am 5468d768: Update native APIs for events.

Merge commit '5468d768716a4a9de1012067d89908ba4893f9c8' into gingerbread-plus-aosp

* commit '5468d768716a4a9de1012067d89908ba4893f9c8':
  Update native APIs for events.
This commit is contained in:
Dianne Hackborn
2010-06-22 11:24:15 -07:00
committed by Android Git Automerger
6 changed files with 925 additions and 2 deletions

View File

@@ -0,0 +1,566 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ANDROID_INPUT_H
#define _ANDROID_INPUT_H
/******************************************************************
*
* IMPORTANT NOTICE:
*
* This file is part of Android's set of stable system headers
* exposed by the Android NDK (Native Development Kit).
*
* Third-party source AND binary code relies on the definitions
* here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
*
* - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
* - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
* - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
* - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
*/
/*
* Structures and functions to receive and process input events in
* native code.
*
* NOTE: These functions MUST be implemented by /system/lib/libui.so
*/
#include <sys/types.h>
#include <android/keycodes.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* Input device classes.
*/
enum {
/* The input device is a keyboard. */
INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001,
/* The input device is an alpha-numeric keyboard (not just a dial pad). */
INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002,
/* The input device is a touchscreen (either single-touch or multi-touch). */
INPUT_DEVICE_CLASS_TOUCHSCREEN = 0x00000004,
/* The input device is a trackball. */
INPUT_DEVICE_CLASS_TRACKBALL = 0x00000008,
/* The input device is a multi-touch touchscreen. */
INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010,
/* The input device is a directional pad. */
INPUT_DEVICE_CLASS_DPAD = 0x00000020
};
/*
* Key states (may be returned by queries about the current state of a
* particular key code, scan code or switch).
*
* XXX should we call this BUTTON_STATE_XXX?
*/
enum {
/* The key state is unknown or the requested key itself is not supported. */
KEY_STATE_UNKNOWN = -1,
/* The key is up. */
KEY_STATE_UP = 0,
/* The key is down. */
KEY_STATE_DOWN = 1,
/* The key is down but is a virtual key press that is being emulated by the system. */
KEY_STATE_VIRTUAL = 2
};
/*
* Meta key / modifer state.
*/
enum {
/* No meta keys are pressed. */
META_NONE = 0,
/* This mask is used to check whether one of the ALT meta keys is pressed. */
META_ALT_ON = 0x02,
/* This mask is used to check whether the left ALT meta key is pressed. */
META_ALT_LEFT_ON = 0x10,
/* This mask is used to check whether the right ALT meta key is pressed. */
META_ALT_RIGHT_ON = 0x20,
/* This mask is used to check whether one of the SHIFT meta keys is pressed. */
META_SHIFT_ON = 0x01,
/* This mask is used to check whether the left SHIFT meta key is pressed. */
META_SHIFT_LEFT_ON = 0x40,
/* This mask is used to check whether the right SHIFT meta key is pressed. */
META_SHIFT_RIGHT_ON = 0x80,
/* This mask is used to check whether the SYM meta key is pressed. */
META_SYM_ON = 0x04
};
/*
* Input events.
*
* Input events are opaque structures. Use the provided accessors functions to
* read their properties.
*/
struct input_event_t;
typedef struct input_event_t input_event_t;
/*
* Input event types.
*/
enum {
/* Indicates that the input event is a key event. */
INPUT_EVENT_TYPE_KEY = 1,
/* Indicates that the input event is a motion event. */
INPUT_EVENT_TYPE_MOTION = 2
};
/*
* Key event actions.
*/
enum {
/* The key has been pressed down. */
KEY_EVENT_ACTION_DOWN = 0,
/* The key has been released. */
KEY_EVENT_ACTION_UP = 1,
/* Multiple duplicate key events have occurred in a row, or a complex string is
* being delivered. The repeat_count property of the key event contains the number
* of times the given key code should be executed.
*/
KEY_EVENT_ACTION_MULTIPLE = 2
};
/*
* Key event flags.
*/
enum {
/* This mask is set if the device woke because of this key event. */
KEY_EVENT_FLAG_WOKE_HERE = 0x1,
/* This mask is set if the key event was generated by a software keyboard. */
KEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2,
/* This mask is set if we don't want the key event to cause us to leave touch mode. */
KEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4,
/* This mask is set if an event was known to come from a trusted part
* of the system. That is, the event is known to come from the user,
* and could not have been spoofed by a third party component. */
KEY_EVENT_FLAG_FROM_SYSTEM = 0x8,
/* This mask is used for compatibility, to identify enter keys that are
* coming from an IME whose enter key has been auto-labelled "next" or
* "done". This allows TextView to dispatch these as normal enter keys
* for old applications, but still do the appropriate action when
