ndk: Add GLES 3.1 and AEP extensions to NDK libGLESv3.so
Also update existing GLES2 and GLES3 headers to latest official Khronos versions. Bug: 15028495 Change-Id: Iecdc1d2cc23fbe10f225511536fb0bd46d11af4a
This commit is contained in:
@@ -0,0 +1,367 @@
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glActiveShaderProgram
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glActiveTexture
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glAttachShader
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glBeginQuery
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glBeginTransformFeedback
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glBindAttribLocation
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glBindBuffer
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glBindBufferBase
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glBindBufferRange
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glBindFramebuffer
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glBindImageTexture
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glBindProgramPipeline
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glBindRenderbuffer
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glBindSampler
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glBindTexture
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glBindTransformFeedback
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glBindVertexArray
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glBindVertexArrayOES
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glBindVertexBuffer
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glBlendBarrierKHR
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glBlendColor
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glBlendEquation
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glBlendEquationSeparate
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glBlendEquationSeparateiEXT
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glBlendEquationiEXT
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glBlendFunc
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glBlendFuncSeparate
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glBlendFuncSeparateiEXT
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glBlendFunciEXT
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glBlitFramebuffer
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glBufferData
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glBufferSubData
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glCheckFramebufferStatus
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glClear
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glClearBufferfi
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glClearBufferfv
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glClearBufferiv
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glClearBufferuiv
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glClearColor
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glClearDepthf
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glClearStencil
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glClientWaitSync
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glColorMask
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glColorMaskiEXT
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glCompileShader
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glCompressedTexImage2D
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glCompressedTexImage3D
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glCompressedTexImage3DOES
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glCompressedTexSubImage2D
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glCompressedTexSubImage3D
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glCompressedTexSubImage3DOES
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glCopyBufferSubData
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glCopyImageSubDataEXT
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glCopyTexImage2D
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glCopyTexSubImage2D
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glCopyTexSubImage3D
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glCopyTexSubImage3DOES
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glCreateProgram
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glCreateShader
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glCreateShaderProgramv
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glCullFace
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glDebugMessageCallbackKHR
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glDebugMessageControlKHR
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glDebugMessageInsertKHR
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glDeleteBuffers
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glDeleteFramebuffers
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glDeleteProgram
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glDeleteProgramPipelines
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glDeleteQueries
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glDeleteRenderbuffers
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glDeleteSamplers
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glDeleteShader
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glDeleteSync
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glDeleteTextures
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glDeleteTransformFeedbacks
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glDeleteVertexArrays
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glDeleteVertexArraysOES
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glDepthFunc
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glDepthMask
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glDepthRangef
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glDetachShader
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glDisable
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glDisableVertexAttribArray
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glDisableiEXT
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glDispatchCompute
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glDispatchComputeIndirect
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glDrawArrays
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glDrawArraysIndirect
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glDrawArraysInstanced
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glDrawBuffers
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glDrawElements
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glDrawElementsIndirect
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glDrawElementsInstanced
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glDrawRangeElements
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glEGLImageTargetRenderbufferStorageOES
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glEGLImageTargetTexture2DOES
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glEnable
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glEnableVertexAttribArray
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glEnableiEXT
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glEndQuery
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glEndTransformFeedback
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glFenceSync
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glFinish
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glFlush
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glFlushMappedBufferRange
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glFramebufferParameteri
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glFramebufferRenderbuffer
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glFramebufferTexture2D
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glFramebufferTexture3DOES
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glFramebufferTextureEXT
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glFramebufferTextureLayer
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glFrontFace
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glGenBuffers
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glGenFramebuffers
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glGenProgramPipelines
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glGenQueries
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glGenRenderbuffers
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glGenSamplers
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glGenTextures
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glGenTransformFeedbacks
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glGenVertexArrays
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glGenVertexArraysOES
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glGenerateMipmap
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glGetActiveAttrib
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glGetActiveUniform
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glGetActiveUniformBlockName
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glGetActiveUniformBlockiv
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glGetActiveUniformsiv
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glGetAttachedShaders
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glGetAttribLocation
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glGetBooleani_v
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glGetBooleanv
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glGetBufferParameteri64v
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glGetBufferParameteriv
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glGetBufferPointerv
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glGetBufferPointervOES
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glGetDebugMessageLogKHR
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glGetError
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glGetFloatv
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glGetFragDataLocation
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glGetFramebufferAttachmentParameteriv
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glGetFramebufferParameteriv
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glGetInteger64i_v
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glGetInteger64v
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glGetIntegeri_v
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glGetIntegerv
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glGetInternalformativ
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glGetMultisamplefv
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glGetObjectLabelKHR
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glGetObjectPtrLabelKHR
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glGetPointervKHR
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glGetProgramBinary
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glGetProgramBinaryOES
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glGetProgramInfoLog
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glGetProgramInterfaceiv
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glGetProgramPipelineInfoLog
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glGetProgramPipelineiv
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glGetProgramResourceIndex
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glGetProgramResourceLocation
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glGetProgramResourceName
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glGetProgramResourceiv
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glGetProgramiv
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glGetQueryObjectuiv
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glGetQueryiv
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glGetRenderbufferParameteriv
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glGetSamplerParameterIivEXT
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glGetSamplerParameterIuivEXT
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glGetSamplerParameterfv
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glGetSamplerParameteriv
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glGetShaderInfoLog
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glGetShaderPrecisionFormat
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glGetShaderSource
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glGetShaderiv
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glGetString
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glGetStringi
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glGetSynciv
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glGetTexLevelParameterfv
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glGetTexLevelParameteriv
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glGetTexParameterIivEXT
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glGetTexParameterIuivEXT
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glGetTexParameterfv
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glGetTexParameteriv
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glGetTransformFeedbackVarying
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glGetUniformBlockIndex
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glGetUniformIndices
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glGetUniformLocation
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glGetUniformfv
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glGetUniformiv
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glGetUniformuiv
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glGetVertexAttribIiv
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glGetVertexAttribIuiv
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glGetVertexAttribPointerv
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glGetVertexAttribfv
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glGetVertexAttribiv
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glHint
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glInvalidateFramebuffer
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glInvalidateSubFramebuffer
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glIsBuffer
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glIsEnabled
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glIsEnablediEXT
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glIsFramebuffer
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glIsProgram
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glIsProgramPipeline
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glIsQuery
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glIsRenderbuffer
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glIsSampler
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glIsShader
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glIsSync
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glIsTexture
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glIsTransformFeedback
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glIsVertexArray
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glIsVertexArrayOES
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glLineWidth
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glLinkProgram
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glMapBufferOES
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glMapBufferRange
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glMemoryBarrier
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glMemoryBarrierByRegion
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glMinSampleShadingOES
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glObjectLabelKHR
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glObjectPtrLabelKHR
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glPatchParameteriEXT
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glPauseTransformFeedback
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glPixelStorei
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glPolygonOffset
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glPopDebugGroupKHR
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glPrimitiveBoundingBoxEXT
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glProgramBinary
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glProgramBinaryOES
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glProgramParameteri
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glProgramUniform1f
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glProgramUniform1fv
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glProgramUniform1i
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glProgramUniform1iv
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glProgramUniform1ui
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glProgramUniform1uiv
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glProgramUniform2f
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glProgramUniform2fv
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glProgramUniform2i
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glProgramUniform2iv
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glProgramUniform2ui
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glProgramUniform2uiv
