GLES2Dbg: implemented MessageParser
To allow user to input GL function call Change-Id: I5e19c11d74ed7a6bf6c5cafcbd58a0da952b0b46 Signed-off-by: David Li <davidxli@google.com>
This commit is contained in:
@@ -20,8 +20,9 @@ import com.android.glesv2debugger.DebuggerMessage.Message;
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import com.android.glesv2debugger.DebuggerMessage.Message.Function;
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import com.android.glesv2debugger.DebuggerMessage.Message.Prop;
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import com.android.glesv2debugger.DebuggerMessage.Message.Type;
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import org.eclipse.jface.dialogs.InputDialog;
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import org.eclipse.jface.dialogs.MessageDialog;
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import org.eclipse.jface.window.Window;
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import org.eclipse.swt.SWT;
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import org.eclipse.swt.custom.ScrolledComposite;
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import org.eclipse.swt.events.SelectionEvent;
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@@ -40,7 +41,8 @@ import java.util.HashMap;
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public class BreakpointOption extends ScrolledComposite implements SelectionListener {
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SampleView sampleView;
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HashMap<Function, Button> buttons = new HashMap<Function, Button>();
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HashMap<Function, Button> buttonsBreak = new HashMap<Function, Button>();
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MessageParserEx messageParserEx = new MessageParserEx();
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BreakpointOption(SampleView sampleView, Composite parent) {
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super(parent, SWT.NO_BACKGROUND | SWT.V_SCROLL | SWT.H_SCROLL);
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@@ -60,7 +62,7 @@ public class BreakpointOption extends ScrolledComposite implements SelectionList
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btn.addSelectionListener(this);
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btn.setText("Break");
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btn.setSelection(false);
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buttons.put(Function.values()[i], btn);
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buttonsBreak.put(Function.values()[i], btn);
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}
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Point size = composite.computeSize(SWT.DEFAULT, SWT.DEFAULT);
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@@ -101,34 +103,46 @@ public class BreakpointOption extends ScrolledComposite implements SelectionList
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shell.getDisplay().syncExec(new Runnable() {
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@Override
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public void run() {
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String[] btns = {
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"&Continue", "&Skip", "&Remove"
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};
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int defaultBtn = 0;
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if (msg.getType() == Type.AfterCall)
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defaultBtn = 1;
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String message = msg.getFunction().toString();
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if (msg.hasTime())
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message += String.format("\n%.3fms", msg.getTime());
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message += "\n" + MessageFormatter.Format(msg);
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MessageDialog dialog = new MessageDialog(shell, "Breakpoint " + msg.getType(),
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null, message, MessageDialog.QUESTION, btns, defaultBtn);
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int rc = dialog.open();
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if (rc == SWT.DEFAULT || rc == 0)
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builder.setFunction(Function.CONTINUE);
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else if (rc == 1)
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builder.setFunction(Function.SKIP);
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else if (rc == 2)
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String call = MessageFormatter.Format(msg);
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call = call.substring(0, call.indexOf("(")) + msg.getFunction().toString()
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+ call.substring(call.indexOf("("));
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if (msg.hasData() && msg.getFunction() == Function.glShaderSource)
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{
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Button btn = buttons.get(msg.getFunction());
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btn.setSelection(false);
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SetBreakpoint(msg.getFunction(), false);
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int index = call.indexOf("string=") + 7;
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String ptr = call.substring(index, call.indexOf(',', index));
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call = call.replace(ptr, '"' + msg.getData().toStringUtf8() + '"');
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}
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if (msg.getType() == Type.AfterCall)
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{
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call = "s";
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builder.setFunction(Function.SKIP);
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}
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else if (msg.getType() == Type.BeforeCall)
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{
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call = "continue " + call;
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builder.setFunction(Function.CONTINUE);
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}
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InputDialog inputDialog = new InputDialog(shell,
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msg.getFunction().toString() + " " + msg.getType().toString(),
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"(s)kip, (c)continue, (r)emove bp or glFunction(...)",
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call, null);
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if (Window.OK == inputDialog.open())
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{
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String s = inputDialog.getValue().substring(0, 1).toLowerCase();
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if (s.startsWith("s"))
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builder.setFunction(Function.SKIP);
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else if (s.startsWith("c"))
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builder.setFunction(Function.CONTINUE);
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else if (s.startsWith("r"))
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{