* receiving them. */
KEY_EVENT_FLAG_EDITOR_ACTION = 0x10,
/* When associated with up key events, this indicates that the key press
* has been canceled. Typically this is used with virtual touch screen
* keys, where the user can slide from the virtual key area on to the
* display: in that case, the application will receive a canceled up
* event and should not perform the action normally associated with the
* key. Note that for this to work, the application can not perform an
* action for a key until it receives an up or the long press timeout has
* expired. */
KEY_EVENT_FLAG_CANCELED = 0x20,
/* This key event was generated by a virtual (on-screen) hard key area.
* Typically this is an area of the touchscreen, outside of the regular
* display, dedicated to "hardware" buttons. */
KEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40,
/* This flag is set for the first key repeat that occurs after the
* long press timeout. */
KEY_EVENT_FLAG_LONG_PRESS = 0x80,
/* Set when a key event has KEY_EVENT_FLAG_CANCELED set because a long
* press action was executed while it was down. */
KEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100,
/* Set for KEY_EVENT_ACTION_UP when this event's key code is still being
* tracked from its initial down. That is, somebody requested that tracking
* started on the key down and a long press has not caused
* the tracking to be canceled. */
KEY_EVENT_FLAG_TRACKING = 0x200
};
/*
* Motion event actions.
*/
/* Bit shift for the action bits holding the pointer index as
* defined by MOTION_EVENT_ACTION_POINTER_INDEX_MASK.
*/
#define MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8
enum {
/* Bit mask of the parts of the action code that are the action itself.
*/
MOTION_EVENT_ACTION_MASK = 0xff,
/* Bits in the action code that represent a pointer index, used with
* MOTION_EVENT_ACTION_POINTER_DOWN and MOTION_EVENT_ACTION_POINTER_UP. Shifting
* down by MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer
* index where the data for the pointer going up or down can be found.
*/
MOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00,
/* A pressed gesture has started, the motion contains the initial starting location.
*/
MOTION_EVENT_ACTION_DOWN = 0,
/* A pressed gesture has finished, the motion contains the final release location
* as well as any intermediate points since the last down or move event.
*/
MOTION_EVENT_ACTION_UP = 1,
/* A change has happened during a press gesture (between MOTION_EVENT_ACTION_DOWN and
* MOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as
* any intermediate points since the last down or move event.
*/
MOTION_EVENT_ACTION_MOVE = 2,
/* The current gesture has been aborted.
* You will not receive any more points in it. You should treat this as
* an up event, but not perform any action that you normally would.
*/
MOTION_EVENT_ACTION_CANCEL = 3,
/* A movement has happened outside of the normal bounds of the UI element.
* This does not provide a full gesture, but only the initial location of the movement/touch.
*/
MOTION_EVENT_ACTION_OUTSIDE = 4,
/* A non-primary pointer has gone down.
* The bits in MOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
*/
MOTION_EVENT_ACTION_POINTER_DOWN = 5,
/* A non-primary pointer has gone up.
* The bits in MOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
*/
MOTION_EVENT_ACTION_POINTER_UP = 6
};
/*
* Motion event edge touch flags.
*/
enum {
/* No edges intersected */
MOTION_EVENT_EDGE_FLAG_NONE = 0,
/* Flag indicating the motion event intersected the top edge of the screen. */
MOTION_EVENT_EDGE_FLAG_TOP = 0x01,
/* Flag indicating the motion event intersected the bottom edge of the screen. */
MOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02,
/* Flag indicating the motion event intersected the left edge of the screen. */
MOTION_EVENT_EDGE_FLAG_LEFT = 0x04,
/* Flag indicating the motion event intersected the right edge of the screen. */
MOTION_EVENT_EDGE_FLAG_RIGHT = 0x08
};
/*
* Specifies the logical nature of an input event.
* For example, the nature distinguishes between motion events that represent touches and
* those that represent trackball moves.
*
* XXX This concept is tentative. Another idea would be to associate events with logical
* controllers rather than physical devices. The interpretation of an event would
* be made with respect to the nature of the controller that is considered the logical
* source of an event. The decoupling is beneficial since multiple physical (and virtual)
* devices could be responsible for producing events that would be associated with
* various logical controllers. For example, the hard keyboard, on screen keyboard,
* and peripheral keyboard could be mapped onto a single logical "keyboard" controller
* (or treated independently, if desired).
*/
enum {
INPUT_EVENT_NATURE_KEY = 1,
INPUT_EVENT_NATURE_TOUCH = 2,
INPUT_EVENT_NATURE_TRACKBALL = 3
};
/*
* Input event accessors.
*
* Note that most functions can only be used on input events that are of a given type.