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glProgramUniform3f
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glProgramUniform3fv
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glProgramUniform3i
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glProgramUniform3iv
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glProgramUniform3ui
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glProgramUniform3uiv
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glProgramUniform4f
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glProgramUniform4fv
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glProgramUniform4i
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glProgramUniform4iv
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glProgramUniform4ui
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glProgramUniform4uiv
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glProgramUniformMatrix2fv
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glProgramUniformMatrix2x3fv
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glProgramUniformMatrix2x4fv
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glProgramUniformMatrix3fv
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glProgramUniformMatrix3x2fv
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glProgramUniformMatrix3x4fv
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glProgramUniformMatrix4fv
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glProgramUniformMatrix4x2fv
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glProgramUniformMatrix4x3fv
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glPushDebugGroupKHR
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glReadBuffer
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glReadPixels
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glReleaseShaderCompiler
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glRenderbufferStorage
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glRenderbufferStorageMultisample
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glResumeTransformFeedback
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glSampleCoverage
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glSampleMaski
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glSamplerParameterIivEXT
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glSamplerParameterIuivEXT
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glSamplerParameterf
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glSamplerParameterfv
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glSamplerParameteri
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glSamplerParameteriv
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glScissor
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glShaderBinary
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glShaderSource
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glStencilFunc
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glStencilFuncSeparate
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glStencilMask
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glStencilMaskSeparate
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glStencilOp
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glStencilOpSeparate
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glTexBufferEXT
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glTexBufferRangeEXT
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glTexImage2D
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glTexImage3D
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glTexImage3DOES
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glTexParameterIivEXT
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glTexParameterIuivEXT
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glTexParameterf
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glTexParameterfv
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glTexParameteri
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glTexParameteriv
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glTexStorage2D
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glTexStorage2DMultisample
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glTexStorage3D
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glTexStorage3DMultisampleOES
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glTexSubImage2D
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glTexSubImage3D
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glTexSubImage3DOES
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glTransformFeedbackVaryings
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glUniform1f
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glUniform1fv
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glUniform1i
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glUniform1iv
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glUniform1ui
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glUniform1uiv
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glUniform2f
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glUniform2fv
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glUniform2i
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glUniform2iv
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glUniform2ui
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glUniform2uiv
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glUniform3f
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glUniform3fv
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glUniform3i
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glUniform3iv
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glUniform3ui
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glUniform3uiv
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glUniform4f
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glUniform4fv
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glUniform4i
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glUniform4iv
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glUniform4ui
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glUniform4uiv
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glUniformBlockBinding
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glUniformMatrix2fv
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glUniformMatrix2x3fv
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glUniformMatrix2x4fv
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glUniformMatrix3fv
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glUniformMatrix3x2fv
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glUniformMatrix3x4fv
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glUniformMatrix4fv
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glUniformMatrix4x2fv
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glUniformMatrix4x3fv
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glUnmapBuffer
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glUnmapBufferOES
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glUseProgram
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glUseProgramStages
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glValidateProgram
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glValidateProgramPipeline
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glVertexAttrib1f
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glVertexAttrib1fv
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glVertexAttrib2f
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glVertexAttrib2fv
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glVertexAttrib3f
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glVertexAttrib3fv
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glVertexAttrib4f
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glVertexAttrib4fv
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glVertexAttribBinding
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glVertexAttribDivisor
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glVertexAttribFormat
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glVertexAttribI4i
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glVertexAttribI4iv
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glVertexAttribI4ui
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glVertexAttribI4uiv
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glVertexAttribIFormat
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glVertexAttribIPointer
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glVertexAttribPointer
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glVertexBindingDivisor
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glViewport
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glWaitSync
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@@ -0,0 +1 @@
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@@ -1,3 +1,4 @@
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glActiveShaderProgram
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glActiveTexture
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glActiveTexture
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glAttachShader
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glAttachShader
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glBeginQuery
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glBeginQuery
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@@ -7,17 +8,25 @@ glBindBuffer
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glBindBufferBase
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glBindBufferBase
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glBindBufferRange
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glBindBufferRange
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glBindFramebuffer
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glBindFramebuffer
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glBindImageTexture
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glBindProgramPipeline
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glBindRenderbuffer
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glBindRenderbuffer
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glBindSampler
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glBindSampler
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glBindTexture
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glBindTexture
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glBindTransformFeedback
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glBindTransformFeedback
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glBindVertexArray
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glBindVertexArray
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glBindVertexArrayOES
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glBindVertexArrayOES
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glBindVertexBuffer
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glBlendBarrierKHR
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glBlendColor
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glBlendColor
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glBlendEquation
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glBlendEquation
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glBlendEquationSeparate
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glBlendEquationSeparate
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glBlendEquationSeparateiEXT
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||||||
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glBlendEquationiEXT
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glBlendFunc
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glBlendFunc
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glBlendFuncSeparate
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glBlendFuncSeparate
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||||||
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glBlendFuncSeparateiEXT
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||||||
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glBlendFunciEXT
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glBlitFramebuffer
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glBlitFramebuffer
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glBufferData
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glBufferData
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glBufferSubData
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glBufferSubData
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@@ -32,6 +41,7 @@ glClearDepthf
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glClearStencil
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glClearStencil
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glClientWaitSync
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glClientWaitSync
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glColorMask
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glColorMask
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||||||
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glColorMaskiEXT
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glCompileShader
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glCompileShader
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glCompressedTexImage2D
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glCompressedTexImage2D
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glCompressedTexImage3D
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glCompressedTexImage3D
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@@ -40,16 +50,22 @@ glCompressedTexSubImage2D
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glCompressedTexSubImage3D
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glCompressedTexSubImage3D
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||||||
glCompressedTexSubImage3DOES
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glCompressedTexSubImage3DOES
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glCopyBufferSubData
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glCopyBufferSubData
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||||||
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glCopyImageSubDataEXT
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glCopyTexImage2D
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glCopyTexImage2D
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glCopyTexSubImage2D
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glCopyTexSubImage2D
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glCopyTexSubImage3D
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glCopyTexSubImage3D
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glCopyTexSubImage3DOES
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glCopyTexSubImage3DOES
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glCreateProgram
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glCreateProgram
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||||||
glCreateShader
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glCreateShader
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glCreateShaderProgramv
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glCullFace
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glCullFace
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||||||
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glDebugMessageCallbackKHR
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||||||
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glDebugMessageControlKHR
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||||||
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glDebugMessageInsertKHR
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glDeleteBuffers
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glDeleteBuffers
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glDeleteFramebuffers
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glDeleteFramebuffers
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glDeleteProgram
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glDeleteProgram
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glDeleteProgramPipelines
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glDeleteQueries
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glDeleteQueries
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glDeleteRenderbuffers
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glDeleteRenderbuffers
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||||||
glDeleteSamplers
|
glDeleteSamplers
|
||||||
@@ -65,29 +81,38 @@ glDepthRangef
|
|||||||
glDetachShader
|
glDetachShader
|
||||||
glDisable
|
glDisable
|
||||||
glDisableVertexAttribArray
|
glDisableVertexAttribArray
|
||||||
|
glDisableiEXT
|
||||||
|
glDispatchCompute
|
||||||
|
glDispatchComputeIndirect
|
||||||
glDrawArrays
|
glDrawArrays
|
||||||
|
glDrawArraysIndirect
|
||||||
glDrawArraysInstanced
|
glDrawArraysInstanced
|
||||||
glDrawBuffers
|
glDrawBuffers
|
||||||
glDrawElements
|
glDrawElements
|
||||||
|
glDrawElementsIndirect
|
||||||
glDrawElementsInstanced
|
glDrawElementsInstanced
|
||||||
glDrawRangeElements
|
glDrawRangeElements
|
||||||
glEGLImageTargetRenderbufferStorageOES
|
glEGLImageTargetRenderbufferStorageOES
|
||||||
glEGLImageTargetTexture2DOES
