Update native_activity sample to use new glue code.

The native_activity sample is now built with the new threaded_app
glue code, removing all of the boiler-plate code from it.  This
adds the glue code (header and .a) to the NDK.

Change-Id: I2a7be473811f22f948dcda3da8034dd0bd62049d
This commit is contained in:
Dianne Hackborn
2010-07-07 14:33:00 -07:00
parent d15a18bdd2
commit 11a89ea0bd
7 changed files with 357 additions and 289 deletions

View File

@@ -18,38 +18,14 @@
#include <jni.h>
#include <errno.h>
#include <poll.h>
#include <pthread.h>
#include <sched.h>
#include <string.h>
#include <sys/resource.h>
#include <android_glue/threaded_app.h>
#include "glutils.h"
// --------------------------------------------------------------------
// Rendering and input engine thread
// --------------------------------------------------------------------
struct engine {
pthread_mutex_t mutex;
pthread_cond_t cond;
struct android_app* app;
int msgread;
int msgwrite;
ANativeActivity* activity;
pthread_t thread;
int running;
int destroyed;
ALooper* looper;
AInputQueue* inputQueue;
ANativeWindow* window;
AInputQueue* pendingInputQueue;
ANativeWindow* pendingWindow;
// private to engine thread.
int destroyRequested;
int animating;
EGLDisplay display;
EGLSurface surface;
@@ -61,14 +37,6 @@ struct engine {
int32_t y;
};
enum {
ENGINE_CMD_INPUT_CHANGED,
ENGINE_CMD_WINDOW_CHANGED,
ENGINE_CMD_GAINED_FOCUS,
ENGINE_CMD_LOST_FOCUS,
ENGINE_CMD_DESTROY,
};
static int engine_init_display(struct engine* engine) {
// initialize opengl and egl
const EGLint attribs[] = {
@@ -84,8 +52,8 @@ static int engine_init_display(struct engine* engine) {
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, 0, 0);
selectConfigForNativeWindow(display, attribs, engine->window, &config);
surface = eglCreateWindowSurface(display, config, engine->window, NULL);
selectConfigForNativeWindow(display, attribs, engine->app->window, &config);
surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
context = eglCreateContext(display, config, NULL, NULL);
eglQuerySurface(display, surface, EGL_WIDTH, &w);
eglQuerySurface(display, surface, EGL_HEIGHT, &h);
@@ -161,19 +129,17 @@ static int engine_term_display(struct engine* engine) {
engine->surface = EGL_NO_SURFACE;
}
static int engine_process_event(int fd, int events, void* param) {
struct engine* engine = (struct engine*)param;
static int engine_do_ui_event(struct engine* engine) {
AInputEvent* event = NULL;
if (AInputQueue_getEvent(engine->inputQueue, &event) >= 0) {
if (AInputQueue_getEvent(engine->app->inputQueue, &event) >= 0) {
LOGI("New input event: type=%d\n", AInputEvent_getType(event));
if (AInputEvent_getType(event) == INPUT_EVENT_TYPE_MOTION) {
engine->animating = 1;
engine->x = AMotionEvent_getX(event, 0);
engine->y = AMotionEvent_getY(event, 0);
AInputQueue_finishEvent(engine->inputQueue, event, 1);
AInputQueue_finishEvent(engine->app->inputQueue, event, 1);
} else {
AInputQueue_finishEvent(engine->inputQueue, event, 0);
AInputQueue_finishEvent(engine->app->inputQueue, event, 0);
}
} else {
LOGI("Failure reading next input event: %s\n", strerror(errno));
@@ -182,262 +148,69 @@ static int engine_process_event(int fd, int events, void* param) {
return 1;
}
static int engine_process_cmd(int fd, int events, void* param) {
struct engine* engine = (struct engine*)param;
int8_t cmd;
if (read(engine->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
switch (cmd) {
case ENGINE_CMD_INPUT_CHANGED:
LOGI("Engine: ENGINE_CMD_INPUT_CHANGED\n");
pthread_mutex_lock(&engine->mutex);
if (engine->inputQueue != NULL) {
AInputQueue_detachLooper(engine->inputQueue);
}
engine->inputQueue = engine->pendingInputQueue;
if (engine->inputQueue != NULL) {
LOGI("Attaching input queue to looper");
AInputQueue_attachLooper(engine->inputQueue,
engine->looper, engine_process_event, engine);
}
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
break;
case ENGINE_CMD_WINDOW_CHANGED:
LOGI("Engine: ENGINE_CMD_WINDOW_CHANGED\n");
engine_term_display(engine);
pthread_mutex_lock(&engine->mutex);
engine->window = engine->pendingWindow;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
if (engine->window != NULL) {
engine_init_display(engine);
engine_draw_frame(engine);
}
break;
case ENGINE_CMD_LOST_FOCUS:
engine->animating = 0;
static void engine_do_main_cmd(struct engine* engine) {
int8_t cmd = android_app_read_cmd(engine->app);
switch (cmd) {
case APP_CMD_WINDOW_CHANGED:
engine_term_display(engine);
android_app_exec_cmd(engine->app, cmd);
if (engine->app->window != NULL) {
engine_init_display(engine);
engine_draw_frame(engine);
break;
case ENGINE_CMD_DESTROY:
LOGI("Engine: ENGINE_CMD_DESTROY\n");
engine->destroyRequested = 1;
break;
}
} else {
LOGW("No data on command pipe!");
}
break;
case APP_CMD_LOST_FOCUS:
android_app_exec_cmd(engine->app, cmd);
engine->animating = 0;
engine_draw_frame(engine);
break;
default:
android_app_exec_cmd(engine->app, cmd);
break;
}
return 1;
}
static void* engine_entry(void* param) {
struct engine* engine = (struct engine*)param;
void android_main(struct android_app* state) {
struct engine engine;
ALooper* looper = ALooper_prepare();
