Add a new sample named "hello-gl2" that shows how to call OGL ES 2.0 functions
from native code through JNI.
This commit is contained in:
3
ndk/apps/hello-gl2/Application.mk
Normal file
3
ndk/apps/hello-gl2/Application.mk
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@@ -0,0 +1,3 @@
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APP_PROJECT_PATH := $(call my-dir)/project
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APP_MODULES := libgl2jni
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10
ndk/apps/hello-gl2/project/Android.mk
Normal file
10
ndk/apps/hello-gl2/project/Android.mk
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@@ -0,0 +1,10 @@
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LOCAL_PATH:= $(LOCAL_PATH)/jni
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include $(CLEAR_VARS)
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LOCAL_MODULE := libgl2jni
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LOCAL_CFLAGS := -Werror
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LOCAL_SRC_FILES := gl_code.cpp
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LOCAL_LDLIBS := -llog -lGLESv2
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include $(BUILD_SHARED_LIBRARY)
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36
ndk/apps/hello-gl2/project/AndroidManifest.xml
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36
ndk/apps/hello-gl2/project/AndroidManifest.xml
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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/*
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**
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.android.gl2jni">
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<application
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android:label="@string/gl2jni_activity">
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<activity android:name="GL2JNIActivity"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|keyboardHidden">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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<uses-sdk android:minSdkVersion="5"/>
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</manifest>
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11
ndk/apps/hello-gl2/project/default.properties
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11
ndk/apps/hello-gl2/project/default.properties
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@@ -0,0 +1,11 @@
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-5
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24
ndk/apps/hello-gl2/project/jni/Android.mk
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24
ndk/apps/hello-gl2/project/jni/Android.mk
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@@ -0,0 +1,24 @@
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# Copyright (C) 2009 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := libgl2jni
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LOCAL_CFLAGS := -Werror
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LOCAL_SRC_FILES := gl_code.cpp
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LOCAL_LDLIBS := -llog -lGLESv2
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include $(BUILD_SHARED_LIBRARY)
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182
ndk/apps/hello-gl2/project/jni/gl_code.cpp
Normal file
182
ndk/apps/hello-gl2/project/jni/gl_code.cpp
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@@ -0,0 +1,182 @@
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// OpenGL ES 2.0 code
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#include <jni.h>
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#include <android/log.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#define LOG_TAG "libgl2jni"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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static void printGLString(const char *name, GLenum s) {
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const char *v = (const char *) glGetString(s);
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LOGI("GL %s = %s\n", name, v);
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}
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static void checkGlError(const char* op) {
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for (GLint error = glGetError(); error; error
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= glGetError()) {
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LOGI("after %s() glError (0x%x)\n", op, error);
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}
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}
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static const char gVertexShader[] = "attribute vec4 vPosition;\n"
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"void main() {\n"
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" gl_Position = vPosition;\n"
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"}\n";
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static const char gFragmentShader[] = "precision mediump float;\n"
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"void main() {\n"
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" gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
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"}\n";
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GLuint loadShader(GLenum shaderType, const char* pSource) {
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GLuint shader = glCreateShader(shaderType);
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if (shader) {
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glShaderSource(shader, 1, &pSource, NULL);
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glCompileShader(shader);
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (!compiled) {
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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glGetShaderInfoLog(shader, infoLen, NULL, buf);
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LOGE("Could not compile shader %d:\n%s\n",
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shaderType, buf);
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free(buf);
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}
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glDeleteShader(shader);
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shader = 0;
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}
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}
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}
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return shader;
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}
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GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
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GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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if (!vertexShader) {
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return 0;
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}
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GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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if (!pixelShader) {
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return 0;
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}
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GLuint program = glCreateProgram();
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if (program) {
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glAttachShader(program, vertexShader);
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checkGlError("glAttachShader");
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glAttachShader(program, pixelShader);
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checkGlError("glAttachShader");
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glLinkProgram(program);
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GLint linkStatus = GL_FALSE;
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glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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if (linkStatus != GL_TRUE) {
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GLint bufLength = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
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if (bufLength) {
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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glGetProgramInfoLog(program, bufLength, NULL, buf);
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LOGE("Could not link program:\n%s\n", buf);
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free(buf);
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}
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}
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glDeleteProgram(program);
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program = 0;
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}
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}
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return program;
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}
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GLuint gProgram;
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GLuint gvPositionHandle;
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bool setupGraphics(int w, int h) {
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printGLString("Version", GL_VERSION);
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printGLString("Vendor", GL_VENDOR);
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printGLString("Renderer", GL_RENDERER);
