Merge "emulator: fix the build"
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@@ -1,31 +1,14 @@
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LOCAL_PATH:=$(call my-dir)
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# host renderer process ###########################
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include $(CLEAR_VARS)
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$(call emugl-begin-host-executable,emulator_renderer)
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$(call emugl-import,libOpenglRender)
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LOCAL_SRC_FILES := main.cpp
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LOCAL_CFLAGS += -O0 -g
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emulatorOpengl := $(LOCAL_PATH)/../..
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#ifeq ($(HOST_OS),windows)
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#LOCAL_LDLIBS += -lws2_32
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#endif
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LOCAL_MODULE := emulator_renderer
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LOCAL_MODULE_TAGS := debug
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$(call emugl-end-module)
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LOCAL_SRC_FILES := \
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main.cpp
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LOCAL_CFLAGS += -g -O0
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LOCAL_C_INCLUDES := $(emulatorOpengl)/host/include \
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$(emulatorOpengl)/host/include/libOpenglRender \
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$(emulatorOpengl)/shared/OpenglOsUtils \
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$(emulatorOpengl)/shared/OpenglCodecCommon \
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$(emulatorOpengl)/host/libs/libOpenglRender
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ifeq ($(HOST_OS),windows)
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LOCAL_LDLIBS += -lws2_32
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endif
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LOCAL_SHARED_LIBRARIES := libOpenglRender \
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libGLESv1_dec \
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libGLESv2_dec \
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lib_renderControl_dec
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include $(BUILD_HOST_EXECUTABLE)
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