|
glEGLImageTargetTexture2DOES
|
||||||
glEnable
|
glEnable
|
||||||
glEnableVertexAttribArray
|
glEnableVertexAttribArray
|
||||||
|
glEnableiEXT
|
||||||
glEndQuery
|
glEndQuery
|
||||||
glEndTransformFeedback
|
glEndTransformFeedback
|
||||||
glFenceSync
|
glFenceSync
|
||||||
glFinish
|
glFinish
|
||||||
glFlush
|
glFlush
|
||||||
glFlushMappedBufferRange
|
glFlushMappedBufferRange
|
||||||
|
glFramebufferParameteri
|
||||||
glFramebufferRenderbuffer
|
glFramebufferRenderbuffer
|
||||||
glFramebufferTexture2D
|
glFramebufferTexture2D
|
||||||
glFramebufferTexture3DOES
|
glFramebufferTexture3DOES
|
||||||
|
glFramebufferTextureEXT
|
||||||
glFramebufferTextureLayer
|
glFramebufferTextureLayer
|
||||||
glFrontFace
|
glFrontFace
|
||||||
glGenBuffers
|
glGenBuffers
|
||||||
glGenFramebuffers
|
glGenFramebuffers
|
||||||
|
glGenProgramPipelines
|
||||||
glGenQueries
|
glGenQueries
|
||||||
glGenRenderbuffers
|
glGenRenderbuffers
|
||||||
glGenSamplers
|
glGenSamplers
|
||||||
@@ -103,27 +128,43 @@ glGetActiveUniformBlockiv
|
|||||||
glGetActiveUniformsiv
|
glGetActiveUniformsiv
|
||||||
glGetAttachedShaders
|
glGetAttachedShaders
|
||||||
glGetAttribLocation
|
glGetAttribLocation
|
||||||
|
glGetBooleani_v
|
||||||
glGetBooleanv
|
glGetBooleanv
|
||||||
glGetBufferParameteri64v
|
glGetBufferParameteri64v
|
||||||
glGetBufferParameteriv
|
glGetBufferParameteriv
|
||||||
glGetBufferPointerv
|
glGetBufferPointerv
|
||||||
glGetBufferPointervOES
|
glGetBufferPointervOES
|
||||||
|
glGetDebugMessageLogKHR
|
||||||
glGetError
|
glGetError
|
||||||
glGetFloatv
|
glGetFloatv
|
||||||
glGetFragDataLocation
|
glGetFragDataLocation
|
||||||
glGetFramebufferAttachmentParameteriv
|
glGetFramebufferAttachmentParameteriv
|
||||||
|
glGetFramebufferParameteriv
|
||||||
glGetInteger64i_v
|
glGetInteger64i_v
|
||||||
glGetInteger64v
|
glGetInteger64v
|
||||||
glGetIntegeri_v
|
glGetIntegeri_v
|
||||||
glGetIntegerv
|
glGetIntegerv
|
||||||
glGetInternalformativ
|
glGetInternalformativ
|
||||||
|
glGetMultisamplefv
|
||||||
|
glGetObjectLabelKHR
|
||||||
|
glGetObjectPtrLabelKHR
|
||||||
|
glGetPointervKHR
|
||||||
glGetProgramBinary
|
glGetProgramBinary
|
||||||
glGetProgramBinaryOES
|
glGetProgramBinaryOES
|
||||||
glGetProgramInfoLog
|
glGetProgramInfoLog
|
||||||
|
glGetProgramInterfaceiv
|
||||||
|
glGetProgramPipelineInfoLog
|
||||||
|
glGetProgramPipelineiv
|
||||||
|
glGetProgramResourceIndex
|
||||||
|
glGetProgramResourceLocation
|
||||||
|
glGetProgramResourceName
|
||||||
|
glGetProgramResourceiv
|
||||||
glGetProgramiv
|
glGetProgramiv
|
||||||
glGetQueryObjectuiv
|
glGetQueryObjectuiv
|
||||||
glGetQueryiv
|
glGetQueryiv
|
||||||
glGetRenderbufferParameteriv
|
glGetRenderbufferParameteriv
|
||||||
|
glGetSamplerParameterIivEXT
|
||||||
|
glGetSamplerParameterIuivEXT
|
||||||
glGetSamplerParameterfv
|
glGetSamplerParameterfv
|
||||||
glGetSamplerParameteriv
|
glGetSamplerParameteriv
|
||||||
glGetShaderInfoLog
|
glGetShaderInfoLog
|
||||||
@@ -133,6 +174,10 @@ glGetShaderiv
|
|||||||
glGetString
|
glGetString
|
||||||
glGetStringi
|
glGetStringi
|
||||||
glGetSynciv
|
glGetSynciv
|
||||||
|
glGetTexLevelParameterfv
|
||||||
|
glGetTexLevelParameteriv
|
||||||
|
glGetTexParameterIivEXT
|
||||||
|
glGetTexParameterIuivEXT
|
||||||
glGetTexParameterfv
|
glGetTexParameterfv
|
||||||
glGetTexParameteriv
|
glGetTexParameteriv
|
||||||
glGetTransformFeedbackVarying
|
glGetTransformFeedbackVarying
|
||||||
@@ -152,8 +197,10 @@ glInvalidateFramebuffer
|
|||||||
glInvalidateSubFramebuffer
|
glInvalidateSubFramebuffer
|
||||||
glIsBuffer
|
glIsBuffer
|
||||||
glIsEnabled
|
glIsEnabled
|
||||||
|
glIsEnablediEXT
|
||||||
glIsFramebuffer
|
glIsFramebuffer
|
||||||
glIsProgram
|
glIsProgram
|
||||||
|
glIsProgramPipeline
|
||||||
glIsQuery
|
glIsQuery
|
||||||
glIsRenderbuffer
|
glIsRenderbuffer
|
||||||
glIsSampler
|
glIsSampler
|
||||||
@@ -167,12 +214,54 @@ glLineWidth
|
|||||||
glLinkProgram
|
glLinkProgram
|
||||||
glMapBufferOES
|
glMapBufferOES
|
||||||
glMapBufferRange
|
glMapBufferRange
|
||||||
|
glMemoryBarrier
|
||||||
|
glMemoryBarrierByRegion
|
||||||
|
glMinSampleShadingOES
|
||||||
|
glObjectLabelKHR
|
||||||
|
glObjectPtrLabelKHR
|
||||||
|
glPatchParameteriEXT
|
||||||
glPauseTransformFeedback
|
glPauseTransformFeedback
|
||||||
glPixelStorei
|
glPixelStorei
|
||||||
glPolygonOffset
|
glPolygonOffset
|
||||||
|
glPopDebugGroupKHR
|
||||||
|
glPrimitiveBoundingBoxEXT
|
||||||
glProgramBinary
|
glProgramBinary
|
||||||
glProgramBinaryOES
|
glProgramBinaryOES
|
||||||
glProgramParameteri
|
glProgramParameteri
|
||||||
|
glProgramUniform1f
|
||||||
|
glProgramUniform1fv
|
||||||
|
glProgramUniform1i
|
||||||
|
glProgramUniform1iv
|
||||||
|
glProgramUniform1ui
|
||||||
|
glProgramUniform1uiv
|
||||||
|
glProgramUniform2f
|
||||||
|
glProgramUniform2fv
|
||||||
|
glProgramUniform2i
|
||||||
|
glProgramUniform2iv
|
||||||
|
glProgramUniform2ui
|
||||||
|
glProgramUniform2uiv
|
||||||
|
glProgramUniform3f
|
||||||
|
glProgramUniform3fv
|
||||||
|
glProgramUniform3i
|
||||||
|
glProgramUniform3iv
|
||||||
|
glProgramUniform3ui
|
||||||
|
glProgramUniform3uiv
|
||||||
|
glProgramUniform4f
|
||||||
|
glProgramUniform4fv
|
||||||
|
glProgramUniform4i
|
||||||
|
glProgramUniform4iv
|
||||||
|
glProgramUniform4ui
|
||||||
|
glProgramUniform4uiv
|
||||||
|
glProgramUniformMatrix2fv
|
||||||
|
glProgramUniformMatrix2x3fv
|
||||||
|
glProgramUniformMatrix2x4fv
|
||||||
|
glProgramUniformMatrix3fv
|
||||||
|
glProgramUniformMatrix3x2fv
|
||||||
|
glProgramUniformMatrix3x4fv
|
||||||
|
glProgramUniformMatrix4fv
|
||||||
|
glProgramUniformMatrix4x2fv
|
||||||
|
glProgramUniformMatrix4x3fv
|
||||||
|
glPushDebugGroupKHR
|
||||||
glReadBuffer
|
glReadBuffer
|
||||||
glReadPixels
|
glReadPixels
|
||||||
glReleaseShaderCompiler
|
glReleaseShaderCompiler
|
||||||
@@ -180,6 +269,9 @@ glRenderbufferStorage
|
|||||||
glRenderbufferStorageMultisample
|
glRenderbufferStorageMultisample
|
||||||
glResumeTransformFeedback
|
glResumeTransformFeedback
|
||||||
glSampleCoverage
|
glSampleCoverage
|
||||||
|
glSampleMaski
|
||||||
|
glSamplerParameterIivEXT
|
||||||
|
glSamplerParameterIuivEXT
|
||||||
glSamplerParameterf
|
glSamplerParameterf
|
||||||
glSamplerParameterfv
|
glSamplerParameterfv
|
||||||
glSamplerParameteri
|
glSamplerParameteri
|
||||||
@@ -193,15 +285,21 @@ glStencilMask
|
|||||||
glStencilMaskSeparate
|
glStencilMaskSeparate
|
||||||
glStencilOp
|
glStencilOp
|
||||||
glStencilOpSeparate
|
glStencilOpSeparate
|
||||||
|
glTexBufferEXT
|
||||||
|
glTexBufferRangeEXT
|
||||||
glTexImage2D
|
glTexImage2D
|
||||||
glTexImage3D
|
glTexImage3D
|
||||||
glTexImage3DOES
|
glTexImage3DOES
|
||||||
|
glTexParameterIivEXT
|
||||||
|
glTexParameterIuivEXT
|
||||||
glTexParameterf
|
glTexParameterf
|
||||||
glTexParameterfv
|
glTexParameterfv
|
||||||
glTexParameteri
|
glTexParameteri
|
||||||
glTexParameteriv
|
glTexParameteriv
|
||||||
glTexStorage2D
|
glTexStorage2D
|
||||||
|
glTexStorage2DMultisample
|
||||||
glTexStorage3D
|
glTexStorage3D
|
||||||
|
glTexStorage3DMultisampleOES
|
||||||
glTexSubImage2D
|
glTexSubImage2D
|
||||||
glTexSubImage3D
|
glTexSubImage3D
|
||||||
glTexSubImage3DOES
|
glTexSubImage3DOES
|
||||||
@@ -243,7 +341,9 @@ glUniformMatrix4x3fv
|
|||||||
glUnmapBuffer
|
glUnmapBuffer
|
||||||
glUnmapBufferOES
|
glUnmapBufferOES
|
||||||
glUseProgram
|
glUseProgram
|
||||||
|
glUseProgramStages
|
||||||
glValidateProgram
|
glValidateProgram
|
||||||
|
glValidateProgramPipeline
|
||||||
glVertexAttrib1f
|
glVertexAttrib1f
|
||||||
glVertexAttrib1fv
|
glVertexAttrib1fv
|
||||||
glVertexAttrib2f
|
glVertexAttrib2f
|
||||||
@@ -252,12 +352,16 @@ glVertexAttrib3f
|
|||||||
glVertexAttrib3fv
|
glVertexAttrib3fv
|
||||||
glVertexAttrib4f
|
glVertexAttrib4f
|
||||||
glVertexAttrib4fv
|
glVertexAttrib4fv
|
||||||
|
glVertexAttribBinding
|
||||||
glVertexAttribDivisor
|
glVertexAttribDivisor
|
||||||
|
glVertexAttribFormat
|
||||||
glVertexAttribI4i
|
glVertexAttribI4i
|
||||||
glVertexAttribI4iv
|
glVertexAttribI4iv
|
||||||
glVertexAttribI4ui
|
glVertexAttribI4ui
|
||||||
glVertexAttribI4uiv
|
glVertexAttribI4uiv
|
||||||
|
glVertexAttribIFormat
|
||||||
glVertexAttribIPointer
|
glVertexAttribIPointer
|
||||||
glVertexAttribPointer
|
glVertexAttribPointer
|
||||||
|
glVertexBindingDivisor
|
||||||
glViewport
|
glViewport
|
||||||
glWaitSync
|
glWaitSync
|
||||||
|
|||||||
@@ -0,0 +1,367 @@
|
|||||||
|
glActiveShaderProgram
|
||||||
|
glActiveTexture
|
||||||
|
glAttachShader
|
||||||
|
glBeginQuery
|
||||||
|
glBeginTransformFeedback
|
||||||
|
glBindAttribLocation
|
||||||
|
glBindBuffer
|
||||||
|
glBindBufferBase
|
||||||
|
glBindBufferRange
|
||||||
|
glBindFramebuffer
|
||||||
|
glBindImageTexture
|
||||||
|
glBindProgramPipeline
|
||||||
|
glBindRenderbuffer
|
||||||
|
glBindSampler
|
||||||
|
glBindTexture
|
||||||
|
glBindTransformFeedback
|
||||||
|
glBindVertexArray
|
||||||
|
glBindVertexArrayOES
|
||||||
|
glBindVertexBuffer
|
||||||
|
glBlendBarrierKHR
|
||||||
|
glBlendColor
|
||||||
|
glBlendEquation
|
||||||
|
glBlendEquationSeparate
|
||||||
|
glBlendEquationSeparateiEXT
|
||||||
|
glBlendEquationiEXT
|
||||||
|
glBlendFunc
|
||||||
|
glBlendFuncSeparate
|
||||||
|
glBlendFuncSeparateiEXT
|
||||||
|
glBlendFunciEXT
|
||||||
|
glBlitFramebuffer
|
||||||
|
glBufferData
|
||||||
|
glBufferSubData
|
||||||
|
glCheckFramebufferStatus
|
||||||
|
glClear
|
||||||
|
glClearBufferfi
|
||||||
|
glClearBufferfv
|
||||||
|
glClearBufferiv
|
||||||
|
glClearBufferuiv
|
||||||
|
glClearColor
|
||||||
|
glClearDepthf
|
||||||
|
glClearStencil
|
||||||
|
glClientWaitSync
|
||||||
|
glColorMask
|
||||||
|
glColorMaskiEXT
|
||||||
|
glCompileShader
|
||||||
|
glCompressedTexImage2D
|
||||||
|
glCompressedTexImage3D
|
||||||
|
glCompressedTexImage3DOES
|
||||||
|
glCompressedTexSubImage2D
|
||||||
|
glCompressedTexSubImage3D
|
||||||
|
glCompressedTexSubImage3DOES
|
||||||
|
glCopyBufferSubData
|
||||||
|
glCopyImageSubDataEXT
|
||||||
|
glCopyTexImage2D
|
||||||
|
glCopyTexSubImage2D
|
||||||
|
glCopyTexSubImage3D
|
||||||
|
glCopyTexSubImage3DOES
|
||||||
|
glCreateProgram
|
||||||
|
glCreateShader
|
||||||
|
glCreateShaderProgramv
|
||||||
|
glCullFace
|
||||||
|
glDebugMessageCallbackKHR
|
||||||
|
glDebugMessageControlKHR
|
||||||
|
glDebugMessageInsertKHR
|
||||||
|
glDeleteBuffers
|
||||||
|
glDeleteFramebuffers
|
||||||
|
glDeleteProgram
|
||||||
|
glDeleteProgramPipelines
|
||||||
|
glDeleteQueries
|
||||||
|
glDeleteRenderbuffers
|
||||||
|
glDeleteSamplers
|
||||||
|
glDeleteShader
|
||||||
|
glDeleteSync
|
||||||
|
glDeleteTextures
|
||||||
|
glDeleteTransformFeedbacks
|
||||||
|
glDeleteVertexArrays
|
||||||
|
glDeleteVertexArraysOES
|
||||||
|
glDepthFunc
|
||||||
|
glDepthMask
|
||||||
|
glDepthRangef
|
||||||
|
glDetachShader
|
||||||
|
glDisable
|
||||||
|
glDisableVertexAttribArray
|
||||||
|
glDisableiEXT
|
||||||
|
glDispatchCompute
|
||||||
|
glDispatchComputeIndirect
|
||||||
|
glDrawArrays
|
||||||
|
glDrawArraysIndirect
|
||||||
|
glDrawArraysInstanced
|
||||||
|
glDrawBuffers
|
||||||
|
glDrawElements
|
||||||
|
glDrawElementsIndirect
|
||||||
|
glDrawElementsInstanced
|
||||||
|
glDrawRangeElements
|
||||||
|
glEGLImageTargetRenderbufferStorageOES
|
||||||
|
glEGLImageTargetTexture2DOES
|
||||||
|
glEnable
|
||||||
|
glEnableVertexAttribArray
|
||||||
|
glEnableiEXT
|
||||||
|
glEndQuery
|
||||||
|
glEndTransformFeedback
|
||||||
|
glFenceSync
|
||||||
|
glFinish
|
||||||
|
glFlush
|
||||||
|
glFlushMappedBufferRange
|
||||||
|
glFramebufferParameteri
|
||||||
|
glFramebufferRenderbuffer
|
||||||
|
glFramebufferTexture2D
|
||||||
|
glFramebufferTexture3DOES
|
||||||
|
glFramebufferTextureEXT
|
||||||
|
glFramebufferTextureLayer
|
||||||
|
glFrontFace
|
||||||
|
glGenBuffers
|
||||||
|
glGenFramebuffers
|
||||||
|
glGenProgramPipelines
|
||||||
|
glGenQueries
|
||||||
|
glGenRenderbuffers
|
||||||
|
glGenSamplers
|
||||||
|
glGenTextures
|
||||||
|
glGenTransformFeedbacks
|
||||||
|
glGenVertexArrays
|
||||||
|
glGenVertexArraysOES
|
||||||
|
glGenerateMipmap
|
||||||
|
glGetActiveAttrib
|
||||||
|
glGetActiveUniform
|
||||||
|
glGetActiveUniformBlockName
|
||||||
|
glGetActiveUniformBlockiv
|
||||||
|
glGetActiveUniformsiv
|
||||||
|
glGetAttachedShaders
|
||||||
|
glGetAttribLocation
|
||||||
|
glGetBooleani_v
|
||||||
|
glGetBooleanv
|
||||||
|
glGetBufferParameteri64v
|
||||||
|
glGetBufferParameteriv
|
||||||
|
glGetBufferPointerv
|
||||||
|
glGetBufferPointervOES
|
||||||
|
glGetDebugMessageLogKHR
|
||||||
|
glGetError
|
||||||
|
glGetFloatv
|
||||||
|
glGetFragDataLocation
|
||||||
|
glGetFramebufferAttachmentParameteriv
|
||||||
|
glGetFramebufferParameteriv
|
||||||
|
glGetInteger64i_v
|
||||||
|
glGetInteger64v
|
||||||
|
glGetIntegeri_v
|
||||||
|
glGetIntegerv
|
||||||
|
glGetInternalformativ
|
||||||
|
glGetMultisamplefv
|
||||||
|
glGetObjectLabelKHR
|
||||||
|
glGetObjectPtrLabelKHR
|
||||||
|
glGetPointervKHR
|
||||||
|
glGetProgramBinary
|
||||||
|
glGetProgramBinaryOES
|
||||||
|
glGetProgramInfoLog
|
||||||
|
glGetProgramInterfaceiv
|
||||||
|
glGetProgramPipelineInfoLog
|
||||||
|
glGetProgramPipelineiv
|
||||||
|
glGetProgramResourceIndex
|
||||||
|
glGetProgramResourceLocation
|
||||||
|
glGetProgramResourceName
|
||||||
|
glGetProgramResourceiv
|
||||||
|
glGetProgramiv
|
||||||
|
glGetQueryObjectuiv
|
||||||
|
glGetQueryiv
|
||||||
|
glGetRenderbufferParameteriv
|
||||||
|
glGetSamplerParameterIivEXT
|
||||||
|
glGetSamplerParameterIuivEXT
|
||||||
|
glGetSamplerParameterfv
|
||||||
|
glGetSamplerParameteriv
|
||||||
|
glGetShaderInfoLog
|
||||||
|
glGetShaderPrecisionFormat
|
||||||
|
glGetShaderSource
|
||||||
|
glGetShaderiv
|
||||||
|
glGetString
|
||||||
|
glGetStringi
|
||||||
|
glGetSynciv
|
||||||
|
glGetTexLevelParameterfv
|
||||||
|
glGetTexLevelParameteriv
|
||||||
|
glGetTexParameterIivEXT
|
||||||
|
glGetTexParameterIuivEXT
|
||||||
|
glGetTexParameterfv
|
||||||
|
glGetTexParameteriv
|
||||||
|
glGetTransformFeedbackVarying
|
||||||
|
glGetUniformBlockIndex
|
||||||
|
glGetUniformIndices
|
||||||
|
glGetUniformLocation
|
||||||
|
glGetUniformfv
|
||||||
|
glGetUniformiv
|
||||||
|
glGetUniformuiv
|
||||||
|
glGetVertexAttribIiv
|
||||||
|
glGetVertexAttribIuiv
|
||||||
|
glGetVertexAttribPointerv
|
||||||
|
glGetVertexAttribfv
|
||||||
|
glGetVertexAttribiv
|
||||||
|
glHint
|
||||||
|
glInvalidateFramebuffer
|
||||||
|
glInvalidateSubFramebuffer
|
||||||
|
glIsBuffer
|
||||||
|
glIsEnabled
|
||||||
|
glIsEnablediEXT
|
||||||
|
glIsFramebuffer
|
||||||
|
glIsProgram
|
||||||
|
glIsProgramPipeline
|
||||||
|
glIsQuery
|
||||||
|
glIsRenderbuffer
|
||||||
|
glIsSampler
|
||||||
|
glIsShader
|
||||||
|
glIsSync
|
||||||
|
glIsTexture
|
||||||
|
glIsTransformFeedback
|
||||||
|
glIsVertexArray
|
||||||
|
glIsVertexArrayOES
|
||||||
|
glLineWidth
|
||||||
|
glLinkProgram
|
||||||
|
glMapBufferOES
|
||||||
|
glMapBufferRange
|
||||||
|
glMemoryBarrier
|
||||||
|
glMemoryBarrierByRegion
|
||||||
|
glMinSampleShadingOES
|
||||||
|
glObjectLabelKHR
|
||||||
|
glObjectPtrLabelKHR
|
||||||
|
glPatchParameteriEXT
|
||||||
|
glPauseTransformFeedback
|
||||||
|
glPixelStorei
|
||||||
|
glPolygonOffset
|
||||||
|
glPopDebugGroupKHR
|
||||||
|
glPrimitiveBoundingBoxEXT
|
||||||
|
glProgramBinary
|
||||||
|
glProgramBinaryOES
|
||||||
|
glProgramParameteri
|
||||||
|
glProgramUniform1f
|
||||||
|
glProgramUniform1fv
|
||||||
|
glProgramUniform1i
|
||||||
|
glProgramUniform1iv
|
||||||
|
glProgramUniform1ui
|
||||||
|
glProgramUniform1uiv
|
||||||
|
glProgramUniform2f
|
||||||
|
glProgramUniform2fv
|
||||||
|
glProgramUniform2i
|
||||||
|
glProgramUniform2iv
|
||||||
|
glProgramUniform2ui
|
||||||
|
glProgramUniform2uiv
|
||||||
|
glProgramUniform3f
|
||||||
|
glProgramUniform3fv
|
||||||
|
glProgramUniform3i
|
||||||
|
glProgramUniform3iv
|
||||||
|
glProgramUniform3ui
|
||||||
|
glProgramUniform3uiv
|
||||||
|
glProgramUniform4f
|
||||||
|
glProgramUniform4fv
|
||||||
|
glProgramUniform4i
|
||||||
|
glProgramUniform4iv
|
||||||
|
glProgramUniform4ui
|
||||||
|
glProgramUniform4uiv
|
||||||
|
glProgramUniformMatrix2fv
|
||||||
|
glProgramUniformMatrix2x3fv
|
||||||
|
glProgramUniformMatrix2x4fv
|
||||||
|
glProgramUniformMatrix3fv
|
||||||
|
glProgramUniformMatrix3x2fv
|
||||||
|
glProgramUniformMatrix3x4fv
|
||||||
|
glProgramUniformMatrix4fv
|
||||||
|
glProgramUniformMatrix4x2fv
|
||||||
|
glProgramUniformMatrix4x3fv
|
||||||
|
glPushDebugGroupKHR
|
||||||
|
glReadBuffer
|
||||||
|
glReadPixels
|
||||||
|
glReleaseShaderCompiler
|
||||||
|
glRenderbufferStorage
|
||||||
|
glRenderbufferStorageMultisample
|
||||||
|
glResumeTransformFeedback
|
||||||
|
glSampleCoverage
|
||||||
|
glSampleMaski
|
||||||
|
glSamplerParameterIivEXT
|
||||||
|
glSamplerParameterIuivEXT
|
||||||
|
glSamplerParameterf
|
||||||
|
glSamplerParameterfv
|
||||||
|
glSamplerParameteri
|
||||||
|
glSamplerParameteriv
|
||||||
|
glScissor
|
||||||
|
glShaderBinary
|
||||||
|
glShaderSource
|
||||||
|
glStencilFunc
|
||||||
|
glStencilFuncSeparate
|
||||||
|
glStencilMask
|
||||||
|
glStencilMaskSeparate
|
||||||
|
glStencilOp
|
||||||
|
glStencilOpSeparate
|
||||||
|
glTexBufferEXT
|
||||||
|
glTexBufferRangeEXT
|
||||||
|
glTexImage2D
|
||||||
|
glTexImage3D
|
||||||
|
glTexImage3DOES
|
||||||
|
glTexParameterIivEXT
|
||||||
|
glTexParameterIuivEXT
|
||||||
|
glTexParameterf
|
||||||
|
glTexParameterfv
|
||||||
|
glTexParameteri
|
||||||
|
glTexParameteriv
|
||||||
|
glTexStorage2D
|
||||||
|
glTexStorage2DMultisample
|
||||||
|
glTexStorage3D
|
||||||
|
glTexStorage3DMultisampleOES
|
||||||
|
glTexSubImage2D
|
||||||
|
glTexSubImage3D
|
||||||
|
glTexSubImage3DOES
