Update to use new looper API.
Also need to put back the stub Java class for now, as the build system still seems to require it. Change-Id: I31917a1fc7c0bf8cd928969125f94d55c59d42f8
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@@ -42,12 +42,14 @@ struct engine {
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int running;
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int destroyed;
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ALooper* looper;
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AInputQueue* inputQueue;
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ANativeWindow* window;
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AInputQueue* pendingInputQueue;
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ANativeWindow* pendingWindow;
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// private to engine thread.
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int destroyRequested;
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int animating;
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EGLDisplay display;
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EGLSurface surface;
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@@ -159,105 +161,121 @@ static int engine_term_display(struct engine* engine) {
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engine->surface = EGL_NO_SURFACE;
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}
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static int engine_process_event(int fd, int events, void* param) {
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struct engine* engine = (struct engine*)param;
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AInputEvent* event = NULL;
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if (AInputQueue_getEvent(engine->inputQueue, &event) >= 0) {
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LOGI("New input event: type=%d\n", AInputEvent_getType(event));
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if (AInputEvent_getType(event) == INPUT_EVENT_TYPE_MOTION) {
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engine->animating = 1;
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engine->x = AMotionEvent_getX(event, 0);
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engine->y = AMotionEvent_getY(event, 0);
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AInputQueue_finishEvent(engine->inputQueue, event, 1);
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} else {
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AInputQueue_finishEvent(engine->inputQueue, event, 0);
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}
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} else {
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LOGI("Failure reading next input event: %s\n", strerror(errno));
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}
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return 1;
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}
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static int engine_process_cmd(int fd, int events, void* param) {
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struct engine* engine = (struct engine*)param;
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int8_t cmd;
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if (read(engine->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
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switch (cmd) {
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case ENGINE_CMD_INPUT_CHANGED:
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LOGI("Engine: ENGINE_CMD_INPUT_CHANGED\n");
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pthread_mutex_lock(&engine->mutex);
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if (engine->inputQueue != NULL) {
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AInputQueue_detachLooper(engine->inputQueue);
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}
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engine->inputQueue = engine->pendingInputQueue;
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if (engine->inputQueue != NULL) {
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LOGI("Attaching input queue to looper");
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AInputQueue_attachLooper(engine->inputQueue,
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engine->looper, engine_process_event, engine);
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}
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pthread_cond_broadcast(&engine->cond);
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pthread_mutex_unlock(&engine->mutex);
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break;
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case ENGINE_CMD_WINDOW_CHANGED:
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LOGI("Engine: ENGINE_CMD_WINDOW_CHANGED\n");
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engine_term_display(engine);
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pthread_mutex_lock(&engine->mutex);
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engine->window = engine->pendingWindow;
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pthread_cond_broadcast(&engine->cond);
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pthread_mutex_unlock(&engine->mutex);
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if (engine->window != NULL) {
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engine_init_display(engine);
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engine_draw_frame(engine);
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}
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break;
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case ENGINE_CMD_LOST_FOCUS:
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engine->animating = 0;
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engine_draw_frame(engine);
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break;
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case ENGINE_CMD_DESTROY:
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LOGI("Engine: ENGINE_CMD_DESTROY\n");
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engine->destroyRequested = 1;
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break;
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}
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} else {
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LOGW("No data on command pipe!");
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}
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return 1;
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}
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static void* engine_entry(void* param) {
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struct engine* engine = (struct engine*)param;
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struct pollfd pfd[2];
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int numfd;
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ALooper* looper = ALooper_prepare();
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ALooper_setCallback(looper, engine->msgread, POLLIN, engine_process_cmd, engine);
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engine->looper = looper;
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pthread_mutex_lock(&engine->mutex);
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engine->running = 1;
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pthread_cond_broadcast(&engine->cond);
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pthread_mutex_unlock(&engine->mutex);
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// loop waiting for stuff to do. we wait for input events or
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// commands from the main thread.
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pfd[0].fd = engine->msgread;
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pfd[0].events = POLLIN;
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pfd[0].revents = 0;
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// loop waiting for stuff to do.