* Calling these functions on input events of other types will yield undefined behavior.
*/
/*** Accessors for all input events. ***/
/* Get the input event type. */
int32_t input_event_get_type(const input_event_t* event);
/* Get the id for the device that an input event came from.
*
* Input events can be generated by multiple different input devices.
* Use the input device id to obtain information about the input
* device that was responsible for generating a particular event.
*
* An input device id of 0 indicates that the event didn't come from a physical device;
* other numbers are arbitrary and you shouldn't depend on the values.
* Use the provided input device query API to obtain information about input devices.
*/
int32_t input_event_get_device_id(const input_event_t* event);
/* Get the input event nature. */
int32_t input_event_get_nature(const input_event_t* event);
/*** Accessors for key events only. ***/
/* Get the key event action. */
int32_t key_event_get_action(const input_event_t* key_event);
/* Get the key event flags. */
int32_t key_event_get_flags(const input_event_t* key_event);
/* Get the key code of the key event.
* This is the physical key that was pressed, not the Unicode character. */
int32_t key_event_get_key_code(const input_event_t* key_event);
/* Get the hardware key id of this key event.
* These values are not reliable and vary from device to device. */
int32_t key_event_get_scan_code(const input_event_t* key_event);
/* Get the meta key state. */
int32_t key_event_get_meta_state(const input_event_t* key_event);
/* Get the repeat count of the event.
* For both key up an key down events, this is the number of times the key has
* repeated with the first down starting at 0 and counting up from there. For
* multiple key events, this is the number of down/up pairs that have occurred. */
int32_t key_event_get_repeat_count(const input_event_t* key_event);
/* Get the time of the most recent key down event, in the
* java.lang.System.nanoTime() time base. If this is a down event,
* this will be the same as eventTime.
* Note that when chording keys, this value is the down time of the most recently
* pressed key, which may not be the same physical key of this event. */
int64_t key_event_get_down_time(const input_event_t* key_event);
/* Get the time this event occurred, in the
* java.lang.System.nanoTime() time base. */
int64_t key_event_get_event_time(const input_event_t* key_event);
/*** Accessors for motion events only. ***/
/* Get the combined motion event action code and pointer index. */
int32_t motion_event_get_action(const input_event_t* motion_event);
/* Get the state of any meta / modifier keys that were in effect when the
* event was generated. */
int32_t motion_event_get_meta_state(const input_event_t* motion_event);
/* Get a bitfield indicating which edges, if any, were touched by this motion event.
* For touch events, clients can use this to determine if the user's finger was
* touching the edge of the display. */
int32_t motion_event_get_edge_flags(const input_event_t* motion_event);
/* Get the time when the user originally pressed down to start a stream of
* position events, in the java.lang.System.nanoTime() time base. */
int64_t motion_event_get_down_time(const input_event_t* motion_event);
/* Get the time when this specific event was generated,
* in the java.lang.System.nanoTime() time base. */
int64_t motion_event_get_event_time(const input_event_t* motion_event);
/* Get the X coordinate offset.
* For touch events on the screen, this is the delta that was added to the raw
* screen coordinates to adjust for the absolute position of the containing windows
* and views. */
float motion_event_get_x_offset(const input_event_t* motion_event);
/* Get the precision of the Y coordinates being reported.
* For touch events on the screen, this is the delta that was added to the raw
* screen coordinates to adjust for the absolute position of the containing windows
* and views. */
float motion_event_get_y_offset(const input_event_t* motion_event);
/* Get the precision of the X coordinates being reported.
* You can multiply this number with an X coordinate sample to find the
* actual hardware value of the X coordinate. */
float motion_event_get_x_precision(const input_event_t* motion_event);
/* Get the precision of the Y coordinates being reported.
* You can multiply this number with a Y coordinate sample to find the
* actual hardware value of the Y coordinate. */
float motion_event_get_y_precision(const input_event_t* motion_event);
/* Get the number of pointers of data contained in this event.
* Always >= 1. */
size_t motion_event_get_pointer_count(const input_event_t* motion_event);
/* Get the pointer identifier associated with a particular pointer
* data index is this event. The identifier tells you the actual pointer
* number associated with the data, accounting for individual pointers
* going up and down since the start of the current gesture. */
