Fix rendering issue in Tegra2/3.
Now having medium precision for specular variable, so that specular power can be <1.0 Change-Id: I15459d34e269ba7d31bc899460540fe390e5e294
This commit is contained in:
committed by
Andrew Hsieh
parent
7c35de7f0a
commit
2a0781b43d
@@ -5,7 +5,7 @@
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#define USE_PHONG (1)
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uniform lowp vec3 vMaterialAmbient;
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uniform lowp vec4 vMaterialSpecular;
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uniform mediump vec4 vMaterialSpecular;
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varying lowp vec4 colorDiffuse;
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@@ -3,7 +3,7 @@
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//
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uniform lowp vec3 vMaterialAmbient;
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uniform lowp vec4 vMaterialSpecular;
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uniform mediump vec4 vMaterialSpecular;
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varying lowp vec4 colorDiffuse;
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@@ -1,7 +1,7 @@
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#version 300 es
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precision mediump float;
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uniform lowp vec4 vMaterialSpecular;
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uniform mediump vec4 vMaterialSpecular;
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uniform highp vec3 vLight0;
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in lowp vec4 colorDiffuse;
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