Fix rendering issue in Tegra2/3.

Now having medium precision for specular variable, so that specular power can be <1.0

Change-Id: I15459d34e269ba7d31bc899460540fe390e5e294
This commit is contained in:
Hak Matsuda
2013-12-05 16:12:44 -08:00
committed by Andrew Hsieh
parent 7c35de7f0a
commit 2a0781b43d
3 changed files with 3 additions and 3 deletions

View File

@@ -5,7 +5,7 @@
#define USE_PHONG (1)
uniform lowp vec3 vMaterialAmbient;
uniform lowp vec4 vMaterialSpecular;
uniform mediump vec4 vMaterialSpecular;
varying lowp vec4 colorDiffuse;

View File

@@ -3,7 +3,7 @@
//
uniform lowp vec3 vMaterialAmbient;
uniform lowp vec4 vMaterialSpecular;
uniform mediump vec4 vMaterialSpecular;
varying lowp vec4 colorDiffuse;

View File

@@ -1,7 +1,7 @@
#version 300 es
precision mediump float;
uniform lowp vec4 vMaterialSpecular;
uniform mediump vec4 vMaterialSpecular;
uniform highp vec3 vLight0;
in lowp vec4 colorDiffuse;