From 985433be6c8d7a03fd431d4fe609d50e53340037 Mon Sep 17 00:00:00 2001 From: David 'Digit' Turner Date: Mon, 10 Oct 2011 21:38:56 +0200 Subject: [PATCH] ndk: Remove obsolete API level 11 platform files Change-Id: I95b0952722e1312c46ef02912407b81ea8c1b198 --- .../include/android/asset_manager.h | 175 ----- .../android-11/include/android/input.h | 724 ------------------ .../android-11/include/android/keycodes.h | 243 ------ .../include/android/native_activity.h | 303 -------- 4 files changed, 1445 deletions(-) delete mode 100644 ndk/platforms/android-11/include/android/asset_manager.h delete mode 100644 ndk/platforms/android-11/include/android/input.h delete mode 100644 ndk/platforms/android-11/include/android/keycodes.h delete mode 100644 ndk/platforms/android-11/include/android/native_activity.h diff --git a/ndk/platforms/android-11/include/android/asset_manager.h b/ndk/platforms/android-11/include/android/asset_manager.h deleted file mode 100644 index f5df46bd7..000000000 --- a/ndk/platforms/android-11/include/android/asset_manager.h +++ /dev/null @@ -1,175 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - - -#ifndef ANDROID_ASSET_MANAGER_H -#define ANDROID_ASSET_MANAGER_H - -#ifdef __cplusplus -extern "C" { -#endif - -struct AAssetManager; -typedef struct AAssetManager AAssetManager; - -struct AAssetDir; -typedef struct AAssetDir AAssetDir; - -struct AAsset; -typedef struct AAsset AAsset; - -/* Available modes for opening assets */ -enum { - AASSET_MODE_UNKNOWN = 0, - AASSET_MODE_RANDOM = 1, - AASSET_MODE_STREAMING = 2, - AASSET_MODE_BUFFER = 3 -}; - - -/** - * Open the named directory within the asset hierarchy. The directory can then - * be inspected with the AAssetDir functions. To open the top-level directory, - * pass in "" as the dirName. - * - * The object returned here should be freed by calling AAssetDir_close(). - */ -AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName); - -/** - * Open an asset. - * - * The object returned here should be freed by calling AAsset_close(). - */ -AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode); - -/** - * Iterate over the files in an asset directory. A NULL string is returned - * when all the file names have been returned. - * - * The returned file name is suitable for passing to AAssetManager_open(). - * - * The string returned here is owned by the AssetDir implementation and is not - * guaranteed to remain valid if any other calls are made on this AAssetDir - * instance. - */ -const char* AAssetDir_getNextFileName(AAssetDir* assetDir); - -/** - * Reset the iteration state of AAssetDir_getNextFileName() to the beginning. - */ -void AAssetDir_rewind(AAssetDir* assetDir); - -/** - * Close an opened AAssetDir, freeing any related resources. - */ -void AAssetDir_close(AAssetDir* assetDir); - -/** - * Attempt to read 'count' bytes of data from the current offset. - * - * Returns the number of bytes read, zero on EOF, or < 0 on error. - */ -int AAsset_read(AAsset* asset, void* buf, size_t count); - -/** - * Seek to the specified offset within the asset data. 'whence' uses the - * same constants as lseek()/fseek(). - * - * Returns the new position on success, or (off_t) -1 on error. - */ -off_t AAsset_seek(AAsset* asset, off_t offset, int whence); - -/** - * Seek to the specified offset within the asset data. 'whence' uses the - * same constants as lseek()/fseek(). - * - * Uses 64-bit data type for large files as opposed to the 32-bit type used - * by AAsset_seek. - * - * Returns the new position on success, or (off64_t) -1 on error. - */ -off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); - -/** - * Close the asset, freeing all associated resources. - */ -void AAsset_close(AAsset* asset); - -/** - * Get a pointer to a buffer holding the entire contents of the assset. - * - * Returns NULL on failure. - */ -const void* AAsset_getBuffer(AAsset* asset); - -/** - * Report the total size of the asset data. - */ -off_t AAsset_getLength(AAsset* asset); - -/** - * Report the total size of the asset data. Reports the size using a 64-bit - * number insted of 32-bit as AAsset_getLength. - */ -off64_t AAsset_getLength64(AAsset* asset); - -/** - * Report the total amount of asset data that can be read from the current position. - */ -off_t AAsset_getRemainingLength(AAsset* asset); - -/** - * Report the total amount of asset data that can be read from the current position. - * - * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does. - */ -off64_t AAsset_getRemainingLength64(AAsset* asset); - -/** - * Open a new file descriptor that can be used to read the asset data. If the - * start or length cannot be represented by a 32-bit number, it will be - * truncated. If the file is large, use AAsset_openFileDescriptor64 instead. - * - * Returns < 0 if direct fd access is not possible (for example, if the asset is - * compressed). - */ -int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength); - -/** - * Open a new file descriptor that can be used to read the asset data. - * - * Uses a 64-bit number for the offset and length instead of 32-bit instead of - * as AAsset_openFileDescriptor does. - * - * Returns < 0 if direct fd access is not possible (for example, if the asset is - * compressed). - */ -int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength); - -/** - * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not - * mmapped). - */ -int AAsset_isAllocated(AAsset* asset); - - - -#ifdef __cplusplus -}; -#endif - -#endif // ANDROID_ASSET_MANAGER_H diff --git a/ndk/platforms/android-11/include/android/input.h b/ndk/platforms/android-11/include/android/input.h deleted file mode 100644 index e196686ea..000000000 --- a/ndk/platforms/android-11/include/android/input.h +++ /dev/null @@ -1,724 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef _ANDROID_INPUT_H -#define _ANDROID_INPUT_H - -/****************************************************************** - * - * IMPORTANT NOTICE: - * - * This file is part of Android's set of stable system headers - * exposed by the Android NDK (Native Development Kit). - * - * Third-party source AND binary code relies on the definitions - * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES. - * - * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES) - * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS - * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY - * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES - */ - -/* - * Structures and functions to receive and process input events in - * native code. - * - * NOTE: These functions MUST be implemented by /system/lib/libui.so - */ - -#include -#include -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * Key states (may be returned by queries about the current state of a - * particular key code, scan code or switch). - */ -enum { - /* The key state is unknown or the requested key itself is not supported. */ - AKEY_STATE_UNKNOWN = -1, - - /* The key is up. */ - AKEY_STATE_UP = 0, - - /* The key is down. */ - AKEY_STATE_DOWN = 1, - - /* The key is down but is a virtual key press that is being emulated by the system. */ - AKEY_STATE_VIRTUAL = 2 -}; - -/* - * Meta key / modifer state. - */ -enum { - /* No meta keys are pressed. */ - AMETA_NONE = 0, - - /* This mask is used to check whether one of the ALT meta keys is pressed. */ - AMETA_ALT_ON = 0x02, - - /* This mask is used to check whether the left ALT meta key is pressed. */ - AMETA_ALT_LEFT_ON = 0x10, - - /* This mask is used to check whether the right ALT meta key is pressed. */ - AMETA_ALT_RIGHT_ON = 0x20, - - /* This mask is used to check whether one of the SHIFT meta keys is pressed. */ - AMETA_SHIFT_ON = 0x01, - - /* This mask is used to check whether the left SHIFT meta key is pressed. */ - AMETA_SHIFT_LEFT_ON = 0x40, - - /* This mask is used to check whether the right SHIFT meta key is pressed. */ - AMETA_SHIFT_RIGHT_ON = 0x80, - - /* This mask is used to check whether the SYM meta key is pressed. */ - AMETA_SYM_ON = 0x04, - - /* This mask is used to check whether the FUNCTION meta key is pressed. */ - AMETA_FUNCTION_ON = 0x08, - - /* This mask is used to check whether one of the CTRL meta keys is pressed. */ - AMETA_CTRL_ON = 0x1000, - - /* This mask is used to check whether the left CTRL meta key is pressed. */ - AMETA_CTRL_LEFT_ON = 0x2000, - - /* This mask is used to check whether the right CTRL meta key is pressed. */ - AMETA_CTRL_RIGHT_ON = 0x4000, - - /* This mask is used to check whether one of the META meta keys is pressed. */ - AMETA_META_ON = 0x10000, - - /* This mask is used to check whether the left META meta key is pressed. */ - AMETA_META_LEFT_ON = 0x20000, - - /* This mask is used to check whether the right META meta key is pressed. */ - AMETA_META_RIGHT_ON = 0x40000, - - /* This mask is used to check whether the CAPS LOCK meta key is on. */ - AMETA_CAPS_LOCK_ON = 0x100000, - - /* This mask is used to check whether the NUM LOCK meta key is on. */ - AMETA_NUM_LOCK_ON = 0x200000, - - /* This mask is used to check whether the SCROLL LOCK meta key is on. */ - AMETA_SCROLL_LOCK_ON = 0x400000, -}; - -/* - * Input events. - * - * Input events are opaque structures. Use the provided accessors functions to - * read their properties. - */ -struct AInputEvent; -typedef struct AInputEvent AInputEvent; - -/* - * Input event types. - */ -enum { - /* Indicates that the input event is a key event. */ - AINPUT_EVENT_TYPE_KEY = 1, - - /* Indicates that the input event is a motion event. */ - AINPUT_EVENT_TYPE_MOTION = 2 -}; - -/* - * Key event actions. - */ -enum { - /* The key has been pressed down. */ - AKEY_EVENT_ACTION_DOWN = 0, - - /* The key has been released. */ - AKEY_EVENT_ACTION_UP = 1, - - /* Multiple duplicate key events have occurred in a row, or a complex string is - * being delivered. The repeat_count property of the key event contains the number - * of times the given key code should be executed. - */ - AKEY_EVENT_ACTION_MULTIPLE = 2 -}; - -/* - * Key event flags. - */ -enum { - /* This mask is set if the device woke because of this key event. */ - AKEY_EVENT_FLAG_WOKE_HERE = 0x1, - - /* This mask is set if the key event was generated by a software keyboard. */ - AKEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2, - - /* This mask is set if we don't want the key event to cause us to leave touch mode. */ - AKEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4, - - /* This mask is set if an event was known to come from a trusted part - * of the system. That is, the event is known to come from the user, - * and could not have been spoofed by a third party component. */ - AKEY_EVENT_FLAG_FROM_SYSTEM = 0x8, - - /* This mask is used for compatibility, to identify enter keys that are - * coming from an IME whose enter key has been auto-labelled "next" or - * "done". This allows TextView to dispatch these as normal enter keys - * for old applications, but still do the appropriate action when - * receiving them. */ - AKEY_EVENT_FLAG_EDITOR_ACTION = 0x10, - - /* When associated with up key events, this indicates that the key press - * has been canceled. Typically this is used with virtual touch screen - * keys, where the user can slide from the virtual key area on to the - * display: in that case, the application will receive a canceled up - * event and should not perform the action normally associated with the - * key. Note that for this to work, the application can not perform an - * action for a key until it receives an up or the long press timeout has - * expired. */ - AKEY_EVENT_FLAG_CANCELED = 0x20, - - /* This key event was generated by a virtual (on-screen) hard key area. - * Typically this is an area of the touchscreen, outside of the regular - * display, dedicated to "hardware" buttons. */ - AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40, - - /* This flag is set for the first key repeat that occurs after the - * long press timeout. */ - AKEY_EVENT_FLAG_LONG_PRESS = 0x80, - - /* Set when a key event has AKEY_EVENT_FLAG_CANCELED set because a long - * press action was executed while it was down. */ - AKEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100, - - /* Set for AKEY_EVENT_ACTION_UP when this event's key code is still being - * tracked from its initial down. That is, somebody requested that tracking - * started on the key down and a long press has not caused - * the tracking to be canceled. */ - AKEY_EVENT_FLAG_TRACKING = 