int32_t motion_event_get_pointer_id(const input_event_t* motion_event, size_t pointer_index);
/* Get the original raw X coordinate of this event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views. */
float motion_event_get_raw_x(const input_event_t* motion_event, size_t pointer_index);
/* Get the original raw X coordinate of this event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views. */
float motion_event_get_raw_y(const input_event_t* motion_event, size_t pointer_index);
/* Get the current X coordinate of this event for the given pointer index.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_x(const input_event_t* motion_event, size_t pointer_index);
/* Get the current Y coordinate of this event for the given pointer index.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_y(const input_event_t* motion_event, size_t pointer_index);
/* Get the current pressure of this event for the given pointer index.
* The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
* however values higher than 1 may be generated depending on the calibration of
* the input device. */
float motion_event_get_pressure(const input_event_t* motion_event, size_t pointer_index);
/* Get the current scaled value of the approximate size for the given pointer index.
* This represents some approximation of the area of the screen being
* pressed; the actual value in pixels corresponding to the
* touch is normalized with the device specific range of values
* and scaled to a value between 0 and 1. The value of size can be used to
* determine fat touch events. */
float motion_event_get_size(const input_event_t* motion_event, size_t pointer_index);
/* Get the number of historical points in this event. These are movements that
* have occurred between this event and the previous event. This only applies
* to MOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0.
* Historical samples are indexed from oldest to newest. */
size_t motion_event_get_history_size(const input_event_t* motion_event);
/* Get the time that a historical movement occurred between this event and
* the previous event, in the java.lang.System.nanoTime() time base. */
int64_t motion_event_get_historical_event_time(input_event_t* motion_event,
size_t history_index);
/* Get the historical raw X coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_historical_raw_x(const input_event_t* motion_event, size_t pointer_index);
/* Get the historical raw Y coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_historical_raw_y(const input_event_t* motion_event, size_t pointer_index);
/* Get the historical X coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_historical_x(input_event_t* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical Y coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_historical_y(input_event_t* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical pressure of this event for the given pointer index that
* occurred between this event and the previous motion event.
* The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
* however values higher than 1 may be generated depending on the calibration of
* the input device. */
float motion_event_get_historical_pressure(input_event_t* motion_event, size_t pointer_index,
size_t history_index);
/* Get the current scaled value of the approximate size for the given pointer index that
* occurred between this event and the previous motion event.
* This represents some approximation of the area of the screen being
* pressed; the actual value in pixels corresponding to the
* touch is normalized with the device specific range of values
* and scaled to a value between 0 and 1. The value of size can be used to
* determine fat touch events. */
float motion_event_get_historical_size(input_event_t* motion_event, size_t pointer_index,
size_t history_index);
/*
* Input queue
*
* An input queue is the facility through which you retrieve input
* events.
*/
struct input_queue_t;
typedef struct input_queue_t input_queue_t;
/*
* Return a file descriptor for the queue, which you
* can use to determine if there are events available. This
* is typically used with select() or poll() to multiplex
* with other kinds of events.
*/
int input_queue_get_fd(input_queue_t* queue);
/*
* Returns true if there are one or more events available in the
* input queue. Returns 1 if the queue has events; 0 if
* it does not have events; and a negative value if there is an error.
*/
int input_queue_has_events(input_queue_t* queue);
/*
* Returns the next available event from the queue. Returns a negative
* value if no events are available or an error has occurred.
*/
int32_t input_queue_get_event(input_queue_t* queue, input_event_t** outEvent);
/*
* Report that dispatching has finished with the given event.
* This must be called after receiving an event with input_queue_get_event().
*/
void input_queue_finish_event(input_queue_t* queue, input_event_t* event, int handled);
#ifdef __cplusplus
}
#endif
#endif // _ANDROID_INPUT_H

