emulator: opengl: Make render_api.h C-compatible
This change modifies the function declarations under developement/tools/emulator/opengl/host/include/render_api.h to make them callable from C. This is preparation work for integrating the rendering library into the emulator. The plan is to dlopen() the library dynamically and using non-mangled function names makes using dlsym() both easier and more portable. Change-Id: I34656ea4618dbb989fb6ff78df43e9bfb38a7799
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@@ -16,7 +16,10 @@
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#ifndef _OPENGL_RENDERER_RENDER_API_H
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#define _OPENGL_RENDERER_RENDER_API_H
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#include "IOStream.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "render_api_platform_types.h"
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//
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@@ -41,14 +44,8 @@ bool initOpenGLRenderer(FBNativeWindowType window,
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//
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bool stopOpenGLRenderer();
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//
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// createRenderThread - opens a new communication channel to the renderer
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// process and creates new rendering thread.
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// returns a pointer to IOStream through which command tokens are being sent
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// to the render thread for execution. 'p_stream_buffer_size' is the internal
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// stream buffer size.
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// The thread is destroyed when deleting the IOStream object.
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//
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IOStream *createRenderThread(int p_stream_buffer_size);
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#ifdef __cplusplus
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}
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#endif
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#endif
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