Make robot.png a raw resource.
After all, it's being used as a raw resource.
This commit is contained in:
0
samples/ApiDemos/res/drawable/robot.png → samples/ApiDemos/res/raw/robot.png
Executable file → Normal file
0
samples/ApiDemos/res/drawable/robot.png → samples/ApiDemos/res/raw/robot.png
Executable file → Normal file
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Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.5 KiB |
@@ -101,7 +101,7 @@ public class StaticTriangleRenderer implements GLSurfaceView.Renderer{
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GL_REPLACE);
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InputStream is = mContext.getResources()
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.openRawResource(R.drawable.robot);
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.openRawResource(R.raw.robot);
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Bitmap bitmap;
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try {
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bitmap = BitmapFactory.decodeStream(is);
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@@ -90,7 +90,7 @@ public class TriangleRenderer implements GLSurfaceView.Renderer{
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GL10.GL_REPLACE);
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InputStream is = mContext.getResources()
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.openRawResource(R.drawable.robot);
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.openRawResource(R.raw.robot);
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Bitmap bitmap;
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try {
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bitmap = BitmapFactory.decodeStream(is);
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@@ -35,6 +35,7 @@ import android.opengl.GLSurfaceView;
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import android.opengl.GLU;
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import android.opengl.GLUtils;
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import android.os.SystemClock;
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import android.util.Log;
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import com.example.android.apis.R;
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@@ -96,7 +97,7 @@ public class SpriteTextRenderer implements GLSurfaceView.Renderer{
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GL10.GL_REPLACE);
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InputStream is = mContext.getResources()
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.openRawResource(R.drawable.robot);
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.openRawResource(R.raw.robot);
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Bitmap bitmap;
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try {
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bitmap = BitmapFactory.decodeStream(is);
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@@ -172,6 +173,15 @@ public class SpriteTextRenderer implements GLSurfaceView.Renderer{
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gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
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GL10.GL_REPEAT);
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{
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long time = SystemClock.uptimeMillis();
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if (mLastTime != 0) {
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long delta = time - mLastTime;
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Log.w("time", Long.toString(delta));
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}
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mLastTime = time;
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}
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long time = SystemClock.uptimeMillis() % 4000L;
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float angle = 0.090f * ((int) time);
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@@ -266,6 +276,7 @@ public class SpriteTextRenderer implements GLSurfaceView.Renderer{
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private Projector mProjector;
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private NumericSprite mNumericSprite;
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private float[] mScratch = new float[8];
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private long mLastTime;
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}
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class Triangle {
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