Add sample "san-angeles" program to demo OpenGL ES from native code.
Note that the app will only build against an android-4 SDK. (Interestingly, the resulting binary runs very well under android-3). This also adds missing license headers to the 'two-libs' sample.
This commit is contained in:
2
ndk/apps/san-angeles/Application.mk
Normal file
2
ndk/apps/san-angeles/Application.mk
Normal file
@@ -0,0 +1,2 @@
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APP_MODULES := sanangeles
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APP_PROJECT_PATH := $(call my-dir)/project
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16
ndk/apps/san-angeles/project/AndroidManifest.xml
Normal file
16
ndk/apps/san-angeles/project/AndroidManifest.xml
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.SanAngeles"
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android:versionCode="1"
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android:versionName="1.0">
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<application android:label="@string/app_name">
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<activity android:name=".DemoActivity"
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android:label="@string/app_name">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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<uses-sdk android:minSdkVersion="4" />
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</manifest>
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11
ndk/apps/san-angeles/project/default.properties
Normal file
11
ndk/apps/san-angeles/project/default.properties
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@@ -0,0 +1,11 @@
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-4
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13
ndk/apps/san-angeles/project/res/layout/main.xml
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13
ndk/apps/san-angeles/project/res/layout/main.xml
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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>
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<TextView
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:text="Hello World, DemoActivity"
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/>
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</LinearLayout>
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4
ndk/apps/san-angeles/project/res/values/strings.xml
Normal file
4
ndk/apps/san-angeles/project/res/values/strings.xml
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">DemoActivity</string>
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</resources>
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@@ -0,0 +1,117 @@
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* This is a small port of the "San Angeles Observation" demo
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* program for OpenGL ES 1.x. For more details, see:
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*
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* http://jet.ro/visuals/san-angeles-observation/
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*
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* This program demonstrates how to use a GLSurfaceView from Java
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* along with native OpenGL calls to perform frame rendering.
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*
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* Touching the screen will start/stop the animation.
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*
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* Note that the demo runs much faster on the emulator than on
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* real devices, this is mainly due to the following facts:
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*
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* - the demo sends bazillions of polygons to OpenGL without
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* even trying to do culling. Most of them are clearly out
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* of view.
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*
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* - on a real device, the GPU bus is the real bottleneck
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* that prevent the demo from getting acceptable performance.
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*
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* - the software OpenGL engine used in the emulator uses
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* the system bus instead, and its code rocks :-)
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*
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* Fixing the program to send less polygons to the GPU is left
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* as an exercise to the reader. As always, patches welcomed :-)
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*/
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package com.example.SanAngeles;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import android.app.Activity;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.os.Bundle;
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import android.view.MotionEvent;
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public class DemoActivity extends Activity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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mGLView = new DemoGLSurfaceView(this);
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setContentView(mGLView);
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}
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@Override
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protected void onPause() {
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super.onPause();
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mGLView.onPause();
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}
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@Override
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protected void onResume() {
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super.onResume();
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mGLView.onResume();
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}
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private GLSurfaceView mGLView;
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static {
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System.loadLibrary("sanangeles");
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}
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}
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class DemoGLSurfaceView extends GLSurfaceView {
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public DemoGLSurfaceView(Context context) {
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super(context);
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mRenderer = new DemoRenderer();
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setRenderer(mRenderer);
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}
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public boolean onTouchEvent(final MotionEvent event) {
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if (event.getAction() == MotionEvent.ACTION_DOWN) {
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nativePause();
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}
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return true;
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}
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DemoRenderer mRenderer;
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private static native void nativePause();
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}
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class DemoRenderer implements GLSurfaceView.Renderer {
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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nativeInit();
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}
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public void onSurfaceChanged(GL10 gl, int w, int h) {
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//gl.glViewport(0, 0, w, h);
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nativeResize(w, h);
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}
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public void onDrawFrame(GL10 gl) {
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nativeRender();
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}
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private static native void nativeInit();
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private static native void nativeResize(int w, int h);
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private static native void nativeRender();
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private static native void nativeDone();
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}
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@@ -46,5 +46,10 @@ current version
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platform to use based on the content of the project file named
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$(APP_PROJECT_PATH)/default.properties.
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- Add OpenGL ES 1.x headers and libraries to the android-1.4 stable APIs.
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Also provide a small port of the "San Angeles Observation" demo to show
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how to make a simple Android application that uses them.
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-------------------------------------------------------------------------------
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android-ndk-1.5_r1 released.
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@@ -144,3 +144,10 @@ are *not* available. EGL is used to perform surface creation and flipping
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VM application instead, for example with a GLSurfaceView, as described here:
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http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html
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The "san-angeles" sample application shows how you can do that, while
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rendering each frame in native code. This is a small Android port of the
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excellent "San Angeles Observation" demo program. For more information about
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it, see:
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http://jet.ro/visuals/san-angeles-observation/
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17
ndk/sources/samples/san-angeles/Android.mk
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17
ndk/sources/samples/san-angeles/Android.mk
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@@ -0,0 +1,17 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := sanangeles
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LOCAL_CFLAGS := -DANDROID_NDK \
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-DDISABLE_IMPORTGL
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LOCAL_SRC_FILES := \
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importgl.c \
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demo.c \
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app-android.c \
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LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog
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include $(BUILD_SHARED_LIBRARY)
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77
ndk/sources/samples/san-angeles/README.txt
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77
ndk/sources/samples/san-angeles/README.txt
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@@ -0,0 +1,77 @@
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------------------------------------------------------------------------
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San Angeles Observation OpenGL ES version example
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Copyright 2004-2005 Jetro Lauha
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Web: http://iki.fi/jetro/
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See file license.txt for licensing information.
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------------------------------------------------------------------------
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This is an OpenGL ES port of the small self-running demonstration
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called "San Angeles Observation", which was first presented in the
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Assembly'2004 event. It won the first place in the 4 KB intro
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competition category.
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The demonstration features a sightseeing of a futuristic city
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having many different kind of buildings and items. Everything is
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flat shaded with three different lights.
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The original version was made for desktop with OpenGL. It was
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naturally heavily size optimized in order to fit it in the size
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limit. For this OpenGL ES version example much of the code is
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cleaned up and the sound is removed. Also detail level is lowered,
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although it still contains over 60000 faces.
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The Win32 (2000/XP) binary package of original version is
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available from this address: http://jet.ro/files/angeles.zip
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First version of this OpenGL ES port was submitted to the Khronos
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OpenGL ES Coding Challenge held in 2004-2005.
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As a code example, this source shows the following:
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* How to create a minimal and portable ad hoc framework
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for small testing/demonstration programs. This framework
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compiles for both desktop and PocketPC Win32 environment,
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and a separate source is included for Linux with X11.
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* How to dynamically find and use the OpenGL ES DLL or
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shared object, so that the library is not needed at
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the compile/link stage.
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* How to use the basic features of OpenGL ES 1.0/1.1
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Common Lite, such as vertex arrays, color arrays and
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lighting.
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* How to create a self contained small demonstration
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application with objects generated using procedural
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algorithms.
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As the original version was optimized for size instead of
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performance, that holds true for this OpenGL ES version as
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well. Thus the performance could be significantly increased,
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for example by changing the code to use glDrawElements
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instead of glDrawArrays. The code uses only OpenGL ES 1.0
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Common Lite -level function calls without any extensions.
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The reference OpenGL ES implementations used for this application:
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* Hybrid's OpenGL ES API Implementation (Gerbera) version 2.0.4
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Prebuilt Win32 PC executable: SanOGLES-Gerbera.exe
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* PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170
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Prebuilt Win32 PC executable: SanOGLES-PVRSDK.exe
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Note that DISABLE_IMPORTGL preprocessor macro can be used
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to specify not to use dynamic runtime binding of the library.
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You also need to define preprocessor macro PVRSDK to compile
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the source with PowerVR OpenGL ES SDK.
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The demo application is briefly tested with a few other OpenGL ES
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implementations as well (e.g. Vincent, GLESonGL on Linux, Dell
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Axim X50v). Most of these other implementations rendered the demo
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erroneously in some aspect. This may indicate that the demo source
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could still have some work to do with compatibility and correct
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API usage, although the non-conforming implementations are most
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probably unfinished as well.
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Thanks and Acknowledgements:
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* Toni L<>nnberg (!Cube) created the music for original version, which
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is not featured in this OpenGL ES port.
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* Sara Kapli (st Rana) for additional camera work.
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* Paul Bourke for information about the supershapes.
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------------------------------------------------------------------------
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112
ndk/sources/samples/san-angeles/app-android.c
Normal file
112
ndk/sources/samples/san-angeles/app-android.c
Normal file
@@ -0,0 +1,112 @@
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/* San Angeles Observation OpenGL ES version example
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* Copyright 2009 The Android Open Source Project
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* All rights reserved.
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*
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* This source is free software; you can redistribute it and/or
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* modify it under the terms of EITHER:
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* (1) The GNU Lesser General Public License as published by the Free
|
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* Software Foundation; either version 2.1 of the License, or (at
|
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* your option) any later version. The text of the GNU Lesser
|
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* General Public License is included with this source in the
|
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* file LICENSE-LGPL.txt.
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* (2) The BSD-style license that is included with this source in
|
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* the file LICENSE-BSD.txt.
