Merge "Addressed feedbacks - Now they are in ndkHelper:: name space - Changed module name to ndk_helper - Changed some static members to class var or stand alone function - Added syncronization for JNIHelper.cpp - For a documentation, I will work with doc writer for future improvement"
This commit is contained in:
@@ -11,10 +11,10 @@ LOCAL_C_INCLUDES :=
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LOCAL_CFLAGS :=
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LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2
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LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue helper
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LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue ndk_helper
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,android/helper)
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$(call import-module,android/ndk_helper)
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$(call import-module,android/native_app_glue)
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$(call import-module,android/cpufeatures)
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@@ -20,11 +20,6 @@
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#include <jni.h>
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#include <errno.h>
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#include <vector>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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@@ -34,119 +29,128 @@
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#include "TeapotRenderer.h"
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#include "NDKHelper.h"
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//-------------------------------------------------------------------------
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//Preprocessor
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//-------------------------------------------------------------------------
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#define HELPER_CLASS_NAME "com/sample/helper/NDKHelper" //Class name of helper function
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//-------------------------------------------------------------------------
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//Shared state for our app.
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//-------------------------------------------------------------------------
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struct android_app;
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class engine {
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TeapotRenderer _renderer;
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class Engine
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{
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TeapotRenderer renderer_;
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GLContext* _glContext;
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ndk_helper::GLContext* gl_context_;
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bool _bInitializedResources;
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bool _bHasFocus;
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bool initialized_resources_;
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bool has_focus_;
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DoubletapDetector _doubletapDetector;
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PinchDetector _pinchDetector;
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DragDetector _dragDetector;
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perfMonitor _monitor;
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ndk_helper::DoubletapDetector doubletap_detector_;
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ndk_helper::PinchDetector pinch_detector_;
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ndk_helper::DragDetector drag_detector_;
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ndk_helper::PerfMonitor monitor_;
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tapCamera _tapCamera;
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ndk_helper::TapCamera tap_camera_;
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android_app* _app;
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android_app* app_;
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ASensorManager* _sensorManager;
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const ASensor* _accelerometerSensor;
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ASensorEventQueue* _sensorEventQueue;
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ASensorManager* sensor_manager_;
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const ASensor* accelerometer_sensor_;
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ASensorEventQueue* sensor_event_queue_;
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void updateFPS(float fFPS);
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void showUI();
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void transformPosition( vec2& vec );
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void UpdateFPS( float fFPS );
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void ShowUI();
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void TransformPosition( ndk_helper::Vec2& vec );
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public:
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static void handleCmd(struct android_app* app, int32_t cmd);
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static int32_t handleInput( android_app* app, AInputEvent* event );
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static void HandleCmd( struct android_app* app,
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int32_t cmd );
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static int32_t HandleInput( android_app* app,
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AInputEvent* event );
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engine();
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~engine();
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void setState(android_app* state);
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int initDisplay();
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void loadResources();
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void unloadResources();
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void drawFrame();
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void termDisplay();
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void trimMemory();
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bool isReady();
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Engine();
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~Engine();
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void SetState( android_app* state );
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int InitDisplay();
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void LoadResources();
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void UnloadResources();
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void DrawFrame();
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void TermDisplay();
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void TrimMemory();
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bool IsReady();
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void updatePosition( AInputEvent* event, int32_t iIndex, float& fX, float& fY);
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void UpdatePosition( AInputEvent* event,
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int32_t iIndex,
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float& fX,
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float& fY );
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void initSensors();
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void processSensors( int32_t id );
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void suspendSensors();
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void resumeSensors();
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void InitSensors();
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void ProcessSensors( int32_t id );
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void SuspendSensors();
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void ResumeSensors();
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};
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//-------------------------------------------------------------------------
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//Ctor
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//-------------------------------------------------------------------------
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engine::engine() :
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_bInitializedResources( false ),
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_bHasFocus( false ),
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_app( NULL ),
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_sensorManager( NULL ),
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_accelerometerSensor( NULL ),
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_sensorEventQueue( NULL )
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Engine::Engine() :
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initialized_resources_( false ),
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has_focus_( false ),
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app_( NULL ),
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sensor_manager_( NULL ),
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accelerometer_sensor_( NULL ),
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sensor_event_queue_( NULL )
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{
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_glContext = GLContext::getInstance();
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gl_context_ = ndk_helper::GLContext::GetInstance();
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}
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//-------------------------------------------------------------------------
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//Dtor
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//-------------------------------------------------------------------------
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engine::~engine()
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Engine::~Engine()
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{
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}
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/**
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* Load resources
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*/
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void engine::loadResources()
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void Engine::LoadResources()
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{
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_renderer.init();
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_renderer.bind(&_tapCamera);
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renderer_.Init();
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renderer_.Bind( &tap_camera_ );
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}
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/**
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* Unload resources
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*/
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void engine::unloadResources()
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void Engine::UnloadResources()
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{
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_renderer.unload();
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renderer_.Unload();
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}
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/**
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* Initialize an EGL context for the current display.
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*/
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int engine::initDisplay()
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int Engine::InitDisplay()
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{
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if( !_bInitializedResources )
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if( !initialized_resources_ )
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{
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_glContext->init( _app->window );
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loadResources();
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_bInitializedResources = true;
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gl_context_->Init( app_->window );
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LoadResources();
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initialized_resources_ = true;
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}
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else
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{
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// initialize OpenGL ES and EGL
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if( EGL_SUCCESS != _glContext->resume( _app->window ) )
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if( EGL_SUCCESS != gl_context_->Resume( app_->window ) )
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{
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unloadResources();
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loadResources();
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UnloadResources();
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LoadResources();
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}
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}
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showUI();
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ShowUI();
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// Initialize GL state.
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glEnable( GL_CULL_FACE );
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@@ -154,13 +158,11 @@ int engine::initDisplay()
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glDepthFunc( GL_LEQUAL );
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//Note that screen size might have been changed
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glViewport(0, 0,
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_glContext->getScreenWidth(),
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_glContext->getScreenHeight() );
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_renderer.updateViewport();
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glViewport( 0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() );
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renderer_.UpdateViewport();
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_tapCamera.setFlip(1.f, -1.f, -1.f);
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_tapCamera.setPinchTransformFactor(2.f, 2.f, 8.f);
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tap_camera_.SetFlip( 1.f, -1.f, -1.f );
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tap_camera_.SetPinchTransformFactor( 2.f, 2.f, 8.f );
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return 0;
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}
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@@ -168,105 +170,105 @@ int engine::initDisplay()
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/**
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* Just the current frame in the display.
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*/
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void engine::drawFrame()
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void Engine::DrawFrame()
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{
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float fFPS;
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if( _monitor.update(fFPS) )
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if( monitor_.Update( fFPS ) )
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{
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updateFPS( fFPS );
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UpdateFPS( fFPS );
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}
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double dTime = _monitor.getCurrentTime();
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_renderer.update(dTime);
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renderer_.Update( monitor_.GetCurrentTime() );
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// Just fill the screen with a color.
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glClearColor( 0.5f, 0.5f, 0.5f, 1.f );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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_renderer.render();
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renderer_.Render();
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// Swap
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if( EGL_SUCCESS != _glContext->swap() )
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if( EGL_SUCCESS != gl_context_->Swap() )
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{
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unloadResources();
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loadResources();
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UnloadResources();
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LoadResources();
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}
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}
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/**
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* Tear down the EGL context currently associated with the display.
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*/
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void engine::termDisplay()
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void Engine::TermDisplay()
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{
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_glContext->suspend();
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gl_context_->Suspend();
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}
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void engine::trimMemory()
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void Engine::TrimMemory()
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{
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LOGI( "Trimming memory" );
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_glContext->invalidate();
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gl_context_->Invalidate();
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}
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/**
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* Process the next input event.
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*/
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int32_t engine::handleInput( android_app* app, AInputEvent* event )
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int32_t Engine::HandleInput( android_app* app,
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AInputEvent* event )
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{
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engine* eng = (engine*)app->userData;
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Engine* eng = (Engine*) app->userData;
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if( AInputEvent_getType( event ) == AINPUT_EVENT_TYPE_MOTION )
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{
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GESTURE_STATE doubleTapState = eng->_doubletapDetector.detect(event);
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GESTURE_STATE dragState = eng->_dragDetector.detect(event);
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GESTURE_STATE pinchState = eng->_pinchDetector.detect(event);
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ndk_helper::GESTURE_STATE doubleTapState = eng->doubletap_detector_.Detect( event );
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ndk_helper::GESTURE_STATE dragState = eng->drag_detector_.Detect( event );
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ndk_helper::GESTURE_STATE pinchState = eng->pinch_detector_.Detect( event );
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//Double tap detector has a priority over other detectors
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if( doubleTapState == GESTURE_STATE_ACTION )
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if( doubleTapState == ndk_helper::GESTURE_STATE_ACTION )
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{
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//Detect double tap
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eng->_tapCamera.reset(true);
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eng->tap_camera_.Reset( true );
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}
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else
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{
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//Handle drag state
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if( dragState & GESTURE_STATE_START )
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if( dragState & ndk_helper::GESTURE_STATE_START )
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{
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//Otherwise, start dragging
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vec2 v;
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eng->_dragDetector.getPointer( v );
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eng->transformPosition( v );
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eng->_tapCamera.beginDrag( v );
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ndk_helper::Vec2 v;
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eng->drag_detector_.GetPointer( v );
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eng->TransformPosition( v );
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eng->tap_camera_.BeginDrag( v );
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}
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else if( dragState & GESTURE_STATE_MOVE )
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else if( dragState & ndk_helper::GESTURE_STATE_MOVE )
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{
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vec2 v;
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eng->_dragDetector.getPointer( v );
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eng->transformPosition( v );
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eng->_tapCamera.drag( v );
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ndk_helper::Vec2 v;
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eng->drag_detector_.GetPointer( v );
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eng->TransformPosition( v );
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eng->tap_camera_.Drag( v );
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}
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else if( dragState & GESTURE_STATE_END )
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else if( dragState & ndk_helper::GESTURE_STATE_END )
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{
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eng->_tapCamera.endDrag();
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eng->tap_camera_.EndDrag();
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}
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//Handle pinch state
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if( pinchState & GESTURE_STATE_START )
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if( pinchState & ndk_helper::GESTURE_STATE_START )
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{
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//Start new pinch
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vec2 v1;
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vec2 v2;
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eng->_pinchDetector.getPointers( v1, v2 );
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eng->transformPosition( v1 );
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eng->transformPosition( v2 );
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eng->_tapCamera.beginPinch( v1, v2 );
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ndk_helper::Vec2 v1;
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ndk_helper::Vec2 v2;
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eng->pinch_detector_.GetPointers( v1, v2 );
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eng->TransformPosition( v1 );
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eng->TransformPosition( v2 );
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eng->tap_camera_.BeginPinch( v1, v2 );
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}
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else if( pinchState & GESTURE_STATE_MOVE )
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else if( pinchState & ndk_helper::GESTURE_STATE_MOVE )
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{
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//Multi touch
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//Start new pinch
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vec2 v1;
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vec2 v2;
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eng->_pinchDetector.getPointers( v1, v2 );
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eng->transformPosition( v1 );
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eng->transformPosition( v2 );
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eng->_tapCamera.pinch( v1, v2 );
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ndk_helper::Vec2 v1;
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ndk_helper::Vec2 v2;
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eng->pinch_detector_.GetPointers( v1, v2 );
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eng->TransformPosition( v1 );
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eng->TransformPosition( v2 );
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eng->tap_camera_.Pinch( v1, v2 );
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}
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}
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return 1;
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@@ -277,40 +279,43 @@ int32_t engine::handleInput( android_app* app, AInputEvent* event )
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/**
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* Process the next main command.
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*/
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void engine::handleCmd(struct android_app* app, int32_t cmd)
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void Engine::HandleCmd( struct android_app* app,
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int32_t cmd )
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{
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Engine* eng = (Engine*) app->userData;
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switch( cmd )
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{
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engine* eng = (engine*)app->userData;
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switch (cmd) {
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case APP_CMD_SAVE_STATE:
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break;
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case APP_CMD_INIT_WINDOW:
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// The window is being shown, get it ready.
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if (app->window != NULL) {
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eng->initDisplay();
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eng->drawFrame();
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if( app->window != NULL )
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{
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eng->InitDisplay();
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eng->DrawFrame();
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}
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break;
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case APP_CMD_TERM_WINDOW:
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// The window is being hidden or closed, clean it up.
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eng->termDisplay();
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eng->_bHasFocus = false;
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eng->TermDisplay();
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eng->has_focus_ = false;
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break;
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case APP_CMD_STOP:
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break;
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case APP_CMD_GAINED_FOCUS:
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eng->resumeSensors();
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eng->ResumeSensors();
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//Start animation
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eng->_bHasFocus = true;
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eng->has_focus_ = true;
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break;
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case APP_CMD_LOST_FOCUS:
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eng->suspendSensors();
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eng->SuspendSensors();
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// Also stop animating.
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eng->_bHasFocus = false;
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eng->drawFrame();
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eng->has_focus_ = false;
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eng->DrawFrame();
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break;
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case APP_CMD_LOW_MEMORY:
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//Free up GL resources
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eng->trimMemory();
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eng->TrimMemory();
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break;
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}
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}
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@@ -318,107 +323,107 @@ void engine::handleCmd(struct android_app* app, int32_t cmd)
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//-------------------------------------------------------------------------
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//Sensor handlers
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//-------------------------------------------------------------------------
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void engine::initSensors()
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void Engine::InitSensors()
|
||||
{
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_sensorManager = ASensorManager_getInstance();
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_accelerometerSensor = ASensorManager_getDefaultSensor( _sensorManager,
|
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sensor_manager_ = ASensorManager_getInstance();
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accelerometer_sensor_ = ASensorManager_getDefaultSensor( sensor_manager_,
|
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ASENSOR_TYPE_ACCELEROMETER );
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_sensorEventQueue = ASensorManager_createEventQueue( _sensorManager,
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_app->looper, LOOPER_ID_USER, NULL, NULL);
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sensor_event_queue_ = ASensorManager_createEventQueue( sensor_manager_, app_->looper,
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LOOPER_ID_USER, NULL, NULL );
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}
|
||||
|
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void engine::processSensors( int32_t id )
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void Engine::ProcessSensors( int32_t id )
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{
|
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// If a sensor has data, process it now.
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if( id == LOOPER_ID_USER )
|
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{
|
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if (_accelerometerSensor != NULL)
|
||||
if( accelerometer_sensor_ != NULL )
|
||||
{
|
||||
ASensorEvent event;
|
||||
while (ASensorEventQueue_getEvents(_sensorEventQueue,
|
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&event, 1) > 0)
|
||||
while( ASensorEventQueue_getEvents( sensor_event_queue_, &event, 1 ) > 0 )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void engine::resumeSensors()
|
||||
void Engine::ResumeSensors()
|
||||
{
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if (_accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(_sensorEventQueue,
|
||||
_accelerometerSensor);
|
||||
if( accelerometer_sensor_ != NULL )
|
||||
{
|
||||
ASensorEventQueue_enableSensor( sensor_event_queue_, accelerometer_sensor_ );
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(_sensorEventQueue,
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||||
_accelerometerSensor, (1000L/60)*1000);
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||||
ASensorEventQueue_setEventRate( sensor_event_queue_, accelerometer_sensor_,
|
||||
(1000L / 60) * 1000 );
|
||||
}
|
||||
}
|
||||
|
||||
void engine::suspendSensors()
|
||||
void Engine::SuspendSensors()
|
||||
{
|
||||
// When our app loses focus, we stop monitoring the accelerometer.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if (_accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(_sensorEventQueue,
|
||||
_accelerometerSensor);
|
||||
if( accelerometer_sensor_ != NULL )
|
||||
{
|
||||
ASensorEventQueue_disableSensor( sensor_event_queue_, accelerometer_sensor_ );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Misc
|
||||
//-------------------------------------------------------------------------
|
||||
void engine::setState(android_app* state)
|
||||
void Engine::SetState( android_app* state )
|
||||
{
|
||||
_app = state;
|
||||
_doubletapDetector.setConfiguration( _app->config );
|
||||
_dragDetector.setConfiguration( _app->config );
|
||||
_pinchDetector.setConfiguration( _app->config );
|
||||
app_ = state;
|
||||
doubletap_detector_.SetConfiguration( app_->config );
|
||||
drag_detector_.SetConfiguration( app_->config );
|
||||
pinch_detector_.SetConfiguration( app_->config );
|
||||
}
|
||||
|
||||
bool engine::isReady()
|
||||
bool Engine::IsReady()
|
||||
{
|
||||
if( _bHasFocus )
|
||||
if( has_focus_ )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void engine::transformPosition( vec2& vec )
|
||||
void Engine::TransformPosition( ndk_helper::Vec2& vec )
|
||||
{
|
||||
vec = vec2( 2.0f, 2.0f ) * vec / vec2( _glContext->getScreenWidth(), _glContext->getScreenHeight() ) - vec2( 1.f, 1.f );
|
||||
vec = ndk_helper::Vec2( 2.0f, 2.0f ) * vec
|
||||
/ ndk_helper::Vec2( gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() )
|
||||
- ndk_helper::Vec2( 1.f, 1.f );
|
||||
}
|
||||
|
||||
void engine::showUI()
|
||||
void Engine::ShowUI()
|
||||
{
|
||||
JNIEnv *jni;
|
||||
_app->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
app_->activity->vm->AttachCurrentThread( &jni, NULL );
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass( _app->activity->clazz );
|
||||
jclass clazz = jni->GetObjectClass( app_->activity->clazz );
|
||||
jmethodID methodID = jni->GetMethodID( clazz, "showUI", "()V" );
|
||||
jni->CallVoidMethod( _app->activity->clazz, methodID );
|
||||
jni->CallVoidMethod( app_->activity->clazz, methodID );
|
||||
|
||||
_app->activity->vm->DetachCurrentThread();
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
void engine::updateFPS(float fFPS)
|
||||
void Engine::UpdateFPS( float fFPS )
|
||||
{
|
||||
JNIEnv *jni;
|
||||
_app->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
app_->activity->vm->AttachCurrentThread( &jni, NULL );
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass(_app->activity->clazz);
|
||||
jclass clazz = jni->GetObjectClass( app_->activity->clazz );
|
||||
jmethodID methodID = jni->GetMethodID( clazz, "updateFPS", "(F)V" );
|
||||
jni->CallVoidMethod(_app->activity->clazz, methodID, fFPS);
|
||||
jni->CallVoidMethod( app_->activity->clazz, methodID, fFPS );
|
||||
|
||||
_app->activity->vm->DetachCurrentThread();
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
engine g_engine;
|
||||
Engine g_engine;
|
||||
|
||||
/**
|
||||
* This is the main entry point of a native application that is using
|
||||
@@ -429,24 +434,25 @@ void android_main(android_app* state)
|
||||
{
|
||||
app_dummy();
|
||||
|
||||
g_engine.setState( state );
|
||||
g_engine.SetState( state );
|
||||
|
||||
//Init helper functions
|
||||
JNIHelper::init( state->activity );
|
||||
ndk_helper::JNIHelper::Init( state->activity, HELPER_CLASS_NAME );
|
||||
|
||||
state->userData = &g_engine;
|
||||
state->onAppCmd = engine::handleCmd;
|
||||
state->onInputEvent = engine::handleInput;
|
||||
state->onAppCmd = Engine::HandleCmd;
|
||||
state->onInputEvent = Engine::HandleInput;
|
||||
|
||||
#ifdef USE_NDK_PROFILER
|
||||
monstartup("libNativeActivity.so");
|
||||
#endif
|
||||
|
||||
// Prepare to monitor accelerometer
|
||||
g_engine.initSensors();
|
||||
g_engine.InitSensors();
|
||||
|
||||
// loop waiting for stuff to do.
|
||||
while (1) {
|
||||
while( 1 )
|
||||
{
|
||||
// Read all pending events.
|
||||
int id;
|
||||
int events;
|
||||
@@ -455,28 +461,28 @@ void android_main(android_app* state)
|
||||
// If not animating, we will block forever waiting for events.
|
||||
// If animating, we loop until all events are read, then continue
|
||||
// to draw the next frame of animation.
|
||||
while ((id = ALooper_pollAll( g_engine.isReady() ? 0 : -1, NULL, &events,
|
||||
(void**)&source) ) >= 0)
|
||||
while( (id = ALooper_pollAll( g_engine.IsReady() ? 0 : -1, NULL, &events, (void**) &source ))
|
||||
>= 0 )
|
||||
{
|
||||
// Process this event.
|
||||
if( source != NULL )
|
||||
source->process( state, source );
|
||||
|
||||
g_engine.processSensors( id );
|
||||
g_engine.ProcessSensors( id );
|
||||
|
||||
// Check if we are exiting.
|
||||
if( state->destroyRequested != 0 )
|
||||
{
|
||||
g_engine.termDisplay();
|
||||
g_engine.TermDisplay();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if( g_engine.isReady() )
|
||||
if( g_engine.IsReady() )
|
||||
{
|
||||
// Drawing is throttled to the screen update rate, so there
|
||||
// is no need to do timing here.
|
||||
g_engine.drawFrame();
|
||||
g_engine.DrawFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
// TeapotRenderer.cpp
|
||||
// Render a teapot
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
@@ -40,59 +39,59 @@ TeapotRenderer::TeapotRenderer()
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
TeapotRenderer::~TeapotRenderer() {
|
||||
unload();
|
||||
TeapotRenderer::~TeapotRenderer()
|
||||
{
|
||||
Unload();
|
||||
}
|
||||
|
||||
void TeapotRenderer::init()
|
||||
void TeapotRenderer::Init()
|
||||
{
|
||||
//Settings
|
||||
glFrontFace( GL_CCW );
|
||||
|
||||
//Load shader
|
||||
loadShaders( &_shaderParam, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
|
||||
LoadShaders( &shader_param_, "Shaders/VS_ShaderPlain.vsh",
|
||||
"Shaders/ShaderPlain.fsh" );
|
||||
|
||||
//Create Index buffer
|
||||
_iNumIndices = sizeof(teapotIndices) / sizeof(teapotIndices[0]);
|
||||
glGenBuffers(1, &_ibo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
sizeof( teapotIndices ) , teapotIndices,
|
||||
num_indices_ = sizeof(teapotIndices) / sizeof(teapotIndices[0]);
|
||||
glGenBuffers( 1, &ibo_ );
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ );
|
||||
glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof(teapotIndices), teapotIndices,
|
||||
GL_STATIC_DRAW );
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
|
||||
|
||||
//Create VBO
|
||||
_iNumVertices = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3;
|
||||
num_vertices_ = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3;
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
int32_t iIndex = 0;
|
||||
TEAPOT_VERTEX* p = new TEAPOT_VERTEX[_iNumVertices];
|
||||
for( int32_t i = 0; i < _iNumVertices; ++i )
|
||||
TEAPOT_VERTEX* p = new TEAPOT_VERTEX[num_vertices_];
|
||||
for( int32_t i = 0; i < num_vertices_; ++i )
|
||||
{
|
||||
p[i].fPos[0] = teapotPositions[iIndex];
|
||||
p[i].fPos[1] = teapotPositions[iIndex+1];
|
||||
p[i].fPos[2] = teapotPositions[iIndex+2];
|
||||
p[i].pos[0] = teapotPositions[iIndex];
|
||||
p[i].pos[1] = teapotPositions[iIndex + 1];
|
||||
p[i].pos[2] = teapotPositions[iIndex + 2];
|
||||
|
||||
p[i].fNormal[0] = teapotNormals[iIndex];
|
||||
p[i].fNormal[1] = teapotNormals[iIndex+1];
|
||||
p[i].fNormal[2] = teapotNormals[iIndex+2];
|
||||
p[i].normal[0] = teapotNormals[iIndex];
|
||||
p[i].normal[1] = teapotNormals[iIndex + 1];
|
||||
p[i].normal[2] = teapotNormals[iIndex + 2];
|
||||
iIndex += 3;
|
||||
}
|
||||
glGenBuffers(1, &_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, iStride * _iNumVertices,
|
||||
p, GL_STATIC_DRAW);
|
||||
glGenBuffers( 1, &vbo_ );
|
||||
glBindBuffer( GL_ARRAY_BUFFER, vbo_ );
|
||||
glBufferData( GL_ARRAY_BUFFER, iStride * num_vertices_, p, GL_STATIC_DRAW );
|
||||
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
||||
|
||||
delete[] p;
|
||||
|
||||
updateViewport();
|
||||
_mModel = mat4::translation(0, 0, -15.f);
|
||||
UpdateViewport();
|
||||
mat_model_ = ndk_helper::Mat4::Translation( 0, 0, -15.f );
|
||||
|
||||
mat4 mat = mat4::rotationX(M_PI / 3);
|
||||
_mModel = mat * _mModel;
|
||||
ndk_helper::Mat4 mat = ndk_helper::Mat4::RotationX( M_PI / 3 );
|
||||
mat_model_ = mat * mat_model_;
|
||||
}
|
||||
|
||||
void TeapotRenderer::updateViewport()
|
||||
void TeapotRenderer::UpdateViewport()
|
||||
{
|
||||
//Init Projection matrices
|
||||
int32_t viewport[4];
|
||||
@@ -102,59 +101,59 @@ void TeapotRenderer::updateViewport()
|
||||
const float CAM_NEAR = 5.f;
|
||||
const float CAM_FAR = 10000.f;
|
||||
bool bRotate = false;
|
||||
_mProjection = mat4::perspective(fAspect, 1.f,
|
||||
CAM_NEAR, CAM_FAR);
|
||||
mat_projection_ = ndk_helper::Mat4::Perspective( fAspect, 1.f, CAM_NEAR, CAM_FAR );
|
||||
}
|
||||
|
||||
void TeapotRenderer::unload()
|
||||
void TeapotRenderer::Unload()
|
||||
{
|
||||
if (_vbo)
|
||||
if( vbo_ )
|
||||
{
|
||||
glDeleteBuffers(1, &_vbo);
|
||||
_vbo = 0;
|
||||
glDeleteBuffers( 1, &vbo_ );
|
||||
vbo_ = 0;
|
||||
}
|
||||
|
||||
if (_ibo)
|
||||
if( ibo_ )
|
||||
{
|
||||
glDeleteBuffers(1, &_ibo);
|
||||
_ibo = 0;
|
||||
glDeleteBuffers( 1, &ibo_ );
|
||||
ibo_ = 0;
|
||||
}
|
||||
|
||||
if (_shaderParam._program )
|
||||
if( shader_param_.program_ )
|
||||
{
|
||||
glDeleteProgram(_shaderParam._program);
|
||||
_shaderParam._program = 0;
|
||||
glDeleteProgram( shader_param_.program_ );
|
||||
shader_param_.program_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TeapotRenderer::update(float fTime)
|
||||
void TeapotRenderer::Update( float fTime )
|
||||
{
|
||||
const float CAM_X = 0.f;
|
||||
const float CAM_Y = 0.f;
|
||||
const float CAM_Z = 700.f;
|
||||
|
||||
_mView = mat4::lookAt(vec3(CAM_X, CAM_Y, CAM_Z),
|
||||
vec3(0.f, 0.f, 0.f), vec3(0.f, 1.f, 0.f));
|
||||
mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ),
|
||||
ndk_helper::Vec3( 0.f, 0.f, 0.f ), ndk_helper::Vec3( 0.f, 1.f, 0.f ) );
|
||||
|
||||
if( _camera )
|
||||
if( camera_ )
|
||||
{
|
||||
_camera->update();
|
||||
_mView = _camera->getTransformMatrix() * _mView * _camera->getRotationMatrix() * _mModel;
|
||||
camera_->Update();
|
||||
mat_view_ = camera_->GetTransformMatrix() * mat_view_
|
||||
* camera_->GetRotationMatrix() * mat_model_;
|
||||
}
|
||||
else
|
||||
{
|
||||
_mView = _mView * _mModel;
|
||||
mat_view_ = mat_view_ * mat_model_;
|
||||
}
|
||||
}
|
||||
|
||||
void TeapotRenderer::render()
|
||||
void TeapotRenderer::Render()
|
||||
{
|
||||
//
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
mat4 mVP = _mProjection * _mView;
|
||||
ndk_helper::Mat4 mat_vp = mat_projection_ * mat_view_;
|
||||
|
||||
// Bind the VBO
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
glBindBuffer( GL_ARRAY_BUFFER, vbo_ );
|
||||
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
// Pass the vertex data
|
||||
@@ -166,80 +165,70 @@ void TeapotRenderer::render()
|
||||
BUFFER_OFFSET( 3 * sizeof(GLfloat) ) );
|
||||
glEnableVertexAttribArray( ATTRIB_NORMAL );
|
||||
|
||||
|
||||
// Bind the IB
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ );
|
||||
|
||||
glUseProgram(_shaderParam._program);
|
||||
glUseProgram( shader_param_.program_ );
|
||||
|
||||
TEAPOT_MATERIALS material = {
|
||||
{1.0f, 0.5f, 0.5f},
|
||||
{1.0f, 1.0f, 1.0f, 10.f},
|
||||
{0.1f, 0.1f, 0.1f},
|
||||
};
|
||||
TEAPOT_MATERIALS material = { { 1.0f, 0.5f, 0.5f }, { 1.0f, 1.0f, 1.0f, 10.f }, {
|
||||
0.1f, 0.1f, 0.1f }, };
|
||||
|
||||
//Update uniforms
|
||||
glUniform4f(_shaderParam._uiMaterialDiffuse,
|
||||
material.diffuse_color[0],
|
||||
material.diffuse_color[1],
|
||||
material.diffuse_color[2],
|
||||
1.f);
|
||||
glUniform4f( shader_param_.material_diffuse_, material.diffuse_color[0],
|
||||
material.diffuse_color[1], material.diffuse_color[2], 1.f );
|
||||
|
||||
glUniform4f(_shaderParam._uiMaterialSpecular,
|
||||
material.specular_color[0],
|
||||
material.specular_color[1],
|
||||
material.specular_color[2],
|
||||
glUniform4f( shader_param_.material_specular_, material.specular_color[0],
|
||||
material.specular_color[1], material.specular_color[2],
|
||||
material.specular_color[3] );
|
||||
//
|
||||
//using glUniform3fv here was troublesome
|
||||
//
|
||||
glUniform3f(_shaderParam._uiMaterialAmbient,
|
||||
material.ambient_color[0],
|
||||
material.ambient_color[1],
|
||||
material.ambient_color[2]);
|
||||
glUniform3f( shader_param_.material_ambient_, material.ambient_color[0],
|
||||
material.ambient_color[1], material.ambient_color[2] );
|
||||
|
||||
glUniformMatrix4fv(_shaderParam._uiMatrixP, 1, GL_FALSE,
|
||||
mVP.ptr());
|
||||
glUniformMatrix4fv(_shaderParam._uiMatrixView, 1, GL_FALSE,
|
||||
_mView.ptr());
|
||||
glUniform3f(_shaderParam._uiLight0, 100.f, -200.f, -600.f);
|
||||
glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
|
||||
glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() );
|
||||
glUniform3f( shader_param_.light0_, 100.f, -200.f, -600.f );
|
||||
|
||||
glDrawElements(GL_TRIANGLES, _iNumIndices, GL_UNSIGNED_SHORT,
|
||||
BUFFER_OFFSET(0));
|
||||
glDrawElements( GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0) );
|
||||
|
||||
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
|
||||
}
|
||||
|
||||
bool TeapotRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh)
|
||||
bool TeapotRenderer::LoadShaders( SHADER_PARAMS* params,
|
||||
const char* strVsh,
|
||||
const char* strFsh )
|
||||
{
|
||||
GLuint program;
|
||||
GLuint vertShader, fragShader;
|
||||
char *vertShaderPathname, *fragShaderPathname;
|
||||
GLuint vert_shader, frag_shader;
|
||||
char *vert_shader_pathname, *frag_shader_pathname;
|
||||
|
||||
// Create shader program
|
||||
program = glCreateProgram();
|
||||
LOGI( "Created Shader %d", program );
|
||||
|
||||
// Create and compile vertex shader
|
||||
if (!shader::compileShader(&vertShader, GL_VERTEX_SHADER, strVsh)) {
|
||||
if( !ndk_helper::shader::CompileShader( &vert_shader, GL_VERTEX_SHADER, strVsh ) )
|
||||
{
|
||||
LOGI( "Failed to compile vertex shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if (!shader::compileShader(&fragShader, GL_FRAGMENT_SHADER, strFsh)) {
|
||||
if( !ndk_helper::shader::CompileShader( &frag_shader, GL_FRAGMENT_SHADER, strFsh ) )
|
||||
{
|
||||
LOGI( "Failed to compile fragment shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach vertex shader to program
|
||||
glAttachShader(program, vertShader);
|
||||
glAttachShader( program, vert_shader );
|
||||
|
||||
// Attach fragment shader to program
|
||||
glAttachShader(program, fragShader);
|
||||
glAttachShader( program, frag_shader );
|
||||
|
||||
// Bind attribute locations
|
||||
// this needs to be done prior to linking
|
||||
@@ -248,18 +237,22 @@ bool TeapotRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh, cons
|
||||
glBindAttribLocation( program, ATTRIB_UV, "myUV" );
|
||||
|
||||
// Link program
|
||||
if (!shader::linkProgram(program)) {
|
||||
if( !ndk_helper::shader::LinkProgram( program ) )
|
||||
{
|
||||
LOGI( "Failed to link program: %d", program );
|
||||
|
||||
if (vertShader) {
|
||||
glDeleteShader(vertShader);
|
||||
vertShader = 0;
|
||||
if( vert_shader )
|
||||
{
|
||||
glDeleteShader( vert_shader );
|
||||
vert_shader = 0;
|
||||
}
|
||||
if (fragShader) {
|
||||
glDeleteShader(fragShader);
|
||||
fragShader = 0;
|
||||
if( frag_shader )
|
||||
{
|
||||
glDeleteShader( frag_shader );
|
||||
frag_shader = 0;
|
||||
}
|
||||
if (program) {
|
||||
if( program )
|
||||
{
|
||||
glDeleteProgram( program );
|
||||
}
|
||||
|
||||
@@ -267,30 +260,27 @@ bool TeapotRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh, cons
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->_uiMatrixP = glGetUniformLocation(program, "uPMatrix");
|
||||
params->_uiMatrixView = glGetUniformLocation(program, "uMVMatrix");
|
||||
params->matrix_projection_ = glGetUniformLocation( program, "uPMatrix" );
|
||||
params->matrix_view_ = glGetUniformLocation( program, "uMVMatrix" );
|
||||
|
||||
params->_uiLight0 = glGetUniformLocation(program, "vLight0");
|
||||
params->_uiMaterialDiffuse = glGetUniformLocation(program,
|
||||
"vMaterialDiffuse");
|
||||
params->_uiMaterialAmbient = glGetUniformLocation(program,
|
||||
"vMaterialAmbient");
|
||||
params->_uiMaterialSpecular = glGetUniformLocation(program,
|
||||
"vMaterialSpecular");
|
||||
params->light0_ = glGetUniformLocation( program, "vLight0" );
|
||||
params->material_diffuse_ = glGetUniformLocation( program, "vMaterialDiffuse" );
|
||||
params->material_ambient_ = glGetUniformLocation( program, "vMaterialAmbient" );
|
||||
params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" );
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if (vertShader)
|
||||
glDeleteShader(vertShader);
|
||||
if (fragShader)
|
||||
glDeleteShader(fragShader);
|
||||
if( vert_shader )
|
||||
glDeleteShader( vert_shader );
|
||||
if( frag_shader )
|
||||
glDeleteShader( frag_shader );
|
||||
|
||||
params->_program = program;
|
||||
params->program_ = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TeapotRenderer::bind(tapCamera* camera)
|
||||
bool TeapotRenderer::Bind( ndk_helper::TapCamera* camera )
|
||||
{
|
||||
_camera = camera;
|
||||
camera_ = camera;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -43,29 +43,29 @@
|
||||
|
||||
#include "NDKHelper.h"
|
||||
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
struct TEAPOT_VERTEX
|
||||
{
|
||||
float fPos[3];
|
||||
float fNormal[3];
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
};
|
||||
|
||||
enum SHADER_ATTRIBUTES {
|
||||
enum SHADER_ATTRIBUTES
|
||||
{
|
||||
ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_UV,
|
||||
};
|
||||
|
||||
struct SHADER_PARAMS
|
||||
{
|
||||
GLuint _program;
|
||||
GLuint _uiLight0;
|
||||
GLuint _uiMaterialDiffuse;
|
||||
GLuint _uiMaterialAmbient;
|
||||
GLuint _uiMaterialSpecular;
|
||||
GLuint program_;
|
||||
GLuint light0_;
|
||||
GLuint material_diffuse_;
|
||||
GLuint material_ambient_;
|
||||
GLuint material_specular_;
|
||||
|
||||
GLuint _uiMatrixP;
|
||||
GLuint _uiMatrixView;
|
||||
GLuint matrix_projection_;
|
||||
GLuint matrix_view_;
|
||||
};
|
||||
|
||||
struct TEAPOT_MATERIALS
|
||||
@@ -77,28 +77,28 @@ struct TEAPOT_MATERIALS
|
||||
|
||||
class TeapotRenderer
|
||||
{
|
||||
int32_t _iNumIndices;
|
||||
int32_t _iNumVertices;
|
||||
GLuint _ibo;
|
||||
GLuint _vbo;
|
||||
int32_t num_indices_;
|
||||
int32_t num_vertices_;
|
||||
GLuint ibo_;
|
||||
GLuint vbo_;
|
||||
|
||||
SHADER_PARAMS _shaderParam;
|
||||
bool loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh);
|
||||
SHADER_PARAMS shader_param_;
|
||||
bool LoadShaders( SHADER_PARAMS* params, const char* strVsh, const char* strFsh );
|
||||
|
||||
mat4 _mProjection;
|
||||
mat4 _mView;
|
||||
mat4 _mModel;
|
||||
ndk_helper::Mat4 mat_projection_;
|
||||
ndk_helper::Mat4 mat_view_;
|
||||
ndk_helper::Mat4 mat_model_;
|
||||
|
||||
tapCamera* _camera;
|
||||
ndk_helper::TapCamera* camera_;
|
||||
public:
|
||||
TeapotRenderer();
|
||||
virtual ~TeapotRenderer();
|
||||
void init();
|
||||
void render();
|
||||
void update(float dTime);
|
||||
bool bind(tapCamera* camera);
|
||||
void unload();
|
||||
void updateViewport();
|
||||
void Init();
|
||||
void Render();
|
||||
void Update( float dTime );
|
||||
bool Bind( ndk_helper::TapCamera* camera );
|
||||
void Unload();
|
||||
void UpdateViewport();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.sample.helper;
|
||||
|
||||
import java.io.File;
|
||||
@@ -10,27 +26,31 @@ import android.content.pm.ApplicationInfo;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.BitmapFactory;
|
||||
import android.graphics.Matrix;
|
||||
import android.media.AudioManager;
|
||||
import android.media.AudioTrack;
|
||||
import android.opengl.GLUtils;
|
||||
import android.util.Log;
|
||||
|
||||
|
||||
public class NDKHelper {
|
||||
public class NDKHelper
|
||||
{
|
||||
private static Context context;
|
||||
|
||||
public static void setCotext( Context c )
|
||||
public static void setContext(Context c)
|
||||
{
|
||||
Log.i("NDKHelper", "set context:" + c);
|
||||
Log.i("NDKHelper", "setContext:" + c);
|
||||
context = c;
|
||||
}
|
||||
|
||||
//
|
||||
// Load Bitmap
|
||||
//Java helper is useful decoding PNG, TIFF etc rather than linking libPng etc separately
|
||||
// Java helper is useful decoding PNG, TIFF etc rather than linking libPng
|
||||
// etc separately
|
||||
//
|
||||
private int nextPOT(int i)
|
||||
{
|
||||
int pot = 1;
|
||||
while( pot < i ) pot <<= 1;
|
||||
while (pot < i)
|
||||
pot <<= 1;
|
||||
return pot;
|
||||
}
|
||||
|
||||
@@ -48,10 +68,11 @@ public class NDKHelper {
|
||||
matrix.postScale(newWidth / width, newHeight / height);
|
||||
|
||||
// recreate the new Bitmap and set it back
|
||||
return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true);
|
||||
return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(),
|
||||
bitmapToScale.getHeight(), matrix, true);
|
||||
}
|
||||
|
||||
public void loadTexture(String path)
|
||||
public boolean loadTexture(String path)
|
||||
{
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
@@ -66,28 +87,30 @@ public class NDKHelper {
|
||||
if (file.canRead())
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
|
||||
}
|
||||
else
|
||||
} else
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets()
|
||||
.open(path));
|
||||
}
|
||||
// Matrix matrix = new Matrix();
|
||||
// // resize the bit map
|
||||
// matrix.postScale(-1F, 1F);
|
||||
//
|
||||
// // recreate the new Bitmap and set it back
|
||||
// bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
|
||||
// bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(),
|
||||
// bitmap.getHeight(), matrix, true);
|
||||
|
||||
}
|
||||
catch (Exception e) {
|
||||
} catch (Exception e)
|
||||
{
|
||||
Log.w("NDKHelper", "Coundn't load a file:" + path);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bitmap != null)
|
||||
{
|
||||
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
|
||||
}
|
||||
return;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
@@ -96,7 +119,8 @@ public class NDKHelper {
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets()
|
||||
.open(path));
|
||||
if (iScalePOT)
|
||||
{
|
||||
int originalWidth = getBitmapWidth(bitmap);
|
||||
@@ -110,16 +134,23 @@ public class NDKHelper {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e) {
|
||||
} catch (Exception e)
|
||||
{
|
||||
Log.w("NDKHelper", "Coundn't load a file:" + path);
|
||||
}
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); }
|
||||
public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); }
|
||||
public int getBitmapWidth(Bitmap bmp)
|
||||
{
|
||||
return bmp.getWidth();
|
||||
}
|
||||
|
||||
public int getBitmapHeight(Bitmap bmp)
|
||||
{
|
||||
return bmp.getHeight();
|
||||
}
|
||||
|
||||
public void getBitmapPixels(Bitmap bmp, int[] pixels)
|
||||
{
|
||||
@@ -133,15 +164,40 @@ public class NDKHelper {
|
||||
bmp.recycle();
|
||||
}
|
||||
|
||||
public static String getNativeLibraryDirectory(Context appContext) {
|
||||
public static String getNativeLibraryDirectory(Context appContext)
|
||||
{
|
||||
ApplicationInfo ai = context.getApplicationInfo();
|
||||
|
||||
Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir);
|
||||
|
||||
if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0 ||
|
||||
(ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) {
|
||||
if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0
|
||||
|| (ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0)
|
||||
{
|
||||
return ai.nativeLibraryDir;
|
||||
}
|
||||
return "/system/lib/";
|
||||
}
|
||||
|
||||
public int getNativeAudioBufferSize()
|
||||
{
|
||||
int SDK_INT = android.os.Build.VERSION.SDK_INT;
|
||||
if (SDK_INT >= 17)
|
||||
{
|
||||
AudioManager am = (AudioManager) context
|
||||
.getSystemService(Context.AUDIO_SERVICE);
|
||||
String framesPerBuffer = am
|
||||
.getProperty(AudioManager.PROPERTY_OUTPUT_FRAMES_PER_BUFFER);
|
||||
return Integer.parseInt(framesPerBuffer);
|
||||
} else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public int getNativeAudioSampleRate()
|
||||
{
|
||||
return AudioTrack.getNativeOutputSampleRate(AudioManager.STREAM_SYSTEM);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.sample.teapot;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.sample.teapot;
|
||||
|
||||
import android.app.NativeActivity;
|
||||
@@ -32,7 +48,6 @@ public class TeapotNativeActivity extends NativeActivity {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Our popup window, you will call it from your C/C++ code later
|
||||
|
||||
TeapotNativeActivity _activity;
|
||||
@@ -72,6 +87,15 @@ public class TeapotNativeActivity extends NativeActivity {
|
||||
}});
|
||||
}
|
||||
|
||||
protected void onPause()
|
||||
{
|
||||
super.onPause();
|
||||
if (_popupWindow != null) {
|
||||
_popupWindow.dismiss();
|
||||
_popupWindow = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void updateFPS(final float fFPS)
|
||||
{
|
||||
if( _label == null )
|
||||
|
||||
@@ -10,10 +10,10 @@ LOCAL_C_INCLUDES :=
|
||||
LOCAL_CFLAGS :=
|
||||
|
||||
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2
|
||||
LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue helper
|
||||
LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue ndk_helper
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,android/helper)
|
||||
$(call import-module,android/ndk_helper)
|
||||
$(call import-module,android/native_app_glue)
|
||||
$(call import-module,android/cpufeatures)
|
||||
@@ -32,6 +32,13 @@
|
||||
|
||||
#include "MoreTeapotsRenderer.h"
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Preprocessor
|
||||
//-------------------------------------------------------------------------
|
||||
#define HELPER_CLASS_NAME "com/sample/helper/NDKHelper" //Class name of helper function
|
||||
//-------------------------------------------------------------------------
|
||||
//Constants
|
||||
//-------------------------------------------------------------------------
|
||||
const int32_t NUM_TEAPOTS_X = 8;
|
||||
const int32_t NUM_TEAPOTS_Y = 8;
|
||||
const int32_t NUM_TEAPOTS_Z = 6;
|
||||
@@ -40,114 +47,120 @@ const int32_t NUM_TEAPOTS_Z = 6;
|
||||
//Shared state for our app.