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printGLString("Extensions", GL_EXTENSIONS);
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LOGI("setupGraphics(%d, %d)", w, h);
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gProgram = createProgram(gVertexShader, gFragmentShader);
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if (!gProgram) {
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LOGE("Could not create program.");
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return false;
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}
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gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
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checkGlError("glGetAttribLocation");
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LOGI("glGetAttribLocation(\"vPosition\") = %d\n",
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gvPositionHandle);
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glViewport(0, 0, w, h);
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checkGlError("glViewport");
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return true;
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}
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const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
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0.5f, -0.5f };
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void renderFrame() {
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static float grey;
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grey += 0.01f;
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if (grey > 1.0f) {
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grey = 0.0f;
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}
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glClearColor(grey, grey, grey, 1.0f);
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checkGlError("glClearColor");
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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checkGlError("glClear");
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glUseProgram(gProgram);
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checkGlError("glUseProgram");
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glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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checkGlError("glVertexAttribPointer");
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glEnableVertexAttribArray(gvPositionHandle);
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checkGlError("glEnableVertexAttribArray");
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glDrawArrays(GL_TRIANGLES, 0, 3);
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checkGlError("glDrawArrays");
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}
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extern "C" {
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JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj, jint width, jint height);
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JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj);
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};
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JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj, jint width, jint height)
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{
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setupGraphics(width, height);
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}
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JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj)
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{
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renderFrame();
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}
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29
ndk/apps/hello-gl2/project/res/values/strings.xml
Normal file
29
ndk/apps/hello-gl2/project/res/values/strings.xml
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@@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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/*
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
|
||||||
|
** You may obtain a copy of the License at
|
||||||
|
**
|
||||||
|
** http://www.apache.org/licenses/LICENSE-2.0
|
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|
**
|
||||||
|
** Unless required by applicable law or agreed to in writing, software
|
||||||
|
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
** See the License for the specific language governing permissions and
|
||||||
|
** limitations under the License.
|
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|
*/
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|
-->
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|
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<!-- This file contains resource definitions for displayed strings, allowing
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them to be changed based on the locale and options. -->
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<resources>
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<!-- Simple strings. -->
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<string name="gl2jni_activity">GL2JNI</string>
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</resources>
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@@ -0,0 +1,46 @@
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/*
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|
* Copyright (C) 2007 The Android Open Source Project
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|
*
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|
* Licensed under the Apache License, Version 2.0 (the "License");
|
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|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
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|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
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|
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|
package com.android.gl2jni;
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import android.app.Activity;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.WindowManager;
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import java.io.File;
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public class GL2JNIActivity extends Activity {
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GL2JNIView mView;
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@Override protected void onCreate(Bundle icicle) {
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super.onCreate(icicle);
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mView = new GL2JNIView(getApplication());
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setContentView(mView);
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|
}
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|
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|
@Override protected void onPause() {
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|
super.onPause();
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|
mView.onPause();
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|
}
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|
|
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|
@Override protected void onResume() {
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|
super.onResume();
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|
mView.onResume();
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|
}
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|
}
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@@ -0,0 +1,33 @@
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|
/*
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|
* Copyright (C) 2007 The Android Open Source Project
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.android.gl2jni;
|
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|
|
||||||
|
// Wrapper for native library
|
||||||
|
|
||||||
|
public class GL2JNILib {
|
||||||
|
|
||||||
|
static {
|
||||||
|
System.loadLibrary("gl2jni");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param width the current view width
|
||||||
|
* @param height the current view height
|
||||||
|
*/
|
||||||
|
public static native void init(int width, int height);
|
||||||
|
public static native void step();
|
||||||
|
}
|
||||||
@@ -0,0 +1,296 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2009 The Android Open Source Project
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.android.gl2jni;
|
||||||
|
/*
|
||||||
|
* Copyright (C) 2008 The Android Open Source Project
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
import android.content.Context;
|
||||||
|
import android.opengl.GLSurfaceView;
|
||||||
|
import android.util.AttributeSet;
|
||||||
|
import android.util.Log;
|
||||||
|
import android.view.KeyEvent;
|
||||||
|
import android.view.MotionEvent;
|
||||||
|
|
||||||
|
import javax.microedition.khronos.egl.EGL10;
|
||||||
|
import javax.microedition.khronos.egl.EGLConfig;
|
||||||
|
import javax.microedition.khronos.egl.EGLContext;
|
||||||
|
import javax.microedition.khronos.egl.EGLDisplay;
|
||||||
|
import javax.microedition.khronos.opengles.GL10;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An implementation of SurfaceView that uses the dedicated surface for
|
||||||
|
* displaying an OpenGL animation. This allows the animation to run in a
|
||||||
|
* separate thread, without requiring that it be driven by the update mechanism
|
||||||
|
* of the view hierarchy.