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*
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* This source is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
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* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
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*/
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#include <jni.h>
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#include <sys/time.h>
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#include <time.h>
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#include <android/log.h>
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#include <stdint.h>
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int gAppAlive = 1;
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static int sWindowWidth = 320;
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static int sWindowHeight = 480;
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static int sDemoStopped = 0;
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static long sTimeOffset = 0;
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static int sTimeOffsetInit = 0;
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static long sTimeStopped = 0;
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static long
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_getTime(void)
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{
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struct timeval now;
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gettimeofday(&now, NULL);
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return (long)(now.tv_sec*1000 + now.tv_usec/1000);
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}
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/* Call to initialize the graphics state */
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void
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Java_com_example_SanAngeles_DemoRenderer_nativeInit( JNIEnv* env )
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{
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importGLInit();
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appInit();
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gAppAlive = 1;
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sDemoStopped = 0;
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sTimeOffsetInit = 0;
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}
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void
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Java_com_example_SanAngeles_DemoRenderer_nativeResize( JNIEnv* env, jobject thiz, jint w, jint h )
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{
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sWindowWidth = w;
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sWindowHeight = h;
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__android_log_print(ANDROID_LOG_INFO, "SanAngeles", "resize w=%d h=%d", w, h);
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}
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/* Call to finalize the graphics state */
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void
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Java_com_example_SanAngeles_DemoRenderer_nativeDone( JNIEnv* env )
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{
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appDeinit();
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importGLDeinit();
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}
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/* This is called to indicate to the render loop that it should
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* stop as soon as possible.
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*/
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void
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Java_com_example_SanAngeles_DemoGLSurfaceView_nativePause( JNIEnv* env )
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{
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sDemoStopped = !sDemoStopped;
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if (sDemoStopped) {
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/* we paused the animation, so store the current
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* time in sTimeStopped for future nativeRender calls */
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sTimeStopped = _getTime();
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} else {
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/* we resumed the animation, so adjust the time offset
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* to take care of the pause interval. */
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sTimeOffset -= _getTime() - sTimeStopped;
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}
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}
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/* Call to render the next GL frame */
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void
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Java_com_example_SanAngeles_DemoRenderer_nativeRender( JNIEnv* env )
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{
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long curTime;
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/* NOTE: if sDemoStopped is TRUE, then we re-render the same frame
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* on each iteration.
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*/
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if (sDemoStopped) {
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curTime = sTimeStopped + sTimeOffset;
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} else {
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curTime = _getTime() + sTimeOffset;
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if (sTimeOffsetInit == 0) {
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sTimeOffsetInit = 1;
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sTimeOffset = -curTime;
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curTime = 0;
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}
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}
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//__android_log_print(ANDROID_LOG_INFO, "SanAngeles", "curTime=%ld", curTime);
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appRender(curTime, sWindowWidth, sWindowHeight);
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}
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247
ndk/sources/samples/san-angeles/app-linux.c
Normal file
247
ndk/sources/samples/san-angeles/app-linux.c
Normal file
@@ -0,0 +1,247 @@
|
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/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $
|
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* $Revision: 1.4 $
|
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*
|
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* Parts of this source file is based on test/example code from
|
||||
* GLESonGL implementation by David Blythe. Here is copy of the
|
||||
* license notice from that source:
|
||||
*
|
||||
* Copyright (C) 2003 David Blythe All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/time.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/keysym.h>
|
||||
|
||||
#include "importgl.h"
|
||||
|
||||
#include "app.h"
|
||||
|
||||
|
||||
int gAppAlive = 1;
|
||||
|
||||
static const char sAppName[] =
|
||||
"San Angeles Observation OpenGL ES version example (Linux)";
|
||||
static Display *sDisplay;
|
||||
static Window sWindow;
|
||||
static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
|
||||
static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
|
||||
static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
|
||||
static EGLConfig sEglConfig;
|
||||
static EGLContext sEglContext = EGL_NO_CONTEXT;
|
||||
static EGLSurface sEglSurface = EGL_NO_SURFACE;
|
||||
|
||||
|
||||
static void checkGLErrors()
|
||||
{
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
fprintf(stderr, "GL Error: 0x%04x\n", (int)error);
|
||||
}
|
||||
|
||||
|
||||
static void checkEGLErrors()
|
||||
{
|
||||
EGLint error = eglGetError();
|
||||
// GLESonGL seems to be returning 0 when there is no errors?
|
||||
if (error && error != EGL_SUCCESS)
|
||||
fprintf(stderr, "EGL Error: 0x%04x\n", (int)error);
|
||||
}
|
||||
|
||||
|
||||
// Initializes and opens both X11 display and OpenGL ES.
|
||||
static int initGraphics()
|
||||
{
|
||||
static const EGLint configAttribs[] =
|
||||
{
|
||||
#if (WINDOW_BPP == 16)
|
||||
EGL_RED_SIZE, 5,
|
||||
EGL_GREEN_SIZE, 5,
|
||||
EGL_BLUE_SIZE, 5,
|
||||
#elif (WINDOW_BPP == 32)
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
#else
|
||||
#error WINDOW_BPP must be 16 or 32
|
||||
#endif
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_ALPHA_SIZE, EGL_DONT_CARE,
|
||||
EGL_STENCIL_SIZE, EGL_DONT_CARE,
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLBoolean success;
|
||||
EGLint numConfigs;
|
||||
EGLint majorVersion;
|
||||
EGLint minorVersion;
|
||||
|
||||
int importGLResult;
|
||||
importGLResult = importGLInit();
|
||||
if (!importGLResult)
|
||||
return 0;
|
||||
|
||||
sDisplay = XOpenDisplay(NULL);
|
||||
|
||||
sEglDisplay = eglGetDisplay(sDisplay);
|
||||
success = eglInitialize(sEglDisplay, &majorVersion, &minorVersion);
|
||||
if (success != EGL_FALSE)
|
||||
success = eglGetConfigs(sEglDisplay, NULL, 0, &numConfigs);
|
||||
if (success != EGL_FALSE)
|
||||
success = eglChooseConfig(sEglDisplay, configAttribs,
|
||||
&sEglConfig, 1, &numConfigs);
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
sEglContext = eglCreateContext(sEglDisplay, sEglConfig, NULL, NULL);
|
||||
if (sEglContext == EGL_NO_CONTEXT)
|
||||
success = EGL_FALSE;
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
XSetWindowAttributes swa;
|
||||
XVisualInfo *vi, tmp;
|
||||
XSizeHints sh;
|
||||
int n;
|
||||
EGLint vid;
|
||||
|
||||
eglGetConfigAttrib(sEglDisplay, sEglConfig,
|
||||
EGL_NATIVE_VISUAL_ID, &vid);
|
||||
tmp.visualid = vid;
|
||||
vi = XGetVisualInfo(sDisplay, VisualIDMask, &tmp, &n);
|
||||
swa.colormap = XCreateColormap(sDisplay,
|
||||
RootWindow(sDisplay, vi->screen),
|
||||
vi->visual, AllocNone);
|
||||
sh.flags = PMinSize | PMaxSize;
|
||||
sh.min_width = sh.max_width = sWindowWidth;
|
||||
sh.min_height = sh.max_height = sWindowHeight;
|
||||
swa.border_pixel = 0;
|
||||
swa.event_mask = ExposureMask | StructureNotifyMask |
|
||||
KeyPressMask | ButtonPressMask | ButtonReleaseMask;
|
||||
sWindow = XCreateWindow(sDisplay, RootWindow(sDisplay, vi->screen),
|
||||
0, 0, sWindowWidth, sWindowHeight,