|
||||
//-------------------------------------------------------------------------
|
||||
struct android_app;
|
||||
class engine {
|
||||
MoreTeapotsRenderer _renderer;
|
||||
class Engine
|
||||
{
|
||||
MoreTeapotsRenderer renderer_;
|
||||
|
||||
GLContext* _glContext;
|
||||
ndk_helper::GLContext* gl_context_;
|
||||
|
||||
bool _bInitializedResources;
|
||||
bool _bHasFocus;
|
||||
bool initialized_resources_;
|
||||
bool has_focus_;
|
||||
|
||||
DoubletapDetector _doubletapDetector;
|
||||
PinchDetector _pinchDetector;
|
||||
DragDetector _dragDetector;
|
||||
perfMonitor _monitor;
|
||||
ndk_helper::DoubletapDetector doubletap_detector_;
|
||||
ndk_helper::PinchDetector pinch_detector_;
|
||||
ndk_helper::DragDetector drag_detector_;
|
||||
ndk_helper::PerfMonitor monitor_;
|
||||
|
||||
tapCamera _tapCamera;
|
||||
ndk_helper::TapCamera tap_camera_;
|
||||
|
||||
android_app* _app;
|
||||
android_app* app_;
|
||||
|
||||
ASensorManager* _sensorManager;
|
||||
const ASensor* _accelerometerSensor;
|
||||
ASensorEventQueue* _sensorEventQueue;
|
||||
ASensorManager* sensor_manager_;
|
||||
const ASensor* accelerometer_sensor_;
|
||||
ASensorEventQueue* sensor_event_queue_;
|
||||
|
||||
void updateFPS(float fFPS);
|
||||
void showUI();
|
||||
void transformPosition( vec2& vec );
|
||||
void UpdateFPS( float fps );
|
||||
void ShowUI();
|
||||
void TransformPosition( ndk_helper::Vec2& vec );
|
||||
|
||||
public:
|
||||
static void handleCmd(struct android_app* app, int32_t cmd);
|
||||
static int32_t handleInput( android_app* app, AInputEvent* event );
|
||||
static void HandleCmd( struct android_app* app,
|
||||
int32_t cmd );
|
||||
static int32_t HandleInput( android_app* app,
|
||||
AInputEvent* event );
|
||||
|
||||
engine();
|
||||
~engine();
|
||||
void setState(android_app* state);
|
||||
int initDisplay();
|
||||
void loadResources();
|
||||
void unloadResources();
|
||||
void drawFrame();
|
||||
void termDisplay();
|
||||
void trimMemory();
|
||||
bool isReady();
|
||||
Engine();
|
||||
~Engine();
|
||||
void SetState( android_app* state );
|
||||
int InitDisplay();
|
||||
void LoadResources();
|
||||
void UnloadResources();
|
||||
void DrawFrame();
|
||||
void TermDisplay();
|
||||
void TrimMemory();
|
||||
bool IsReady();
|
||||
|
||||
void updatePosition( AInputEvent* event, int32_t iIndex, float& fX, float& fY);
|
||||
void UpdatePosition( AInputEvent* event,
|
||||
int32_t index,
|
||||
float& x,
|
||||
float& y );
|
||||
|
||||
void initSensors();
|
||||
void processSensors( int32_t id );
|
||||
void suspendSensors();
|
||||
void resumeSensors();
|
||||
void InitSensors();
|
||||
void ProcessSensors( int32_t id );
|
||||
void SuspendSensors();
|
||||
void ResumeSensors();
|
||||
};
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Ctor
|
||||
//-------------------------------------------------------------------------
|
||||
engine::engine() :
|
||||
_bInitializedResources( false ),
|
||||
_bHasFocus( false ),
|
||||
_app( NULL ),
|
||||
_sensorManager( NULL ),
|
||||
_accelerometerSensor( NULL ),
|
||||
_sensorEventQueue( NULL )
|
||||
Engine::Engine() :
|
||||
initialized_resources_( false ),
|
||||
has_focus_( false ),
|
||||
app_( NULL ),
|
||||
sensor_manager_( NULL ),
|
||||
accelerometer_sensor_( NULL ),
|
||||
sensor_event_queue_( NULL )
|
||||
{
|
||||
_glContext = GLContext::getInstance();
|
||||
gl_context_ = ndk_helper::GLContext::GetInstance();
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Dtor
|
||||
//-------------------------------------------------------------------------
|
||||
engine::~engine()
|
||||
Engine::~Engine()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Load resources
|
||||
*/
|
||||
void engine::loadResources()
|
||||
void Engine::LoadResources()
|
||||
{
|
||||
_renderer.init(NUM_TEAPOTS_X, NUM_TEAPOTS_Y, NUM_TEAPOTS_Z);
|
||||
_renderer.bind(&_tapCamera);
|
||||
renderer_.Init( NUM_TEAPOTS_X, NUM_TEAPOTS_Y, NUM_TEAPOTS_Z );
|
||||
renderer_.Bind( &tap_camera_ );
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload resources
|
||||
*/
|
||||
void engine::unloadResources()
|
||||
void Engine::UnloadResources()
|
||||
{
|
||||
_renderer.unload();
|
||||
renderer_.Unload();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize an EGL context for the current display.
|
||||
*/
|
||||
int engine::initDisplay()
|
||||
int Engine::InitDisplay()
|
||||
{
|
||||
if( !_bInitializedResources )
|
||||
if( !initialized_resources_ )
|
||||
{
|
||||
_glContext->init( _app->window );
|
||||
loadResources();
|
||||
_bInitializedResources = true;
|
||||
gl_context_->Init( app_->window );
|
||||
LoadResources();
|
||||
initialized_resources_ = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// initialize OpenGL ES and EGL
|
||||
if( EGL_SUCCESS != _glContext->resume( _app->window ) )
|
||||
if( EGL_SUCCESS != gl_context_->Resume( app_->window ) )
|
||||
{
|
||||
unloadResources();
|
||||
loadResources();
|
||||
UnloadResources();
|
||||
LoadResources();
|
||||
}
|
||||
}
|
||||
|
||||
showUI();
|
||||
ShowUI();
|
||||
|
||||
// Initialize GL state.
|
||||
glEnable( GL_CULL_FACE );
|
||||
@@ -155,13 +168,11 @@ int engine::initDisplay()
|
||||
glDepthFunc( GL_LEQUAL );
|
||||
|
||||
//Note that screen size might have been changed
|
||||
glViewport(0, 0,
|
||||
_glContext->getScreenWidth(),
|
||||
_glContext->getScreenHeight() );
|
||||
_renderer.updateViewport();
|
||||
glViewport( 0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() );
|
||||
renderer_.UpdateViewport();
|
||||
|
||||
_tapCamera.setFlip(1.f, -1.f, -1.f);
|
||||
_tapCamera.setPinchTransformFactor(10.f, 10.f, 8.f);
|
||||
tap_camera_.SetFlip( 1.f, -1.f, -1.f );
|
||||
tap_camera_.SetPinchTransformFactor( 10.f, 10.f, 8.f );
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -169,105 +180,106 @@ int engine::initDisplay()
|
||||
/**
|
||||
* Just the current frame in the display.
|
||||
*/
|
||||
void engine::drawFrame()
|
||||
void Engine::DrawFrame()
|
||||
{
|
||||
float fFPS;
|
||||
if( _monitor.update(fFPS) )
|
||||
float fps;
|
||||
if( monitor_.Update( fps ) )
|
||||
{
|
||||
updateFPS( fFPS );
|
||||
UpdateFPS( fps );
|
||||
}
|
||||
double dTime = _monitor.getCurrentTime();
|
||||
_renderer.update(dTime);
|
||||
double dTime = monitor_.GetCurrentTime();
|
||||
renderer_.Update( dTime );
|
||||
|
||||
// Just fill the screen with a color.
|
||||
glClearColor( 0.5f, 0.5f, 0.5f, 1.f );
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
_renderer.render();
|
||||
renderer_.Render();
|
||||
|
||||
// Swap
|
||||
if( EGL_SUCCESS != _glContext->swap() )
|
||||
if( EGL_SUCCESS != gl_context_->Swap() )
|
||||
{
|
||||
unloadResources();
|
||||
loadResources();
|
||||
UnloadResources();
|
||||
LoadResources();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tear down the EGL context currently associated with the display.
|
||||
*/
|
||||
void engine::termDisplay()
|
||||
void Engine::TermDisplay()
|
||||
{
|
||||
_glContext->suspend();
|
||||
gl_context_->Suspend();
|
||||
|
||||
}
|
||||
|
||||
void engine::trimMemory()
|
||||
void Engine::TrimMemory()
|
||||
{
|
||||
LOGI( "Trimming memory" );
|
||||
_glContext->invalidate();
|
||||
gl_context_->Invalidate();
|
||||
}
|
||||
/**
|
||||
* Process the next input event.
|
||||
*/
|
||||
int32_t engine::handleInput( android_app* app, AInputEvent* event )
|
||||
int32_t Engine::HandleInput( android_app* app,
|
||||
AInputEvent* event )
|
||||
{
|
||||
engine* eng = (engine*)app->userData;
|
||||
Engine* eng = (Engine*) app->userData;
|
||||
if( AInputEvent_getType( event ) == AINPUT_EVENT_TYPE_MOTION )
|
||||
{
|
||||
GESTURE_STATE doubleTapState = eng->_doubletapDetector.detect(event);
|
||||
GESTURE_STATE dragState = eng->_dragDetector.detect(event);
|
||||
GESTURE_STATE pinchState = eng->_pinchDetector.detect(event);
|
||||
ndk_helper::GESTURE_STATE doubleTapState = eng->doubletap_detector_.Detect( event );
|
||||
ndk_helper::GESTURE_STATE dragState = eng->drag_detector_.Detect( event );
|
||||
ndk_helper::GESTURE_STATE pinchState = eng->pinch_detector_.Detect( event );
|
||||
|
||||
//Double tap detector has a priority over other detectors
|
||||
if( doubleTapState == GESTURE_STATE_ACTION )
|
||||
if( doubleTapState == ndk_helper::GESTURE_STATE_ACTION )
|
||||
{
|
||||
//Detect double tap
|
||||
eng->_tapCamera.reset(true);
|
||||
eng->tap_camera_.Reset( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
//Handle drag state
|
||||
if( dragState & GESTURE_STATE_START )
|
||||
if( dragState & ndk_helper::GESTURE_STATE_START )
|
||||
{
|
||||
//Otherwise, start dragging
|
||||
vec2 v;
|
||||
eng->_dragDetector.getPointer( v );
|
||||
eng->transformPosition( v );
|
||||
eng->_tapCamera.beginDrag( v );
|
||||
ndk_helper::Vec2 v;
|
||||
eng->drag_detector_.GetPointer( v );
|
||||
eng->TransformPosition( v );
|
||||
eng->tap_camera_.BeginDrag( v );
|
||||
}
|
||||
else if( dragState & GESTURE_STATE_MOVE )
|
||||
else if( dragState & ndk_helper::GESTURE_STATE_MOVE )
|
||||
{
|
||||
vec2 v;
|
||||
eng->_dragDetector.getPointer( v );
|
||||
eng->transformPosition( v );
|
||||
eng->_tapCamera.drag( v );
|
||||
ndk_helper::Vec2 v;
|
||||
eng->drag_detector_.GetPointer( v );
|
||||
eng->TransformPosition( v );
|
||||
eng->tap_camera_.Drag( v );
|
||||
}
|
||||
else if( dragState & GESTURE_STATE_END )
|
||||
else if( dragState & ndk_helper::GESTURE_STATE_END )
|
||||
{
|
||||
eng->_tapCamera.endDrag();
|
||||
eng->tap_camera_.EndDrag();
|
||||
}
|
||||
|
||||
//Handle pinch state
|
||||
if( pinchState & GESTURE_STATE_START )
|
||||
if( pinchState & ndk_helper::GESTURE_STATE_START )
|
||||
{
|
||||
//Start new pinch
|
||||
vec2 v1;
|
||||
vec2 v2;
|
||||
eng->_pinchDetector.getPointers( v1, v2 );
|
||||
eng->transformPosition( v1 );
|
||||
eng->transformPosition( v2 );
|
||||
eng->_tapCamera.beginPinch( v1, v2 );
|
||||
ndk_helper::Vec2 v1;
|
||||
ndk_helper::Vec2 v2;
|
||||
eng->pinch_detector_.GetPointers( v1, v2 );
|
||||
eng->TransformPosition( v1 );
|
||||
eng->TransformPosition( v2 );
|
||||
eng->tap_camera_.BeginPinch( v1, v2 );
|
||||
}
|
||||
else if( pinchState & GESTURE_STATE_MOVE )
|
||||
else if( pinchState & ndk_helper::GESTURE_STATE_MOVE )
|
||||
{
|
||||
//Multi touch
|
||||
//Start new pinch
|
||||
vec2 v1;
|
||||
vec2 v2;
|
||||
eng->_pinchDetector.getPointers( v1, v2 );
|
||||
eng->transformPosition( v1 );
|
||||
eng->transformPosition( v2 );
|
||||
eng->_tapCamera.pinch( v1, v2 );
|
||||
ndk_helper::Vec2 v1;
|
||||
ndk_helper::Vec2 v2;
|
||||
eng->pinch_detector_.GetPointers( v1, v2 );
|
||||
eng->TransformPosition( v1 );
|
||||
eng->TransformPosition( v2 );
|
||||
eng->tap_camera_.Pinch( v1, v2 );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
@@ -278,40 +290,43 @@ int32_t engine::handleInput( android_app* app, AInputEvent* event )
|
||||
/**
|
||||
* Process the next main command.
|
||||
*/
|
||||
void engine::handleCmd(struct android_app* app, int32_t cmd)
|
||||
void Engine::HandleCmd( struct android_app* app,
|
||||
int32_t cmd )
|
||||
{
|
||||
Engine* eng = (Engine*) app->userData;
|
||||
switch( cmd )
|
||||
{
|
||||
engine* eng = (engine*)app->userData;
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
// The window is being shown, get it ready.
|
||||
if (app->window != NULL) {
|
||||
eng->initDisplay();
|
||||
eng->drawFrame();
|
||||
if( app->window != NULL )
|
||||
{
|
||||
eng->InitDisplay();
|
||||
eng->DrawFrame();
|
||||
}
|
||||
break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
// The window is being hidden or closed, clean it up.
|
||||
eng->termDisplay();
|
||||
eng->_bHasFocus = false;
|
||||
eng->TermDisplay();
|
||||
eng->has_focus_ = false;
|
||||
break;
|
||||
case APP_CMD_STOP:
|
||||
break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
eng->resumeSensors();
|
||||
eng->ResumeSensors();
|
||||
//Start animation
|
||||
eng->_bHasFocus = true;
|
||||
eng->has_focus_ = true;
|
||||
break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
eng->suspendSensors();
|
||||
eng->SuspendSensors();
|
||||
// Also stop animating.
|
||||
eng->_bHasFocus = false;
|
||||
eng->drawFrame();
|
||||
eng->has_focus_ = false;
|
||||
eng->DrawFrame();
|
||||
break;
|
||||
case APP_CMD_LOW_MEMORY:
|
||||
//Free up GL resources
|
||||
eng->trimMemory();
|
||||
eng->TrimMemory();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -319,107 +334,107 @@ void engine::handleCmd(struct android_app* app, int32_t cmd)
|
||||
//-------------------------------------------------------------------------
|
||||
//Sensor handlers
|
||||
//-------------------------------------------------------------------------
|
||||
void engine::initSensors()
|
||||
void Engine::InitSensors()
|
||||
{
|
||||
_sensorManager = ASensorManager_getInstance();
|
||||
_accelerometerSensor = ASensorManager_getDefaultSensor( _sensorManager,
|
||||
sensor_manager_ = ASensorManager_getInstance();
|
||||
accelerometer_sensor_ = ASensorManager_getDefaultSensor( sensor_manager_,
|
||||
ASENSOR_TYPE_ACCELEROMETER );
|
||||
_sensorEventQueue = ASensorManager_createEventQueue( _sensorManager,
|
||||
_app->looper, LOOPER_ID_USER, NULL, NULL);
|
||||
sensor_event_queue_ = ASensorManager_createEventQueue( sensor_manager_, app_->looper,
|
||||
LOOPER_ID_USER, NULL, NULL );
|
||||
}
|
||||
|
||||
void engine::processSensors( int32_t id )
|
||||
void Engine::ProcessSensors( int32_t id )
|
||||
{
|
||||
// If a sensor has data, process it now.
|
||||
if( id == LOOPER_ID_USER )
|
||||
{
|
||||
if (_accelerometerSensor != NULL)
|
||||
if( accelerometer_sensor_ != NULL )
|
||||
{
|
||||
ASensorEvent event;
|
||||
while (ASensorEventQueue_getEvents(_sensorEventQueue,
|
||||
&event, 1) > 0)
|
||||
while( ASensorEventQueue_getEvents( sensor_event_queue_, &event, 1 ) > 0 )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void engine::resumeSensors()
|
||||
void Engine::ResumeSensors()
|
||||
{
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if (_accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(_sensorEventQueue,
|
||||
_accelerometerSensor);
|
||||
if( accelerometer_sensor_ != NULL )
|
||||
{
|
||||
ASensorEventQueue_enableSensor( sensor_event_queue_, accelerometer_sensor_ );
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(_sensorEventQueue,
|
||||
_accelerometerSensor, (1000L/60)*1000);
|
||||
ASensorEventQueue_setEventRate( sensor_event_queue_, accelerometer_sensor_,
|
||||
(1000L / 60) * 1000 );
|
||||
}
|
||||
}
|
||||
|
||||
void engine::suspendSensors()
|
||||
void Engine::SuspendSensors()
|
||||
{
|
||||
// When our app loses focus, we stop monitoring the accelerometer.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if (_accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(_sensorEventQueue,
|
||||
_accelerometerSensor);
|
||||
if( accelerometer_sensor_ != NULL )
|
||||
{
|
||||
ASensorEventQueue_disableSensor( sensor_event_queue_, accelerometer_sensor_ );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Misc
|
||||
//-------------------------------------------------------------------------
|
||||
void engine::setState(android_app* state)
|
||||
void Engine::SetState( android_app* state )
|
||||
{
|
||||
_app = state;
|
||||
_doubletapDetector.setConfiguration( _app->config );
|
||||
_dragDetector.setConfiguration( _app->config );
|
||||
_pinchDetector.setConfiguration( _app->config );
|
||||
app_ = state;
|
||||
doubletap_detector_.SetConfiguration( app_->config );
|
||||
drag_detector_.SetConfiguration( app_->config );
|
||||
pinch_detector_.SetConfiguration( app_->config );
|
||||
}
|
||||
|
||||
bool engine::isReady()
|
||||
bool Engine::IsReady()
|
||||
{
|
||||
if( _bHasFocus )
|
||||
if( has_focus_ )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void engine::transformPosition( vec2& vec )
|
||||
void Engine::TransformPosition( ndk_helper::Vec2& vec )
|
||||
{
|
||||
vec = vec2( 2.0f, 2.0f ) * vec / vec2( _glContext->getScreenWidth(), _glContext->getScreenHeight() ) - vec2( 1.f, 1.f );
|
||||
vec = ndk_helper::Vec2( 2.0f, 2.0f ) * vec
|
||||
/ ndk_helper::Vec2( gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() )
|
||||
- ndk_helper::Vec2( 1.f, 1.f );
|
||||
}
|
||||
|
||||
void engine::showUI()
|
||||
void Engine::ShowUI()
|
||||
{
|
||||
JNIEnv *jni;
|
||||
_app->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
app_->activity->vm->AttachCurrentThread( &jni, NULL );
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass( _app->activity->clazz );
|
||||
jclass clazz = jni->GetObjectClass( app_->activity->clazz );
|
||||
jmethodID methodID = jni->GetMethodID( clazz, "showUI", "()V" );
|
||||
jni->CallVoidMethod( _app->activity->clazz, methodID );
|
||||
jni->CallVoidMethod( app_->activity->clazz, methodID );
|
||||
|
||||
_app->activity->vm->DetachCurrentThread();
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
void engine::updateFPS(float fFPS)
|
||||
void Engine::UpdateFPS( float fps )
|
||||
{
|
||||
JNIEnv *jni;
|
||||
_app->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
app_->activity->vm->AttachCurrentThread( &jni, NULL );
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass(_app->activity->clazz);
|
||||
jclass clazz = jni->GetObjectClass( app_->activity->clazz );
|
||||
jmethodID methodID = jni->GetMethodID( clazz, "updateFPS", "(F)V" );
|
||||
jni->CallVoidMethod(_app->activity->clazz, methodID, fFPS);
|
||||
jni->CallVoidMethod( app_->activity->clazz, methodID, fps );
|
||||
|
||||
_app->activity->vm->DetachCurrentThread();
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
engine g_engine;
|
||||
Engine g_engine;
|
||||
|
||||
/**
|
||||
* This is the main entry point of a native application that is using
|
||||
@@ -430,24 +445,25 @@ void android_main(android_app* state)
|
||||
{
|
||||
app_dummy();
|
||||
|
||||
g_engine.setState( state );
|
||||
g_engine.SetState( state );
|
||||
|
||||
//Init helper functions
|
||||
JNIHelper::init( state->activity );
|
||||
ndk_helper::JNIHelper::GetInstance()->Init( state->activity, HELPER_CLASS_NAME );
|
||||
|
||||
state->userData = &g_engine;
|
||||
state->onAppCmd = engine::handleCmd;
|
||||
state->onInputEvent = engine::handleInput;
|
||||
state->onAppCmd = Engine::HandleCmd;
|
||||
state->onInputEvent = Engine::HandleInput;
|
||||
|
||||
#ifdef USE_NDK_PROFILER
|
||||
monstartup("libNativeActivity.so");
|
||||
#endif
|
||||
|
||||
// Prepare to monitor accelerometer
|
||||
g_engine.initSensors();
|
||||
g_engine.InitSensors();
|
||||
|
||||
// loop waiting for stuff to do.
|
||||
while (1) {
|
||||
while( 1 )
|
||||
{
|
||||
// Read all pending events.
|
||||
int id;
|
||||
int events;
|
||||
@@ -456,28 +472,28 @@ void android_main(android_app* state)
|
||||
// If not animating, we will block forever waiting for events.
|
||||
// If animating, we loop until all events are read, then continue
|
||||
// to draw the next frame of animation.
|
||||
while ((id = ALooper_pollAll( g_engine.isReady() ? 0 : -1, NULL, &events,
|
||||
(void**)&source) ) >= 0)
|
||||
while( (id = ALooper_pollAll( g_engine.IsReady() ? 0 : -1, NULL, &events, (void**) &source ))
|
||||
>= 0 )
|
||||
{
|
||||
// Process this event.
|
||||
if( source != NULL )
|
||||
source->process( state, source );
|
||||
|
||||
g_engine.processSensors( id );
|
||||
g_engine.ProcessSensors( id );
|
||||
|
||||
// Check if we are exiting.
|
||||
if( state->destroyRequested != 0 )
|
||||
{
|
||||
g_engine.termDisplay();
|
||||
g_engine.TermDisplay();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if( g_engine.isReady() )
|
||||
if( g_engine.IsReady() )
|
||||
{
|
||||
// Drawing is throttled to the screen update rate, so there
|
||||
// is no need to do timing here.