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Button btn = buttonsBreak.get(msg.getFunction());
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btn.setSelection(false);
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SetBreakpoint(msg.getFunction(), false);
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}
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else
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messageParserEx.Parse(builder, inputDialog.getValue());
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}
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else
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assert false;
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}
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});
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}
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}
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@@ -0,0 +1,735 @@
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/*
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** Copyright 2011, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// auto generated by generate_MessageParser_java.py,
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// which also prints skeleton code for MessageParserEx.java
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package com.android.glesv2debugger;
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import com.android.glesv2debugger.DebuggerMessage.Message;
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import com.android.glesv2debugger.DebuggerMessage.Message.Function;
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import com.google.protobuf.ByteString;
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import java.nio.ByteBuffer;
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public abstract class MessageParser {
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String args;
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String[] GetList()
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{
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assert args.charAt(0) == '[';
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String arg = args;
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args = args.substring(args.indexOf(']') + 1);
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int comma = args.indexOf(',');
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if (comma >= 0)
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args = args.substring(comma + 1).trim();
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else
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args = null;
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arg = arg.substring(1, arg.indexOf(']')).trim();
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return arg.split(",");
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}
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ByteString ParseFloats(int count) {
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ByteBuffer buffer = ByteBuffer.allocate(count * 4);
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String [] arg = GetList();
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for (int i = 0; i < count; i++)
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buffer.putFloat(Float.parseFloat(arg[i].trim()));
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return ByteString.copyFrom(buffer);
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}
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ByteString ParseInts(int count) {
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ByteBuffer buffer = ByteBuffer.allocate(count * 4);
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String [] arg = GetList();
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for (int i = 0; i < count; i++)
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buffer.putInt(Integer.parseInt(arg[i].trim()));
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return ByteString.copyFrom(buffer);
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}
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ByteString ParseUInts(int count) {
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ByteBuffer buffer = ByteBuffer.allocate(count * 4);
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String [] arg = GetList();
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for (int i = 0; i < count; i++)
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buffer.putInt((int)(Long.parseLong(arg[i].trim()) & 0xffffffff));
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return ByteString.copyFrom(buffer);
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}
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ByteString ParseMatrix(int columns, int count) {
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return ParseFloats(columns * count);
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}
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ByteString ParseString() {
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// TODO: escape sequence and proper string literal
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String arg = args.substring(args.indexOf('"') + 1, args.lastIndexOf('"'));
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args = args.substring(args.lastIndexOf('"'));
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int comma = args.indexOf(',');
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if (comma >= 0)
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args = args.substring(comma + 1).trim();
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else
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args = null;
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return ByteString.copyFromUtf8(arg);
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}
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String GetArgument()
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{
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int comma = args.indexOf(",");
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String arg = null;
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if (comma >= 0)
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{
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arg = args.substring(0, comma).trim();
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args = args.substring(comma + 1).trim();
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}
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else
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{
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arg = args;
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args = null;
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}
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if (arg.indexOf("=") >= 0)
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arg = arg.substring(arg.indexOf("=") + 1);
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return arg;
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}
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int ParseArgument()
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{
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String arg = GetArgument();
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if (arg.startsWith("GL_"))
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return GLEnum.valueOf(arg).value;
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else if (arg.toLowerCase().startsWith("0x"))
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return Integer.parseInt(arg.substring(2), 16);
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else
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return Integer.parseInt(arg);