|
||||||
|
glTransformFeedbackVaryings
|
||||||
|
glUniform1f
|
||||||
|
glUniform1fv
|
||||||
|
glUniform1i
|
||||||
|
glUniform1iv
|
||||||
|
glUniform1ui
|
||||||
|
glUniform1uiv
|
||||||
|
glUniform2f
|
||||||
|
glUniform2fv
|
||||||
|
glUniform2i
|
||||||
|
glUniform2iv
|
||||||
|
glUniform2ui
|
||||||
|
glUniform2uiv
|
||||||
|
glUniform3f
|
||||||
|
glUniform3fv
|
||||||
|
glUniform3i
|
||||||
|
glUniform3iv
|
||||||
|
glUniform3ui
|
||||||
|
glUniform3uiv
|
||||||
|
glUniform4f
|
||||||
|
glUniform4fv
|
||||||
|
glUniform4i
|
||||||
|
glUniform4iv
|
||||||
|
glUniform4ui
|
||||||
|
glUniform4uiv
|
||||||
|
glUniformBlockBinding
|
||||||
|
glUniformMatrix2fv
|
||||||
|
glUniformMatrix2x3fv
|
||||||
|
glUniformMatrix2x4fv
|
||||||
|
glUniformMatrix3fv
|
||||||
|
glUniformMatrix3x2fv
|
||||||
|
glUniformMatrix3x4fv
|
||||||
|
glUniformMatrix4fv
|
||||||
|
glUniformMatrix4x2fv
|
||||||
|
glUniformMatrix4x3fv
|
||||||
|
glUnmapBuffer
|
||||||
|
glUnmapBufferOES
|
||||||
|
glUseProgram
|
||||||
|
glUseProgramStages
|
||||||
|
glValidateProgram
|
||||||
|
glValidateProgramPipeline
|
||||||
|
glVertexAttrib1f
|
||||||
|
glVertexAttrib1fv
|
||||||
|
glVertexAttrib2f
|
||||||
|
glVertexAttrib2fv
|
||||||
|
glVertexAttrib3f
|
||||||
|
glVertexAttrib3fv
|
||||||
|
glVertexAttrib4f
|
||||||
|
glVertexAttrib4fv
|
||||||
|
glVertexAttribBinding
|
||||||
|
glVertexAttribDivisor
|
||||||
|
glVertexAttribFormat
|
||||||
|
glVertexAttribI4i
|
||||||
|
glVertexAttribI4iv
|
||||||
|
glVertexAttribI4ui
|
||||||
|
glVertexAttribI4uiv
|
||||||
|
glVertexAttribIFormat
|
||||||
|
glVertexAttribIPointer
|
||||||
|
glVertexAttribPointer
|
||||||
|
glVertexBindingDivisor
|
||||||
|
glViewport
|
||||||
|
glWaitSync
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
glActiveShaderProgram
|
||||||
glActiveTexture
|
glActiveTexture
|
||||||
glAttachShader
|
glAttachShader
|
||||||
glBeginQuery
|
glBeginQuery
|
||||||
@@ -7,17 +8,25 @@ glBindBuffer
|
|||||||
glBindBufferBase
|
glBindBufferBase
|
||||||
glBindBufferRange
|
glBindBufferRange
|
||||||
glBindFramebuffer
|
glBindFramebuffer
|
||||||
|
glBindImageTexture
|
||||||
|
glBindProgramPipeline
|
||||||
glBindRenderbuffer
|
glBindRenderbuffer
|
||||||
glBindSampler
|
glBindSampler
|
||||||
glBindTexture
|
glBindTexture
|
||||||
glBindTransformFeedback
|
glBindTransformFeedback
|
||||||
glBindVertexArray
|
glBindVertexArray
|
||||||
glBindVertexArrayOES
|
glBindVertexArrayOES
|
||||||
|
glBindVertexBuffer
|
||||||
|
glBlendBarrierKHR
|
||||||
glBlendColor
|
glBlendColor
|
||||||
glBlendEquation
|
glBlendEquation
|
||||||
glBlendEquationSeparate
|
glBlendEquationSeparate
|
||||||
|
glBlendEquationSeparateiEXT
|
||||||
|
glBlendEquationiEXT
|
||||||
glBlendFunc
|
glBlendFunc
|
||||||
glBlendFuncSeparate
|
glBlendFuncSeparate
|
||||||
|
glBlendFuncSeparateiEXT
|
||||||
|
glBlendFunciEXT
|
||||||
glBlitFramebuffer
|
glBlitFramebuffer
|
||||||
glBufferData
|
glBufferData
|
||||||
glBufferSubData
|
glBufferSubData
|
||||||
@@ -32,6 +41,7 @@ glClearDepthf
|
|||||||
glClearStencil
|
glClearStencil
|
||||||
glClientWaitSync
|
glClientWaitSync
|
||||||
glColorMask
|
glColorMask
|
||||||
|
glColorMaskiEXT
|
||||||
glCompileShader
|
glCompileShader
|
||||||
glCompressedTexImage2D
|
glCompressedTexImage2D
|
||||||
glCompressedTexImage3D
|
glCompressedTexImage3D
|
||||||
@@ -40,16 +50,22 @@ glCompressedTexSubImage2D
|
|||||||
glCompressedTexSubImage3D
|
glCompressedTexSubImage3D
|
||||||
glCompressedTexSubImage3DOES
|
glCompressedTexSubImage3DOES
|
||||||
glCopyBufferSubData
|
glCopyBufferSubData
|
||||||
|
glCopyImageSubDataEXT
|
||||||
glCopyTexImage2D
|
glCopyTexImage2D
|
||||||
glCopyTexSubImage2D
|
glCopyTexSubImage2D
|
||||||
glCopyTexSubImage3D
|
glCopyTexSubImage3D
|
||||||
glCopyTexSubImage3DOES
|
glCopyTexSubImage3DOES
|
||||||
glCreateProgram
|
glCreateProgram
|
||||||
glCreateShader
|
glCreateShader
|
||||||
|
glCreateShaderProgramv
|
||||||
glCullFace
|
glCullFace
|
||||||
|
glDebugMessageCallbackKHR
|
||||||
|
glDebugMessageControlKHR
|
||||||
|
glDebugMessageInsertKHR
|
||||||
glDeleteBuffers
|
glDeleteBuffers
|
||||||
glDeleteFramebuffers
|
glDeleteFramebuffers
|
||||||
glDeleteProgram
|
glDeleteProgram
|
||||||
|
glDeleteProgramPipelines
|
||||||
glDeleteQueries
|
glDeleteQueries
|
||||||
glDeleteRenderbuffers
|
glDeleteRenderbuffers
|
||||||
glDeleteSamplers
|
glDeleteSamplers
|
||||||
@@ -65,29 +81,38 @@ glDepthRangef
|
|||||||
glDetachShader
|
glDetachShader
|
||||||
glDisable
|
glDisable
|
||||||
glDisableVertexAttribArray
|
glDisableVertexAttribArray
|
||||||
|
glDisableiEXT
|
||||||
|
glDispatchCompute
|
||||||
|
glDispatchComputeIndirect
|
||||||
glDrawArrays
|
glDrawArrays
|
||||||
|
glDrawArraysIndirect
|
||||||
glDrawArraysInstanced
|
glDrawArraysInstanced
|
||||||
glDrawBuffers
|
glDrawBuffers
|
||||||
glDrawElements
|
glDrawElements
|
||||||
|
glDrawElementsIndirect
|
||||||
glDrawElementsInstanced
|
glDrawElementsInstanced
|
||||||
glDrawRangeElements
|
glDrawRangeElements
|
||||||
glEGLImageTargetRenderbufferStorageOES
|
glEGLImageTargetRenderbufferStorageOES
|
||||||
glEGLImageTargetTexture2DOES
|
glEGLImageTargetTexture2DOES
|
||||||
glEnable
|
glEnable
|
||||||
glEnableVertexAttribArray
|
glEnableVertexAttribArray
|
||||||
|
glEnableiEXT
|
||||||
glEndQuery
|
glEndQuery
|
||||||
glEndTransformFeedback
|
glEndTransformFeedback
|
||||||
glFenceSync
|
glFenceSync
|
||||||
glFinish
|
glFinish
|
||||||
glFlush
|
glFlush
|
||||||
glFlushMappedBufferRange
|
glFlushMappedBufferRange
|
||||||
|
glFramebufferParameteri
|
||||||
glFramebufferRenderbuffer
|
glFramebufferRenderbuffer
|
||||||
glFramebufferTexture2D
|
glFramebufferTexture2D
|
||||||
glFramebufferTexture3DOES
|
glFramebufferTexture3DOES
|
||||||
|
glFramebufferTextureEXT
|
||||||
glFramebufferTextureLayer
|
glFramebufferTextureLayer
|
||||||
glFrontFace
|
glFrontFace
|
||||||
glGenBuffers
|
glGenBuffers
|
||||||
glGenFramebuffers
|
glGenFramebuffers
|
||||||
|
glGenProgramPipelines
|
||||||
glGenQueries
|
glGenQueries
|
||||||
glGenRenderbuffers
|
glGenRenderbuffers
|
||||||
glGenSamplers
|
glGenSamplers
|
||||||
@@ -103,27 +128,43 @@ glGetActiveUniformBlockiv
|
|||||||
glGetActiveUniformsiv
|
glGetActiveUniformsiv
|
||||||
glGetAttachedShaders
|
glGetAttachedShaders
|
||||||
glGetAttribLocation
|
glGetAttribLocation
|
||||||
|
glGetBooleani_v
|
||||||
glGetBooleanv
|
glGetBooleanv
|
||||||
glGetBufferParameteri64v
|
glGetBufferParameteri64v
|
||||||
glGetBufferParameteriv
|
glGetBufferParameteriv
|
||||||
glGetBufferPointerv
|
glGetBufferPointerv
|
||||||
glGetBufferPointervOES
|
glGetBufferPointervOES
|
||||||
|
glGetDebugMessageLogKHR
|
||||||
glGetError
|
glGetError
|
||||||
glGetFloatv
|
glGetFloatv
|
||||||
glGetFragDataLocation
|
glGetFragDataLocation
|
||||||
glGetFramebufferAttachmentParameteriv
|
glGetFramebufferAttachmentParameteriv
|
||||||
|
glGetFramebufferParameteriv
|
||||||
glGetInteger64i_v
|
glGetInteger64i_v
|
||||||
glGetInteger64v
|
glGetInteger64v
|
||||||
glGetIntegeri_v
|
glGetIntegeri_v
|
||||||
glGetIntegerv
|
glGetIntegerv
|
||||||
glGetInternalformativ
|
glGetInternalformativ
|
||||||
|
glGetMultisamplefv
|
||||||
|
glGetObjectLabelKHR
|
||||||
|
glGetObjectPtrLabelKHR
|
||||||
|
glGetPointervKHR
|
||||||
glGetProgramBinary
|
glGetProgramBinary
|
||||||
glGetProgramBinaryOES
|
glGetProgramBinaryOES
|
||||||
glGetProgramInfoLog
|
glGetProgramInfoLog
|
||||||
|
glGetProgramInterfaceiv
|
||||||
|
glGetProgramPipelineInfoLog
|
||||||
|
glGetProgramPipelineiv
|
||||||
|
glGetProgramResourceIndex
|
||||||
|
glGetProgramResourceLocation
|
||||||
|
glGetProgramResourceName
|
||||||
|
glGetProgramResourceiv
|
||||||
glGetProgramiv
|
glGetProgramiv
|
||||||
glGetQueryObjectuiv
|
glGetQueryObjectuiv
|
||||||
glGetQueryiv
|
glGetQueryiv
|
||||||
glGetRenderbufferParameteriv
|
glGetRenderbufferParameteriv
|
||||||
|
glGetSamplerParameterIivEXT
|
||||||
|
glGetSamplerParameterIuivEXT
|
||||||
glGetSamplerParameterfv
|
glGetSamplerParameterfv
|
||||||
glGetSamplerParameteriv
|
glGetSamplerParameteriv
|
||||||
glGetShaderInfoLog
|
glGetShaderInfoLog
|
||||||
@@ -133,6 +174,10 @@ glGetShaderiv
|
|||||||
glGetString
|
glGetString
|
||||||
glGetStringi
|
glGetStringi
|
||||||
glGetSynciv
|
glGetSynciv
|
||||||
|
glGetTexLevelParameterfv
|
||||||
|
glGetTexLevelParameteriv
|
||||||
|
glGetTexParameterIivEXT
|
||||||
|
glGetTexParameterIuivEXT
|
||||||
glGetTexParameterfv
|
glGetTexParameterfv
|
||||||
glGetTexParameteriv
|
glGetTexParameteriv
|
||||||
glGetTransformFeedbackVarying
|
glGetTransformFeedbackVarying
|
||||||
@@ -152,8 +197,10 @@ glInvalidateFramebuffer
|
|||||||
glInvalidateSubFramebuffer
|
glInvalidateSubFramebuffer
|
||||||
glIsBuffer
|
glIsBuffer
|
||||||
glIsEnabled
|
glIsEnabled
|
||||||
|
glIsEnablediEXT
|
||||||
glIsFramebuffer
|
glIsFramebuffer
|
||||||
glIsProgram
|
glIsProgram
|
||||||
|
glIsProgramPipeline
|
||||||
glIsQuery
|
glIsQuery
|
||||||
glIsRenderbuffer
|
glIsRenderbuffer
|
||||||
glIsSampler
|
glIsSampler
|
||||||
@@ -167,12 +214,54 @@ glLineWidth
|
|||||||
glLinkProgram
|
glLinkProgram
|
||||||
glMapBufferOES
|
glMapBufferOES
|
||||||
glMapBufferRange
|
glMapBufferRange
|
||||||
|
glMemoryBarrier
|
||||||
|
glMemoryBarrierByRegion
|
||||||
|
glMinSampleShadingOES
|
||||||
|
glObjectLabelKHR
|
||||||
|
glObjectPtrLabelKHR
|
||||||
|
glPatchParameteriEXT
|
||||||
glPauseTransformFeedback
|
glPauseTransformFeedback
|
||||||
glPixelStorei
|
glPixelStorei
|
||||||
glPolygonOffset
|
glPolygonOffset
|
||||||
|
glPopDebugGroupKHR
|
||||||
|
glPrimitiveBoundingBoxEXT
|
||||||
glProgramBinary
|
glProgramBinary
|
||||||
glProgramBinaryOES
|
glProgramBinaryOES
|
||||||
glProgramParameteri
|
glProgramParameteri
|
||||||
|
glProgramUniform1f
|
||||||
|
glProgramUniform1fv
|
||||||
|
glProgramUniform1i
|
||||||
|
glProgramUniform1iv
|
||||||
|
glProgramUniform1ui
|
||||||
|
glProgramUniform1uiv
|
||||||
|
glProgramUniform2f
|
||||||
|
glProgramUniform2fv
|
||||||
|
glProgramUniform2i
|
||||||
|
glProgramUniform2iv
|
||||||
|
glProgramUniform2ui
|
||||||
|
glProgramUniform2uiv
|
||||||
|
glProgramUniform3f
|
||||||
|
glProgramUniform3fv
|
||||||
|
glProgramUniform3i
|
||||||
|
glProgramUniform3iv
|
||||||
|
glProgramUniform3ui
|
||||||
|
glProgramUniform3uiv
|
||||||
|
glProgramUniform4f
|
||||||
|
glProgramUniform4fv
|
||||||
|
glProgramUniform4i
|
||||||
|
glProgramUniform4iv
|
||||||
|
glProgramUniform4ui
|
||||||
|
glProgramUniform4uiv
|
||||||
|
glProgramUniformMatrix2fv
|
||||||
|
glProgramUniformMatrix2x3fv
|
||||||
|
glProgramUniformMatrix2x4fv
|
||||||
|
glProgramUniformMatrix3fv
|
||||||
|
glProgramUniformMatrix3x2fv
|
||||||
|
glProgramUniformMatrix3x4fv
|
||||||
|
glProgramUniformMatrix4fv
|
||||||
|
glProgramUniformMatrix4x2fv
|
||||||
|
glProgramUniformMatrix4x3fv
|
||||||
|
glPushDebugGroupKHR
|
||||||
glReadBuffer
|
glReadBuffer
|
||||||
glReadPixels
|
glReadPixels
|
||||||
glReleaseShaderCompiler
|
glReleaseShaderCompiler
|
||||||
@@ -180,6 +269,9 @@ glRenderbufferStorage
|
|||||||
glRenderbufferStorageMultisample
|
glRenderbufferStorageMultisample
|
||||||
glResumeTransformFeedback
|
glResumeTransformFeedback
|
||||||
glSampleCoverage
|
glSampleCoverage
|
||||||
|
glSampleMaski
|
||||||
|
glSamplerParameterIivEXT
|
||||||
|
glSamplerParameterIuivEXT
|
||||||
glSamplerParameterf
|
glSamplerParameterf
|
||||||
glSamplerParameterfv
|
glSamplerParameterfv
|
||||||
glSamplerParameteri
|
glSamplerParameteri
|
||||||
@@ -193,15 +285,21 @@ glStencilMask
|
|||||||
glStencilMaskSeparate
|
glStencilMaskSeparate
|
||||||
glStencilOp
|
glStencilOp
|
||||||
glStencilOpSeparate
|
glStencilOpSeparate
|
||||||
|
glTexBufferEXT
|
||||||
|
glTexBufferRangeEXT
|
||||||
glTexImage2D
|
glTexImage2D
|
||||||
glTexImage3D
|
glTexImage3D
|
||||||
glTexImage3DOES
|
glTexImage3DOES
|
||||||
|
glTexParameterIivEXT
|
||||||
|
glTexParameterIuivEXT
|
||||||
glTexParameterf
|
glTexParameterf
|
||||||
glTexParameterfv
|
glTexParameterfv
|
||||||
glTexParameteri
|
glTexParameteri
|
||||||
glTexParameteriv
|
glTexParameteriv
|
||||||
glTexStorage2D
|
glTexStorage2D
|
||||||
|
glTexStorage2DMultisample
|
||||||
glTexStorage3D
|
glTexStorage3D
|
||||||
|
glTexStorage3DMultisampleOES
|
||||||
glTexSubImage2D
|
glTexSubImage2D
|
||||||
glTexSubImage3D
|
glTexSubImage3D
|
||||||
glTexSubImage3DOES
|
glTexSubImage3DOES
|
||||||
@@ -243,7 +341,9 @@ glUniformMatrix4x3fv
|
|||||||
glUnmapBuffer
|
glUnmapBuffer
|
||||||
glUnmapBufferOES
|
glUnmapBufferOES
|
||||||
glUseProgram
|
glUseProgram
|
||||||
|
glUseProgramStages
|
||||||
glValidateProgram
|
glValidateProgram
|
||||||
|
glValidateProgramPipeline
|
||||||
glVertexAttrib1f
|
glVertexAttrib1f
|
||||||
glVertexAttrib1fv
|
glVertexAttrib1fv
|
||||||
glVertexAttrib2f
|
glVertexAttrib2f
|
||||||
@@ -252,12 +352,16 @@ glVertexAttrib3f
|
|||||||
glVertexAttrib3fv
|
glVertexAttrib3fv
|
||||||
glVertexAttrib4f
|
glVertexAttrib4f
|
||||||
glVertexAttrib4fv
|
glVertexAttrib4fv
|
||||||
|
glVertexAttribBinding
|
||||||
glVertexAttribDivisor
|
glVertexAttribDivisor
|
||||||
|
glVertexAttribFormat
|
||||||
glVertexAttribI4i
|
glVertexAttribI4i
|
||||||
glVertexAttribI4iv
|
glVertexAttribI4iv
|
||||||
glVertexAttribI4ui
|
glVertexAttribI4ui
|
||||||
glVertexAttribI4uiv
|
glVertexAttribI4uiv
|
||||||
|
glVertexAttribIFormat
|
||||||
glVertexAttribIPointer
|
glVertexAttribIPointer
|
||||||
glVertexAttribPointer
|
glVertexAttribPointer
|
||||||
|
glVertexBindingDivisor
|
||||||
glViewport
|
glViewport
|
||||||
glWaitSync
|
glWaitSync
|
||||||
|
|||||||
@@ -0,0 +1,367 @@
|
|||||||
|
glActiveShaderProgram
|
||||||
|
glActiveTexture
|
||||||
|
glAttachShader
|
||||||
|
glBeginQuery
|
||||||
|
glBeginTransformFeedback
|
||||||
|
glBindAttribLocation
|
||||||
|
glBindBuffer
|
||||||
|
glBindBufferBase
|
||||||
|
glBindBufferRange
|
||||||
|
glBindFramebuffer
|
||||||
|
glBindImageTexture
|
||||||
|
glBindProgramPipeline
|
||||||
|
glBindRenderbuffer
|
||||||
|
glBindSampler
|
||||||
|
glBindTexture
|
||||||
|
glBindTransformFeedback
|
||||||
|
glBindVertexArray
|
||||||
|
glBindVertexArrayOES
|
||||||
|
glBindVertexBuffer
|
||||||
|
glBlendBarrierKHR
|
||||||
|
glBlendColor
|
||||||
|
glBlendEquation
|
||||||
|
glBlendEquationSeparate
|
||||||
|
glBlendEquationSeparateiEXT
|
||||||
|
glBlendEquationiEXT
|
||||||
|
glBlendFunc
|
||||||
|
glBlendFuncSeparate
|
||||||
|
glBlendFuncSeparateiEXT
|
||||||
|
glBlendFunciEXT
|
||||||
|
glBlitFramebuffer
|
||||||
|
glBufferData
|
||||||
|
glBufferSubData
|
||||||
|
glCheckFramebufferStatus
|
||||||
|
glClear
|
||||||
|
glClearBufferfi
|
||||||
|
glClearBufferfv
|
||||||
|
glClearBufferiv
|
||||||
|
glClearBufferuiv
|
||||||
|
glClearColor
|
||||||
|
glClearDepthf
|
||||||
|
glClearStencil
|
||||||
|
glClientWaitSync
|
||||||
|
glColorMask
|
||||||
|
glColorMaskiEXT
|
||||||
|
glCompileShader
|
||||||
|
glCompressedTexImage2D
|
||||||
|
glCompressedTexImage3D
|
||||||
|
glCompressedTexImage3DOES
|
||||||
|
glCompressedTexSubImage2D
|
||||||
|
glCompressedTexSubImage3D
|
||||||
|
glCompressedTexSubImage3DOES
|
||||||
|
glCopyBufferSubData
|
||||||
|
glCopyImageSubDataEXT
|
||||||
|
glCopyTexImage2D
|
||||||
|
glCopyTexSubImage2D
|
||||||
|
glCopyTexSubImage3D
|
||||||
|
glCopyTexSubImage3DOES
|
||||||
|
glCreateProgram
|
||||||
|
glCreateShader
|
||||||
|
glCreateShaderProgramv
|
||||||
|
glCullFace
|
||||||
|
glDebugMessageCallbackKHR
|
||||||
|
glDebugMessageControlKHR
|
||||||
|
glDebugMessageInsertKHR
|
||||||
|
glDeleteBuffers
|
||||||
|
glDeleteFramebuffers
|
||||||
|
glDeleteProgram
|
||||||
|
glDeleteProgramPipelines
|
||||||
|
glDeleteQueries
|
||||||
|
glDeleteRenderbuffers
|
||||||
|
glDeleteSamplers
|
||||||
|
glDeleteShader
|
||||||
|
glDeleteSync
|
||||||
|
glDeleteTextures
|
||||||
|
glDeleteTransformFeedbacks
|
||||||
|
glDeleteVertexArrays
|
||||||
|
glDeleteVertexArraysOES
|
||||||
|
glDepthFunc
|
||||||
|
glDepthMask
|
||||||
|
glDepthRangef
|
||||||
|
glDetachShader
|
||||||
|
glDisable
|
||||||
|
glDisableVertexAttribArray
|
||||||
|
glDisableiEXT
|
||||||
|
glDispatchCompute
|
||||||
|
glDispatchComputeIndirect
|
||||||
|
glDrawArrays
|
||||||
|
glDrawArraysIndirect
|
||||||
|
glDrawArraysInstanced
|
||||||
|
glDrawBuffers
|
||||||
|
glDrawElements
|
||||||
|
glDrawElementsIndirect
|
||||||
|
glDrawElementsInstanced
|
||||||
|
glDrawRangeElements
|
||||||
|
glEGLImageTargetRenderbufferStorageOES
|
||||||
|
glEGLImageTargetTexture2DOES
|
||||||
|
glEnable
|
||||||
|
glEnableVertexAttribArray
|
||||||
|
glEnableiEXT
|
||||||
|
glEndQuery
|
||||||
|
glEndTransformFeedback
|
||||||
|
glFenceSync
|
||||||
|
glFinish
|
||||||
|
glFlush
|
||||||
|
glFlushMappedBufferRange
|
||||||
|
glFramebufferParameteri
|
||||||
|
glFramebufferRenderbuffer
|
||||||
|
glFramebufferTexture2D
|
||||||
|
glFramebufferTexture3DOES
|
||||||
|
glFramebufferTextureEXT
|
||||||
|
glFramebufferTextureLayer
|
||||||
|
glFrontFace
|
||||||
|
glGenBuffers
|
||||||
|
glGenFramebuffers
|
||||||
|
glGenProgramPipelines
|
||||||
|
glGenQueries
|
||||||
|
glGenRenderbuffers
|
||||||
|
glGenSamplers
|
||||||
|
glGenTextures
|
||||||
|
glGenTransformFeedbacks
|
||||||
|
glGenVertexArrays
|
||||||
|
glGenVertexArraysOES
|
||||||
|
glGenerateMipmap
|
||||||
|
glGetActiveAttrib
|
||||||
|
glGetActiveUniform
|
||||||
|
glGetActiveUniformBlockName
|
||||||
|
glGetActiveUniformBlockiv
|
||||||
|
glGetActiveUniformsiv
|
||||||
|
glGetAttachedShaders
|
||||||
|
glGetAttribLocation
|
||||||
|
glGetBooleani_v
|
||||||
|
glGetBooleanv
|
||||||
|
glGetBufferParameteri64v
|
||||||
|
glGetBufferParameteriv
|
||||||
|
glGetBufferPointerv
|
||||||
|
glGetBufferPointervOES
|
||||||
|
glGetDebugMessageLogKHR
|
||||||
|