|
||||
g_engine.drawFrame();
|
||||
g_engine.DrawFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
// MoreTeapotsRenderer.cpp
|
||||
// Render teapots
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
@@ -32,7 +31,8 @@
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
MoreTeapotsRenderer::MoreTeapotsRenderer() : _bGeometryInstancingSupport( false )
|
||||
MoreTeapotsRenderer::MoreTeapotsRenderer() :
|
||||
geometry_instancing_support_( false )
|
||||
{
|
||||
|
||||
}
|
||||
@@ -40,21 +40,25 @@ MoreTeapotsRenderer::MoreTeapotsRenderer() : _bGeometryInstancingSupport( false
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
MoreTeapotsRenderer::~MoreTeapotsRenderer() {
|
||||
unload();
|
||||
MoreTeapotsRenderer::~MoreTeapotsRenderer()
|
||||
{
|
||||
Unload();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Init
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::init( const int32_t numX, const int32_t numY, const int32_t numZ )
|
||||
void MoreTeapotsRenderer::Init( const int32_t numX,
|
||||
const int32_t numY,
|
||||
const int32_t numZ )
|
||||
{
|
||||
if( GLContext::getInstance()->getGLVersion() >= 3.0 )
|
||||
if( ndk_helper::GLContext::GetInstance()->GetGLVersion() >= 3.0 )
|
||||
{
|
||||
_bGeometryInstancingSupport = true;
|
||||
geometry_instancing_support_ = true;
|
||||
}
|
||||
else if( GLContext::getInstance()->checkExtension("GL_NV_draw_instanced")
|
||||
&& GLContext::getInstance()->checkExtension("GL_NV_uniform_buffer_object") )
|
||||
else if( ndk_helper::GLContext::GetInstance()->CheckExtension( "GL_NV_draw_instanced" )
|
||||
&& ndk_helper::GLContext::GetInstance()->CheckExtension(
|
||||
"GL_NV_uniform_buffer_object" ) )
|
||||
{
|
||||
LOGI( "Supported via extension!" );
|
||||
//_bGeometryInstancingSupport = true;
|
||||
@@ -66,89 +70,84 @@ void MoreTeapotsRenderer::init( const int32_t numX, const int32_t numY, const in
|
||||
glFrontFace( GL_CCW );
|
||||
|
||||
//Create Index buffer
|
||||
_iNumIndices = sizeof(teapotIndices) / sizeof(teapotIndices[0]);
|
||||
glGenBuffers(1, &_ibo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
sizeof( teapotIndices ) , teapotIndices,
|
||||
GL_STATIC_DRAW);
|
||||
num_indices_ = sizeof(teapotIndices) / sizeof(teapotIndices[0]);
|
||||
glGenBuffers( 1, &ibo_ );
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ );
|
||||
glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof(teapotIndices), teapotIndices, GL_STATIC_DRAW );
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
|
||||
|
||||
//Create VBO
|
||||
_iNumVertices = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3;
|
||||
num_vertices_ = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3;
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
int32_t iIndex = 0;
|
||||
TEAPOT_VERTEX* p = new TEAPOT_VERTEX[_iNumVertices];
|
||||
for( int32_t i = 0; i < _iNumVertices; ++i )
|
||||
TEAPOT_VERTEX* p = new TEAPOT_VERTEX[num_vertices_];
|
||||
for( int32_t i = 0; i < num_vertices_; ++i )
|
||||
{
|
||||
p[i].fPos[0] = teapotPositions[iIndex];
|
||||
p[i].fPos[1] = teapotPositions[iIndex+1];
|
||||
p[i].fPos[2] = teapotPositions[iIndex+2];
|
||||
p[i].pos[0] = teapotPositions[iIndex];
|
||||
p[i].pos[1] = teapotPositions[iIndex + 1];
|
||||
p[i].pos[2] = teapotPositions[iIndex + 2];
|
||||
|
||||
p[i].fNormal[0] = teapotNormals[iIndex];
|
||||
p[i].fNormal[1] = teapotNormals[iIndex+1];
|
||||
p[i].fNormal[2] = teapotNormals[iIndex+2];
|
||||
p[i].normal[0] = teapotNormals[iIndex];
|
||||
p[i].normal[1] = teapotNormals[iIndex + 1];
|
||||
p[i].normal[2] = teapotNormals[iIndex + 2];
|
||||
iIndex += 3;
|
||||
}
|
||||
glGenBuffers(1, &_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, iStride * _iNumVertices,
|
||||
p, GL_STATIC_DRAW);
|
||||
glGenBuffers( 1, &vbo_ );
|
||||
glBindBuffer( GL_ARRAY_BUFFER, vbo_ );
|
||||
glBufferData( GL_ARRAY_BUFFER, iStride * num_vertices_, p, GL_STATIC_DRAW );
|
||||
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
||||
delete[] p;
|
||||
|
||||
//Init Projection matrices
|
||||
_iX = numX;
|
||||
_iY = numY;
|
||||
_iZ = numZ;
|
||||
_mModels.reserve( _iX * _iY * _iZ );
|
||||
teapot_x_ = numX;
|
||||
teapot_y_ = numY;
|
||||
teapot_z_ = numZ;
|
||||
vec_mat_models_.reserve( teapot_x_ * teapot_y_ * teapot_z_ );
|
||||
|
||||
updateViewport();
|
||||
UpdateViewport();
|
||||
|
||||
float fTotalWidth = 500.f;
|
||||
float fGapX = fTotalWidth / (_iX - 1);
|
||||
float fGapY = fTotalWidth / (_iY - 1);
|
||||
float fGapZ = fTotalWidth / (_iZ - 1);
|
||||
float fOffsetX = -fTotalWidth/ 2.f;
|
||||
float fOffsetY = -fTotalWidth/ 2.f;
|
||||
float fOffsetZ = -fTotalWidth/ 2.f;
|
||||
const float total_width = 500.f;
|
||||
float gap_x = total_width / (teapot_x_ - 1);
|
||||
float gap_y = total_width / (teapot_y_ - 1);
|
||||
float gap_z = total_width / (teapot_z_ - 1);
|
||||
float offset_x = -total_width / 2.f;
|
||||
float offset_y = -total_width / 2.f;
|
||||
float offset_z = -total_width / 2.f;
|
||||
|
||||
for( int32_t iX = 0; iX < _iX; ++iX )
|
||||
for( int32_t iY = 0; iY < _iY; ++iY )
|
||||
for( int32_t iZ = 0; iZ < _iZ; ++iZ )
|
||||
for( int32_t iX = 0; iX < teapot_x_; ++iX )
|
||||
for( int32_t iY = 0; iY < teapot_y_; ++iY )
|
||||
for( int32_t iZ = 0; iZ < teapot_z_; ++iZ )
|
||||
{
|
||||
_mModels.push_back( mat4::translation( iX * fGapX + fOffsetX,
|
||||
iY * fGapY + fOffsetY,
|
||||
iZ * fGapZ + fOffsetZ) );
|
||||
_mColors.push_back(
|
||||
vec3( random() / float(RAND_MAX * 1.1),
|
||||
vec_mat_models_.push_back(
|
||||
ndk_helper::Mat4::Translation( iX * gap_x + offset_x, iY * gap_y + offset_y,
|
||||
iZ * gap_z + offset_z ) );
|
||||
vec_colors_.push_back(
|
||||
ndk_helper::Vec3( random() / float( RAND_MAX * 1.1 ),
|
||||
random() / float( RAND_MAX * 1.1 ),
|
||||
random() / float(RAND_MAX * 1.1)
|
||||
) );
|
||||
random() / float( RAND_MAX * 1.1 ) ) );
|
||||
|
||||
float fX = random() / float( RAND_MAX ) - 0.5f;
|
||||
float fY = random() / float( RAND_MAX ) - 0.5f;
|
||||
_mVecRotation.push_back(
|
||||
vec2( fX * 0.05f, fY * 0.05f ) );
|
||||
_mCurrentRotation.push_back(
|
||||
vec2( fX * M_PI, fY * M_PI ) );
|
||||
vec_rotations_.push_back( ndk_helper::Vec2( fX * 0.05f, fY * 0.05f ) );
|
||||
vec_current_rotations_.push_back( ndk_helper::Vec2( fX * M_PI, fY * M_PI ) );
|
||||
}
|
||||
|
||||
if( _bGeometryInstancingSupport )
|
||||
if( geometry_instancing_support_ )
|
||||
{
|
||||
//
|
||||
//Create parameter dictionary for shader patch
|
||||
std::map<std::string, std::string> param;
|
||||
param[ std::string( "%NUM_TEAPOT%" ) ] = toString( _iX * _iY * _iZ );
|
||||
param[ std::string( "%LOCATION_VERTEX%" ) ] = toString( ATTRIB_VERTEX );
|
||||
param[ std::string( "%LOCATION_NORMAL%" ) ] = toString( ATTRIB_NORMAL );
|
||||
if( _bARBSupport )
|
||||
param[std::string( "%NUM_TEAPOT%" )] = ToString( teapot_x_ * teapot_y_ * teapot_z_ );
|
||||
param[std::string( "%LOCATION_VERTEX%" )] = ToString( ATTRIB_VERTEX );
|
||||
param[std::string( "%LOCATION_NORMAL%" )] = ToString( ATTRIB_NORMAL );
|
||||
if( arb_support_ )
|
||||
param[std::string( "%ARB%" )] = std::string( "ARB" );
|
||||
else
|
||||
param[std::string( "%ARB%" )] = std::string( "" );
|
||||
|
||||
//Load shader
|
||||
bool b = loadShadersES3( &_shaderParam, "Shaders/VS_ShaderPlainES3.vsh", "Shaders/ShaderPlainES3.fsh", param );
|
||||
bool b = LoadShadersES3( &shader_param_, "Shaders/VS_ShaderPlainES3.vsh",
|
||||
"Shaders/ShaderPlainES3.fsh", param );
|
||||
if( b )
|
||||
{
|
||||
//
|
||||
@@ -156,35 +155,36 @@ void MoreTeapotsRenderer::init( const int32_t numX, const int32_t numY, const in
|
||||
//
|
||||
GLuint bindingPoint = 1;
|
||||
GLuint blockIndex;
|
||||
blockIndex = glGetUniformBlockIndex( _shaderParam._program, "ParamBlock" );
|
||||
glUniformBlockBinding( _shaderParam._program, blockIndex, bindingPoint );
|
||||
blockIndex = glGetUniformBlockIndex( shader_param_.program_, "ParamBlock" );
|
||||
glUniformBlockBinding( shader_param_.program_, blockIndex, bindingPoint );
|
||||
|
||||
//Retrieve array stride value
|
||||
int32_t iNumIndices;
|
||||
glGetActiveUniformBlockiv( _shaderParam._program, blockIndex,
|
||||
glGetActiveUniformBlockiv( shader_param_.program_, blockIndex,
|
||||
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &iNumIndices );
|
||||
GLint i[iNumIndices];
|
||||
GLint stride[iNumIndices];
|
||||
glGetActiveUniformBlockiv( _shaderParam._program, blockIndex,
|
||||
glGetActiveUniformBlockiv( shader_param_.program_, blockIndex,
|
||||
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, i );
|
||||
glGetActiveUniformsiv( _shaderParam._program, iNumIndices, (GLuint*)i, GL_UNIFORM_ARRAY_STRIDE, stride );
|
||||
glGetActiveUniformsiv( shader_param_.program_, iNumIndices, (GLuint*) i,
|
||||
GL_UNIFORM_ARRAY_STRIDE, stride );
|
||||
|
||||
_uboMatrixStride = stride[ 0 ] / sizeof(float);
|
||||
_uboVectorStride = stride[ 2 ] / sizeof(float);
|
||||
ubo_matrix_stride_ = stride[0] / sizeof(float);
|
||||
ubo_vector_stride_ = stride[2] / sizeof(float);
|
||||
|
||||
glGenBuffers(1, &_ubo);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, _ubo);
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, bindingPoint, _ubo);
|
||||
glGenBuffers( 1, &ubo_ );
|
||||
glBindBuffer( GL_UNIFORM_BUFFER, ubo_ );
|
||||
glBindBufferBase( GL_UNIFORM_BUFFER, bindingPoint, ubo_ );
|
||||
|
||||
//Store color value which wouldn't be updated every frame
|
||||
int32_t iSize = _iX * _iY * _iZ *
|
||||
(_uboMatrixStride+_uboMatrixStride+_uboVectorStride); //mat4 + mat4 + vec3 + 1 stride
|
||||
int32_t iSize = teapot_x_ * teapot_y_ * teapot_z_
|
||||
* (ubo_matrix_stride_ + ubo_matrix_stride_ + ubo_vector_stride_); //Mat4 + Mat4 + Vec3 + 1 stride
|
||||
float* pBuffer = new float[iSize];
|
||||
float* pColor = pBuffer + _iX * _iY * _iZ * _uboMatrixStride*2;
|
||||
for( int32_t i = 0; i < _iX * _iY * _iZ; ++i )
|
||||
float* pColor = pBuffer + teapot_x_ * teapot_y_ * teapot_z_ * ubo_matrix_stride_ * 2;
|
||||
for( int32_t i = 0; i < teapot_x_ * teapot_y_ * teapot_z_; ++i )
|
||||
{
|
||||
memcpy(pColor, &_mColors[ i ], 3 * sizeof(float));
|
||||
pColor += _uboVectorStride; //Assuming std140 layout which is 4 DWORD stride for vectors
|
||||
memcpy( pColor, &vec_colors_[i], 3 * sizeof(float) );
|
||||
pColor += ubo_vector_stride_; //Assuming std140 layout which is 4 DWORD stride for vectors
|
||||
}
|
||||
|
||||
glBufferData( GL_UNIFORM_BUFFER, iSize * sizeof(float), pBuffer, GL_DYNAMIC_DRAW );
|
||||
@@ -192,20 +192,21 @@ void MoreTeapotsRenderer::init( const int32_t numX, const int32_t numY, const in
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGI("Shader compilation failed!! Falls back to ES2.0 pass"); //This happens some devices.
|
||||
_bGeometryInstancingSupport = false;
|
||||
LOGI( "Shader compilation failed!! Falls back to ES2.0 pass" );
|
||||
//This happens some devices.
|
||||
geometry_instancing_support_ = false;
|
||||
//Load shader for GLES2.0
|
||||
loadShaders( &_shaderParam, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
|
||||
LoadShaders( &shader_param_, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load shader for GLES2.0
|
||||
loadShaders( &_shaderParam, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
|
||||
LoadShaders( &shader_param_, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
|
||||
}
|
||||
}
|
||||
|
||||
void MoreTeapotsRenderer::updateViewport()
|
||||
void MoreTeapotsRenderer::UpdateViewport()
|
||||
{
|
||||
int32_t viewport[4];
|
||||
glGetIntegerv( GL_VIEWPORT, viewport );
|
||||
@@ -214,69 +215,66 @@ void MoreTeapotsRenderer::updateViewport()
|
||||
const float CAM_NEAR = 5.f;
|
||||
const float CAM_FAR = 10000.f;
|
||||
bool bRotate = false;
|
||||
_mProjection = mat4::perspective(fAspect, 1.f,
|
||||
CAM_NEAR, CAM_FAR);
|
||||
mat_projection_ = ndk_helper::Mat4::Perspective( fAspect, 1.f, CAM_NEAR, CAM_FAR );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Unload
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::unload()
|
||||
void MoreTeapotsRenderer::Unload()
|
||||
{
|
||||
if (_vbo)
|
||||
if( vbo_ )
|
||||
{
|
||||
glDeleteBuffers(1, &_vbo);
|
||||
_vbo = 0;
|
||||
glDeleteBuffers( 1, &vbo_ );
|
||||
vbo_ = 0;
|
||||
}
|
||||
if (_ubo)
|
||||
if( ubo_ )
|
||||
{
|
||||
glDeleteBuffers(1, &_ubo);
|
||||
_ubo = 0;
|
||||
glDeleteBuffers( 1, &ubo_ );
|
||||
ubo_ = 0;
|
||||
}
|
||||
if (_ibo)
|
||||
if( ibo_ )
|
||||
{
|
||||
glDeleteBuffers(1, &_ibo);
|
||||
_ibo = 0;
|
||||
glDeleteBuffers( 1, &ibo_ );
|
||||
ibo_ = 0;
|
||||
}
|
||||
if (_shaderParam._program )
|
||||
if( shader_param_.program_ )
|
||||
{
|
||||
glDeleteProgram(_shaderParam._program);
|
||||
_shaderParam._program = 0;
|
||||
glDeleteProgram( shader_param_.program_ );
|
||||
shader_param_.program_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Update
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::update(float fTime)
|
||||
void MoreTeapotsRenderer::Update( float fTime )
|
||||
{
|
||||
const float CAM_X = 0.f;
|
||||
const float CAM_Y = 0.f;
|
||||
const float CAM_Z = 2000.f;
|
||||
|
||||
_mView = mat4::lookAt(vec3(CAM_X, CAM_Y, CAM_Z),
|
||||
vec3(0.f, 0.f, 0.f), vec3(0.f, 1.f, 0.f));
|
||||
mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ),
|
||||
ndk_helper::Vec3( 0.f, 0.f, 0.f ), ndk_helper::Vec3( 0.f, 1.f, 0.f ) );
|
||||
|
||||
if( _camera )
|
||||
if( camera_ )
|
||||
{
|
||||
_camera->update();
|
||||
_mView = _camera->getTransformMatrix() * _mView * _camera->getRotationMatrix();
|
||||
camera_->Update();
|
||||
mat_view_ = camera_->GetTransformMatrix() * mat_view_ * camera_->GetRotationMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Render
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::render()
|
||||
void MoreTeapotsRenderer::Render()
|
||||
{
|
||||
|
||||
// Bind the VBO
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
glBindBuffer( GL_ARRAY_BUFFER, vbo_ );
|
||||
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
// Pass the vertex data
|
||||
glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride,
|
||||
BUFFER_OFFSET( 0 ));
|
||||
glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, BUFFER_OFFSET( 0 ) );
|
||||
glEnableVertexAttribArray( ATTRIB_VERTEX );
|
||||
|
||||
glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride,
|
||||
@@ -284,95 +282,85 @@ void MoreTeapotsRenderer::render()
|
||||
glEnableVertexAttribArray( ATTRIB_NORMAL );
|
||||
|
||||
// Bind the IB
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ );
|
||||
|
||||
glUseProgram(_shaderParam._program);
|
||||
glUseProgram( shader_param_.program_ );
|
||||
|
||||
TEAPOT_MATERIALS material = {
|
||||
{1.0f, 1.0f, 1.0f, 10.f},
|
||||
{0.1f, 0.1f, 0.1f},
|
||||
};
|
||||
TEAPOT_MATERIALS material = { { 1.0f, 1.0f, 1.0f, 10.f }, { 0.1f, 0.1f, 0.1f }, };
|
||||
|
||||
//Update uniforms
|
||||
//
|
||||
//using glUniform3fv here was troublesome..
|
||||
//
|
||||
glUniform4f(_shaderParam._uiMaterialSpecular,
|
||||
material.specular_color[0],
|
||||
material.specular_color[1],
|
||||
material.specular_color[2],
|
||||
material.specular_color[3]);
|
||||
glUniform3f(_shaderParam._uiMaterialAmbient,
|
||||
material.ambient_color[0],
|
||||
material.ambient_color[1],
|
||||
material.ambient_color[2]);
|
||||
glUniform4f( shader_param_.material_specular_, material.specular_color[0],
|
||||
material.specular_color[1], material.specular_color[2], material.specular_color[3] );
|
||||
glUniform3f( shader_param_.material_ambient_, material.ambient_color[0],
|
||||
material.ambient_color[1], material.ambient_color[2] );
|
||||
|
||||
glUniform3f(_shaderParam._uiLight0, 100.f, -200.f, -600.f);
|
||||
glUniform3f( shader_param_.light0_, 100.f, -200.f, -600.f );
|
||||
|
||||
if( _bGeometryInstancingSupport )
|
||||
if( geometry_instancing_support_ )
|
||||
{
|
||||
//
|
||||
//Geometry instancing, new feature in GLES3.0
|
||||
//
|
||||
|
||||
//Update UBO
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, _ubo);
|
||||
float* p = (float*)glMapBufferRange(GL_UNIFORM_BUFFER,
|
||||
0, _iX * _iY * _iZ * (_uboMatrixStride * 2) * sizeof(float),
|
||||
glBindBuffer( GL_UNIFORM_BUFFER, ubo_ );
|
||||
float* p = (float*) glMapBufferRange( GL_UNIFORM_BUFFER, 0,
|
||||
teapot_x_ * teapot_y_ * teapot_z_ * (ubo_matrix_stride_ * 2) * sizeof(float),
|
||||
GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT );
|
||||
float* pMVPMat = p;
|
||||
float* pMVMat = p + _iX * _iY * _iZ * _uboMatrixStride;
|
||||
for( int32_t i = 0; i < _iX * _iY * _iZ; ++i )
|
||||
float* pMVMat = p + teapot_x_ * teapot_y_ * teapot_z_ * ubo_matrix_stride_;
|
||||
for( int32_t i = 0; i < teapot_x_ * teapot_y_ * teapot_z_; ++i )
|
||||
{
|
||||
//Rotation
|
||||
float fX, fY;
|
||||
_mCurrentRotation[ i ] += _mVecRotation[ i ];
|
||||
_mCurrentRotation[ i ].value( fX, fY );
|
||||
mat4 mRotation = mat4::rotationX( fX ) * mat4::rotationY( fY );
|
||||
vec_current_rotations_[i] += vec_rotations_[i];
|
||||
vec_current_rotations_[i].Value( fX, fY );
|
||||
ndk_helper::Mat4 mat_rotation = ndk_helper::Mat4::RotationX( fX )
|
||||
* ndk_helper::Mat4::RotationY( fY );
|
||||
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
mat4 mV = _mView * _mModels[ i ] * mRotation;
|
||||
mat4 mVP = _mProjection * mV;
|
||||
ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation;
|
||||
ndk_helper::Mat4 mat_vp = mat_projection_ * mat_v;
|
||||
|
||||
memcpy(pMVPMat, mVP.ptr(), sizeof(mV) );
|
||||
pMVPMat += _uboMatrixStride;
|
||||
memcpy( pMVPMat, mat_vp.Ptr(), sizeof(mat_v) );
|
||||
pMVPMat += ubo_matrix_stride_;
|
||||
|
||||
memcpy(pMVMat, mV.ptr(), sizeof(mV) );
|
||||
pMVMat += _uboMatrixStride;
|
||||
memcpy( pMVMat, mat_v.Ptr(), sizeof(mat_v) );
|
||||
pMVMat += ubo_matrix_stride_;
|
||||
}
|
||||
glUnmapBuffer( GL_UNIFORM_BUFFER );
|
||||
|
||||
//Instanced rendering
|
||||
glDrawElementsInstanced(GL_TRIANGLES, _iNumIndices, GL_UNSIGNED_SHORT,
|
||||
BUFFER_OFFSET(0), _iX * _iY * _iZ);
|
||||
glDrawElementsInstanced( GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0),
|
||||
teapot_x_ * teapot_y_ * teapot_z_ );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Regular rendering pass
|
||||
for( int32_t i = 0; i < _iX * _iY * _iZ; ++i )
|
||||
for( int32_t i = 0; i < teapot_x_ * teapot_y_ * teapot_z_; ++i )
|
||||
{
|
||||
//Set diffuse
|
||||
float fX, fY, fZ;
|
||||
_mColors[ i ].value( fX, fY, fZ );
|
||||
glUniform4f(_shaderParam._uiMaterialDiffuse, fX, fY, fZ,
|
||||
1.f);
|
||||
float x, y, z;
|
||||
vec_colors_[i].Value( x, y, z );
|
||||
glUniform4f( shader_param_.material_diffuse_, x, y, z, 1.f );
|
||||
|
||||
//Rotation
|
||||
_mCurrentRotation[ i ] += _mVecRotation[ i ];
|
||||
_mCurrentRotation[ i ].value( fX, fY );
|
||||
mat4 mRotation = mat4::rotationX( fX ) * mat4::rotationY( fY );
|
||||
vec_current_rotations_[i] += vec_rotations_[i];
|
||||
vec_current_rotations_[i].Value( x, y );
|
||||
ndk_helper::Mat4 mat_rotation = ndk_helper::Mat4::RotationX( x )
|
||||
* ndk_helper::Mat4::RotationY( y );
|
||||
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
mat4 mV = _mView * _mModels[ i ] * mRotation;
|
||||
mat4 mVP = _mProjection * mV;
|
||||
glUniformMatrix4fv(_shaderParam._uiMatrixP, 1, GL_FALSE,
|
||||
mVP.ptr());
|
||||
glUniformMatrix4fv(_shaderParam._uiMatrixView, 1, GL_FALSE,
|
||||
mV.ptr());
|
||||
ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation;
|
||||
ndk_helper::Mat4 mat_vp = mat_projection_ * mat_v;
|
||||
glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
|
||||
glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() );
|
||||
|
||||
glDrawElements(GL_TRIANGLES, _iNumIndices, GL_UNSIGNED_SHORT,
|
||||
BUFFER_OFFSET(0));
|
||||
glDrawElements( GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0) );
|
||||
|
||||
}
|
||||
}
|
||||
@@ -384,7 +372,9 @@ void MoreTeapotsRenderer::render()
|
||||
//--------------------------------------------------------------------------------
|
||||
// LoadShaders
|
||||
//--------------------------------------------------------------------------------
|
||||
bool MoreTeapotsRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh)
|
||||
bool MoreTeapotsRenderer::LoadShaders( SHADER_PARAMS* params,
|
||||
const char* strVsh,
|
||||
const char* strFsh )
|
||||
{
|
||||
//
|
||||
//Shader load for GLES2
|
||||
@@ -399,14 +389,16 @@ bool MoreTeapotsRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh,
|
||||
LOGI( "Created Shader %d", program );
|
||||
|
||||
// Create and compile vertex shader
|
||||
if (!shader::compileShader(&vertShader, GL_VERTEX_SHADER, strVsh)) {
|
||||
if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh ) )
|
||||
{
|
||||
LOGI( "Failed to compile vertex shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if (!shader::compileShader(&fragShader, GL_FRAGMENT_SHADER, strFsh)) {
|
||||
if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) )
|
||||
{
|
||||
LOGI( "Failed to compile fragment shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
@@ -424,34 +416,35 @@ bool MoreTeapotsRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh,
|
||||
glBindAttribLocation( program, ATTRIB_NORMAL, "myNormal" );
|
||||
|
||||
// Link program
|
||||
if (!shader::linkProgram(program)) {
|
||||
if( !ndk_helper::shader::LinkProgram( program ) )
|
||||
{
|
||||
LOGI( "Failed to link program: %d", program );
|
||||
|
||||
if (vertShader) {
|
||||
if( vertShader )
|
||||
{
|
||||
glDeleteShader( vertShader );
|
||||
vertShader = 0;
|
||||
}
|
||||
if (fragShader) {
|
||||
if( fragShader )
|
||||
{
|
||||
glDeleteShader( fragShader );
|
||||
fragShader = 0;
|
||||
}
|
||||
if (program) {
|
||||
if( program )
|
||||
{
|
||||
glDeleteProgram( program );
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->_uiMatrixP = glGetUniformLocation(program, "uPMatrix");
|
||||
params->_uiMatrixView = glGetUniformLocation(program, "uMVMatrix");
|
||||
params->matrix_projection_ = glGetUniformLocation( program, "uPMatrix" );
|
||||
params->matrix_view_ = glGetUniformLocation( program, "uMVMatrix" );
|
||||
|
||||
params->_uiLight0 = glGetUniformLocation(program, "vLight0");
|
||||
params->_uiMaterialDiffuse = glGetUniformLocation(program,
|
||||
"vMaterialDiffuse");
|
||||
params->_uiMaterialAmbient = glGetUniformLocation(program,
|
||||
"vMaterialAmbient");
|
||||
params->_uiMaterialSpecular = glGetUniformLocation(program,
|
||||
"vMaterialSpecular");
|
||||
params->light0_ = glGetUniformLocation( program, "vLight0" );
|
||||
params->material_diffuse_ = glGetUniformLocation( program, "vMaterialDiffuse" );
|
||||
params->material_ambient_ = glGetUniformLocation( program, "vMaterialAmbient" );
|
||||
params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" );
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if( vertShader )
|
||||
@@ -459,12 +452,13 @@ bool MoreTeapotsRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh,
|
||||
if( fragShader )
|
||||
glDeleteShader( fragShader );
|
||||
|
||||
params->_program = program;
|
||||
params->program_ = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoreTeapotsRenderer::loadShadersES3(SHADER_PARAMS* params,
|
||||
const char* strVsh, const char* strFsh,
|
||||
bool MoreTeapotsRenderer::LoadShadersES3( SHADER_PARAMS* params,
|
||||
const char* strVsh,
|
||||
const char* strFsh,
|
||||
std::map<std::string, std::string>&shaderParams )
|
||||
{
|
||||
//
|
||||
@@ -480,14 +474,17 @@ bool MoreTeapotsRenderer::loadShadersES3(SHADER_PARAMS* params,
|
||||
LOGI( "Created Shader %d", program );
|
||||
|
||||
// Create and compile vertex shader
|
||||
if (!shader::compileShader(&vertShader, GL_VERTEX_SHADER, strVsh, shaderParams)) {
|
||||
if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh, shaderParams ) )
|
||||
{
|
||||
LOGI( "Failed to compile vertex shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if (!shader::compileShader(&fragShader, GL_FRAGMENT_SHADER, strFsh, shaderParams)) {
|
||||
if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh,
|
||||
shaderParams ) )
|
||||
{
|
||||
LOGI( "Failed to compile fragment shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
@@ -500,18 +497,22 @@ bool MoreTeapotsRenderer::loadShadersES3(SHADER_PARAMS* params,
|
||||
glAttachShader( program, fragShader );
|
||||
|
||||
// Link program
|
||||
if (!shader::linkProgram(program)) {
|
||||
if( !ndk_helper::shader::LinkProgram( program ) )
|
||||
{
|
||||
LOGI( "Failed to link program: %d", program );
|
||||
|
||||
if (vertShader) {
|
||||
if( vertShader )
|
||||
{
|
||||
glDeleteShader( vertShader );
|
||||
vertShader = 0;
|
||||
}
|
||||
if (fragShader) {
|
||||
if( fragShader )
|
||||
{
|
||||
glDeleteShader( fragShader );
|
||||
fragShader = 0;
|
||||
}
|
||||
if (program) {
|
||||
if( program )
|
||||
{
|
||||
glDeleteProgram( program );
|
||||
}
|
||||
|
||||
@@ -519,11 +520,9 @@ bool MoreTeapotsRenderer::loadShadersES3(SHADER_PARAMS* params,
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->_uiLight0 = glGetUniformLocation(program, "vLight0");
|
||||
params->_uiMaterialAmbient = glGetUniformLocation(program,
|
||||
"vMaterialAmbient");
|
||||
params->_uiMaterialSpecular = glGetUniformLocation(program,
|
||||
"vMaterialSpecular");
|
||||
params->light0_ = glGetUniformLocation( program, "vLight0" );
|
||||
params->material_ambient_ = glGetUniformLocation( program, "vMaterialAmbient" );
|
||||
params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" );
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if( vertShader )
|
||||
@@ -531,23 +530,23 @@ bool MoreTeapotsRenderer::loadShadersES3(SHADER_PARAMS* params,
|
||||
if( fragShader )
|
||||
glDeleteShader( fragShader );
|
||||
|
||||
params->_program = program;
|
||||
params->program_ = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Bind
|
||||
//--------------------------------------------------------------------------------
|
||||
bool MoreTeapotsRenderer::bind(tapCamera* camera)
|
||||
bool MoreTeapotsRenderer::Bind( ndk_helper::TapCamera* camera )
|
||||
{
|
||||
_camera = camera;
|
||||
camera_ = camera;
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Helper functions
|
||||
//--------------------------------------------------------------------------------
|
||||
std::string MoreTeapotsRenderer::toString( const int32_t i )
|
||||
std::string MoreTeapotsRenderer::ToString( const int32_t i )
|
||||
{
|
||||
char str[64];
|
||||
snprintf( str, sizeof(str), "%d", i );
|
||||
|
||||
@@ -47,24 +47,25 @@
|
||||
|
||||
struct TEAPOT_VERTEX
|
||||
{
|
||||
float fPos[3];
|
||||
float fNormal[3];
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
};
|
||||
|
||||
enum SHADER_ATTRIBUTES {
|
||||
enum SHADER_ATTRIBUTES
|
||||
{
|
||||
ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV
|
||||
};
|
||||
|
||||
struct SHADER_PARAMS
|
||||
{
|
||||
GLuint _program;
|
||||
GLuint _uiLight0;
|
||||
GLuint _uiMaterialDiffuse;
|
||||
GLuint _uiMaterialAmbient;
|
||||
GLuint _uiMaterialSpecular;
|
||||
GLuint program_;
|
||||
GLuint light0_;
|
||||
GLuint material_diffuse_;
|
||||
GLuint material_ambient_;
|
||||
GLuint material_specular_;
|
||||
|
||||
GLuint _uiMatrixP;
|
||||
GLuint _uiMatrixView;
|
||||
GLuint matrix_projection_;
|
||||
GLuint matrix_view_;
|
||||
};
|
||||
|
||||
struct TEAPOT_MATERIALS
|
||||
@@ -75,46 +76,50 @@ struct TEAPOT_MATERIALS
|
||||
|
||||
class MoreTeapotsRenderer
|
||||
{
|
||||
int32_t _iNumIndices;
|
||||
int32_t _iNumVertices;
|
||||
GLuint _ibo;
|
||||
GLuint _vbo;
|
||||
GLuint _ubo;
|
||||
int32_t num_indices_;
|
||||
int32_t num_vertices_;
|
||||
GLuint ibo_;
|
||||
GLuint vbo_;
|
||||
GLuint ubo_;
|
||||
|
||||
SHADER_PARAMS _shaderParam;
|
||||
bool loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh);
|
||||
bool loadShadersES3(SHADER_PARAMS* params,
|
||||
const char* strVsh, const char* strFsh,
|
||||
SHADER_PARAMS shader_param_;
|
||||
bool LoadShaders( SHADER_PARAMS* params,
|
||||
const char* strVsh,
|
||||
const char* strFsh );
|
||||
bool LoadShadersES3( SHADER_PARAMS* params,
|
||||
const char* strVsh,
|
||||
const char* strFsh,
|
||||
std::map<std::string, std::string>&shaderParameters );
|
||||
|
||||
ndk_helper::Mat4 mat_projection_;
|
||||
ndk_helper::Mat4 mat_view_;
|
||||
std::vector<ndk_helper::Mat4> vec_mat_models_;
|
||||
std::vector<ndk_helper::Vec3> vec_colors_;
|
||||
std::vector<ndk_helper::Vec2> vec_rotations_;
|
||||
std::vector<ndk_helper::Vec2> vec_current_rotations_;
|
||||
|
||||
mat4 _mProjection;
|
||||
mat4 _mView;
|
||||
std::vector<mat4> _mModels;
|
||||
std::vector<vec3> _mColors;
|
||||
std::vector<vec2> _mVecRotation;
|
||||
std::vector<vec2> _mCurrentRotation;
|
||||
ndk_helper::TapCamera* camera_;
|
||||
|
||||
tapCamera* _camera;
|
||||
int32_t teapot_x_;
|
||||
int32_t teapot_y_;
|
||||
int32_t teapot_z_;
|
||||
int32_t ubo_matrix_stride_;
|
||||
int32_t ubo_vector_stride_;
|
||||
bool geometry_instancing_support_;
|
||||
bool arb_support_;
|
||||
|
||||
int32_t _iX;
|
||||
int32_t _iY;
|
||||
int32_t _iZ;
|
||||
int32_t _uboMatrixStride;
|
||||
int32_t _uboVectorStride;
|
||||
bool _bGeometryInstancingSupport;
|
||||
bool _bARBSupport;
|
||||
|
||||
std::string toString( const int32_t i );
|
||||
std::string ToString( const int32_t i );
|
||||
public:
|
||||
MoreTeapotsRenderer();
|
||||
virtual ~MoreTeapotsRenderer();
|
||||
void init( const int32_t numX, const int32_t numY, const int32_t numZ );
|
||||
void render();
|
||||
void update(float dTime);
|
||||
bool bind(tapCamera* camera);
|
||||
void unload();
|
||||
void updateViewport();
|
||||
void Init( const int32_t numX,
|
||||
const int32_t numY,
|
||||
const int32_t numZ );
|
||||
void Render();
|
||||
void Update( float dTime );
|
||||
bool Bind( ndk_helper::TapCamera* camera );
|
||||
void Unload();
|
||||
void UpdateViewport();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.sample.helper;
|
||||
|
||||
import java.io.File;
|
||||
@@ -10,27 +26,31 @@ import android.content.pm.ApplicationInfo;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.BitmapFactory;
|
||||
import android.graphics.Matrix;
|
||||
import android.media.AudioManager;
|
||||
import android.media.AudioTrack;
|
||||
import android.opengl.GLUtils;
|
||||
import android.util.Log;
|
||||
|
||||
|
||||
public class NDKHelper {
|
||||
public class NDKHelper
|
||||
{
|
||||
private static Context context;
|
||||
|
||||
public static void setCotext( Context c )
|
||||
public static void setContext(Context c)
|
||||
{
|
||||
Log.i("NDKHelper", "set context:" + c);
|
||||
Log.i("NDKHelper", "setContext:" + c);
|
||||
context = c;
|
||||
}
|
||||
|
||||
//
|
||||
// Load Bitmap
|
||||
//Java helper is useful decoding PNG, TIFF etc rather than linking libPng etc separately
|
||||
// Java helper is useful decoding PNG, TIFF etc rather than linking libPng
|
||||
// etc separately
|
||||
//
|
||||
private int nextPOT(int i)
|
||||
{
|
||||
int pot = 1;
|
||||
while( pot < i ) pot <<= 1;
|
||||
while (pot < i)
|
||||
pot <<= 1;
|
||||
return pot;
|
||||
}
|
||||
|
||||
@@ -48,10 +68,11 @@ public class NDKHelper {
|
||||
matrix.postScale(newWidth / width, newHeight / height);
|
||||
|
||||
// recreate the new Bitmap and set it back
|
||||
return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true);
|
||||
return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(),
|
||||
bitmapToScale.getHeight(), matrix, true);
|
||||
}
|
||||
|
||||
public void loadTexture(String path)
|
||||
public boolean loadTexture(String path)
|
||||
{
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
@@ -66,28 +87,30 @@ public class NDKHelper {
|
||||
if (file.canRead())
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
|
||||
}
|
||||
else
|
||||
} else
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets()
|
||||
.open(path));
|
||||
}
|
||||
// Matrix matrix = new Matrix();
|
||||
// // resize the bit map
|
||||
// matrix.postScale(-1F, 1F);
|
||||
//
|
||||
// // recreate the new Bitmap and set it back
|
||||
// bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
|
||||
// bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(),
|
||||
// bitmap.getHeight(), matrix, true);
|
||||
|
||||
}
|
||||
catch (Exception e) {
|
||||
} catch (Exception e)
|
||||
{
|
||||
Log.w("NDKHelper", "Coundn't load a file:" + path);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bitmap != null)
|
||||
{
|
||||
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
|
||||
}
|
||||
return;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
@@ -96,7 +119,8 @@ public class NDKHelper {
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets()
|
||||
.open(path));
|
||||
if (iScalePOT)
|
||||
{
|
||||
int originalWidth = getBitmapWidth(bitmap);
|
||||
@@ -110,16 +134,23 @@ public class NDKHelper {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e) {
|
||||
} catch (Exception e)
|
||||
{
|
||||
Log.w("NDKHelper", "Coundn't load a file:" + path);
|
||||
}
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); }
|
||||
public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); }
|
||||
public int getBitmapWidth(Bitmap bmp)
|
||||
{
|
||||
return bmp.getWidth();
|
||||
}
|
||||
|
||||
public int getBitmapHeight(Bitmap bmp)
|
||||
{
|
||||
return bmp.getHeight();
|
||||
}
|
||||
|
||||
public void getBitmapPixels(Bitmap bmp, int[] pixels)
|
||||
{
|
||||
@@ -133,15 +164,39 @@ public class NDKHelper {
|
||||
bmp.recycle();
|
||||
}
|
||||
|
||||
public static String getNativeLibraryDirectory(Context appContext) {
|
||||
public static String getNativeLibraryDirectory(Context appContext)
|
||||
{
|
||||
ApplicationInfo ai = context.getApplicationInfo();
|
||||
|
||||
Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir);
|
||||
|
||||
if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0 ||
|
||||
(ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) {
|
||||
if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0
|
||||
|| (ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0)
|
||||
{
|
||||
return ai.nativeLibraryDir;
|
||||
}
|
||||
return "/system/lib/";
|
||||
}
|
||||
|
||||
public int getNativeAudioBufferSize()
|
||||
{
|
||||
int SDK_INT = android.os.Build.VERSION.SDK_INT;
|
||||
if (SDK_INT >= 17)
|
||||
{
|
||||
AudioManager am = (AudioManager) context
|
||||
.getSystemService(Context.AUDIO_SERVICE);
|
||||
String framesPerBuffer = am
|
||||
.getProperty(AudioManager.PROPERTY_OUTPUT_FRAMES_PER_BUFFER);
|
||||
return Integer.parseInt(framesPerBuffer);
|
||||
} else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public int getNativeAudioSampleRate()
|
||||
{
|
||||
return AudioTrack.getNativeOutputSampleRate(AudioManager.STREAM_SYSTEM);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.sample.moreteapots;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
@@ -20,7 +36,7 @@ public class MoreTeapotsApplication extends Application {
|
||||
private static Context context;
|
||||
public void onCreate(){
|
||||
context=getApplicationContext();
|
||||
NDKHelper.setCotext(context);
|
||||
NDKHelper.setContext(context);
|
||||
Log.w("native-activity", "onCreate");
|
||||
|
||||
final PackageManager pm = getApplicationContext().getPackageManager();
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.sample.moreteapots;
|
||||
|
||||
import android.app.NativeActivity;
|
||||
@@ -39,7 +55,6 @@ public class MoreTeapotsNativeActivity extends NativeActivity {
|
||||
_popupWindow = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Our popup window, you will call it from your C/C++ code later
|
||||
|
||||
MoreTeapotsNativeActivity _activity;
|
||||
|
||||
@@ -1,302 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GLContext.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <unistd.h>
|
||||
#include "GLContext.h"
|
||||
#include "gl3stub.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// eGLContext
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::GLContext() : _display(EGL_NO_DISPLAY),
|
||||
_surface(EGL_NO_SURFACE),
|
||||
_context(EGL_NO_CONTEXT),
|
||||
_iWidth( 0 ),
|
||||
_iHeight( 0 ),
|
||||
_bES3Support( false ),
|
||||
_bEGLContextInitialized( false ),
|
||||
_bGLESInitialized( false )
|
||||
{
|
||||
}
|
||||
|
||||
void GLContext::initGLES()
|
||||
{
|
||||
if( _bGLESInitialized )
|
||||
return;
|
||||
//
|
||||
//Initialize OpenGL ES 3 if available
|
||||
//
|
||||
const char* versionStr = (const char*)glGetString(GL_VERSION);
|
||||
if (strstr(versionStr, "OpenGL ES 3.")