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}
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int ParseFloat()
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{
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String arg = GetArgument();
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return Float.floatToRawIntBits(Float.parseFloat(arg));
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}
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public void Parse(final Message.Builder builder, String string) {
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int lparen = string.indexOf("("), rparen = string.lastIndexOf(")");
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String s = string.substring(0, lparen).trim();
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args = string.substring(lparen + 1, rparen);
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String[] t = s.split(" ");
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Function function = Function.valueOf(t[t.length - 1]);
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builder.setFunction(function);
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switch (function) {
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case glActiveTexture:
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builder.setArg0(ParseArgument()); // GLenum texture
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break;
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case glAttachShader:
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builder.setArg0(ParseArgument()); // GLuint program
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builder.setArg1(ParseArgument()); // GLuint shader
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break;
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case glBindAttribLocation:
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builder.setArg0(ParseArgument()); // GLuint program
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builder.setArg1(ParseArgument()); // GLuint index
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builder.setData(ParseString()); // GLchar name
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break;
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case glBindBuffer:
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builder.setArg0(ParseArgument()); // GLenum target
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builder.setArg1(ParseArgument()); // GLuint buffer
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break;
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case glBindFramebuffer:
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builder.setArg0(ParseArgument()); // GLenum target
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builder.setArg1(ParseArgument()); // GLuint framebuffer
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break;
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case glBindRenderbuffer:
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builder.setArg0(ParseArgument()); // GLenum target
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builder.setArg1(ParseArgument()); // GLuint renderbuffer
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break;
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case glBindTexture:
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builder.setArg0(ParseArgument()); // GLenum target
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builder.setArg1(ParseArgument()); // GLuint texture
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break;
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case glBlendColor:
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builder.setArg0(ParseFloat()); // GLclampf red
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builder.setArg1(ParseFloat()); // GLclampf green
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builder.setArg2(ParseFloat()); // GLclampf blue
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builder.setArg3(ParseFloat()); // GLclampf alpha
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break;
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case glBlendEquation:
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builder.setArg0(ParseArgument()); // GLenum mode
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break;
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case glBlendEquationSeparate:
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builder.setArg0(ParseArgument()); // GLenum modeRGB
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builder.setArg1(ParseArgument()); // GLenum modeAlpha
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break;
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case glBlendFunc:
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builder.setArg0(ParseArgument()); // GLenum sfactor
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builder.setArg1(ParseArgument()); // GLenum dfactor
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break;
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case glBlendFuncSeparate:
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builder.setArg0(ParseArgument()); // GLenum srcRGB
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builder.setArg1(ParseArgument()); // GLenum dstRGB
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builder.setArg2(ParseArgument()); // GLenum srcAlpha
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builder.setArg3(ParseArgument()); // GLenum dstAlpha
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break;
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case glBufferData:
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Parse_glBufferData(builder);
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break;
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case glBufferSubData:
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Parse_glBufferSubData(builder);
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break;
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case glCheckFramebufferStatus:
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builder.setArg0(ParseArgument()); // GLenum target
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break;
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case glClear:
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builder.setArg0(ParseArgument()); // GLbitfield mask
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break;
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case glClearColor:
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builder.setArg0(ParseFloat()); // GLclampf red
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builder.setArg1(ParseFloat()); // GLclampf green
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builder.setArg2(ParseFloat()); // GLclampf blue
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builder.setArg3(ParseFloat()); // GLclampf alpha
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break;
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case glClearDepthf:
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builder.setArg0(ParseFloat()); // GLclampf depth
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break;
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case glClearStencil:
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builder.setArg0(ParseArgument()); // GLint s
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break;
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case glColorMask:
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builder.setArg0(ParseArgument()); // GLboolean red
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builder.setArg1(ParseArgument()); // GLboolean green