|
||||
0, vi->depth, InputOutput, vi->visual,
|
||||
CWBorderPixel | CWColormap | CWEventMask,
|
||||
&swa);
|
||||
XMapWindow(sDisplay, sWindow);
|
||||
XSetStandardProperties(sDisplay, sWindow, sAppName, sAppName,
|
||||
None, (void *)0, 0, &sh);
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
sEglSurface = eglCreateWindowSurface(sEglDisplay, sEglConfig,
|
||||
(NativeWindowType)sWindow, NULL);
|
||||
if (sEglSurface == EGL_NO_SURFACE)
|
||||
success = EGL_FALSE;
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
success = eglMakeCurrent(sEglDisplay, sEglSurface,
|
||||
sEglSurface, sEglContext);
|
||||
|
||||
if (success == EGL_FALSE)
|
||||
checkEGLErrors();
|
||||
|
||||
return success != EGL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
static void deinitGraphics()
|
||||
{
|
||||
eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
|
||||
eglDestroyContext(sEglDisplay, sEglContext);
|
||||
eglDestroySurface(sEglDisplay, sEglSurface);
|
||||
eglTerminate(sEglDisplay);
|
||||
importGLDeinit();
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// not referenced:
|
||||
argc = argc;
|
||||
argv = argv;
|
||||
|
||||
if (!initGraphics())
|
||||
{
|
||||
fprintf(stderr, "Graphics initialization failed.\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
appInit();
|
||||
|
||||
while (gAppAlive)
|
||||
{
|
||||
struct timeval timeNow;
|
||||
|
||||
while (XPending(sDisplay))
|
||||
{
|
||||
XEvent ev;
|
||||
XNextEvent(sDisplay, &ev);
|
||||
switch (ev.type)
|
||||
{
|
||||
case KeyPress:
|
||||
{
|
||||
unsigned int keycode, keysym;
|
||||
keycode = ((XKeyEvent *)&ev)->keycode;
|
||||
keysym = XKeycodeToKeysym(sDisplay, keycode, 0);
|
||||
if (keysym == XK_Return || keysym == XK_Escape)
|
||||
gAppAlive = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gAppAlive)
|
||||
{
|
||||
gettimeofday(&timeNow, NULL);
|
||||
appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
|
||||
sWindowWidth, sWindowHeight);
|
||||
checkGLErrors();
|
||||
eglSwapBuffers(sEglDisplay, sEglSurface);
|
||||
checkEGLErrors();
|
||||
}
|
||||
}
|
||||
|
||||
appDeinit();
|
||||
deinitGraphics();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
294
ndk/sources/samples/san-angeles/app-win32.c
Normal file
294
ndk/sources/samples/san-angeles/app-win32.c
Normal file
@@ -0,0 +1,294 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: app-win32.c,v 1.6 2005/02/24 20:29:00 tonic Exp $
|
||||
* $Revision: 1.6 $
|
||||
*/
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
#ifdef UNDER_CE
|
||||
#include <aygshell.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "importgl.h"
|
||||
|
||||
#include "app.h"
|
||||
|
||||
|
||||
int gAppAlive = 1;
|
||||
|
||||
static HINSTANCE sInstance;
|
||||
|
||||
static const _TCHAR sAppName[] =
|
||||
_T("San Angeles Observation OpenGL ES version example (Win32)");
|
||||
static HWND sWnd;
|
||||
static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
|
||||
static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
|
||||
static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
|
||||
static EGLConfig sEglConfig;
|
||||
static EGLContext sEglContext = EGL_NO_CONTEXT;
|
||||
static EGLSurface sEglSurface = EGL_NO_SURFACE;
|
||||
|
||||
|
||||
static void checkGLErrors()
|
||||
{
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
_TCHAR errorString[32];
|
||||
_stprintf(errorString, _T("0x%04x"), error);
|
||||
MessageBox(NULL, errorString, _T("GL Error"), MB_OK);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void checkEGLErrors()
|
||||
{
|
||||
EGLint error = eglGetError();
|
||||
if (error != EGL_SUCCESS)
|
||||
{
|
||||
_TCHAR errorString[32];
|
||||
_stprintf(errorString, _T("0x%04x"), error);
|
||||
MessageBox(NULL, errorString, _T("EGL Initialization Error"), MB_OK);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static BOOL initEGL(HWND wnd)
|
||||
{
|
||||
static const EGLint configAttribs[] =
|
||||
{
|
||||
#if (WINDOW_BPP == 16)
|
||||
EGL_RED_SIZE, 5,
|
||||
EGL_GREEN_SIZE, 5,
|
||||
EGL_BLUE_SIZE, 5,
|
||||
#elif (WINDOW_BPP == 32)
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
#else
|
||||
#error WINDOW_BPP must be 16 or 32
|
||||
#endif
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_ALPHA_SIZE, EGL_DONT_CARE,
|
||||
EGL_STENCIL_SIZE, EGL_DONT_CARE,
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLBoolean success;
|
||||
EGLint numConfigs;
|
||||
EGLint majorVersion;
|
||||
EGLint minorVersion;
|
||||
#ifdef PVRSDK
|
||||
HDC dc;
|
||||
#endif // PVRSDK
|
||||
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
int importGLResult;
|
||||
importGLResult = importGLInit();
|
||||
if (!importGLResult)
|
||||
return FALSE;
|
||||
#endif // !DISABLE_IMPORTGL
|
||||
|
||||
#ifdef PVRSDK
|
||||
dc = GetDC(sWnd);
|
||||
sEglDisplay = eglGetDisplay(dc);
|
||||
#else
|
||||
sEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
#endif // !PVRSDK
|
||||
success = eglInitialize(sEglDisplay, &majorVersion, &minorVersion);
|
||||
if (success != EGL_FALSE)
|
||||
success = eglGetConfigs(sEglDisplay, NULL, 0, &numConfigs);
|
||||
if (success != EGL_FALSE)
|
||||
success = eglChooseConfig(sEglDisplay, configAttribs,
|
||||
&sEglConfig, 1, &numConfigs);
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
sEglSurface = eglCreateWindowSurface(sEglDisplay, sEglConfig,
|
||||
wnd, NULL);
|
||||
if (sEglSurface == EGL_NO_SURFACE)
|
||||
success = EGL_FALSE;
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
sEglContext = eglCreateContext(sEglDisplay, sEglConfig, NULL, NULL);
|
||||
if (sEglContext == EGL_NO_CONTEXT)
|
||||
success = EGL_FALSE;
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
success = eglMakeCurrent(sEglDisplay, sEglSurface,
|
||||
sEglSurface, sEglContext);
|
||||
|
||||
if (success == EGL_FALSE)
|
||||
checkEGLErrors();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
static void deinitEGL()
|
||||
{
|
||||
eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
|
||||
eglDestroyContext(sEglDisplay, sEglContext);
|
||||
eglDestroySurface(sEglDisplay, sEglSurface);
|
||||
eglTerminate(sEglDisplay);
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
importGLDeinit();
|
||||
#endif // !DISABLE_IMPORTGL
|
||||
}
|
||||
|
||||
|
||||
static LRESULT CALLBACK wndProc(HWND wnd, UINT message,
|
||||
WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
RECT rc;
|
||||
int useDefWindowProc = 0;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(wnd);
|
||||
gAppAlive = 0;
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
gAppAlive = 0;
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
if (wParam == VK_ESCAPE || wParam == VK_RETURN)
|
||||
gAppAlive = 0;
|
||||
useDefWindowProc = 1;
|
||||
break;
|
||||
|
||||
case WM_KEYUP:
|
||||
useDefWindowProc = 1;
|
||||
break;
|
||||
|
||||
case WM_SIZE:
|
||||
GetClientRect(sWnd, &rc);
|
||||
sWindowWidth = rc.right;
|
||||
sWindowHeight = rc.bottom;
|
||||
break;
|
||||
|
||||
default:
|
||||
useDefWindowProc = 1;
|
||||
}
|
||||
|
||||
if (useDefWindowProc)
|
||||
return DefWindowProc(wnd, message, wParam, lParam);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance,
|
||||
LPTSTR cmdLine, int cmdShow)
|
||||
{
|
||||
MSG msg;
|
||||
WNDCLASS wc;
|
||||
DWORD windowStyle;
|
||||
int windowX, windowY;
|
||||
|
||||
// not referenced:
|
||||
prevInstance = prevInstance;
|
||||
cmdLine = cmdLine;
|
||||
|
||||
|
||||
sInstance = instance;
|
||||
|
||||
// register class
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = (WNDPROC)wndProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = sInstance;
|
||||
wc.hIcon = NULL;
|
||||
wc.hCursor = 0;
|
||||
wc.hbrBackground = GetStockObject(BLACK_BRUSH);
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.lpszClassName = sAppName;
|
||||
if (!RegisterClass(&wc))
|
||||
return FALSE;
|
||||
|
||||
// init instance
|
||||
windowStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
|
||||
#ifdef UNDER_CE
|
||||
sWindowWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
sWindowHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
windowX = windowY = 0;
|
||||
#else
|
||||
windowStyle |= WS_OVERLAPPEDWINDOW;
|
||||
windowX = CW_USEDEFAULT;
|
||||
windowY = 0;
|
||||
#endif
|
||||
sWnd = CreateWindow(sAppName, sAppName, windowStyle,
|
||||
windowX, windowY,
|
||||
sWindowWidth, sWindowHeight,
|
||||
NULL, NULL, instance, NULL);
|
||||
if (!sWnd)
|
||||
return FALSE;
|
||||
|
||||
ShowWindow(sWnd, cmdShow);
|
||||
|
||||
#ifdef UNDER_CE
|
||||
SHFullScreen(sWnd,
|
||||
SHFS_HIDETASKBAR | SHFS_HIDESIPBUTTON | SHFS_HIDESTARTICON);
|
||||
MoveWindow(sWnd, 0, 0, sWindowWidth, sWindowHeight, TRUE);
|
||||
#endif
|
||||
|
||||
UpdateWindow(sWnd);
|
||||
|
||||
if (!initEGL(sWnd))
|
||||
return FALSE;
|
||||
|
||||
appInit(sWindowWidth, sWindowHeight);
|
||||
|
||||
while (gAppAlive)
|
||||
{
|
||||
while (PeekMessage(&msg, sWnd, 0, 0, PM_NOREMOVE))
|
||||
{
|
||||
if (GetMessage(&msg, sWnd, 0, 0))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
else
|
||||
gAppAlive = 0;
|
||||
}
|
||||
|
||||
if (gAppAlive)
|
||||
{
|
||||
appRender(GetTickCount(), sWindowWidth, sWindowHeight);
|
||||
checkGLErrors();
|
||||
eglSwapBuffers(sEglDisplay, sEglSurface);
|
||||
checkEGLErrors();
|
||||
}
|
||||
}
|
||||
|
||||
appDeinit();
|
||||
deinitEGL();
|
||||
|
||||
return 0;
|
||||
}
|
||||
56
ndk/sources/samples/san-angeles/app.h
Normal file
56
ndk/sources/samples/san-angeles/app.h
Normal file
@@ -0,0 +1,56 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: app.h,v 1.14 2005/02/06 21:13:54 tonic Exp $
|
||||
* $Revision: 1.14 $
|
||||
*/
|
||||
|
||||
#ifndef APP_H_INCLUDED
|
||||
#define APP_H_INCLUDED
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#define WINDOW_DEFAULT_WIDTH 640
|
||||
#define WINDOW_DEFAULT_HEIGHT 480
|
||||
|
||||
#define WINDOW_BPP 16
|
||||
|
||||
|
||||
// The simple framework expects the application code to define these functions.
|
||||
extern void appInit();
|
||||
extern void appDeinit();
|
||||
extern void appRender(long tick, int width, int height);
|
||||
|
||||
/* Value is non-zero when application is alive, and 0 when it is closing.
|
||||
* Defined by the application framework.
|
||||
*/
|
||||
extern int gAppAlive;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif // !APP_H_INCLUDED
|
||||
65
ndk/sources/samples/san-angeles/cams.h
Normal file
65
ndk/sources/samples/san-angeles/cams.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: cams.h,v 1.7 2005/01/31 22:15:15 tonic Exp $
|
||||
* $Revision: 1.7 $
|
||||
*/
|
||||
|
||||
#ifndef CAMS_H_INCLUDED
|
||||
#define CAMS_H_INCLUDED
|
||||
|
||||
|
||||
/* Length in milliseconds of one camera track base unit.
|
||||
* The value originates from the music synchronization.
|
||||
*/
|
||||
#define CAMTRACK_LEN 5442
|
||||
|
||||
|
||||
// Camera track definition for one camera trucking shot.