|
||||
&& gl3stubInit())
|
||||
{
|
||||
_bES3Support = true;
|
||||
_fGLVersion = 3.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_fGLVersion = 2.0f;
|
||||
}
|
||||
|
||||
_bGLESInitialized = true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::~GLContext()
|
||||
{
|
||||
terminate();
|
||||
}
|
||||
|
||||
bool GLContext::init( ANativeWindow* window )
|
||||
{
|
||||
if( _bEGLContextInitialized )
|
||||
return true;
|
||||
|
||||
//
|
||||
//Initialize EGL
|
||||
//
|
||||
_window = window;
|
||||
initEGLSurface();
|
||||
initEGLContext();
|
||||
initGLES();
|
||||
|
||||
_bEGLContextInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::initEGLSurface()
|
||||
{
|
||||
_display = eglGetDisplay( EGL_DEFAULT_DISPLAY );
|
||||
eglInitialize( _display, 0, 0 );
|
||||
|
||||
/*
|
||||
* Here specify the attributes of the desired configuration.
|
||||
* Below, we select an EGLConfig with at least 8 bits per color
|
||||
* component compatible with on-screen windows
|
||||
*/
|
||||
const EGLint attribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 24,
|
||||
EGL_NONE
|
||||
};
|
||||
_iColorSize = 8;
|
||||
_iDepthSize = 24;
|
||||
|
||||
EGLint numConfigs;
|
||||
eglChooseConfig( _display, attribs, &_config, 1, &numConfigs );
|
||||
|
||||
if( !numConfigs )
|
||||
{
|
||||
//Fall back to 16bit depth buffer
|
||||
const EGLint attribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_NONE
|
||||
};
|
||||
eglChooseConfig( _display, attribs, &_config, 1, &numConfigs );
|
||||
_iDepthSize = 16;
|
||||
}
|
||||
|
||||
if ( !numConfigs )
|
||||
{
|
||||
LOGW("Unable to retrieve EGL config");
|
||||
return false;
|
||||
}
|
||||
|
||||
_surface = eglCreateWindowSurface( _display, _config, _window, NULL );
|
||||
eglQuerySurface(_display, _surface, EGL_WIDTH, &_iWidth);
|
||||
eglQuerySurface(_display, _surface, EGL_HEIGHT, &_iHeight);
|
||||
|
||||
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
|
||||
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
|
||||
* As soon as we picked a EGLConfig, we can safely reconfigure the
|
||||
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
|
||||
EGLint format;
|
||||
eglGetConfigAttrib(_display, _config, EGL_NATIVE_VISUAL_ID, &format);
|
||||
ANativeWindow_setBuffersGeometry( _window, 0, 0, format);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::initEGLContext()
|
||||
{
|
||||
const EGLint contextAttribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2, //Request opengl ES2.0
|
||||
EGL_NONE
|
||||
};
|
||||
_context = eglCreateContext( _display, _config, NULL, contextAttribs );
|
||||
|
||||
if( eglMakeCurrent(_display, _surface, _surface, _context) == EGL_FALSE )
|
||||
{
|
||||
LOGW("Unable to eglMakeCurrent");
|
||||
return false;
|
||||
}
|
||||
|
||||
_bContextValid = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
EGLint GLContext::swap()
|
||||
{
|
||||
bool b = eglSwapBuffers( _display, _surface);
|
||||
if( !b )
|
||||
{
|
||||
EGLint err = eglGetError();
|
||||
if( err == EGL_BAD_SURFACE )
|
||||
{
|
||||
//Recreate surface
|
||||
initEGLSurface();
|
||||
}
|
||||
else if( err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT )
|
||||
{
|
||||
//Context has been lost!!
|
||||
_bContextValid = false;
|
||||
terminate();
|
||||
initEGLContext();
|
||||
}
|
||||
return err;
|
||||
}
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
void GLContext::terminate()
|
||||
{
|
||||
if( _display != EGL_NO_DISPLAY )
|
||||
{
|
||||
eglMakeCurrent( _display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
|
||||
if ( _context != EGL_NO_CONTEXT )
|
||||
{
|
||||
eglDestroyContext( _display, _context );
|
||||
}
|
||||
|
||||
if( _surface != EGL_NO_SURFACE )
|
||||
{
|
||||
eglDestroySurface( _display, _surface );
|
||||
}
|
||||
eglTerminate( _display );
|
||||
}
|
||||
|
||||
_display = EGL_NO_DISPLAY;
|
||||
_context = EGL_NO_CONTEXT;
|
||||
_surface = EGL_NO_SURFACE;
|
||||
_bContextValid = false;
|
||||
|
||||
}
|
||||
|
||||
EGLint GLContext::resume(ANativeWindow* window)
|
||||
{
|
||||
if( _bEGLContextInitialized == false )
|
||||
{
|
||||
init( window );
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
int32_t iOriginalWidth = _iWidth;
|
||||
int32_t iOriginalHeight = _iHeight;
|
||||
|
||||
//Create surface
|
||||
_window = window;
|
||||
_surface = eglCreateWindowSurface( _display, _config, _window, NULL );
|
||||
eglQuerySurface(_display, _surface, EGL_WIDTH, &_iWidth);
|
||||
eglQuerySurface(_display, _surface, EGL_HEIGHT, &_iHeight);
|
||||
|
||||
if( _iWidth != iOriginalWidth || _iHeight != iOriginalHeight )
|
||||
{
|
||||
//Screen resized
|
||||
LOGI("Screen resized");
|
||||
}
|
||||
|
||||
if( eglMakeCurrent(_display, _surface, _surface, _context) == EGL_TRUE )
|
||||
return EGL_SUCCESS;
|
||||
|
||||
EGLint err = eglGetError();
|
||||
LOGW("Unable to eglMakeCurrent %d", err);
|
||||
|
||||
if( err == EGL_CONTEXT_LOST )
|
||||
{
|
||||
//Recreate context
|
||||
LOGI("Re-creating egl context");
|
||||
initEGLContext();
|
||||
}
|
||||
else
|
||||
{
|
||||
//Recreate surface
|
||||
terminate();
|
||||
initEGLSurface();
|
||||
initEGLContext();
|
||||
}
|
||||
|
||||
return err;
|
||||
|
||||
}
|
||||
|
||||
void GLContext::suspend()
|
||||
{
|
||||
if( _surface != EGL_NO_SURFACE )
|
||||
{
|
||||
eglDestroySurface( _display, _surface );
|
||||
_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
}
|
||||
|
||||
bool GLContext::invalidate()
|
||||
{
|
||||
terminate();
|
||||
|
||||
_bEGLContextInitialized = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool GLContext::checkExtension( const char* extension )
|
||||
{
|
||||
if( extension == NULL )
|
||||
return false;
|
||||
|
||||
std::string extensions = std::string( (char*)glGetString(GL_EXTENSIONS) );
|
||||
std::string str = std::string( extension );
|
||||
str.append( " " );
|
||||
|
||||
size_t pos = 0;
|
||||
if( extensions.find( extension, pos ) != std::string::npos )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1,270 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
#define APPLICATION_CLASS_NAME "com/sample/helper/NDKHelper"
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//JNI Helper functions
|
||||
//---------------------------------------------------------------------------
|
||||
//Static variable
|
||||
ANativeActivity* JNIHelper::_activity;
|
||||
jobject JNIHelper::_objJNIHelper;
|
||||
jclass JNIHelper::_clsJNIHelper;
|
||||
std::string JNIHelper::_appName;
|
||||
|
||||
jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity,
|
||||
const char* className) {
|
||||
jclass activityClass = jni->FindClass(CLASS_NAME);
|
||||
jmethodID getClassLoader = jni->GetMethodID(activityClass, "getClassLoader",
|
||||
"()Ljava/lang/ClassLoader;");
|
||||
jobject cls = jni->CallObjectMethod(activity->clazz, getClassLoader);
|
||||
jclass classLoader = jni->FindClass("java/lang/ClassLoader");
|
||||
jmethodID findClass = jni->GetMethodID(classLoader, "loadClass",
|
||||
"(Ljava/lang/String;)Ljava/lang/Class;");
|
||||
|
||||
jstring strClassName = jni->NewStringUTF(className);
|
||||
jclass classRetrieved = (jclass) jni->CallObjectMethod(cls, findClass,
|
||||
strClassName);
|
||||
jni->DeleteLocalRef(strClassName);
|
||||
return classRetrieved;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Init
|
||||
//---------------------------------------------------------------------------
|
||||
void JNIHelper::init( ANativeActivity* activity )
|
||||
{
|
||||
_activity = activity;
|
||||
|
||||
JNIEnv *env;
|
||||
_activity->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
//Retrieve app name
|
||||
jclass android_content_Context = env->GetObjectClass(_activity->clazz);
|
||||
jmethodID midGetPackageName = env->GetMethodID(android_content_Context, "getPackageName", "()Ljava/lang/String;");
|
||||
|
||||
jstring packageName= (jstring)env->CallObjectMethod(_activity->clazz, midGetPackageName);
|
||||
const char* appname = env->GetStringUTFChars(packageName, NULL);
|
||||
_appName = std::string(appname);
|
||||
|
||||
_activity->vm->DetachCurrentThread();
|
||||
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//readFile
|
||||
//---------------------------------------------------------------------------
|
||||
bool JNIHelper::readFile(const char* fileName, std::vector<uint8_t>& buffer)
|
||||
{
|
||||
if (_activity == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//First, try reading from externalFileDir;
|
||||
JNIEnv *env;
|
||||
jmethodID mid;
|
||||
|
||||
_activity->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
jstring strPath = getExternalFilesDir(env);
|
||||
const char* path = env->GetStringUTFChars(strPath, NULL);
|
||||
std::string s(path);
|
||||
|
||||
if (fileName[0] != '/') {
|
||||
s.append("/");
|
||||
}
|
||||
s.append(fileName);
|
||||
std::ifstream f(s.c_str(), std::ios::binary);
|
||||
|
||||
env->ReleaseStringUTFChars(strPath, path);
|
||||
_activity->vm->DetachCurrentThread();
|
||||
|
||||
if (f) {
|
||||
LOGI("reading:%s", s.c_str());
|
||||
f.seekg(0, std::ifstream::end);
|
||||
int32_t fileSize = f.tellg();
|
||||
f.seekg(0, std::ifstream::beg);
|
||||
buffer.reserve(fileSize);
|
||||
buffer.assign(std::istreambuf_iterator<char>(f),
|
||||
std::istreambuf_iterator<char>());
|
||||
return true;
|
||||
} else {
|
||||
//Fallback to assetManager
|
||||
AAssetManager* assetManager = _activity->assetManager;
|
||||
AAsset* assetFile = AAssetManager_open(assetManager, fileName,
|
||||
AASSET_MODE_BUFFER);
|
||||
if (!assetFile) {
|
||||
return false;
|
||||
}
|
||||
uint8_t* data = (uint8_t*) AAsset_getBuffer(assetFile);
|
||||
int32_t iSize = AAsset_getLength(assetFile);
|
||||
if (data == NULL) {
|
||||
AAsset_close(assetFile);
|
||||
|
||||
LOGI("Failed to load:%s", fileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
buffer.assign(data, data + iSize);
|
||||
|
||||
AAsset_close(assetFile);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
jstring JNIHelper::getExternalFilesDir(JNIEnv *env)
|
||||
{
|
||||
if (_activity == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
// getExternalFilesDir() - java
|
||||
jclass cls_Env = env->FindClass(CLASS_NAME);
|
||||
jmethodID mid = env->GetMethodID(cls_Env, "getExternalFilesDir",
|
||||
"(Ljava/lang/String;)Ljava/io/File;");
|
||||
jobject obj_File = env->CallObjectMethod(_activity->clazz, mid, NULL);
|
||||
jclass cls_File = env->FindClass("java/io/File");
|
||||
jmethodID mid_getPath = env->GetMethodID(cls_File, "getPath",
|
||||
"()Ljava/lang/String;");
|
||||
jstring obj_Path = (jstring) env->CallObjectMethod(obj_File, mid_getPath);
|
||||
return obj_Path;
|
||||
}
|
||||
|
||||
uint32_t JNIHelper::loadTexture(const char* fileName)
|
||||
{
|
||||
if (_activity == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv *env;
|
||||
jmethodID mid;
|
||||
|
||||
_activity->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
if (_clsJNIHelper == 0) {
|
||||
jclass cls = retrieveClass(env, _activity, APPLICATION_CLASS_NAME);
|
||||
_clsJNIHelper = (jclass) env->NewGlobalRef(cls);
|
||||
|
||||
jmethodID constructor = env->GetMethodID(_clsJNIHelper, "<init>",
|
||||
"()V");
|
||||
_objJNIHelper = env->NewObject(_clsJNIHelper, constructor);
|
||||
_objJNIHelper = env->NewGlobalRef(_objJNIHelper);
|
||||
}
|
||||
|
||||
jstring name = env->NewStringUTF(fileName);
|
||||
#if 0
|
||||
/* Ask the PNG manager for a bitmap */
|
||||
mid = env->GetMethodID(_clsJNIHelper, "openBitmap",
|
||||
"(Ljava/lang/String;Z)Landroid/graphics/Bitmap;");
|
||||
|
||||
jobject png = env->CallObjectMethod(_objJNIHelper, mid, name, true);
|
||||
env->DeleteLocalRef(name);
|
||||
env->NewGlobalRef(png);
|
||||
|
||||
/* Get image dimensions */
|
||||
mid = env->GetMethodID(_clsJNIHelper, "getBitmapWidth", "(Landroid/graphics/Bitmap;)I");
|
||||
int width = env->CallIntMethod(_objJNIHelper, mid, png);
|
||||
mid = env->GetMethodID(_clsJNIHelper, "getBitmapHeight", "(Landroid/graphics/Bitmap;)I");
|
||||
int height = env->CallIntMethod(_objJNIHelper, mid, png);
|
||||
|
||||
/* Get pixels */
|
||||
jintArray array = env->NewIntArray(width * height);
|
||||
env->NewGlobalRef(array);
|
||||
mid = env->GetMethodID(_clsJNIHelper, "getBitmapPixels", "(Landroid/graphics/Bitmap;[I)V");
|
||||
env->CallVoidMethod(_objJNIHelper, mid, png, array);
|
||||
|
||||
jint *pixels = env->GetIntArrayElements(array, 0);
|
||||
|
||||
LOGI( "Loaded bitmap %s, width %d height %d",fileName, width, height);
|
||||
|
||||
GLuint tex;
|
||||
glGenTextures( 1, &tex );
|
||||
glBindTexture( GL_TEXTURE_2D, tex );
|
||||
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_NEAREST );
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
//Generate mipmap
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
env->ReleaseIntArrayElements(array, pixels, 0);
|
||||
env->DeleteGlobalRef(array);
|
||||
|
||||
/* Free image */
|
||||
mid = env->GetMethodID(_clsJNIHelper, "closeBitmap", "(Landroid/graphics/Bitmap;)V");
|
||||
env->CallVoidMethod(_objJNIHelper, mid, png);
|
||||
env->DeleteGlobalRef(png);
|
||||
#else
|
||||
GLuint tex;
|
||||
glGenTextures(1, &tex);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
mid = env->GetMethodID(_clsJNIHelper, "loadTexture",
|
||||
"(Ljava/lang/String;)V");
|
||||
env->CallVoidMethod(_objJNIHelper, mid, name);
|
||||
|
||||
//Generate mipmap
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
#endif
|
||||
|
||||
_activity->vm->DetachCurrentThread();
|
||||
|
||||
return tex;
|
||||
|
||||
}
|
||||
|
||||
std::string JNIHelper::convertString( const char* str, const char* encode )
|
||||
{
|
||||
if (_activity == NULL)
|
||||
{
|
||||
return std::string("");
|
||||
}
|
||||
|
||||
JNIEnv *env;
|
||||
|
||||
_activity->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
int32_t iLength = strlen( (const char*)str );
|
||||
|
||||
jbyteArray array = env->NewByteArray( iLength );
|
||||
env->SetByteArrayRegion( array, 0, iLength, (const signed char*)str );
|
||||
|
||||
jstring strEncode = env->NewStringUTF( encode );
|
||||
|
||||
jclass cls = env->FindClass("java/lang/String");
|
||||
jmethodID ctor = env->GetMethodID(cls, "<init>",
|
||||
"([BLjava/lang/String;)V");
|
||||
jstring object = (jstring)env->NewObject( cls, ctor, array, strEncode );
|
||||
|
||||
const char *cparam = env->GetStringUTFChars( object, NULL );
|
||||
|
||||
std::string s = std::string(cparam);
|
||||
|
||||
env->ReleaseStringUTFChars( object, cparam );
|
||||
_activity->vm->DetachCurrentThread();
|
||||
|
||||
return s;
|
||||
}
|
||||
@@ -1,80 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, JNIHelper::getAppName(), __VA_ARGS__))
|
||||
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, JNIHelper::getAppName(), __VA_ARGS__))
|
||||
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, JNIHelper::getAppName(), __VA_ARGS__))
|
||||
|
||||
jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity, const char* className);
|
||||
|
||||
/******************************************************************
|
||||
* Helpers to invoke Java methods
|
||||
* To use this class, add NDKHelper.java as a corresponding helpers in Java side
|
||||
*/
|
||||
class JNIHelper
|
||||
{
|
||||
private:
|
||||
static ANativeActivity* _activity;
|
||||
static jobject _objJNIHelper;
|
||||
static jclass _clsJNIHelper;
|
||||
|
||||
static jstring getExternalFilesDir( JNIEnv *env );
|
||||
|
||||
static std::string _appName;
|
||||
public:
|
||||
JNIHelper()
|
||||
{
|
||||
};
|
||||
~JNIHelper() {
|
||||
JNIEnv *env;
|
||||
_activity->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
env->DeleteGlobalRef(_objJNIHelper);
|
||||
env->DeleteGlobalRef(_clsJNIHelper);
|
||||
|
||||
_activity->vm->DetachCurrentThread();
|
||||
|
||||
};
|
||||
static void init( ANativeActivity* activity );
|
||||
static bool readFile( const char* fileName, std::vector<uint8_t>& buffer );
|
||||
static uint32_t loadTexture(const char* fileName );
|
||||
static std::string convertString( const char* str, const char* encode );
|
||||
|
||||
static const char* getAppName() {
|
||||
return _appName.c_str();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
@@ -1,345 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// gestureDetector.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "gestureDetector.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GestureDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GestureDetector::GestureDetector()
|
||||
{
|
||||
_fDpFactor = 1.f;
|
||||
}
|
||||
|
||||
void GestureDetector::setConfiguration(AConfiguration* config)
|
||||
{
|
||||
_fDpFactor = 160.f / AConfiguration_getDensity(config);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// TapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE TapDetector::detect(const AInputEvent* motion_event)
|
||||
{
|
||||
if( AMotionEvent_getPointerCount(motion_event) > 1 )
|
||||
{
|
||||
//Only support single touch
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t iAction = AMotionEvent_getAction(motion_event);
|
||||
unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
_iDownPointerID = AMotionEvent_getPointerId(motion_event, 0);
|
||||
_fDownX = AMotionEvent_getX(motion_event, 0);
|
||||
_fDownY = AMotionEvent_getY(motion_event, 0);
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
{
|
||||
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
|
||||
int64_t downTime = AMotionEvent_getDownTime(motion_event);
|
||||
if( eventTime - downTime <= TAP_TIMEOUT )
|
||||
{
|
||||
if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) )
|
||||
{
|
||||
float fX = AMotionEvent_getX(motion_event, 0) - _fDownX;
|
||||
float fY = AMotionEvent_getY(motion_event, 0) - _fDownY;
|
||||
if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor )
|
||||
{
|
||||
LOGI("TapDetector: Tap detected");
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DoubletapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE DoubletapDetector::detect(const AInputEvent* motion_event)
|
||||
{
|
||||
if( AMotionEvent_getPointerCount(motion_event) > 1 )
|
||||
{
|
||||
//Only support single double tap
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bDetectedTap = _tapDetector.detect(motion_event);
|
||||
|
||||
int32_t iAction = AMotionEvent_getAction(motion_event);
|
||||
unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
{
|
||||
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
|
||||
if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT )
|
||||
{
|
||||
float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX;
|
||||
float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY;
|
||||
if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor )
|
||||
{
|
||||
LOGI("DoubletapDetector: Doubletap detected");
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
if( bDetectedTap )
|
||||
{
|
||||
_lastTapTime = AMotionEvent_getEventTime(motion_event);
|
||||
_fLastTapX = AMotionEvent_getX(motion_event, 0);
|
||||
_fLastTapY = AMotionEvent_getY(motion_event, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
void DoubletapDetector::setConfiguration(AConfiguration* config)
|
||||
{
|
||||
_fDpFactor = 160.f / AConfiguration_getDensity(config);
|
||||
_tapDetector.setConfiguration(config);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// PinchDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t PinchDetector::findIndex( const AInputEvent* event, int32_t iID )
|
||||
{
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
for( uint32_t i = 0; i < iCount; ++i )
|
||||
{
|
||||
if( iID == AMotionEvent_getPointerId(event, i) )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
GESTURE_STATE PinchDetector::detect(const AInputEvent* event)
|
||||
{
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t iAction = AMotionEvent_getAction(event);
|
||||
uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
|
||||
_event = event;
|
||||
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
_vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
{
|
||||
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
|
||||
if( iCount == 2 )
|
||||
{
|
||||
//Start new pinch
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
_vecPointers.pop_back();
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
{
|
||||
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
|
||||
|
||||
std::vector<int32_t>::iterator it = _vecPointers.begin();
|
||||
std::vector<int32_t>::iterator itEnd = _vecPointers.end();
|
||||
int32_t i = 0;
|
||||
for(;it!=itEnd;++it, ++i)
|
||||
{
|
||||
if( *it == iReleasedPointerID )
|
||||
{
|
||||
_vecPointers.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( i <= 1 )
|
||||
{
|
||||
//Reset pinch or drag
|
||||
if( iCount != 2 )
|
||||
{
|
||||
//Start new pinch
|
||||
ret = GESTURE_STATE_START | GESTURE_STATE_END;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch(iCount)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
default:
|
||||
//Multi touch
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool PinchDetector::getPointers( vec2& v1, vec2& v2 )
|
||||
{
|
||||
if( _vecPointers.size() < 2 )
|
||||
return false;
|
||||
|
||||
int32_t iIndex = findIndex( _event, _vecPointers[0] );
|
||||
if( iIndex == -1 )
|
||||
return false;
|
||||
|
||||
float fX = AMotionEvent_getX( _event, iIndex);
|
||||
float fY = AMotionEvent_getY( _event, iIndex);
|
||||
|
||||
iIndex = findIndex( _event, _vecPointers[1] );
|
||||
if( iIndex == -1 )
|
||||
return false;
|
||||
|
||||
float fX2 = AMotionEvent_getX( _event, iIndex);
|
||||
float fY2 = AMotionEvent_getY( _event, iIndex);
|
||||
|
||||
v1 = vec2( fX, fY );
|
||||
v2 = vec2( fX2, fY2 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DragDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t DragDetector::findIndex( const AInputEvent* event, int32_t iID )
|
||||
{
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
for( uint32_t i = 0; i < iCount; ++i )
|
||||
{
|
||||
if( iID == AMotionEvent_getPointerId(event, i) )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
GESTURE_STATE DragDetector::detect(const AInputEvent* event)
|
||||
{
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t iAction = AMotionEvent_getAction(event);
|
||||
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
|
||||
_event = event;
|
||||
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
_vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
|
||||
ret = GESTURE_STATE_START;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
_vecPointers.pop_back();
|
||||
ret = GESTURE_STATE_END;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
{
|
||||
int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
|
||||
|
||||
std::vector<int32_t>::iterator it = _vecPointers.begin();
|
||||
std::vector<int32_t>::iterator itEnd = _vecPointers.end();
|
||||
int32_t i = 0;
|
||||
for(;it!=itEnd;++it, ++i)
|
||||
{
|
||||
if( *it == iReleasedPointerID )
|
||||
{
|
||||
_vecPointers.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( i <= 1 )
|
||||
{
|
||||
//Reset pinch or drag
|
||||
if( iCount == 2 )
|
||||
{
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch(iCount)
|
||||
{
|
||||
case 1:
|
||||
//Drag
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DragDetector::getPointer( vec2& v )
|
||||
{
|
||||
if( _vecPointers.size() < 1 )
|
||||
return false;
|
||||
|
||||
int32_t iIndex = findIndex( _event, _vecPointers[0] );
|
||||
if( iIndex == -1 )
|
||||
return false;
|
||||
|
||||
float fX = AMotionEvent_getX( _event, iIndex);
|
||||
float fY = AMotionEvent_getY( _event, iIndex);
|
||||
|
||||
v = vec2( fX, fY );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,343 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include "gl3stub.h"
|
||||
|
||||
GLboolean gl3stubInit() {
|
||||
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
|
||||
FIND_PROC(glReadBuffer);
|
||||
FIND_PROC(glDrawRangeElements);
|
||||
FIND_PROC(glTexImage3D);
|
||||
FIND_PROC(glTexSubImage3D);
|
||||
FIND_PROC(glCopyTexSubImage3D);
|
||||
FIND_PROC(glCompressedTexImage3D);
|
||||
FIND_PROC(glCompressedTexSubImage3D);
|
||||
FIND_PROC(glGenQueries);
|
||||
FIND_PROC(glDeleteQueries);
|
||||
FIND_PROC(glIsQuery);
|
||||
FIND_PROC(glBeginQuery);
|
||||
FIND_PROC(glEndQuery);
|
||||
FIND_PROC(glGetQueryiv);
|
||||
FIND_PROC(glGetQueryObjectuiv);
|
||||
FIND_PROC(glUnmapBuffer);
|
||||
FIND_PROC(glGetBufferPointerv);
|
||||
FIND_PROC(glDrawBuffers);
|
||||
FIND_PROC(glUniformMatrix2x3fv);
|
||||
FIND_PROC(glUniformMatrix3x2fv);
|
||||
FIND_PROC(glUniformMatrix2x4fv);
|
||||
FIND_PROC(glUniformMatrix4x2fv);
|
||||
FIND_PROC(glUniformMatrix3x4fv);
|
||||
FIND_PROC(glUniformMatrix4x3fv);
|
||||
FIND_PROC(glBlitFramebuffer);
|
||||
FIND_PROC(glRenderbufferStorageMultisample);
|
||||
FIND_PROC(glFramebufferTextureLayer);
|
||||
FIND_PROC(glMapBufferRange);
|
||||
FIND_PROC(glFlushMappedBufferRange);
|
||||
FIND_PROC(glBindVertexArray);
|
||||
FIND_PROC(glDeleteVertexArrays);
|
||||
FIND_PROC(glGenVertexArrays);
|
||||
FIND_PROC(glIsVertexArray);
|
||||
FIND_PROC(glGetIntegeri_v);
|
||||
FIND_PROC(glBeginTransformFeedback);
|
||||
FIND_PROC(glEndTransformFeedback);
|
||||
FIND_PROC(glBindBufferRange);
|
||||
FIND_PROC(glBindBufferBase);
|
||||
FIND_PROC(glTransformFeedbackVaryings);
|
||||
FIND_PROC(glGetTransformFeedbackVarying);
|
||||
FIND_PROC(glVertexAttribIPointer);
|
||||
FIND_PROC(glGetVertexAttribIiv);
|
||||
FIND_PROC(glGetVertexAttribIuiv);
|
||||
FIND_PROC(glVertexAttribI4i);
|
||||
FIND_PROC(glVertexAttribI4ui);
|
||||
FIND_PROC(glVertexAttribI4iv);
|
||||
FIND_PROC(glVertexAttribI4uiv);
|
||||
FIND_PROC(glGetUniformuiv);
|
||||
FIND_PROC(glGetFragDataLocation);
|
||||
FIND_PROC(glUniform1ui);
|
||||
FIND_PROC(glUniform2ui);
|
||||
FIND_PROC(glUniform3ui);
|
||||
FIND_PROC(glUniform4ui);
|
||||
FIND_PROC(glUniform1uiv);
|
||||
FIND_PROC(glUniform2uiv);
|
||||
FIND_PROC(glUniform3uiv);
|
||||
FIND_PROC(glUniform4uiv);
|
||||
FIND_PROC(glClearBufferiv);
|
||||
FIND_PROC(glClearBufferuiv);
|
||||
FIND_PROC(glClearBufferfv);
|
||||
FIND_PROC(glClearBufferfi);
|
||||
FIND_PROC(glGetStringi);
|
||||
FIND_PROC(glCopyBufferSubData);
|
||||
FIND_PROC(glGetUniformIndices);
|
||||
FIND_PROC(glGetActiveUniformsiv);
|
||||
FIND_PROC(glGetUniformBlockIndex);
|
||||
FIND_PROC(glGetActiveUniformBlockiv);
|
||||
FIND_PROC(glGetActiveUniformBlockName);
|
||||
FIND_PROC(glUniformBlockBinding);
|
||||
FIND_PROC(glDrawArraysInstanced);
|
||||
FIND_PROC(glDrawElementsInstanced);
|
||||
FIND_PROC(glFenceSync);
|
||||
FIND_PROC(glIsSync);
|
||||
FIND_PROC(glDeleteSync);
|
||||
FIND_PROC(glClientWaitSync);
|
||||
FIND_PROC(glWaitSync);
|
||||
FIND_PROC(glGetInteger64v);
|
||||
FIND_PROC(glGetSynciv);
|
||||
FIND_PROC(glGetInteger64i_v);
|
||||
FIND_PROC(glGetBufferParameteri64v);
|
||||
FIND_PROC(glGenSamplers);
|
||||
FIND_PROC(glDeleteSamplers);
|
||||
FIND_PROC(glIsSampler);
|
||||
FIND_PROC(glBindSampler);
|
||||
FIND_PROC(glSamplerParameteri);
|
||||
FIND_PROC(glSamplerParameteriv);
|
||||
FIND_PROC(glSamplerParameterf);
|
||||
FIND_PROC(glSamplerParameterfv);
|
||||
FIND_PROC(glGetSamplerParameteriv);
|
||||
FIND_PROC(glGetSamplerParameterfv);
|
||||
FIND_PROC(glVertexAttribDivisor);
|
||||
FIND_PROC(glBindTransformFeedback);
|
||||
FIND_PROC(glDeleteTransformFeedbacks);
|
||||
FIND_PROC(glGenTransformFeedbacks);
|
||||
FIND_PROC(glIsTransformFeedback);
|
||||
FIND_PROC(glPauseTransformFeedback);
|
||||
FIND_PROC(glResumeTransformFeedback);
|
||||
FIND_PROC(glGetProgramBinary);
|
||||
FIND_PROC(glProgramBinary);
|
||||
FIND_PROC(glProgramParameteri);
|
||||
FIND_PROC(glInvalidateFramebuffer);
|
||||
FIND_PROC(glInvalidateSubFramebuffer);
|
||||
FIND_PROC(glTexStorage2D);
|
||||
FIND_PROC(glTexStorage3D);
|
||||
FIND_PROC(glGetInternalformativ);
|
||||
#undef FIND_PROC
|
||||
|
||||
if (!glReadBuffer ||
|
||||
!glDrawRangeElements ||
|
||||
!glTexImage3D ||
|
||||
!glTexSubImage3D ||
|
||||
!glCopyTexSubImage3D ||
|
||||
!glCompressedTexImage3D ||
|
||||
!glCompressedTexSubImage3D ||
|
||||
!glGenQueries ||
|
||||
!glDeleteQueries ||
|
||||
!glIsQuery ||
|
||||
!glBeginQuery ||
|
||||
!glEndQuery ||
|
||||
!glGetQueryiv ||
|
||||
!glGetQueryObjectuiv ||
|
||||
!glUnmapBuffer ||
|
||||
!glGetBufferPointerv ||
|
||||
!glDrawBuffers ||
|
||||
!glUniformMatrix2x3fv ||
|
||||
!glUniformMatrix3x2fv ||
|
||||
!glUniformMatrix2x4fv ||
|
||||
!glUniformMatrix4x2fv ||
|
||||
!glUniformMatrix3x4fv ||
|
||||
!glUniformMatrix4x3fv ||
|
||||
!glBlitFramebuffer ||
|
||||
!glRenderbufferStorageMultisample ||
|
||||
!glFramebufferTextureLayer ||
|
||||
!glMapBufferRange ||
|
||||
!glFlushMappedBufferRange ||
|
||||
!glBindVertexArray ||
|
||||
!glDeleteVertexArrays ||
|
||||
!glGenVertexArrays ||
|
||||
!glIsVertexArray ||
|
||||
!glGetIntegeri_v ||
|
||||
!glBeginTransformFeedback ||
|
||||
!glEndTransformFeedback ||
|
||||
!glBindBufferRange ||
|
||||
!glBindBufferBase ||
|
||||
!glTransformFeedbackVaryings ||
|
||||
!glGetTransformFeedbackVarying ||
|
||||
!glVertexAttribIPointer ||
|
||||
!glGetVertexAttribIiv ||
|
||||
!glGetVertexAttribIuiv ||
|
||||
!glVertexAttribI4i ||
|
||||
!glVertexAttribI4ui ||
|
||||
!glVertexAttribI4iv ||
|
||||
!glVertexAttribI4uiv ||
|
||||
!glGetUniformuiv ||
|
||||
!glGetFragDataLocation ||
|
||||
!glUniform1ui ||
|
||||
!glUniform2ui ||
|
||||
!glUniform3ui ||
|
||||
!glUniform4ui ||
|
||||
!glUniform1uiv ||
|
||||
!glUniform2uiv ||
|
||||
!glUniform3uiv ||
|
||||
!glUniform4uiv ||
|
||||
!glClearBufferiv ||
|
||||
!glClearBufferuiv ||
|
||||
!glClearBufferfv ||
|
||||
!glClearBufferfi ||
|
||||
!glGetStringi ||
|
||||
!glCopyBufferSubData ||
|
||||
!glGetUniformIndices ||
|
||||
!glGetActiveUniformsiv ||
|
||||
!glGetUniformBlockIndex ||
|
||||
!glGetActiveUniformBlockiv ||
|
||||
!glGetActiveUniformBlockName ||
|
||||
!glUniformBlockBinding ||
|
||||
!glDrawArraysInstanced ||
|
||||
!glDrawElementsInstanced ||
|
||||
!glFenceSync ||
|
||||
!glIsSync ||
|
||||
!glDeleteSync ||
|
||||
!glClientWaitSync ||
|
||||
!glWaitSync ||
|
||||
!glGetInteger64v ||
|
||||
!glGetSynciv ||
|
||||
!glGetInteger64i_v ||
|
||||
!glGetBufferParameteri64v ||
|
||||
!glGenSamplers ||
|
||||
!glDeleteSamplers ||
|
||||
!glIsSampler ||
|
||||
!glBindSampler ||
|
||||
!glSamplerParameteri ||
|
||||
!glSamplerParameteriv ||
|
||||
!glSamplerParameterf ||
|
||||
!glSamplerParameterfv ||
|
||||
!glGetSamplerParameteriv ||
|
||||
!glGetSamplerParameterfv ||
|
||||
!glVertexAttribDivisor ||
|
||||
!glBindTransformFeedback ||
|
||||
!glDeleteTransformFeedbacks ||
|
||||
!glGenTransformFeedbacks ||
|
||||
!glIsTransformFeedback ||
|
||||
!glPauseTransformFeedback ||
|
||||
!glResumeTransformFeedback ||
|
||||
!glGetProgramBinary ||
|
||||
!glProgramBinary ||
|
||||
!glProgramParameteri ||
|
||||
!glInvalidateFramebuffer ||
|
||||
!glInvalidateSubFramebuffer ||
|
||||
!glTexStorage2D ||
|
||||
!glTexStorage3D ||
|
||||
!glGetInternalformativ)
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Function pointer definitions */
|
||||
GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
|
||||
GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
|
||||
GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
|
||||
GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
|
||||
GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
|
||||
GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
|
||||
GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
|
||||
GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
|
||||
GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
|
||||
GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
|
||||
GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
|
||||
GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
|
||||
GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
||||
GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
||||
GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
|
||||
GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
|
||||
GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
|
||||
GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
|
||||
GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
|
||||
GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
|
||||
GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
|
||||
GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
|
||||
GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
|
||||
GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
|
||||
GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
|
||||
@@ -1,65 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "perfMonitor.h"
|
||||
|
||||
perfMonitor::perfMonitor():
|
||||
_dLastTick(0.f),
|
||||
_tvLastSec(0),
|
||||
_tickindex(0),
|
||||
_ticksum(0)
|
||||
{
|
||||
for(int32_t i = 0; i < NUM_SAMPLES; ++i )
|
||||
_ticklist[i] = 0;
|
||||
}
|
||||
|
||||
perfMonitor::~perfMonitor() {
|
||||
}
|
||||
|
||||
double perfMonitor::updateTick(double currentTick)
|
||||
{
|
||||
_ticksum -= _ticklist[_tickindex];
|
||||
_ticksum += currentTick;
|
||||
_ticklist[_tickindex] = currentTick;
|
||||
_tickindex = (_tickindex+1)%NUM_SAMPLES;
|
||||
|
||||
return((double)_ticksum/NUM_SAMPLES);
|
||||
}
|
||||
|
||||
bool perfMonitor::update(float &fFPS)
|
||||
{
|
||||
struct timeval Time;
|
||||
gettimeofday( &Time, NULL );
|
||||
|
||||
double time = Time.tv_sec + Time.tv_usec * 1.0/1000000.0;
|
||||
double dTick = time - _dLastTick;
|
||||
double d = updateTick( dTick );
|
||||
_dLastTick = time;
|
||||
|
||||
if( Time.tv_sec - _tvLastSec >= 1 )
|
||||
{
|
||||
double time = Time.tv_sec + Time.tv_usec * 1.0/1000000.0;
|
||||
_fCurrentFPS = 1.f / d;
|
||||
_tvLastSec = Time.tv_sec;
|
||||
fFPS = _fCurrentFPS;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
fFPS = _fCurrentFPS;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,151 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "shader.h"
|
||||
#include "JNIHelper.h"
|
||||
|
||||
#define DEBUG (1)
|
||||
|
||||
bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName, const std::map<std::string, std::string>& mapParameters)
|
||||
{
|
||||
std::vector<uint8_t> data;
|
||||
bool b = JNIHelper::readFile(strFileName, data);
|
||||
if (!b)
|
||||
{
|
||||
LOGI("Can not open a file:%s", strFileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
//Fill-in parameters
|
||||
std::string str(data.begin(), data.end());
|
||||
std::map<std::string, std::string>::const_iterator it = mapParameters.begin();
|
||||
std::map<std::string, std::string>::const_iterator itEnd = mapParameters.end();
|
||||
while( it != itEnd )
|
||||
{
|
||||
size_t pos = 0;
|
||||
while( (pos = str.find( it->first, pos )) != std::string::npos )
|
||||
{
|
||||
str.replace( pos, it->first.length(), it->second );
|
||||
pos += it->second.length();
|
||||
}
|
||||
it++;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> v( str.begin(), str.end() );
|
||||
str.clear();
|
||||
return shader::compileShader( shader, type, v );
|
||||
}
|
||||
|
||||
bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
const GLchar *source, const int32_t iSize)
|
||||
{
|
||||
if( source == NULL || iSize <= 0 )
|
||||
return false;
|
||||
|
||||
*shader = glCreateShader(type);
|
||||
glShaderSource(*shader, 1, &source, &iSize); //Not specifying 3rd parameter (size) could be troublesome..