View File

@@ -0,0 +1,158 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ANDROID_KEYCODES_H
#define _ANDROID_KEYCODES_H
/******************************************************************
*
* IMPORTANT NOTICE:
*
* This file is part of Android's set of stable system headers
* exposed by the Android NDK (Native Development Kit).
*
* Third-party source AND binary code relies on the definitions
* here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
*
* - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
* - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
* - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
* - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
*/
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* Key codes.
*
* XXX: The declarations in <ui/KeycodeLabel.h> should be updated to use these instead.
* We should probably move this into android/keycodes.h and add some new API for
* getting labels so that we can remove the other tables also in KeycodeLabel.h.
*/
enum {
KEYCODE_UNKNOWN = 0,
KEYCODE_SOFT_LEFT = 1,
KEYCODE_SOFT_RIGHT = 2,
KEYCODE_HOME = 3,
KEYCODE_BACK = 4,
KEYCODE_CALL = 5,
KEYCODE_ENDCALL = 6,
KEYCODE_0 = 7,
KEYCODE_1 = 8,
KEYCODE_2 = 9,
KEYCODE_3 = 10,
KEYCODE_4 = 11,
KEYCODE_5 = 12,
KEYCODE_6 = 13,
KEYCODE_7 = 14,
KEYCODE_8 = 15,
KEYCODE_9 = 16,
KEYCODE_STAR = 17,
KEYCODE_POUND = 18,
KEYCODE_DPAD_UP = 19,
KEYCODE_DPAD_DOWN = 20,
KEYCODE_DPAD_LEFT = 21,
KEYCODE_DPAD_RIGHT = 22,
KEYCODE_DPAD_CENTER = 23,
KEYCODE_VOLUME_UP = 24,
KEYCODE_VOLUME_DOWN = 25,
KEYCODE_POWER = 26,
KEYCODE_CAMERA = 27,
KEYCODE_CLEAR = 28,
KEYCODE_A = 29,
KEYCODE_B = 30,
KEYCODE_C = 31,
KEYCODE_D = 32,
KEYCODE_E = 33,
KEYCODE_F = 34,
KEYCODE_G = 35,
KEYCODE_H = 36,
KEYCODE_I = 37,
KEYCODE_J = 38,
KEYCODE_K = 39,
KEYCODE_L = 40,
KEYCODE_M = 41,
KEYCODE_N = 42,
KEYCODE_O = 43,
KEYCODE_P = 44,
KEYCODE_Q = 45,
KEYCODE_R = 46,
KEYCODE_S = 47,
KEYCODE_T = 48,
KEYCODE_U = 49,
KEYCODE_V = 50,
KEYCODE_W = 51,
KEYCODE_X = 52,
KEYCODE_Y = 53,
KEYCODE_Z = 54,
KEYCODE_COMMA = 55,
KEYCODE_PERIOD = 56,
KEYCODE_ALT_LEFT = 57,
KEYCODE_ALT_RIGHT = 58,
KEYCODE_SHIFT_LEFT = 59,
KEYCODE_SHIFT_RIGHT = 60,
KEYCODE_TAB = 61,
KEYCODE_SPACE = 62,
KEYCODE_SYM = 63,
KEYCODE_EXPLORER = 64,
KEYCODE_ENVELOPE = 65,
KEYCODE_ENTER = 66,
KEYCODE_DEL = 67,
KEYCODE_GRAVE = 68,
KEYCODE_MINUS = 69,
KEYCODE_EQUALS = 70,
KEYCODE_LEFT_BRACKET = 71,
KEYCODE_RIGHT_BRACKET = 72,
KEYCODE_BACKSLASH = 73,
KEYCODE_SEMICOLON = 74,
KEYCODE_APOSTROPHE = 75,
KEYCODE_SLASH = 76,
KEYCODE_AT = 77,
KEYCODE_NUM = 78,
KEYCODE_HEADSETHOOK = 79,
KEYCODE_FOCUS = 80, // *Camera* focus
KEYCODE_PLUS = 81,
KEYCODE_MENU = 82,
KEYCODE_NOTIFICATION = 83,
KEYCODE_SEARCH = 84,
KEYCODE_MEDIA_PLAY_PAUSE= 85,
KEYCODE_MEDIA_STOP = 86,
KEYCODE_MEDIA_NEXT = 87,
KEYCODE_MEDIA_PREVIOUS = 88,
KEYCODE_MEDIA_REWIND = 89,
KEYCODE_MEDIA_FAST_FORWARD = 90,
KEYCODE_MUTE = 91,
KEYCODE_PAGE_UP = 92,
KEYCODE_PAGE_DOWN = 93
/* NOTE: If you add a new keycode here you must also add it to:
* native/include/android/keycodes.h
* frameworks/base/include/ui/KeycodeLabels.h
* frameworks/base/core/java/android/view/KeyEvent.java
* tools/puppet_master/PuppetMaster.nav_keys.py
* frameworks/base/core/res/res/values/attrs.xml
*/
};
#ifdef __cplusplus
}
#endif
#endif // _ANDROID_KEYCODES_H

