am af4f66be: EmuGL: implement OES_EGL_image_external for GLESv1

* commit 'af4f66be50b17c8b8fce1dda53389bb0a10968ba':
  EmuGL: implement OES_EGL_image_external for GLESv1
This commit is contained in:
Jesse Hall
2011-11-22 15:43:26 -08:00
committed by Android Git Automerger
6 changed files with 697 additions and 36 deletions

View File

@@ -21,6 +21,10 @@
#include "glUtils.h"
#include <cutils/log.h>
#ifndef MAX
#define MAX(a, b) ((a) < (b) ? (b) : (a))
#endif
GLClientState::GLClientState(int nLocations)
{
if (nLocations < LAST_LOCATION) {
@@ -54,6 +58,12 @@ GLClientState::GLClientState(int nLocations)
m_pixelStore.unpack_alignment = 4;
m_pixelStore.pack_alignment = 4;
memset(m_tex.unit, 0, sizeof(m_tex.unit));
m_tex.activeUnit = &m_tex.unit[0];
m_tex.textures = NULL;
m_tex.numTextures = 0;
m_tex.allocTextures = 0;
}
GLClientState::~GLClientState()
@@ -230,3 +240,173 @@ size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format
return aligned_linesize * height;
}
GLenum GLClientState::setActiveTextureUnit(GLenum texture)
{
GLuint unit = texture - GL_TEXTURE0;
if (unit >= MAX_TEXTURE_UNITS) {
return GL_INVALID_OPERATION;
}
m_tex.activeUnit = &m_tex.unit[unit];
return GL_NO_ERROR;
}
void GLClientState::enableTextureTarget(GLenum target)
{
switch (target) {
case GL_TEXTURE_2D:
m_tex.activeUnit->enables |= (1u << TEXTURE_2D);
break;
case GL_TEXTURE_EXTERNAL_OES:
m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL);
break;
}
}
void GLClientState::disableTextureTarget(GLenum target)
{
switch (target) {
case GL_TEXTURE_2D:
m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D);
break;
case GL_TEXTURE_EXTERNAL_OES:
m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL);
break;
}
}
GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const
{
unsigned int enables = m_tex.activeUnit->enables;
if (enables & (1u << TEXTURE_EXTERNAL)) {
return GL_TEXTURE_EXTERNAL_OES;
} else if (enables & (1u << TEXTURE_2D)) {
return GL_TEXTURE_2D;
} else {
return allDisabled;
}
}
int GLClientState::compareTexId(const void* pid, const void* prec)
{
const GLuint* id = (const GLuint*)pid;
const TextureRec* rec = (const TextureRec*)prec;
return (GLint)(*id) - (GLint)rec->id;
}
GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
GLboolean* firstUse)
{
GLboolean first = GL_FALSE;
TextureRec* texrec = NULL;
if (texture != 0) {
if (m_tex.textures) {
texrec = (TextureRec*)bsearch(&texture, m_tex.textures,
m_tex.numTextures, sizeof(TextureRec), compareTexId);
}
if (!texrec) {
if (!(texrec = addTextureRec(texture, target))) {
return GL_OUT_OF_MEMORY;
}
first = GL_TRUE;
}
if (target != texrec->target) {
return GL_INVALID_OPERATION;
}
}
switch (target) {
case GL_TEXTURE_2D:
m_tex.activeUnit->texture[TEXTURE_2D] = texture;
break;
case GL_TEXTURE_EXTERNAL_OES:
m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture;
break;
}
if (firstUse) {
*firstUse = first;
}
return GL_NO_ERROR;
}
GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id,
GLenum target)
{
if (m_tex.numTextures == m_tex.allocTextures) {
const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
GLuint newAlloc;
if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
newAlloc = MAX(4, 2 * m_tex.allocTextures);
} else {
if (m_tex.allocTextures == MAX_TEXTURES) {
return NULL;
}
newAlloc = MAX_TEXTURES;
}
TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures,
newAlloc * sizeof(TextureRec));
if (!newTextures) {
return NULL;
}
m_tex.textures = newTextures;
m_tex.allocTextures = newAlloc;
}
TextureRec* tex = m_tex.textures + m_tex.numTextures;
TextureRec* prev = tex - 1;
while (tex != m_tex.textures && id < prev->id) {
*tex-- = *prev--;
}
tex->id = id;
tex->target = target;
m_tex.numTextures++;
return tex;
}
GLuint GLClientState::getBoundTexture(GLenum target) const
{
switch (target) {
case GL_TEXTURE_2D:
return m_tex.activeUnit->texture[TEXTURE_2D];
case GL_TEXTURE_EXTERNAL_OES:
return m_tex.activeUnit->texture[TEXTURE_EXTERNAL];
default:
return 0;
}
}
void GLClientState::deleteTextures(GLsizei n, const GLuint* textures)
{
// Updating the textures array could be made more efficient when deleting
// several textures:
// - compacting the array could be done in a single pass once the deleted
// textures are marked, or
// - could swap deleted textures to the end and re-sort.
TextureRec* texrec;
for (const GLuint* texture = textures; texture != textures + n; texture++) {
texrec = (TextureRec*)bsearch(texture, m_tex.textures,
m_tex.numTextures, sizeof(TextureRec), compareTexId);
if (texrec) {
const TextureRec* end = m_tex.textures + m_tex.numTextures;
memmove(texrec, texrec + 1,
(end - texrec + 1) * sizeof(TextureRec));
m_tex.numTextures--;
for (TextureUnit* unit = m_tex.unit;
unit != m_tex.unit + MAX_TEXTURE_UNITS;
unit++)
{
if (unit->texture[TEXTURE_2D] == *texture) {
unit->texture[TEXTURE_2D] = 0;
} else if (unit->texture[TEXTURE_EXTERNAL] == *texture) {
unit->texture[TEXTURE_EXTERNAL] = 0;
}
}
}
}
}