|
||||
|
||||
glCompileShader(*shader);
|
||||
|
||||
#if defined(DEBUG)
|
||||
GLint logLength;
|
||||
glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *) malloc(logLength);
|
||||
glGetShaderInfoLog(*shader, logLength, &logLength, log);
|
||||
LOGI("Shader compile log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
#endif
|
||||
|
||||
GLint status;
|
||||
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == 0) {
|
||||
glDeleteShader(*shader);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
std::vector<uint8_t>& data)
|
||||
{
|
||||
if( !data.size() )
|
||||
return false;
|
||||
|
||||
const GLchar *source = (GLchar *) &data[0];
|
||||
int32_t iSize = data.size();
|
||||
return shader::compileShader( shader, type, source, iSize );
|
||||
}
|
||||
|
||||
bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName) {
|
||||
std::vector<uint8_t> data;
|
||||
bool b = JNIHelper::readFile(strFileName, data);
|
||||
if (!b)
|
||||
{
|
||||
LOGI("Can not open a file:%s", strFileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
return shader::compileShader( shader, type, data );
|
||||
}
|
||||
|
||||
bool shader::linkProgram(const GLuint prog) {
|
||||
GLint status;
|
||||
|
||||
glLinkProgram(prog);
|
||||
|
||||
#if defined(DEBUG)
|
||||
GLint logLength;
|
||||
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *) malloc(logLength);
|
||||
glGetProgramInfoLog(prog, logLength, &logLength, log);
|
||||
LOGI("Program link log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
#endif
|
||||
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, &status);
|
||||
if (status == 0) {
|
||||
LOGI("Program link failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader::validateProgram(const GLuint prog) {
|
||||
GLint logLength, status;
|
||||
|
||||
glValidateProgram(prog);
|
||||
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *) malloc(logLength);
|
||||
glGetProgramInfoLog(prog, logLength, &logLength, log);
|
||||
LOGI("Program validate log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
|
||||
glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
|
||||
if (status == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef SHADER_H_
|
||||
#define SHADER_H_
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <cpu-features.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
/******************************************************************
|
||||
* Shader compiler helper
|
||||
*
|
||||
* compileShader() with std::map helps patching on a shader on the fly.
|
||||
* For a example,
|
||||
* map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader code to %VALUE"
|
||||
*
|
||||
*/
|
||||
class shader {
|
||||
public:
|
||||
static bool compileShader(GLuint *shader, const GLenum type,
|
||||
std::vector<uint8_t>& data);
|
||||
static bool compileShader(GLuint *shader, const GLenum type,
|
||||
const GLchar *source, const int32_t iSize);
|
||||
static bool compileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName);
|
||||
static bool compileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName, const std::map<std::string, std::string>& mapParameters);
|
||||
static bool linkProgram(const GLuint prog);
|
||||
static bool validateProgram(const GLuint prog);
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* SHADER_H_ */
|
||||
@@ -1,313 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//----------------------------------------------------------
|
||||
// tapCamera.cpp
|
||||
// Camera control with tap
|
||||
//
|
||||
//----------------------------------------------------------
|
||||
|
||||
#include <fstream>
|
||||
#include "tapCamera.h"
|
||||
|
||||
const float TRANSFORM_FACTOR = 15.f;
|
||||
const float TRANSFORM_FACTORZ = 10.f;
|
||||
|
||||
const float MOMENTUM_FACTOR_DECREASE = 0.85f;
|
||||
const float MOMENTUM_FACTOR_DECREASE_SHIFT = 0.9f;
|
||||
const float MOMENTUM_FACTOR = 0.8f;
|
||||
const float MOMENTUM_FACTOR_THRESHOLD = 0.001f;
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Ctor
|
||||
//----------------------------------------------------------
|
||||
tapCamera::tapCamera():
|
||||
_bDragging(false),
|
||||
_bPinching( false ),
|
||||
_bMomentum(false),
|
||||
_fBallRadius( 0.75f ),
|
||||
_fPinchStartDistanceSQ( 0.f ),
|
||||
_fRotation( 0.f ),
|
||||
_fRotationStart( 0.f ),
|
||||
_fRotationNow( 0.f ),
|
||||
_fMomentumSteps( 0.f ),
|
||||
_fFlipZ( 0.f )
|
||||
{
|
||||
//Init offset
|
||||
initParameters();
|
||||
|
||||
_vFlip = vec2( 1.f, -1.f );
|
||||
_fFlipZ = -1.f;
|
||||
_vPinchTransformFactor = vec3( 1.f, 1.f, 1.f );
|
||||
|
||||
_vBallCenter = vec2( 0, 0 );
|
||||
_vBallNow = vec2( 0, 0 );
|
||||
_vBallDown = vec2( 0, 0 );
|
||||
|
||||
_vecPinchStart = vec2( 0, 0 );
|
||||
_vecPinchStartCenter = vec2( 0, 0 );
|
||||
|
||||
_vFlip = vec2( 0, 0 );
|
||||
|
||||
}
|
||||
|
||||
void tapCamera::initParameters()
|
||||
{
|
||||
//Init parameters
|
||||
_vecOffset = vec3();
|
||||
_vecOffsetNow = vec3();
|
||||
|
||||
_qBallRot = quaternion();
|
||||
_qBallNow = quaternion();
|
||||
_qBallNow.toMatrix(_mRotation);
|
||||
_fRotation = 0.f;
|
||||
|
||||
_vDragDelta = vec2();
|
||||
_vecOffsetDelta = vec3();
|
||||
|
||||
_bMomentum = false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Dtor
|
||||
//----------------------------------------------------------
|
||||
tapCamera::~tapCamera()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void tapCamera::update()
|
||||
{
|
||||
if( _bMomentum )
|
||||
{
|
||||
float fMomenttumSteps = _fMomentumSteps;
|
||||
|
||||
//Momentum rotation
|
||||
vec2 v = _vDragDelta;
|
||||
beginDrag(vec2() ); //NOTE:This call reset _VDragDelta
|
||||
drag(v * _vFlip);
|
||||
|
||||
//Momentum shift
|
||||
_vecOffset += _vecOffsetDelta;
|
||||
|
||||
ballUpdate();
|
||||
endDrag();
|
||||
|
||||
//Decrease deltas
|
||||
_vDragDelta = v * MOMENTUM_FACTOR_DECREASE;
|
||||
_vecOffsetDelta = _vecOffsetDelta * MOMENTUM_FACTOR_DECREASE_SHIFT;
|
||||
|
||||
//Count steps
|
||||
_fMomentumSteps = fMomenttumSteps * MOMENTUM_FACTOR_DECREASE;
|
||||
if( _fMomentumSteps < MOMENTUM_FACTOR_THRESHOLD )
|
||||
{
|
||||
_bMomentum = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_vDragDelta *= MOMENTUM_FACTOR;
|
||||
_vecOffsetDelta = _vecOffsetDelta * MOMENTUM_FACTOR;
|
||||
ballUpdate();
|
||||
}
|
||||
|
||||
vec3 vec = _vecOffset + _vecOffsetNow;
|
||||
vec3 vecTmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ);
|
||||
|
||||
vec *= vecTmp * _vPinchTransformFactor;
|
||||
|
||||
_mTransform = mat4::translation(vec);
|
||||
}
|
||||
|
||||
mat4& tapCamera::getRotationMatrix()
|
||||
{
|
||||
return _mRotation;
|
||||
}
|
||||
|
||||
mat4& tapCamera::getTransformMatrix()
|
||||
{
|
||||
return _mTransform;
|
||||
}
|
||||
|
||||
void tapCamera::reset(const bool bAnimate)
|
||||
{
|
||||
initParameters();
|
||||
update();
|
||||
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
//Drag control
|
||||
//----------------------------------------------------------
|
||||
void tapCamera::beginDrag(const vec2& v)
|
||||
{
|
||||
if( _bDragging )
|
||||
endDrag();
|
||||
|
||||
if( _bPinching )
|
||||
endPinch();
|
||||
|
||||
vec2 vec = v * _vFlip;
|
||||
_vBallNow = vec;
|
||||
_vBallDown = _vBallNow;
|
||||
|
||||
_bDragging = true;
|
||||
_bMomentum = false;
|
||||
_vLastInput = vec;
|
||||
_vDragDelta = vec2();
|
||||
}
|
||||
|
||||
void tapCamera::endDrag()
|
||||
{
|
||||
int i;
|
||||
_qBallDown = _qBallNow;
|
||||
_qBallRot = quaternion();
|
||||
|
||||
_bDragging = false;
|
||||
_bMomentum = true;
|
||||
_fMomentumSteps = 1.0f;
|
||||
}
|
||||
|
||||
void tapCamera::drag(const vec2& v )
|
||||
{
|
||||
if( !_bDragging )
|
||||
return;
|
||||
|
||||
vec2 vec = v * _vFlip;
|
||||
_vBallNow = vec;
|
||||
|
||||
_vDragDelta = _vDragDelta * MOMENTUM_FACTOR + (vec - _vLastInput);
|
||||
_vLastInput = vec;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
//Pinch controll
|
||||
//----------------------------------------------------------
|
||||
void tapCamera::beginPinch(const vec2& v1, const vec2& v2)
|
||||
{
|
||||
if( _bDragging )
|
||||
endDrag();
|
||||
|
||||
if( _bPinching )
|
||||
endPinch();
|
||||
|
||||
beginDrag( vec2() );
|
||||
|
||||
_vecPinchStartCenter = (v1 + v2) / 2.f;
|
||||
|
||||
vec2 vec = v1 - v2;
|
||||
float fXDiff;
|
||||
float fYDiff;
|
||||
vec.value( fXDiff, fYDiff );
|
||||
|
||||
_fPinchStartDistanceSQ = fXDiff*fXDiff + fYDiff*fYDiff;
|
||||
_fRotationStart = atan2f( fYDiff, fXDiff );
|
||||
_fRotationNow = 0;
|
||||
|
||||
_bPinching = true;
|
||||
_bMomentum = false;
|
||||
|
||||
//Init momentum factors
|
||||
_vecOffsetDelta = vec3();
|
||||
}
|
||||
|
||||
|
||||
void tapCamera::endPinch()
|
||||
{
|
||||
_bPinching = false;
|
||||
_bMomentum = true;
|
||||
_fMomentumSteps = 1.f;
|
||||
_vecOffset += _vecOffsetNow;
|
||||
_fRotation += _fRotationNow;
|
||||
_vecOffsetNow = vec3();
|
||||
|
||||
_fRotationNow = 0;
|
||||
|
||||
endDrag();
|
||||
}
|
||||
|
||||
void tapCamera::pinch(const vec2& v1, const vec2& v2)
|
||||
{
|
||||
if( !_bPinching )
|
||||
return;
|
||||
|
||||
//Update momentum factor
|
||||
_vecOffsetLast = _vecOffsetNow;
|
||||
|
||||
float fXDiff, fYDiff;
|
||||
vec2 vec = v1 - v2;
|
||||
vec.value(fXDiff, fYDiff);
|
||||
|
||||
float fDistanceSQ = fXDiff * fXDiff + fYDiff * fYDiff;
|
||||
|
||||
float f = _fPinchStartDistanceSQ / fDistanceSQ;
|
||||
if( f < 1.f)
|
||||
f = -1.f / f + 1.0f;
|
||||
else
|
||||
f = f - 1.f;
|
||||
if( isnan(f) ) f = 0.f;
|
||||
|
||||
vec = (v1 + v2) / 2.f - _vecPinchStartCenter;
|
||||
_vecOffsetNow = vec3( vec,
|
||||
_fFlipZ * f );
|
||||
|
||||
//Update momentum factor
|
||||
_vecOffsetDelta = _vecOffsetDelta * MOMENTUM_FACTOR + (_vecOffsetNow - _vecOffsetLast);
|
||||
|
||||
//
|
||||
//Update ration quaternion
|
||||
float fRotation = atan2f( fYDiff, fXDiff );
|
||||
_fRotationNow = fRotation - _fRotationStart;
|
||||
|
||||
//Trackball rotation
|
||||
_qBallRot = quaternion( 0.f, 0.f, sinf(-_fRotationNow*0.5f), cosf(-_fRotationNow*0.5f) );
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
//Trackball controll
|
||||
//----------------------------------------------------------
|
||||
void tapCamera::ballUpdate()
|
||||
{
|
||||
if (_bDragging) {
|
||||
vec3 vFrom = pointOnSphere(_vBallDown);
|
||||
vec3 vTo = pointOnSphere(_vBallNow);
|
||||
|
||||
vec3 vec = vFrom.cross(vTo);
|
||||
float w = vFrom.dot( vTo );
|
||||
|
||||
quaternion qDrag = quaternion(vec, w);
|
||||
qDrag = qDrag * _qBallDown;
|
||||
_qBallNow = _qBallRot * qDrag;
|
||||
}
|
||||
_qBallNow.toMatrix(_mRotation);
|
||||
}
|
||||
|
||||
vec3 tapCamera::pointOnSphere(vec2& point)
|
||||
{
|
||||
vec3 ballMouse;
|
||||
float mag;
|
||||
vec2 vec = (point - _vBallCenter) / _fBallRadius;
|
||||
mag = vec.dot( vec );
|
||||
if (mag > 1.f)
|
||||
{
|
||||
float scale = 1.f / sqrtf(mag);
|
||||
vec *= scale;
|
||||
ballMouse = vec3( vec, 0.f );
|
||||
} else {
|
||||
ballMouse = vec3( vec, sqrtf(1.f - mag) );
|
||||
}
|
||||
return (ballMouse);
|
||||
}
|
||||
@@ -1,108 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
#include "vecmath.h"
|
||||
#include "interpolator.h"
|
||||
|
||||
/******************************************************************
|
||||
* Camera control helper class with a tap gesture
|
||||
* This class is mainly used for 3D space camera control in samples.
|
||||
*
|
||||
*/
|
||||
class tapCamera
|
||||
{
|
||||
private:
|
||||
//Trackball
|
||||
vec2 _vBallCenter;
|
||||
float _fBallRadius;
|
||||
quaternion _qBallNow;
|
||||
quaternion _qBallDown;
|
||||
vec2 _vBallNow;
|
||||
vec2 _vBallDown;
|
||||
quaternion _qBallRot;
|
||||
|
||||
bool _bDragging;
|
||||
bool _bPinching;
|
||||
|
||||
//Pinch related info
|
||||
vec2 _vecPinchStart;
|
||||
vec2 _vecPinchStartCenter;
|
||||
float _fPinchStartDistanceSQ;
|
||||
|
||||
//Camera shift
|
||||
vec3 _vecOffset;
|
||||
vec3 _vecOffsetNow;
|
||||
|
||||
//Camera Rotation
|
||||
float _fRotation;
|
||||
float _fRotationStart;
|
||||
float _fRotationNow;
|
||||
|
||||
//Momentum support
|
||||
bool _bMomentum;
|
||||
vec2 _vDragDelta;
|
||||
vec2 _vLastInput;
|
||||
vec3 _vecOffsetLast;
|
||||
vec3 _vecOffsetDelta;
|
||||
float _fMomentumSteps;
|
||||
|
||||
vec2 _vFlip;
|
||||
float _fFlipZ;
|
||||
|
||||
mat4 _mRotation;
|
||||
mat4 _mTransform;
|
||||
|
||||
vec3 pointOnSphere(vec2& point);
|
||||
void ballUpdate();
|
||||
void initParameters();
|
||||
|
||||
vec3 _vPinchTransformFactor;
|
||||
|
||||
public:
|
||||
tapCamera();
|
||||
virtual ~tapCamera();
|
||||
void beginDrag(const vec2& vec);
|
||||
void endDrag();
|
||||
void drag(const vec2& vec);
|
||||
void update();
|
||||
|
||||
mat4& getRotationMatrix();
|
||||
mat4& getTransformMatrix();
|
||||
|
||||
void beginPinch(const vec2& v1, const vec2& v2);
|
||||
void endPinch();
|
||||
void pinch(const vec2& v1, const vec2& v2);
|
||||
|
||||
void setFlip(const float fX, const float fY, const float fZ)
|
||||
{
|
||||
_vFlip = vec2( fX, fY );
|
||||
_fFlipZ = fZ;
|
||||
}
|
||||
|
||||
void setPinchTransformFactor(const float fX, const float fY, const float fZ)
|
||||
{
|
||||
_vPinchTransformFactor = vec3( fX, fY, fZ);
|
||||
}
|
||||
|
||||
void reset(const bool bAnimate);
|
||||
|
||||
};
|
||||
@@ -1,265 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vecmath.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
#include "vecmath.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec3
|
||||
//--------------------------------------------------------------------------------
|
||||
vec3::vec3(const vec4& vec)
|
||||
{
|
||||
x = vec.x; y = vec.y; z = vec.z;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec4
|
||||
//--------------------------------------------------------------------------------
|
||||
vec4 vec4::operator*(const mat4& rhs) const
|
||||
{
|
||||
vec4 out;
|
||||
out.x = x * rhs.f[0] + y * rhs.f[1] + z * rhs.f[2] + w * rhs.f[3];
|
||||
out.y = x * rhs.f[4] + y * rhs.f[5] + z * rhs.f[6] + w * rhs.f[7];
|
||||
out.z = x * rhs.f[8] + y * rhs.f[9] + z * rhs.f[10] + w * rhs.f[11];
|
||||
out.w = x * rhs.f[12] + y * rhs.f[13] + z * rhs.f[14] + w * rhs.f[15];
|
||||
return out;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// mat4
|
||||
//--------------------------------------------------------------------------------
|
||||
mat4::mat4()
|
||||
{
|
||||
for(int32_t i = 0; i < 16; ++i)
|
||||
f[i] = 0.f;
|
||||
}
|
||||
|
||||
mat4::mat4(const float* mIn )
|
||||
{
|
||||
for(int32_t i = 0; i < 16; ++i)
|
||||
f[i] = mIn[i];
|
||||
}
|
||||
|
||||
mat4 mat4::operator*(const mat4& rhs) const
|
||||
{
|
||||
mat4 ret;
|
||||
ret.f[0] = f[0]*rhs.f[0] + f[4]*rhs.f[1] + f[8]*rhs.f[2] + f[12]*rhs.f[3];
|
||||
ret.f[1] = f[1]*rhs.f[0] + f[5]*rhs.f[1] + f[9]*rhs.f[2] + f[13]*rhs.f[3];
|
||||
ret.f[2] = f[2]*rhs.f[0] + f[6]*rhs.f[1] + f[10]*rhs.f[2] + f[14]*rhs.f[3];
|
||||
ret.f[3] = f[3]*rhs.f[0] + f[7]*rhs.f[1] + f[11]*rhs.f[2] + f[15]*rhs.f[3];
|
||||
|
||||
ret.f[4] = f[0]*rhs.f[4] + f[4]*rhs.f[5] + f[8]*rhs.f[6] + f[12]*rhs.f[7];
|
||||
ret.f[5] = f[1]*rhs.f[4] + f[5]*rhs.f[5] + f[9]*rhs.f[6] + f[13]*rhs.f[7];
|
||||
ret.f[6] = f[2]*rhs.f[4] + f[6]*rhs.f[5] + f[10]*rhs.f[6] + f[14]*rhs.f[7];
|
||||
ret.f[7] = f[3]*rhs.f[4] + f[7]*rhs.f[5] + f[11]*rhs.f[6] + f[15]*rhs.f[7];
|
||||
|
||||
ret.f[8] = f[0]*rhs.f[8] + f[4]*rhs.f[9] + f[8]*rhs.f[10] + f[12]*rhs.f[11];
|
||||
ret.f[9] = f[1]*rhs.f[8] + f[5]*rhs.f[9] + f[9]*rhs.f[10] + f[13]*rhs.f[11];
|
||||
ret.f[10] = f[2]*rhs.f[8] + f[6]*rhs.f[9] + f[10]*rhs.f[10] + f[14]*rhs.f[11];
|
||||
ret.f[11] = f[3]*rhs.f[8] + f[7]*rhs.f[9] + f[11]*rhs.f[10] + f[15]*rhs.f[11];
|
||||
|
||||
ret.f[12] = f[0]*rhs.f[12] + f[4]*rhs.f[13] + f[8]*rhs.f[14] + f[12]*rhs.f[15];
|
||||
ret.f[13] = f[1]*rhs.f[12] + f[5]*rhs.f[13] + f[9]*rhs.f[14] + f[13]*rhs.f[15];
|
||||
ret.f[14] = f[2]*rhs.f[12] + f[6]*rhs.f[13] + f[10]*rhs.f[14] + f[14]*rhs.f[15];
|
||||
ret.f[15] = f[3]*rhs.f[12] + f[7]*rhs.f[13] + f[11]*rhs.f[14] + f[15]*rhs.f[15];
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
vec4 mat4::operator*(const vec4& rhs) const
|
||||
{
|
||||
vec4 ret;
|
||||
ret.x = rhs.x*f[0] + rhs.y*f[4] + rhs.z*f[8] + rhs.w*f[12];
|
||||
ret.y = rhs.x*f[1] + rhs.y*f[5] + rhs.z*f[9] + rhs.w*f[13];
|
||||
ret.z = rhs.x*f[2] + rhs.y*f[6] + rhs.z*f[10] + rhs.w*f[14];
|
||||
ret.w = rhs.x*f[3] + rhs.y*f[7] + rhs.z*f[11] + rhs.w*f[15];
|
||||
return ret;
|
||||
}
|
||||
|
||||
mat4 mat4::inverse()
|
||||
{
|
||||
mat4 ret;
|
||||
float det_1;
|
||||
float pos = 0;
|
||||
float neg = 0;
|
||||
float temp;
|
||||
|
||||
temp = f[0] * f[5] * f[10];
|
||||
if (temp >= 0) pos += temp; else neg += temp;
|
||||
temp = f[4] * f[9] * f[2];
|
||||
if (temp >= 0) pos += temp; else neg += temp;
|
||||
temp = f[8] * f[1] * f[6];
|
||||
if (temp >= 0) pos += temp; else neg += temp;
|
||||
temp = -f[8] * f[5] * f[2];
|
||||
if (temp >= 0) pos += temp; else neg += temp;
|
||||
temp = -f[4] * f[1] * f[10];
|
||||
if (temp >= 0) pos += temp; else neg += temp;
|
||||
temp = -f[0] * f[9] * f[6];
|
||||
if (temp >= 0) pos += temp; else neg += temp;
|
||||
det_1 = pos + neg;
|
||||
|
||||
if (det_1 == 0.0)
|
||||
{
|
||||
//Error
|
||||
}
|
||||
else
|
||||
{
|
||||
det_1 = 1.0f / det_1;
|
||||
ret.f[0] = ( f[ 5] * f[10] - f[ 9] * f[ 6] ) * det_1;
|
||||
ret.f[1] = -( f[ 1] * f[10] - f[ 9] * f[ 2] ) * det_1;
|
||||
ret.f[2] = ( f[ 1] * f[ 6] - f[ 5] * f[ 2] ) * det_1;
|
||||
ret.f[4] = -( f[ 4] * f[10] - f[ 8] * f[ 6] ) * det_1;
|
||||
ret.f[5] = ( f[ 0] * f[10] - f[ 8] * f[ 2] ) * det_1;
|
||||
ret.f[6] = -( f[ 0] * f[ 6] - f[ 4] * f[ 2] ) * det_1;
|
||||
ret.f[8] = ( f[ 4] * f[ 9] - f[ 8] * f[ 5] ) * det_1;
|
||||
ret.f[9] = -( f[ 0] * f[ 9] - f[ 8] * f[ 1] ) * det_1;
|
||||
ret.f[10] = ( f[ 0] * f[ 5] - f[ 4] * f[ 1] ) * det_1;
|
||||
|
||||
/* Calculate -C * inverse(A) */
|
||||
ret.f[12] = - ( f[12] *ret.f[0] + f[13] * ret.f[4] + f[14] *ret.f[8] );
|
||||
ret.f[13] = - ( f[12] * ret.f[1] + f[13] * ret.f[5] + f[14] * ret.f[9] );
|
||||
ret.f[14] = - ( f[12] * ret.f[2] + f[13] * ret.f[6] + f[14] * ret.f[10] );
|
||||
|
||||
ret.f[ 3] = 0.0f;
|
||||
ret.f[ 7] = 0.0f;
|
||||
ret.f[11] = 0.0f;
|
||||
ret.f[15] = 1.0f;
|
||||
}
|
||||
|
||||
*this = ret;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Misc
|
||||
//--------------------------------------------------------------------------------
|
||||
mat4 mat4::rotationX(
|
||||
const float fAngle)
|
||||
{
|
||||
mat4 ret;
|
||||
float fCosine, fSine;
|
||||
|
||||
fCosine = cosf(fAngle);
|
||||
fSine = sinf(fAngle);
|
||||
|
||||
ret.f[ 0]=1.0f; ret.f[ 4]=0.0f; ret.f[ 8]=0.0f; ret.f[12]=0.0f;
|
||||
ret.f[ 1]=0.0f; ret.f[ 5]=fCosine; ret.f[ 9]=fSine; ret.f[13]=0.0f;
|
||||
ret.f[ 2]=0.0f; ret.f[ 6]=-fSine; ret.f[10]=fCosine; ret.f[14]=0.0f;
|
||||
ret.f[ 3]=0.0f; ret.f[ 7]=0.0f; ret.f[11]=0.0f; ret.f[15]=1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
mat4 mat4::rotationY(
|
||||
const float fAngle)
|
||||
{
|
||||
mat4 ret;
|
||||
float fCosine, fSine;
|
||||
|
||||
fCosine = cosf(fAngle);
|
||||
fSine = sinf(fAngle);
|
||||
|
||||
ret.f[ 0]=fCosine; ret.f[ 4]=0.0f; ret.f[ 8]=-fSine; ret.f[12]=0.0f;
|
||||
ret.f[ 1]=0.0f; ret.f[ 5]=1.0f; ret.f[ 9]=0.0f; ret.f[13]=0.0f;
|
||||
ret.f[ 2]=fSine; ret.f[ 6]=0.0f; ret.f[10]=fCosine; ret.f[14]=0.0f;
|
||||
ret.f[ 3]=0.0f; ret.f[ 7]=0.0f; ret.f[11]=0.0f; ret.f[15]=1.0f;
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
mat4 mat4::rotationZ(
|
||||
const float fAngle)
|
||||
{
|
||||
mat4 ret;
|
||||
float fCosine, fSine;
|
||||
|
||||
fCosine = cosf(fAngle);
|
||||
fSine = sinf(fAngle);
|
||||
|
||||
ret.f[ 0]=fCosine; ret.f[ 4]=fSine; ret.f[ 8]=0.0f; ret.f[12]=0.0f;
|
||||
ret.f[ 1]=-fSine; ret.f[ 5]=fCosine; ret.f[ 9]=0.0f; ret.f[13]=0.0f;
|
||||
ret.f[ 2]=0.0f; ret.f[ 6]=0.0f; ret.f[10]=1.0f; ret.f[14]=0.0f;
|
||||
ret.f[ 3]=0.0f; ret.f[ 7]=0.0f; ret.f[11]=0.0f; ret.f[15]=1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
mat4 mat4::translation(
|
||||
const float fX,
|
||||
const float fY,
|
||||
const float fZ)
|
||||
{
|
||||
mat4 ret;
|
||||
ret.f[ 0]=1.0f; ret.f[ 4]=0.0f; ret.f[ 8]=0.0f; ret.f[12]=fX;
|
||||
ret.f[ 1]=0.0f; ret.f[ 5]=1.0f; ret.f[ 9]=0.0f; ret.f[13]=fY;
|
||||
ret.f[ 2]=0.0f; ret.f[ 6]=0.0f; ret.f[10]=1.0f; ret.f[14]=fZ;
|
||||
ret.f[ 3]=0.0f; ret.f[ 7]=0.0f; ret.f[11]=0.0f; ret.f[15]=1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
mat4 mat4::translation(
|
||||
const vec3 vec)
|
||||
{
|
||||
mat4 ret;
|
||||
ret.f[ 0]=1.0f; ret.f[ 4]=0.0f; ret.f[ 8]=0.0f; ret.f[12]=vec.x;
|
||||
ret.f[ 1]=0.0f; ret.f[ 5]=1.0f; ret.f[ 9]=0.0f; ret.f[13]=vec.y;
|
||||
ret.f[ 2]=0.0f; ret.f[ 6]=0.0f; ret.f[10]=1.0f; ret.f[14]=vec.z;
|
||||
ret.f[ 3]=0.0f; ret.f[ 7]=0.0f; ret.f[11]=0.0f; ret.f[15]=1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
mat4 mat4::perspective(
|
||||
float width,
|
||||
float height,
|
||||
float nearPlane, float farPlane)
|
||||
{
|
||||
float n2 = 2.0f * nearPlane;
|
||||
float rcpnmf = 1.f/(nearPlane - farPlane);
|
||||
|
||||
mat4 result;
|
||||
result.f[0] = n2 / width; result.f[4] = 0; result.f[8] = 0; result.f[12] = 0;
|
||||
result.f[1] = 0; result.f[5] = n2 / height; result.f[9] = 0; result.f[13] = 0;
|
||||
result.f[2] = 0; result.f[6] = 0; result.f[10] = (farPlane+nearPlane)*rcpnmf; result.f[14] = farPlane*rcpnmf*n2;
|
||||
result.f[3] = 0; result.f[7] = 0; result.f[11] = -1.0; result.f[15]=0;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
mat4 mat4::lookAt(const vec3& vEye, const vec3& vAt, const vec3& vUp)
|
||||
{
|
||||
vec3 vForward, vUpNorm, vSide;
|
||||
mat4 result;
|
||||
|
||||
vForward.x = vEye.x - vAt.x;
|
||||
vForward.y = vEye.y - vAt.y;
|
||||
vForward.z = vEye.z - vAt.z;
|
||||
|
||||
vForward.normalize();
|
||||
vUpNorm = vUp;
|
||||
vUpNorm.normalize();
|
||||
vSide = vUpNorm.cross( vForward);
|
||||
vUpNorm = vForward.cross(vSide);
|
||||
|
||||
result.f[0]=vSide.x; result.f[4]=vSide.y; result.f[8]=vSide.z; result.f[12]=0;
|
||||
result.f[1]=vUpNorm.x; result.f[5]=vUpNorm.y; result.f[9]=vUpNorm.z; result.f[13]=0;
|
||||
result.f[2]=vForward.x; result.f[6]=vForward.y; result.f[10]=vForward.z; result.f[14]=0;
|
||||
result.f[3]=0; result.f[7]=0; result.f[11]=0; result.f[15]=1.0;
|
||||
|
||||
result.postTranslate(-vEye.x, -vEye.y, -vEye.z);
|
||||
return result;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@ LOCAL_PATH:= $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE:= helper
|
||||
LOCAL_MODULE:= ndk_helper
|
||||
LOCAL_SRC_FILES:= JNIHelper.cpp interpolator.cpp tapCamera.cpp gestureDetector.cpp perfMonitor.cpp vecmath.cpp GLContext.cpp shader.cpp gl3stub.c
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)
|
||||
294
ndk/sources/android/ndk_helper/GLContext.cpp
Normal file
294
ndk/sources/android/ndk_helper/GLContext.cpp
Normal file
@@ -0,0 +1,294 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GLContext.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <unistd.h>
|
||||
#include "GLContext.h"
|
||||
#include "gl3stub.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// eGLContext
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::GLContext() :
|
||||
display_( EGL_NO_DISPLAY ),
|
||||
surface_( EGL_NO_SURFACE ),
|
||||
context_( EGL_NO_CONTEXT ),
|
||||
screen_width_( 0 ),
|
||||
screen_height_( 0 ),
|
||||
es3_supported_( false ),
|
||||
egl_context_initialized_( false ),
|
||||
gles_initialized_( false )
|
||||
{
|
||||
}
|
||||
|
||||
void GLContext::InitGLES()
|
||||
{
|
||||
if( gles_initialized_ )
|
||||
return;
|
||||
//
|
||||
//Initialize OpenGL ES 3 if available
|
||||
//
|
||||
const char* versionStr = (const char*) glGetString( GL_VERSION );
|
||||
if( strstr( versionStr, "OpenGL ES 3." ) && gl3stubInit() )
|
||||
{
|
||||
es3_supported_ = true;
|
||||
gl_version_ = 3.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_version_ = 2.0f;
|
||||
}
|
||||
|
||||
gles_initialized_ = true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::~GLContext()
|
||||
{
|
||||
Terminate();
|
||||
}
|
||||
|
||||
bool GLContext::Init( ANativeWindow* window )
|
||||
{
|
||||
if( egl_context_initialized_ )
|
||||
return true;
|
||||
|
||||
//
|
||||
//Initialize EGL
|
||||
//
|
||||
window_ = window;
|
||||
InitEGLSurface();
|
||||
InitEGLContext();
|
||||
InitGLES();
|
||||
|
||||
egl_context_initialized_ = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::InitEGLSurface()
|
||||
{
|
||||
display_ = eglGetDisplay( EGL_DEFAULT_DISPLAY );
|
||||
eglInitialize( display_, 0, 0 );
|
||||
|
||||
/*
|
||||
* Here specify the attributes of the desired configuration.
