ndk: Fix potential event handling issue in android_native_app_glue
Developers report that concurrent events generated from different sources/devices can lead to application freezes then ANRs. See https://code.google.com/p/android/issues/detail?id=41755 where it is suggested that handling all incoming events in the "process_input" callback solves the issue. Hence this patch implements the suggestion, however it's unclear whether this solves the symptom, or the root cause of the problem. Change-Id: Ic6b0ad05d192763a6d8842c8befcb87db9714a3c
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@@ -186,15 +186,18 @@ static void android_app_destroy(struct android_app* android_app) {
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static void process_input(struct android_app* app, struct android_poll_source* source) {
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AInputEvent* event = NULL;
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if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
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int processed = 0;
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while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
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LOGV("New input event: type=%d\n", AInputEvent_getType(event));
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if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
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return;
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continue;
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}
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int32_t handled = 0;
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if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
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AInputQueue_finishEvent(app->inputQueue, event, handled);
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} else {
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processed = 1;
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}
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if (processed == 0) {
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LOGE("Failure reading next input event: %s\n", strerror(errno));
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}
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}
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