Merge "SDK: fix win-sdk build errors, make future errors fatal."
This commit is contained in:
@@ -5,7 +5,8 @@
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# - development/tools/build/path_windows_sdk.sh to process the
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# - development/tools/build/path_windows_sdk.sh to process the
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# platform-dependent folders and files.
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# platform-dependent folders and files.
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# - sdk/build/patch_windows_sdk.sh to process folder and files which
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# - sdk/build/patch_windows_sdk.sh to process folder and files which
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# depend on the sdk.git repo. This file will be invoked by this one.
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# depend on the sdk.git repo. This file is invoked by the makefile
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# at development/tools/build/windows_sdk.mk.
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#
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#
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# Input arguments:
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# Input arguments:
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# -q = Optional arg to make this silent. Must be given first.
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# -q = Optional arg to make this silent. Must be given first.
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@@ -16,13 +17,17 @@
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# $3 = An optional replacement for $TOPDIR (inherited from the Android
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# $3 = An optional replacement for $TOPDIR (inherited from the Android
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# build system), which is the top directory where Android is located.
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# build system), which is the top directory where Android is located.
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set -e # any error stops the build
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# Verbose by default. Use -q to make more silent.
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# Verbose by default. Use -q to make more silent.
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V="-v"
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V=""
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Q=""
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Q=""
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if [[ "$1" == "-q" ]]; then
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if [[ "$1" == "-q" ]]; then
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Q="$1"
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Q="$1"
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V=""
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shift
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shift
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else
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echo "Win SDK: $0 $*"
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set -x # show bash commands; no need for V=-v
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fi
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fi
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TEMP_SDK_DIR=$1
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TEMP_SDK_DIR=$1
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@@ -31,16 +36,15 @@ TOPDIR=${TOPDIR:-$3}
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# The unix2dos is provided by the APT package "tofrodos". However
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# The unix2dos is provided by the APT package "tofrodos". However
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# as for ubuntu lucid, the package renamed the command to "todos".
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# as for ubuntu lucid, the package renamed the command to "todos".
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UNIX2DOS=`which unix2dos`
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UNIX2DOS=$(which unix2dos || true)
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if [[ ! -x $UNIX2DOS ]]; then
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if [[ ! -x $UNIX2DOS ]]; then
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UNIX2DOS=`which todos`
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UNIX2DOS=$(which todos || true)
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fi
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fi
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PLATFORMS=( $TEMP_SDK_DIR/platforms/* )
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PLATFORMS=( $TEMP_SDK_DIR/platforms/* )
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if [[ ${#PLATFORMS[@]} != 1 ]]; then
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if [[ ${#PLATFORMS[@]} != 1 ]]; then
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echo "Error: Too many platforms found in $TEMP_SDK_DIR"
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echo "Error: Too many platforms found in $TEMP_SDK_DIR"
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echo "Only one was expected."
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echo "Expected one. Instead, found: ${PLATFORMS[@]}"
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echo "Instead, found: ${PLATFORMS[@]}"
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exit 1
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exit 1
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fi
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fi
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@@ -54,7 +58,6 @@ TOOLS=$TEMP_SDK_DIR/tools
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PLATFORM_TOOLS=$TEMP_SDK_DIR/platform-tools
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PLATFORM_TOOLS=$TEMP_SDK_DIR/platform-tools
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LIB=$TEMP_SDK_DIR/tools/lib
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LIB=$TEMP_SDK_DIR/tools/lib
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rm $V $TOOLS/{dmtracedump,etc1tool,hprof-conv,sqlite3,zipalign}
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rm $V $TOOLS/{dmtracedump,etc1tool,hprof-conv,sqlite3,zipalign}
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rm $V $TOOLS/proguard/bin/*.sh
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rm $V $LIB/*/swt.jar
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rm $V $LIB/*/swt.jar
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rm $V $PLATFORM_TOOLS/{adb,aapt,aidl,dx,dexdump}
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rm $V $PLATFORM_TOOLS/{adb,aapt,aidl,dx,dexdump}
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@@ -103,11 +106,8 @@ if [[ -x $UNIX2DOS ]]; then
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find $TEMP_SDK_DIR -maxdepth 3 -name "*.bat" -type f -print0 | xargs -0 $UNIX2DOS
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find $TEMP_SDK_DIR -maxdepth 3 -name "*.bat" -type f -print0 | xargs -0 $UNIX2DOS
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fi
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fi
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# Execute the packaging script in the sdk directory
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# Just to make it easier on the build servers, we want fastboot and adb
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${TOPDIR}sdk/build/patch_windows_sdk.sh $Q ${TEMP_SDK_DIR} ${WIN_OUT_DIR} ${TOPDIR}
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# (and its DLLs) next to the new SDK.
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# Just to make it easier on the build servers, we want fastboot and adb (and its DLLs)
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# next to the new SDK, so up one dir.
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for i in fastboot.exe adb.exe AdbWinApi.dll AdbWinUsbApi.dll; do
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for i in fastboot.exe adb.exe AdbWinApi.dll AdbWinUsbApi.dll; do
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cp -f $V $WIN_OUT_DIR/host/windows-x86/bin/$i $TEMP_SDK_DIR/../$i
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cp -f $V $WIN_OUT_DIR/host/windows-x86/bin/$i $TEMP_SDK_DIR/../$i
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done
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done
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@@ -62,7 +62,7 @@ win_sdk: $(WIN_SDK_ZIP)
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winsdk-tools: acp
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winsdk-tools: acp
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$(call winsdk-banner,Build Windows Tools)
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$(call winsdk-banner,Build Windows Tools)
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$(hide) USE_MINGW=1 $(MAKE) PRODUCT-$(TARGET_PRODUCT)-$(strip $(WIN_TARGETS))
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$(hide) USE_MINGW=1 $(MAKE) PRODUCT-$(TARGET_PRODUCT)-$(strip $(WIN_TARGETS)) $(if $(hide),,showcommands)
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$(WIN_SDK_ZIP): winsdk-tools sdk
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$(WIN_SDK_ZIP): winsdk-tools sdk
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$(call winsdk-banner,Build $(WIN_SDK_NAME))
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$(call winsdk-banner,Build $(WIN_SDK_NAME))
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