View File

@@ -23,6 +23,8 @@
#include <jni.h>
#include <android/input.h>
#ifdef __cplusplus
extern "C" {
#endif
@@ -144,6 +146,19 @@ typedef struct android_activity_callbacks_t {
* returning from here.
*/
void (*onSurfaceDestroyed)(android_activity_t* activity, android_surface_t* surface);
/**
* The input queue for this native activity's window has been created.
* You can use the given input queue to start retrieving input events.
*/
void (*onInputQueueCreated)(android_activity_t* activity, input_queue_t* queue);
/**
* The input queue for this native activity's window is being destroyed.
* You should no longer try to reference this object upon returning from this
* function.
*/
void (*onInputQueueDestroyed)(android_activity_t* activity, input_queue_t* queue);
/**
* The system is running low on memory. Use this callback to release

Binary file not shown.

View File

@@ -18,6 +18,6 @@ include $(CLEAR_VARS)
LOCAL_MODULE := native-activity
LOCAL_SRC_FILES := main.c
LOCAL_LDLIBS := -llog
LOCAL_LDLIBS := -llog -landroid
include $(BUILD_SHARED_LIBRARY)

View File

@@ -18,14 +18,182 @@
#include <android/native_activity.h>
#include <android/log.h>
#include <string.h>
#include <jni.h>
#include <errno.h>
#include <poll.h>
#include <pthread.h>
#include <sched.h>
#include <string.h>
#include <sys/resource.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
struct engine {
pthread_mutex_t mutex;
pthread_cond_t cond;
int msgread;
int msgwrite;
int msgpipe[2];
android_activity_t* activity;
pthread_t thread;
int running;
int destroyed;
input_queue_t* inputQueue;
};
enum {
ENGINE_CMD_GAIN_INPUT,
ENGINE_CMD_LOSE_INPUT,
ENGINE_CMD_DESTROY,
};
static int engine_entry(struct engine* engine) {
struct pollfd pfd[2];
int numfd;
pthread_mutex_lock(&engine->mutex);
engine->running = 1;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
// loop waiting for stuff to do. we wait for input events or
// commands from the main thread.
pfd[0].fd = engine->msgread;
pfd[0].events = POLLIN;
pfd[0].revents = 0;
while (1) {
if (engine->inputQueue != NULL) {
numfd = 2;
pfd[1].fd = input_queue_get_fd(engine->inputQueue);
pfd[1].events = POLLIN;
} else {
numfd = 1;
}
pfd[0].revents = 0;
pfd[1].revents = 0;
int nfd = poll(&pfd, numfd, -1);
if (nfd <= 0) {
LOGI("Engine error in poll: %s\n", strerror(errno));
// Should cleanly exit!
continue;
}
if (pfd[0].revents == POLLIN) {
int8_t cmd;
if (read(engine->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
switch (cmd) {
case ENGINE_CMD_GAIN_INPUT:
LOGI("Engine: ENGINE_CMD_GAIN_INPUT\n");
break;
case ENGINE_CMD_LOSE_INPUT:
LOGI("Engine: ENGINE_CMD_LOSE_INPUT\n");
pthread_mutex_lock(&engine->mutex);
engine->inputQueue = NULL;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
break;
case ENGINE_CMD_DESTROY:
LOGI("Engine: ENGINE_CMD_DESTROY\n");
pthread_mutex_lock(&engine->mutex);
engine->destroyed = 1;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
// Can't touch engine object after this.
return 0; // EXIT THREAD
}
} else {
LOGI("Failure reading engine cmd: %s\n", strerror(errno));
}
} else if (pfd[1].revents == POLLIN) {
input_event_t* event = NULL;
