opengl renderer: windows runtime fix
Need to initialize networking by calling WSAStartup in the renderer process.
This commit is contained in:
committed by
Guy Zadickario
parent
950192dbe3
commit
31580f42b1
@@ -21,6 +21,10 @@ LOCAL_C_INCLUDES := $(emulatorOpengl)/host/include \
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$(emulatorOpengl)/shared/OpenglCodecCommon \
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$(emulatorOpengl)/host/libs/libOpenglRender
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ifeq ($(HOST_OS),windows)
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LOCAL_LDLIBS += -lws2_32
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endif
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LOCAL_SHARED_LIBRARIES := libOpenglRender \
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libGLESv1_dec \
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libGLESv2_dec \
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@@ -22,6 +22,9 @@
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#include <sys/types.h>
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#include <unistd.h>
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#include <codec_defs.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#endif
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static void printUsage(const char *progName)
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@@ -92,6 +95,13 @@ int main(int argc, char *argv[])
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printf("renderer pid %d , press any key to continue...\n", getpid());
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getchar();
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#ifdef _WIN32
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WSADATA wsaData;
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int rc = WSAStartup( MAKEWORD(2,2), &wsaData);
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if (rc != 0) {
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printf( "could not initialize Winsock\n" );
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}
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#endif
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//
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// initialize Framebuffer
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//
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@@ -16,6 +16,10 @@ SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
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LOCAL_CFLAGS += $(SDL_CFLAGS) -g -O0
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LOCAL_LDLIBS += $(SDL_LDLIBS)
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ifeq ($(HOST_OS),windows)
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LOCAL_LDLIBS += -lws2_32
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endif
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LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
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$(call emugl-end-module)
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@@ -21,6 +21,7 @@
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#include "libOpenglRender/render_api.h"
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#ifdef _WIN32
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#include <winsock2.h>
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int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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#else
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int main(int argc, char *argv[])
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@@ -50,8 +51,15 @@ int main(int argc, char *argv[])
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SDL_GetWMInfo(&wminfo);
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#ifdef _WIN32
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windowId = wminfo.window;
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#else
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WSADATA wsaData;
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int rc = WSAStartup( MAKEWORD(2,2), &wsaData);
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if (rc != 0) {
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printf( "could not initialize Winsock\n" );
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}
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#elif __linux__
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windowId = wminfo.info.x11.window;
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#elif __APPLE__
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windowId = wminfo.nsWindowPtr;
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#endif
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printf("initializing renderer process\n");
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