|
||||||
|
*
|
||||||
|
* The application-specific rendering code is delegated to a GLView.Renderer
|
||||||
|
* instance.
|
||||||
|
*/
|
||||||
|
class GL2JNIView extends GLSurfaceView {
|
||||||
|
private static String TAG = "GL2JNIView";
|
||||||
|
|
||||||
|
public GL2JNIView(Context context) {
|
||||||
|
super(context);
|
||||||
|
init(false, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
|
||||||
|
super(context);
|
||||||
|
init(translucent, depth, stencil);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void init(boolean translucent, int depth, int stencil) {
|
||||||
|
setEGLContextFactory(new ContextFactory());
|
||||||
|
setEGLConfigChooser( translucent ?
|
||||||
|
new ConfigChooser(8,8,8,8, depth, stencil) :
|
||||||
|
new ConfigChooser(5,6,5,0, depth, stencil));
|
||||||
|
setRenderer(new Renderer());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
|
||||||
|
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
|
||||||
|
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
|
||||||
|
Log.w(TAG, "creating OpenGL ES 2.0 context");
|
||||||
|
checkEglError("Before eglCreateContext", egl);
|
||||||
|
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
|
||||||
|
EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
|
||||||
|
checkEglError("After eglCreateContext", egl);
|
||||||
|
return context;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
|
||||||
|
egl.eglDestroyContext(display, context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void checkEglError(String prompt, EGL10 egl) {
|
||||||
|
int error;
|
||||||
|
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
|
||||||
|
Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
|
||||||
|
private static int EGL_OPENGL_ES2_BIT = 4;
|
||||||
|
private static int[] s_configAttribs2 =
|
||||||
|
{
|
||||||
|
EGL10.EGL_RED_SIZE, 4,
|
||||||
|
EGL10.EGL_GREEN_SIZE, 4,
|
||||||
|
EGL10.EGL_BLUE_SIZE, 4,
|
||||||
|
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||||
|
EGL10.EGL_NONE
|
||||||
|
};
|
||||||
|
|
||||||
|
public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
|
||||||
|
mRedSize = r;
|
||||||
|
mGreenSize = g;
|
||||||
|
mBlueSize = b;
|
||||||
|
mAlphaSize = a;
|
||||||
|
mDepthSize = depth;
|
||||||
|
mStencilSize = stencil;
|
||||||
|
}
|
||||||
|
|
||||||
|
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
||||||
|
|
||||||
|
int[] num_config = new int[1];
|
||||||
|
egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
|
||||||
|
|
||||||
|
int numConfigs = num_config[0];
|
||||||
|
|
||||||
|
if (numConfigs <= 0) {
|
||||||
|
throw new IllegalArgumentException("No configs match configSpec");
|
||||||
|
}
|
||||||
|
EGLConfig[] configs = new EGLConfig[numConfigs];
|
||||||
|
egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config);
|
||||||
|
// printConfigs(egl, display, configs);
|
||||||
|
return chooseConfig(egl, display, configs);
|
||||||
|
}
|
||||||
|
|
||||||
|
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
|
||||||
|
EGLConfig[] configs) {
|
||||||
|
EGLConfig closestConfig = null;
|
||||||
|
int closestDistance = 1000;
|
||||||
|
for(EGLConfig config : configs) {
|
||||||
|
int d = findConfigAttrib(egl, display, config,
|
||||||
|
EGL10.EGL_DEPTH_SIZE, 0);
|
||||||
|
int s = findConfigAttrib(egl, display, config,
|
||||||
|
EGL10.EGL_STENCIL_SIZE, 0);
|
||||||
|
if (d >= mDepthSize && s>= mStencilSize) {
|
||||||
|
