diff --git a/ndk/docs/CHANGES.TXT b/ndk/docs/CHANGES.TXT index 145933c0b..c6db521e8 100644 --- a/ndk/docs/CHANGES.TXT +++ b/ndk/docs/CHANGES.TXT @@ -56,6 +56,10 @@ IMPORTANT CHANGES: OpenGL ES 2.0 is currently *not* available from Java, and must be used through native code exclusively. + IMPORTANT: OpenGL ES 2.0 is not supported in the Android emulator at this + time. Running/testing any native code that depends on it thus + requires a real device. + - The NDK build script will now remove installed binaries from the application project's path before starting the build. This ensures that: diff --git a/ndk/docs/STABLE-APIS.TXT b/ndk/docs/STABLE-APIS.TXT index 700bb8843..48e6b5aeb 100644 --- a/ndk/docs/STABLE-APIS.TXT +++ b/ndk/docs/STABLE-APIS.TXT @@ -157,8 +157,7 @@ IV. Android-5 Stable Native APIs: ---------------------------------- All the APIs listed below are available for developing native code that runs -on the Eclair experimental branch, which will be used to make the next official -platform system images. +on Android 2.0 system images and above. The OpenGL ES 2.0 Library: @@ -183,3 +182,8 @@ http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html The "hello-gl2" sample application demonstrate this. It is used to draw a very simple triangle with the help of a vertex and fragment shaders. + +IMPORTANT NOTE: + The Android emulator does not support OpenGL ES 2.0 hardware emulation + at this time. Running and testing code that uses this API requires a + real device with such capabilities.