|
||||
typedef struct
|
||||
{
|
||||
/* Five parameters of src[5] and dest[5]:
|
||||
* eyeX, eyeY, eyeZ, viewAngle, viewHeightOffs
|
||||
*/
|
||||
short src[5], dest[5];
|
||||
unsigned char dist; // if >0, cam rotates around eye xy on dist * 0.1
|
||||
unsigned char len; // length multiplier
|
||||
} CAMTRACK;
|
||||
|
||||
static CAMTRACK sCamTracks[] =
|
||||
{
|
||||
{ { 4500, 2700, 100, 70, -30 }, { 50, 50, -90, -100, 0 }, 20, 1 },
|
||||
{ { -1448, 4294, 25, 363, 0 }, { -136, 202, 125, -98, 100 }, 0, 1 },
|
||||
{ { 1437, 4930, 200, -275, -20 }, { 1684, 0, 0, 9, 0 }, 0, 1 },
|
||||
{ { 1800, 3609, 200, 0, 675 }, { 0, 0, 0, 300, 0 }, 0, 1 },
|
||||
{ { 923, 996, 50, 2336, -80 }, { 0, -20, -50, 0, 170 }, 0, 1 },
|
||||
{ { -1663, -43, 600, 2170, 0 }, { 20, 0, -600, 0, 100 }, 0, 1 },
|
||||
{ { 1049, -1420, 175, 2111, -17 }, { 0, 0, 0, -334, 0 }, 0, 2 },
|
||||
{ { 0, 0, 50, 300, 25 }, { 0, 0, 0, 300, 0 }, 70, 2 },
|
||||
{ { -473, -953, 3500, -353, -350 }, { 0, 0, -2800, 0, 0 }, 0, 2 },
|
||||
{ { 191, 1938, 35, 1139, -17 }, { 1205, -2909, 0, 0, 0 }, 0, 2 },
|
||||
{ { -1449, -2700, 150, 0, 0 }, { 0, 2000, 0, 0, 0 }, 0, 2 },
|
||||
{ { 5273, 4992, 650, 373, -50 }, { -4598, -3072, 0, 0, 0 }, 0, 2 },
|
||||
{ { 3223, -3282, 1075, -393, -25 }, { 1649, -1649, 0, 0, 0 }, 0, 2 }
|
||||
};
|
||||
#define CAMTRACK_COUNT (sizeof(camTracks) / sizeof(camTracks[0]))
|
||||
|
||||
|
||||
#endif // !CAMS_H_INCLUDED
|
||||
792
ndk/sources/samples/san-angeles/demo.c
Normal file
792
ndk/sources/samples/san-angeles/demo.c
Normal file
@@ -0,0 +1,792 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: demo.c,v 1.10 2005/02/08 20:54:39 tonic Exp $
|
||||
* $Revision: 1.10 $
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "importgl.h"
|
||||
|
||||
#include "app.h"
|
||||
#include "shapes.h"
|
||||
#include "cams.h"
|
||||
|
||||
|
||||
// Total run length is 20 * camera track base unit length (see cams.h).
|
||||
#define RUN_LENGTH (20 * CAMTRACK_LEN)
|
||||
#undef PI
|
||||
#define PI 3.1415926535897932f
|
||||
#define RANDOM_UINT_MAX 65535
|
||||
|
||||
|
||||
static unsigned long sRandomSeed = 0;
|
||||
|
||||
static void seedRandom(unsigned long seed)
|
||||
{
|
||||
sRandomSeed = seed;
|
||||
}
|
||||
|
||||
static unsigned long randomUInt()
|
||||
{
|
||||
sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3;
|
||||
return sRandomSeed >> 16;
|
||||
}
|
||||
|
||||
|
||||
// Capped conversion from float to fixed.
|
||||
static long floatToFixed(float value)
|
||||
{
|
||||
if (value < -32768) value = -32768;
|
||||
if (value > 32767) value = 32767;
|
||||
return (long)(value * 65536);
|
||||
}
|
||||
|
||||
#define FIXED(value) floatToFixed(value)
|
||||
|
||||
|
||||
// Definition of one GL object in this demo.
|
||||
typedef struct {
|
||||
/* Vertex array and color array are enabled for all objects, so their
|
||||
* pointers must always be valid and non-NULL. Normal array is not
|
||||
* used by the ground plane, so when its pointer is NULL then normal
|
||||
* array usage is disabled.
|
||||
*
|
||||
* Vertex array is supposed to use GL_FIXED datatype and stride 0
|
||||
* (i.e. tightly packed array). Color array is supposed to have 4
|
||||
* components per color with GL_UNSIGNED_BYTE datatype and stride 0.
|
||||
* Normal array is supposed to use GL_FIXED datatype and stride 0.
|
||||
*/
|
||||
GLfixed *vertexArray;
|
||||
GLubyte *colorArray;
|
||||
GLfixed *normalArray;
|
||||
GLint vertexComponents;
|
||||
GLsizei count;
|
||||
} GLOBJECT;
|
||||
|
||||
|
||||
static long sStartTick = 0;
|
||||
static long sTick = 0;
|
||||
|
||||
static int sCurrentCamTrack = 0;
|
||||
static long sCurrentCamTrackStartTick = 0;
|
||||
static long sNextCamTrackStartTick = 0x7fffffff;
|
||||
|
||||
static GLOBJECT *sSuperShapeObjects[SUPERSHAPE_COUNT] = { NULL };
|
||||
static GLOBJECT *sGroundPlane = NULL;
|
||||
|
||||
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
} VECTOR3;
|
||||
|
||||
|
||||
static void freeGLObject(GLOBJECT *object)
|
||||
{
|
||||
if (object == NULL)
|
||||
return;
|
||||
free(object->normalArray);
|
||||
free(object->colorArray);
|
||||
free(object->vertexArray);
|
||||
free(object);
|
||||
}
|
||||
|
||||
|
||||
static GLOBJECT * newGLObject(long vertices, int vertexComponents,
|
||||
int useNormalArray)
|
||||
{
|
||||
GLOBJECT *result;
|
||||
result = (GLOBJECT *)malloc(sizeof(GLOBJECT));
|
||||
if (result == NULL)
|
||||
return NULL;
|
||||
result->count = vertices;
|
||||
result->vertexComponents = vertexComponents;
|
||||
result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
|
||||
sizeof(GLfixed));
|
||||
result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte));
|
||||
if (useNormalArray)
|
||||
{
|
||||
result->normalArray = (GLfixed *)malloc(vertices * 3 *
|
||||
sizeof(GLfixed));
|
||||
}
|
||||
else
|
||||
result->normalArray = NULL;
|
||||
if (result->vertexArray == NULL ||
|
||||
result->colorArray == NULL ||
|
||||
(useNormalArray && result->normalArray == NULL))
|
||||
{
|
||||
freeGLObject(result);
|
||||
return NULL;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
static void drawGLObject(GLOBJECT *object)
|
||||
{
|
||||
assert(object != NULL);
|
||||
|
||||
glVertexPointer(object->vertexComponents, GL_FIXED,
|
||||
0, object->vertexArray);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray);
|
||||
|
||||
// Already done in initialization:
|
||||
//glEnableClientState(GL_VERTEX_ARRAY);
|
||||
//glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
if (object->normalArray)
|
||||
{
|
||||
glNormalPointer(GL_FIXED, 0, object->normalArray);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
else
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDrawArrays(GL_TRIANGLES, 0, object->count);
|
||||
}
|
||||
|
||||
|
||||
static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2)
|
||||
{
|
||||
dest->x = v1->x - v2->x;
|
||||
dest->y = v1->y - v2->y;
|
||||
dest->z = v1->z - v2->z;
|
||||
}
|
||||
|
||||
|
||||
static void superShapeMap(VECTOR3 *point, float r1, float r2, float t, float p)
|
||||
{
|
||||
// sphere-mapping of supershape parameters
|
||||
point->x = (float)(cos(t) * cos(p) / r1 / r2);
|
||||
point->y = (float)(sin(t) * cos(p) / r1 / r2);
|
||||
point->z = (float)(sin(p) / r2);
|
||||
}
|
||||
|
||||
|
||||
static float ssFunc(const float t, const float *p)
|
||||
{
|
||||
return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) +
|
||||
pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3]));
|
||||
}
|
||||
|
||||
|
||||
// Creates and returns a supershape object.
|
||||
// Based on Paul Bourke's POV-Ray implementation.
|
||||
// http://astronomy.swin.edu.au/~pbourke/povray/supershape/
|
||||
static GLOBJECT * createSuperShape(const float *params)
|
||||
{
|
||||
const int resol1 = (int)params[SUPERSHAPE_PARAMS - 3];
|
||||
const int resol2 = (int)params[SUPERSHAPE_PARAMS - 2];
|
||||
// latitude 0 to pi/2 for no mirrored bottom
|
||||
// (latitudeBegin==0 for -pi/2 to pi/2 originally)
|
||||
const int latitudeBegin = resol2 / 4;
|
||||
const int latitudeEnd = resol2 / 2; // non-inclusive
|
||||
const int longitudeCount = resol1;
|
||||
const int latitudeCount = latitudeEnd - latitudeBegin;
|
||||
const long triangleCount = longitudeCount * latitudeCount * 2;
|
||||
const long vertices = triangleCount * 3;
|
||||
GLOBJECT *result;
|
||||
float baseColor[3];
|
||||
int a, longitude, latitude;
|
||||
long currentVertex, currentQuad;
|
||||
|
||||
result = newGLObject(vertices, 3, 1);
|
||||
if (result == NULL)
|
||||
return NULL;
|
||||
|
||||
for (a = 0; a < 3; ++a)
|
||||
baseColor[a] = ((randomUInt() % 155) + 100) / 255.f;
|
||||
|
||||
currentQuad = 0;
|
||||
currentVertex = 0;
|
||||
|
||||
// longitude -pi to pi
|
||||
for (longitude = 0; longitude < longitudeCount; ++longitude)
|
||||
{
|
||||
|
||||
// latitude 0 to pi/2
|
||||
for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude)
|
||||
{
|
||||
float t1 = -PI + longitude * 2 * PI / resol1;
|
||||
float t2 = -PI + (longitude + 1) * 2 * PI / resol1;
|
||||
float p1 = -PI / 2 + latitude * 2 * PI / resol2;
|
||||
float p2 = -PI / 2 + (latitude + 1) * 2 * PI / resol2;
|
||||
float r0, r1, r2, r3;
|
||||
|
||||
r0 = ssFunc(t1, params);
|
||||
r1 = ssFunc(p1, ¶ms[6]);
|
||||
r2 = ssFunc(t2, params);
|
||||
r3 = ssFunc(p2, ¶ms[6]);
|
||||
|
||||
if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0)
|
||||
{
|
||||
VECTOR3 pa, pb, pc, pd;
|
||||
VECTOR3 v1, v2, n;
|
||||
float ca;
|
||||
int i;
|
||||
//float lenSq, invLenSq;
|
||||
|
||||
superShapeMap(&pa, r0, r1, t1, p1);
|
||||
superShapeMap(&pb, r2, r1, t2, p1);
|
||||
superShapeMap(&pc, r2, r3, t2, p2);
|
||||
superShapeMap(&pd, r0, r3, t1, p2);
|
||||
|
||||
// kludge to set lower edge of the object to fixed level
|
||||
if (latitude == latitudeBegin + 1)
|
||||
pa.z = pb.z = 0;
|
||||
|
||||
vector3Sub(&v1, &pb, &pa);
|
||||
vector3Sub(&v2, &pd, &pa);
|
||||
|
||||
// Calculate normal with cross product.
