opengl renderer: create rendering subwindow

The application provides the window handle to which the
OpenglRenderer should render to however only a sub-region of
this window needs to be rendered. This change adds this functionality
by creating a native child subwindow into which rendering will happen.
This commit is contained in:
Amit Feller
2011-06-27 13:23:55 +03:00
committed by Guy Zadickario
parent 31580f42b1
commit 1d3f5f58ce
10 changed files with 223 additions and 5 deletions

View File

@@ -0,0 +1,29 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVE_SUB_WINDOW_H
#define NATIVE_SUB_WINDOW_H
#include <EGL/egl.h>
#include "libOpenglRender/render_api.h"
EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
EGLNativeDisplayType* display_out,
int x, int y,int width, int height);
void destroySubWindow(EGLNativeDisplayType dis,EGLNativeWindowType win);
#endif