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builder.setArg2(ParseArgument()); // GLboolean blue
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builder.setArg3(ParseArgument()); // GLboolean alpha
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break;
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case glCompileShader:
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builder.setArg0(ParseArgument()); // GLuint shader
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break;
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case glCompressedTexImage2D:
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Parse_glCompressedTexImage2D(builder);
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break;
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case glCompressedTexSubImage2D:
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Parse_glCompressedTexSubImage2D(builder);
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break;
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case glCopyTexImage2D:
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builder.setArg0(ParseArgument()); // GLenum target
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builder.setArg1(ParseArgument()); // GLint level
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builder.setArg2(ParseArgument()); // GLenum internalformat
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builder.setArg3(ParseArgument()); // GLint x
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builder.setArg4(ParseArgument()); // GLint y
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builder.setArg5(ParseArgument()); // GLsizei width
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builder.setArg6(ParseArgument()); // GLsizei height
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builder.setArg7(ParseArgument()); // GLint border
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break;
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case glCopyTexSubImage2D:
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builder.setArg0(ParseArgument()); // GLenum target
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builder.setArg1(ParseArgument()); // GLint level
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builder.setArg2(ParseArgument()); // GLint xoffset
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builder.setArg3(ParseArgument()); // GLint yoffset
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builder.setArg4(ParseArgument()); // GLint x
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builder.setArg5(ParseArgument()); // GLint y
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builder.setArg6(ParseArgument()); // GLsizei width
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builder.setArg7(ParseArgument()); // GLsizei height
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break;
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case glCreateProgram:
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break;
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case glCreateShader:
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builder.setArg0(ParseArgument()); // GLenum type
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break;
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case glCullFace:
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builder.setArg0(ParseArgument()); // GLenum mode
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break;
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case glDeleteBuffers:
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builder.setArg0(ParseArgument()); // GLsizei n
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builder.setData(ParseUInts(1 * builder.getArg0())); // GLuint buffers
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break;
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case glDeleteFramebuffers:
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builder.setArg0(ParseArgument()); // GLsizei n
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builder.setData(ParseUInts(1 * builder.getArg0())); // GLuint framebuffers
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break;
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case glDeleteProgram:
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builder.setArg0(ParseArgument()); // GLuint program
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break;
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case glDeleteRenderbuffers:
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builder.setArg0(ParseArgument()); // GLsizei n
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builder.setData(ParseUInts(1 * builder.getArg0())); // GLuint renderbuffers
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break;
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case glDeleteShader:
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builder.setArg0(ParseArgument()); // GLuint shader
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break;
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case glDeleteTextures:
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builder.setArg0(ParseArgument()); // GLsizei n
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builder.setData(ParseUInts(1 * builder.getArg0())); // GLuint textures
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break;
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case glDepthFunc:
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builder.setArg0(ParseArgument()); // GLenum func
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break;
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case glDepthMask:
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builder.setArg0(ParseArgument()); // GLboolean flag
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break;
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case glDepthRangef:
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builder.setArg0(ParseFloat()); // GLclampf zNear
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builder.setArg1(ParseFloat()); // GLclampf zFar
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break;
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case glDetachShader:
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builder.setArg0(ParseArgument()); // GLuint program
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builder.setArg1(ParseArgument()); // GLuint shader
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break;
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case glDisable:
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builder.setArg0(ParseArgument()); // GLenum cap
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break;
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case glDisableVertexAttribArray:
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builder.setArg0(ParseArgument()); // GLuint index
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break;
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case glDrawArrays:
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builder.setArg0(ParseArgument()); // GLenum mode
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builder.setArg1(ParseArgument()); // GLint first
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builder.setArg2(ParseArgument()); // GLsizei count
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break;
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case glDrawElements:
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Parse_glDrawElements(builder);
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break;
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case glEnable:
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builder.setArg0(ParseArgument()); // GLenum cap
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break;
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case glEnableVertexAttribArray:
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builder.setArg0(ParseArgument()); // GLuint index
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break;
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case glFinish:
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break;
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case glFlush:
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break;
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case glFramebufferRenderbuffer:
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builder.setArg0(ParseArgument()); // GLenum target
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builder.setArg1(ParseArgument()); // GLenum attachment
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builder.setArg2(ParseArgument()); // GLenum renderbuffertarget
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builder.setArg3(ParseArgument()); // GLuint renderbuffer
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break;
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case glFramebufferTexture2D:
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builder.setArg0(ParseArgument()); // GLenum target
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builder.setArg1(ParseArgument()); // GLenum attachment
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builder.setArg2(ParseArgument()); // GLenum textarget
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builder.setArg3(ParseArgument()); // GLuint texture
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builder.setArg4(ParseArgument()); // GLint level
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break;
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case glFrontFace:
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builder.setArg0(ParseArgument()); // GLenum mode
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break;
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case glGenBuffers:
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builder.setArg0(ParseArgument()); // GLsizei n
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builder.setData(ParseUInts(1 * builder.getArg0())); // GLuint buffers
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break;
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case glGenerateMipmap:
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builder.setArg0(ParseArgument()); // GLenum target
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break;
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case glGenFramebuffers:
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builder.setArg0(ParseArgument()); // GLsizei n
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builder.setData(ParseUInts(1 * builder.getArg0())); // GLuint framebuffers
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break;
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case glGenRenderbuffers:
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builder.setArg0(ParseArgument()); // GLsizei n
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builder.setData(ParseUInts(1 * builder.getArg0())); // GLuint renderbuffers
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break;
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case glGenTextures:
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builder.setArg0(ParseArgument()); // GLsizei n
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builder.setData(ParseUInts(1 * builder.getArg0())); // GLuint textures
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break;
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case glGetActiveAttrib:
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Parse_glGetActiveAttrib(builder);
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break;
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case glGetActiveUniform:
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Parse_glGetActiveUniform(builder);
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break;
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case glGetAttachedShaders:
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Parse_glGetAttachedShaders(builder);
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break;
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case glGetAttribLocation:
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builder.setArg0(ParseArgument()); // GLuint program
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builder.setData(ParseString()); // GLchar name
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break;
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case glGetBooleanv:
|
||||
Parse_glGetBooleanv(builder);
|
||||
break;
|
||||
case glGetBufferParameteriv:
|
||||
Parse_glGetBufferParameteriv(builder);
|
||||
break;
|
||||
case glGetError:
|
||||
break;
|
||||
case glGetFloatv:
|
||||
Parse_glGetFloatv(builder);
|
||||
break;
|
||||
case glGetFramebufferAttachmentParameteriv:
|
||||
Parse_glGetFramebufferAttachmentParameteriv(builder);
|
||||
break;
|
||||
case glGetIntegerv:
|
||||
Parse_glGetIntegerv(builder);
|
||||
break;
|
||||
case glGetProgramiv:
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
builder.setData(ParseInts(1)); // GLint params
|
||||
break;
|
||||
case glGetProgramInfoLog:
|
||||
Parse_glGetProgramInfoLog(builder);
|
||||
break;
|
||||
case glGetRenderbufferParameteriv:
|
||||
Parse_glGetRenderbufferParameteriv(builder);
|
||||
break;
|
||||
case glGetShaderiv:
|
||||
builder.setArg0(ParseArgument()); // GLuint shader
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
builder.setData(ParseInts(1)); // GLint params
|
||||
break;
|
||||
case glGetShaderInfoLog:
|
||||
Parse_glGetShaderInfoLog(builder);
|
||||
break;
|
||||
case glGetShaderPrecisionFormat:
|
||||
Parse_glGetShaderPrecisionFormat(builder);
|
||||
break;
|
||||
case glGetShaderSource:
|
||||
Parse_glGetShaderSource(builder);
|
||||
break;
|
||||
case glGetString:
|
||||
builder.setArg0(ParseArgument()); // GLenum name
|
||||
break;
|
||||
case glGetTexParameterfv:
|
||||
Parse_glGetTexParameterfv(builder);
|
||||
break;
|
||||
case glGetTexParameteriv:
|
||||
Parse_glGetTexParameteriv(builder);
|
||||
break;
|
||||
case glGetUniformfv:
|
||||
Parse_glGetUniformfv(builder);
|
||||
break;
|
||||
case glGetUniformiv:
|
||||
Parse_glGetUniformiv(builder);
|
||||
break;
|
||||
case glGetUniformLocation:
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
builder.setData(ParseString()); // GLchar name
|
||||
break;
|
||||
case glGetVertexAttribfv:
|
||||
Parse_glGetVertexAttribfv(builder);
|
||||
break;
|
||||
case glGetVertexAttribiv:
|
||||
Parse_glGetVertexAttribiv(builder);
|
||||
break;
|
||||
case glGetVertexAttribPointerv:
|
||||
Parse_glGetVertexAttribPointerv(builder);
|
||||
break;
|
||||
case glHint:
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum mode
|
||||
break;
|
||||
case glIsBuffer:
|
||||
builder.setArg0(ParseArgument()); // GLuint buffer
|
||||
break;
|
||||
case glIsEnabled:
|
||||
builder.setArg0(ParseArgument()); // GLenum cap
|
||||
break;
|
||||
case glIsFramebuffer:
|
||||
builder.setArg0(ParseArgument()); // GLuint framebuffer
|
||||
break;
|
||||
case glIsProgram:
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
break;
|
||||
case glIsRenderbuffer:
|
||||
builder.setArg0(ParseArgument()); // GLuint renderbuffer
|
||||
break;
|
||||
case glIsShader:
|
||||
builder.setArg0(ParseArgument()); // GLuint shader
|
||||
break;
|
||||
case glIsTexture:
|
||||
builder.setArg0(ParseArgument()); // GLuint texture
|
||||
break;
|
||||