|
||||
/* i j k i j
|
||||
* v1.x v1.y v1.z | v1.x v1.y
|
||||
* v2.x v2.y v2.z | v2.x v2.y
|
||||
*/
|
||||
|
||||
n.x = v1.y * v2.z - v1.z * v2.y;
|
||||
n.y = v1.z * v2.x - v1.x * v2.z;
|
||||
n.z = v1.x * v2.y - v1.y * v2.x;
|
||||
|
||||
/* Pre-normalization of the normals is disabled here because
|
||||
* they will be normalized anyway later due to automatic
|
||||
* normalization (GL_NORMALIZE). It is enabled because the
|
||||
* objects are scaled with glScale.
|
||||
*/
|
||||
/*
|
||||
lenSq = n.x * n.x + n.y * n.y + n.z * n.z;
|
||||
invLenSq = (float)(1 / sqrt(lenSq));
|
||||
n.x *= invLenSq;
|
||||
n.y *= invLenSq;
|
||||
n.z *= invLenSq;
|
||||
*/
|
||||
|
||||
ca = pa.z + 0.5f;
|
||||
|
||||
for (i = currentVertex * 3;
|
||||
i < (currentVertex + 6) * 3;
|
||||
i += 3)
|
||||
{
|
||||
result->normalArray[i] = FIXED(n.x);
|
||||
result->normalArray[i + 1] = FIXED(n.y);
|
||||
result->normalArray[i + 2] = FIXED(n.z);
|
||||
}
|
||||
for (i = currentVertex * 4;
|
||||
i < (currentVertex + 6) * 4;
|
||||
i += 4)
|
||||
{
|
||||
int a, color[3];
|
||||
for (a = 0; a < 3; ++a)
|
||||
{
|
||||
color[a] = (int)(ca * baseColor[a] * 255);
|
||||
if (color[a] > 255) color[a] = 255;
|
||||
}
|
||||
result->colorArray[i] = (GLubyte)color[0];
|
||||
result->colorArray[i + 1] = (GLubyte)color[1];
|
||||
result->colorArray[i + 2] = (GLubyte)color[2];
|
||||
result->colorArray[i + 3] = 0;
|
||||
}
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pa.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pb.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pd.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pb.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pc.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pc.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pc.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pd.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
|
||||
++currentVertex;
|
||||
} // r0 && r1 && r2 && r3
|
||||
++currentQuad;
|
||||
} // latitude
|
||||
} // longitude
|
||||
|
||||
// Set number of vertices in object to the actual amount created.
|
||||
result->count = currentVertex;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
static GLOBJECT * createGroundPlane()
|
||||
{
|
||||
const int scale = 4;
|
||||
const int yBegin = -15, yEnd = 15; // ends are non-inclusive
|
||||
const int xBegin = -15, xEnd = 15;
|
||||
const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
|
||||
const long vertices = triangleCount * 3;
|
||||
GLOBJECT *result;
|
||||
int x, y;
|
||||
long currentVertex, currentQuad;
|
||||
|
||||
result = newGLObject(vertices, 2, 0);
|
||||
if (result == NULL)
|
||||
return NULL;
|
||||
|
||||
currentQuad = 0;
|
||||
currentVertex = 0;
|
||||
|
||||
for (y = yBegin; y < yEnd; ++y)
|
||||
{
|
||||
for (x = xBegin; x < xEnd; ++x)
|
||||
{
|
||||
GLubyte color;
|
||||
int i, a;
|
||||
color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111
|
||||
for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4)
|
||||
{
|
||||
result->colorArray[i] = color;
|
||||
result->colorArray[i + 1] = color;
|
||||
result->colorArray[i + 2] = color;
|
||||
result->colorArray[i + 3] = 0;
|
||||
}
|
||||
|
||||
// Axis bits for quad triangles:
|
||||
// x: 011100 (0x1c), y: 110001 (0x31) (clockwise)
|
||||
// x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise)
|
||||
for (a = 0; a < 6; ++a)
|
||||
{
|
||||
const int xm = x + ((0x1c >> a) & 1);
|
||||
const int ym = y + ((0x31 >> a) & 1);
|
||||
const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f);
|
||||
result->vertexArray[currentVertex * 2] =
|
||||
FIXED(xm * scale + m);
|
||||
result->vertexArray[currentVertex * 2 + 1] =
|
||||
FIXED(ym * scale + m);
|
||||
++currentVertex;
|
||||
}
|
||||
++currentQuad;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
static void drawGroundPlane()
|
||||
{
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
drawGLObject(sGroundPlane);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
|
||||
static void drawFadeQuad()
|
||||
{
|
||||
static const GLfixed quadVertices[] = {
|
||||
-0x10000, -0x10000,
|
||||
0x10000, -0x10000,
|
||||
-0x10000, 0x10000,
|
||||
0x10000, -0x10000,
|
||||
0x10000, 0x10000,
|
||||
-0x10000, 0x10000
|
||||
};
|
||||
|
||||
const int beginFade = sTick - sCurrentCamTrackStartTick;
|
||||
const int endFade = sNextCamTrackStartTick - sTick;
|
||||
const int minFade = beginFade < endFade ? beginFade : endFade;
|
||||
|
||||
if (minFade < 1024)
|
||||
{
|
||||
const GLfixed fadeColor = minFade << 6;
|
||||
glColor4x(fadeColor, fadeColor, fadeColor, 0);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glVertexPointer(2, GL_FIXED, 0, quadVertices);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Called from the app framework.
|
||||
void appInit()
|
||||
{
|
||||
int a;
|
||||
|
||||
glEnable(GL_NORMALIZE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHT1);
|
||||
glEnable(GL_LIGHT2);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
seedRandom(15);
|
||||
|
||||
for (a = 0; a < SUPERSHAPE_COUNT; ++a)
|
||||
{
|
||||
sSuperShapeObjects[a] = createSuperShape(sSuperShapeParams[a]);
|
||||
assert(sSuperShapeObjects[a] != NULL);
|
||||
}
|
||||
sGroundPlane = createGroundPlane();
|
||||
assert(sGroundPlane != NULL);
|
||||
}
|
||||
|
||||
|
||||
// Called from the app framework.