|
||||
* Below, we select an EGLConfig with at least 8 bits per color
|
||||
* component compatible with on-screen windows
|
||||
*/
|
||||
const EGLint attribs[] = { EGL_RENDERABLE_TYPE,
|
||||
EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8,
|
||||
EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_NONE };
|
||||
color_size_ = 8;
|
||||
depth_size_ = 24;
|
||||
|
||||
EGLint num_configs;
|
||||
eglChooseConfig( display_, attribs, &config_, 1, &num_configs );
|
||||
|
||||
if( !num_configs )
|
||||
{
|
||||
//Fall back to 16bit depth buffer
|
||||
const EGLint attribs[] = { EGL_RENDERABLE_TYPE,
|
||||
EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8,
|
||||
EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 16, EGL_NONE };
|
||||
eglChooseConfig( display_, attribs, &config_, 1, &num_configs );
|
||||
depth_size_ = 16;
|
||||
}
|
||||
|
||||
if( !num_configs )
|
||||
{
|
||||
LOGW( "Unable to retrieve EGL config" );
|
||||
return false;
|
||||
}
|
||||
|
||||
surface_ = eglCreateWindowSurface( display_, config_, window_, NULL );
|
||||
eglQuerySurface( display_, surface_, EGL_WIDTH, &screen_width_ );
|
||||
eglQuerySurface( display_, surface_, EGL_HEIGHT, &screen_height_ );
|
||||
|
||||
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
|
||||
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
|
||||
* As soon as we picked a EGLConfig, we can safely reconfigure the
|
||||
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
|
||||
EGLint format;
|
||||
eglGetConfigAttrib( display_, config_, EGL_NATIVE_VISUAL_ID, &format );
|
||||
ANativeWindow_setBuffersGeometry( window_, 0, 0, format );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::InitEGLContext()
|
||||
{
|
||||
const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, //Request opengl ES2.0
|
||||
EGL_NONE };
|
||||
context_ = eglCreateContext( display_, config_, NULL, context_attribs );
|
||||
|
||||
if( eglMakeCurrent( display_, surface_, surface_, context_ ) == EGL_FALSE )
|
||||
{
|
||||
LOGW( "Unable to eglMakeCurrent" );
|
||||
return false;
|
||||
}
|
||||
|
||||
context_valid_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
EGLint GLContext::Swap()
|
||||
{
|
||||
bool b = eglSwapBuffers( display_, surface_ );
|
||||
if( !b )
|
||||
{
|
||||
EGLint err = eglGetError();
|
||||
if( err == EGL_BAD_SURFACE )
|
||||
{
|
||||
//Recreate surface
|
||||
InitEGLSurface();
|
||||
return EGL_SUCCESS; //Still consider glContext is valid
|
||||
}
|
||||
else if( err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT )
|
||||
{
|
||||
//Context has been lost!!
|
||||
context_valid_ = false;
|
||||
Terminate();
|
||||
InitEGLContext();
|
||||
}
|
||||
return err;
|
||||
}
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
void GLContext::Terminate()
|
||||
{
|
||||
if( display_ != EGL_NO_DISPLAY )
|
||||
{
|
||||
eglMakeCurrent( display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
|
||||
if( context_ != EGL_NO_CONTEXT )
|
||||
{
|
||||
eglDestroyContext( display_, context_ );
|
||||
}
|
||||
|
||||
if( surface_ != EGL_NO_SURFACE )
|
||||
{
|
||||
eglDestroySurface( display_, surface_ );
|
||||
}
|
||||
eglTerminate( display_ );
|
||||
}
|
||||
|
||||
display_ = EGL_NO_DISPLAY;
|
||||
context_ = EGL_NO_CONTEXT;
|
||||
surface_ = EGL_NO_SURFACE;
|
||||
context_valid_ = false;
|
||||
|
||||
}
|
||||
|
||||
EGLint GLContext::Resume( ANativeWindow* window )
|
||||
{
|
||||
if( egl_context_initialized_ == false )
|
||||
{
|
||||
Init( window );
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
int32_t original_widhth = screen_width_;
|
||||
int32_t original_height = screen_height_;
|
||||
|
||||
//Create surface
|
||||
window_ = window;
|
||||
surface_ = eglCreateWindowSurface( display_, config_, window_, NULL );
|
||||
eglQuerySurface( display_, surface_, EGL_WIDTH, &screen_width_ );
|
||||
eglQuerySurface( display_, surface_, EGL_HEIGHT, &screen_height_ );
|
||||
|
||||
if( screen_width_ != original_widhth || screen_height_ != original_height )
|
||||
{
|
||||
//Screen resized
|
||||
LOGI( "Screen resized" );
|
||||
}
|
||||
|
||||
if( eglMakeCurrent( display_, surface_, surface_, context_ ) == EGL_TRUE )
|
||||
return EGL_SUCCESS;
|
||||
|
||||
EGLint err = eglGetError();
|
||||
LOGW( "Unable to eglMakeCurrent %d", err );
|
||||
|
||||
if( err == EGL_CONTEXT_LOST )
|
||||
{
|
||||
//Recreate context
|
||||
LOGI( "Re-creating egl context" );
|
||||
InitEGLContext();
|
||||
}
|
||||
else
|
||||
{
|
||||
//Recreate surface
|
||||
Terminate();
|
||||
InitEGLSurface();
|
||||
InitEGLContext();
|
||||
}
|
||||
|
||||
return err;
|
||||
|
||||
}
|
||||
|
||||
void GLContext::Suspend()
|
||||
{
|
||||
if( surface_ != EGL_NO_SURFACE )
|
||||
{
|
||||
eglDestroySurface( display_, surface_ );
|
||||
surface_ = EGL_NO_SURFACE;
|
||||
}
|
||||
}
|
||||
|
||||
bool GLContext::Invalidate()
|
||||
{
|
||||
Terminate();
|
||||
|
||||
egl_context_initialized_ = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::CheckExtension( const char* extension )
|
||||
{
|
||||
if( extension == NULL )
|
||||
return false;
|
||||
|
||||
std::string extensions = std::string( (char*) glGetString( GL_EXTENSIONS ) );
|
||||
std::string str = std::string( extension );
|
||||
str.append( " " );
|
||||
|
||||
size_t pos = 0;
|
||||
if( extensions.find( extension, pos ) != std::string::npos )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} //namespace ndkHelper
|
||||
@@ -17,16 +17,18 @@
|
||||
//--------------------------------------------------------------------------------
|
||||
// glContext.h
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
#ifndef GLCONTEXT_H_
|
||||
#define GLCONTEXT_H_
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Constants
|
||||
//--------------------------------------------------------------------------------
|
||||
@@ -42,36 +44,44 @@
|
||||
*
|
||||
* Also the class initializes OpenGL ES3 when the compatible driver is installed in the device.
|
||||
* getGLVersion() returns 3.0~ when the device supports OpenGLES3.0
|
||||
*
|
||||
* Thread safety: OpenGL context is expecting used within dedicated single thread,
|
||||
* thus GLContext class is not designed as a thread-safe
|
||||
*/
|
||||
class GLContext
|
||||
{
|
||||
private:
|
||||
//ELG configurations
|
||||
ANativeWindow* _window;
|
||||
EGLDisplay _display;
|
||||
EGLSurface _surface;
|
||||
EGLContext _context;
|
||||
EGLConfig _config;
|
||||
//EGL configurations
|
||||
ANativeWindow* window_;
|
||||
EGLDisplay display_;
|
||||
EGLSurface surface_;
|
||||
EGLContext context_;
|
||||
EGLConfig config_;
|
||||
|
||||
//Screen parameters
|
||||
int32_t _iWidth;
|
||||
int32_t _iHeight;
|
||||
int32_t _iColorSize;
|
||||
int32_t _iDepthSize;
|
||||
int32_t screen_width_;
|
||||
int32_t screen_height_;
|
||||
int32_t color_size_;
|
||||
int32_t depth_size_;
|
||||
|
||||
//Flags
|
||||
bool _bGLESInitialized;
|
||||
bool _bEGLContextInitialized;
|
||||
bool _bES3Support;
|
||||
float _fGLVersion;
|
||||
bool gles_initialized_;
|
||||
bool egl_context_initialized_;
|
||||
bool es3_supported_;
|
||||
float gl_version_;
|
||||
bool context_valid_;
|
||||
|
||||
void initGLES();
|
||||
bool _bContextValid;
|
||||
void terminate();
|
||||
bool initEGLSurface();
|
||||
bool initEGLContext();
|
||||
void InitGLES();
|
||||
void Terminate();
|
||||
bool InitEGLSurface();
|
||||
bool InitEGLContext();
|
||||
|
||||
GLContext( GLContext const& );
|
||||
void operator=( GLContext const& );
|
||||
GLContext();
|
||||
virtual ~GLContext();
|
||||
public:
|
||||
static GLContext* getInstance()
|
||||
static GLContext* GetInstance()
|
||||
{
|
||||
//Singleton
|
||||
static GLContext instance;
|
||||
@@ -79,26 +89,37 @@ public:
|
||||
return &instance;
|
||||
}
|
||||
|
||||
GLContext( GLContext const& );
|
||||
void operator=( GLContext const& );
|
||||
bool Init( ANativeWindow* window );
|
||||
EGLint Swap();
|
||||
bool Invalidate();
|
||||
|
||||
GLContext();
|
||||
virtual ~GLContext();
|
||||
void Suspend();
|
||||
EGLint Resume( ANativeWindow* window );
|
||||
|
||||
bool init( ANativeWindow* window );
|
||||
EGLint swap();
|
||||
bool invalidate();
|
||||
int32_t GetScreenWidth()
|
||||
{
|
||||
return screen_width_;
|
||||
}
|
||||
int32_t GetScreenHeight()
|
||||
{
|
||||
return screen_height_;
|
||||
}
|
||||
|
||||
void suspend();
|
||||
EGLint resume(ANativeWindow* window);
|
||||
|
||||
int32_t getScreenWidth() { return _iWidth; }
|
||||
int32_t getScreenHeight() { return _iHeight; }
|
||||
|
||||
int32_t getBufferColorSize() { return _iColorSize; }
|
||||
int32_t getBufferDepthSize() { return _iDepthSize; }
|
||||
float getGLVersion() { return _fGLVersion; }
|
||||
bool checkExtension( const char* extension );
|
||||
int32_t GetBufferColorSize()
|
||||
{
|
||||
return color_size_;
|
||||
}
|
||||
int32_t GetBufferDepthSize()
|
||||
{
|
||||
return depth_size_;
|
||||
}
|
||||
float GetGLVersion()
|
||||
{
|
||||
return gl_version_;
|
||||
}
|
||||
bool CheckExtension( const char* extension );
|
||||
};
|
||||
|
||||
} //namespace ndkHelper
|
||||
|
||||
#endif /* GLCONTEXT_H_ */
|
||||
376
ndk/sources/android/ndk_helper/JNIHelper.cpp
Normal file
376
ndk/sources/android/ndk_helper/JNIHelper.cpp
Normal file
@@ -0,0 +1,376 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//JNI Helper functions
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Singleton
|
||||
//---------------------------------------------------------------------------
|
||||
JNIHelper* JNIHelper::GetInstance()
|
||||
{
|
||||
static JNIHelper helper;
|
||||
return &helper;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Ctor
|
||||
//---------------------------------------------------------------------------
|
||||
JNIHelper::JNIHelper()
|
||||
{
|
||||
pthread_mutex_init( &mutex_, NULL );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Dtor
|
||||
//---------------------------------------------------------------------------
|
||||
JNIHelper::~JNIHelper()
|
||||
{
|
||||
pthread_mutex_lock( &mutex_ );
|
||||
|
||||
JNIEnv *env;
|
||||
activity_->vm->AttachCurrentThread( &env, NULL );
|
||||
|
||||
env->DeleteGlobalRef( jni_helper_java_ref_ );
|
||||
env->DeleteGlobalRef( jni_helper_java_class_ );
|
||||
|
||||
activity_->vm->DetachCurrentThread();
|
||||
|
||||
pthread_mutex_destroy( &mutex_ );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Init
|
||||
//---------------------------------------------------------------------------
|
||||
void JNIHelper::Init( ANativeActivity* activity,
|
||||
const char* helper_class_name )
|
||||
{
|
||||
JNIHelper& helper = *GetInstance();
|
||||
pthread_mutex_lock( &helper.mutex_ );
|
||||
|
||||
helper.activity_ = activity;
|
||||
|
||||
JNIEnv *env;
|
||||
helper.activity_->vm->AttachCurrentThread( &env, NULL );
|
||||
|
||||
//Retrieve app name
|
||||
jclass android_content_Context = env->GetObjectClass( helper.activity_->clazz );
|
||||
jmethodID midGetPackageName = env->GetMethodID( android_content_Context, "getPackageName",
|
||||
"()Ljava/lang/String;" );
|
||||
|
||||
jstring packageName = (jstring) env->CallObjectMethod( helper.activity_->clazz,
|
||||
midGetPackageName );
|
||||
const char* appname = env->GetStringUTFChars( packageName, NULL );
|
||||
helper.app_name_ = std::string( appname );
|
||||
|
||||
jclass cls = helper.RetrieveClass( env, helper_class_name );
|
||||
helper.jni_helper_java_class_ = (jclass) env->NewGlobalRef( cls );
|
||||
|
||||
jmethodID constructor = env->GetMethodID( helper.jni_helper_java_class_, "<init>", "()V" );
|
||||
helper.jni_helper_java_ref_ = env->NewObject( helper.jni_helper_java_class_, constructor );
|
||||
helper.jni_helper_java_ref_ = env->NewGlobalRef( helper.jni_helper_java_ref_ );
|
||||
|
||||
env->ReleaseStringUTFChars( packageName, appname );
|
||||
helper.activity_->vm->DetachCurrentThread();
|
||||
|
||||
pthread_mutex_unlock( &helper.mutex_ );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//readFile
|
||||
//---------------------------------------------------------------------------
|
||||
bool JNIHelper::ReadFile( const char* fileName,
|
||||
std::vector<uint8_t>* buffer_ref )
|
||||
{
|
||||
if( activity_ == NULL )
|
||||
{
|
||||
LOGI( "JNIHelper has not been initialized.Call init() to initialize the helper" );
|
||||
return false;
|
||||
}
|
||||
|
||||
//First, try reading from externalFileDir;
|
||||
JNIEnv *env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock( &mutex_ );
|
||||
activity_->vm->AttachCurrentThread( &env, NULL );
|
||||
|
||||
jstring str_path = GetExternalFilesDirJString( env );
|
||||
const char* path = env->GetStringUTFChars( str_path, NULL );
|
||||
std::string s( path );
|
||||
|
||||
if( fileName[0] != '/' )
|
||||
{
|
||||
s.append( "/" );
|
||||
}
|
||||
s.append( fileName );
|
||||
std::ifstream f( s.c_str(), std::ios::binary );
|
||||
|
||||
env->DeleteLocalRef( str_path );
|
||||
env->ReleaseStringUTFChars( str_path, path );
|
||||
activity_->vm->DetachCurrentThread();
|
||||
|
||||
if( f )
|
||||
{
|
||||
LOGI( "reading:%s", s.c_str() );
|
||||
f.seekg( 0, std::ifstream::end );
|
||||
int32_t fileSize = f.tellg();
|
||||
f.seekg( 0, std::ifstream::beg );
|
||||
buffer_ref->reserve( fileSize );
|
||||
buffer_ref->assign( std::istreambuf_iterator<char>( f ), std::istreambuf_iterator<char>() );
|
||||
f.close();
|
||||
pthread_mutex_unlock( &mutex_ );
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Fallback to assetManager
|
||||
AAssetManager* assetManager = activity_->assetManager;
|
||||
AAsset* assetFile = AAssetManager_open( assetManager, fileName, AASSET_MODE_BUFFER );
|
||||
if( !assetFile )
|
||||
{
|
||||
pthread_mutex_unlock( &mutex_ );
|
||||
return false;
|
||||
}
|
||||
uint8_t* data = (uint8_t*) AAsset_getBuffer( assetFile );
|
||||
int32_t size = AAsset_getLength( assetFile );
|
||||
if( data == NULL )
|
||||
{
|
||||
AAsset_close( assetFile );
|
||||
|
||||
LOGI( "Failed to load:%s", fileName );
|
||||
pthread_mutex_unlock( &mutex_ );
|
||||
return false;
|
||||
}
|
||||
|
||||
buffer_ref->reserve( size );
|
||||
buffer_ref->assign( data, data + size );
|
||||
|
||||
AAsset_close( assetFile );
|
||||
pthread_mutex_unlock( &mutex_ );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
std::string JNIHelper::GetExternalFilesDir()
|
||||
{
|
||||
if( activity_ == NULL )
|
||||
{
|
||||
LOGI( "JNIHelper has not been initialized. Call init() to initialize the helper" );
|
||||
return std::string( "" );
|
||||
}
|
||||
|
||||
pthread_mutex_lock( &mutex_ );
|
||||
|
||||
//First, try reading from externalFileDir;
|
||||
JNIEnv *env;
|
||||
jmethodID mid;
|
||||
|
||||
activity_->vm->AttachCurrentThread( &env, NULL );
|
||||
|
||||
jstring strPath = GetExternalFilesDirJString( env );
|
||||
const char* path = env->GetStringUTFChars( strPath, NULL );
|
||||
std::string s( path );
|
||||
|
||||
env->DeleteLocalRef( strPath );
|
||||
env->ReleaseStringUTFChars( strPath, path );
|
||||
activity_->vm->DetachCurrentThread();
|
||||
|
||||
pthread_mutex_unlock( &mutex_ );
|
||||
return s;
|
||||
}
|
||||
|
||||
uint32_t JNIHelper::LoadTexture( const char* file_name )
|
||||
{
|
||||
if( activity_ == NULL )
|
||||
{
|
||||
LOGI( "JNIHelper has not been initialized. Call init() to initialize the helper" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv *env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock( &mutex_ );
|
||||
activity_->vm->AttachCurrentThread( &env, NULL );
|
||||
|
||||
jstring name = env->NewStringUTF( file_name );
|
||||
|
||||
GLuint tex;
|
||||
glGenTextures( 1, &tex );
|
||||
glBindTexture( GL_TEXTURE_2D, tex );
|
||||
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
|
||||
mid = env->GetMethodID( jni_helper_java_class_, "loadTexture", "(Ljava/lang/String;)Z" );
|
||||
jboolean ret = env->CallBooleanMethod( jni_helper_java_ref_, mid, name );
|
||||
if( !ret )
|
||||
{
|
||||
glDeleteTextures( 1, &tex );
|
||||
tex = -1;
|
||||
LOGI( "Texture load failed %s", file_name );
|
||||
}
|
||||
|
||||
//Generate mipmap
|
||||
glGenerateMipmap( GL_TEXTURE_2D );
|
||||
|
||||
env->DeleteLocalRef( name );
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock( &mutex_ );
|
||||
|
||||
return tex;
|
||||
|
||||
}
|
||||
|
||||
std::string JNIHelper::ConvertString( const char* str,
|
||||
const char* encode )
|
||||
{
|
||||
if( activity_ == NULL )
|
||||
{
|
||||
LOGI( "JNIHelper has not been initialized. Call init() to initialize the helper" );
|
||||
return std::string( "" );
|
||||
}
|
||||
|
||||
JNIEnv *env;
|
||||
|
||||
pthread_mutex_lock( &mutex_ );
|
||||
activity_->vm->AttachCurrentThread( &env, NULL );
|
||||
|
||||
int32_t iLength = strlen( (const char*) str );
|
||||
|
||||
jbyteArray array = env->NewByteArray( iLength );
|
||||
env->SetByteArrayRegion( array, 0, iLength, (const signed char*) str );
|
||||
|
||||
jstring strEncode = env->NewStringUTF( encode );
|
||||
|
||||
jclass cls = env->FindClass( "java/lang/String" );
|
||||
jmethodID ctor = env->GetMethodID( cls, "<init>", "([BLjava/lang/String;)V" );
|
||||
jstring object = (jstring) env->NewObject( cls, ctor, array, strEncode );
|
||||
|
||||
const char *cparam = env->GetStringUTFChars( object, NULL );
|
||||
|
||||
std::string s = std::string( cparam );
|
||||
|
||||
env->DeleteLocalRef( strEncode );
|
||||
env->DeleteLocalRef( object );
|
||||
env->ReleaseStringUTFChars( object, cparam );
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock( &mutex_ );
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Audio helpers
|
||||
//---------------------------------------------------------------------------
|
||||
int32_t JNIHelper::GetNativeAudioBufferSize()
|
||||
{
|
||||
if( activity_ == NULL )
|
||||
{
|
||||
LOGI( "JNIHelper has not been initialized. Call init() to initialize the helper" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv *env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock( &mutex_ );
|
||||
activity_->vm->AttachCurrentThread( &env, NULL );
|
||||
|
||||
mid = env->GetMethodID( jni_helper_java_class_, "getNativeAudioBufferSize", "()I" );
|
||||
int32_t i = env->CallIntMethod( jni_helper_java_ref_, mid );
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock( &mutex_ );
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
int32_t JNIHelper::GetNativeAudioSampleRate()
|
||||
{
|
||||
if( activity_ == NULL )
|
||||
{
|
||||
LOGI( "JNIHelper has not been initialized. Call init() to initialize the helper" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv *env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock( &mutex_ );
|
||||
activity_->vm->AttachCurrentThread( &env, NULL );
|
||||
|
||||
mid = env->GetMethodID( jni_helper_java_class_, "getNativeAudioSampleRate", "()I" );
|
||||
int32_t i = env->CallIntMethod( jni_helper_java_ref_, mid );
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock( &mutex_ );
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Misc implementations
|
||||
//---------------------------------------------------------------------------
|
||||
jclass JNIHelper::RetrieveClass( JNIEnv *jni,
|
||||
const char* class_name )
|
||||
{
|
||||
jclass activity_class = jni->FindClass( CLASS_NAME );
|
||||
jmethodID get_class_loader = jni->GetMethodID( activity_class, "getClassLoader",
|
||||
"()Ljava/lang/ClassLoader;" );
|
||||
jobject cls = jni->CallObjectMethod( activity_->clazz, get_class_loader );
|
||||
jclass class_loader = jni->FindClass( "java/lang/ClassLoader" );
|
||||
jmethodID find_class = jni->GetMethodID( class_loader, "loadClass",
|
||||
"(Ljava/lang/String;)Ljava/lang/Class;" );
|
||||
|
||||
jstring str_class_name = jni->NewStringUTF( class_name );
|
||||
jclass class_retrieved = (jclass) jni->CallObjectMethod( cls, find_class, str_class_name );
|
||||
jni->DeleteLocalRef( str_class_name );
|
||||
return class_retrieved;
|
||||
}
|
||||
|
||||
jstring JNIHelper::GetExternalFilesDirJString( JNIEnv *env )
|
||||
{
|
||||
if( activity_ == NULL )
|
||||
{
|
||||
LOGI( "JNIHelper has not been initialized. Call init() to initialize the helper" );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Invoking getExternalFilesDir() java API
|
||||
jclass cls_Env = env->FindClass( CLASS_NAME );
|
||||
jmethodID mid = env->GetMethodID( cls_Env, "getExternalFilesDir",
|
||||
"(Ljava/lang/String;)Ljava/io/File;" );
|
||||
jobject obj_File = env->CallObjectMethod( activity_->clazz, mid, NULL );
|
||||
jclass cls_File = env->FindClass( "java/io/File" );
|
||||
jmethodID mid_getPath = env->GetMethodID( cls_File, "getPath", "()Ljava/lang/String;" );
|
||||
jstring obj_Path = (jstring) env->CallObjectMethod( obj_File, mid_getPath );
|
||||
|
||||
return obj_Path;
|
||||
}
|
||||
|
||||
} //namespace ndkHelper
|
||||
171
ndk/sources/android/ndk_helper/JNIHelper.h
Normal file
171
ndk/sources/android/ndk_helper/JNIHelper.h
Normal file
@@ -0,0 +1,171 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <jni.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, ndk_helper::JNIHelper::GetInstance()->GetAppName(), __VA_ARGS__))
|
||||
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, ndk_helper::JNIHelper::GetInstance()->GetAppName(), __VA_ARGS__))
|
||||
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, ndk_helper::JNIHelper::GetInstance()->GetAppName(), __VA_ARGS__))
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
/******************************************************************
|
||||
* Helper functions for JNI calls
|
||||
* This class wraps JNI calls and provides handy interface calling commonly used features
|
||||
* in Java SDK.
|
||||
* Such as
|
||||
* - loading graphics files (e.g. PNG, JPG)
|
||||
* - character code conversion
|
||||
* - retrieving system properties which only supported in Java SDK
|
||||
*
|
||||
* NOTE: To use this class, add NDKHelper.java as a corresponding helpers in Java code
|
||||
*/
|
||||
class JNIHelper
|
||||
{
|
||||
private:
|
||||
std::string app_name_;
|
||||
|
||||
ANativeActivity* activity_;
|
||||
jobject jni_helper_java_ref_;
|
||||
jclass jni_helper_java_class_;
|
||||
|
||||
//mutex for synchronization
|
||||
//This class uses singleton pattern and can be invoked from multiple threads,
|
||||
//each methods locks the mutex for a thread safety
|
||||
mutable pthread_mutex_t mutex_;
|
||||
|
||||
jstring GetExternalFilesDirJString( JNIEnv *env );
|
||||
jclass RetrieveClass( JNIEnv *jni,
|
||||
const char* class_name );
|
||||
|
||||
JNIHelper();
|
||||
~JNIHelper();
|
||||
JNIHelper( const JNIHelper& rhs );
|
||||
JNIHelper& operator=( const JNIHelper& rhs );
|
||||
|
||||
public:
|
||||
/*
|
||||
* To load your own Java classes, JNIHelper requires to be initialized with a ANativeActivity handle.
|
||||
* This methods need to be called before any call to the helper class.
|
||||
* Static member of the class
|
||||
*
|
||||
* arguments:
|
||||
* in: activity, pointer to ANativeActivity. Used internally to set up JNI environment
|
||||
* in: helper_class_name, pointer to Java side helper class name. (e.g. "com/sample/helper/NDKHelper" in samples )
|
||||
*/
|
||||
static void Init( ANativeActivity* activity,
|
||||
const char* helper_class_name );
|
||||
|
||||
/*
|
||||
* Retrieve the singleton object of the helper.
|
||||
* Static member of the class
|
||||
|
||||
* Methods in the class are designed as thread safe.
|
||||
*/
|
||||
static JNIHelper* GetInstance();
|
||||
|
||||
/*
|
||||
* Read a file from a strorage.
|
||||
* First, the method tries to read the file from an external storage.
|
||||
* If it fails to read, it falls back to use assset manager and try to read the file from APK asset.
|
||||
*
|
||||
* arguments:
|
||||
* in: file_name, file name to read
|
||||
* out: buffer_ref, pointer to a vector buffer to read a file.
|
||||
* when the call succeeded, the buffer includes contents of specified file
|
||||
* when the call failed, contents of the buffer remains same
|
||||
* return:
|
||||
* true when file read succeeded
|
||||
* false when it failed to read the file
|
||||
*/
|
||||
bool ReadFile( const char* file_name,
|
||||
std::vector<uint8_t>* buffer_ref );
|
||||
|
||||
/*
|
||||
* Load and create OpenGL texture from given file name.
|
||||
* The method invokes BitmapFactory in Java so it can read jpeg/png formatted files
|
||||
*
|
||||
* The methods creates mip-map and set texture parameters like this,
|
||||
* glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
|
||||
* glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
* glGenerateMipmap( GL_TEXTURE_2D );
|
||||
*
|
||||
* arguments:
|
||||
* in: file_name, file name to read, PNG&JPG is supported
|
||||
* return:
|
||||
* OpenGL texture name when the call succeeded
|
||||
* When it failed to load the texture, it returns -1
|
||||
*/
|
||||
uint32_t LoadTexture( const char* file_name );
|
||||
|
||||
/*
|
||||
* Convert string from character code other than UTF-8
|
||||
*
|
||||
* arguments:
|
||||
* in: str, pointer to a string which is encoded other than UTF-8
|
||||
* in: encoding, pointer to a character encoding string.
|
||||
* The encoding string can be any valid java.nio.charset.Charset name
|
||||
* e.g. "UTF-16", "Shift_JIS"
|
||||
* return: converted input string as an UTF-8 std::string
|
||||
*/
|
||||
std::string ConvertString( const char* str,
|
||||
const char* encode );
|
||||
/*
|
||||
* Retrieve external file directory through JNI call
|
||||
*
|
||||
* return: std::string containing external file diretory
|
||||
*/
|
||||
std::string GetExternalFilesDir();
|
||||
|
||||
/*
|
||||
* Audio helper
|
||||
* Retrieves native audio buffer size which is required to achieve low latency audio
|
||||
*
|
||||
* return: Native audio buffer size which is a hint to achieve low latency audio
|
||||
* If the API is not supported (API level < 17), it returns 0
|
||||
*/
|
||||
int32_t GetNativeAudioBufferSize();
|
||||
|
||||
/*
|
||||
* Audio helper
|
||||
* Retrieves native audio sample rate which is required to achieve low latency audio
|
||||
*
|
||||
* return: Native audio sample rate which is a hint to achieve low latency audio
|
||||
*/
|
||||
int32_t GetNativeAudioSampleRate();
|
||||
|
||||
/*
|
||||
* Retrieves application bundle name
|
||||
*
|
||||
* return: pointer to an app name string
|
||||
*
|
||||
*/
|
||||
const char* GetAppName()
|
||||
{
|
||||
return app_name_.c_str();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} //namespace ndkHelper
|
||||
@@ -19,7 +19,13 @@
|
||||
|
||||
/******************************************************************
|
||||
* NDK support helpers
|
||||
* Utility module to provide misc functionalities that is used widely in native applications,
|
||||
* such as gesture detection, jni bridge, openGL context etc.