if (input_queue_get_event(engine->inputQueue, &event) >= 0) {
LOGI("New input event: type=%d\n", input_event_get_type(event));
input_queue_finish_event(engine->inputQueue, event, 0);
} else {
LOGI("Failure reading next input event: %s\n", strerror(errno));
}
}
}
}
static struct engine* engine_create(android_activity_t* activity) {
struct engine* engine = (struct engine*)malloc(sizeof(struct engine));
memset(engine, 0, sizeof(struct engine));
engine->activity = activity;
pthread_mutex_init(&engine->mutex, NULL);
pthread_cond_init(&engine->cond, NULL);
int msgpipe[2];
if (pipe(msgpipe)) {
LOGI("could not create pipe: %s", strerror(errno));
}
engine->msgread = msgpipe[0];
engine->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&engine->thread, &attr, engine_entry, engine);
// Wait for thread to start.
pthread_mutex_lock(&engine->mutex);
while (!engine->running) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
return engine;
}
static void engine_write_cmd(struct engine* engine, int8_t cmd) {
if (write(engine->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
LOGI("Failure writing engine cmd: %s\n", strerror(errno));
}
}
static void engine_set_input(struct engine* engine, input_queue_t* inputQueue) {
pthread_mutex_lock(&engine->mutex);
engine->inputQueue = inputQueue;
engine_write_cmd(engine, ENGINE_CMD_GAIN_INPUT);
pthread_mutex_unlock(&engine->mutex);
}
static void engine_clear_input(struct engine* engine) {
pthread_mutex_lock(&engine->mutex);
engine_write_cmd(engine, ENGINE_CMD_LOSE_INPUT);
while (engine->inputQueue != NULL) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
}
static void engine_destroy(struct engine* engine) {
pthread_mutex_lock(&engine->mutex);
engine_write_cmd(engine, ENGINE_CMD_DESTROY);
while (!engine->destroyed) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
close(engine->msgpipe[0]);
close(engine->msgpipe[1]);
pthread_cond_destroy(&engine->cond);
pthread_mutex_destroy(&engine->mutex);
}
static void onDestroy(android_activity_t* activity)
{
LOGI("Destroy: %p\n", activity);
engine_destroy((struct engine*)activity->instance);
}
static void onStart(android_activity_t* activity)
@@ -81,6 +249,18 @@ static void onSurfaceDestroyed(android_activity_t* activity, android_surface_t*
LOGI("SurfaceDestroyed: %p -- %p\n", activity, surface);
}
static void onInputQueueCreated(android_activity_t* activity, input_queue_t* queue)
{
LOGI("InputQueueCreated: %p -- %p\n", activity, queue);
engine_set_input((struct engine*)activity->instance, queue);
}
static void onInputQueueDestroyed(android_activity_t* activity, input_queue_t* queue)
{
LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
engine_clear_input((struct engine*)activity->instance);
}
void android_onCreateActivity(android_activity_t* activity,
void* savedState, size_t savedStateSize)
{
@@ -96,4 +276,8 @@ void android_onCreateActivity(android_activity_t* activity,
activity->callbacks->onSurfaceCreated = onSurfaceCreated;
activity->callbacks->onSurfaceChanged = onSurfaceChanged;
activity->callbacks->onSurfaceDestroyed = onSurfaceDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = engine_create(activity);
}