0x200, - - /* Set when a key event has been synthesized to implement default behavior - * for an event that the application did not handle. - * Fallback key events are generated by unhandled trackball motions - * (to emulate a directional keypad) and by certain unhandled key presses - * that are declared in the key map (such as special function numeric keypad - * keys when numlock is off). */ - AKEY_EVENT_FLAG_FALLBACK = 0x400, -}; - -/* - * Motion event actions. - */ - -/* Bit shift for the action bits holding the pointer index as - * defined by AMOTION_EVENT_ACTION_POINTER_INDEX_MASK. - */ -#define AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8 - -enum { - /* Bit mask of the parts of the action code that are the action itself. - */ - AMOTION_EVENT_ACTION_MASK = 0xff, - - /* Bits in the action code that represent a pointer index, used with - * AMOTION_EVENT_ACTION_POINTER_DOWN and AMOTION_EVENT_ACTION_POINTER_UP. Shifting - * down by AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer - * index where the data for the pointer going up or down can be found. - */ - AMOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00, - - /* A pressed gesture has started, the motion contains the initial starting location. - */ - AMOTION_EVENT_ACTION_DOWN = 0, - - /* A pressed gesture has finished, the motion contains the final release location - * as well as any intermediate points since the last down or move event. - */ - AMOTION_EVENT_ACTION_UP = 1, - - /* A change has happened during a press gesture (between AMOTION_EVENT_ACTION_DOWN and - * AMOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as - * any intermediate points since the last down or move event. - */ - AMOTION_EVENT_ACTION_MOVE = 2, - - /* The current gesture has been aborted. - * You will not receive any more points in it. You should treat this as - * an up event, but not perform any action that you normally would. - */ - AMOTION_EVENT_ACTION_CANCEL = 3, - - /* A movement has happened outside of the normal bounds of the UI element. - * This does not provide a full gesture, but only the initial location of the movement/touch. - */ - AMOTION_EVENT_ACTION_OUTSIDE = 4, - - /* A non-primary pointer has gone down. - * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed. - */ - AMOTION_EVENT_ACTION_POINTER_DOWN = 5, - - /* A non-primary pointer has gone up. - * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed. - */ - AMOTION_EVENT_ACTION_POINTER_UP = 6 -}; - -/* - * Motion event flags. - */ -enum { - /* This flag indicates that the window that received this motion event is partly - * or wholly obscured by another visible window above it. This flag is set to true - * even if the event did not directly pass through the obscured area. - * A security sensitive application can check this flag to identify situations in which - * a malicious application may have covered up part of its content for the purpose - * of misleading the user or hijacking touches. An appropriate response might be - * to drop the suspect touches or to take additional precautions to confirm the user's - * actual intent. - */ - AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED = 0x1, -}; - -/* - * Motion event edge touch flags. - */ -enum { - /* No edges intersected */ - AMOTION_EVENT_EDGE_FLAG_NONE = 0, - - /* Flag indicating the motion event intersected the top edge of the screen. */ - AMOTION_EVENT_EDGE_FLAG_TOP = 0x01, - - /* Flag indicating the motion event intersected the bottom edge of the screen. */ - AMOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02, - - /* Flag indicating the motion event intersected the left edge of the screen. */ - AMOTION_EVENT_EDGE_FLAG_LEFT = 0x04, - - /* Flag indicating the motion event intersected the right edge of the screen. */ - AMOTION_EVENT_EDGE_FLAG_RIGHT = 0x08 -}; - -/* - * Input sources. - * - * Refer to the documentation on android.view.InputDevice for more details about input sources - * and their correct interpretation. - */ -enum { - AINPUT_SOURCE_CLASS_MASK = 0x000000ff, - - AINPUT_SOURCE_CLASS_BUTTON = 0x00000001, - AINPUT_SOURCE_CLASS_POINTER = 0x00000002, - AINPUT_SOURCE_CLASS_NAVIGATION = 0x00000004, - AINPUT_SOURCE_CLASS_POSITION = 0x00000008, -}; - -enum { - AINPUT_SOURCE_UNKNOWN = 0x00000000, - - AINPUT_SOURCE_KEYBOARD = 0x00000100 | AINPUT_SOURCE_CLASS_BUTTON, - AINPUT_SOURCE_DPAD = 0x00000200 | AINPUT_SOURCE_CLASS_BUTTON, - AINPUT_SOURCE_TOUCHSCREEN = 0x00001000 | AINPUT_SOURCE_CLASS_POINTER, - AINPUT_SOURCE_MOUSE = 0x00002000 | AINPUT_SOURCE_CLASS_POINTER, - AINPUT_SOURCE_TRACKBALL = 0x00010000 | AINPUT_SOURCE_CLASS_NAVIGATION, - AINPUT_SOURCE_TOUCHPAD = 0x00100000 | AINPUT_SOURCE_CLASS_POSITION, - - AINPUT_SOURCE_ANY = 0xffffff00, -}; - -/* - * Keyboard types. - * - * Refer to the documentation on android.view.InputDevice for more details. - */ -enum { - AINPUT_KEYBOARD_TYPE_NONE = 0, - AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC = 1, - AINPUT_KEYBOARD_TYPE_ALPHABETIC = 2, -}; - -/* - * Constants used to retrieve information about the range of motion for a particular - * coordinate of a motion event. - * - * Refer to the documentation on android.view.InputDevice for more details about input sources - * and their correct interpretation. - */ -enum { - AINPUT_MOTION_RANGE_X = 0, - AINPUT_MOTION_RANGE_Y = 1, - AINPUT_MOTION_RANGE_PRESSURE = 2, - AINPUT_MOTION_RANGE_SIZE = 3, - AINPUT_MOTION_RANGE_TOUCH_MAJOR = 4, - AINPUT_MOTION_RANGE_TOUCH_MINOR = 5, - AINPUT_MOTION_RANGE_TOOL_MAJOR = 6, - AINPUT_MOTION_RANGE_TOOL_MINOR = 7, - AINPUT_MOTION_RANGE_ORIENTATION = 8, -}; - - -/* - * Input event accessors. - * - * Note that most functions can only be used on input events that are of a given type. - * Calling these functions on input events of other types will yield undefined behavior. - */ - -/*** Accessors for all input events. ***/ - -/* Get the input event type. */ -int32_t AInputEvent_getType(const AInputEvent* event); - -/* Get the id for the device that an input event came from. - * - * Input events can be generated by multiple different input devices. - * Use the input device id to obtain information about the input - * device that was responsible for generating a particular event. - * - * An