case glLineWidth:
|
||||
builder.setArg0(ParseFloat()); // GLfloat width
|
||||
break;
|
||||
case glLinkProgram:
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
break;
|
||||
case glPixelStorei:
|
||||
builder.setArg0(ParseArgument()); // GLenum pname
|
||||
builder.setArg1(ParseArgument()); // GLint param
|
||||
break;
|
||||
case glPolygonOffset:
|
||||
builder.setArg0(ParseFloat()); // GLfloat factor
|
||||
builder.setArg1(ParseFloat()); // GLfloat units
|
||||
break;
|
||||
case glReadPixels:
|
||||
Parse_glReadPixels(builder);
|
||||
break;
|
||||
case glReleaseShaderCompiler:
|
||||
break;
|
||||
case glRenderbufferStorage:
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum internalformat
|
||||
builder.setArg2(ParseArgument()); // GLsizei width
|
||||
builder.setArg3(ParseArgument()); // GLsizei height
|
||||
break;
|
||||
case glSampleCoverage:
|
||||
builder.setArg0(ParseFloat()); // GLclampf value
|
||||
builder.setArg1(ParseArgument()); // GLboolean invert
|
||||
break;
|
||||
case glScissor:
|
||||
builder.setArg0(ParseArgument()); // GLint x
|
||||
builder.setArg1(ParseArgument()); // GLint y
|
||||
builder.setArg2(ParseArgument()); // GLsizei width
|
||||
builder.setArg3(ParseArgument()); // GLsizei height
|
||||
break;
|
||||
case glShaderBinary:
|
||||
Parse_glShaderBinary(builder);
|
||||
break;
|
||||
case glShaderSource:
|
||||
Parse_glShaderSource(builder);
|
||||
break;
|
||||
case glStencilFunc:
|
||||
builder.setArg0(ParseArgument()); // GLenum func
|
||||
builder.setArg1(ParseArgument()); // GLint ref
|
||||
builder.setArg2(ParseArgument()); // GLuint mask
|
||||
break;
|
||||
case glStencilFuncSeparate:
|
||||
builder.setArg0(ParseArgument()); // GLenum face
|
||||
builder.setArg1(ParseArgument()); // GLenum func
|
||||
builder.setArg2(ParseArgument()); // GLint ref
|
||||
builder.setArg3(ParseArgument()); // GLuint mask
|
||||
break;
|
||||
case glStencilMask:
|
||||
builder.setArg0(ParseArgument()); // GLuint mask
|
||||
break;
|
||||
case glStencilMaskSeparate:
|
||||
builder.setArg0(ParseArgument()); // GLenum face
|
||||
builder.setArg1(ParseArgument()); // GLuint mask
|
||||
break;
|
||||
case glStencilOp:
|
||||
builder.setArg0(ParseArgument()); // GLenum fail
|
||||
builder.setArg1(ParseArgument()); // GLenum zfail
|
||||
builder.setArg2(ParseArgument()); // GLenum zpass
|
||||
break;
|
||||
case glStencilOpSeparate:
|
||||
builder.setArg0(ParseArgument()); // GLenum face
|
||||
builder.setArg1(ParseArgument()); // GLenum fail
|
||||
builder.setArg2(ParseArgument()); // GLenum zfail
|
||||
builder.setArg3(ParseArgument()); // GLenum zpass
|
||||
break;
|
||||
case glTexImage2D:
|
||||
Parse_glTexImage2D(builder);
|
||||
break;
|
||||
case glTexParameterf:
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
builder.setArg2(ParseFloat()); // GLfloat param
|
||||
break;
|
||||
case glTexParameterfv:
|
||||
Parse_glTexParameterfv(builder);
|
||||
break;
|
||||
case glTexParameteri:
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
builder.setArg2(ParseArgument()); // GLint param
|
||||
break;
|
||||
case glTexParameteriv:
|
||||
Parse_glTexParameteriv(builder);
|
||||
break;
|
||||
case glTexSubImage2D:
|
||||
Parse_glTexSubImage2D(builder);
|
||||
break;
|
||||
case glUniform1f:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseFloat()); // GLfloat x
|
||||
break;
|
||||
case glUniform1fv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setData(ParseFloats(1 * builder.getArg1())); // GLfloat v
|
||||
break;
|
||||
case glUniform1i:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLint x
|
||||
break;
|
||||
case glUniform1iv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setData(ParseInts(1 * builder.getArg1())); // GLint v
|
||||
break;
|
||||
case glUniform2f:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseFloat()); // GLfloat x
|
||||
builder.setArg2(ParseFloat()); // GLfloat y
|
||||
break;
|
||||
case glUniform2fv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setData(ParseFloats(2 * builder.getArg1())); // GLfloat v
|
||||
break;
|
||||
case glUniform2i:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLint x
|
||||
builder.setArg2(ParseArgument()); // GLint y
|
||||
break;
|
||||
case glUniform2iv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setData(ParseInts(2 * builder.getArg1())); // GLint v
|
||||
break;
|
||||
case glUniform3f:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseFloat()); // GLfloat x
|
||||
builder.setArg2(ParseFloat()); // GLfloat y
|
||||
builder.setArg3(ParseFloat()); // GLfloat z
|
||||
break;
|
||||
case glUniform3fv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setData(ParseFloats(3 * builder.getArg1())); // GLfloat v
|
||||
break;
|
||||
case glUniform3i:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLint x
|
||||
builder.setArg2(ParseArgument()); // GLint y
|
||||
builder.setArg3(ParseArgument()); // GLint z
|
||||
break;
|
||||
case glUniform3iv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setData(ParseInts(3 * builder.getArg1())); // GLint v
|
||||
break;
|
||||
case glUniform4f:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseFloat()); // GLfloat x
|
||||
builder.setArg2(ParseFloat()); // GLfloat y
|
||||
builder.setArg3(ParseFloat()); // GLfloat z
|
||||
builder.setArg4(ParseFloat()); // GLfloat w
|
||||
break;
|
||||
case glUniform4fv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setData(ParseFloats(4 * builder.getArg1())); // GLfloat v
|
||||
break;
|
||||
case glUniform4i:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLint x
|
||||
builder.setArg2(ParseArgument()); // GLint y
|
||||
builder.setArg3(ParseArgument()); // GLint z
|
||||
builder.setArg4(ParseArgument()); // GLint w
|
||||
break;
|
||||
case glUniform4iv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setData(ParseInts(4 * builder.getArg1())); // GLint v
|
||||
break;
|
||||
case glUniformMatrix2fv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setArg2(ParseArgument()); // GLboolean transpose
|
||||
builder.setData(ParseMatrix(2, 4 * builder.getArg1())); // GLfloat value
|
||||
break;
|
||||
case glUniformMatrix3fv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setArg2(ParseArgument()); // GLboolean transpose
|
||||
builder.setData(ParseMatrix(3, 9 * builder.getArg1())); // GLfloat value
|
||||
break;
|
||||
case glUniformMatrix4fv:
|
||||
builder.setArg0(ParseArgument()); // GLint location
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setArg2(ParseArgument()); // GLboolean transpose
|
||||
builder.setData(ParseMatrix(4, 16 * builder.getArg1())); // GLfloat value
|
||||
break;
|
||||
case glUseProgram:
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
break;
|
||||
case glValidateProgram:
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
break;
|
||||
case glVertexAttrib1f:
|
||||
builder.setArg0(ParseArgument()); // GLuint indx
|
||||
builder.setArg1(ParseFloat()); // GLfloat x
|
||||
break;
|
||||
case glVertexAttrib1fv:
|
||||
builder.setArg0(ParseArgument()); // GLuint indx
|
||||
builder.setData(ParseFloats(1)); // GLfloat values
|
||||
break;
|
||||
case glVertexAttrib2f:
|
||||
builder.setArg0(ParseArgument()); // GLuint indx
|
||||
builder.setArg1(ParseFloat()); // GLfloat x
|
||||
builder.setArg2(ParseFloat()); // GLfloat y
|
||||
break;
|
||||
case glVertexAttrib2fv:
|
||||
builder.setArg0(ParseArgument()); // GLuint indx
|
||||
builder.setData(ParseFloats(2)); // GLfloat values
|
||||
break;
|
||||
case glVertexAttrib3f:
|
||||
builder.setArg0(ParseArgument()); // GLuint indx
|
||||
builder.setArg1(ParseFloat()); // GLfloat x
|
||||
builder.setArg2(ParseFloat()); // GLfloat y
|
||||
builder.setArg3(ParseFloat()); // GLfloat z
|
||||
break;
|
||||
case glVertexAttrib3fv:
|
||||
builder.setArg0(ParseArgument()); // GLuint indx
|
||||
