emulatgor opengl: First commit of the host renderer library.

This is a library which includes all the OpenGL renderer functionality,
it is packaged in a library so that both the renderer process and the emulator
program will be able to use that functionality.

NOTES:
   1) gl_proc.h and GLDispatch.{h,cpp} in this commit will be replaced
      with the decoder auto-generated dispatch in a later commit, the
      auto-generated dispatch is currently missing some extension functions
      required for the renderer.
   2) look at host/include/libOpenglRender/render_api.h for the external
      interface defined for this library (to be used by the emulator).

The following is a description of each component:

FrameBuffer - The main object which manages the framebuffer and color buffers.
              This is a singleton which get initialized through its initialize
              static function. It initializes the OpenGL renderer and must be
              called first. This initialization function is not thread safe so
              it must be called before any thread that is calling to this
              library is created.

FBConfig - Includes a static set of configs supported by the renderer which get
           initialized during FrameBuffer initialization phase. Also,
           an instance of this class includes the a description of one frame
           buffer configuration supported by the renderer.

RenderContext - encapsulate a rendering context state.

ColorBuffer - implements a color buffer object as a texture which can be bind
              as render target or source.

WindowSurface - implements the functionality of a native window which can be
                bound to a rendering context and its target ColorBuffer can
                be specified and replaced.

ThreadInfo - holds per-thread information.

EGLDispatch - loads the EGL plugin library, all egl calls are made through
              this dispatch table which get initialized during initialization
              phase.

GLDispatch - loads the GLES plugin library, all GLES calls are made through
             this dispatch table which get initialized during initialization
             phase - This will be replaced by the auto-generated code of the
             decoder ...

RenderThread - implements a thread that reads command tokens from an IOStream
               and decode it.

RenderControl - implements the host side implementation of the renderControl
                API, when a renderControl token is decoded from the stream
                it is dispatched to this implementation.

RenderServer - implements a TCP server which listens to port number and
               launcges a RenderThread for each new connection.

Change-Id: I9f34d17bdfcb715893a13cd30086c767f499df87
This commit is contained in:
Guy Zadikario
2011-04-10 17:40:02 +03:00
parent 20368d96e0
commit 1f0d3939ed
34 changed files with 4008 additions and 0 deletions

