Merge "Fix return type of glGetAttribLocation and glGetUniformLocation"
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@@ -528,7 +528,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
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GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
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GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
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GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
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GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL GLenum GL_APIENTRY glGetError (void);
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@@ -547,7 +547,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
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GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
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GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
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GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
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GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
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