builder.setData(ParseFloats(3)); // GLfloat values
|
||||
break;
|
||||
case glVertexAttrib4f:
|
||||
builder.setArg0(ParseArgument()); // GLuint indx
|
||||
builder.setArg1(ParseFloat()); // GLfloat x
|
||||
builder.setArg2(ParseFloat()); // GLfloat y
|
||||
builder.setArg3(ParseFloat()); // GLfloat z
|
||||
builder.setArg4(ParseFloat()); // GLfloat w
|
||||
break;
|
||||
case glVertexAttrib4fv:
|
||||
builder.setArg0(ParseArgument()); // GLuint indx
|
||||
builder.setData(ParseFloats(4)); // GLfloat values
|
||||
break;
|
||||
case glVertexAttribPointer:
|
||||
Parse_glVertexAttribPointer(builder);
|
||||
break;
|
||||
case glViewport:
|
||||
builder.setArg0(ParseArgument()); // GLint x
|
||||
builder.setArg1(ParseArgument()); // GLint y
|
||||
builder.setArg2(ParseArgument()); // GLsizei width
|
||||
builder.setArg3(ParseArgument()); // GLsizei height
|
||||
break;
|
||||
default:
|
||||
assert false;
|
||||
}
|
||||
}
|
||||
abstract void Parse_glBufferData(Message.Builder builder);
|
||||
abstract void Parse_glBufferSubData(Message.Builder builder);
|
||||
abstract void Parse_glCompressedTexImage2D(Message.Builder builder);
|
||||
abstract void Parse_glCompressedTexSubImage2D(Message.Builder builder);
|
||||
abstract void Parse_glDrawElements(Message.Builder builder);
|
||||
abstract void Parse_glGetActiveAttrib(Message.Builder builder);
|
||||
abstract void Parse_glGetActiveUniform(Message.Builder builder);
|
||||
abstract void Parse_glGetAttachedShaders(Message.Builder builder);
|
||||
abstract void Parse_glGetBooleanv(Message.Builder builder);
|
||||
abstract void Parse_glGetBufferParameteriv(Message.Builder builder);
|
||||
abstract void Parse_glGetFloatv(Message.Builder builder);
|
||||
abstract void Parse_glGetFramebufferAttachmentParameteriv(Message.Builder builder);
|
||||
abstract void Parse_glGetIntegerv(Message.Builder builder);
|
||||
abstract void Parse_glGetProgramInfoLog(Message.Builder builder);
|
||||
abstract void Parse_glGetRenderbufferParameteriv(Message.Builder builder);
|
||||
abstract void Parse_glGetShaderInfoLog(Message.Builder builder);
|
||||
abstract void Parse_glGetShaderPrecisionFormat(Message.Builder builder);
|
||||
abstract void Parse_glGetShaderSource(Message.Builder builder);
|
||||
abstract void Parse_glGetTexParameterfv(Message.Builder builder);
|
||||
abstract void Parse_glGetTexParameteriv(Message.Builder builder);
|
||||
abstract void Parse_glGetUniformfv(Message.Builder builder);
|
||||
abstract void Parse_glGetUniformiv(Message.Builder builder);
|
||||
abstract void Parse_glGetVertexAttribfv(Message.Builder builder);
|
||||
abstract void Parse_glGetVertexAttribiv(Message.Builder builder);
|
||||
abstract void Parse_glGetVertexAttribPointerv(Message.Builder builder);
|
||||
abstract void Parse_glReadPixels(Message.Builder builder);
|
||||
abstract void Parse_glShaderBinary(Message.Builder builder);
|
||||
abstract void Parse_glShaderSource(Message.Builder builder);
|
||||
abstract void Parse_glTexImage2D(Message.Builder builder);
|
||||
abstract void Parse_glTexParameterfv(Message.Builder builder);
|
||||
abstract void Parse_glTexParameteriv(Message.Builder builder);
|
||||
abstract void Parse_glTexSubImage2D(Message.Builder builder);
|
||||
abstract void Parse_glVertexAttribPointer(Message.Builder builder);
|
||||
}
|
||||
@@ -0,0 +1,304 @@
|
||||
/*
|
||||
** Copyright 2011, The Android Open Source Project
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
*/
|
||||
|
||||
// skeleton from stdout of generate_MessageParser_java.py
|
||||
|
||||
package com.android.glesv2debugger;
|
||||
|
||||
import com.android.glesv2debugger.DebuggerMessage.Message;
|
||||
|
||||
public class MessageParserEx extends MessageParser {
|
||||
|
||||
@Override
|
||||
void Parse_glBufferData(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLsizeiptr size
|
||||
// TODO // GLvoid data
|
||||
builder.setArg3(ParseArgument()); // GLenum usage
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glBufferSubData(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLintptr offset
|
||||
builder.setArg2(ParseArgument()); // GLsizeiptr size
|
||||
// TODO // GLvoid data
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glCompressedTexImage2D(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLint level
|
||||
builder.setArg2(ParseArgument()); // GLenum internalformat
|
||||
builder.setArg3(ParseArgument()); // GLsizei width
|
||||
builder.setArg4(ParseArgument()); // GLsizei height
|
||||
builder.setArg5(ParseArgument()); // GLint border
|
||||
builder.setArg6(ParseArgument()); // GLsizei imageSize
|
||||
// TODO: GLvoid* data
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glCompressedTexSubImage2D(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLint level
|
||||
builder.setArg2(ParseArgument()); // GLint xoffset
|
||||
builder.setArg3(ParseArgument()); // GLint yoffset
|
||||
builder.setArg4(ParseArgument()); // GLsizei width
|
||||
builder.setArg5(ParseArgument()); // GLsizei height
|
||||
builder.setArg6(ParseArgument()); // GLenum format
|
||||
builder.setArg7(ParseArgument()); // GLsizei imageSize
|
||||
// TODO: GLvoid* data
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glDrawElements(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum mode
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
builder.setArg2(ParseArgument()); // GLenum type
|
||||
// TODO: GLvoid* indices
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetActiveAttrib(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
builder.setArg1(ParseArgument()); // GLuint index
|
||||
builder.setArg2(ParseArgument()); // GLsizei bufsize
|
||||
// TODO: GLsizei* length
|
||||
// TODO: GLint* size
|
||||
// TODO: GLenum* type
|
||||
builder.setData(ParseString()); // GLchar name
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetActiveUniform(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
builder.setArg1(ParseArgument()); // GLuint index
|
||||
builder.setArg2(ParseArgument()); // GLsizei bufsize
|
||||
// TODO: GLsizei* length
|
||||
// TODO: GLint* size
|
||||
// TODO: GLenum* type
|
||||
builder.setData(ParseString()); // GLchar name
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetAttachedShaders(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
builder.setArg1(ParseArgument()); // GLsizei maxcount
|
||||
// TODO: GLsizei* count
|
||||
// TODO: GLuint* shaders
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetBooleanv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum pname
|
||||
// TODO: GLboolean* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetBufferParameteriv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
// TODO: GLint* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetFloatv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum pname
|
||||
// TODO: GLfloat* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetFramebufferAttachmentParameteriv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum attachment
|
||||
builder.setArg2(ParseArgument()); // GLenum pname
|
||||
// TODO: GLint* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetIntegerv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum pname
|
||||
// TODO: GLint* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetProgramInfoLog(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
builder.setArg1(ParseArgument()); // GLsizei bufsize
|
||||
// TODO: GLsizei* length
|
||||
builder.setData(ParseString()); // GLchar infolog
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetRenderbufferParameteriv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
// TODO: GLint* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetShaderInfoLog(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint shader
|
||||
builder.setArg1(ParseArgument()); // GLsizei bufsize
|
