emulatgor opengl: First commit of the host renderer library.
This is a library which includes all the OpenGL renderer functionality,
it is packaged in a library so that both the renderer process and the emulator
program will be able to use that functionality.
NOTES:
1) gl_proc.h and GLDispatch.{h,cpp} in this commit will be replaced
with the decoder auto-generated dispatch in a later commit, the
auto-generated dispatch is currently missing some extension functions
required for the renderer.
2) look at host/include/libOpenglRender/render_api.h for the external
interface defined for this library (to be used by the emulator).
The following is a description of each component:
FrameBuffer - The main object which manages the framebuffer and color buffers.
This is a singleton which get initialized through its initialize
static function. It initializes the OpenGL renderer and must be
called first. This initialization function is not thread safe so
it must be called before any thread that is calling to this
library is created.
FBConfig - Includes a static set of configs supported by the renderer which get
initialized during FrameBuffer initialization phase. Also,
an instance of this class includes the a description of one frame
buffer configuration supported by the renderer.
RenderContext - encapsulate a rendering context state.
ColorBuffer - implements a color buffer object as a texture which can be bind
as render target or source.
WindowSurface - implements the functionality of a native window which can be
bound to a rendering context and its target ColorBuffer can
be specified and replaced.
ThreadInfo - holds per-thread information.
EGLDispatch - loads the EGL plugin library, all egl calls are made through
this dispatch table which get initialized during initialization
phase.
GLDispatch - loads the GLES plugin library, all GLES calls are made through
this dispatch table which get initialized during initialization
phase - This will be replaced by the auto-generated code of the
decoder ...
RenderThread - implements a thread that reads command tokens from an IOStream
and decode it.
RenderControl - implements the host side implementation of the renderControl
API, when a renderControl token is decoded from the stream
it is dispatched to this implementation.
RenderServer - implements a TCP server which listens to port number and
launcges a RenderThread for each new connection.
Change-Id: I9f34d17bdfcb715893a13cd30086c767f499df87
This commit is contained in:
167
tools/emulator/opengl/shared/OpenglCodecCommon/SmartPtr.h
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167
tools/emulator/opengl/shared/OpenglCodecCommon/SmartPtr.h
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@@ -0,0 +1,167 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __SMART_PTR_H
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#define __SMART_PTR_H
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#include <cutils/threads.h>
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#include <cutils/atomic.h>
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template <class T, bool threadSafe = false>
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class SmartPtr
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{
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public:
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explicit SmartPtr(T* ptr = (T*)NULL) {
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if (threadSafe) {
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m_lock = new mutex_t;
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mutex_init(m_lock);
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}
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else m_lock = NULL;
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m_ptr = ptr;
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if (ptr)
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m_pRefCount = new int32_t(1);
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else
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m_pRefCount = NULL;
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}
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SmartPtr<T,threadSafe>(const SmartPtr<T,false>& rhs) {
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if (threadSafe) {
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m_lock = new mutex_t;
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mutex_init(m_lock);
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}
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else m_lock = NULL;
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m_pRefCount = rhs.m_pRefCount;
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m_ptr = rhs.m_ptr;
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use();
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}
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SmartPtr<T,threadSafe>(SmartPtr<T,true>& rhs) {
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if (threadSafe) {
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m_lock = new mutex_t;
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mutex_init(m_lock);
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}
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else m_lock = NULL;
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if (rhs.m_lock) mutex_lock(rhs.m_lock);
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m_pRefCount = rhs.m_pRefCount;
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m_ptr = rhs.m_ptr;
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use();
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if (rhs.m_lock) mutex_unlock(rhs.m_lock);
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}
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~SmartPtr() {
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if (m_lock) mutex_lock(m_lock);
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release();
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if (m_lock)
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{
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mutex_unlock(m_lock);
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mutex_destroy(m_lock);
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delete m_lock;
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}
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}
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T* Ptr() const {
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return m_ptr;
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}
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const T* constPtr() const
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{
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return m_ptr;
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}
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T* operator->() const {
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return m_ptr;
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}
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T& operator*() const {
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return *m_ptr;
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}
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operator void*() const {
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return (void *)m_ptr;
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}
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// This gives STL lists something to compare.
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bool operator <(const SmartPtr<T>& t1) const {
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return m_ptr < t1.m_ptr;
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}
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SmartPtr<T,threadSafe>& operator=(const SmartPtr<T,false>& rhs)
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{
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if (m_ptr == rhs.m_ptr)
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return *this;
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if (m_lock) mutex_lock(m_lock);
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release();
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m_pRefCount = rhs.m_pRefCount;
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m_ptr = rhs.m_ptr;
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use();
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if (m_lock) mutex_unlock(m_lock);
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return *this;
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}
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SmartPtr<T,threadSafe>& operator=(SmartPtr<T,true>& rhs)
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{
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if (m_ptr == rhs.m_ptr)
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return *this;
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if (m_lock) mutex_lock(m_lock);
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release();
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if (rhs.m_lock) mutex_lock(rhs.m_lock);
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m_pRefCount = rhs.m_pRefCount;
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m_ptr = rhs.m_ptr;
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use();
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if (rhs.m_lock) mutex_unlock(rhs.m_lock);
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if (m_lock) mutex_unlock(m_lock);
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return *this;
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}
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private:
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int32_t *m_pRefCount;
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mutex_t *m_lock;
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T* m_ptr;
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// Increment the reference count on this pointer by 1.
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int use() {
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if (!m_pRefCount) return 0;
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return android_atomic_inc(m_pRefCount) + 1;
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}
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// Decrement the reference count on the pointer by 1.
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// If the reference count goes to (or below) 0, the pointer is deleted.
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int release() {
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if (!m_pRefCount) return 0;
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int iVal = android_atomic_dec(m_pRefCount);
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if (iVal > 1)
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return iVal - 1;
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delete m_pRefCount;
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m_pRefCount = NULL;
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if (m_ptr) {
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delete m_ptr;
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m_ptr = NULL;
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}
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return 0;
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}
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};
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#endif // of __SMART_PTR_H
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@@ -23,8 +23,10 @@
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#include <stdlib.h>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#else
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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long long GetCurrentTimeMS()
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@@ -56,3 +58,12 @@ long long GetCurrentTimeMS()
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#endif
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}
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void TimeSleepMS(int p_mili)
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{
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#ifdef _WIN32
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Sleep(p_mili);
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#else
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usleep(p_mili * 1000);
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#endif
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}
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@@ -17,5 +17,6 @@
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#define _TIME_UTILS_H
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long long GetCurrentTimeMS();
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void TimeSleepMS(int p_mili);
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#endif
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