input device id of 0 indicates that the event didn't come from a physical device; - * other numbers are arbitrary and you shouldn't depend on the values. - * Use the provided input device query API to obtain information about input devices. - */ -int32_t AInputEvent_getDeviceId(const AInputEvent* event); - -/* Get the input event source. */ -int32_t AInputEvent_getSource(const AInputEvent* event); - -/*** Accessors for key events only. ***/ - -/* Get the key event action. */ -int32_t AKeyEvent_getAction(const AInputEvent* key_event); - -/* Get the key event flags. */ -int32_t AKeyEvent_getFlags(const AInputEvent* key_event); - -/* Get the key code of the key event. - * This is the physical key that was pressed, not the Unicode character. */ -int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event); - -/* Get the hardware key id of this key event. - * These values are not reliable and vary from device to device. */ -int32_t AKeyEvent_getScanCode(const AInputEvent* key_event); - -/* Get the meta key state. */ -int32_t AKeyEvent_getMetaState(const AInputEvent* key_event); - -/* Get the repeat count of the event. - * For both key up an key down events, this is the number of times the key has - * repeated with the first down starting at 0 and counting up from there. For - * multiple key events, this is the number of down/up pairs that have occurred. */ -int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event); - -/* Get the time of the most recent key down event, in the - * java.lang.System.nanoTime() time base. If this is a down event, - * this will be the same as eventTime. - * Note that when chording keys, this value is the down time of the most recently - * pressed key, which may not be the same physical key of this event. */ -int64_t AKeyEvent_getDownTime(const AInputEvent* key_event); - -/* Get the time this event occurred, in the - * java.lang.System.nanoTime() time base. */ -int64_t AKeyEvent_getEventTime(const AInputEvent* key_event); - -/*** Accessors for motion events only. ***/ - -/* Get the combined motion event action code and pointer index. */ -int32_t AMotionEvent_getAction(const AInputEvent* motion_event); - -/* Get the motion event flags. */ -int32_t AMotionEvent_getFlags(const AInputEvent* motion_event); - -/* Get the state of any meta / modifier keys that were in effect when the - * event was generated. */ -int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event); - -/* Get a bitfield indicating which edges, if any, were touched by this motion event. - * For touch events, clients can use this to determine if the user's finger was - * touching the edge of the display. */ -int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event); - -/* Get the time when the user originally pressed down to start a stream of - * position events, in the java.lang.System.nanoTime() time base. */ -int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event); - -/* Get the time when this specific event was generated, - * in the java.lang.System.nanoTime() time base. */ -int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event); - -/* Get the X coordinate offset. - * For touch events on the screen, this is the delta that was added to the raw - * screen coordinates to adjust for the absolute position of the containing windows - * and views. */ -float AMotionEvent_getXOffset(const AInputEvent* motion_event); - -/* Get the precision of the Y coordinates being reported. - * For touch events on the screen, this is the delta that was added to the raw - * screen coordinates to adjust for the absolute position of the containing windows - * and views. */ -float AMotionEvent_getYOffset(const AInputEvent* motion_event); - -/* Get the precision of the X coordinates being reported. - * You can multiply this number with an X coordinate sample to find the - * actual hardware value of the X coordinate. */ -float AMotionEvent_getXPrecision(const AInputEvent* motion_event); - -/* Get the precision of the Y coordinates being reported. - * You can multiply this number with a Y coordinate sample to find the - * actual hardware value of the Y coordinate. */ -float AMotionEvent_getYPrecision(const AInputEvent* motion_event); - -/* Get the number of pointers of data contained in this event. - * Always >= 1. */ -size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event); - -/* Get the pointer identifier associated with a particular pointer - * data index is this event. The identifier tells you the actual pointer - * number associated with the data, accounting for individual pointers - * going up and down since the start of the current gesture. */ -int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the original raw X coordinate of this event. - * For touch events on the screen, this is the original location of the event - * on the screen, before it had been adjusted for the containing window - * and views. */ -float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the original raw X coordinate of this event. - * For touch events on the screen, this is the original location of the event - * on the screen, before it had been adjusted for the containing window - * and views. */ -float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the current X coordinate of this event for the given pointer index. - * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ -float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the current Y coordinate of this event for the given pointer index. - * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ -float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the current pressure of this event for the given pointer index. - * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure), - * however values higher than 1 may be generated depending on the calibration of - * the input device. */ -float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the current scaled value of the approximate size for the given pointer index. - * This represents some approximation of the area of the screen being - * pressed; the actual value in pixels corresponding to the - * touch is normalized with the device specific range of values - * and scaled to a value between 0 and 1. The