int r = findConfigAttrib(egl, display, config,
|
||||||
|
EGL10.EGL_RED_SIZE, 0);
|
||||||
|
int g = findConfigAttrib(egl, display, config,
|
||||||
|
EGL10.EGL_GREEN_SIZE, 0);
|
||||||
|
int b = findConfigAttrib(egl, display, config,
|
||||||
|
EGL10.EGL_BLUE_SIZE, 0);
|
||||||
|
int a = findConfigAttrib(egl, display, config,
|
||||||
|
EGL10.EGL_ALPHA_SIZE, 0);
|
||||||
|
int distance = Math.abs(r - mRedSize)
|
||||||
|
+ Math.abs(g - mGreenSize)
|
||||||
|
+ Math.abs(b - mBlueSize)
|
||||||
|
+ Math.abs(a - mAlphaSize);
|
||||||
|
if (distance < closestDistance) {
|
||||||
|
closestDistance = distance;
|
||||||
|
closestConfig = config;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return closestConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
|
||||||
|
EGLConfig config, int attribute, int defaultValue) {
|
||||||
|
|
||||||
|
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
|
||||||
|
return mValue[0];
|
||||||
|
}
|
||||||
|
return defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void printConfigs(EGL10 egl, EGLDisplay display,
|
||||||
|
EGLConfig[] configs) {
|
||||||
|
int numConfigs = configs.length;
|
||||||
|
Log.w(TAG, String.format("%d configurations", numConfigs));
|
||||||
|
for (int i = 0; i < numConfigs; i++) {
|
||||||
|
Log.w(TAG, String.format("Configuration %d:\n", i));
|
||||||
|
printConfig(egl, display, configs[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void printConfig(EGL10 egl, EGLDisplay display,
|
||||||
|
EGLConfig config) {
|
||||||
|
int[] attributes = {
|
||||||
|
EGL10.EGL_BUFFER_SIZE,
|
||||||
|
EGL10.EGL_ALPHA_SIZE,
|
||||||
|
EGL10.EGL_BLUE_SIZE,
|
||||||
|
EGL10.EGL_GREEN_SIZE,
|
||||||
|
EGL10.EGL_RED_SIZE,
|
||||||
|
EGL10.EGL_DEPTH_SIZE,
|
||||||
|
EGL10.EGL_STENCIL_SIZE,
|
||||||
|
EGL10.EGL_CONFIG_CAVEAT,
|
||||||
|
EGL10.EGL_CONFIG_ID,
|
||||||
|
EGL10.EGL_LEVEL,
|
||||||
|
EGL10.EGL_MAX_PBUFFER_HEIGHT,
|
||||||
|
EGL10.EGL_MAX_PBUFFER_PIXELS,
|
||||||
|
EGL10.EGL_MAX_PBUFFER_WIDTH,
|
||||||
|
EGL10.EGL_NATIVE_RENDERABLE,
|
||||||
|
EGL10.EGL_NATIVE_VISUAL_ID,
|
||||||
|
EGL10.EGL_NATIVE_VISUAL_TYPE,
|
||||||
|
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
|
||||||
|
EGL10.EGL_SAMPLES,
|
||||||
|
EGL10.EGL_SAMPLE_BUFFERS,
|
||||||
|
EGL10.EGL_SURFACE_TYPE,
|
||||||
|
EGL10.EGL_TRANSPARENT_TYPE,
|
||||||
|
EGL10.EGL_TRANSPARENT_RED_VALUE,
|
||||||
|
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
|
||||||
|
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
|
||||||
|
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
|
||||||
|
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
|
||||||
|
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
|
||||||
|
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
|
||||||
|
EGL10.EGL_LUMINANCE_SIZE,
|
||||||
|
EGL10.EGL_ALPHA_MASK_SIZE,
|
||||||
|
EGL10.EGL_COLOR_BUFFER_TYPE,
|
||||||
|
EGL10.EGL_RENDERABLE_TYPE,
|
||||||
|
0x3042 // EGL10.EGL_CONFORMANT
|
||||||
|
};
|
||||||
|
String[] names = {
|
||||||
|
"EGL_BUFFER_SIZE",
|
||||||
|
"EGL_ALPHA_SIZE",
|
||||||
|
"EGL_BLUE_SIZE",
|
||||||
|
"EGL_GREEN_SIZE",
|
||||||
|
"EGL_RED_SIZE",
|
||||||
|
"EGL_DEPTH_SIZE",
|
||||||
|
"EGL_STENCIL_SIZE",
|
||||||
|
"EGL_CONFIG_CAVEAT",
|
||||||
|
"EGL_CONFIG_ID",
|
||||||
|
"EGL_LEVEL",
|
||||||
|
"EGL_MAX_PBUFFER_HEIGHT",
|
||||||
|
"EGL_MAX_PBUFFER_PIXELS",
|
||||||
|
"EGL_MAX_PBUFFER_WIDTH",
|
||||||
|
"EGL_NATIVE_RENDERABLE",
|
||||||
|
"EGL_NATIVE_VISUAL_ID",
