opengl renderer: windows runtime fix

Need to initialize networking by calling WSAStartup
in the renderer process.
This commit is contained in:
Amit Feller
2011-06-27 12:04:07 +03:00
committed by Guy Zadickario
parent 950192dbe3
commit 31580f42b1
4 changed files with 27 additions and 1 deletions

View File

@@ -22,6 +22,9 @@
#include <sys/types.h>
#include <unistd.h>
#include <codec_defs.h>
#ifdef _WIN32
#include <winsock2.h>
#endif
static void printUsage(const char *progName)
@@ -92,6 +95,13 @@ int main(int argc, char *argv[])
printf("renderer pid %d , press any key to continue...\n", getpid());
getchar();
#ifdef _WIN32
WSADATA wsaData;
int rc = WSAStartup( MAKEWORD(2,2), &wsaData);
if (rc != 0) {
printf( "could not initialize Winsock\n" );
}
#endif
//
// initialize Framebuffer
//