value of size can be used to - * determine fat touch events. */ -float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the current length of the major axis of an ellipse that describes the touch area - * at the point of contact for the given pointer index. */ -float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the current length of the minor axis of an ellipse that describes the touch area - * at the point of contact for the given pointer index. */ -float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the current length of the major axis of an ellipse that describes the size - * of the approaching tool for the given pointer index. - * The tool area represents the estimated size of the finger or pen that is - * touching the device independent of its actual touch area at the point of contact. */ -float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the current length of the minor axis of an ellipse that describes the size - * of the approaching tool for the given pointer index. - * The tool area represents the estimated size of the finger or pen that is - * touching the device independent of its actual touch area at the point of contact. */ -float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the current orientation of the touch area and tool area in radians clockwise from - * vertical for the given pointer index. - * An angle of 0 degrees indicates that the major axis of contact is oriented - * upwards, is perfectly circular or is of unknown orientation. A positive angle - * indicates that the major axis of contact is oriented to the right. A negative angle - * indicates that the major axis of contact is oriented to the left. - * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians - * (finger pointing fully right). */ -float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the number of historical points in this event. These are movements that - * have occurred between this event and the previous event. This only applies - * to AMOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0. - * Historical samples are indexed from oldest to newest. */ -size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event); - -/* Get the time that a historical movement occurred between this event and - * the previous event, in the java.lang.System.nanoTime() time base. */ -int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event, - size_t history_index); - -/* Get the historical raw X coordinate of this event for the given pointer index that - * occurred between this event and the previous motion event. - * For touch events on the screen, this is the original location of the event - * on the screen, before it had been adjusted for the containing window - * and views. - * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ -float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the historical raw Y coordinate of this event for the given pointer index that - * occurred between this event and the previous motion event. - * For touch events on the screen, this is the original location of the event - * on the screen, before it had been adjusted for the containing window - * and views. - * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ -float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event, size_t pointer_index); - -/* Get the historical X coordinate of this event for the given pointer index that - * occurred between this event and the previous motion event. - * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ -float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index, - size_t history_index); - -/* Get the historical Y coordinate of this event for the given pointer index that - * occurred between this event and the previous motion event. - * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ -float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index, - size_t history_index); - -/* Get the historical pressure of this event for the given pointer index that - * occurred between this event and the previous motion event. - * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure), - * however values higher than 1 may be generated depending on the calibration of - * the input device. */ -float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index, - size_t history_index); - -/* Get the current scaled value of the approximate size for the given pointer index that - * occurred between this event and the previous motion event. - * This represents some approximation of the area of the screen being - * pressed; the actual value in pixels corresponding to the - * touch is normalized with the device specific range of values - * and scaled to a value between 0 and 1. The value of size can be used to - * determine fat touch events. */ -float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index, - size_t history_index); - -/* Get the historical length of the major axis of an ellipse that describes the touch area - * at the point of contact for the given pointer index that - * occurred between this event and the previous motion event. */ -float AMotionEvent_getHistoricalTouchMajor(const AInputEvent* motion_event, size_t pointer_index, - size_t history_index); - -/* Get the historical length of the minor axis of an ellipse that describes the touch area - * at the point of contact for the given pointer index that - * occurred between this event and the previous motion event. */ -float AMotionEvent_getHistoricalTouchMinor(const AInputEvent* motion_event, size_t pointer_index, - size_t history_index); - -/* Get the historical length of the major axis of an ellipse that describes the size - * of the approaching tool for the given pointer index that - * occurred between this event and the previous motion event. - * The tool area represents the estimated size of the finger or pen that is - * touching the device independent of its actual touch area at the point of contact. */ -float AMotionEvent_getHistoricalToolMajor(const AInputEvent* motion_event, size_t pointer_index, - size_t history_index); - -/* Get the historical length of the minor axis of an ellipse that describes the size - * of the approaching tool for the given pointer index that - * occurred between