emulator opengl: add OpenglOsUtils library, a set of OS utils.

This is just a set of OS dependant functionality needed by the
emulator OpenGL host renderer. It currently has implementation for
Linux and Windows only.

osDynLibrary - dlopen/dlsym abstraction
osProcess    - interface to launch a new process, wait and kill it.
osThread     - abstraction interface for creating a thread.

Change-Id: Ib0264592d8c87e865da87acf5c94e2b331801ca4
This commit is contained in:
Guy Zadikario
2011-04-10 11:34:56 +03:00
parent f7cd7ec421
commit 20368d96e0
9 changed files with 872 additions and 0 deletions

View File

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _OSUTILS_THREAD_H
#define _OSUTILS_THREAD_H
#ifdef _WIN32
#include <windows.h>
#else // !WIN32
#include <pthread.h>
#endif
namespace osUtils {
class Thread
{
public:
Thread();
virtual ~Thread();
virtual int Main() = 0;
bool start();
bool wait(int *exitStatus);
bool trywait(int *exitStatus);
private:
#ifdef _WIN32
static DWORD WINAPI thread_main(void *p_arg);
#else // !WIN32
static void* thread_main(void *p_arg);
#endif
private:
#ifdef _WIN32
HANDLE m_thread;
DWORD m_threadId;
#else // !WIN32
pthread_t m_thread;
int m_exitStatus;
pthread_mutex_t m_lock;
#endif
bool m_isRunning;
};
} // of namespace osUtils
#endif