|
||||||
|
"EGL_NATIVE_VISUAL_TYPE",
|
||||||
|
"EGL_PRESERVED_RESOURCES",
|
||||||
|
"EGL_SAMPLES",
|
||||||
|
"EGL_SAMPLE_BUFFERS",
|
||||||
|
"EGL_SURFACE_TYPE",
|
||||||
|
"EGL_TRANSPARENT_TYPE",
|
||||||
|
"EGL_TRANSPARENT_RED_VALUE",
|
||||||
|
"EGL_TRANSPARENT_GREEN_VALUE",
|
||||||
|
"EGL_TRANSPARENT_BLUE_VALUE",
|
||||||
|
"EGL_BIND_TO_TEXTURE_RGB",
|
||||||
|
"EGL_BIND_TO_TEXTURE_RGBA",
|
||||||
|
"EGL_MIN_SWAP_INTERVAL",
|
||||||
|
"EGL_MAX_SWAP_INTERVAL",
|
||||||
|
"EGL_LUMINANCE_SIZE",
|
||||||
|
"EGL_ALPHA_MASK_SIZE",
|
||||||
|
"EGL_COLOR_BUFFER_TYPE",
|
||||||
|
"EGL_RENDERABLE_TYPE",
|
||||||
|
"EGL_CONFORMANT"
|
||||||
|
};
|
||||||
|
int[] value = new int[1];
|
||||||
|
for (int i = 0; i < attributes.length; i++) {
|
||||||
|
int attribute = attributes[i];
|
||||||
|
String name = names[i];
|
||||||
|
if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
|
||||||
|
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
|
||||||
|
} else {
|
||||||
|
// Log.w(TAG, String.format(" %s: failed\n", name));
|
||||||
|
while (egl.eglGetError() != EGL10.EGL_SUCCESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Subclasses can adjust these values:
|
||||||
|
protected int mRedSize;
|
||||||
|
protected int mGreenSize;
|
||||||
|
protected int mBlueSize;
|
||||||
|
protected int mAlphaSize;
|
||||||
|
protected int mDepthSize;
|
||||||
|
protected int mStencilSize;
|
||||||
|
private int[] mValue = new int[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
private static class Renderer implements GLSurfaceView.Renderer {
|
||||||
|
public void onDrawFrame(GL10 gl) {
|
||||||
|
GL2JNILib.step();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
||||||
|
GL2JNILib.init(width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||||
|
// Do nothing.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -12,6 +12,17 @@ IMPORTANT BUG FIXES:
|
|||||||
|
|
||||||
- Actually use the awk version detected by host-setup.sh during the build.
|
- Actually use the awk version detected by host-setup.sh during the build.
|
||||||
|
|
||||||
|
|
||||||
|
IMPORTANT CHANGES:
|
||||||
|
|
||||||
|
- Added platform eclair-5 to reflect the Eclair branch. This is merely a copy
|
||||||
|
of android-4 that also includes headers and libraries for OpenGL ES 2.0.
|
||||||
|
|
||||||
|
See the sample named "hello-gl2" for a *very* basic demonstration. Note that
|
||||||
|
OpenGL ES 2.0 is currently *not* available from Java, and must be used through
|
||||||
|
native code exclusively.
|
||||||
|
|
||||||
|
|
||||||
OTHER FIXES & CHANGES:
|
OTHER FIXES & CHANGES:
|
||||||
|
|
||||||
- Added --prebuilt-ndk=FILE option to build/tools/make-release.sh script to
|
- Added --prebuilt-ndk=FILE option to build/tools/make-release.sh script to
|
||||||
|
|||||||
@@ -180,3 +180,6 @@ are *not* available. EGL is used to perform surface creation and flipping
|
|||||||
VM application instead, for example with a GLSurfaceView, as described here:
|
VM application instead, for example with a GLSurfaceView, as described here:
|
||||||
|
|
||||||
http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html
|
http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html
|
||||||
|
|
||||||
|
The "hello-gl2" sample application demonstrate this. It is used to draw a very
|
||||||
|
simple triangle with the help of a vertex and fragment shaders.
|
||||||
|
|||||||
Reference in New Issue
Block a user