glGetError
|
||||||
|
glGetFloatv
|
||||||
|
glGetFragDataLocation
|
||||||
|
glGetFramebufferAttachmentParameteriv
|
||||||
|
glGetFramebufferParameteriv
|
||||||
|
glGetInteger64i_v
|
||||||
|
glGetInteger64v
|
||||||
|
glGetIntegeri_v
|
||||||
|
glGetIntegerv
|
||||||
|
glGetInternalformativ
|
||||||
|
glGetMultisamplefv
|
||||||
|
glGetObjectLabelKHR
|
||||||
|
glGetObjectPtrLabelKHR
|
||||||
|
glGetPointervKHR
|
||||||
|
glGetProgramBinary
|
||||||
|
glGetProgramBinaryOES
|
||||||
|
glGetProgramInfoLog
|
||||||
|
glGetProgramInterfaceiv
|
||||||
|
glGetProgramPipelineInfoLog
|
||||||
|
glGetProgramPipelineiv
|
||||||
|
glGetProgramResourceIndex
|
||||||
|
glGetProgramResourceLocation
|
||||||
|
glGetProgramResourceName
|
||||||
|
glGetProgramResourceiv
|
||||||
|
glGetProgramiv
|
||||||
|
glGetQueryObjectuiv
|
||||||
|
glGetQueryiv
|
||||||
|
glGetRenderbufferParameteriv
|
||||||
|
glGetSamplerParameterIivEXT
|
||||||
|
glGetSamplerParameterIuivEXT
|
||||||
|
glGetSamplerParameterfv
|
||||||
|
glGetSamplerParameteriv
|
||||||
|
glGetShaderInfoLog
|
||||||
|
glGetShaderPrecisionFormat
|
||||||
|
glGetShaderSource
|
||||||
|
glGetShaderiv
|
||||||
|
glGetString
|
||||||
|
glGetStringi
|
||||||
|
glGetSynciv
|
||||||
|
glGetTexLevelParameterfv
|
||||||
|
glGetTexLevelParameteriv
|
||||||
|
glGetTexParameterIivEXT
|
||||||
|
glGetTexParameterIuivEXT
|
||||||
|
glGetTexParameterfv
|
||||||
|
glGetTexParameteriv
|
||||||
|
glGetTransformFeedbackVarying
|
||||||
|
glGetUniformBlockIndex
|
||||||
|
glGetUniformIndices
|
||||||
|
glGetUniformLocation
|
||||||
|
glGetUniformfv
|
||||||
|
glGetUniformiv
|
||||||
|
glGetUniformuiv
|
||||||
|
glGetVertexAttribIiv
|
||||||
|
glGetVertexAttribIuiv
|
||||||
|
glGetVertexAttribPointerv
|
||||||
|
glGetVertexAttribfv
|
||||||
|
glGetVertexAttribiv
|
||||||
|
glHint
|
||||||
|
glInvalidateFramebuffer
|
||||||
|
glInvalidateSubFramebuffer
|
||||||
|
glIsBuffer
|
||||||
|
glIsEnabled
|
||||||
|
glIsEnablediEXT
|
||||||
|
glIsFramebuffer
|
||||||
|
glIsProgram
|
||||||
|
glIsProgramPipeline
|
||||||
|
glIsQuery
|
||||||
|
glIsRenderbuffer
|
||||||
|
glIsSampler
|
||||||
|
glIsShader
|
||||||
|
glIsSync
|
||||||
|
glIsTexture
|
||||||
|
glIsTransformFeedback
|
||||||
|
glIsVertexArray
|
||||||
|
glIsVertexArrayOES
|
||||||
|
glLineWidth
|
||||||
|
glLinkProgram
|
||||||
|
glMapBufferOES
|
||||||
|
glMapBufferRange
|
||||||
|
glMemoryBarrier
|
||||||
|
glMemoryBarrierByRegion
|
||||||
|
glMinSampleShadingOES
|
||||||
|
glObjectLabelKHR
|
||||||
|
glObjectPtrLabelKHR
|
||||||
|
glPatchParameteriEXT
|
||||||
|
glPauseTransformFeedback
|
||||||
|
glPixelStorei
|
||||||
|
glPolygonOffset
|
||||||
|
glPopDebugGroupKHR
|
||||||
|
glPrimitiveBoundingBoxEXT
|
||||||
|
glProgramBinary
|
||||||
|
glProgramBinaryOES
|
||||||
|
glProgramParameteri
|
||||||
|
glProgramUniform1f
|
||||||
|
glProgramUniform1fv
|
||||||
|
glProgramUniform1i
|
||||||
|
glProgramUniform1iv
|
||||||
|
glProgramUniform1ui
|
||||||
|
glProgramUniform1uiv
|
||||||
|
glProgramUniform2f
|
||||||
|
glProgramUniform2fv
|
||||||
|
glProgramUniform2i
|
||||||
|
glProgramUniform2iv
|
||||||
|
glProgramUniform2ui
|
||||||
|
glProgramUniform2uiv
|
||||||
|
glProgramUniform3f
|
||||||
|
glProgramUniform3fv
|
||||||
|
glProgramUniform3i
|
||||||
|
glProgramUniform3iv
|
||||||
|
glProgramUniform3ui
|
||||||
|
glProgramUniform3uiv
|
||||||
|
glProgramUniform4f
|
||||||
|
glProgramUniform4fv
|
||||||
|
glProgramUniform4i
|
||||||
|
glProgramUniform4iv
|
||||||
|
glProgramUniform4ui
|
||||||
|
glProgramUniform4uiv
|
||||||
|
glProgramUniformMatrix2fv
|
||||||
|
glProgramUniformMatrix2x3fv
|
||||||
|
glProgramUniformMatrix2x4fv
|
||||||
|
glProgramUniformMatrix3fv
|
||||||
|
glProgramUniformMatrix3x2fv
|
||||||
|
glProgramUniformMatrix3x4fv
|
||||||
|
glProgramUniformMatrix4fv
|
||||||
|
glProgramUniformMatrix4x2fv
|
||||||
|
glProgramUniformMatrix4x3fv
|
||||||
|
glPushDebugGroupKHR
|
||||||
|
glReadBuffer
|
||||||
|
glReadPixels
|
||||||
|
glReleaseShaderCompiler
|
||||||
|
glRenderbufferStorage
|
||||||
|
glRenderbufferStorageMultisample
|
||||||
|
glResumeTransformFeedback
|
||||||
|
glSampleCoverage
|
||||||
|
glSampleMaski
|
||||||
|
glSamplerParameterIivEXT
|
||||||
|
glSamplerParameterIuivEXT
|
||||||
|
glSamplerParameterf
|
||||||
|
glSamplerParameterfv
|
||||||
|
glSamplerParameteri
|
||||||
|
glSamplerParameteriv
|
||||||
|
glScissor
|
||||||
|
glShaderBinary
|
||||||
|
glShaderSource
|
||||||
|
glStencilFunc
|
||||||
|
glStencilFuncSeparate
|
||||||
|
glStencilMask
|
||||||
|
glStencilMaskSeparate
|
||||||
|
glStencilOp
|
||||||
|
glStencilOpSeparate
|
||||||
|
glTexBufferEXT
|
||||||
|
glTexBufferRangeEXT
|
||||||
|
glTexImage2D
|
||||||
|
glTexImage3D
|
||||||
|
glTexImage3DOES
|
||||||
|
glTexParameterIivEXT
|
||||||
|
glTexParameterIuivEXT
|
||||||
|
glTexParameterf
|
||||||
|
glTexParameterfv
|
||||||
|
glTexParameteri
|
||||||
|
glTexParameteriv
|
||||||
|
glTexStorage2D
|
||||||
|
glTexStorage2DMultisample
|
||||||
|
glTexStorage3D
|
||||||
|
glTexStorage3DMultisampleOES
|
||||||
|
glTexSubImage2D
|
||||||
|
glTexSubImage3D
|
||||||
|
glTexSubImage3DOES
|
||||||
|
glTransformFeedbackVaryings
|
||||||
|
glUniform1f
|
||||||
|
glUniform1fv
|
||||||
|
glUniform1i
|
||||||
|
glUniform1iv
|
||||||
|
glUniform1ui
|
||||||
|
glUniform1uiv
|
||||||
|
glUniform2f
|
||||||
|
glUniform2fv
|
||||||
|
glUniform2i
|
||||||
|
glUniform2iv
|
||||||
|
glUniform2ui
|
||||||
|
glUniform2uiv
|
||||||
|
glUniform3f
|
||||||
|
glUniform3fv
|
||||||
|
glUniform3i
|
||||||
|
glUniform3iv
|
||||||
|
glUniform3ui
|
||||||
|
glUniform3uiv
|
||||||
|
glUniform4f
|
||||||
|
glUniform4fv
|
||||||
|
glUniform4i
|
||||||
|
glUniform4iv
|
||||||
|
glUniform4ui
|
||||||
|
glUniform4uiv
|
||||||
|
glUniformBlockBinding
|
||||||
|
glUniformMatrix2fv
|
||||||
|
glUniformMatrix2x3fv
|
||||||
|
glUniformMatrix2x4fv
|
||||||
|
glUniformMatrix3fv
|
||||||
|
glUniformMatrix3x2fv
|
||||||
|
glUniformMatrix3x4fv
|
||||||
|
glUniformMatrix4fv
|
||||||
|
glUniformMatrix4x2fv
|
||||||
|
glUniformMatrix4x3fv
|
||||||
|
glUnmapBuffer
|
||||||
|
glUnmapBufferOES
|
||||||
|
glUseProgram
|
||||||
|
glUseProgramStages
|
||||||
|
glValidateProgram
|
||||||
|
glValidateProgramPipeline
|
||||||
|
glVertexAttrib1f
|
||||||
|
glVertexAttrib1fv
|
||||||
|
glVertexAttrib2f
|
||||||
|
glVertexAttrib2fv
|
||||||
|
glVertexAttrib3f
|
||||||
|
glVertexAttrib3fv
|
||||||
|
glVertexAttrib4f
|
||||||
|
glVertexAttrib4fv
|
||||||
|
glVertexAttribBinding
|
||||||
|
glVertexAttribDivisor
|
||||||
|
glVertexAttribFormat
|
||||||
|
glVertexAttribI4i
|
||||||
|
glVertexAttribI4iv
|
||||||
|
glVertexAttribI4ui
|
||||||
|
glVertexAttribI4uiv
|
||||||
|
glVertexAttribIFormat
|
||||||
|
glVertexAttribIPointer
|
||||||
|
glVertexAttribPointer
|
||||||
|
glVertexBindingDivisor
|
||||||
|
glViewport
|
||||||
|
glWaitSync
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
glActiveShaderProgram
|
||||||
glActiveTexture
|
glActiveTexture
|
||||||
glAttachShader
|
glAttachShader
|
||||||
glBeginQuery
|
glBeginQuery
|
||||||
@@ -7,17 +8,25 @@ glBindBuffer
|
|||||||
glBindBufferBase
|
glBindBufferBase
|
||||||
glBindBufferRange
|
glBindBufferRange
|
||||||
glBindFramebuffer
|
glBindFramebuffer
|
||||||
|
glBindImageTexture
|
||||||
|
glBindProgramPipeline
|
||||||
glBindRenderbuffer
|
glBindRenderbuffer
|
||||||
glBindSampler
|
glBindSampler
|
||||||
glBindTexture
|
glBindTexture
|
||||||
glBindTransformFeedback
|
glBindTransformFeedback
|
||||||
glBindVertexArray
|
glBindVertexArray
|
||||||
glBindVertexArrayOES
|
glBindVertexArrayOES
|
||||||
|
glBindVertexBuffer
|
||||||
|
glBlendBarrierKHR
|
||||||
glBlendColor
|
glBlendColor
|
||||||
glBlendEquation
|
glBlendEquation
|
||||||
glBlendEquationSeparate
|
glBlendEquationSeparate
|
||||||
|
glBlendEquationSeparateiEXT
|
||||||
|
glBlendEquationiEXT
|
||||||
glBlendFunc
|
glBlendFunc
|
||||||
glBlendFuncSeparate
|
glBlendFuncSeparate
|
||||||
|
glBlendFuncSeparateiEXT
|
||||||
|
glBlendFunciEXT
|
||||||
glBlitFramebuffer
|
glBlitFramebuffer
|
||||||
glBufferData
|
glBufferData
|
||||||
glBufferSubData
|
glBufferSubData
|
||||||
@@ -32,6 +41,7 @@ glClearDepthf
|
|||||||
glClearStencil
|
glClearStencil
|
||||||
glClientWaitSync
|
glClientWaitSync
|
||||||
glColorMask
|
glColorMask
|
||||||
|
glColorMaskiEXT
|
||||||
glCompileShader
|
glCompileShader
|
||||||
glCompressedTexImage2D
|
glCompressedTexImage2D
|
||||||
glCompressedTexImage3D
|
glCompressedTexImage3D
|
||||||
@@ -40,16 +50,22 @@ glCompressedTexSubImage2D
|
|||||||
glCompressedTexSubImage3D
|
glCompressedTexSubImage3D
|
||||||
glCompressedTexSubImage3DOES
|
glCompressedTexSubImage3DOES
|
||||||
glCopyBufferSubData
|
glCopyBufferSubData
|
||||||
|
glCopyImageSubDataEXT
|
||||||
glCopyTexImage2D
|
glCopyTexImage2D
|
||||||
glCopyTexSubImage2D
|
glCopyTexSubImage2D
|
||||||
glCopyTexSubImage3D
|
glCopyTexSubImage3D
|
||||||
glCopyTexSubImage3DOES
|
glCopyTexSubImage3DOES
|
||||||
glCreateProgram
|
glCreateProgram
|
||||||
glCreateShader
|
glCreateShader
|
||||||
|
glCreateShaderProgramv
|
||||||
glCullFace
|
glCullFace
|
||||||
|
glDebugMessageCallbackKHR
|
||||||
|
glDebugMessageControlKHR
|
||||||
|
glDebugMessageInsertKHR
|
||||||
glDeleteBuffers
|
glDeleteBuffers
|
||||||
glDeleteFramebuffers
|
glDeleteFramebuffers
|
||||||
glDeleteProgram
|
glDeleteProgram
|
||||||
|
glDeleteProgramPipelines
|
||||||
glDeleteQueries
|
glDeleteQueries
|
||||||
glDeleteRenderbuffers
|
glDeleteRenderbuffers
|
||||||
glDeleteSamplers
|
glDeleteSamplers
|
||||||
@@ -65,29 +81,38 @@ glDepthRangef
|
|||||||
glDetachShader
|
glDetachShader
|
||||||
glDisable
|
glDisable
|
||||||
glDisableVertexAttribArray
|
glDisableVertexAttribArray
|
||||||
|
glDisableiEXT
|
||||||
|
glDispatchCompute
|
||||||
|
glDispatchComputeIndirect
|
||||||
glDrawArrays
|
glDrawArrays
|
||||||
|
glDrawArraysIndirect
|
||||||
glDrawArraysInstanced
|
glDrawArraysInstanced
|
||||||
glDrawBuffers
|
glDrawBuffers
|
||||||
glDrawElements
|
glDrawElements
|
||||||
|
glDrawElementsIndirect
|
||||||
glDrawElementsInstanced
|
glDrawElementsInstanced
|
||||||
glDrawRangeElements
|
glDrawRangeElements
|
||||||
glEGLImageTargetRenderbufferStorageOES
|
glEGLImageTargetRenderbufferStorageOES
|
||||||
glEGLImageTargetTexture2DOES
|
glEGLImageTargetTexture2DOES
|
||||||
glEnable
|
glEnable
|
||||||
glEnableVertexAttribArray
|
glEnableVertexAttribArray
|
||||||
|
glEnableiEXT
|
||||||
glEndQuery
|
glEndQuery
|
||||||
glEndTransformFeedback
|
glEndTransformFeedback
|
||||||
glFenceSync
|
glFenceSync
|
||||||
glFinish
|
glFinish
|
||||||
glFlush
|
glFlush
|
||||||
glFlushMappedBufferRange
|
glFlushMappedBufferRange
|
||||||
|
glFramebufferParameteri
|
||||||
glFramebufferRenderbuffer
|
glFramebufferRenderbuffer
|
||||||
glFramebufferTexture2D
|
glFramebufferTexture2D
|
||||||
glFramebufferTexture3DOES
|
glFramebufferTexture3DOES
|
||||||
|
glFramebufferTextureEXT
|
||||||
glFramebufferTextureLayer
|
glFramebufferTextureLayer
|
||||||
glFrontFace
|
glFrontFace
|
||||||
glGenBuffers
|
glGenBuffers
|
||||||
glGenFramebuffers
|
glGenFramebuffers
|
||||||
|
glGenProgramPipelines
|
||||||
glGenQueries
|
glGenQueries
|
||||||
glGenRenderbuffers
|
glGenRenderbuffers
|
||||||
glGenSamplers
|
glGenSamplers
|
||||||
@@ -103,27 +128,43 @@ glGetActiveUniformBlockiv
|
|||||||
glGetActiveUniformsiv
|
glGetActiveUniformsiv
|
||||||
glGetAttachedShaders
|
glGetAttachedShaders
|
||||||
glGetAttribLocation
|
glGetAttribLocation
|
||||||
|
glGetBooleani_v
|
||||||
glGetBooleanv
|
glGetBooleanv
|
||||||
glGetBufferParameteri64v
|
glGetBufferParameteri64v
|
||||||
glGetBufferParameteriv
|
glGetBufferParameteriv
|
||||||
glGetBufferPointerv
|
glGetBufferPointerv
|
||||||
glGetBufferPointervOES
|
glGetBufferPointervOES
|
||||||
|
glGetDebugMessageLogKHR
|
||||||
glGetError
|
glGetError
|
||||||
glGetFloatv
|
glGetFloatv
|
||||||
glGetFragDataLocation
|
glGetFragDataLocation
|
||||||
glGetFramebufferAttachmentParameteriv
|
glGetFramebufferAttachmentParameteriv
|
||||||
|
glGetFramebufferParameteriv
|
||||||
glGetInteger64i_v
|
glGetInteger64i_v
|
||||||
glGetInteger64v
|
glGetInteger64v
|
||||||
glGetIntegeri_v
|
glGetIntegeri_v
|
||||||
glGetIntegerv
|
glGetIntegerv
|
||||||
glGetInternalformativ
|
glGetInternalformativ
|
||||||
|
glGetMultisamplefv
|
||||||
|
glGetObjectLabelKHR
|
||||||
|
glGetObjectPtrLabelKHR
|
||||||
|
glGetPointervKHR
|
||||||
glGetProgramBinary
|
glGetProgramBinary
|
||||||
glGetProgramBinaryOES
|
glGetProgramBinaryOES
|
||||||
glGetProgramInfoLog
|
glGetProgramInfoLog
|
||||||
|
glGetProgramInterfaceiv
|
||||||
|
glGetProgramPipelineInfoLog
|
||||||
|
glGetProgramPipelineiv
|
||||||
|
glGetProgramResourceIndex
|
||||||
|
glGetProgramResourceLocation
|
||||||
|
glGetProgramResourceName
|
||||||
|
glGetProgramResourceiv
|
||||||
glGetProgramiv
|
glGetProgramiv
|
||||||
glGetQueryObjectuiv
|
glGetQueryObjectuiv
|
||||||
glGetQueryiv
|
glGetQueryiv
|
||||||
glGetRenderbufferParameteriv
|
glGetRenderbufferParameteriv
|
||||||
|
glGetSamplerParameterIivEXT
|
||||||
|
glGetSamplerParameterIuivEXT
|
||||||
glGetSamplerParameterfv
|
glGetSamplerParameterfv
|
||||||
glGetSamplerParameteriv
|
glGetSamplerParameteriv
|
||||||
glGetShaderInfoLog
|
glGetShaderInfoLog
|
||||||
@@ -133,6 +174,10 @@ glGetShaderiv
|
|||||||
glGetString
|
glGetString
|
||||||
glGetStringi
|
glGetStringi
|
||||||
glGetSynciv
|
glGetSynciv
|
||||||
|
glGetTexLevelParameterfv
|
||||||
|
glGetTexLevelParameteriv
|
||||||
|
glGetTexParameterIivEXT
|
||||||
|
glGetTexParameterIuivEXT
|
||||||
glGetTexParameterfv
|
glGetTexParameterfv
|
||||||
glGetTexParameteriv
|
glGetTexParameteriv
|
||||||
glGetTransformFeedbackVarying
|
glGetTransformFeedbackVarying
|
||||||
@@ -152,8 +197,10 @@ glInvalidateFramebuffer
|
|||||||
glInvalidateSubFramebuffer
|
glInvalidateSubFramebuffer
|
||||||
glIsBuffer
|
glIsBuffer
|
||||||
glIsEnabled
|
glIsEnabled
|
||||||
|
glIsEnablediEXT
|
||||||
glIsFramebuffer
|
glIsFramebuffer
|
||||||
glIsProgram
|
glIsProgram
|
||||||
|
glIsProgramPipeline
|
||||||
glIsQuery
|
glIsQuery
|
||||||
glIsRenderbuffer
|
glIsRenderbuffer
|
||||||
glIsSampler
|
glIsSampler
|
||||||
@@ -167,12 +214,54 @@ glLineWidth
|
|||||||
glLinkProgram
|
glLinkProgram
|
||||||
glMapBufferOES
|
glMapBufferOES
|
||||||
glMapBufferRange
|
glMapBufferRange
|
||||||
|
glMemoryBarrier
|
||||||
|
glMemoryBarrierByRegion
|
||||||
|
glMinSampleShadingOES
|
||||||
|
glObjectLabelKHR
|
||||||
|
glObjectPtrLabelKHR
|
||||||
|
glPatchParameteriEXT
|
||||||
glPauseTransformFeedback
|
glPauseTransformFeedback
|
||||||
glPixelStorei
|
glPixelStorei
|
||||||
glPolygonOffset
|
glPolygonOffset
|
||||||
|
glPopDebugGroupKHR
|
||||||
|
glPrimitiveBoundingBoxEXT
|
||||||
glProgramBinary
|
glProgramBinary
|
||||||
glProgramBinaryOES
|
glProgramBinaryOES
|
||||||
glProgramParameteri
|
glProgramParameteri
|
||||||
|
glProgramUniform1f
|
||||||
|
glProgramUniform1fv
|
||||||
|
glProgramUniform1i
|
||||||
|
glProgramUniform1iv
|
||||||
|
glProgramUniform1ui
|
||||||
|
glProgramUniform1uiv
|
||||||
|
glProgramUniform2f
|
||||||
|
glProgramUniform2fv
|
||||||
|
glProgramUniform2i
|
||||||
|
glProgramUniform2iv
|
||||||
|
glProgramUniform2ui
|
||||||
|
glProgramUniform2uiv
|
||||||
|
glProgramUniform3f
|
||||||
|
glProgramUniform3fv
|
||||||
|
glProgramUniform3i
|
||||||
|
glProgramUniform3iv
|
||||||
|
glProgramUniform3ui
|
||||||
|
glProgramUniform3uiv
|
||||||
|
glProgramUniform4f
|
||||||
|
glProgramUniform4fv
|
||||||
|
glProgramUniform4i
|
||||||
|
glProgramUniform4iv
|
||||||
|
glProgramUniform4ui
|
||||||
|
glProgramUniform4uiv
|
||||||
|
glProgramUniformMatrix2fv
|
||||||
|
glProgramUniformMatrix2x3fv
|
||||||
|
glProgramUniformMatrix2x4fv
|
||||||
|
glProgramUniformMatrix3fv
|
||||||
|
glProgramUniformMatrix3x2fv
|
||||||
|
glProgramUniformMatrix3x4fv
|
||||||
|
glProgramUniformMatrix4fv
|
||||||
|
glProgramUniformMatrix4x2fv
|
||||||
|
glProgramUniformMatrix4x3fv
|
||||||
|
glPushDebugGroupKHR
|
||||||
glReadBuffer
|
glReadBuffer
|
||||||
glReadPixels
|
glReadPixels
|
||||||
glReleaseShaderCompiler
|
glReleaseShaderCompiler
|
||||||
@@ -180,6 +269,9 @@ glRenderbufferStorage
|
|||||||
glRenderbufferStorageMultisample
|
glRenderbufferStorageMultisample
|
||||||
glResumeTransformFeedback
|
glResumeTransformFeedback
|
||||||
glSampleCoverage
|
glSampleCoverage
|
||||||
|
glSampleMaski
|
||||||
|
glSamplerParameterIivEXT
|
||||||
|
glSamplerParameterIuivEXT
|
||||||
glSamplerParameterf
|
glSamplerParameterf
|
||||||
glSamplerParameterfv
|
glSamplerParameterfv
|
||||||
glSamplerParameteri
|
glSamplerParameteri
|
||||||
@@ -193,15 +285,21 @@ glStencilMask
|
|||||||
glStencilMaskSeparate
|
glStencilMaskSeparate
|
||||||
glStencilOp
|
glStencilOp
|
||||||
glStencilOpSeparate
|
glStencilOpSeparate
|
||||||
|
glTexBufferEXT
|
||||||
|
glTexBufferRangeEXT
|
||||||
glTexImage2D
|
glTexImage2D
|
||||||
glTexImage3D
|
glTexImage3D
|
||||||
glTexImage3DOES
|
glTexImage3DOES
|
||||||
|
glTexParameterIivEXT
|
||||||
|
glTexParameterIuivEXT
|
||||||
glTexParameterf
|
glTexParameterf
|
||||||
glTexParameterfv
|
glTexParameterfv
|
||||||
glTexParameteri
|
glTexParameteri
|
||||||
glTexParameteriv
|
glTexParameteriv
|
||||||
glTexStorage2D
|
glTexStorage2D
|
||||||
|
glTexStorage2DMultisample
|
||||||
glTexStorage3D
|
glTexStorage3D
|
||||||
|
glTexStorage3DMultisampleOES
|
||||||
glTexSubImage2D
|
glTexSubImage2D
|
||||||
glTexSubImage3D
|
glTexSubImage3D
|
||||||
glTexSubImage3DOES
|
glTexSubImage3DOES
|
||||||
@@ -243,7 +341,9 @@ glUniformMatrix4x3fv
|
|||||||
glUnmapBuffer
|
glUnmapBuffer
|
||||||
glUnmapBufferOES
|
glUnmapBufferOES
|
||||||
glUseProgram
|
glUseProgram
|
||||||
|
glUseProgramStages