this event and the previous motion event. - * The tool area represents the estimated size of the finger or pen that is - * touching the device independent of its actual touch area at the point of contact. */ -float AMotionEvent_getHistoricalToolMinor(const AInputEvent* motion_event, size_t pointer_index, - size_t history_index); - -/* Get the historical orientation of the touch area and tool area in radians clockwise from - * vertical for the given pointer index that - * occurred between this event and the previous motion event. - * An angle of 0 degrees indicates that the major axis of contact is oriented - * upwards, is perfectly circular or is of unknown orientation. A positive angle - * indicates that the major axis of contact is oriented to the right. A negative angle - * indicates that the major axis of contact is oriented to the left. - * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians - * (finger pointing fully right). */ -float AMotionEvent_getHistoricalOrientation(const AInputEvent* motion_event, size_t pointer_index, - size_t history_index); - - -/* - * Input queue - * - * An input queue is the facility through which you retrieve input - * events. - */ -struct AInputQueue; -typedef struct AInputQueue AInputQueue; - -/* - * Add this input queue to a looper for processing. See - * ALooper_addFd() for information on the ident, callback, and data params. - */ -void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper, - int ident, ALooper_callbackFunc callback, void* data); - -/* - * Remove the input queue from the looper it is currently attached to. - */ -void AInputQueue_detachLooper(AInputQueue* queue); - -/* - * Returns true if there are one or more events available in the - * input queue. Returns 1 if the queue has events; 0 if - * it does not have events; and a negative value if there is an error. - */ -int32_t AInputQueue_hasEvents(AInputQueue* queue); - -/* - * Returns the next available event from the queue. Returns a negative - * value if no events are available or an error has occurred. - */ -int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent); - -/* - * Sends the key for standard pre-dispatching -- that is, possibly deliver - * it to the current IME to be consumed before the app. Returns 0 if it - * was not pre-dispatched, meaning you can process it right now. If non-zero - * is returned, you must abandon the current event processing and allow the - * event to appear again in the event queue (if it does not get consumed during - * pre-dispatching). - */ -int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event); - -/* - * Report that dispatching has finished with the given event. - * This must be called after receiving an event with AInputQueue_get_event(). - */ -void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled); - -#ifdef __cplusplus -} -#endif - -#endif // _ANDROID_INPUT_H diff --git a/ndk/platforms/android-11/include/android/keycodes.h b/ndk/platforms/android-11/include/android/keycodes.h deleted file mode 100644 index b026a0c94..000000000 --- a/ndk/platforms/android-11/include/android/keycodes.h +++ /dev/null @@ -1,243 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef _ANDROID_KEYCODES_H -#define _ANDROID_KEYCODES_H - -/****************************************************************** - * - * IMPORTANT NOTICE: - * - * This file is part of Android's set of stable system headers - * exposed by the Android NDK (Native Development Kit). - * - * Third-party source AND binary code relies on the definitions - * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES. - * - * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES) - * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS - * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY - * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES - */ - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * Key codes. - */ -enum { - AKEYCODE_UNKNOWN = 0, - AKEYCODE_SOFT_LEFT = 1, - AKEYCODE_SOFT_RIGHT = 2, - AKEYCODE_HOME = 3, - AKEYCODE_BACK = 4, - AKEYCODE_CALL = 5, - AKEYCODE_ENDCALL = 6, - AKEYCODE_0 = 7, - AKEYCODE_1 = 8, - AKEYCODE_2 = 9, - AKEYCODE_3 = 10, - AKEYCODE_4 = 11, - AKEYCODE_5 = 12, - AKEYCODE_6 = 13, - AKEYCODE_7 = 14, - AKEYCODE_8 = 15, - AKEYCODE_9 = 16, - AKEYCODE_STAR = 17, - AKEYCODE_POUND = 18, - AKEYCODE_DPAD_UP = 19, - AKEYCODE_DPAD_DOWN = 20, - AKEYCODE_DPAD_LEFT = 21, - AKEYCODE_DPAD_RIGHT = 22, - AKEYCODE_DPAD_CENTER = 23, - AKEYCODE_VOLUME_UP = 24, - AKEYCODE_VOLUME_DOWN = 25, - AKEYCODE_POWER = 26, - AKEYCODE_CAMERA = 27, - AKEYCODE_CLEAR = 28, - AKEYCODE_A = 29, - AKEYCODE_B = 30, - AKEYCODE_C = 31, - AKEYCODE_D = 32, - AKEYCODE_E = 33, - AKEYCODE_F = 34, - AKEYCODE_G = 35, - AKEYCODE_H = 36, - AKEYCODE_I = 37, - AKEYCODE_J = 38, - AKEYCODE_K = 39, - AKEYCODE_L = 40, - AKEYCODE_M = 41, - AKEYCODE_N = 42, - AKEYCODE_O = 43, - AKEYCODE_P = 44, - AKEYCODE_Q = 45, - AKEYCODE_R = 46, - AKEYCODE_S = 47, - AKEYCODE_T = 48, - AKEYCODE_U = 49, - AKEYCODE_V = 50, - AKEYCODE_W = 51, - AKEYCODE_X = 52, - AKEYCODE_Y = 53, - AKEYCODE_Z = 54, - AKEYCODE_COMMA = 55, - AKEYCODE_PERIOD = 56, - AKEYCODE_ALT_LEFT = 57, - AKEYCODE_ALT_RIGHT = 58, - AKEYCODE_SHIFT_LEFT = 59, - AKEYCODE_SHIFT_RIGHT = 60, - AKEYCODE_TAB = 61, - AKEYCODE_SPACE = 62, - AKEYCODE_SYM = 63, - AKEYCODE_EXPLORER = 64, - AKEYCODE_ENVELOPE = 65, - AKEYCODE_ENTER = 66, - AKEYCODE_DEL = 67, - AKEYCODE_GRAVE = 68, - AKEYCODE_MINUS = 69, - AKEYCODE_EQUALS = 70, - AKEYCODE_LEFT_BRACKET = 71, - AKEYCODE_RIGHT_BRACKET = 72, - AKEYCODE_BACKSLASH = 73, - AKEYCODE_SEMICOLON = 74, - AKEYCODE_APOSTROPHE = 75, - AKEYCODE_SLASH = 76, - AKEYCODE_AT = 77, - AKEYCODE_NUM = 78, - AKEYCODE_HEADSETHOOK = 79, - AKEYCODE_FOCUS = 80, // *Camera* focus - AKEYCODE_PLUS = 81, - AKEYCODE_MENU = 82, - AKEYCODE_NOTIFICATION = 83, - AKEYCODE_SEARCH = 84, - AKEYCODE_MEDIA_PLAY_PAUSE= 85, - AKEYCODE_MEDIA_STOP = 86, - AKEYCODE_MEDIA_NEXT = 87, - AKEYCODE_MEDIA_PREVIOUS = 88, - AKEYCODE_MEDIA_REWIND = 89, - AKEYCODE_MEDIA_FAST_FORWARD = 90, - AKEYCODE_MUTE = 91, - AKEYCODE_PAGE_UP = 92, - AKEYCODE_PAGE_DOWN = 93, - AKEYCODE_PICTSYMBOLS = 94, - AKEYCODE_SWITCH_CHARSET = 95, - AKEYCODE_BUTTON_A = 96, - AKEYCODE_BUTTON_B = 97, - AKEYCODE_BUTTON_C = 98, - AKEYCODE_BUTTON_X = 99, - AKEYCODE_BUTTON_Y = 100, - AKEYCODE_BUTTON_Z = 101, - AKEYCODE_BUTTON_L1 = 102, - AKEYCODE_BUTTON_R1 = 103, - AKEYCODE_BUTTON_L2 = 104, - AKEYCODE_BUTTON_R2 = 105, - AKEYCODE_BUTTON_THUMBL = 106, - AKEYCODE_BUTTON_THUMBR = 107, - AKEYCODE_BUTTON_START = 108, - AKEYCODE_BUTTON_SELECT = 109, - AKEYCODE_BUTTON_MODE = 110, - AKEYCODE_ESCAPE = 111, - AKEYCODE_FORWARD_DEL = 112, - AKEYCODE_CTRL_LEFT = 113, - AKEYCODE_CTRL_RIGHT = 114, - AKEYCODE_CAPS_LOCK = 115, - AKEYCODE_SCROLL_LOCK = 116, - AKEYCODE_META_LEFT = 117, - AKEYCODE_META_RIGHT = 118, - AKEYCODE_FUNCTION = 119, - AKEYCODE_SYSRQ = 120, - AKEYCODE_BREAK = 121, - AKEYCODE_MOVE_HOME = 122, - AKEYCODE_MOVE_END = 123, - AKEYCODE_INSERT = 124, - AKEYCODE_FORWARD = 125, - AKEYCODE_MEDIA_PLAY = 126, - AKEYCODE_MEDIA_PAUSE = 127, - AKEYCODE_MEDIA_CLOSE = 128, - AKEYCODE_MEDIA_EJECT = 129, - AKEYCODE_MEDIA_RECORD = 130, - AKEYCODE_F1 = 131, - AKEYCODE_F2 = 132, - AKEYCODE_F3 = 133, - AKEYCODE_F4 = 134, - AKEYCODE_F5 = 135, - AKEYCODE_F6 = 136, - AKEYCODE_F7 = 137, - AKEYCODE_F8 = 138, - AKEYCODE_F9 = 139, - AKEYCODE_F10 = 140, - AKEYCODE_F11 = 141, - AKEYCODE_F12 = 142, - AKEYCODE_NUM_LOCK = 143, - AKEYCODE_NUMPAD_0 = 144, - AKEYCODE_NUMPAD_1 = 145, - AKEYCODE_NUMPAD_2 = 146, - AKEYCODE_NUMPAD_3 = 147, - AKEYCODE_NUMPAD_4 = 148, - AKEYCODE_NUMPAD_5 = 149, - AKEYCODE_NUMPAD_6 = 150, - AKEYCODE_NUMPAD_7 = 151, - AKEYCODE_NUMPAD_8 = 152, - AKEYCODE_NUMPAD_9 = 153, - AKEYCODE_NUMPAD_DIVIDE = 154, - AKEYCODE_NUMPAD_MULTIPLY = 155, - AKEYCODE_NUMPAD_SUBTRACT = 156, - AKEYCODE_NUMPAD_ADD = 157, - AKEYCODE_NUMPAD_DOT = 158, - AKEYCODE_NUMPAD_COMMA = 159, - AKEYCODE_NUMPAD_ENTER = 160, - AKEYCODE_NUMPAD_EQUALS = 161, - AKEYCODE_NUMPAD_LEFT_PAREN = 162, - AKEYCODE_NUMPAD_RIGHT_PAREN = 163, - AKEYCODE_VOLUME_MUTE = 164, - AKEYCODE_INFO = 165, - AKEYCODE_CHANNEL_UP = 166, - AKEYCODE_CHANNEL_DOWN = 167, - AKEYCODE_ZOOM_IN = 168, - AKEYCODE_ZOOM_OUT = 169, - AKEYCODE_TV = 170, - AKEYCODE_WINDOW = 171, - AKEYCODE_GUIDE = 172, - AKEYCODE_DVR = 173, - AKEYCODE_BOOKMARK = 174, - AKEYCODE_CAPTIONS = 175, - AKEYCODE_SETTINGS = 176, - AKEYCODE_TV_POWER = 177, - AKEYCODE_TV_INPUT = 178, - AKEYCODE_STB_POWER = 179, - AKEYCODE_STB_INPUT = 180, - AKEYCODE_AVR_POWER = 181, - AKEYCODE_AVR_INPUT = 182, - AKEYCODE_PROG_RED = 183, - AKEYCODE_PROG_GREEN = 184, - AKEYCODE_PROG_YELLOW = 185, - AKEYCODE_PROG_BLUE = 186, - AKEYCODE_APP_SWITCH = 187, - - // NOTE: If you add a new keycode here you must also add it to several other files. - // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list. -}; - -#ifdef __cplusplus -} -#endif - -#endif // _ANDROID_KEYCODES_H diff --git a/ndk/platforms/android-11/include/android/native_activity.h b/ndk/platforms/android-11/include/android/native_activity.h deleted file mode 100644 index a361846ea..000000000 --- a/ndk/platforms/android-11/include/android/native_activity.h +++ /dev/null @@ -1,303 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - - -#ifndef ANDROID_NATIVE_ACTIVITY_H -#define ANDROID_NATIVE_ACTIVITY_H - -#include -#include - -#include - -#include -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -struct ANativeActivityCallbacks; - -/** - * This structure defines the native side of an android.app.NativeActivity. - * It is created by the framework, and handed to the application's native - * code as it is being launched. - */ -typedef struct ANativeActivity { - /** - * Pointer to the callback function table of the native application. - * You can set the functions here to your own callbacks. The callbacks - * pointer itself here should not be changed; it is allocated and managed - * for you by the framework. - */ - struct ANativeActivityCallbacks* callbacks; - - /** - * The global handle on the process's Java VM. - */ - JavaVM* vm; - - /** - * JNI context for the main thread of the app. Note that this field - * can ONLY be used from the main thread of the process; that is, the - * thread that calls into the ANativeActivityCallbacks. - */ - JNIEnv* env; - - /** - * The NativeActivity Java class. - */ - jobject clazz; - - /** - * Path to this application's internal data directory. - */ - const char* internalDataPath; - - /** - * Path to this application's external (removable/mountable) data directory. - */ - const char* externalDataPath; - - /** - * The platform's SDK version code. - */ - int32_t sdkVersion; - - /** - * This is the native instance of the application. It is not used by - * the framework, but can be set by the application to its own instance - * state. - */ - void* instance; - - /** - * Pointer to the Asset Manager instance for the application. The application - * uses this to access binary assets bundled inside its own .apk file. - */ - AAssetManager* assetManager; - - /** - * Available starting with Honeycomb: path to the directory containing - * the application's OBB files (if any). If the app doesn't have any - * OBB files, this directory may not exist. - */ - const char* obbPath; -} ANativeActivity; - -/** - * These are the callbacks the framework makes into a native application. - * All of these callbacks happen on the main thread of the application. - * By default, all callbacks are NULL; set to a pointer to your own function - * to have it called. - */ -typedef struct ANativeActivityCallbacks { - /** - * NativeActivity has started. See Java documentation for Activity.onStart() - * for more information. - */ - void (*onStart)(ANativeActivity* activity); - - /** - * NativeActivity has resumed. See Java documentation for Activity.onResume() - * for more information. - */ - void (*onResume)(ANativeActivity* activity); - - /** - * Framework is asking NativeActivity to save its current instance state. - * See Java documentation for Activity.onSaveInstanceState() for more - * information. The returned pointer needs to be created with malloc(); - * the framework will call free() on it for you. You also must fill in - * outSize with the number of bytes in the allocation. Note that the - * saved state will be persisted, so it can not contain any active - * entities (pointers to memory, file descriptors, etc). - */ - void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize); - - /** - * NativeActivity