View File

@@ -70,6 +70,10 @@ public:
int pack_alignment;
} PixelStoreState;
enum {
MAX_TEXTURE_UNITS = 32,
};
public:
GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES);
~GLClientState();
@@ -123,6 +127,53 @@ public:
void setCurrentProgram(GLint program) { m_currentProgram = program; }
GLint currentProgram() const { return m_currentProgram; }
/* OES_EGL_image_external
*
* These functions manipulate GL state which interacts with the
* OES_EGL_image_external extension, to support client-side emulation on
* top of host implementations that don't have it.
*
* Most of these calls should only be used with TEXTURE_2D or
* TEXTURE_EXTERNAL_OES texture targets; TEXTURE_CUBE_MAP or other extension
* targets should bypass this. An exception is bindTexture(), which should
* see all glBindTexture() calls for any target.
*/
// glActiveTexture(GL_TEXTURE0 + i)
// Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
GLenum setActiveTextureUnit(GLenum texture);
// glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
void enableTextureTarget(GLenum target);
// glDisable(GL_TEXTURE_(2D|EXTERNAL_OES))
void disableTextureTarget(GLenum target);
// Implements the target priority logic:
// * Return GL_TEXTURE_EXTERNAL_OES if enabled, else
// * Return GL_TEXTURE_2D if enabled, else
// * Return the allDisabled value.
// For some cases passing GL_TEXTURE_2D for allDisabled makes callee code
// simpler; for other cases passing a recognizable enum like GL_ZERO or
// GL_INVALID_ENUM is appropriate.
GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
// glBindTexture(GL_TEXTURE_*, ...)
// Set the target binding of the active texture unit to texture. Returns
// GL_NO_ERROR on success or GL_INVALID_OPERATION if the texture has
// previously been bound to a different target. If firstUse is not NULL,
// it is set to indicate whether this is the first use of the texture.
// For accurate error detection, bindTexture should be called for *all*
// targets, not just 2D and EXTERNAL_OES.
GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
// Return the texture currently bound to GL_TEXTURE_(2D|EXTERNAL_OES).
GLuint getBoundTexture(GLenum target) const;
// glDeleteTextures(...)
// Remove references to the to-be-deleted textures.
void deleteTextures(GLsizei n, const GLuint* textures);
private:
PixelStoreState m_pixelStore;
VertexAttribState *m_states;
@@ -133,6 +184,32 @@ private:
GLint m_currentProgram;
bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
enum TextureTarget {
TEXTURE_2D = 0,
TEXTURE_EXTERNAL = 1,
TEXTURE_TARGET_COUNT
};
struct TextureUnit {
unsigned int enables;
GLuint texture[TEXTURE_TARGET_COUNT];
};
struct TextureRec {
GLuint id;
GLenum target;
};
struct TextureState {
TextureUnit unit[MAX_TEXTURE_UNITS];
TextureUnit* activeUnit;
TextureRec* textures;
GLuint numTextures;
GLuint allocTextures;
};
TextureState m_tex;
static int compareTexId(const void* pid, const void* prec);
TextureRec* addTextureRec(GLuint id, GLenum target);
public:
void getClientStatePointer(GLenum pname, GLvoid** params);

