emulator opengl: add OpenglOsUtils library, a set of OS utils.
This is just a set of OS dependant functionality needed by the emulator OpenGL host renderer. It currently has implementation for Linux and Windows only. osDynLibrary - dlopen/dlsym abstraction osProcess - interface to launch a new process, wait and kill it. osThread - abstraction interface for creating a thread. Change-Id: Ib0264592d8c87e865da87acf5c94e2b331801ca4
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101
tools/emulator/opengl/shared/OpenglOsUtils/osThreadWin.cpp
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101
tools/emulator/opengl/shared/OpenglOsUtils/osThreadWin.cpp
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "osThread.h"
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namespace osUtils {
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Thread::Thread() :
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m_thread(NULL),
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m_threadId(0),
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m_isRunning(false)
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{
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}
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Thread::~Thread()
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{
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if(m_thread) {
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CloseHandle(m_thread);
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}
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}
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bool
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Thread::start()
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{
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m_isRunning = true;
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m_thread = CreateThread(NULL, 0, &Thread::thread_main, this, 0, &m_threadId);
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if(!m_thread) {
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m_isRunning = false;
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}
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return m_isRunning;
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}
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bool
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Thread::wait(int *exitStatus)
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{
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if (!m_isRunning) {
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return false;
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}
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if(WaitForSingleObject(m_thread, INFINITE) == WAIT_FAILED) {
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return false;
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}
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DWORD retval;
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if (!GetExitCodeThread(m_thread,&retval)) {
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return false;
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}
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m_isRunning = 0;
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if (exitStatus) {
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*exitStatus = retval;
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}
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return true;
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}
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bool
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Thread::trywait(int *exitStatus)
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{
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if (!m_isRunning) {
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return false;
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}
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if(WaitForSingleObject(m_thread, 0) == WAIT_OBJECT_0) {
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DWORD retval;
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if (!GetExitCodeThread(m_thread,&retval)) {
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return true;
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}
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if (exitStatus) {
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*exitStatus = retval;
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}
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return true;
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}
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return false;
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}
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DWORD WINAPI
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Thread::thread_main(void *p_arg)
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{
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Thread *self = (Thread *)p_arg;
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int ret = self->Main();
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self->m_isRunning = false;
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return ret;
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}
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} // of namespace osUtils
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