||||
// TODO: GLsizei* length
|
||||
builder.setData(ParseString()); // GLchar infolog
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetShaderPrecisionFormat(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum shadertype
|
||||
builder.setArg1(ParseArgument()); // GLenum precisiontype
|
||||
// TODO: GLint* range
|
||||
// TODO: GLint* precision
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetShaderSource(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint shader
|
||||
builder.setArg1(ParseArgument()); // GLsizei bufsize
|
||||
// TODO: GLsizei* length
|
||||
builder.setData(ParseString()); // GLchar source
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetTexParameterfv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
// TODO: GLfloat* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetTexParameteriv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
// TODO: GLint* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetUniformfv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
builder.setArg1(ParseArgument()); // GLint location
|
||||
// TODO: GLfloat* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetUniformiv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint program
|
||||
builder.setArg1(ParseArgument()); // GLint location
|
||||
// TODO: GLint* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetVertexAttribfv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint index
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
// TODO: GLfloat* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetVertexAttribiv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint index
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
// TODO: GLint* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glGetVertexAttribPointerv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint index
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
// TODO: GLvoid** pointer
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glReadPixels(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLint x
|
||||
builder.setArg1(ParseArgument()); // GLint y
|
||||
builder.setArg2(ParseArgument()); // GLsizei width
|
||||
builder.setArg3(ParseArgument()); // GLsizei height
|
||||
builder.setArg4(ParseArgument()); // GLenum format
|
||||
builder.setArg5(ParseArgument()); // GLenum type
|
||||
// TODO: GLvoid* pixels
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glShaderBinary(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLsizei n
|
||||
// TODO: GLuint* shaders
|
||||
builder.setArg2(ParseArgument()); // GLenum binaryformat
|
||||
// TODO: GLvoid* binary
|
||||
builder.setArg4(ParseArgument()); // GLsizei length
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glShaderSource(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint shader
|
||||
builder.setArg1(ParseArgument()); // GLsizei count
|
||||
assert 1 == builder.getArg1();
|
||||
builder.setData(ParseString()); // GLchar** string
|
||||
builder.setArg3(ParseArgument());// not used, always 1 null terminated string; GLint* length
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glTexImage2D(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLint level
|
||||
builder.setArg2(ParseArgument()); // GLint internalformat
|
||||
builder.setArg3(ParseArgument()); // GLsizei width
|
||||
builder.setArg4(ParseArgument()); // GLsizei height
|
||||
builder.setArg5(ParseArgument()); // GLint border
|
||||
builder.setArg6(ParseArgument()); // GLenum format
|
||||
builder.setArg7(ParseArgument()); // GLenum type
|
||||
// TODO: GLvoid* pixels
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glTexParameterfv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
// TODO: GLfloat* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glTexParameteriv(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLenum pname
|
||||
// TODO: GLint* params
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glTexSubImage2D(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLenum target
|
||||
builder.setArg1(ParseArgument()); // GLint level
|
||||
builder.setArg2(ParseArgument()); // GLint xoffset
|
||||
builder.setArg3(ParseArgument()); // GLint yoffset
|
||||
builder.setArg4(ParseArgument()); // GLsizei width
|
||||
builder.setArg5(ParseArgument()); // GLsizei height
|
||||
builder.setArg6(ParseArgument()); // GLenum format
|
||||
builder.setArg7(ParseArgument()); // GLenum type
|
||||
// TODO: GLvoid* pixels
|
||||
}
|
||||
|
||||
@Override
|
||||
void Parse_glVertexAttribPointer(Message.Builder builder) {
|
||||
builder.setArg0(ParseArgument()); // GLuint indx
|
||||
builder.setArg1(ParseArgument()); // GLint size
|
||||
builder.setArg2(ParseArgument()); // GLenum type
|
||||
builder.setArg3(ParseArgument()); // GLboolean normalized
|
||||
builder.setArg4(ParseArgument()); // GLsizei stride
|
||||
// TODO: GLvoid* ptr
|
||||
}
|
||||
|
||||
}
|
||||
@@ -98,6 +98,7 @@ public class SampleView extends ViewPart implements Runnable {
|
||||
*/
|
||||
public static final String ID = "glesv2debuggerclient.views.SampleView";
|
||||
|
||||
LayoutComposite layoutComposite;
|
||||
ListViewer viewer;
|
||||
BreakpointOption breakpointOption;
|
||||
org.eclipse.swt.widgets.Canvas canvas;
|
||||
@@ -203,6 +204,11 @@ public class SampleView extends ViewPart implements Runnable {
|
||||
*/
|
||||
public SampleView() {
|
||||
messageQueue = new MessageQueue(this);
|
||||
|
||||
MessageParserEx messageParserEx = new MessageParserEx();
|
||||
Message.Builder builder = Message.newBuilder();
|
||||
messageParserEx.Parse(builder, "glUniform4fv(1,2,[0,1,2,3,4,5,6,7])");
|
||||
messageParserEx.Parse(builder, "void glShaderSource(shader=4, count=1, string=\"dksjafhskjahourehghskjg\", length=0x0)");
|
||||
}
|
||||
|
||||
public void CreateView(Composite parent) {
|
||||
@@ -235,25 +241,7 @@ public class SampleView extends ViewPart implements Runnable {
|
||||
hookSelectionChanged();
|
||||
contributeToActionBars();
|
||||
|
||||
class LayoutComposite extends Composite {
|
||||
public LayoutComposite(Composite parent, int style) {
|
||||
super(parent, style);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Control[] getChildren() {
|
||||
Control[] children = super.getChildren();
|
||||
ArrayList<Control> controls = new ArrayList<Control>();
|
||||
for (int i = 0; i < children.length; i++)
|
||||
if (children[i].isVisible())
|
||||
controls.add(children[i]);
|
||||
children = new Control[controls.size()];
|
||||
return controls.toArray(children);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
LayoutComposite layoutComposite = new LayoutComposite(parent, 0);
|
||||
layoutComposite = new LayoutComposite(parent, 0);
|
||||
layoutComposite.setLayout(new FillLayout());
|
||||
|
||||
text = new Text(layoutComposite, SWT.NO_BACKGROUND | SWT.READ_ONLY
|
||||
@@ -472,6 +460,7 @@ public class SampleView extends ViewPart implements Runnable {
|
||||
public void run()
|
||||
{
|
||||
breakpointOption.setVisible(!breakpointOption.isVisible());
|
||||
layoutComposite.layout(true);
|
||||
manager.update(true);
|
||||
}
|
||||
};
|
||||
@@ -657,3 +646,20 @@ public class SampleView extends ViewPart implements Runnable {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class LayoutComposite extends Composite {
|
||||
public LayoutComposite(Composite parent, int style) {
|
||||
super(parent, style);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Control[] getChildren() {
|
||||
Control[] children = super.getChildren();
|
||||
ArrayList<Control> controls = new ArrayList<Control>();
|
||||
for (int i = 0; i < children.length; i++)
|
||||
if (children[i].isVisible())
|
||||
controls.add(children[i]);
|
||||
children = new Control[controls.size()];
|
||||
return controls.toArray(children);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user