View File

@@ -10,7 +10,7 @@
//XXX: fix this macro to get the context from fast tls path
#define GET_CONTEXT gl_client_context_t * ctx = getEGLThreadInfo()->hostConn->glEncoder();
#define GET_CONTEXT GLEncoder * ctx = getEGLThreadInfo()->hostConn->glEncoder();
#include "gl_entry.cpp"
@@ -35,7 +35,7 @@ static EGLClient_glesInterface * s_gl = NULL;
//GL extensions
void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
{
DBG("glEGLImageTargetTexture2DOES v1 image=0x%x", image);
DBG("glEGLImageTargetTexture2DOES v1 target=%#x image=%p", target, image);
//TODO: check error - we don't have a way to set gl error
android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
@@ -47,15 +47,21 @@ void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES imag
return;
}
GET_CONTEXT;
DEFINE_AND_VALIDATE_HOST_CONNECTION();
rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
ctx->override2DTextureTarget(target);
rcEnc->rcBindTexture(rcEnc,
((cb_handle_t *)(native_buffer->handle))->hostHandle);
ctx->restore2DTextureTarget();
return;
}
void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
{
DBG("glEGLImageTargetRenderbufferStorageOES v1 image=0x%x", image);
DBG("glEGLImageTargetRenderbufferStorageOES v1 target=%#x image=%p",
target, image);
//TODO: check error - we don't have a way to set gl error
android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
@@ -67,8 +73,13 @@ void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImag
return;
}
GET_CONTEXT;
DEFINE_AND_VALIDATE_HOST_CONNECTION();
rcEnc->rcBindRenderbuffer(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
ctx->override2DTextureTarget(target);
rcEnc->rcBindRenderbuffer(rcEnc,
((cb_handle_t *)(native_buffer->handle))->hostHandle);
ctx->restore2DTextureTarget();
return;
}