has paused. See Java documentation for Activity.onPause() - * for more information. - */ - void (*onPause)(ANativeActivity* activity); - - /** - * NativeActivity has stopped. See Java documentation for Activity.onStop() - * for more information. - */ - void (*onStop)(ANativeActivity* activity); - - /** - * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy() - * for more information. - */ - void (*onDestroy)(ANativeActivity* activity); - - /** - * Focus has changed in this NativeActivity's window. This is often used, - * for example, to pause a game when it loses input focus. - */ - void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus); - - /** - * The drawing window for this native activity has been created. You - * can use the given native window object to start drawing. - */ - void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window); - - /** - * The drawing window for this native activity has been resized. You should - * retrieve the new size from the window and ensure that your rendering in - * it now matches. - */ - void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window); - - /** - * The drawing window for this native activity needs to be redrawn. To avoid - * transient artifacts during screen changes (such resizing after rotation), - * applications should not return from this function until they have finished - * drawing their window in its current state. - */ - void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window); - - /** - * The drawing window for this native activity is going to be destroyed. - * You MUST ensure that you do not touch the window object after returning - * from this function: in the common case of drawing to the window from - * another thread, that means the implementation of this callback must - * properly synchronize with the other thread to stop its drawing before - * returning from here. - */ - void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window); - - /** - * The input queue for this native activity's window has been created. - * You can use the given input queue to start retrieving input events. - */ - void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue); - - /** - * The input queue for this native activity's window is being destroyed. - * You should no longer try to reference this object upon returning from this - * function. - */ - void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue); - - /** - * The rectangle in the window in which content should be placed has changed. - */ - void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect); - - /** - * The current device AConfiguration has changed. The new configuration can - * be retrieved from assetManager. - */ - void (*onConfigurationChanged)(ANativeActivity* activity); - - /** - * The system is running low on memory. Use this callback to release - * resources you do not need, to help the system avoid killing more - * important processes. - */ - void (*onLowMemory)(ANativeActivity* activity); -} ANativeActivityCallbacks; - -/** - * This is the function that must be in the native code to instantiate the - * application's native activity. It is called with the activity instance (see - * above); if the code is being instantiated from a previously saved instance, - * the savedState will be non-NULL and point to the saved data. You must make - * any copy of this data you need -- it will be released after you return from - * this function. - */ -typedef void ANativeActivity_createFunc(ANativeActivity* activity, - void* savedState, size_t savedStateSize); - -/** - * The name of the function that NativeInstance looks for when launching its - * native code. This is the default function that is used, you can specify - * "android.app.func_name" string meta-data in your manifest to use a different - * function. - */ -extern ANativeActivity_createFunc ANativeActivity_onCreate; - -/** - * Finish the given activity. Its finish() method will be called, causing it - * to be stopped and destroyed. Note that this method can be called from - * *any* thread; it will send a message to the main thread of the process - * where the Java finish call will take place. - */ -void ANativeActivity_finish(ANativeActivity* activity); - -/** - * Change the window format of the given activity. Calls getWindow().setFormat() - * of the given activity. Note that this method can be called from - * *any* thread; it will send a message to the main thread of the process - * where the Java finish call will take place. - */ -void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format); - -/** - * Change the window flags of the given activity. Calls getWindow().setFlags() - * of the given activity. Note that this method can be called from - * *any* thread; it will send a message to the main thread of the process - * where the Java finish call will take place. See window.h for flag constants. - */ -void ANativeActivity_setWindowFlags(ANativeActivity* activity, - uint32_t addFlags, uint32_t removeFlags); - -/** - * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager - * API for documentation. - */ -enum { - ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001, - ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002, -}; - -/** - * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput() - * for the given activity. Note that this method can be called from - * *any* thread; it will send a message to the main thread of the process - * where the Java finish call will take place. - */ -void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags); - -/** - * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager - * API for documentation. - */ -enum { - ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001, - ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002, -}; - -/** - * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput() - * for the given activity. Note that this method can be called from - * *any* thread; it will send a message to the main thread of the process - * where the Java finish call will take place. - */ -void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags); - -#ifdef __cplusplus -}; -#endif - -#endif // ANDROID_NATIVE_ACTIVITY_H -