Create Density based resource values when needed.

This will let the layoutlib know when to scale bitmaps
that are not in the native density of the rendering.

Change-Id: I08c99666460b5b5a3ed8d0aac7fa1b7c0136fd6b
This commit is contained in:
Xavier Ducrohet
2009-09-22 18:32:17 -07:00
parent 038300d95f
commit 350187ab93
4 changed files with 89 additions and 33 deletions

View File

@@ -0,0 +1,34 @@
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.layoutlib.utils;
import com.android.layoutlib.api.IDensityBasedResourceValue;
public class DensityBasedResourceValue extends ResourceValue implements IDensityBasedResourceValue {
private Density mDensity;
public DensityBasedResourceValue(String type, String name, String value, Density density,
boolean isFramework) {
super(type, name, value, isFramework);
mDensity = density;
}
public Density getDensity() {
return mDensity;
}
}