View File

@@ -16,26 +16,19 @@
#include "GLEncoder.h"
#include "glUtils.h"
#include "FixedBuffer.h"
#include <private/ui/android_natives_priv.h>
#include <cutils/log.h>
#include <assert.h>
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
static GLubyte *gVendorString= (GLubyte *) "Android";
static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
HostConnection *hostCon = HostConnection::get(); \
if (!hostCon) { \
LOGE("egl: Failed to get host connection\n"); \
return ret; \
} \
renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
if (!rcEnc) { \
LOGE("egl: Failed to get renderControl encoder context\n"); \
return ret; \
}
#define SET_ERROR_IF(condition,err) if((condition)) { \
LOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
ctx->setError(err); \
@@ -80,14 +73,37 @@ void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
{
GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
GLClientState* state = ctx->m_state;
switch (param) {
case GL_COMPRESSED_TEXTURE_FORMATS: {
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
memcpy(ptr, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
if (ctx->m_num_compressedTextureFormats > 0 &&
compressedTextureFormats != NULL) {
memcpy(ptr, compressedTextureFormats,
ctx->m_num_compressedTextureFormats * sizeof(GLint));
}
break;
}
else if (!ctx->m_state->getClientStateParameter<GLint>(param,ptr)) {
case GL_MAX_TEXTURE_UNITS:
ctx->m_glGetIntegerv_enc(self, param, ptr);
*ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
break;
case GL_TEXTURE_BINDING_2D:
*ptr = state->getBoundTexture(GL_TEXTURE_2D);
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
break;
default:
if (!state->getClientStateParameter<GLint>(param,ptr)) {
ctx->m_glGetIntegerv_enc(self, param, ptr);
}
break;
}
}
@@ -95,16 +111,38 @@ void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
{
GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
GLClientState* state = ctx->m_state;
switch (param) {
case GL_COMPRESSED_TEXTURE_FORMATS: {
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
if (ctx->m_num_compressedTextureFormats > 0 &&
compressedTextureFormats != NULL) {
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
ptr[i] = (GLfloat) compressedTextureFormats[i];
}
}
break;
}
else if (!ctx->m_state->getClientStateParameter<GLfloat>(param,ptr)) {
case GL_MAX_TEXTURE_UNITS:
ctx->m_glGetFloatv_enc(self, param, ptr);
*ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
break;
case GL_TEXTURE_BINDING_2D:
*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
break;
default:
if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
ctx->m_glGetFloatv_enc(self, param, ptr);
}
break;
}
}
@@ -112,16 +150,38 @@ void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
{
GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
GLClientState* state = ctx->m_state;
switch (param) {
case GL_COMPRESSED_TEXTURE_FORMATS: {
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
if (ctx->m_num_compressedTextureFormats > 0 &&
compressedTextureFormats != NULL) {
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
ptr[i] = compressedTextureFormats[i] << 16;
}
}
break;
}
else if (!ctx->m_state->getClientStateParameter<GLfixed>(param,ptr)) {
case GL_MAX_TEXTURE_UNITS:
ctx->m_glGetFixedv_enc(self, param, ptr);
*ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
break;
case GL_TEXTURE_BINDING_2D:
*ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
break;
default:
if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
ctx->m_glGetFixedv_enc(self, param, ptr);
}
break;
}
}
@@ -129,11 +189,34 @@ void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
{
GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
// ignore the command, although we should have generated a GLerror;
GLClientState* state = ctx->m_state;
switch (param) {
case GL_COMPRESSED_TEXTURE_FORMATS: {
GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 &&
compressedTextureFormats != NULL) {
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
}
}
break;
}
else if (!ctx->m_state->getClientStateParameter<GLboolean>(param,ptr)) {
ctx->m_glGetBooleanv_enc(self, param, ptr);
case GL_TEXTURE_BINDING_2D:
*ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
? GL_TRUE : GL_FALSE;
break;
default:
if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
ctx->m_glGetBooleanv_enc(self, param, ptr);
}
break;
}
}
@@ -515,6 +598,273 @@ void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum
}
}
void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
{
GLEncoder* ctx = (GLEncoder*)self;
GLClientState* state = ctx->m_state;
GLenum err;
if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
LOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
ctx->setError(err);
return;
}
ctx->m_glActiveTexture_enc(ctx, texture);
}
void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
{
GLEncoder* ctx = (GLEncoder*)self;
GLClientState* state = ctx->m_state;
GLenum err;
GLboolean firstUse;
if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
LOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
ctx->setError(err);
return;
}
if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
ctx->m_glBindTexture_enc(ctx, target, texture);
return;
}
GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (target != priorityTarget) {
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
state->getBoundTexture(GL_TEXTURE_2D));
}
}
if (target == priorityTarget) {
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
}
}
void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
{
GLEncoder* ctx = (GLEncoder*)self;
GLClientState* state = ctx->m_state;
state->deleteTextures(n, textures);
ctx->m_glDeleteTextures_enc(ctx, n, textures);
}
void GLEncoder::s_glDisable(void* self, GLenum cap)
{
GLEncoder* ctx = (GLEncoder*)self;
GLClientState* state = ctx->m_state;
if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
state->disableTextureTarget(cap);
GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
if (prevTarget != currTarget) {
if (currTarget == GL_INVALID_ENUM) {
ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
currTarget = GL_TEXTURE_2D;
}
// maintain the invariant that when TEXTURE_EXTERNAL_OES is
// disabled, the TEXTURE_2D binding is active, even if
// TEXTURE_2D is also disabled.
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
state->getBoundTexture(currTarget));
}
} else {
ctx->m_glDisable_enc(ctx, cap);
}
}
void GLEncoder::s_glEnable(void* self, GLenum cap)
{
GLEncoder* ctx = (GLEncoder*)self;
GLClientState* state = ctx->m_state;
if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
state->enableTextureTarget(cap);
GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
if (prevTarget != currTarget) {
if (prevTarget == GL_INVALID_ENUM) {
ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
}
if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
state->getBoundTexture(currTarget));
}
}
} else {
ctx->m_glEnable_enc(ctx, cap);
}
}
void GLEncoder::s_glGetTexParameterfv(void* self,
GLenum target, GLenum pname, GLfloat* params)
{
GLEncoder* ctx = (GLEncoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
}
}
void GLEncoder::s_glGetTexParameteriv(void* self,
GLenum target, GLenum pname, GLint* params)
{
GLEncoder* ctx = (GLEncoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
}
}
void GLEncoder::s_glGetTexParameterxv(void* self,
GLenum target, GLenum pname, GLfixed* params)
{
GLEncoder* ctx = (GLEncoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
}
}
void GLEncoder::s_glTexParameterf(void* self,
GLenum target, GLenum pname, GLfloat param)
{
GLEncoder* ctx = (GLEncoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameterf_enc(ctx, target, pname, param);
}
}
void GLEncoder::s_glTexParameterfv(void* self,
GLenum target, GLenum pname, const GLfloat* params)
{
GLEncoder* ctx = (GLEncoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
}
}
void GLEncoder::s_glTexParameteri(void* self,
GLenum target, GLenum pname, GLint param)
{
GLEncoder* ctx = (GLEncoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameteri_enc(ctx, target, pname, param);
}
}
void GLEncoder::s_glTexParameterx(void* self,
GLenum target, GLenum pname, GLfixed param)
{
GLEncoder* ctx = (GLEncoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameterx_enc(ctx, target, pname, param);
}
}
void GLEncoder::s_glTexParameteriv(void* self,
GLenum target, GLenum pname, const GLint* params)
{
GLEncoder* ctx = (GLEncoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
}
}
void GLEncoder::s_glTexParameterxv(void* self,
GLenum target, GLenum pname, const GLfixed* params)
{
GLEncoder* ctx = (GLEncoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
}
}
void GLEncoder::override2DTextureTarget(GLenum target)
{
if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
m_glBindTexture_enc(this, GL_TEXTURE_2D,
m_state->getBoundTexture(target));
}
}
void GLEncoder::restore2DTextureTarget()
{
GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
m_glBindTexture_enc(this, GL_TEXTURE_2D,
m_state->getBoundTexture(priorityTarget));
}
GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
{
m_initialized = false;
@@ -554,6 +904,20 @@ GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
set_glFinish(s_glFinish);
m_glGetError_enc = set_glGetError(s_glGetError);
m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
m_glDisable_enc = set_glDisable(s_glDisable);
m_glEnable_enc = set_glEnable(s_glEnable);
m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
m_glGetTexParameterxv_enc = set_glGetTexParameterxv(s_glGetTexParameterxv);
m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
m_glTexParameterx_enc = set_glTexParameterx(s_glTexParameterx);
m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
m_glTexParameterxv_enc = set_glTexParameterxv(s_glTexParameterxv);
}
GLEncoder::~GLEncoder()
@@ -572,4 +936,3 @@ void GLEncoder::s_glFinish(void *self)
GLEncoder *ctx = (GLEncoder *)self;
ctx->glFinishRoundTrip(self);
}