|
||||
*
|
||||
* The purpose of this module is,
|
||||
* - Provide best practices using NDK
|
||||
* - Provide handy utility functions for NDK development
|
||||
* - Make NDK samples more simpler and readable
|
||||
*/
|
||||
#include "gl3stub.h" //GLES3 stubs
|
||||
#include "GLContext.h" //EGL & OpenGL manager
|
||||
@@ -30,5 +36,4 @@
|
||||
#include "gestureDetector.h" //Tap/Doubletap/Pinch detector
|
||||
#include "perfMonitor.h" //FPS counter
|
||||
#include "interpolator.h" //Interpolator
|
||||
|
||||
#endif
|
||||
350
ndk/sources/android/ndk_helper/gestureDetector.cpp
Normal file
350
ndk/sources/android/ndk_helper/gestureDetector.cpp
Normal file
@@ -0,0 +1,350 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "gestureDetector.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// gestureDetector.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GestureDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GestureDetector::GestureDetector()
|
||||
{
|
||||
dp_factor_ = 1.f;
|
||||
}
|
||||
|
||||
void GestureDetector::SetConfiguration( AConfiguration* config )
|
||||
{
|
||||
dp_factor_ = 160.f / AConfiguration_getDensity( config );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// TapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE TapDetector::Detect( const AInputEvent* motion_event )
|
||||
{
|
||||
if( AMotionEvent_getPointerCount( motion_event ) > 1 )
|
||||
{
|
||||
//Only support single touch
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t action = AMotionEvent_getAction( motion_event );
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
down_pointer_id_ = AMotionEvent_getPointerId( motion_event, 0 );
|
||||
down_x_ = AMotionEvent_getX( motion_event, 0 );
|
||||
down_y_ = AMotionEvent_getY( motion_event, 0 );
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
{
|
||||
int64_t eventTime = AMotionEvent_getEventTime( motion_event );
|
||||
int64_t downTime = AMotionEvent_getDownTime( motion_event );
|
||||
if( eventTime - downTime <= TAP_TIMEOUT )
|
||||
{
|
||||
if( down_pointer_id_ == AMotionEvent_getPointerId( motion_event, 0 ) )
|
||||
{
|
||||
float x = AMotionEvent_getX( motion_event, 0 ) - down_x_;
|
||||
float y = AMotionEvent_getY( motion_event, 0 ) - down_y_;
|
||||
if( x * x + y * y < TOUCH_SLOP * TOUCH_SLOP * dp_factor_ )
|
||||
{
|
||||
LOGI( "TapDetector: Tap detected" );
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DoubletapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE DoubletapDetector::Detect( const AInputEvent* motion_event )
|
||||
{
|
||||
if( AMotionEvent_getPointerCount( motion_event ) > 1 )
|
||||
{
|
||||
//Only support single double tap
|
||||
return false;
|
||||
}
|
||||
|
||||
bool tap_detected = tap_detector_.Detect( motion_event );
|
||||
|
||||
int32_t action = AMotionEvent_getAction( motion_event );
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
{
|
||||
int64_t eventTime = AMotionEvent_getEventTime( motion_event );
|
||||
if( eventTime - last_tap_time_ <= DOUBLE_TAP_TIMEOUT )
|
||||
{
|
||||
float x = AMotionEvent_getX( motion_event, 0 ) - last_tap_x_;
|
||||
float y = AMotionEvent_getY( motion_event, 0 ) - last_tap_y_;
|
||||
if( x * x + y * y < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * dp_factor_ )
|
||||
{
|
||||
LOGI( "DoubletapDetector: Doubletap detected" );
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
if( tap_detected )
|
||||
{
|
||||
last_tap_time_ = AMotionEvent_getEventTime( motion_event );
|
||||
last_tap_x_ = AMotionEvent_getX( motion_event, 0 );
|
||||
last_tap_y_ = AMotionEvent_getY( motion_event, 0 );
|
||||
}
|
||||
break;
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
void DoubletapDetector::SetConfiguration( AConfiguration* config )
|
||||
{
|
||||
dp_factor_ = 160.f / AConfiguration_getDensity( config );
|
||||
tap_detector_.SetConfiguration( config );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// PinchDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t PinchDetector::FindIndex( const AInputEvent* event, int32_t id )
|
||||
{
|
||||
int32_t count = AMotionEvent_getPointerCount( event );
|
||||
for( uint32_t i = 0; i < count; ++i )
|
||||
{
|
||||
if( id == AMotionEvent_getPointerId( event, i ) )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
GESTURE_STATE PinchDetector::Detect( const AInputEvent* event )
|
||||
{
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t action = AMotionEvent_getAction( event );
|
||||
uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
event_ = event;
|
||||
|
||||
int32_t count = AMotionEvent_getPointerCount( event );
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
vec_pointers_.push_back( AMotionEvent_getPointerId( event, 0 ) );
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
{
|
||||
int32_t iIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
|
||||
>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
vec_pointers_.push_back( AMotionEvent_getPointerId( event, iIndex ) );
|
||||
if( count == 2 )
|
||||
{
|
||||
//Start new pinch
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
vec_pointers_.pop_back();
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
{
|
||||
int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
|
||||
>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
int32_t released_pointer_id = AMotionEvent_getPointerId( event, index );
|
||||
|
||||
std::vector<int32_t>::iterator it = vec_pointers_.begin();
|
||||
std::vector<int32_t>::iterator it_end = vec_pointers_.end();
|
||||
int32_t i = 0;
|
||||
for( ; it != it_end; ++it, ++i )
|
||||
{
|
||||
if( *it == released_pointer_id )
|
||||
{
|
||||
vec_pointers_.erase( it );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( i <= 1 )
|
||||
{
|
||||
//Reset pinch or drag
|
||||
if( count != 2 )
|
||||
{
|
||||
//Start new pinch
|
||||
ret = GESTURE_STATE_START | GESTURE_STATE_END;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch( count )
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
default:
|
||||
//Multi touch
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool PinchDetector::GetPointers( Vec2& v1, Vec2& v2 )
|
||||
{
|
||||
if( vec_pointers_.size() < 2 )
|
||||
return false;
|
||||
|
||||
int32_t index = FindIndex( event_, vec_pointers_[0] );
|
||||
if( index == -1 )
|
||||
return false;
|
||||
|
||||
float x = AMotionEvent_getX( event_, index );
|
||||
float y = AMotionEvent_getY( event_, index );
|
||||
|
||||
index = FindIndex( event_, vec_pointers_[1] );
|
||||
if( index == -1 )
|
||||
return false;
|
||||
|
||||
float x2 = AMotionEvent_getX( event_, index );
|
||||
float y2 = AMotionEvent_getY( event_, index );
|
||||
|
||||
v1 = Vec2( x, y );
|
||||
v2 = Vec2( x2, y2 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DragDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t DragDetector::FindIndex( const AInputEvent* event, int32_t id )
|
||||
{
|
||||
int32_t count = AMotionEvent_getPointerCount( event );
|
||||
for( uint32_t i = 0; i < count; ++i )
|
||||
{
|
||||
if( id == AMotionEvent_getPointerId( event, i ) )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
GESTURE_STATE DragDetector::Detect( const AInputEvent* event )
|
||||
{
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t action = AMotionEvent_getAction( event );
|
||||
int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
|
||||
>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
event_ = event;
|
||||
|
||||
int32_t count = AMotionEvent_getPointerCount( event );
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
vec_pointers_.push_back( AMotionEvent_getPointerId( event, 0 ) );
|
||||
ret = GESTURE_STATE_START;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
vec_pointers_.push_back( AMotionEvent_getPointerId( event, index ) );
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
vec_pointers_.pop_back();
|
||||
ret = GESTURE_STATE_END;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
{
|
||||
int32_t released_pointer_id = AMotionEvent_getPointerId( event, index );
|
||||
|
||||
std::vector<int32_t>::iterator it = vec_pointers_.begin();
|
||||
std::vector<int32_t>::iterator it_end = vec_pointers_.end();
|
||||
int32_t i = 0;
|
||||
for( ; it != it_end; ++it, ++i )
|
||||
{
|
||||
if( *it == released_pointer_id )
|
||||
{
|
||||
vec_pointers_.erase( it );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( i <= 1 )
|
||||
{
|
||||
//Reset pinch or drag
|
||||
if( count == 2 )
|
||||
{
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch( count )
|
||||
{
|
||||
case 1:
|
||||
//Drag
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DragDetector::GetPointer( Vec2& v )
|
||||
{
|
||||
if( vec_pointers_.size() < 1 )
|
||||
return false;
|
||||
|
||||
int32_t iIndex = FindIndex( event_, vec_pointers_[0] );
|
||||
if( iIndex == -1 )
|
||||
return false;
|
||||
|
||||
float x = AMotionEvent_getX( event_, iIndex );
|
||||
float y = AMotionEvent_getY( event_, iIndex );
|
||||
|
||||
v = Vec2( x, y );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} //namespace ndkHelper
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
//--------------------------------------------------------------------------------
|
||||
// gestureDetector.h
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
#ifndef GESTUREDETECTOR_H_
|
||||
#define GESTUREDETECTOR_H_
|
||||
|
||||
@@ -30,6 +29,8 @@
|
||||
#include "JNIHelper.h"
|
||||
#include "vecmath.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
//--------------------------------------------------------------------------------
|
||||
// Constants
|
||||
//--------------------------------------------------------------------------------
|
||||
@@ -38,11 +39,14 @@ const int32_t TAP_TIMEOUT = 180 * 1000000;
|
||||
const int32_t DOUBLE_TAP_SLOP = 100;
|
||||
const int32_t TOUCH_SLOP = 8;
|
||||
|
||||
#define GESTURE_STATE_NONE (0)
|
||||
#define GESTURE_STATE_START (1)
|
||||
#define GESTURE_STATE_MOVE (2)
|
||||
#define GESTURE_STATE_END (4)
|
||||
#define GESTURE_STATE_ACTION (GESTURE_STATE_START | GESTURE_STATE_END)
|
||||
enum
|
||||
{
|
||||
GESTURE_STATE_NONE = 0,
|
||||
GESTURE_STATE_START = 1,
|
||||
GESTURE_STATE_MOVE = 2,
|
||||
GESTURE_STATE_END = 4,
|
||||
GESTURE_STATE_ACTION = (GESTURE_STATE_START | GESTURE_STATE_END),
|
||||
};
|
||||
typedef int32_t GESTURE_STATE;
|
||||
|
||||
/******************************************************************
|
||||
@@ -55,13 +59,15 @@ typedef int32_t GESTURE_STATE;
|
||||
class GestureDetector
|
||||
{
|
||||
protected:
|
||||
float _fDpFactor;
|
||||
float dp_factor_;
|
||||
public:
|
||||
GestureDetector();
|
||||
virtual ~GestureDetector() {}
|
||||
virtual void setConfiguration(AConfiguration* config);
|
||||
virtual ~GestureDetector()
|
||||
{
|
||||
}
|
||||
virtual void SetConfiguration( AConfiguration* config );
|
||||
|
||||
virtual GESTURE_STATE detect(const AInputEvent* motion_event) = 0;
|
||||
virtual GESTURE_STATE Detect( const AInputEvent* motion_event ) = 0;
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
@@ -72,13 +78,17 @@ public:
|
||||
class TapDetector: public GestureDetector
|
||||
{
|
||||
private:
|
||||
int32_t _iDownPointerID;
|
||||
float _fDownX;
|
||||
float _fDownY;
|
||||
int32_t down_pointer_id_;
|
||||
float down_x_;
|
||||
float down_y_;
|
||||
public:
|
||||
TapDetector() {}
|
||||
virtual ~TapDetector() {}
|
||||
virtual GESTURE_STATE detect(const AInputEvent* motion_event);
|
||||
TapDetector()
|
||||
{
|
||||
}
|
||||
virtual ~TapDetector()
|
||||
{
|
||||
}
|
||||
virtual GESTURE_STATE Detect( const AInputEvent* motion_event );
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
@@ -89,16 +99,20 @@ public:
|
||||
class DoubletapDetector: public GestureDetector
|
||||
{
|
||||
private:
|
||||
TapDetector _tapDetector;
|
||||
int64_t _lastTapTime;
|
||||
float _fLastTapX;
|
||||
float _fLastTapY;
|
||||
TapDetector tap_detector_;
|
||||
int64_t last_tap_time_;
|
||||
float last_tap_x_;
|
||||
float last_tap_y_;
|
||||
|
||||
public:
|
||||
DoubletapDetector() {}
|
||||
virtual ~DoubletapDetector() {}
|
||||
virtual GESTURE_STATE detect(const AInputEvent* motion_event);
|
||||
virtual void setConfiguration(AConfiguration* config);
|
||||
DoubletapDetector()
|
||||
{
|
||||
}
|
||||
virtual ~DoubletapDetector()
|
||||
{
|
||||
}
|
||||
virtual GESTURE_STATE Detect( const AInputEvent* motion_event );
|
||||
virtual void SetConfiguration( AConfiguration* config );
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
@@ -111,15 +125,19 @@ public:
|
||||
class PinchDetector: public GestureDetector
|
||||
{
|
||||
private:
|
||||
int32_t findIndex( const AInputEvent* event, int32_t iID );
|
||||
const AInputEvent* _event;
|
||||
std::vector<int32_t> _vecPointers;
|
||||
int32_t FindIndex( const AInputEvent* event, int32_t id );
|
||||
const AInputEvent* event_;
|
||||
std::vector<int32_t> vec_pointers_;
|
||||
|
||||
public:
|
||||
PinchDetector() {}
|
||||
virtual ~PinchDetector() {}
|
||||
virtual GESTURE_STATE detect(const AInputEvent* event);
|
||||
bool getPointers( vec2& v1, vec2& v2 );
|
||||
PinchDetector()
|
||||
{
|
||||
}
|
||||
virtual ~PinchDetector()
|
||||
{
|
||||
}
|
||||
virtual GESTURE_STATE Detect( const AInputEvent* event );
|
||||
bool GetPointers( Vec2& v1, Vec2& v2 );
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
@@ -130,14 +148,19 @@ public:
|
||||
class DragDetector: public GestureDetector
|
||||
{
|
||||
private:
|
||||
int32_t findIndex( const AInputEvent* event, int32_t iID );
|
||||
const AInputEvent* _event;
|
||||
std::vector<int32_t> _vecPointers;
|
||||
int32_t FindIndex( const AInputEvent* event, int32_t id );
|
||||
const AInputEvent* event_;
|
||||
std::vector<int32_t> vec_pointers_;
|
||||
public:
|
||||
DragDetector() {}
|
||||
virtual ~DragDetector() {}
|
||||
virtual GESTURE_STATE detect(const AInputEvent* event);
|
||||
bool getPointer( vec2& v );
|
||||
DragDetector()
|
||||
{
|
||||
}
|
||||
virtual ~DragDetector()
|
||||
{
|
||||
}
|
||||
virtual GESTURE_STATE Detect( const AInputEvent* event );
|
||||
bool GetPointer( Vec2& v );
|
||||
};
|
||||
|
||||
} //namespace ndkHelper
|
||||
#endif /* GESTUREDETECTOR_H_ */
|
||||
512
ndk/sources/android/ndk_helper/gl3stub.c
Normal file
512
ndk/sources/android/ndk_helper/gl3stub.c
Normal file
@@ -0,0 +1,512 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include "gl3stub.h"
|
||||
|
||||
GLboolean gl3stubInit()
|
||||
{
|
||||
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
|
||||
FIND_PROC( glReadBuffer );
|
||||
FIND_PROC( glDrawRangeElements );
|
||||
FIND_PROC( glTexImage3D );
|
||||
FIND_PROC( glTexSubImage3D );
|
||||
FIND_PROC( glCopyTexSubImage3D );
|
||||
FIND_PROC( glCompressedTexImage3D );
|
||||
FIND_PROC( glCompressedTexSubImage3D );
|
||||
FIND_PROC( glGenQueries );
|
||||
FIND_PROC( glDeleteQueries );
|
||||
FIND_PROC( glIsQuery );
|
||||
FIND_PROC( glBeginQuery );
|
||||
FIND_PROC( glEndQuery );
|
||||
FIND_PROC( glGetQueryiv );
|
||||
FIND_PROC( glGetQueryObjectuiv );
|
||||
FIND_PROC( glUnmapBuffer );
|
||||
FIND_PROC( glGetBufferPointerv );
|
||||
FIND_PROC( glDrawBuffers );
|
||||
FIND_PROC( glUniformMatrix2x3fv );
|
||||
FIND_PROC( glUniformMatrix3x2fv );
|
||||
FIND_PROC( glUniformMatrix2x4fv );
|
||||
FIND_PROC( glUniformMatrix4x2fv );
|
||||
FIND_PROC( glUniformMatrix3x4fv );
|
||||
FIND_PROC( glUniformMatrix4x3fv );
|
||||
FIND_PROC( glBlitFramebuffer );
|
||||
FIND_PROC( glRenderbufferStorageMultisample );
|
||||
FIND_PROC( glFramebufferTextureLayer );
|
||||
FIND_PROC( glMapBufferRange );
|
||||
FIND_PROC( glFlushMappedBufferRange );
|
||||
FIND_PROC( glBindVertexArray );
|
||||
FIND_PROC( glDeleteVertexArrays );
|
||||
FIND_PROC( glGenVertexArrays );
|
||||
FIND_PROC( glIsVertexArray );
|
||||
FIND_PROC( glGetIntegeri_v );
|
||||
FIND_PROC( glBeginTransformFeedback );
|
||||
FIND_PROC( glEndTransformFeedback );
|
||||
FIND_PROC( glBindBufferRange );
|
||||
FIND_PROC( glBindBufferBase );
|
||||
FIND_PROC( glTransformFeedbackVaryings );
|
||||
FIND_PROC( glGetTransformFeedbackVarying );
|
||||
FIND_PROC( glVertexAttribIPointer );
|
||||
FIND_PROC( glGetVertexAttribIiv );
|
||||
FIND_PROC( glGetVertexAttribIuiv );
|
||||
FIND_PROC( glVertexAttribI4i );
|
||||
FIND_PROC( glVertexAttribI4ui );
|
||||
FIND_PROC( glVertexAttribI4iv );
|
||||
FIND_PROC( glVertexAttribI4uiv );
|
||||
FIND_PROC( glGetUniformuiv );
|
||||
FIND_PROC( glGetFragDataLocation );
|
||||
FIND_PROC( glUniform1ui );
|
||||
FIND_PROC( glUniform2ui );
|
||||
FIND_PROC( glUniform3ui );
|
||||
FIND_PROC( glUniform4ui );
|
||||
FIND_PROC( glUniform1uiv );
|
||||
FIND_PROC( glUniform2uiv );
|
||||
FIND_PROC( glUniform3uiv );
|
||||
FIND_PROC( glUniform4uiv );
|
||||
FIND_PROC( glClearBufferiv );
|
||||
FIND_PROC( glClearBufferuiv );
|
||||
FIND_PROC( glClearBufferfv );
|
||||
FIND_PROC( glClearBufferfi );
|
||||
FIND_PROC( glGetStringi );
|
||||
FIND_PROC( glCopyBufferSubData );
|
||||
FIND_PROC( glGetUniformIndices );
|
||||
FIND_PROC( glGetActiveUniformsiv );
|
||||
FIND_PROC( glGetUniformBlockIndex );
|
||||
FIND_PROC( glGetActiveUniformBlockiv );
|
||||
FIND_PROC( glGetActiveUniformBlockName );
|
||||
FIND_PROC( glUniformBlockBinding );
|
||||
FIND_PROC( glDrawArraysInstanced );
|
||||
FIND_PROC( glDrawElementsInstanced );
|
||||
FIND_PROC( glFenceSync );
|
||||
FIND_PROC( glIsSync );
|
||||
FIND_PROC( glDeleteSync );
|
||||
FIND_PROC( glClientWaitSync );
|
||||
FIND_PROC( glWaitSync );
|
||||
FIND_PROC( glGetInteger64v );
|
||||
FIND_PROC( glGetSynciv );
|
||||
FIND_PROC( glGetInteger64i_v );
|
||||
FIND_PROC( glGetBufferParameteri64v );
|
||||
FIND_PROC( glGenSamplers );
|
||||
FIND_PROC( glDeleteSamplers );
|
||||
FIND_PROC( glIsSampler );
|
||||
FIND_PROC( glBindSampler );
|
||||
FIND_PROC( glSamplerParameteri );
|
||||
FIND_PROC( glSamplerParameteriv );
|
||||
FIND_PROC( glSamplerParameterf );
|
||||
FIND_PROC( glSamplerParameterfv );
|
||||
FIND_PROC( glGetSamplerParameteriv );
|
||||
FIND_PROC( glGetSamplerParameterfv );
|
||||
FIND_PROC( glVertexAttribDivisor );
|
||||
FIND_PROC( glBindTransformFeedback );
|
||||
FIND_PROC( glDeleteTransformFeedbacks );
|
||||
FIND_PROC( glGenTransformFeedbacks );
|
||||
FIND_PROC( glIsTransformFeedback );
|
||||
FIND_PROC( glPauseTransformFeedback );
|
||||
FIND_PROC( glResumeTransformFeedback );
|
||||
FIND_PROC( glGetProgramBinary );
|
||||
FIND_PROC( glProgramBinary );
|
||||
FIND_PROC( glProgramParameteri );
|
||||
FIND_PROC( glInvalidateFramebuffer );
|
||||
FIND_PROC( glInvalidateSubFramebuffer );
|
||||
FIND_PROC( glTexStorage2D );
|
||||
FIND_PROC( glTexStorage3D );
|
||||
FIND_PROC( glGetInternalformativ );
|
||||
#undef FIND_PROC
|
||||
|
||||
if( !glReadBuffer || !glDrawRangeElements || !glTexImage3D || !glTexSubImage3D
|
||||
|| !glCopyTexSubImage3D || !glCompressedTexImage3D
|
||||
|| !glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries
|
||||
|| !glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv
|
||||
|| !glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv
|
||||
|| !glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv
|
||||
|| !glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv
|
||||
|| !glUniformMatrix4x3fv || !glBlitFramebuffer
|
||||
|| !glRenderbufferStorageMultisample || !glFramebufferTextureLayer
|
||||
|| !glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray
|
||||
|| !glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray
|
||||
|| !glGetIntegeri_v || !glBeginTransformFeedback || !glEndTransformFeedback
|
||||
|| !glBindBufferRange || !glBindBufferBase || !glTransformFeedbackVaryings
|
||||
|| !glGetTransformFeedbackVarying || !glVertexAttribIPointer
|
||||
|| !glGetVertexAttribIiv || !glGetVertexAttribIuiv || !glVertexAttribI4i
|
||||
|| !glVertexAttribI4ui || !glVertexAttribI4iv || !glVertexAttribI4uiv
|
||||
|| !glGetUniformuiv || !glGetFragDataLocation || !glUniform1ui
|
||||
|| !glUniform2ui || !glUniform3ui || !glUniform4ui || !glUniform1uiv
|
||||
|| !glUniform2uiv || !glUniform3uiv || !glUniform4uiv || !glClearBufferiv
|
||||
|| !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi || !glGetStringi
|
||||
|| !glCopyBufferSubData || !glGetUniformIndices || !glGetActiveUniformsiv
|
||||
|| !glGetUniformBlockIndex || !glGetActiveUniformBlockiv
|
||||
|| !glGetActiveUniformBlockName || !glUniformBlockBinding
|
||||
|| !glDrawArraysInstanced || !glDrawElementsInstanced || !glFenceSync
|
||||
|| !glIsSync || !glDeleteSync || !glClientWaitSync || !glWaitSync
|
||||
|| !glGetInteger64v || !glGetSynciv || !glGetInteger64i_v
|
||||
|| !glGetBufferParameteri64v || !glGenSamplers || !glDeleteSamplers
|
||||
|| !glIsSampler || !glBindSampler || !glSamplerParameteri
|
||||
|| !glSamplerParameteriv || !glSamplerParameterf || !glSamplerParameterfv
|
||||
|| !glGetSamplerParameteriv || !glGetSamplerParameterfv
|
||||
|| !glVertexAttribDivisor || !glBindTransformFeedback
|
||||
|| !glDeleteTransformFeedbacks || !glGenTransformFeedbacks
|
||||
|| !glIsTransformFeedback || !glPauseTransformFeedback
|
||||
|| !glResumeTransformFeedback || !glGetProgramBinary || !glProgramBinary
|
||||
|| !glProgramParameteri || !glInvalidateFramebuffer
|
||||
|| !glInvalidateSubFramebuffer || !glTexStorage2D || !glTexStorage3D
|
||||
|| !glGetInternalformativ )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Function pointer definitions */GL_APICALL void (* GL_APIENTRY glReadBuffer)( GLenum mode );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawRangeElements)( GLenum mode,
|
||||
GLuint start,
|
||||
GLuint end,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices );
|
||||
GL_APICALL void (* GL_APIENTRY glTexImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const GLvoid* pixels );
|
||||
GL_APICALL void (* GL_APIENTRY glTexSubImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const GLvoid* pixels );
|
||||
GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const GLvoid* data );
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const GLvoid* data );
|
||||
GL_APICALL void (* GL_APIENTRY glGenQueries)( GLsizei n, GLuint* ids );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteQueries)( GLsizei n, const GLuint* ids );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsQuery)( GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glBeginQuery)( GLenum target, GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glEndQuery)( GLenum target );
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryiv)( GLenum target, GLenum pname, GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv)( GLuint id,
|
||||
GLenum pname,
|
||||
GLuint* params );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer)( GLenum target );
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferPointerv)( GLenum target,
|
||||
GLenum pname,
|
||||
GLvoid** params );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawBuffers)( GLsizei n, const GLenum* bufs );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glBlitFramebuffer)( GLint srcX0,
|
||||
GLint srcY0,
|
||||
GLint srcX1,
|
||||
GLint srcY1,
|
||||
GLint dstX0,
|
||||
GLint dstY0,
|
||||
GLint dstX1,
|
||||
GLint dstY1,
|
||||
GLbitfield mask,
|
||||
GLenum filter );
|
||||
GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample)( GLenum target,
|
||||
GLsizei samples,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer)( GLenum target,
|
||||
GLenum attachment,
|
||||
GLuint texture,
|
||||
GLint level,
|
||||
GLint layer );
|
||||
GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange)( GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access );
|
||||
GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange)( GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length );
|
||||
GL_APICALL void (* GL_APIENTRY glBindVertexArray)( GLuint array );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays)( GLsizei n, const GLuint* arrays );
|
||||
GL_APICALL void (* GL_APIENTRY glGenVertexArrays)( GLsizei n, GLuint* arrays );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray)( GLuint array );
|
||||
GL_APICALL void (* GL_APIENTRY glGetIntegeri_v)( GLenum target,
|
||||
GLuint index,
|
||||
GLint* data );
|
||||
GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback)( GLenum primitiveMode );
|
||||
GL_APICALL void (* GL_APIENTRY glEndTransformFeedback)( void );
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferRange)( GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size );
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferBase)( GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer );
|
||||
GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings)( GLuint program,
|
||||
GLsizei count,
|
||||
const GLchar* const * varyings,
|
||||
GLenum bufferMode );
|
||||
GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying)( GLuint program,
|
||||
GLuint index,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLsizei* size,
|
||||
GLenum* type,
|
||||
GLchar* name );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer)( GLuint index,
|
||||
GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const GLvoid* pointer );
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv)( GLuint index,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv)( GLuint index,
|
||||
GLenum pname,
|
||||
GLuint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4i)( GLuint index,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLint z,
|
||||
GLint w );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui)( GLuint index,
|
||||
GLuint x,
|
||||
GLuint y,
|
||||
GLuint z,
|
||||
GLuint w );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv)( GLuint index, const GLint* v );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv)( GLuint index, const GLuint* v );
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformuiv)( GLuint program,
|
||||
GLint location,
|
||||
GLuint* params );
|
||||
GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation)( GLuint program,
|
||||
const GLchar *name );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1ui)( GLint location, GLuint v0 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2ui)( GLint location, GLuint v0, GLuint v1 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3ui)( GLint location,
|
||||
GLuint v0,
|
||||
GLuint v1,
|
||||
GLuint v2 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4ui)( GLint location,
|
||||
GLuint v0,
|
||||
GLuint v1,
|
||||
GLuint v2,
|
||||
GLuint v3 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferiv)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferuiv)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfv)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfi)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
GLfloat depth,
|
||||
GLint stencil );
|
||||
GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi)( GLenum name, GLuint index );
|
||||
GL_APICALL void (* GL_APIENTRY glCopyBufferSubData)( GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size );
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformIndices)( GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLchar* const * uniformNames,
|
||||
GLuint* uniformIndices );
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv)( GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLuint* uniformIndices,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex)( GLuint program,
|
||||
const GLchar* uniformBlockName );
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv)( GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName)( GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLchar* uniformBlockName );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformBlockBinding)( GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLuint uniformBlockBinding );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced)( GLenum mode,
|
||||
GLint first,
|
||||
GLsizei count,
|
||||
GLsizei instanceCount );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced)( GLenum mode,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices,
|
||||
GLsizei instanceCount );
|
||||
GL_APICALL GLsync (* GL_APIENTRY glFenceSync)( GLenum condition, GLbitfield flags );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSync)( GLsync sync );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSync)( GLsync sync );
|
||||
GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync)( GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout );
|
||||
GL_APICALL void (* GL_APIENTRY glWaitSync)( GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout );
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64v)( GLenum pname, GLint64* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetSynciv)( GLsync sync,
|
||||
GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLint* values );
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64i_v)( GLenum target,
|
||||
GLuint index,
|
||||
GLint64* data );
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v)( GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGenSamplers)( GLsizei count, GLuint* samplers );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSamplers)( GLsizei count, const GLuint* samplers );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSampler)( GLuint sampler );
|
||||
GL_APICALL void (* GL_APIENTRY glBindSampler)( GLuint unit, GLuint sampler );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteri)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint param );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteriv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterf)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat param );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterfv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLfloat* param );
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor)( GLuint index, GLuint divisor );
|
||||
GL_APICALL void (* GL_APIENTRY glBindTransformFeedback)( GLenum target, GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks)( GLsizei n, const GLuint* ids );
|
||||
GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks)( GLsizei n, GLuint* ids );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback)( GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback)( void );
|
||||
GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback)( void );
|
||||
GL_APICALL void (* GL_APIENTRY glGetProgramBinary)( GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary );
|
||||
GL_APICALL void (* GL_APIENTRY glProgramBinary)( GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length );
|
||||
GL_APICALL void (* GL_APIENTRY glProgramParameteri)( GLuint program,
|
||||
GLenum pname,
|
||||
GLint value );
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer)( GLenum target,
|
||||
GLsizei numAttachments,
|
||||
const GLenum* attachments );
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer)( GLenum target,
|
||||
GLsizei numAttachments,
|
||||
const GLenum* attachments,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage2D)( GLenum target,
|
||||
GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage3D)( GLenum target,
|
||||
GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth );
|
||||
GL_APICALL void (* GL_APIENTRY glGetInternalformativ)( GLenum target,
|
||||
GLenum internalformat,
|
||||
GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLint* params );
|
||||
@@ -16,7 +16,8 @@
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
/*
|
||||
@@ -18,62 +18,68 @@
|
||||
#include <math.h>
|
||||
#include "interpolator.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
//-------------------------------------------------
|
||||
//Ctor
|
||||
//-------------------------------------------------
|
||||
interpolator::interpolator()
|
||||
Interpolator::Interpolator()
|
||||
{
|
||||
m_listParams.clear();
|
||||
list_params_.clear();
|
||||
}
|
||||
|
||||
//-------------------------------------------------
|
||||
//Dtor
|
||||
//-------------------------------------------------
|
||||
interpolator::~interpolator()
|
||||
Interpolator::~Interpolator()
|
||||
{
|
||||
m_listParams.clear();
|
||||
list_params_.clear();
|
||||
}
|
||||
|
||||
void interpolator::clear()
|
||||
void Interpolator::Clear()
|
||||
{
|
||||
m_listParams.clear();
|
||||
list_params_.clear();
|
||||
}
|
||||
|
||||
interpolator& interpolator::set(float start,float dest, INTERPOLATOR_TYPE type, double duration)
|
||||
Interpolator& Interpolator::Set( const float start,
|
||||
const float dest,
|
||||
const INTERPOLATOR_TYPE type,
|
||||
const double duration )
|
||||
{
|
||||
//init the parameters for the interpolation process
|
||||
_dStartTime = perfMonitor::getCurrentTime();
|
||||
_dDestTime = _dStartTime + duration;
|
||||
_type = type;
|
||||
start_time_ = PerfMonitor::GetCurrentTime();
|
||||
dest_time_ = start_time_ + duration;
|
||||
type_ = type;
|
||||
|
||||
_fStartValue = start;
|
||||
_fDestValue = dest;
|
||||
start_value_ = start;
|
||||
dest_value_ = dest;
|
||||
return *this;
|
||||
}
|
||||
|
||||
interpolator& interpolator::add(const float dest,
|
||||
INTERPOLATOR_TYPE type, double duration)
|
||||
Interpolator& Interpolator::Add( const float dest,
|
||||
const INTERPOLATOR_TYPE type,
|
||||
const double duration )
|
||||
{
|
||||
interpolatorParam param;
|
||||
param.fDestValue = dest;
|
||||
param.type = type;
|
||||
param.dDuration = duration;
|
||||
m_listParams.push_back( param );
|
||||
InterpolatorParams param;
|
||||
param.dest_value_ = dest;
|
||||
param.type_ = type;
|
||||
param.duration_ = duration;
|
||||
list_params_.push_back( param );
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool interpolator::update( const double currentTime, float& p )
|
||||
bool Interpolator::Update( const double current_time, float& p )
|
||||
{
|
||||
bool bContinue;
|
||||
if( currentTime >= _dDestTime )
|
||||
if( current_time >= dest_time_ )
|
||||
{
|
||||
p = _fDestValue;
|
||||
if( m_listParams.size () )
|
||||
p = dest_value_;
|
||||
if( list_params_.size() )
|
||||
{
|
||||
interpolatorParam& item = m_listParams.front();
|
||||
set(_fDestValue, item.fDestValue, item.type, item.dDuration );
|
||||
m_listParams.pop_front();
|
||||
InterpolatorParams& item = list_params_.front();
|
||||
Set( dest_value_, item.dest_value_, item.type_, item.duration_ );
|
||||
list_params_.pop_front();
|
||||
|
||||
bContinue = true;
|
||||
}
|
||||
@@ -84,18 +90,22 @@ bool interpolator::update( const double currentTime, float& p )
|
||||
}
|
||||
else
|
||||
{
|
||||
float t = (float)(currentTime - _dStartTime);
|
||||
float d = (float)(_dDestTime - _dStartTime);
|
||||
float b = _fStartValue;
|
||||
float c = _fDestValue - _fStartValue;
|
||||
p = getFormula(_type, t, b, d, c);
|
||||
float t = (float) (current_time - start_time_);
|
||||
float d = (float) (dest_time_ - start_time_);
|
||||
float b = start_value_;
|
||||
float c = dest_value_ - start_value_;
|
||||
p = GetFormula( type_, t, b, d, c );
|
||||
|
||||
bContinue = true;
|
||||
}
|
||||
return bContinue;
|
||||
}
|
||||
|
||||
float interpolator::getFormula(INTERPOLATOR_TYPE type, float t, float b, float d, float c)
|
||||
float Interpolator::GetFormula( const INTERPOLATOR_TYPE type,
|
||||
const float t,
|
||||
const float b,
|
||||
const float d,
|
||||
const float c )
|
||||
{
|
||||
float t1;
|
||||
switch( type )
|
||||
@@ -167,3 +177,5 @@ float interpolator::getFormula(INTERPOLATOR_TYPE type, float t, float b, float
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
} //namespace ndkHelper
|
||||
@@ -24,6 +24,9 @@
|
||||
#include "perfMonitor.h"
|
||||
#include <list>
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
enum INTERPOLATOR_TYPE
|
||||
{
|
||||
INTERPOLATOR_TYPE_LINEAR,
|
||||
@@ -38,41 +41,49 @@ enum INTERPOLATOR_TYPE
|
||||
INTERPOLATOR_TYPE_EASEOUTEXPO,
|
||||
};
|
||||
|
||||
struct interpolatorParam {
|
||||
float fDestValue;
|
||||
INTERPOLATOR_TYPE type;
|
||||
double dDuration;
|
||||
struct InterpolatorParams
|
||||
{
|
||||
float dest_value_;
|
||||
INTERPOLATOR_TYPE type_;
|
||||
double duration_;
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Interpolates values with several interpolation methods
|
||||
*/
|
||||
class interpolator {
|
||||
class Interpolator
|
||||
{
|
||||
private:
|
||||
double _dStartTime;
|
||||
double _dDestTime;
|
||||
INTERPOLATOR_TYPE _type;
|
||||
double start_time_;
|
||||
double dest_time_;
|
||||
INTERPOLATOR_TYPE type_;
|
||||
|
||||
float _fStartValue;
|
||||
float _fDestValue;
|
||||
std::list< interpolatorParam > m_listParams;
|
||||
float start_value_;
|
||||
float dest_value_;
|
||||
std::list<InterpolatorParams> list_params_;
|
||||
|
||||
float getFormula(INTERPOLATOR_TYPE type, float t, float b, float d, float c);
|
||||
float GetFormula( const INTERPOLATOR_TYPE type,
|
||||
const float t,
|
||||
const float b,
|
||||
const float d,
|
||||
const float c );
|
||||
public:
|
||||
interpolator();
|
||||
~interpolator();
|
||||
Interpolator();
|
||||
~Interpolator();
|
||||
|
||||
interpolator& set(const float start,
|
||||
Interpolator& Set( const float start,
|
||||
const float dest,
|
||||
INTERPOLATOR_TYPE type, double duration);
|
||||
const INTERPOLATOR_TYPE type,
|
||||
double duration );
|
||||
|
||||
interpolator& add(const float dest,
|
||||
INTERPOLATOR_TYPE type, double duration);
|
||||
Interpolator& Add( const float dest,
|
||||
const INTERPOLATOR_TYPE type,
|
||||
const double duration );
|
||||
|
||||
bool update( const double currentTime, float& p );
|
||||
bool Update( const double currentTime, float& p );
|
||||
|
||||
void clear();
|
||||
void Clear();
|
||||
};
|
||||
|
||||
|
||||
} //namespace ndkHelper
|
||||
#endif /* INTERPOLATOR_H_ */
|
||||
72
ndk/sources/android/ndk_helper/perfMonitor.cpp
Normal file
72
ndk/sources/android/ndk_helper/perfMonitor.cpp
Normal file
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "perfMonitor.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
PerfMonitor::PerfMonitor() :
|
||||
last_tick_( 0.f ),
|
||||
tv_last_sec_( 0 ),
|
||||
tickindex_( 0 ),
|
||||
ticksum_( 0 )
|
||||
{
|
||||
for( int32_t i = 0; i < NUM_SAMPLES; ++i )
|
||||
ticklist_[i] = 0;
|
||||
}
|
||||
|
||||
PerfMonitor::~PerfMonitor()
|
||||
{
|
||||
}
|
||||
|
||||
double PerfMonitor::UpdateTick( double currentTick )
|
||||
{
|
||||
ticksum_ -= ticklist_[tickindex_];
|
||||
ticksum_ += currentTick;
|
||||
ticklist_[tickindex_] = currentTick;
|
||||
tickindex_ = (tickindex_ + 1) % NUM_SAMPLES;
|
||||
|
||||
return ((double) ticksum_ / NUM_SAMPLES);
|
||||
}
|
||||
|
||||
bool PerfMonitor::Update( float &fFPS )
|
||||
{
|
||||
struct timeval Time;
|
||||
gettimeofday( &Time, NULL );
|
||||
|
||||
double time = Time.tv_sec + Time.tv_usec * 1.0 / 1000000.0;
|
||||
double tick = time - last_tick_;
|
||||
double d = UpdateTick( tick );
|
||||
last_tick_ = time;
|
||||
|
||||
if( Time.tv_sec - tv_last_sec_ >= 1 )
|
||||
{
|
||||
double time = Time.tv_sec + Time.tv_usec * 1.0 / 1000000.0;
|
||||
current_FPS_ = 1.f / d;
|
||||
tv_last_sec_ = Time.tv_sec;
|
||||
fFPS = current_FPS_;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
fFPS = current_FPS_;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
} //namespace ndkHelper
|
||||
|
||||
@@ -22,35 +22,40 @@
|
||||
#include <time.h>
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
const int32_t NUM_SAMPLES = 100;
|
||||
|
||||
/******************************************************************
|
||||
* Helper class for a performance monitoring and get current tick time
|
||||
*/
|
||||
class perfMonitor {
|
||||
private:
|
||||
float _fCurrentFPS;
|
||||
time_t _tvLastSec;
|
||||
|
||||
double _dLastTick;
|
||||
int32_t _tickindex;
|
||||
double _ticksum;
|
||||
double _ticklist[ NUM_SAMPLES ];
|
||||
|
||||
double updateTick(double currentTick);
|
||||
public:
|
||||
perfMonitor();
|
||||
virtual ~perfMonitor();
|
||||
|
||||
bool update(float &fFPS);
|
||||
|
||||
static double getCurrentTime()
|
||||
class PerfMonitor
|
||||
{
|
||||
struct timeval Time;
|
||||
gettimeofday( &Time, NULL );
|
||||
double dTime = Time.tv_sec + Time.tv_usec * 1.0/1000000.0;
|
||||
return dTime;
|
||||
private:
|
||||
float current_FPS_;
|
||||
time_t tv_last_sec_;
|
||||
|
||||
double last_tick_;
|
||||
int32_t tickindex_;
|
||||
double ticksum_;
|
||||
double ticklist_[NUM_SAMPLES];
|
||||
|
||||
double UpdateTick( double current_tick );
|
||||
public:
|
||||
PerfMonitor();
|
||||
virtual ~PerfMonitor();
|
||||
|
||||
bool Update( float &fFPS );
|
||||
|
||||
static double GetCurrentTime()
|
||||
{
|
||||
struct timeval time;
|
||||
gettimeofday( &time, NULL );
|
||||
double ret = time.tv_sec + time.tv_usec * 1.0 / 1000000.0;
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
} //namespace ndkHelper
|
||||
#endif /* PERFMONITOR_H_ */
|
||||
192
ndk/sources/android/ndk_helper/shader.cpp
Normal file
192
ndk/sources/android/ndk_helper/shader.cpp
Normal file
@@ -0,0 +1,192 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include "shader.h"
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
#define DEBUG (1)
|
||||
|
||||
bool shader::CompileShader( GLuint *shader,
|
||||
const GLenum type,
|
||||
const char *str_file_name,
|
||||
const std::map<std::string, std::string>& map_parameters )
|
||||
{
|
||||
std::vector<uint8_t> data;
|
||||
if( !JNIHelper::GetInstance()->ReadFile( str_file_name, &data ) )
|
||||
{
|
||||
LOGI( "Can not open a file:%s", str_file_name );
|
||||
return false;
|
||||
}
|
||||
|
||||
const char REPLACEMENT_TAG = '*';
|
||||
//Fill-in parameters
|
||||
std::string str( data.begin(), data.end() );
|
||||
std::string str_replacement_map( data.size(), ' ' );
|
||||
|
||||
std::map<std::string, std::string>::const_iterator it = map_parameters.begin();
|
||||
std::map<std::string, std::string>::const_iterator itEnd = map_parameters.end();
|
||||
while( it != itEnd )
|
||||
{
|
||||
size_t pos = 0;
|
||||
while( (pos = str.find( it->first, pos )) != std::string::npos )
|
||||
{
|
||||
//Check if the sub string is already touched
|
||||
|
||||
size_t replaced_pos = str_replacement_map.find( REPLACEMENT_TAG, pos );
|
||||
if( replaced_pos == std::string::npos || replaced_pos > pos )
|
||||
{
|
||||
|
||||
str.replace( pos, it->first.length(), it->second );
|
||||
str_replacement_map.replace( pos, it->first.length(), it->first.length(),
|
||||
REPLACEMENT_TAG );
|
||||
pos += it->second.length();
|
||||
}
|
||||
else
|
||||
{
|
||||
//The replacement target has been touched by other tag, skipping them
|
||||
pos += it->second.length();
|
||||
}
|
||||
}
|
||||
it++;
|
||||
}
|
||||
|
||||
LOGI( "Patched Shdader:\n%s", str.c_str() );
|
||||
|
||||
std::vector<uint8_t> v( str.begin(), str.end() );
|
||||
str.clear();
|
||||
return shader::CompileShader( shader, type, v );
|
||||
}
|
||||
|
||||
bool shader::CompileShader( GLuint *shader,
|
||||
const GLenum type,
|
||||
const GLchar *source,
|
||||
const int32_t iSize )
|
||||
{
|
||||
if( source == NULL || iSize <= 0 )
|
||||
return false;
|
||||
|
||||
*shader = glCreateShader( type );
|
||||
glShaderSource( *shader, 1, &source, &iSize ); //Not specifying 3rd parameter (size) could be troublesome..