ALooper_setCallback(looper, engine->msgread, POLLIN, engine_process_cmd, engine);
engine->looper = looper;
pthread_mutex_lock(&engine->mutex);
engine->running = 1;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
memset(&engine, 0, sizeof(engine));
state->userData = &engine;
engine.app = state;
// loop waiting for stuff to do.
while (1) {
// Read all pending events.
while (ALooper_pollOnce(engine->animating ? 0 : -1)) {
;
int fd;
int events;
void* data;
while ((fd=ALooper_pollAll(engine.animating ? 0 : -1, &events, &data)) >= 0) {
LOGI("Poll returned: %d", (int)data);
switch ((int)data) {
case LOOPER_ID_MAIN:
engine_do_main_cmd(&engine);
break;
case LOOPER_ID_EVENT:
engine_do_ui_event(&engine);
break;
}
}
if (engine->destroyRequested) {
if (state->destroyRequested) {
LOGI("Engine thread destroy requested!");
pthread_mutex_lock(&engine->mutex);
engine_term_display(engine);
if (engine->inputQueue != NULL) {
AInputQueue_detachLooper(engine->inputQueue);
}
engine->destroyed = 1;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
// Can't touch engine object after this.
return NULL; // EXIT THREAD
engine_term_display(&engine);
android_app_destroy(state);
// Can't touch android_app object after this.
return;
}
if (engine->animating) {
if (engine.animating) {
// Done with events; draw next animation frame.
engine->angle += .01f;
if (engine->angle > 1) {
engine->angle = 0;
engine.angle += .01f;
if (engine.angle > 1) {
engine.angle = 0;
}
engine_draw_frame(engine);
engine_draw_frame(&engine);
}
}
}
static struct engine* engine_create(ANativeActivity* activity) {
struct engine* engine = (struct engine*)malloc(sizeof(struct engine));
memset(engine, 0, sizeof(struct engine));
engine->activity = activity;
pthread_mutex_init(&engine->mutex, NULL);
pthread_cond_init(&engine->cond, NULL);
int msgpipe[2];
if (pipe(msgpipe)) {
LOGI("could not create pipe: %s", strerror(errno));
}
engine->msgread = msgpipe[0];
engine->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&engine->thread, &attr, engine_entry, engine);
// Wait for thread to start.
pthread_mutex_lock(&engine->mutex);
while (!engine->running) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
return engine;
}
static void engine_write_cmd(struct engine* engine, int8_t cmd) {
if (write(engine->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
LOGI("Failure writing engine cmd: %s\n", strerror(errno));
}
}
static void engine_set_input(struct engine* engine, AInputQueue* inputQueue) {
pthread_mutex_lock(&engine->mutex);
engine->pendingInputQueue = inputQueue;
engine_write_cmd(engine, ENGINE_CMD_INPUT_CHANGED);
while (engine->inputQueue != engine->pendingInputQueue) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
}
static void engine_set_window(struct engine* engine, ANativeWindow* window) {
pthread_mutex_lock(&engine->mutex);
engine->pendingWindow = window;
engine_write_cmd(engine, ENGINE_CMD_WINDOW_CHANGED);
while (engine->window != engine->pendingWindow) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
}
static void engine_destroy(struct engine* engine) {
pthread_mutex_lock(&engine->mutex);
engine_write_cmd(engine, ENGINE_CMD_DESTROY);
while (!engine->destroyed) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
close(engine->msgread);
close(engine->msgwrite);
pthread_cond_destroy(&engine->cond);
pthread_mutex_destroy(&engine->mutex);
free(engine);
}
// --------------------------------------------------------------------
// Native activity interaction (called from main thread)
// --------------------------------------------------------------------
static void onDestroy(ANativeActivity* activity)
{
LOGI("Destroy: %p\n", activity);
engine_destroy((struct engine*)activity->instance);
}
static void onStart(ANativeActivity* activity)
{
LOGI("Start: %p\n", activity);
}
static void onResume(ANativeActivity* activity)
{
LOGI("Resume: %p\n", activity);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
{
LOGI("SaveInstanceState: %p\n", activity);
return NULL;
}
static void onPause(ANativeActivity* activity)
{
LOGI("Pause: %p\n", activity);
}
static void onStop(ANativeActivity* activity)
{
LOGI("Stop: %p\n", activity);
}
static void onLowMemory(ANativeActivity* activity)
{
LOGI("LowMemory: %p\n", activity);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused)
{
LOGI("WindowFocusChanged: %p -- %d\n", activity, focused);
engine_write_cmd((struct engine*)activity->instance,
focused ? ENGINE_CMD_GAINED_FOCUS : ENGINE_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
{
LOGI("NativeWindowCreated: %p -- %p\n", activity, window);
engine_set_window((struct engine*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
{
LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
engine_set_window((struct engine*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
{
LOGI("InputQueueCreated: %p -- %p\n", activity, queue);
engine_set_input((struct engine*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
{
LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
engine_set_input((struct engine*)activity->instance, NULL);
}
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
LOGI("Creating: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = engine_create(activity);
}