|
||||
void appDeinit()
|
||||
{
|
||||
int a;
|
||||
for (a = 0; a < SUPERSHAPE_COUNT; ++a)
|
||||
freeGLObject(sSuperShapeObjects[a]);
|
||||
freeGLObject(sGroundPlane);
|
||||
}
|
||||
|
||||
|
||||
static void gluPerspective(GLfloat fovy, GLfloat aspect,
|
||||
GLfloat zNear, GLfloat zFar)
|
||||
{
|
||||
GLfloat xmin, xmax, ymin, ymax;
|
||||
|
||||
ymax = zNear * (GLfloat)tan(fovy * PI / 360);
|
||||
ymin = -ymax;
|
||||
xmin = ymin * aspect;
|
||||
xmax = ymax * aspect;
|
||||
|
||||
glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536),
|
||||
(GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536),
|
||||
(GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
|
||||
}
|
||||
|
||||
|
||||
static void prepareFrame(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glClearColorx((GLfixed)(0.1f * 65536),
|
||||
(GLfixed)(0.2f * 65536),
|
||||
(GLfixed)(0.3f * 65536), 0x10000);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45, (float)width / height, 0.5f, 150);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
static void configureLightAndMaterial()
|
||||
{
|
||||
static GLfixed light0Position[] = { -0x40000, 0x10000, 0x10000, 0 };
|
||||
static GLfixed light0Diffuse[] = { 0x10000, 0x6666, 0, 0x10000 };
|
||||
static GLfixed light1Position[] = { 0x10000, -0x20000, -0x10000, 0 };
|
||||
static GLfixed light1Diffuse[] = { 0x11eb, 0x23d7, 0x5999, 0x10000 };
|
||||
static GLfixed light2Position[] = { -0x10000, 0, -0x40000, 0 };
|
||||
static GLfixed light2Diffuse[] = { 0x11eb, 0x2b85, 0x23d7, 0x10000 };
|
||||
static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 };
|
||||
|
||||
glLightxv(GL_LIGHT0, GL_POSITION, light0Position);
|
||||
glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse);
|
||||
glLightxv(GL_LIGHT1, GL_POSITION, light1Position);
|
||||
glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse);
|
||||
glLightxv(GL_LIGHT2, GL_POSITION, light2Position);
|
||||
glLightxv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse);
|
||||
glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
|
||||
|
||||
glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
}
|
||||
|
||||
|
||||
static void drawModels(float zScale)
|
||||
{
|
||||
const int translationScale = 9;
|
||||
int x, y;
|
||||
|
||||
seedRandom(9);
|
||||
|
||||
glScalex(1 << 16, 1 << 16, (GLfixed)(zScale * 65536));
|
||||
|
||||
for (y = -5; y <= 5; ++y)
|
||||
{
|
||||
for (x = -5; x <= 5; ++x)
|
||||
{
|
||||
float buildingScale;
|
||||
GLfixed fixedScale;
|
||||
|
||||
int curShape = randomUInt() % SUPERSHAPE_COUNT;
|
||||
buildingScale = sSuperShapeParams[curShape][SUPERSHAPE_PARAMS - 1];
|
||||
fixedScale = (GLfixed)(buildingScale * 65536);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatex((x * translationScale) * 65536,
|
||||
(y * translationScale) * 65536,
|
||||
0);
|
||||
glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16);
|
||||
glScalex(fixedScale, fixedScale, fixedScale);
|
||||
|
||||
drawGLObject(sSuperShapeObjects[curShape]);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
for (x = -2; x <= 2; ++x)
|
||||
{
|
||||
const int shipScale100 = translationScale * 500;
|
||||
const int offs100 = x * shipScale100 + (sTick % shipScale100);
|
||||
float offs = offs100 * 0.01f;
|
||||
GLfixed fixedOffs = (GLfixed)(offs * 65536);
|
||||
glPushMatrix();
|
||||
glTranslatex(fixedOffs, -4 * 65536, 2 << 16);
|
||||
drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatex(-4 * 65536, fixedOffs, 4 << 16);
|
||||
glRotatex(90 << 16, 0, 0, 1 << 16);
|
||||
drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Following gluLookAt implementation is adapted from the
|
||||
* Mesa 3D Graphics library. http://www.mesa3d.org
|
||||
*/
|
||||
static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
|
||||
GLfloat centerx, GLfloat centery, GLfloat centerz,
|
||||
GLfloat upx, GLfloat upy, GLfloat upz)
|
||||
{
|
||||
GLfloat m[16];
|
||||
GLfloat x[3], y[3], z[3];
|
||||
GLfloat mag;
|
||||
|
||||
/* Make rotation matrix */
|
||||
|
||||
/* Z vector */
|
||||
z[0] = eyex - centerx;
|
||||
z[1] = eyey - centery;
|
||||
z[2] = eyez - centerz;
|
||||
mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
|
||||
if (mag) { /* mpichler, 19950515 */
|
||||
z[0] /= mag;
|
||||
z[1] /= mag;
|
||||
z[2] /= mag;
|
||||
}
|
||||
|
||||
/* Y vector */
|
||||
y[0] = upx;
|
||||
y[1] = upy;
|
||||
y[2] = upz;
|
||||
|
||||
/* X vector = Y cross Z */
|
||||
x[0] = y[1] * z[2] - y[2] * z[1];
|
||||
x[1] = -y[0] * z[2] + y[2] * z[0];
|
||||
x[2] = y[0] * z[1] - y[1] * z[0];
|
||||
|
||||
/* Recompute Y = Z cross X */
|
||||
y[0] = z[1] * x[2] - z[2] * x[1];
|
||||
y[1] = -z[0] * x[2] + z[2] * x[0];
|
||||
y[2] = z[0] * x[1] - z[1] * x[0];
|
||||
|
||||
/* mpichler, 19950515 */
|
||||
/* cross product gives area of parallelogram, which is < 1.0 for
|
||||
* non-perpendicular unit-length vectors; so normalize x, y here
|
||||
*/
|
||||
|
||||
mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
|
||||
if (mag) {
|
||||
x[0] /= mag;
|
||||
x[1] /= mag;
|
||||
x[2] /= mag;
|
||||
}
|
||||
|
||||
mag = (float)sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
|
||||
if (mag) {
|
||||
y[0] /= mag;
|
||||
y[1] /= mag;
|
||||
y[2] /= mag;
|
||||
}
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0, 0) = x[0];
|
||||
M(0, 1) = x[1];
|
||||
M(0, 2) = x[2];
|
||||
M(0, 3) = 0.0;
|
||||
M(1, 0) = y[0];
|
||||
M(1, 1) = y[1];
|
||||
M(1, 2) = y[2];
|
||||
M(1, 3) = 0.0;
|
||||
M(2, 0) = z[0];
|
||||
M(2, 1) = z[1];
|
||||
M(2, 2) = z[2];
|
||||
M(2, 3) = 0.0;
|
||||
M(3, 0) = 0.0;
|
||||
M(3, 1) = 0.0;
|
||||
M(3, 2) = 0.0;
|
||||
M(3, 3) = 1.0;
|
||||
#undef M
|
||||
{
|
||||
int a;
|
||||
GLfixed fixedM[16];
|
||||
for (a = 0; a < 16; ++a)
|
||||
fixedM[a] = (GLfixed)(m[a] * 65536);
|
||||
glMultMatrixx(fixedM);
|
||||
}
|
||||
|
||||
/* Translate Eye to Origin */
|
||||
glTranslatex((GLfixed)(-eyex * 65536),
|
||||
(GLfixed)(-eyey * 65536),
|
||||
(GLfixed)(-eyez * 65536));
|
||||
}
|
||||
|
||||
|
||||
static void camTrack()
|
||||
{
|
||||
float lerp[5];
|
||||
float eX, eY, eZ, cX, cY, cZ;
|
||||
float trackPos;
|
||||
CAMTRACK *cam;
|
||||
long currentCamTick;
|
||||
int a;
|
||||
|
||||
if (sNextCamTrackStartTick <= sTick)
|
||||
{
|
||||
++sCurrentCamTrack;
|
||||
sCurrentCamTrackStartTick = sNextCamTrackStartTick;
|
||||
}
|
||||
sNextCamTrackStartTick = sCurrentCamTrackStartTick +
|
||||
sCamTracks[sCurrentCamTrack].len * CAMTRACK_LEN;
|
||||
|
||||
cam = &sCamTracks[sCurrentCamTrack];
|
||||
currentCamTick = sTick - sCurrentCamTrackStartTick;
|
||||
trackPos = (float)currentCamTick / (CAMTRACK_LEN * cam->len);
|
||||
|
||||
for (a = 0; a < 5; ++a)
|
||||
lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f;
|
||||
|
||||
if (cam->dist)
|
||||
{
|
||||
float dist = cam->dist * 0.1f;
|
||||
cX = lerp[0];
|
||||
cY = lerp[1];
|
||||
cZ = lerp[2];
|
||||
eX = cX - (float)cos(lerp[3]) * dist;
|
||||
eY = cY - (float)sin(lerp[3]) * dist;
|
||||
eZ = cZ - lerp[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
eX = lerp[0];
|
||||
eY = lerp[1];
|
||||
eZ = lerp[2];
|
||||
cX = eX + (float)cos(lerp[3]);
|
||||
cY = eY + (float)sin(lerp[3]);
|
||||
cZ = eZ + lerp[4];
|
||||
}
|
||||
gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1);
|
||||
}
|
||||
|
||||
|
||||
// Called from the app framework.
|
||||
/* The tick is current time in milliseconds, width and height
|
||||
* are the image dimensions to be rendered.
|
||||
*/
|
||||
void appRender(long tick, int width, int height)
|
||||
{
|
||||
if (sStartTick == 0)
|
||||
sStartTick = tick;
|
||||
if (!gAppAlive)
|
||||
return;
|
||||
|
||||
// Actual tick value is "blurred" a little bit.
|
||||
sTick = (sTick + tick - sStartTick) >> 1;
|
||||
|
||||
// Terminate application after running through the demonstration once.
|
||||
if (sTick >= RUN_LENGTH)
|
||||
{
|
||||
gAppAlive = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Prepare OpenGL ES for rendering of the frame.
|
||||
prepareFrame(width, height);
|
||||
|
||||
// Update the camera position and set the lookat.
|
||||
camTrack();
|
||||
|
||||
// Configure environment.
|
||||
configureLightAndMaterial();
|
||||
|
||||
// Draw the reflection by drawing models with negated Z-axis.
|
||||
glPushMatrix();
|
||||
drawModels(-1);
|
||||
glPopMatrix();
|
||||
|
||||
// Blend the ground plane to the window.
|
||||
drawGroundPlane();
|
||||
|
||||
// Draw all the models normally.
|
||||
drawModels(1);
|
||||
|
||||
// Draw fade quad over whole window (when changing cameras).
|
||||
drawFadeQuad();
|
||||
}
|
||||
168
ndk/sources/samples/san-angeles/importgl.c
Normal file
168
ndk/sources/samples/san-angeles/importgl.c
Normal file
@@ -0,0 +1,168 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: importgl.c,v 1.4 2005/02/08 18:42:55 tonic Exp $
|
||||
* $Revision: 1.4 $
|
||||
*/
|
||||
|
||||
#undef WIN32
|
||||
#undef LINUX
|
||||
#ifdef _MSC_VER
|
||||
// Desktop or mobile Win32 environment:
|
||||
#define WIN32
|
||||
#else
|
||||
// Linux environment:
|
||||
#define LINUX
|
||||
#endif
|
||||
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
|
||||
#if defined(WIN32)
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
static HMODULE sGLESDLL = NULL;
|
||||
#endif // WIN32
|
||||
|
||||
#ifdef LINUX
|
||||
#include <stdlib.h>
|
||||
#include <dlfcn.h>
|
||||
static void *sGLESSO = NULL;
|
||||
#endif // LINUX
|
||||
|
||||
#endif /* DISABLE_IMPORTGL */
|
||||
|
||||
#define IMPORTGL_NO_FNPTR_DEFS
|
||||
#define IMPORTGL_API
|
||||
#define IMPORTGL_FNPTRINIT = NULL
|
||||
#include "importgl.h"
|
||||
|
||||
|
||||
/* Imports function pointers to selected function calls in OpenGL ES Common
|
||||
* or Common Lite profile DLL or shared object. The function pointers are
|
||||
* stored as global symbols with equivalent function name but prefixed with
|
||||
* "funcPtr_". Standard gl/egl calls are redirected to the function pointers
|
||||
* with preprocessor macros (see importgl.h).