|
||||||
glValidateProgram
|
glValidateProgram
|
||||||
|
glValidateProgramPipeline
|
||||||
glVertexAttrib1f
|
glVertexAttrib1f
|
||||||
glVertexAttrib1fv
|
glVertexAttrib1fv
|
||||||
glVertexAttrib2f
|
glVertexAttrib2f
|
||||||
@@ -252,12 +352,16 @@ glVertexAttrib3f
|
|||||||
glVertexAttrib3fv
|
glVertexAttrib3fv
|
||||||
glVertexAttrib4f
|
glVertexAttrib4f
|
||||||
glVertexAttrib4fv
|
glVertexAttrib4fv
|
||||||
|
glVertexAttribBinding
|
||||||
glVertexAttribDivisor
|
glVertexAttribDivisor
|
||||||
|
glVertexAttribFormat
|
||||||
glVertexAttribI4i
|
glVertexAttribI4i
|
||||||
glVertexAttribI4iv
|
glVertexAttribI4iv
|
||||||
glVertexAttribI4ui
|
glVertexAttribI4ui
|
||||||
glVertexAttribI4uiv
|
glVertexAttribI4uiv
|
||||||
|
glVertexAttribIFormat
|
||||||
glVertexAttribIPointer
|
glVertexAttribIPointer
|
||||||
glVertexAttribPointer
|
glVertexAttribPointer
|
||||||
|
glVertexBindingDivisor
|
||||||
glViewport
|
glViewport
|
||||||
glWaitSync
|
glWaitSync
|
||||||
|
|||||||
525
ndk/platforms/android-L/include/GLES2/gl2.h
Normal file
525
ndk/platforms/android-L/include/GLES2/gl2.h
Normal file
@@ -0,0 +1,525 @@
|
|||||||
|
#ifndef __gl2_h_
|
||||||
|
#define __gl2_h_ 1
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||||
|
**
|
||||||
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
** copy of this software and/or associated documentation files (the
|
||||||
|
** "Materials"), to deal in the Materials without restriction, including
|
||||||
|
** without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||||
|
** permit persons to whom the Materials are furnished to do so, subject to
|
||||||
|
** the following conditions:
|
||||||
|
**
|
||||||
|
** The above copyright notice and this permission notice shall be included
|
||||||
|
** in all copies or substantial portions of the Materials.
|
||||||
|
**
|
||||||
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||||
|
** API Registry. The current version of the Registry, generator scripts
|
||||||
|
** used to make the header, and the header can be found at
|
||||||
|
** http://www.opengl.org/registry/
|
||||||
|
**
|
||||||
|
** Khronos $Revision: 26696 $ on $Date: 2014-05-17 14:48:55 -0700 (Sat, 17 May 2014) $
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <GLES2/gl2platform.h>
|
||||||
|
|
||||||
|
/* Generated on date 20140517 */
|
||||||
|
|
||||||
|
/* Generated C header for:
|
||||||
|
* API: gles2
|
||||||
|
* Profile: common
|
||||||
|
* Versions considered: 2\.[0-9]
|
||||||
|
* Versions emitted: .*
|
||||||
|
* Default extensions included: None
|
||||||
|
* Additional extensions included: _nomatch_^
|
||||||
|
* Extensions removed: _nomatch_^
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef GL_ES_VERSION_2_0
|
||||||
|
#define GL_ES_VERSION_2_0 1
|
||||||
|
#include <KHR/khrplatform.h>
|
||||||
|
typedef khronos_int8_t GLbyte;
|
||||||
|
typedef khronos_float_t GLclampf;
|
||||||
|
typedef khronos_int32_t GLfixed;
|
||||||
|
typedef short GLshort;
|
||||||
|
typedef unsigned short GLushort;
|
||||||
|
typedef void GLvoid;
|
||||||
|
typedef struct __GLsync *GLsync;
|
||||||
|
typedef khronos_int64_t GLint64;
|
||||||
|
typedef khronos_uint64_t GLuint64;
|
||||||
|
typedef unsigned int GLenum;
|
||||||
|
typedef unsigned int GLuint;
|
||||||
|
typedef char GLchar;
|
||||||
|
typedef khronos_float_t GLfloat;
|
||||||
|
typedef khronos_ssize_t GLsizeiptr;
|
||||||
|
typedef khronos_intptr_t GLintptr;
|
||||||
|
typedef unsigned int GLbitfield;
|
||||||
|
typedef int GLint;
|
||||||
|
typedef unsigned char GLboolean;
|
||||||
|
typedef int GLsizei;
|
||||||
|
typedef khronos_uint8_t GLubyte;
|
||||||
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||||
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||||
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||||
|
#define GL_FALSE 0
|
||||||
|
#define GL_TRUE 1
|
||||||
|
#define GL_POINTS 0x0000
|
||||||
|
#define GL_LINES 0x0001
|
||||||
|
#define GL_LINE_LOOP 0x0002
|
||||||
|
#define GL_LINE_STRIP 0x0003
|
||||||
|
#define GL_TRIANGLES 0x0004
|
||||||
|
#define GL_TRIANGLE_STRIP 0x0005
|
||||||
|
#define GL_TRIANGLE_FAN 0x0006
|
||||||
|
#define GL_ZERO 0
|
||||||
|
#define GL_ONE 1
|
||||||
|
#define GL_SRC_COLOR 0x0300
|
||||||
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||||
|
#define GL_SRC_ALPHA 0x0302
|
||||||
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||||
|
#define GL_DST_ALPHA 0x0304
|
||||||
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||||
|
#define GL_DST_COLOR 0x0306
|
||||||
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||||
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||||
|
#define GL_FUNC_ADD 0x8006
|
||||||
|
#define GL_BLEND_EQUATION 0x8009
|
||||||
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||||
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||||
|
#define GL_FUNC_SUBTRACT 0x800A
|
||||||
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||||
|
#define GL_BLEND_DST_RGB 0x80C8
|
||||||
|
#define GL_BLEND_SRC_RGB 0x80C9
|
||||||
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||||
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||||
|
#define GL_CONSTANT_COLOR 0x8001
|
||||||
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||||
|
#define GL_CONSTANT_ALPHA 0x8003
|
||||||
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||||
|
#define GL_BLEND_COLOR 0x8005
|
||||||
|
#define GL_ARRAY_BUFFER 0x8892
|
||||||
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||||
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||||
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||||
|
#define GL_STREAM_DRAW 0x88E0
|
||||||
|
#define GL_STATIC_DRAW 0x88E4
|
||||||
|
#define GL_DYNAMIC_DRAW 0x88E8
|
||||||
|
#define GL_BUFFER_SIZE 0x8764
|
||||||
|
#define GL_BUFFER_USAGE 0x8765
|
||||||
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||||
|
#define GL_FRONT 0x0404
|
||||||
|
#define GL_BACK 0x0405
|
||||||
|
#define GL_FRONT_AND_BACK 0x0408
|
||||||
|
#define GL_TEXTURE_2D 0x0DE1
|
||||||
|
#define GL_CULL_FACE 0x0B44
|
||||||
|
#define GL_BLEND 0x0BE2
|
||||||
|
#define GL_DITHER 0x0BD0
|
||||||
|
#define GL_STENCIL_TEST 0x0B90
|
||||||
|
#define GL_DEPTH_TEST 0x0B71
|
||||||
|
#define GL_SCISSOR_TEST 0x0C11
|
||||||
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||||
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||||
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||||
|
#define GL_NO_ERROR 0
|
||||||
|
#define GL_INVALID_ENUM 0x0500
|
||||||
|
#define GL_INVALID_VALUE 0x0501
|
||||||
|
#define GL_INVALID_OPERATION 0x0502
|
||||||
|
#define GL_OUT_OF_MEMORY 0x0505
|
||||||
|
#define GL_CW 0x0900
|
||||||
|
#define GL_CCW 0x0901
|
||||||
|
#define GL_LINE_WIDTH 0x0B21
|
||||||
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||||
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||||
|
#define GL_CULL_FACE_MODE 0x0B45
|
||||||
|
#define GL_FRONT_FACE 0x0B46
|
||||||
|
#define GL_DEPTH_RANGE 0x0B70
|
||||||
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||||
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||||
|
#define GL_DEPTH_FUNC 0x0B74
|
||||||
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||||
|
#define GL_STENCIL_FUNC 0x0B92
|
||||||
|
#define GL_STENCIL_FAIL 0x0B94
|
||||||
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||||
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||||
|
#define GL_STENCIL_REF 0x0B97
|
||||||
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||||
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||||
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
||||||
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
||||||
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||||||
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||||||
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
||||||
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||||||
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||||
|
#define GL_VIEWPORT 0x0BA2
|
||||||
|
#define GL_SCISSOR_BOX 0x0C10
|
||||||
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||||
|
#define GL_COLOR_WRITEMASK 0x0C23
|
||||||
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||||
|
#define GL_PACK_ALIGNMENT 0x0D05
|
||||||
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||||
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||||
|
#define GL_SUBPIXEL_BITS 0x0D50
|
||||||
|
#define GL_RED_BITS 0x0D52
|
||||||
|
#define GL_GREEN_BITS 0x0D53
|
||||||
|
#define GL_BLUE_BITS 0x0D54
|
||||||
|
#define GL_ALPHA_BITS 0x0D55
|
||||||
|
#define GL_DEPTH_BITS 0x0D56
|
||||||
|
#define GL_STENCIL_BITS 0x0D57
|
||||||
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||||
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||||
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||||
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||||
|
#define GL_SAMPLES 0x80A9
|
||||||
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||||
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||||
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||||
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||||
|
#define GL_DONT_CARE 0x1100
|
||||||
|
#define GL_FASTEST 0x1101
|
||||||
|
#define GL_NICEST 0x1102
|
||||||
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||||
|
#define GL_BYTE 0x1400
|
||||||
|
#define GL_UNSIGNED_BYTE 0x1401
|
||||||
|
#define GL_SHORT 0x1402
|
||||||
|
#define GL_UNSIGNED_SHORT 0x1403
|
||||||
|
#define GL_INT 0x1404
|
||||||
|
#define GL_UNSIGNED_INT 0x1405
|
||||||
|
#define GL_FLOAT 0x1406
|
||||||
|
#define GL_FIXED 0x140C
|
||||||
|
#define GL_DEPTH_COMPONENT 0x1902
|
||||||
|
#define GL_ALPHA 0x1906
|
||||||
|
#define GL_RGB 0x1907
|
||||||
|
#define GL_RGBA 0x1908
|
||||||
|
#define GL_LUMINANCE 0x1909
|
||||||
|
#define GL_LUMINANCE_ALPHA 0x190A
|
||||||
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||||
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||||
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||||
|
#define GL_FRAGMENT_SHADER 0x8B30
|
||||||
|
#define GL_VERTEX_SHADER 0x8B31
|
||||||
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||||
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||||
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||||
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||||
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||||
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||||
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||||
|
#define GL_SHADER_TYPE 0x8B4F
|
||||||
|
#define GL_DELETE_STATUS 0x8B80
|
||||||
|
#define GL_LINK_STATUS 0x8B82
|
||||||
|
#define GL_VALIDATE_STATUS 0x8B83
|
||||||
|
#define GL_ATTACHED_SHADERS 0x8B85
|
||||||
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||||
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||||
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||||
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||||
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||||
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||||
|
#define GL_NEVER 0x0200
|
||||||
|
#define GL_LESS 0x0201
|
||||||
|
#define GL_EQUAL 0x0202
|
||||||
|
#define GL_LEQUAL 0x0203
|
||||||
|
#define GL_GREATER 0x0204
|
||||||
|
#define GL_NOTEQUAL 0x0205
|
||||||
|
#define GL_GEQUAL 0x0206
|
||||||
|
#define GL_ALWAYS 0x0207
|
||||||
|
#define GL_KEEP 0x1E00
|
||||||
|
#define GL_REPLACE 0x1E01
|
||||||
|
#define GL_INCR 0x1E02
|
||||||
|
#define GL_DECR 0x1E03
|
||||||
|
#define GL_INVERT 0x150A
|
||||||
|
#define GL_INCR_WRAP 0x8507
|
||||||
|
#define GL_DECR_WRAP 0x8508
|
||||||
|
#define GL_VENDOR 0x1F00
|
||||||
|
#define GL_RENDERER 0x1F01
|
||||||
|
#define GL_VERSION 0x1F02
|
||||||
|
#define GL_EXTENSIONS 0x1F03
|
||||||
|
#define GL_NEAREST 0x2600
|
||||||
|
#define GL_LINEAR 0x2601
|
||||||
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||||
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||||
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||||
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||||
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||||
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||||
|
#define GL_TEXTURE_WRAP_S 0x2802
|
||||||
|
#define GL_TEXTURE_WRAP_T 0x2803
|
||||||
|
#define GL_TEXTURE 0x1702
|
||||||
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||||
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||||
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||||
|
#define GL_TEXTURE0 0x84C0
|
||||||
|
#define GL_TEXTURE1 0x84C1
|
||||||
|
#define GL_TEXTURE2 0x84C2
|
||||||
|
#define GL_TEXTURE3 0x84C3
|
||||||
|
#define GL_TEXTURE4 0x84C4
|
||||||
|
#define GL_TEXTURE5 0x84C5
|
||||||
|
#define GL_TEXTURE6 0x84C6
|
||||||
|
#define GL_TEXTURE7 0x84C7
|
||||||
|
#define GL_TEXTURE8 0x84C8
|
||||||
|
#define GL_TEXTURE9 0x84C9
|
||||||
|
#define GL_TEXTURE10 0x84CA
|
||||||
|
#define GL_TEXTURE11 0x84CB
|
||||||
|
#define GL_TEXTURE12 0x84CC
|
||||||
|
#define GL_TEXTURE13 0x84CD
|
||||||
|
#define GL_TEXTURE14 0x84CE
|
||||||
|
#define GL_TEXTURE15 0x84CF
|
||||||
|
#define GL_TEXTURE16 0x84D0
|
||||||
|
#define GL_TEXTURE17 0x84D1
|
||||||
|
#define GL_TEXTURE18 0x84D2
|
||||||
|
#define GL_TEXTURE19 0x84D3
|
||||||
|
#define GL_TEXTURE20 0x84D4
|
||||||
|
#define GL_TEXTURE21 0x84D5
|
||||||
|
#define GL_TEXTURE22 0x84D6
|
||||||
|
#define GL_TEXTURE23 0x84D7
|
||||||
|
#define GL_TEXTURE24 0x84D8
|
||||||
|
#define GL_TEXTURE25 0x84D9
|
||||||
|
#define GL_TEXTURE26 0x84DA
|
||||||
|
#define GL_TEXTURE27 0x84DB
|
||||||
|
#define GL_TEXTURE28 0x84DC
|
||||||
|
#define GL_TEXTURE29 0x84DD
|
||||||
|
#define GL_TEXTURE30 0x84DE
|
||||||
|
#define GL_TEXTURE31 0x84DF
|
||||||
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||||
|
#define GL_REPEAT 0x2901
|
||||||
|
#define GL_CLAMP_TO_EDGE 0x812F
|
||||||
|
#define GL_MIRRORED_REPEAT 0x8370
|
||||||
|
#define GL_FLOAT_VEC2 0x8B50
|
||||||
|
#define GL_FLOAT_VEC3 0x8B51
|
||||||
|
#define GL_FLOAT_VEC4 0x8B52
|
||||||
|
#define GL_INT_VEC2 0x8B53
|
||||||
|
#define GL_INT_VEC3 0x8B54
|
||||||
|
#define GL_INT_VEC4 0x8B55
|
||||||
|
#define GL_BOOL 0x8B56
|
||||||
|
#define GL_BOOL_VEC2 0x8B57
|
||||||
|
#define GL_BOOL_VEC3 0x8B58
|
||||||
|
#define GL_BOOL_VEC4 0x8B59
|
||||||
|
#define GL_FLOAT_MAT2 0x8B5A
|
||||||
|
#define GL_FLOAT_MAT3 0x8B5B
|
||||||
|
#define GL_FLOAT_MAT4 0x8B5C
|
||||||
|
#define GL_SAMPLER_2D 0x8B5E
|
||||||
|
#define GL_SAMPLER_CUBE 0x8B60
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||||
|
#define GL_COMPILE_STATUS 0x8B81
|
||||||
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||||
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||||
|
#define GL_SHADER_COMPILER 0x8DFA
|
||||||
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||||
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||||
|
#define GL_LOW_FLOAT 0x8DF0
|
||||||
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||||
|
#define GL_HIGH_FLOAT 0x8DF2
|
||||||
|
#define GL_LOW_INT 0x8DF3
|
||||||
|
#define GL_MEDIUM_INT 0x8DF4
|
||||||
|
#define GL_HIGH_INT 0x8DF5
|
||||||
|
#define GL_FRAMEBUFFER 0x8D40
|
||||||
|
#define GL_RENDERBUFFER 0x8D41
|
||||||
|
#define GL_RGBA4 0x8056
|
||||||
|
#define GL_RGB5_A1 0x8057
|
||||||
|
#define GL_RGB565 0x8D62
|
||||||
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||||
|
#define GL_STENCIL_INDEX8 0x8D48
|
||||||
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||||
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||||
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||||
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||||
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||||
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||||
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||||
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||||
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||||
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||||
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||||
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||||
|
#define GL_NONE 0
|
||||||
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||||
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||||
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||||
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||||
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||||
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||||
|
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||||
|
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||||
|
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||||
|
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||||
|
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||||
|
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
|
||||||
|
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||||
|
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||||
|
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
||||||
|
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
||||||
|
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
|
||||||
|
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
||||||
|
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||||
|
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||||
|
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
|
||||||
|
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
|
||||||
|
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||||
|
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
#endif /* GL_ES_VERSION_2_0 */
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
