emulator opengl - encode glShaderSource
glShaderSource strings are concatenated into a single string before sent over the wire protocol. The wire protocol transfer is done using a special api call 'glShaderString' Change-Id: I90c157df66fe82fee17c460a1e7852d370c77088
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committed by
David 'Digit' Turner
parent
d10c96517b
commit
0c814b227c
@@ -52,8 +52,8 @@ extern "C" {
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int size, GLenum type, unsigned int stride,
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unsigned int datalen);
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int glUtilsPixelBitSize(GLenum format, GLenum type);
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int glUtilsSumArrayValues(GLint *array, GLsizei count);
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void glUtilsPackStrings(void *ptr, char **strings, GLint *length, GLsizei count);
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void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count);
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int glUtilsCalcShaderSourceLen(char **strings, GLint *length, GLsizei count);
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#ifdef __cplusplus
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};
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#endif
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