View File

@@ -0,0 +1,270 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "renderControl_dec.h"
#include "FrameBuffer.h"
#include "FBConfig.h"
#include "EGLDispatch.h"
static const GLint rendererVersion = 1;
static GLint rcGetRendererVersion()
{
return rendererVersion;
}
static EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return EGL_FALSE;
}
*major = (EGLint)fb->getCaps().eglMajor;
*minor = (EGLint)fb->getCaps().eglMinor;
return EGL_TRUE;
}
static EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
const char *str = s_egl.eglQueryString(fb->getDisplay(), name);
if (!str) {
return 0;
}
int len = strlen(str) + 1;
if (!buffer || len > bufferSize) {
return -len;
}
strcpy((char *)buffer, str);
return len;
}
static EGLint rcGetNumConfigs(uint32_t* numAttribs)
{
if (numAttribs) {
*numAttribs = FBConfig::getNumAttribs();
}
return FBConfig::getNumConfigs();
}
static EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
{
int configSize = FBConfig::getNumAttribs();
int nConfigs = FBConfig::getNumConfigs();
uint32_t neededSize = (nConfigs + 1) * configSize * sizeof(GLuint);
if (!buffer || bufSize < neededSize) {
return -neededSize;
}
FBConfig::packConfigsInfo(buffer);
return nConfigs;
}
static EGLint rcGetFBParam(EGLint param)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
EGLint ret = 0;
switch(param) {
case FB_WIDTH:
ret = fb->getWidth();
break;
case FB_HEIGHT:
ret = fb->getHeight();
break;
case FB_XDPI:
ret = 72; // XXX: should be implemented
break;
case FB_YDPI:
ret = 72; // XXX: should be implemented
break;
case FB_FPS:
ret = 60;
break;
case FB_MIN_SWAP_INTERVAL:
ret = 1; // XXX: should be implemented
break;
case FB_MAX_SWAP_INTERVAL:
ret = 1; // XXX: should be implemented
break;
default:
break;
}
return ret;
}
static uint32_t rcCreateContext(uint32_t config,
uint32_t share, uint32_t glVersion)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
HandleType ret = fb->createRenderContext(config, share, glVersion == 2);
return ret;
}
static void rcDestroyContext(uint32_t context)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->DestroyRenderContext(context);
}
static uint32_t rcCreateWindowSurface(uint32_t config,
uint32_t width, uint32_t height)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
return fb->createWindowSurface(config, width, height);
}
static void rcDestroyWindowSurface(uint32_t windowSurface)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->DestroyWindowSurface( windowSurface );
}
static uint32_t rcCreateColorBuffer(uint32_t width,
uint32_t height, GLenum internalFormat)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
return fb->createColorBuffer(width, height, internalFormat);
}
static void rcDestroyColorBuffer(uint32_t colorbuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->DestroyColorBuffer( colorbuffer );
}
static void rcSetWindowColorBuffer(uint32_t windowSurface,
uint32_t colorBuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
}
static EGLint rcMakeCurrent(uint32_t context,
uint32_t drawSurf, uint32_t readSurf)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return EGL_FALSE;
}
bool ret = fb->bindContext(context, drawSurf, readSurf);
return (ret ? EGL_TRUE : EGL_FALSE);
}
static void rcFBPost(uint32_t colorBuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->post(colorBuffer);
}
static void rcFBSetSwapInterval(EGLint interval)
{
// XXX: TBD - should be implemented
}
static void rcBindTexture(uint32_t colorBuffer)
{
// XXX: TBD - should be implemented
}
static EGLint rcColorBufferCacheFlush(uint32_t colorBuffer,
EGLint postCount, int forRead)
{
// XXX: TBD - should be implemented
return 0;
}
static void rcReadColorBuffer(uint32_t colorBuffer,
GLint x, GLint y,
GLint width, GLint height,
GLenum format, GLenum type, void* pixels)
{
// XXX: TBD - should be implemented
}
static void rcUpdateColorBuffer(uint32_t colorBuffer,
GLint x, GLint y,
GLint width, GLint height,
GLenum format, GLenum type, void* pixels)
{
// XXX: TBD - should be implemented
}
void initRenderControlContext(renderControl_decoder_context_t *dec)
{
dec->set_rcGetRendererVersion(rcGetRendererVersion);
dec->set_rcGetEGLVersion(rcGetEGLVersion);
dec->set_rcQueryEGLString(rcQueryEGLString);
dec->set_rcGetNumConfigs(rcGetNumConfigs);
dec->set_rcGetConfigs(rcGetConfigs);
dec->set_rcGetFBParam(rcGetFBParam);
dec->set_rcCreateContext(rcCreateContext);
dec->set_rcDestroyContext(rcDestroyContext);
dec->set_rcCreateWindowSurface(rcCreateWindowSurface);
dec->set_rcDestroyWindowSurface(rcDestroyWindowSurface);
dec->set_rcCreateColorBuffer(rcCreateColorBuffer);
dec->set_rcDestroyColorBuffer(rcDestroyColorBuffer);
dec->set_rcSetWindowColorBuffer(rcSetWindowColorBuffer);
dec->set_rcMakeCurrent(rcMakeCurrent);
dec->set_rcFBPost(rcFBPost);
dec->set_rcFBSetSwapInterval(rcFBSetSwapInterval);
dec->set_rcBindTexture(rcBindTexture);
dec->set_rcColorBufferCacheFlush(rcColorBufferCacheFlush);
dec->set_rcReadColorBuffer(rcReadColorBuffer);
dec->set_rcUpdateColorBuffer(rcUpdateColorBuffer);
}