OpenGL renderer: handling subwindow messages

On windows we need to have a thread on the renderer process
which handles windows messages sent to the subwindow
we are creating during framebuffer initialization.
We run this message pump in the main renderer thread
and the server listener on a seperate thread.
This commit is contained in:
Amit Feller
2011-06-30 11:13:58 +03:00
committed by Guy Zadickario
parent 4672adab3f
commit 15680c5e69
2 changed files with 26 additions and 1 deletions

View File

@@ -73,7 +73,7 @@ public:
EGLDisplay getDisplay() const { return m_eglDisplay; }
EGLContext getContext() const { return m_eglContext; }
EGLNativeWindowType getSubWindow() const { return m_subWin; }
bool bind_locked();
bool unbind_locked();