emulator: opengl: minor fix and reformatting
This patches fixes a minor invalid usage of delete (instead of delete[]) and reformats the source code a little to make it more obvious. Change-Id: If853d12e74549abcc6682430c837b0f14da81fdc
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@@ -25,18 +25,21 @@ public:
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}
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~FixedBuffer() {
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delete m_buffer;
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delete [] m_buffer;
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m_bufferLen = 0;
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}
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void * alloc(size_t size) {
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if (m_bufferLen >= size) return (void *)(m_buffer);
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if (m_bufferLen >= size)
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return (void *)(m_buffer);
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if (m_buffer != NULL) delete[] m_buffer;
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if (m_buffer != NULL)
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delete[] m_buffer;
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m_bufferLen = size;
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m_buffer = new unsigned char[m_bufferLen];
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if (m_buffer == NULL) m_bufferLen = 0;
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if (m_buffer == NULL)
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m_bufferLen = 0;
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return m_buffer;
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}
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