Make robot.png a raw resource.

After all, it's being used as a raw resource.
This commit is contained in:
Jack Palevich
2009-10-05 13:59:20 -07:00
parent a7a9186b12
commit 27666897d0
4 changed files with 14 additions and 3 deletions

View File

Before

Width:  |  Height:  |  Size: 5.5 KiB

After

Width:  |  Height:  |  Size: 5.5 KiB

View File

@@ -101,7 +101,7 @@ public class StaticTriangleRenderer implements GLSurfaceView.Renderer{
GL_REPLACE); GL_REPLACE);
InputStream is = mContext.getResources() InputStream is = mContext.getResources()
.openRawResource(R.drawable.robot); .openRawResource(R.raw.robot);
Bitmap bitmap; Bitmap bitmap;
try { try {
bitmap = BitmapFactory.decodeStream(is); bitmap = BitmapFactory.decodeStream(is);

View File

@@ -90,7 +90,7 @@ public class TriangleRenderer implements GLSurfaceView.Renderer{
GL10.GL_REPLACE); GL10.GL_REPLACE);
InputStream is = mContext.getResources() InputStream is = mContext.getResources()
.openRawResource(R.drawable.robot); .openRawResource(R.raw.robot);
Bitmap bitmap; Bitmap bitmap;
try { try {
bitmap = BitmapFactory.decodeStream(is); bitmap = BitmapFactory.decodeStream(is);

View File

@@ -35,6 +35,7 @@ import android.opengl.GLSurfaceView;
import android.opengl.GLU; import android.opengl.GLU;
import android.opengl.GLUtils; import android.opengl.GLUtils;
import android.os.SystemClock; import android.os.SystemClock;
import android.util.Log;
import com.example.android.apis.R; import com.example.android.apis.R;
@@ -96,7 +97,7 @@ public class SpriteTextRenderer implements GLSurfaceView.Renderer{
GL10.GL_REPLACE); GL10.GL_REPLACE);
InputStream is = mContext.getResources() InputStream is = mContext.getResources()
.openRawResource(R.drawable.robot); .openRawResource(R.raw.robot);
Bitmap bitmap; Bitmap bitmap;
try { try {
bitmap = BitmapFactory.decodeStream(is); bitmap = BitmapFactory.decodeStream(is);
@@ -172,6 +173,15 @@ public class SpriteTextRenderer implements GLSurfaceView.Renderer{
gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
GL10.GL_REPEAT); GL10.GL_REPEAT);
{
long time = SystemClock.uptimeMillis();
if (mLastTime != 0) {
long delta = time - mLastTime;
Log.w("time", Long.toString(delta));
}
mLastTime = time;
}
long time = SystemClock.uptimeMillis() % 4000L; long time = SystemClock.uptimeMillis() % 4000L;
float angle = 0.090f * ((int) time); float angle = 0.090f * ((int) time);
@@ -266,6 +276,7 @@ public class SpriteTextRenderer implements GLSurfaceView.Renderer{
private Projector mProjector; private Projector mProjector;
private NumericSprite mNumericSprite; private NumericSprite mNumericSprite;
private float[] mScratch = new float[8]; private float[] mScratch = new float[8];
private long mLastTime;
} }
class Triangle { class Triangle {