Added white balance settings to the camera Emulator.
- Added the white balance control to the fake camera. Change-Id: I5ada253a3ae7195ca5625a3601c9e4ed819fa2cc
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@@ -46,11 +46,11 @@ EmulatedFakeCameraDevice::EmulatedFakeCameraDevice(EmulatedFakeCamera* camera_ha
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{
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// Makes the image with the original exposure compensation darker.
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// So the effects of changing the exposure compensation can be seen.
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mBlackYUV.Y = mBlackYUV.Y / 4;
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mWhiteYUV.Y = mWhiteYUV.Y / 4;
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mRedYUV.Y = mRedYUV.Y / 4;
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mGreenYUV.Y = mGreenYUV.Y / 4;
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mBlueYUV.Y = mBlueYUV.Y / 4;
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mBlackYUV.Y = mBlackYUV.Y / 2;
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mWhiteYUV.Y = mWhiteYUV.Y / 2;
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mRedYUV.Y = mRedYUV.Y / 2;
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mGreenYUV.Y = mGreenYUV.Y / 2;
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mBlueYUV.Y = mBlueYUV.Y / 2;
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}
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EmulatedFakeCameraDevice::~EmulatedFakeCameraDevice()
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@@ -256,6 +256,9 @@ void EmulatedFakeCameraDevice::drawCheckerboard()
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uint8_t* U = U_pos;
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uint8_t* V = V_pos;
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YUVPixel adjustedWhite = YUVPixel(mWhiteYUV);
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changeWhiteBalance(adjustedWhite.Y, adjustedWhite.U, adjustedWhite.V);
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for(int y = 0; y < mFrameHeight; y++) {
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int countx = checkxremainder;
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bool current = black;
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@@ -263,7 +266,7 @@ void EmulatedFakeCameraDevice::drawCheckerboard()
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if (current) {
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mBlackYUV.get(Y, U, V);
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} else {
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mWhiteYUV.get(Y, U, V);
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adjustedWhite.get(Y, U, V);
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}
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*Y = changeExposure(*Y);
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Y[1] = *Y;
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@@ -407,7 +410,7 @@ int EmulatedFakeCameraDevice::rotateFrame()
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}
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} else if (mCurrentFrameType == 0) {
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LOGD("********** Rotated to the CHECKERBOARD frame **********");
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} else {
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} else if (mCurrentFrameType == 1) {
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LOGD("********** Rotated to the STRIPED frame **********");
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}
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}
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