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while (1) {
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if (engine->inputQueue != NULL) {
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numfd = 2;
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pfd[1].fd = AInputQueue_getFd(engine->inputQueue);
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pfd[1].events = POLLIN;
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} else {
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numfd = 1;
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// Read all pending events.
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while (ALooper_pollOnce(engine->animating ? 0 : -1)) {
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;
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}
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pfd[0].revents = 0;
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pfd[1].revents = 0;
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int nfd = poll(pfd, numfd, engine->animating ? 0 : -1);
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if (nfd == 0 && engine->animating) {
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// There is no work to do -- step next animation.
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if (engine->destroyRequested) {
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LOGI("Engine thread destroy requested!");
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pthread_mutex_lock(&engine->mutex);
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engine_term_display(engine);
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if (engine->inputQueue != NULL) {
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AInputQueue_detachLooper(engine->inputQueue);
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}
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engine->destroyed = 1;
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pthread_cond_broadcast(&engine->cond);
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pthread_mutex_unlock(&engine->mutex);
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// Can't touch engine object after this.
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return NULL; // EXIT THREAD
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}
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if (engine->animating) {
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// Done with events; draw next animation frame.
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engine->angle += .01f;
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if (engine->angle > 1) {
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engine->angle = 0;
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}
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engine_draw_frame(engine);
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}
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if (nfd < 0) {
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LOGI("Engine error in poll: %s\n", strerror(errno));
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// Should cleanly exit!
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continue;
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}
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if (pfd[0].revents == POLLIN) {
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int8_t cmd;
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if (read(engine->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
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switch (cmd) {
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case ENGINE_CMD_INPUT_CHANGED:
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LOGI("Engine: ENGINE_CMD_INPUT_CHANGED\n");
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pthread_mutex_lock(&engine->mutex);
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engine->inputQueue = engine->pendingInputQueue;
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pthread_cond_broadcast(&engine->cond);
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pthread_mutex_unlock(&engine->mutex);
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break;
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case ENGINE_CMD_WINDOW_CHANGED:
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LOGI("Engine: ENGINE_CMD_WINDOW_CHANGED\n");
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pthread_mutex_lock(&engine->mutex);
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engine_term_display(engine);
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engine->window = engine->pendingWindow;
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if (engine->window != NULL) {
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engine_init_display(engine);
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engine_draw_frame(engine);
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}
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pthread_cond_broadcast(&engine->cond);
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pthread_mutex_unlock(&engine->mutex);
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break;
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case ENGINE_CMD_LOST_FOCUS:
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engine->animating = 0;
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engine_draw_frame(engine);
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break;
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case ENGINE_CMD_DESTROY:
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LOGI("Engine: ENGINE_CMD_DESTROY\n");
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pthread_mutex_lock(&engine->mutex);
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engine_term_display(engine);
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engine->destroyed = 1;
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pthread_cond_broadcast(&engine->cond);
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pthread_mutex_unlock(&engine->mutex);
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// Can't touch engine object after this.
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return NULL; // EXIT THREAD
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}
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} else {
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LOGI("Failure reading engine cmd: %s\n", strerror(errno));
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}
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} else if (engine->inputQueue != NULL && pfd[1].revents == POLLIN) {
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AInputEvent* event = NULL;
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if (AInputQueue_getEvent(engine->inputQueue, &event) >= 0) {
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LOGI("New input event: type=%d\n", AInputEvent_getType(event));
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if (AInputEvent_getType(event) == INPUT_EVENT_TYPE_MOTION) {
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engine->animating = 1;
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engine->x = AMotionEvent_getX(event, 0);
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engine->y = AMotionEvent_getY(event, 0);
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engine_draw_frame(engine);
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}
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AInputQueue_finishEvent(engine->inputQueue, event, 0);
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} else {
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LOGI("Failure reading next input event: %s\n", strerror(errno));
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}
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}
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}
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}
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@@ -329,6 +347,7 @@ static void engine_destroy(struct engine* engine) {
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close(engine->msgwrite);
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pthread_cond_destroy(&engine->cond);
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pthread_mutex_destroy(&engine->mutex);
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free(engine);
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}
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// --------------------------------------------------------------------
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