View File

@@ -39,6 +39,9 @@ public:
virtual void setError(GLenum error){ m_error = error; };
virtual GLenum getError() { return m_error; };
void override2DTextureTarget(GLenum target);
void restore2DTextureTarget();
private:
bool m_initialized;
@@ -80,6 +83,21 @@ private:
glDrawElements_client_proc_t m_glDrawElements_enc;
glFlush_client_proc_t m_glFlush_enc;
glActiveTexture_client_proc_t m_glActiveTexture_enc;
glBindTexture_client_proc_t m_glBindTexture_enc;
glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
glDisable_client_proc_t m_glDisable_enc;
glEnable_client_proc_t m_glEnable_enc;
glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc;
glTexParameterf_client_proc_t m_glTexParameterf_enc;
glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
glTexParameteri_client_proc_t m_glTexParameteri_enc;
glTexParameterx_client_proc_t m_glTexParameterx_enc;
glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
glTexParameterxv_client_proc_t m_glTexParameterxv_enc;
// statics
static GLenum s_glGetError(void * self);
static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
@@ -106,14 +124,26 @@ private:
static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
static void s_glPixelStorei(void *self, GLenum param, GLint value);
static void s_glFinish(void *self);
static void s_glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image);
void sendVertexData(unsigned first, unsigned count);
static void s_glActiveTexture(void* self, GLenum texture);
static void s_glBindTexture(void* self, GLenum target, GLuint texture);
static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
static void s_glDisable(void* self, GLenum cap);
static void s_glEnable(void* self, GLenum cap);
static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params);
static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param);
static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params);
};
#endif

View File

@@ -35,7 +35,7 @@ static EGLClient_glesInterface * s_gl = NULL;
//GL extensions
void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
{
DBG("glEGLImageTargetTexture2DOES v2 img=0x%x\n", image);
DBG("glEGLImageTargetTexture2DOES v2 img=%p\n", image);
//TODO: check error - we don't have a way to set gl error
android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
@@ -55,7 +55,7 @@ void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES imag
void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
{
DBG("glEGLImageTargetRenderbufferStorageOES v2 image=0x%x\n", image);
DBG("glEGLImageTargetRenderbufferStorageOES v2 image=%p\n", image);
//TODO: check error - we don't have a way to set gl error
android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;