Merge "emulator opengl: Added glFinishRoundTrip to GLESv2"
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@@ -26,6 +26,7 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
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m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv);
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m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv);
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m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv);
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m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv);
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set_glShaderSource(s_glShaderSource);
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set_glShaderSource(s_glShaderSource);
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set_glFinish(s_glFinish);
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}
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}
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GL2Encoder::~GL2Encoder()
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GL2Encoder::~GL2Encoder()
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@@ -335,3 +336,10 @@ void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, cons
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ctx->glShaderString(ctx, shader, str, len + 1);
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ctx->glShaderString(ctx, shader, str, len + 1);
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delete str;
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delete str;
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}
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}
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void GL2Encoder::s_glFinish(void *self)
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{
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GL2Encoder *ctx = (GL2Encoder *)self;
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ctx->glFinishRoundTrip(self);
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}
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@@ -92,5 +92,7 @@ private:
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static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
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static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
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static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLstr *string, const GLint *length);
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static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLstr *string, const GLint *length);
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static void s_glFinish(void *self);
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};
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};
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#endif
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#endif
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@@ -547,3 +547,8 @@ glGetCompressedTextureFormats
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glShaderString
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glShaderString
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len string len
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len string len
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flag custom_decoder
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flag custom_decoder
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glFinishRoundTrip
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flag custom_decoder
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flag not_api
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@@ -211,5 +211,4 @@ GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GL
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GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
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GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
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GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats)
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GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats)
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GL_ENTRY(void, glShaderString, GLuint shader, GLstr string, GLsizei len)
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GL_ENTRY(void, glShaderString, GLuint shader, GLstr string, GLsizei len)
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GL_ENTRY(int, glFinishRoundTrip, void)
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