|
||||
*/
|
||||
int importGLInit()
|
||||
{
|
||||
int result = 1;
|
||||
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
|
||||
#undef IMPORT_FUNC
|
||||
|
||||
#ifdef WIN32
|
||||
sGLESDLL = LoadLibrary(_T("libGLES_CM.dll"));
|
||||
if (sGLESDLL == NULL)
|
||||
sGLESDLL = LoadLibrary(_T("libGLES_CL.dll"));
|
||||
if (sGLESDLL == NULL)
|
||||
return 0; // Cannot find OpenGL ES Common or Common Lite DLL.
|
||||
|
||||
/* The following fetches address to each egl & gl function call
|
||||
* and stores it to the related function pointer. Casting through
|
||||
* void * results in warnings with VC warning level 4, which
|
||||
* could be fixed by casting to the true type for each fetch.
|
||||
*/
|
||||
#define IMPORT_FUNC(funcName) do { \
|
||||
void *procAddress = (void *)GetProcAddress(sGLESDLL, _T(#funcName)); \
|
||||
if (procAddress == NULL) result = 0; \
|
||||
*((void **)&FNPTR(funcName)) = procAddress; } while (0)
|
||||
#endif // WIN32
|
||||
|
||||
#ifdef LINUX
|
||||
#ifdef ANDROID_NDK
|
||||
sGLESSO = dlopen("libGLESv1_CM.so", RTLD_NOW);
|
||||
#else /* !ANDROID_NDK */
|
||||
sGLESSO = dlopen("libGLES_CM.so", RTLD_NOW);
|
||||
if (sGLESSO == NULL)
|
||||
sGLESSO = dlopen("libGLES_CL.so", RTLD_NOW);
|
||||
#endif /* !ANDROID_NDK */
|
||||
if (sGLESSO == NULL)
|
||||
return 0; // Cannot find OpenGL ES Common or Common Lite SO.
|
||||
|
||||
#define IMPORT_FUNC(funcName) do { \
|
||||
void *procAddress = (void *)dlsym(sGLESSO, #funcName); \
|
||||
if (procAddress == NULL) result = 0; \
|
||||
*((void **)&FNPTR(funcName)) = procAddress; } while (0)
|
||||
#endif // LINUX
|
||||
|
||||
#ifndef ANDROID_NDK
|
||||
IMPORT_FUNC(eglChooseConfig);
|
||||
IMPORT_FUNC(eglCreateContext);
|
||||
IMPORT_FUNC(eglCreateWindowSurface);
|
||||
IMPORT_FUNC(eglDestroyContext);
|
||||
IMPORT_FUNC(eglDestroySurface);
|
||||
IMPORT_FUNC(eglGetConfigAttrib);
|
||||
IMPORT_FUNC(eglGetConfigs);
|
||||
IMPORT_FUNC(eglGetDisplay);
|
||||
IMPORT_FUNC(eglGetError);
|
||||
IMPORT_FUNC(eglInitialize);
|
||||
IMPORT_FUNC(eglMakeCurrent);
|
||||
IMPORT_FUNC(eglSwapBuffers);
|
||||
IMPORT_FUNC(eglTerminate);
|
||||
#endif /* !ANDROID_NDK */
|
||||
|
||||
IMPORT_FUNC(glBlendFunc);
|
||||
IMPORT_FUNC(glClear);
|
||||
IMPORT_FUNC(glClearColorx);
|
||||
IMPORT_FUNC(glColor4x);
|
||||
IMPORT_FUNC(glColorPointer);
|
||||
IMPORT_FUNC(glDisable);
|
||||
IMPORT_FUNC(glDisableClientState);
|
||||
IMPORT_FUNC(glDrawArrays);
|
||||
IMPORT_FUNC(glEnable);
|
||||
IMPORT_FUNC(glEnableClientState);
|
||||
IMPORT_FUNC(glFrustumx);
|
||||
IMPORT_FUNC(glGetError);
|
||||
IMPORT_FUNC(glLightxv);
|
||||
IMPORT_FUNC(glLoadIdentity);
|
||||
IMPORT_FUNC(glMaterialx);
|
||||
IMPORT_FUNC(glMaterialxv);
|
||||
IMPORT_FUNC(glMatrixMode);
|
||||
IMPORT_FUNC(glMultMatrixx);
|
||||
IMPORT_FUNC(glNormalPointer);
|
||||
IMPORT_FUNC(glPopMatrix);
|
||||
IMPORT_FUNC(glPushMatrix);
|
||||
IMPORT_FUNC(glRotatex);
|
||||
IMPORT_FUNC(glScalex);
|
||||
IMPORT_FUNC(glShadeModel);
|
||||
IMPORT_FUNC(glTranslatex);
|
||||
IMPORT_FUNC(glVertexPointer);
|
||||
IMPORT_FUNC(glViewport);
|
||||
|
||||
#endif /* DISABLE_IMPORTGL */
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void importGLDeinit()
|
||||
{
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
#ifdef WIN32
|
||||
FreeLibrary(sGLESDLL);
|
||||
#endif
|
||||
|
||||
#ifdef LINUX
|
||||
dlclose(sGLESSO);
|
||||
#endif
|
||||
#endif /* DISABLE_IMPORTGL */
|
||||
}
|
||||
172
ndk/sources/samples/san-angeles/importgl.h
Normal file
172
ndk/sources/samples/san-angeles/importgl.h
Normal file
@@ -0,0 +1,172 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: importgl.h,v 1.4 2005/02/24 20:29:33 tonic Exp $
|
||||
* $Revision: 1.4 $
|
||||
*/
|
||||
|
||||
#ifndef IMPORTGL_H_INCLUDED
|
||||
#define IMPORTGL_H_INCLUDED
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#ifndef ANDROID_NDK
|
||||
#include <GLES/egl.h>
|
||||
#endif /* !ANDROID_NDK */
|
||||
|
||||
/* Use DISABLE_IMPORTGL if you want to link the OpenGL ES at
|
||||
* compile/link time and not import it dynamically runtime.
|
||||
*/
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
|
||||
|
||||
/* Dynamically fetches pointers to the egl & gl functions.
|
||||
* Should be called once on application initialization.
|
||||
* Returns non-zero on success and 0 on failure.
|
||||
*/
|
||||
extern int importGLInit();
|
||||
|
||||
/* Frees the handle to egl & gl functions library.
|
||||
*/
|
||||
extern void importGLDeinit();
|
||||
|
||||
|
||||
#ifndef IMPORTGL_API
|
||||
#define IMPORTGL_API extern
|
||||
#endif
|
||||
#ifndef IMPORTGL_FNPTRINIT
|
||||
#define IMPORTGL_FNPTRINIT
|
||||
#endif
|
||||
|
||||
#define FNDEF(retType, funcName, args) IMPORTGL_API retType (*funcPtr_##funcName) args IMPORTGL_FNPTRINIT
|
||||
|
||||
#ifndef ANDROID_NDK
|
||||
FNDEF(EGLBoolean, eglChooseConfig, (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config));
|
||||
FNDEF(EGLContext, eglCreateContext, (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list));
|
||||
FNDEF(EGLSurface, eglCreateWindowSurface, (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list));
|
||||
FNDEF(EGLBoolean, eglDestroyContext, (EGLDisplay dpy, EGLContext ctx));
|
||||
FNDEF(EGLBoolean, eglDestroySurface, (EGLDisplay dpy, EGLSurface surface));
|
||||
FNDEF(EGLBoolean, eglGetConfigAttrib, (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value));
|
||||
FNDEF(EGLBoolean, eglGetConfigs, (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config));
|
||||
FNDEF(EGLDisplay, eglGetDisplay, (NativeDisplayType display));
|
||||
FNDEF(EGLint, eglGetError, (void));
|
||||
FNDEF(EGLBoolean, eglInitialize, (EGLDisplay dpy, EGLint *major, EGLint *minor));
|
||||
FNDEF(EGLBoolean, eglMakeCurrent, (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx));
|
||||
FNDEF(EGLBoolean, eglSwapBuffers, (EGLDisplay dpy, EGLSurface draw));
|
||||
FNDEF(EGLBoolean, eglTerminate, (EGLDisplay dpy));
|
||||
#endif /* !ANDROID_NDK */
|
||||
|
||||
FNDEF(void, glBlendFunc, (GLenum sfactor, GLenum dfactor));
|
||||
FNDEF(void, glClear, (GLbitfield mask));
|
||||
FNDEF(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha));
|
||||
FNDEF(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha));
|
||||
FNDEF(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer));
|
||||
FNDEF(void, glDisable, (GLenum cap));
|
||||
FNDEF(void, glDisableClientState, (GLenum array));
|
||||
FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
|
||||
FNDEF(void, glEnable, (GLenum cap));
|
||||
FNDEF(void, glEnableClientState, (GLenum array));
|
||||
FNDEF(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar));
|
||||
FNDEF(GLenum, glGetError, (void));
|
||||
FNDEF(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params));
|
||||
FNDEF(void, glLoadIdentity, (void));
|
||||
FNDEF(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param));
|
||||
FNDEF(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params));
|
||||
FNDEF(void, glMatrixMode, (GLenum mode));
|
||||
FNDEF(void, glMultMatrixx, (const GLfixed *m));
|
||||
FNDEF(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer));
|
||||
FNDEF(void, glPopMatrix, (void));
|
||||
FNDEF(void, glPushMatrix, (void));
|
||||
FNDEF(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z));
|
||||
FNDEF(void, glScalex, (GLfixed x, GLfixed y, GLfixed z));
|
||||
FNDEF(void, glShadeModel, (GLenum mode));
|
||||
FNDEF(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z));
|
||||
FNDEF(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer));
|
||||
FNDEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height));
|
||||
|
||||
|
||||
#undef FN
|
||||
#define FNPTR(name) funcPtr_##name
|
||||
|
||||
#ifndef IMPORTGL_NO_FNPTR_DEFS
|
||||
|
||||
// Redirect egl* and gl* function calls to funcPtr_egl* and funcPtr_gl*.