1932
ndk/platforms/android-L/include/GLES2/gl2ext.h
Normal file
1932
ndk/platforms/android-L/include/GLES2/gl2ext.h
Normal file
File diff suppressed because it is too large
Load Diff
30
ndk/platforms/android-L/include/GLES2/gl2platform.h
Normal file
30
ndk/platforms/android-L/include/GLES2/gl2platform.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#ifndef __gl2platform_h_
|
||||||
|
#define __gl2platform_h_
|
||||||
|
|
||||||
|
/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This document is licensed under the SGI Free Software B License Version
|
||||||
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||||
|
*
|
||||||
|
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||||
|
* You are encouraged to submit all modifications to the Khronos group so that
|
||||||
|
* they can be included in future versions of this file. Please submit changes
|
||||||
|
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||||
|
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <KHR/khrplatform.h>
|
||||||
|
|
||||||
|
#ifndef GL_APICALL
|
||||||
|
#define GL_APICALL KHRONOS_APICALL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GL_APIENTRY
|
||||||
|
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* __gl2platform_h_ */
|
||||||
939
ndk/platforms/android-L/include/GLES3/gl3.h
Normal file
939
ndk/platforms/android-L/include/GLES3/gl3.h
Normal file
@@ -0,0 +1,939 @@
|
|||||||
|
#ifndef __gl3_h_
|
||||||
|
#define __gl3_h_ 1
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||||
|
**
|
||||||
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
** copy of this software and/or associated documentation files (the
|
||||||
|
** "Materials"), to deal in the Materials without restriction, including
|
||||||
|
** without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||||
|
** permit persons to whom the Materials are furnished to do so, subject to
|
||||||
|
** the following conditions:
|
||||||
|
**
|
||||||
|
** The above copyright notice and this permission notice shall be included
|
||||||
|
** in all copies or substantial portions of the Materials.
|
||||||
|
**
|
||||||
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||||
|
** API Registry. The current version of the Registry, generator scripts
|
||||||
|
** used to make the header, and the header can be found at
|
||||||
|
** http://www.opengl.org/registry/
|
||||||
|
**
|
||||||
|
** Khronos $Revision: 26696 $ on $Date: 2014-05-17 14:48:55 -0700 (Sat, 17 May 2014) $
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <GLES3/gl3platform.h>
|
||||||
|
|
||||||
|
/* Generated on date 20140517 */
|
||||||
|
|
||||||
|
/* Generated C header for:
|
||||||
|
* API: gles2
|
||||||
|
* Profile: common
|
||||||
|
* Versions considered: 2\.[0-9]|3.0
|
||||||
|
* Versions emitted: .*
|
||||||
|
* Default extensions included: None
|
||||||
|
* Additional extensions included: _nomatch_^
|
||||||
|
* Extensions removed: _nomatch_^
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef GL_ES_VERSION_2_0
|
||||||
|
#define GL_ES_VERSION_2_0 1
|
||||||
|
#include <KHR/khrplatform.h>
|
||||||
|
typedef khronos_int8_t GLbyte;
|
||||||
|
typedef khronos_float_t GLclampf;
|
||||||
|
typedef khronos_int32_t GLfixed;
|
||||||
|
typedef short GLshort;
|
||||||
|
typedef unsigned short GLushort;
|
||||||
|
typedef void GLvoid;
|
||||||
|
typedef struct __GLsync *GLsync;
|
||||||
|
typedef khronos_int64_t GLint64;
|
||||||
|
typedef khronos_uint64_t GLuint64;
|
||||||
|
typedef unsigned int GLenum;
|
||||||
|
typedef unsigned int GLuint;
|
||||||
|
typedef char GLchar;
|
||||||
|
typedef khronos_float_t GLfloat;
|
||||||
|
typedef khronos_ssize_t GLsizeiptr;
|
||||||
|
typedef khronos_intptr_t GLintptr;
|
||||||
|
typedef unsigned int GLbitfield;
|
||||||
|
typedef int GLint;
|
||||||
|
typedef unsigned char GLboolean;
|
||||||
|
typedef int GLsizei;
|
||||||
|
typedef khronos_uint8_t GLubyte;
|
||||||
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||||
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||||
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||||
|
#define GL_FALSE 0
|
||||||
|
#define GL_TRUE 1
|
||||||
|
#define GL_POINTS 0x0000
|
||||||
|
#define GL_LINES 0x0001
|
||||||
|
#define GL_LINE_LOOP 0x0002
|
||||||
|
#define GL_LINE_STRIP 0x0003
|
||||||
|
#define GL_TRIANGLES 0x0004
|
||||||
|
#define GL_TRIANGLE_STRIP 0x0005
|
||||||
|
#define GL_TRIANGLE_FAN 0x0006
|
||||||
|
#define GL_ZERO 0
|
||||||
|
#define GL_ONE 1
|
||||||
|
#define GL_SRC_COLOR 0x0300
|
||||||
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||||
|
#define GL_SRC_ALPHA 0x0302
|
||||||
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||||
|
#define GL_DST_ALPHA 0x0304
|
||||||
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||||
|
#define GL_DST_COLOR 0x0306
|
||||||
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||||
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||||
|
#define GL_FUNC_ADD 0x8006
|
||||||
|
#define GL_BLEND_EQUATION 0x8009
|
||||||
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||||
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||||
|
#define GL_FUNC_SUBTRACT 0x800A
|
||||||
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||||
|
#define GL_BLEND_DST_RGB 0x80C8
|
||||||
|
#define GL_BLEND_SRC_RGB 0x80C9
|
||||||
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||||
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||||
|
#define GL_CONSTANT_COLOR 0x8001
|
||||||
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||||
|
#define GL_CONSTANT_ALPHA 0x8003
|
||||||
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||||
|
#define GL_BLEND_COLOR 0x8005
|
||||||
|
#define GL_ARRAY_BUFFER 0x8892
|
||||||
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||||
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||||
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||||
|
#define GL_STREAM_DRAW 0x88E0
|
||||||
|
#define GL_STATIC_DRAW 0x88E4
|
||||||
|
#define GL_DYNAMIC_DRAW 0x88E8
|
||||||
|
#define GL_BUFFER_SIZE 0x8764
|
||||||
|
#define GL_BUFFER_USAGE 0x8765
|
||||||
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||||
|
#define GL_FRONT 0x0404
|
||||||
|
#define GL_BACK 0x0405
|
||||||
|
#define GL_FRONT_AND_BACK 0x0408
|
||||||
|
#define GL_TEXTURE_2D 0x0DE1
|
||||||
|
#define GL_CULL_FACE 0x0B44
|
||||||
|
#define GL_BLEND 0x0BE2
|
||||||
|
#define GL_DITHER 0x0BD0
|
||||||
|
#define GL_STENCIL_TEST 0x0B90
|
||||||
|
#define GL_DEPTH_TEST 0x0B71
|
||||||
|
#define GL_SCISSOR_TEST 0x0C11
|
||||||
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||||
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||||
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||||
|
#define GL_NO_ERROR 0
|
||||||
|
#define GL_INVALID_ENUM 0x0500
|
||||||
|
#define GL_INVALID_VALUE 0x0501
|
||||||
|
#define GL_INVALID_OPERATION 0x0502
|
||||||
|
#define GL_OUT_OF_MEMORY 0x0505
|
||||||
|
#define GL_CW 0x0900
|
||||||
|
#define GL_CCW 0x0901
|
||||||
|
#define GL_LINE_WIDTH 0x0B21
|
||||||
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||||
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||||
|
#define GL_CULL_FACE_MODE 0x0B45
|
||||||
|
#define GL_FRONT_FACE 0x0B46
|
||||||
|
#define GL_DEPTH_RANGE 0x0B70
|
||||||
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||||
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||||
|
#define GL_DEPTH_FUNC 0x0B74
|
||||||
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||||
|
#define GL_STENCIL_FUNC 0x0B92
|
||||||
|
#define GL_STENCIL_FAIL 0x0B94
|
||||||
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||||
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||||
|
#define GL_STENCIL_REF 0x0B97
|
||||||
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||||
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||||
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
||||||
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
||||||
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||||||
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||||||
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
||||||
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||||||
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||||
|
#define GL_VIEWPORT 0x0BA2
|
||||||
|
#define GL_SCISSOR_BOX 0x0C10
|
||||||
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||||
|
#define GL_COLOR_WRITEMASK 0x0C23
|
||||||
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||||
|
#define GL_PACK_ALIGNMENT 0x0D05
|
||||||
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||||
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||||
|
#define GL_SUBPIXEL_BITS 0x0D50
|
||||||
|
#define GL_RED_BITS 0x0D52
|
||||||
|
#define GL_GREEN_BITS 0x0D53
|
||||||
|
#define GL_BLUE_BITS 0x0D54
|
||||||
|
#define GL_ALPHA_BITS 0x0D55
|
||||||
|
#define GL_DEPTH_BITS 0x0D56
|
||||||
|
#define GL_STENCIL_BITS 0x0D57
|
||||||
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||||
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||||
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||||
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||||
|
#define GL_SAMPLES 0x80A9
|
||||||
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||||
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||||
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||||
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||||
|
#define GL_DONT_CARE 0x1100
|
||||||
|
#define GL_FASTEST 0x1101
|
||||||
|
#define GL_NICEST 0x1102
|
||||||
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||||
|
#define GL_BYTE 0x1400
|
||||||
|
#define GL_UNSIGNED_BYTE 0x1401
|
||||||
|
#define GL_SHORT 0x1402
|
||||||
|
#define GL_UNSIGNED_SHORT 0x1403
|
||||||
|
#define GL_INT 0x1404
|
||||||
|
#define GL_UNSIGNED_INT 0x1405
|
||||||
|
#define GL_FLOAT 0x1406
|
||||||
|
#define GL_FIXED 0x140C
|
||||||
|
#define GL_DEPTH_COMPONENT 0x1902
|
||||||
|
#define GL_ALPHA 0x1906
|
||||||
|
#define GL_RGB 0x1907
|
||||||
|
#define GL_RGBA 0x1908
|
||||||
|
#define GL_LUMINANCE 0x1909
|
||||||
|
#define GL_LUMINANCE_ALPHA 0x190A
|
||||||
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||||
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||||
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||||
|
#define GL_FRAGMENT_SHADER 0x8B30
|
||||||
|
#define GL_VERTEX_SHADER 0x8B31
|
||||||
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||||
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||||
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||||
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||||
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||||
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||||
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||||
|
#define GL_SHADER_TYPE 0x8B4F
|
||||||
|
#define GL_DELETE_STATUS 0x8B80
|
||||||
|
#define GL_LINK_STATUS 0x8B82
|
||||||
|
#define GL_VALIDATE_STATUS 0x8B83
|
||||||
|
#define GL_ATTACHED_SHADERS 0x8B85
|
||||||
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||||
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||||
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||||
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||||
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||||
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||||
|
#define GL_NEVER 0x0200
|
||||||
|
#define GL_LESS 0x0201
|
||||||
|
#define GL_EQUAL 0x0202
|
||||||
|
#define GL_LEQUAL 0x0203
|
||||||
|
#define GL_GREATER 0x0204
|
||||||
|
#define GL_NOTEQUAL 0x0205
|
||||||
|
#define GL_GEQUAL 0x0206
|
||||||
|
#define GL_ALWAYS 0x0207
|
||||||
|
#define GL_KEEP 0x1E00
|
||||||
|
#define GL_REPLACE 0x1E01
|
||||||
|
#define GL_INCR 0x1E02
|
||||||
|
#define GL_DECR 0x1E03
|
||||||
|
#define GL_INVERT 0x150A
|
||||||
|
#define GL_INCR_WRAP 0x8507
|
||||||
|
#define GL_DECR_WRAP 0x8508
|
||||||
|
#define GL_VENDOR 0x1F00
|
||||||
|
#define GL_RENDERER 0x1F01
|
||||||
|
#define GL_VERSION 0x1F02
|
||||||
|
#define GL_EXTENSIONS 0x1F03
|
||||||
|
#define GL_NEAREST 0x2600
|
||||||
|
#define GL_LINEAR 0x2601
|
||||||
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||||
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||||
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||||
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||||
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||||
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||||
|
#define GL_TEXTURE_WRAP_S 0x2802
|
||||||
|
#define GL_TEXTURE_WRAP_T 0x2803
|
||||||
|
#define GL_TEXTURE 0x1702
|
||||||
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||||
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||||
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||||
|
#define GL_TEXTURE0 0x84C0
|
||||||
|
#define GL_TEXTURE1 0x84C1
|
||||||
|
#define GL_TEXTURE2 0x84C2
|
||||||
|
#define GL_TEXTURE3 0x84C3
|
||||||
|
#define GL_TEXTURE4 0x84C4
|
||||||
|
#define GL_TEXTURE5 0x84C5
|
||||||
|
#define GL_TEXTURE6 0x84C6
|
||||||
|
#define GL_TEXTURE7 0x84C7
|
||||||
|
#define GL_TEXTURE8 0x84C8
|
||||||
|
#define GL_TEXTURE9 0x84C9
|
||||||
|
#define GL_TEXTURE10 0x84CA
|
||||||
|
#define GL_TEXTURE11 0x84CB
|
||||||
|
#define GL_TEXTURE12 0x84CC
|
||||||
|
#define GL_TEXTURE13 0x84CD
|
||||||
|
#define GL_TEXTURE14 0x84CE
|
||||||
|
#define GL_TEXTURE15 0x84CF
|
||||||
|
#define GL_TEXTURE16 0x84D0
|
||||||
|
#define GL_TEXTURE17 0x84D1
|
||||||
|
#define GL_TEXTURE18 0x84D2
|
||||||
|
#define GL_TEXTURE19 0x84D3
|
||||||
|
#define GL_TEXTURE20 0x84D4
|
||||||
|
#define GL_TEXTURE21 0x84D5
|
||||||
|
#define GL_TEXTURE22 0x84D6
|
||||||
|
#define GL_TEXTURE23 0x84D7
|
||||||
|
#define GL_TEXTURE24 0x84D8
|
||||||
|
#define GL_TEXTURE25 0x84D9
|
||||||
|
#define GL_TEXTURE26 0x84DA
|
||||||
|
#define GL_TEXTURE27 0x84DB
|
||||||
|
#define GL_TEXTURE28 0x84DC
|
||||||
|
#define GL_TEXTURE29 0x84DD
|
||||||
|
#define GL_TEXTURE30 0x84DE
|
||||||
|
#define GL_TEXTURE31 0x84DF
|
||||||
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||||
|
#define GL_REPEAT 0x2901
|
||||||
|
#define GL_CLAMP_TO_EDGE 0x812F
|
||||||
|
#define GL_MIRRORED_REPEAT 0x8370
|
||||||
|
#define GL_FLOAT_VEC2 0x8B50
|
||||||
|
#define GL_FLOAT_VEC3 0x8B51
|
||||||
|
#define GL_FLOAT_VEC4 0x8B52
|
||||||
|
#define GL_INT_VEC2 0x8B53
|
||||||
|
#define GL_INT_VEC3 0x8B54
|
||||||
|
#define GL_INT_VEC4 0x8B55
|
||||||
|
#define GL_BOOL 0x8B56
|
||||||
|
#define GL_BOOL_VEC2 0x8B57
|
||||||
|
#define GL_BOOL_VEC3 0x8B58
|
||||||
|
#define GL_BOOL_VEC4 0x8B59
|
||||||
|
#define GL_FLOAT_MAT2 0x8B5A
|
||||||
|
#define GL_FLOAT_MAT3 0x8B5B
|
||||||
|
#define GL_FLOAT_MAT4 0x8B5C
|
||||||
|
#define GL_SAMPLER_2D 0x8B5E
|
||||||
|
#define GL_SAMPLER_CUBE 0x8B60
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||||
|
#define GL_COMPILE_STATUS 0x8B81
|
||||||
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||||
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||||
|
#define GL_SHADER_COMPILER 0x8DFA
|
||||||
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||||
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||||
|
#define GL_LOW_FLOAT 0x8DF0
|
||||||
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||||
|
#define GL_HIGH_FLOAT 0x8DF2
|
||||||
|
#define GL_LOW_INT 0x8DF3
|
||||||
|
#define GL_MEDIUM_INT 0x8DF4
|
||||||
|
#define GL_HIGH_INT 0x8DF5
|
||||||
|
#define GL_FRAMEBUFFER 0x8D40
|
||||||
|
#define GL_RENDERBUFFER 0x8D41
|
||||||
|
#define GL_RGBA4 0x8056
|
||||||
|
#define GL_RGB5_A1 0x8057
|
||||||
|
#define GL_RGB565 0x8D62
|
||||||
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||||
|
#define GL_STENCIL_INDEX8 0x8D48
|
||||||
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||||
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||||
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||||
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||||
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||||
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||||
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||||
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||||
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||||
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||||
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||||
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||||
|
#define GL_NONE 0
|
||||||
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||||
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||||
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||||
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||||
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||||
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||||
|
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||||
|
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||||
|
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||||
|
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||||
|
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||||
|
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
|
||||||
|
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||||
|
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||||
|
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
||||||
|
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
||||||
|
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
|
||||||
|
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
||||||
|
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||||
|
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||||
|
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
