emulator opengl: added Bind texture to EGLImage/surface

added functionality to bind an EGLImage to a texture both
in the system and host sides.

Change-Id: I2dc26090b45da080ac4d0e8f5799c95f7cc54634
This commit is contained in:
Stas Gurtovoy
2011-05-15 11:29:56 +03:00
committed by Guy Zadickario
parent a26f6f221b
commit 2220d27302
13 changed files with 153 additions and 25 deletions

View File

@@ -67,6 +67,7 @@ public:
bool bindContext(HandleType p_context, HandleType p_drawSurface, HandleType p_readSurface);
bool setWindowSurfaceColorBuffer(HandleType p_surface, HandleType p_colorbuffer);
bool bindColorBufferToTexture(HandleType p_colorbuffer);
bool post(HandleType p_colorbuffer);