|
||||
|
||||
#ifndef ANDROID_NDK
|
||||
#define eglChooseConfig FNPTR(eglChooseConfig)
|
||||
#define eglCreateContext FNPTR(eglCreateContext)
|
||||
#define eglCreateWindowSurface FNPTR(eglCreateWindowSurface)
|
||||
#define eglDestroyContext FNPTR(eglDestroyContext)
|
||||
#define eglDestroySurface FNPTR(eglDestroySurface)
|
||||
#define eglGetConfigAttrib FNPTR(eglGetConfigAttrib)
|
||||
#define eglGetConfigs FNPTR(eglGetConfigs)
|
||||
#define eglGetDisplay FNPTR(eglGetDisplay)
|
||||
#define eglGetError FNPTR(eglGetError)
|
||||
#define eglInitialize FNPTR(eglInitialize)
|
||||
#define eglMakeCurrent FNPTR(eglMakeCurrent)
|
||||
#define eglSwapBuffers FNPTR(eglSwapBuffers)
|
||||
#define eglTerminate FNPTR(eglTerminate)
|
||||
#endif /* !ANDROID_NDK */
|
||||
|
||||
#define glBlendFunc FNPTR(glBlendFunc)
|
||||
#define glClear FNPTR(glClear)
|
||||
#define glClearColorx FNPTR(glClearColorx)
|
||||
#define glColor4x FNPTR(glColor4x)
|
||||
#define glColorPointer FNPTR(glColorPointer)
|
||||
#define glDisable FNPTR(glDisable)
|
||||
#define glDisableClientState FNPTR(glDisableClientState)
|
||||
#define glDrawArrays FNPTR(glDrawArrays)
|
||||
#define glEnable FNPTR(glEnable)
|
||||
#define glEnableClientState FNPTR(glEnableClientState)
|
||||
#define glFrustumx FNPTR(glFrustumx)
|
||||
#define glGetError FNPTR(glGetError)
|
||||
#define glLightxv FNPTR(glLightxv)
|
||||
#define glLoadIdentity FNPTR(glLoadIdentity)
|
||||
#define glMaterialx FNPTR(glMaterialx)
|
||||
#define glMaterialxv FNPTR(glMaterialxv)
|
||||
#define glMatrixMode FNPTR(glMatrixMode)
|
||||
#define glMultMatrixx FNPTR(glMultMatrixx)
|
||||
#define glNormalPointer FNPTR(glNormalPointer)
|
||||
#define glPopMatrix FNPTR(glPopMatrix)
|
||||
#define glPushMatrix FNPTR(glPushMatrix)
|
||||
#define glRotatex FNPTR(glRotatex)
|
||||
#define glScalex FNPTR(glScalex)
|
||||
#define glShadeModel FNPTR(glShadeModel)
|
||||
#define glTranslatex FNPTR(glTranslatex)
|
||||
#define glVertexPointer FNPTR(glVertexPointer)
|
||||
#define glViewport FNPTR(glViewport)
|
||||
|
||||
#endif // !IMPORTGL_NO_FNPTR_DEFS
|
||||
|
||||
|
||||
#endif // !DISABLE_IMPORTGL
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif // !IMPORTGL_H_INCLUDED
|
||||
34
ndk/sources/samples/san-angeles/license-BSD.txt
Normal file
34
ndk/sources/samples/san-angeles/license-BSD.txt
Normal file
@@ -0,0 +1,34 @@
|
||||
This is the BSD-style license for the "San Angeles Observation"
|
||||
OpenGL ES version example source code
|
||||
---------------------------------------------------------------
|
||||
|
||||
San Angeles Observation OpenGL ES version example
|
||||
Copyright (c) 2004-2005, Jetro Lauha
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in
|
||||
the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* Neither the name of the software product's copyright owner nor
|
||||
the names of its contributors may be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
504
ndk/sources/samples/san-angeles/license-LGPL.txt
Normal file
504
ndk/sources/samples/san-angeles/license-LGPL.txt
Normal file
@@ -0,0 +1,504 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
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|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
||||
19
ndk/sources/samples/san-angeles/license.txt
Normal file
19
ndk/sources/samples/san-angeles/license.txt
Normal file
@@ -0,0 +1,19 @@
|
||||
San Angeles Observation OpenGL ES version example
|
||||
Copyright 2004-2005 Jetro Lauha
|
||||
All rights reserved.
|
||||
Web: http://iki.fi/jetro/
|
||||
|
||||
This source is free software; you can redistribute it and/or
|
||||
modify it under the terms of EITHER:
|
||||
(1) The GNU Lesser General Public License as published by the Free
|
||||
Software Foundation; either version 2.1 of the License, or (at
|
||||
your option) any later version. The text of the GNU Lesser
|
||||
General Public License is included with this source in the
|
||||
file LICENSE-LGPL.txt.
|
||||
(2) The BSD-style license that is included with this source in
|
||||
the file LICENSE-BSD.txt.
|
||||
|
||||
This source is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
59
ndk/sources/samples/san-angeles/shapes.h
Normal file
59
ndk/sources/samples/san-angeles/shapes.h
Normal file
@@ -0,0 +1,59 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: shapes.h,v 1.6 2005/01/31 22:15:30 tonic Exp $
|
||||
* $Revision: 1.6 $
|
||||
*/
|
||||
|
||||
#ifndef SHAPES_H_INCLUDED
|
||||
#define SHAPES_H_INCLUDED
|
||||
|
||||
|
||||
#define SUPERSHAPE_PARAMS 15
|
||||
|
||||
static const float sSuperShapeParams[][SUPERSHAPE_PARAMS] =
|
||||
{
|
||||
// m a b n1 n2 n3 m a b n1 n2 n3 res1 res2 scale (org.res1,res2)
|
||||
{ 10, 1, 2, 90, 1, -45, 8, 1, 1, -1, 1, -0.4f, 20, 30, 2 }, // 40, 60
|
||||
{ 10, 1, 2, 90, 1, -45, 4, 1, 1, 10, 1, -0.4f, 20, 20, 4 }, // 40, 40
|
||||
{ 10, 1, 2, 60, 1, -10, 4, 1, 1, -1, -2, -0.4f, 41, 41, 1 }, // 82, 82
|
||||
{ 6, 1, 1, 60, 1, -70, 8, 1, 1, 0.4f, 3, 0.25f, 20, 20, 1 }, // 40, 40
|
||||
{ 4, 1, 1, 30, 1, 20, 12, 1, 1, 0.4f, 3, 0.25f, 10, 30, 1 }, // 20, 60
|
||||
{ 8, 1, 1, 30, 1, -4, 8, 2, 1, -1, 5, 0.5f, 25, 26, 1 }, // 60, 60
|
||||
{ 13, 1, 1, 30, 1, -4, 13, 1, 1, 1, 5, 1, 30, 30, 6 }, // 60, 60
|
||||
{ 10, 1, 1.1f, -0.5f, 0.1f, 70, 60, 1, 1, -90, 0, -0.25f, 20, 60, 8 }, // 60, 180
|
||||
{ 7, 1, 1, 20, -0.3f, -3.5f, 6, 1, 1, -1, 4.5f, 0.5f, 10, 20, 4 }, // 60, 80
|
||||
{ 4, 1, 1, 10, 10, 10, 4, 1, 1, 10, 10, 10, 10, 20, 1 }, // 20, 40
|
||||
{ 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 10, 10, 2 }, // 10, 10
|
||||
{ 1, 1, 1, 38, -0.25f, 19, 4, 1, 1, 10, 10, 10, 10, 15, 2 }, // 20, 40
|
||||
{ 2, 1, 1, 0.7f, 0.3f, 0.2f, 3, 1, 1, 100, 100, 100, 10, 25, 2 }, // 20, 50
|
||||
{ 6, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 30, 30, 2 }, // 60, 60
|
||||
{ 3, 1, 1, 1, 1, 1, 6, 1, 1, 2, 1, 1, 10, 20, 2 }, // 20, 40
|
||||
{ 6, 1, 1, 6, 5.5f, 100, 6, 1, 1, 25, 10, 10, 30, 20, 2 }, // 60, 40
|
||||
{ 3, 1, 1, 0.5f, 1.7f, 1.7f, 2, 1, 1, 10, 10, 10, 20, 20, 2 }, // 40, 40
|
||||
{ 5, 1, 1, 0.1f, 1.7f, 1.7f, 1, 1, 1, 0.3f, 0.5f, 0.5f, 20, 20, 4 }, // 40, 40
|
||||
{ 2, 1, 1, 6, 5.5f, 100, 6, 1, 1, 4, 10, 10, 10, 22, 1 }, // 40, 40
|
||||
{ 6, 1, 1, -1, 70, 0.1f, 9, 1, 0.5f, -98, 0.05f, -45, 20, 30, 4 }, // 60, 91
|
||||
{ 6, 1, 1, -1, 90, -0.1f, 7, 1, 1, 90, 1.3f, 34, 13, 16, 1 }, // 32, 60
|
||||
};
|
||||
#define SUPERSHAPE_COUNT (sizeof(sSuperShapeParams) / sizeof(sSuperShapeParams[0]))
|
||||
|
||||
|
||||
#endif // !SHAPES_H_INCLUDED
|
||||
@@ -1,3 +1,19 @@
|
||||
/*
|
||||
* Copyright (C) 2009 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
#include "first.h"
|
||||
|
||||
int first(int x, int y)
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/*
|
||||
* Copyright (C) 2009 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
#ifndef FIRST_H
|
||||
#define FIRST_H
|
||||
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/*
|
||||
* Copyright (C) 2009 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
#include "first.h"
|
||||
#include <jni.h>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user