|
||||||
|
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
|
||||||
|
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||||
|
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
#endif /* GL_ES_VERSION_2_0 */
|
||||||
|
|
||||||
|
#ifndef GL_ES_VERSION_3_0
|
||||||
|
#define GL_ES_VERSION_3_0 1
|
||||||
|
typedef unsigned short GLhalf;
|
||||||
|
#define GL_READ_BUFFER 0x0C02
|
||||||
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||||
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||||||
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||||||
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
||||||
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
||||||
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||||||
|
#define GL_COLOR 0x1800
|
||||||
|
#define GL_DEPTH 0x1801
|
||||||
|
#define GL_STENCIL 0x1802
|
||||||
|
#define GL_RED 0x1903
|
||||||
|
#define GL_RGB8 0x8051
|
||||||
|
#define GL_RGBA8 0x8058
|
||||||
|
#define GL_RGB10_A2 0x8059
|
||||||
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||||
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||||
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||||
|
#define GL_TEXTURE_3D 0x806F
|
||||||
|
#define GL_TEXTURE_WRAP_R 0x8072
|
||||||
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||||
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||||||
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||||||
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||||||
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
||||||
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
||||||
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||||||
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||||
|
#define GL_MIN 0x8007
|
||||||
|
#define GL_MAX 0x8008
|
||||||
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||||
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||||||
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
||||||
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
||||||
|
#define GL_CURRENT_QUERY 0x8865
|
||||||
|
#define GL_QUERY_RESULT 0x8866
|
||||||
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
||||||
|
#define GL_BUFFER_MAPPED 0x88BC
|
||||||
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
||||||
|
#define GL_STREAM_READ 0x88E1
|
||||||
|
#define GL_STREAM_COPY 0x88E2
|
||||||
|
#define GL_STATIC_READ 0x88E5
|
||||||
|
#define GL_STATIC_COPY 0x88E6
|
||||||
|
#define GL_DYNAMIC_READ 0x88E9
|
||||||
|
#define GL_DYNAMIC_COPY 0x88EA
|
||||||
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
||||||
|
#define GL_DRAW_BUFFER0 0x8825
|
||||||
|
#define GL_DRAW_BUFFER1 0x8826
|
||||||
|
#define GL_DRAW_BUFFER2 0x8827
|
||||||
|
#define GL_DRAW_BUFFER3 0x8828
|
||||||
|
#define GL_DRAW_BUFFER4 0x8829
|
||||||
|
#define GL_DRAW_BUFFER5 0x882A
|
||||||
|
#define GL_DRAW_BUFFER6 0x882B
|
||||||
|
#define GL_DRAW_BUFFER7 0x882C
|
||||||
|
#define GL_DRAW_BUFFER8 0x882D
|
||||||
|
#define GL_DRAW_BUFFER9 0x882E
|
||||||
|
#define GL_DRAW_BUFFER10 0x882F
|
||||||
|
#define GL_DRAW_BUFFER11 0x8830
|
||||||
|
#define GL_DRAW_BUFFER12 0x8831
|
||||||
|
#define GL_DRAW_BUFFER13 0x8832
|
||||||
|
#define GL_DRAW_BUFFER14 0x8833
|
||||||
|
#define GL_DRAW_BUFFER15 0x8834
|
||||||
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
||||||
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
||||||
|
#define GL_SAMPLER_3D 0x8B5F
|
||||||
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
||||||
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
||||||
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||||||
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||||
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
||||||
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||||
|
#define GL_FLOAT_MAT2x3 0x8B65
|
||||||
|
#define GL_FLOAT_MAT2x4 0x8B66
|
||||||
|
#define GL_FLOAT_MAT3x2 0x8B67
|
||||||
|
#define GL_FLOAT_MAT3x4 0x8B68
|
||||||
|
#define GL_FLOAT_MAT4x2 0x8B69
|
||||||
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
||||||
|
#define GL_SRGB 0x8C40
|
||||||
|
#define GL_SRGB8 0x8C41
|
||||||
|
#define GL_SRGB8_ALPHA8 0x8C43
|
||||||
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
||||||
|
#define GL_MAJOR_VERSION 0x821B
|
||||||
|
#define GL_MINOR_VERSION 0x821C
|
||||||
|
#define GL_NUM_EXTENSIONS 0x821D
|
||||||
|
#define GL_RGBA32F 0x8814
|
||||||
|
#define GL_RGB32F 0x8815
|
||||||
|
#define GL_RGBA16F 0x881A
|
||||||
|
#define GL_RGB16F 0x881B
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
||||||
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
||||||
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
||||||
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
||||||
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
||||||
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||||||
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
||||||
|
#define GL_R11F_G11F_B10F 0x8C3A
|
||||||
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
||||||
|
#define GL_RGB9_E5 0x8C3D
|
||||||
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
||||||
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
||||||
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
||||||
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
||||||
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
||||||
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
||||||
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
||||||
|
#define GL_RGBA32UI 0x8D70
|
||||||
|
#define GL_RGB32UI 0x8D71
|
||||||
|
#define GL_RGBA16UI 0x8D76
|
||||||
|
#define GL_RGB16UI 0x8D77
|
||||||
|
#define GL_RGBA8UI 0x8D7C
|
||||||
|
#define GL_RGB8UI 0x8D7D
|
||||||
|
#define GL_RGBA32I 0x8D82
|
||||||
|
#define GL_RGB32I 0x8D83
|
||||||
|
#define GL_RGBA16I 0x8D88
|
||||||
|
#define GL_RGB16I 0x8D89
|
||||||
|
#define GL_RGBA8I 0x8D8E
|
||||||
|
#define GL_RGB8I 0x8D8F
|
||||||
|
#define GL_RED_INTEGER 0x8D94
|
||||||
|
#define GL_RGB_INTEGER 0x8D98
|
||||||
|
#define GL_RGBA_INTEGER 0x8D99
|
||||||
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||||||
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||||
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
||||||
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
||||||
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
||||||
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
||||||
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
||||||
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
||||||
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
||||||
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
||||||
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
||||||
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
||||||
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
||||||
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
||||||
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
||||||
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
||||||
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
||||||
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||||||
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
||||||
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||||||
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
||||||
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
||||||
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||||
|
#define GL_DEPTH_STENCIL 0x84F9
|
||||||
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
||||||
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||||
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
||||||
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
||||||
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||||
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||||
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||||||
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||||||
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||||||
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
||||||
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
||||||
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||||||
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||||||
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||||||
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||||||
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||||||
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||||||
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
||||||
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||||||
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||||||
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||||||
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||||||
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||||||
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||||
|
#define GL_MAX_SAMPLES 0x8D57
|
||||||
|
#define GL_HALF_FLOAT 0x140B
|
||||||
|
#define GL_MAP_READ_BIT 0x0001
|
||||||
|
#define GL_MAP_WRITE_BIT 0x0002
|
||||||
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
||||||
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
||||||
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
||||||
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
||||||
|
#define GL_RG 0x8227
|
||||||
|
#define GL_RG_INTEGER 0x8228
|
||||||
|
#define GL_R8 0x8229
|
||||||
|
#define GL_RG8 0x822B
|
||||||
|
#define GL_R16F 0x822D
|
||||||
|
#define GL_R32F 0x822E
|
||||||
|
#define GL_RG16F 0x822F
|
||||||
|
#define GL_RG32F 0x8230
|
||||||
|
#define GL_R8I 0x8231
|
||||||
|
#define GL_R8UI 0x8232
|
||||||
|
#define GL_R16I 0x8233
|
||||||
|
#define GL_R16UI 0x8234
|
||||||
|
#define GL_R32I 0x8235
|
||||||
|
#define GL_R32UI 0x8236
|
||||||
|
#define GL_RG8I 0x8237
|
||||||
|
#define GL_RG8UI 0x8238
|
||||||
|
#define GL_RG16I 0x8239
|
||||||
|
#define GL_RG16UI 0x823A
|
||||||
|
#define GL_RG32I 0x823B
|
||||||
|
#define GL_RG32UI 0x823C
|
||||||
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||||
|
#define GL_R8_SNORM 0x8F94
|
||||||
|
#define GL_RG8_SNORM 0x8F95
|
||||||
|
#define GL_RGB8_SNORM 0x8F96
|
||||||
|
#define GL_RGBA8_SNORM 0x8F97
|
||||||
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
||||||
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
||||||
|
#define GL_COPY_READ_BUFFER 0x8F36
|
||||||
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
||||||
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
||||||
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
||||||
|
#define GL_UNIFORM_BUFFER 0x8A11
|
||||||
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
||||||
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
||||||
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
||||||
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
||||||
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
||||||
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
||||||
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
||||||
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
||||||
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
||||||
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
||||||
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
||||||
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
||||||
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
||||||
|
#define GL_UNIFORM_TYPE 0x8A37
|
||||||
|
#define GL_UNIFORM_SIZE 0x8A38
|
||||||
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
||||||
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
||||||
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
||||||
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
||||||
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
||||||
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
||||||
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
||||||
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
||||||
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
||||||
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
||||||
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
||||||
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
||||||
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
||||||
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||||||
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
||||||
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
||||||
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
||||||
|
#define GL_OBJECT_TYPE 0x9112
|
||||||
|
#define GL_SYNC_CONDITION 0x9113
|
||||||
|
#define GL_SYNC_STATUS 0x9114
|
||||||
|
#define GL_SYNC_FLAGS 0x9115
|
||||||
|
#define GL_SYNC_FENCE 0x9116
|
||||||
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||||
|
#define GL_UNSIGNALED 0x9118
|
||||||
|
#define GL_SIGNALED 0x9119
|
||||||
|
#define GL_ALREADY_SIGNALED 0x911A
|
||||||
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
||||||
|
#define GL_CONDITION_SATISFIED 0x911C
|
||||||
|
#define GL_WAIT_FAILED 0x911D
|
||||||
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||||
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
||||||
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
||||||
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
||||||
|
#define GL_SAMPLER_BINDING 0x8919
|
||||||
|
#define GL_RGB10_A2UI 0x906F
|
||||||
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
||||||
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
||||||
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
||||||
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
||||||
|
#define GL_GREEN 0x1904
|
||||||
|
#define GL_BLUE 0x1905
|
||||||
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
||||||
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
||||||
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
||||||
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
||||||
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
||||||
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
||||||
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
||||||
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
||||||
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
||||||
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
||||||
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
||||||
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
||||||
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
||||||
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
||||||
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
||||||
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
||||||
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
||||||
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
||||||
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
||||||
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
||||||
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
||||||
|
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
|
||||||
|
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
|
||||||
|
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||||
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||||
|
GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||||
|
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
|
||||||
|
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
|
||||||
|
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||||
|
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
|
||||||
|
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
|
||||||
|
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||||
|
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
||||||
|
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
|
||||||
|
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
|
||||||
|
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
|
||||||
|
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
|
||||||
|
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
|
||||||
|
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
|
||||||
|
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
||||||
|
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
|
||||||
|
#endif /* GL_ES_VERSION_3_0 */
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
1184
ndk/platforms/android-L/include/GLES3/gl31.h
Normal file
1184
ndk/platforms/android-L/include/GLES3/gl31.h
Normal file
File diff suppressed because it is too large
Load Diff
30
ndk/platforms/android-L/include/GLES3/gl3platform.h
Normal file
30
ndk/platforms/android-L/include/GLES3/gl3platform.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#ifndef __gl3platform_h_
|
||||||
|
#define __gl3platform_h_
|
||||||
|
|
||||||
|
/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This document is licensed under the SGI Free Software B License Version
|
||||||
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
|
||||||
|
*
|
||||||
|
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||||
|
* You are encouraged to submit all modifications to the Khronos group so that
|
||||||
|
* they can be included in future versions of this file. Please submit changes
|
||||||
|
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||||
|
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <KHR/khrplatform.h>
|
||||||
|
|
||||||
|
#ifndef GL_APICALL
|
||||||
|
#define GL_APICALL KHRONOS_APICALL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GL_APIENTRY
|
||||||
|
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* __gl3platform_h_ */
|
||||||
Reference in New Issue
Block a user