|
||||
|
||||
glCompileShader( *shader );
|
||||
|
||||
#if defined(DEBUG)
|
||||
GLint logLength;
|
||||
glGetShaderiv( *shader, GL_INFO_LOG_LENGTH, &logLength );
|
||||
if( logLength > 0 )
|
||||
{
|
||||
GLchar *log = (GLchar *) malloc( logLength );
|
||||
glGetShaderInfoLog( *shader, logLength, &logLength, log );
|
||||
LOGI( "Shader compile log:\n%s", log );
|
||||
free( log );
|
||||
}
|
||||
#endif
|
||||
|
||||
GLint status;
|
||||
glGetShaderiv( *shader, GL_COMPILE_STATUS, &status );
|
||||
if( status == 0 )
|
||||
{
|
||||
glDeleteShader( *shader );
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader::CompileShader( GLuint *shader,
|
||||
const GLenum type,
|
||||
std::vector<uint8_t>& data )
|
||||
{
|
||||
if( !data.size() )
|
||||
return false;
|
||||
|
||||
const GLchar *source = (GLchar *) &data[0];
|
||||
int32_t iSize = data.size();
|
||||
return shader::CompileShader( shader, type, source, iSize );
|
||||
}
|
||||
|
||||
bool shader::CompileShader( GLuint *shader,
|
||||
const GLenum type,
|
||||
const char *strFileName )
|
||||
{
|
||||
std::vector<uint8_t> data;
|
||||
bool b = JNIHelper::GetInstance()->ReadFile( strFileName, &data );
|
||||
if( !b )
|
||||
{
|
||||
LOGI( "Can not open a file:%s", strFileName );
|
||||
return false;
|
||||
}
|
||||
|
||||
return shader::CompileShader( shader, type, data );
|
||||
}
|
||||
|
||||
bool shader::LinkProgram( const GLuint prog )
|
||||
{
|
||||
GLint status;
|
||||
|
||||
glLinkProgram( prog );
|
||||
|
||||
#if defined(DEBUG)
|
||||
GLint logLength;
|
||||
glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength );
|
||||
if( logLength > 0 )
|
||||
{
|
||||
GLchar *log = (GLchar *) malloc( logLength );
|
||||
glGetProgramInfoLog( prog, logLength, &logLength, log );
|
||||
LOGI( "Program link log:\n%s", log );
|
||||
free( log );
|
||||
}
|
||||
#endif
|
||||
|
||||
glGetProgramiv( prog, GL_LINK_STATUS, &status );
|
||||
if( status == 0 )
|
||||
{
|
||||
LOGI( "Program link failed\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader::ValidateProgram( const GLuint prog )
|
||||
{
|
||||
GLint logLength, status;
|
||||
|
||||
glValidateProgram( prog );
|
||||
glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength );
|
||||
if( logLength > 0 )
|
||||
{
|
||||
GLchar *log = (GLchar *) malloc( logLength );
|
||||
glGetProgramInfoLog( prog, logLength, &logLength, log );
|
||||
LOGI( "Program validate log:\n%s", log );
|
||||
free( log );
|
||||
}
|
||||
|
||||
glGetProgramiv( prog, GL_VALIDATE_STATUS, &status );
|
||||
if( status == 0 )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} //namespace ndkHelper
|
||||
|
||||
124
ndk/sources/android/ndk_helper/shader.h
Normal file
124
ndk/sources/android/ndk_helper/shader.h
Normal file
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef SHADER_H_
|
||||
#define SHADER_H_
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/log.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
namespace shader
|
||||
{
|
||||
|
||||
/******************************************************************
|
||||
* Shader compiler helper
|
||||
* namespace: ndkHelper::shader
|
||||
*
|
||||
*/
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with vector
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: data, source vector
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with buffer
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: source, source buffer
|
||||
* in: iSize, buffer size
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader( GLuint *shader,
|
||||
const GLenum type,
|
||||
const GLchar *source,
|
||||
const int32_t iSize );
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with filename
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: strFilename, filename
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader( GLuint *shader, const GLenum type, const char *strFileName );
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with std::map helps patching on a shader on the fly.
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: mapParameters
|
||||
* For a example,
|
||||
* map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader code to %VALUE"
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader( GLuint *shader,
|
||||
const GLenum type,
|
||||
const char *str_file_name,
|
||||
const std::map<std::string, std::string>& map_parameters );
|
||||
|
||||
/******************************************************************
|
||||
* LinkProgram()
|
||||
*
|
||||
* arguments:
|
||||
* in: program, program
|
||||
* return: true if a shader linkage succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool LinkProgram( const GLuint prog );
|
||||
|
||||
/******************************************************************
|
||||
* validateProgram()
|
||||
*
|
||||
* arguments:
|
||||
* in: program, program
|
||||
* return: true if a shader validation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool ValidateProgram( const GLuint prog );
|
||||
} //namespace shader
|
||||
|
||||
} //namespace ndkHelper
|
||||
#endif /* SHADER_H_ */
|
||||
320
ndk/sources/android/ndk_helper/tapCamera.cpp
Normal file
320
ndk/sources/android/ndk_helper/tapCamera.cpp
Normal file
@@ -0,0 +1,320 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//----------------------------------------------------------
|
||||
// tapCamera.cpp
|
||||
// Camera control with tap
|
||||
//
|
||||
//----------------------------------------------------------
|
||||
#include <fstream>
|
||||
#include "tapCamera.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
const float TRANSFORM_FACTOR = 15.f;
|
||||
const float TRANSFORM_FACTORZ = 10.f;
|
||||
|
||||
const float MOMENTUM_FACTOR_DECREASE = 0.85f;
|
||||
const float MOMENTUM_FACTOR_DECREASE_SHIFT = 0.9f;
|
||||
const float MOMENTUM_FACTOR = 0.8f;
|
||||
const float MOMENTUM_FACTOR_THRESHOLD = 0.001f;
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Ctor
|
||||
//----------------------------------------------------------
|
||||
TapCamera::TapCamera() :
|
||||
dragging_( false ),
|
||||
pinching_( false ),
|
||||
momentum_( false ),
|
||||
ball_radius_( 0.75f ),
|
||||
pinch_start_distance_SQ_( 0.f ),
|
||||
camera_rotation_( 0.f ),
|
||||
camera_rotation_start_( 0.f ),
|
||||
camera_rotation_now_( 0.f ),
|
||||
momemtum_steps_( 0.f ),
|
||||
flip_z_( 0.f )
|
||||
{
|
||||
//Init offset
|
||||
InitParameters();
|
||||
|
||||
vec_flip_ = Vec2( 1.f, -1.f );
|
||||
flip_z_ = -1.f;
|
||||
vec_pinch_transform_factor_ = Vec3( 1.f, 1.f, 1.f );
|
||||
|
||||
vec_ball_center_ = Vec2( 0, 0 );
|
||||
vec_ball_now_ = Vec2( 0, 0 );
|
||||
vec_ball_down_ = Vec2( 0, 0 );
|
||||
|
||||
vec_pinch_start_ = Vec2( 0, 0 );
|
||||
vec_pinch_start_center_ = Vec2( 0, 0 );
|
||||
|
||||
vec_flip_ = Vec2( 0, 0 );
|
||||
|
||||
}
|
||||
|
||||
void TapCamera::InitParameters()
|
||||
{
|
||||
//Init parameters
|
||||
vec_offset_ = Vec3();
|
||||
vec_offset_now_ = Vec3();
|
||||
|
||||
quat_ball_rot_ = Quaternion();
|
||||
quat_ball_now_ = Quaternion();
|
||||
quat_ball_now_.ToMatrix( mat_rotation_ );
|
||||
camera_rotation_ = 0.f;
|
||||
|
||||
vec_drag_delta_ = Vec2();
|
||||
vec_offset_delta_ = Vec3();
|
||||
|
||||
momentum_ = false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Dtor
|
||||
//----------------------------------------------------------
|
||||
TapCamera::~TapCamera()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TapCamera::Update()
|
||||
{
|
||||
if( momentum_ )
|
||||
{
|
||||
float momenttum_steps = momemtum_steps_;
|
||||
|
||||
//Momentum rotation
|
||||
Vec2 v = vec_drag_delta_;
|
||||
BeginDrag( Vec2() ); //NOTE:This call reset _VDragDelta
|
||||
Drag( v * vec_flip_ );
|
||||
|
||||
//Momentum shift
|
||||
vec_offset_ += vec_offset_delta_;
|
||||
|
||||
BallUpdate();
|
||||
EndDrag();
|
||||
|
||||
//Decrease deltas
|
||||
vec_drag_delta_ = v * MOMENTUM_FACTOR_DECREASE;
|
||||
vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR_DECREASE_SHIFT;
|
||||
|
||||
//Count steps
|
||||
momemtum_steps_ = momenttum_steps * MOMENTUM_FACTOR_DECREASE;
|
||||
if( momemtum_steps_ < MOMENTUM_FACTOR_THRESHOLD )
|
||||
{
|
||||
momentum_ = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
vec_drag_delta_ *= MOMENTUM_FACTOR;
|
||||
vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR;
|
||||
BallUpdate();
|
||||
}
|
||||
|
||||
Vec3 vec = vec_offset_ + vec_offset_now_;
|
||||
Vec3 vec_tmp( TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ );
|
||||
|
||||
vec *= vec_tmp * vec_pinch_transform_factor_;
|
||||
|
||||
mat_transform_ = Mat4::Translation( vec );
|
||||
}
|
||||
|
||||
Mat4& TapCamera::GetRotationMatrix()
|
||||
{
|
||||
return mat_rotation_;
|
||||
}
|
||||
|
||||
Mat4& TapCamera::GetTransformMatrix()
|
||||
{
|
||||
return mat_transform_;
|
||||
}
|
||||
|
||||
void TapCamera::Reset( const bool bAnimate )
|
||||
{
|
||||
InitParameters();
|
||||
Update();
|
||||
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
//Drag control
|
||||
//----------------------------------------------------------
|
||||
void TapCamera::BeginDrag( const Vec2& v )
|
||||
{
|
||||
if( dragging_ )
|
||||
EndDrag();
|
||||
|
||||
if( pinching_ )
|
||||
EndPinch();
|
||||
|
||||
Vec2 vec = v * vec_flip_;
|
||||
vec_ball_now_ = vec;
|
||||
vec_ball_down_ = vec_ball_now_;
|
||||
|
||||
dragging_ = true;
|
||||
momentum_ = false;
|
||||
vec_last_input_ = vec;
|
||||
vec_drag_delta_ = Vec2();
|
||||
}
|
||||
|
||||
void TapCamera::EndDrag()
|
||||
{
|
||||
quat_ball_down_ = quat_ball_now_;
|
||||
quat_ball_rot_ = Quaternion();
|
||||
|
||||
dragging_ = false;
|
||||
momentum_ = true;
|
||||
momemtum_steps_ = 1.0f;
|
||||
}
|
||||
|
||||
void TapCamera::Drag( const Vec2& v )
|
||||
{
|
||||
if( !dragging_ )
|
||||
return;
|
||||
|
||||
Vec2 vec = v * vec_flip_;
|
||||
vec_ball_now_ = vec;
|
||||
|
||||
vec_drag_delta_ = vec_drag_delta_ * MOMENTUM_FACTOR + (vec - vec_last_input_);
|
||||
vec_last_input_ = vec;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
//Pinch controll
|
||||
//----------------------------------------------------------
|
||||
void TapCamera::BeginPinch( const Vec2& v1, const Vec2& v2 )
|
||||
{
|
||||
if( dragging_ )
|
||||
EndDrag();
|
||||
|
||||
if( pinching_ )
|
||||
EndPinch();
|
||||
|
||||
BeginDrag( Vec2() );
|
||||
|
||||
vec_pinch_start_center_ = (v1 + v2) / 2.f;
|
||||
|
||||
Vec2 vec = v1 - v2;
|
||||
float x_diff;
|
||||
float y_diff;
|
||||
vec.Value( x_diff, y_diff );
|
||||
|
||||
pinch_start_distance_SQ_ = x_diff * x_diff + y_diff * y_diff;
|
||||
camera_rotation_start_ = atan2f( y_diff, x_diff );
|
||||
camera_rotation_now_ = 0;
|
||||
|
||||
pinching_ = true;
|
||||
momentum_ = false;
|
||||
|
||||
//Init momentum factors
|
||||
vec_offset_delta_ = Vec3();
|
||||
}
|
||||
|
||||
void TapCamera::EndPinch()
|
||||
{
|
||||
pinching_ = false;
|
||||
momentum_ = true;
|
||||
momemtum_steps_ = 1.f;
|
||||
vec_offset_ += vec_offset_now_;
|
||||
camera_rotation_ += camera_rotation_now_;
|
||||
vec_offset_now_ = Vec3();
|
||||
|
||||
camera_rotation_now_ = 0;
|
||||
|
||||
EndDrag();
|
||||
}
|
||||
|
||||
void TapCamera::Pinch( const Vec2& v1, const Vec2& v2 )
|
||||
{
|
||||
if( !pinching_ )
|
||||
return;
|
||||
|
||||
//Update momentum factor
|
||||
vec_offset_last_ = vec_offset_now_;
|
||||
|
||||
float x_diff, y_diff;
|
||||
Vec2 vec = v1 - v2;
|
||||
vec.Value( x_diff, y_diff );
|
||||
|
||||
float fDistanceSQ = x_diff * x_diff + y_diff * y_diff;
|
||||
|
||||
float f = pinch_start_distance_SQ_ / fDistanceSQ;
|
||||
if( f < 1.f )
|
||||
f = -1.f / f + 1.0f;
|
||||
else
|
||||
f = f - 1.f;
|
||||
if( isnan( f ) )
|
||||
f = 0.f;
|
||||
|
||||
vec = (v1 + v2) / 2.f - vec_pinch_start_center_;
|
||||
vec_offset_now_ = Vec3( vec, flip_z_ * f );
|
||||
|
||||
//Update momentum factor
|
||||
vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR
|
||||
+ (vec_offset_now_ - vec_offset_last_);
|
||||
|
||||
//
|
||||
//Update ration quaternion
|
||||
float fRotation = atan2f( y_diff, x_diff );
|
||||
camera_rotation_now_ = fRotation - camera_rotation_start_;
|
||||
|
||||
//Trackball rotation
|
||||
quat_ball_rot_ = Quaternion( 0.f, 0.f, sinf( -camera_rotation_now_ * 0.5f ),
|
||||
cosf( -camera_rotation_now_ * 0.5f ) );
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
//Trackball controll
|
||||
//----------------------------------------------------------
|
||||
void TapCamera::BallUpdate()
|
||||
{
|
||||
if( dragging_ )
|
||||
{
|
||||
Vec3 vec_from = PointOnSphere( vec_ball_down_ );
|
||||
Vec3 vec_to = PointOnSphere( vec_ball_now_ );
|
||||
|
||||
Vec3 vec = vec_from.Cross( vec_to );
|
||||
float w = vec_from.Dot( vec_to );
|
||||
|
||||
Quaternion qDrag = Quaternion( vec, w );
|
||||
qDrag = qDrag * quat_ball_down_;
|
||||
quat_ball_now_ = quat_ball_rot_ * qDrag;
|
||||
}
|
||||
quat_ball_now_.ToMatrix( mat_rotation_ );
|
||||
}
|
||||
|
||||
Vec3 TapCamera::PointOnSphere( Vec2& point )
|
||||
{
|
||||
Vec3 ball_mouse;
|
||||
float mag;
|
||||
Vec2 vec = (point - vec_ball_center_) / ball_radius_;
|
||||
mag = vec.Dot( vec );
|
||||
if( mag > 1.f )
|
||||
{
|
||||
float scale = 1.f / sqrtf( mag );
|
||||
vec *= scale;
|
||||
ball_mouse = Vec3( vec, 0.f );
|
||||
}
|
||||
else
|
||||
{
|
||||
ball_mouse = Vec3( vec, sqrtf( 1.f - mag ) );
|
||||
}
|
||||
return ball_mouse;
|
||||
}
|
||||
|
||||
} //namespace ndkHelper
|
||||
112
ndk/sources/android/ndk_helper/tapCamera.h
Normal file
112
ndk/sources/android/ndk_helper/tapCamera.h
Normal file
@@ -0,0 +1,112 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
#include "vecmath.h"
|
||||
#include "interpolator.h"
|
||||
|
||||
namespace ndk_helper
|
||||
{
|
||||
|
||||
/******************************************************************
|
||||
* Camera control helper class with a tap gesture
|
||||
* This class is mainly used for 3D space camera control in samples.
|
||||
*
|
||||
*/
|
||||
class TapCamera
|
||||
{
|
||||
private:
|
||||
//Trackball
|
||||
Vec2 vec_ball_center_;
|
||||
float ball_radius_;
|
||||
Quaternion quat_ball_now_;
|
||||
Quaternion quat_ball_down_;
|
||||
Vec2 vec_ball_now_;
|
||||
Vec2 vec_ball_down_;
|
||||
Quaternion quat_ball_rot_;
|
||||
|
||||
bool dragging_;
|
||||
bool pinching_;
|
||||
|
||||
//Pinch related info
|
||||
Vec2 vec_pinch_start_;
|
||||
Vec2 vec_pinch_start_center_;
|
||||
float pinch_start_distance_SQ_;
|
||||
|
||||
//Camera shift
|
||||
Vec3 vec_offset_;
|
||||
Vec3 vec_offset_now_;
|
||||
|
||||
//Camera Rotation
|
||||
float camera_rotation_;
|
||||
float camera_rotation_start_;
|
||||
float camera_rotation_now_;
|
||||
|
||||
//Momentum support
|
||||
bool momentum_;
|
||||
Vec2 vec_drag_delta_;
|
||||
Vec2 vec_last_input_;
|
||||
Vec3 vec_offset_last_;
|
||||
Vec3 vec_offset_delta_;
|
||||
float momemtum_steps_;
|
||||
|
||||
Vec2 vec_flip_;
|
||||
float flip_z_;
|
||||
|
||||
Mat4 mat_rotation_;
|
||||
Mat4 mat_transform_;
|
||||
|
||||
Vec3 vec_pinch_transform_factor_;
|
||||
|
||||
Vec3 PointOnSphere( Vec2& point );
|
||||
void BallUpdate();
|
||||
void InitParameters();
|
||||
public:
|
||||
TapCamera();
|
||||
virtual ~TapCamera();
|
||||
void BeginDrag( const Vec2& vec );
|
||||
void EndDrag();
|
||||
void Drag( const Vec2& vec );
|
||||
void Update();
|
||||
|
||||
Mat4& GetRotationMatrix();
|
||||
Mat4& GetTransformMatrix();
|
||||
|
||||
void BeginPinch( const Vec2& v1, const Vec2& v2 );
|
||||
void EndPinch();
|
||||
void Pinch( const Vec2& v1, const Vec2& v2 );
|
||||
|
||||
void SetFlip( const float x, const float y, const float z )
|
||||
{
|
||||
vec_flip_ = Vec2( x, y );
|
||||
flip_z_ = z;
|
||||
}
|
||||
|
||||
void SetPinchTransformFactor( const float x, const float y, const float z )
|
||||
{
|
||||
vec_pinch_transform_factor_ = Vec3( x, y, z );
|
||||
}
|
||||
|
||||
void Reset( const bool bAnimate );
|
||||
|
||||
};
|
||||
|
||||
} //namespace ndkHelper
|
||||
379
ndk/sources/android/ndk_helper/vecmath.cpp
Normal file
379
ndk/sources/android/ndk_helper/vecmath.cpp
Normal file
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/*
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* Copy_right 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* y_ou may_ not use this file ex_cept in compliance with the License.
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* You may_ obtain a copy_ of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by_ applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either ex_press or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//--------------------------------------------------------------------------------
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// vecmath.cpp
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//--------------------------------------------------------------------------------
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#include "vecmath.h"
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namespace ndk_helper
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{
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//--------------------------------------------------------------------------------
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// vec3
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//--------------------------------------------------------------------------------
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Vec3::Vec3( const Vec4& vec )
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{
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x_ = vec.x_;
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y_ = vec.y_;
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z_ = vec.z_;
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}
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//--------------------------------------------------------------------------------
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// vec4
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//--------------------------------------------------------------------------------
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Vec4 Vec4::operator*( const Mat4& rhs ) const
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{
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Vec4 out;
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out.x_ = x_ * rhs.f_[0] + y_ * rhs.f_[1] + z_ * rhs.f_[2] + w_ * rhs.f_[3];
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out.y_ = x_ * rhs.f_[4] + y_ * rhs.f_[5] + z_ * rhs.f_[6] + w_ * rhs.f_[7];
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out.z_ = x_ * rhs.f_[8] + y_ * rhs.f_[9] + z_ * rhs.f_[10] + w_ * rhs.f_[11];
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out.w_ = x_ * rhs.f_[12] + y_ * rhs.f_[13] + z_ * rhs.f_[14] + w_ * rhs.f_[15];
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return out;
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}
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//--------------------------------------------------------------------------------
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// mat4
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//--------------------------------------------------------------------------------
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Mat4::Mat4()
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{
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for( int32_t i = 0; i < 16; ++i )
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f_[i] = 0.f;
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}
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Mat4::Mat4( const float* mIn )
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{
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for( int32_t i = 0; i < 16; ++i )
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f_[i] = mIn[i];
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}
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Mat4 Mat4::operator*( const Mat4& rhs ) const
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{
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Mat4 ret;
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ret.f_[0] = f_[0] * rhs.f_[0] + f_[4] * rhs.f_[1] + f_[8] * rhs.f_[2]
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+ f_[12] * rhs.f_[3];
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ret.f_[1] = f_[1] * rhs.f_[0] + f_[5] * rhs.f_[1] + f_[9] * rhs.f_[2]
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+ f_[13] * rhs.f_[3];
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ret.f_[2] = f_[2] * rhs.f_[0] + f_[6] * rhs.f_[1] + f_[10] * rhs.f_[2]
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+ f_[14] * rhs.f_[3];
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ret.f_[3] = f_[3] * rhs.f_[0] + f_[7] * rhs.f_[1] + f_[11] * rhs.f_[2]
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+ f_[15] * rhs.f_[3];
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ret.f_[4] = f_[0] * rhs.f_[4] + f_[4] * rhs.f_[5] + f_[8] * rhs.f_[6]
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+ f_[12] * rhs.f_[7];
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ret.f_[5] = f_[1] * rhs.f_[4] + f_[5] * rhs.f_[5] + f_[9] * rhs.f_[6]
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+ f_[13] * rhs.f_[7];
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ret.f_[6] = f_[2] * rhs.f_[4] + f_[6] * rhs.f_[5] + f_[10] * rhs.f_[6]
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+ f_[14] * rhs.f_[7];
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ret.f_[7] = f_[3] * rhs.f_[4] + f_[7] * rhs.f_[5] + f_[11] * rhs.f_[6]
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+ f_[15] * rhs.f_[7];
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ret.f_[8] = f_[0] * rhs.f_[8] + f_[4] * rhs.f_[9] + f_[8] * rhs.f_[10]
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+ f_[12] * rhs.f_[11];
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ret.f_[9] = f_[1] * rhs.f_[8] + f_[5] * rhs.f_[9] + f_[9] * rhs.f_[10]
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+ f_[13] * rhs.f_[11];
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ret.f_[10] = f_[2] * rhs.f_[8] + f_[6] * rhs.f_[9] + f_[10] * rhs.f_[10]
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+ f_[14] * rhs.f_[11];
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ret.f_[11] = f_[3] * rhs.f_[8] + f_[7] * rhs.f_[9] + f_[11] * rhs.f_[10]
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+ f_[15] * rhs.f_[11];
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ret.f_[12] = f_[0] * rhs.f_[12] + f_[4] * rhs.f_[13] + f_[8] * rhs.f_[14]
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+ f_[12] * rhs.f_[15];
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ret.f_[13] = f_[1] * rhs.f_[12] + f_[5] * rhs.f_[13] + f_[9] * rhs.f_[14]
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+ f_[13] * rhs.f_[15];
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ret.f_[14] = f_[2] * rhs.f_[12] + f_[6] * rhs.f_[13] + f_[10] * rhs.f_[14]
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+ f_[14] * rhs.f_[15];
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ret.f_[15] = f_[3] * rhs.f_[12] + f_[7] * rhs.f_[13] + f_[11] * rhs.f_[14]
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+ f_[15] * rhs.f_[15];
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return ret;
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}
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Vec4 Mat4::operator*( const Vec4& rhs ) const
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{
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Vec4 ret;
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ret.x_ = rhs.x_ * f_[0] + rhs.y_ * f_[4] + rhs.z_ * f_[8] + rhs.w_ * f_[12];
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ret.y_ = rhs.x_ * f_[1] + rhs.y_ * f_[5] + rhs.z_ * f_[9] + rhs.w_ * f_[13];
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ret.z_ = rhs.x_ * f_[2] + rhs.y_ * f_[6] + rhs.z_ * f_[10] + rhs.w_ * f_[14];
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ret.w_ = rhs.x_ * f_[3] + rhs.y_ * f_[7] + rhs.z_ * f_[11] + rhs.w_ * f_[15];
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return ret;
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}
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Mat4 Mat4::Inverse()
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{
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Mat4 ret;
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float det_1;
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float pos = 0;
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float neg = 0;
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float temp;
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temp = f_[0] * f_[5] * f_[10];
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if( temp >= 0 )
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pos += temp;
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else
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neg += temp;
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temp = f_[4] * f_[9] * f_[2];
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if( temp >= 0 )
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pos += temp;
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else
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neg += temp;
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temp = f_[8] * f_[1] * f_[6];
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if( temp >= 0 )
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pos += temp;
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else
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neg += temp;
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temp = -f_[8] * f_[5] * f_[2];
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if( temp >= 0 )
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pos += temp;
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else
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neg += temp;
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temp = -f_[4] * f_[1] * f_[10];
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if( temp >= 0 )
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pos += temp;
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else
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neg += temp;
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temp = -f_[0] * f_[9] * f_[6];
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if( temp >= 0 )
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pos += temp;
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else
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neg += temp;
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det_1 = pos + neg;
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if( det_1 == 0.0 )
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{
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//Error
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}
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else
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{
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det_1 = 1.0f / det_1;
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ret.f_[0] = (f_[5] * f_[10] - f_[9] * f_[6]) * det_1;
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ret.f_[1] = -(f_[1] * f_[10] - f_[9] * f_[2]) * det_1;
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ret.f_[2] = (f_[1] * f_[6] - f_[5] * f_[2]) * det_1;
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ret.f_[4] = -(f_[4] * f_[10] - f_[8] * f_[6]) * det_1;
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ret.f_[5] = (f_[0] * f_[10] - f_[8] * f_[2]) * det_1;
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ret.f_[6] = -(f_[0] * f_[6] - f_[4] * f_[2]) * det_1;
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ret.f_[8] = (f_[4] * f_[9] - f_[8] * f_[5]) * det_1;
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ret.f_[9] = -(f_[0] * f_[9] - f_[8] * f_[1]) * det_1;
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ret.f_[10] = (f_[0] * f_[5] - f_[4] * f_[1]) * det_1;
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/* Calculate -C * inverse(A) */
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ret.f_[12] = -(f_[12] * ret.f_[0] + f_[13] * ret.f_[4] + f_[14] * ret.f_[8]);
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ret.f_[13] = -(f_[12] * ret.f_[1] + f_[13] * ret.f_[5] + f_[14] * ret.f_[9]);
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ret.f_[14] = -(f_[12] * ret.f_[2] + f_[13] * ret.f_[6] + f_[14] * ret.f_[10]);
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ret.f_[3] = 0.0f;
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ret.f_[7] = 0.0f;
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ret.f_[11] = 0.0f;
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ret.f_[15] = 1.0f;
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}
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*this = ret;
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return *this;
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}
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//--------------------------------------------------------------------------------
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// Misc
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//--------------------------------------------------------------------------------
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Mat4 Mat4::RotationX( const float fAngle )
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{
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Mat4 ret;
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float fCosine, fSine;
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fCosine = cosf( fAngle );
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fSine = sinf( fAngle );
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ret.f_[0] = 1.0f;
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ret.f_[4] = 0.0f;
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ret.f_[8] = 0.0f;
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ret.f_[12] = 0.0f;
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ret.f_[1] = 0.0f;
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ret.f_[5] = fCosine;
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ret.f_[9] = fSine;
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ret.f_[13] = 0.0f;
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ret.f_[2] = 0.0f;
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ret.f_[6] = -fSine;
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ret.f_[10] = fCosine;
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ret.f_[14] = 0.0f;
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ret.f_[3] = 0.0f;
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ret.f_[7] = 0.0f;
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ret.f_[11] = 0.0f;
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ret.f_[15] = 1.0f;
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return ret;
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}
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Mat4 Mat4::RotationY( const float fAngle )
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{
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Mat4 ret;
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float fCosine, fSine;
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fCosine = cosf( fAngle );
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fSine = sinf( fAngle );
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ret.f_[0] = fCosine;
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ret.f_[4] = 0.0f;
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ret.f_[8] = -fSine;
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ret.f_[12] = 0.0f;
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ret.f_[1] = 0.0f;
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ret.f_[5] = 1.0f;
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ret.f_[9] = 0.0f;
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ret.f_[13] = 0.0f;
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ret.f_[2] = fSine;
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ret.f_[6] = 0.0f;
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ret.f_[10] = fCosine;
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ret.f_[14] = 0.0f;
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ret.f_[3] = 0.0f;
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ret.f_[7] = 0.0f;
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ret.f_[11] = 0.0f;
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ret.f_[15] = 1.0f;
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return ret;
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}
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Mat4 Mat4::RotationZ( const float fAngle )
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{
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Mat4 ret;
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float fCosine, fSine;
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fCosine = cosf( fAngle );
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fSine = sinf( fAngle );
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ret.f_[0] = fCosine;
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ret.f_[4] = fSine;
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ret.f_[8] = 0.0f;
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ret.f_[12] = 0.0f;
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ret.f_[1] = -fSine;
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ret.f_[5] = fCosine;
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ret.f_[9] = 0.0f;
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ret.f_[13] = 0.0f;
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ret.f_[2] = 0.0f;
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ret.f_[6] = 0.0f;
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ret.f_[10] = 1.0f;
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ret.f_[14] = 0.0f;
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ret.f_[3] = 0.0f;
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ret.f_[7] = 0.0f;
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ret.f_[11] = 0.0f;
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ret.f_[15] = 1.0f;
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return ret;
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}
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Mat4 Mat4::Translation( const float fX, const float fY, const float fZ )
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{
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Mat4 ret;
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ret.f_[0] = 1.0f;
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ret.f_[4] = 0.0f;
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ret.f_[8] = 0.0f;
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ret.f_[12] = fX;
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ret.f_[1] = 0.0f;
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ret.f_[5] = 1.0f;
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ret.f_[9] = 0.0f;
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ret.f_[13] = fY;
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ret.f_[2] = 0.0f;
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ret.f_[6] = 0.0f;
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ret.f_[10] = 1.0f;
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ret.f_[14] = fZ;
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ret.f_[3] = 0.0f;
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ret.f_[7] = 0.0f;
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ret.f_[11] = 0.0f;
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ret.f_[15] = 1.0f;
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return ret;
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}
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Mat4 Mat4::Translation( const Vec3 vec )
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{
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Mat4 ret;
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ret.f_[0] = 1.0f;
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ret.f_[4] = 0.0f;
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ret.f_[8] = 0.0f;
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ret.f_[12] = vec.x_;
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ret.f_[1] = 0.0f;
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ret.f_[5] = 1.0f;
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ret.f_[9] = 0.0f;
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ret.f_[13] = vec.y_;
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ret.f_[2] = 0.0f;
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ret.f_[6] = 0.0f;
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ret.f_[10] = 1.0f;
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ret.f_[14] = vec.z_;
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ret.f_[3] = 0.0f;
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ret.f_[7] = 0.0f;
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ret.f_[11] = 0.0f;
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ret.f_[15] = 1.0f;
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return ret;
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}
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Mat4 Mat4::Perspective( float width, float height, float nearPlane, float farPlane )
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{
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float n2 = 2.0f * nearPlane;
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float rcpnmf = 1.f / (nearPlane - farPlane);
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||||
Mat4 result;
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result.f_[0] = n2 / width;
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result.f_[4] = 0;
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result.f_[8] = 0;
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result.f_[12] = 0;
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result.f_[1] = 0;
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result.f_[5] = n2 / height;
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result.f_[9] = 0;
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result.f_[13] = 0;
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result.f_[2] = 0;
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result.f_[6] = 0;
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result.f_[10] = (farPlane + nearPlane) * rcpnmf;
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result.f_[14] = farPlane * rcpnmf * n2;
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result.f_[3] = 0;
|
||||
result.f_[7] = 0;
|
||||
result.f_[11] = -1.0;
|
||||
result.f_[15] = 0;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Mat4 Mat4::LookAt( const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up )
|
||||
{
|
||||
Vec3 vec_forward, vec_up_norm, vec_side;
|
||||
Mat4 result;
|
||||
|
||||
vec_forward.x_ = vec_eye.x_ - vec_at.x_;
|
||||
vec_forward.y_ = vec_eye.y_ - vec_at.y_;
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||||
vec_forward.z_ = vec_eye.z_ - vec_at.z_;
|
||||
|
||||
vec_forward.Normalize();
|
||||
vec_up_norm = vec_up;
|
||||
vec_up_norm.Normalize();
|
||||
vec_side = vec_up_norm.Cross( vec_forward );
|
||||
vec_up_norm = vec_forward.Cross( vec_side );
|
||||
|
||||
result.f_[0] = vec_side.x_;
|
||||
result.f_[4] = vec_side.y_;
|
||||
result.f_[8] = vec_side.z_;
|
||||
result.f_[12] = 0;
|
||||
result.f_[1] = vec_up_norm.x_;
|
||||
result.f_[5] = vec_up_norm.y_;
|
||||
result.f_[9] = vec_up_norm.z_;
|
||||
result.f_[13] = 0;
|
||||
result.f_[2] = vec_forward.x_;
|
||||
result.f_[6] = vec_forward.y_;
|
||||
result.f_[10] = vec_forward.z_;
|
||||
result.f_[14] = 0;
|
||||
result.f_[3] = 0;
|
||||
result.f_[7] = 0;
|
||||
result.f_[11] = 0;
|
||||
result.f_[15] = 1.0;
|
||||
|
||||
result.PostTranslate( -vec_eye.x_, -vec_eye.y_, -vec_eye.z_ );
|
||||
return result;
|
||||
}
|
||||
|
||||
} //namespace ndkHelper
|
||||
|
||||
1116
ndk/sources/android/ndk_helper/vecmath.h
Normal file
1116
ndk/sources/android/ndk_helper/vecmath.h
Normal file
File diff suppressed because it is too large
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Reference in New Issue
Block a user