Fix rendering issue in Tegra2/3.
Now having medium precision for specular variable, so that specular power can be <1.0 Change-Id: I15459d34e269ba7d31bc899460540fe390e5e294
This commit is contained in:
committed by
Andrew Hsieh
parent
7c35de7f0a
commit
2a0781b43d
@@ -5,7 +5,7 @@
|
|||||||
#define USE_PHONG (1)
|
#define USE_PHONG (1)
|
||||||
|
|
||||||
uniform lowp vec3 vMaterialAmbient;
|
uniform lowp vec3 vMaterialAmbient;
|
||||||
uniform lowp vec4 vMaterialSpecular;
|
uniform mediump vec4 vMaterialSpecular;
|
||||||
|
|
||||||
varying lowp vec4 colorDiffuse;
|
varying lowp vec4 colorDiffuse;
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
uniform lowp vec3 vMaterialAmbient;
|
uniform lowp vec3 vMaterialAmbient;
|
||||||
uniform lowp vec4 vMaterialSpecular;
|
uniform mediump vec4 vMaterialSpecular;
|
||||||
|
|
||||||
varying lowp vec4 colorDiffuse;
|
varying lowp vec4 colorDiffuse;
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#version 300 es
|
#version 300 es
|
||||||
precision mediump float;
|
precision mediump float;
|
||||||
|
|
||||||
uniform lowp vec4 vMaterialSpecular;
|
uniform mediump vec4 vMaterialSpecular;
|
||||||
uniform highp vec3 vLight0;
|
uniform highp vec3 vLight0;
|
||||||
|
|
||||||
in lowp vec4 colorDiffuse;
|
in lowp vec4 colorDiffuse;
|
||||||
|
|||||||
Reference in New Issue
Block a user