Create Density based resource values when needed.
This will let the layoutlib know when to scale bitmaps that are not in the native density of the rendering. Change-Id: I08c99666460b5b5a3ed8d0aac7fa1b7c0136fd6b
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.layoutlib.utils;
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import com.android.layoutlib.api.IDensityBasedResourceValue;
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public class DensityBasedResourceValue extends ResourceValue implements IDensityBasedResourceValue {
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private Density mDensity;
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public DensityBasedResourceValue(String type, String name, String value, Density density,
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boolean isFramework) {
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super(type, name, value, isFramework);
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mDensity = density;
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}
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public Density getDensity() {
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return mDensity;
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}
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}
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