am af4f66be: EmuGL: implement OES_EGL_image_external for GLESv1
* commit 'af4f66be50b17c8b8fce1dda53389bb0a10968ba': EmuGL: implement OES_EGL_image_external for GLESv1
This commit is contained in:
@@ -21,6 +21,10 @@
|
||||
#include "glUtils.h"
|
||||
#include <cutils/log.h>
|
||||
|
||||
#ifndef MAX
|
||||
#define MAX(a, b) ((a) < (b) ? (b) : (a))
|
||||
#endif
|
||||
|
||||
GLClientState::GLClientState(int nLocations)
|
||||
{
|
||||
if (nLocations < LAST_LOCATION) {
|
||||
@@ -54,6 +58,12 @@ GLClientState::GLClientState(int nLocations)
|
||||
|
||||
m_pixelStore.unpack_alignment = 4;
|
||||
m_pixelStore.pack_alignment = 4;
|
||||
|
||||
memset(m_tex.unit, 0, sizeof(m_tex.unit));
|
||||
m_tex.activeUnit = &m_tex.unit[0];
|
||||
m_tex.textures = NULL;
|
||||
m_tex.numTextures = 0;
|
||||
m_tex.allocTextures = 0;
|
||||
}
|
||||
|
||||
GLClientState::~GLClientState()
|
||||
@@ -230,3 +240,173 @@ size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format
|
||||
return aligned_linesize * height;
|
||||
}
|
||||
|
||||
GLenum GLClientState::setActiveTextureUnit(GLenum texture)
|
||||
{
|
||||
GLuint unit = texture - GL_TEXTURE0;
|
||||
if (unit >= MAX_TEXTURE_UNITS) {
|
||||
return GL_INVALID_OPERATION;
|
||||
}
|
||||
m_tex.activeUnit = &m_tex.unit[unit];
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
void GLClientState::enableTextureTarget(GLenum target)
|
||||
{
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D:
|
||||
m_tex.activeUnit->enables |= (1u << TEXTURE_2D);
|
||||
break;
|
||||
case GL_TEXTURE_EXTERNAL_OES:
|
||||
m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GLClientState::disableTextureTarget(GLenum target)
|
||||
{
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D:
|
||||
m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D);
|
||||
break;
|
||||
case GL_TEXTURE_EXTERNAL_OES:
|
||||
m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const
|
||||
{
|
||||
unsigned int enables = m_tex.activeUnit->enables;
|
||||
if (enables & (1u << TEXTURE_EXTERNAL)) {
|
||||
return GL_TEXTURE_EXTERNAL_OES;
|
||||
} else if (enables & (1u << TEXTURE_2D)) {
|
||||
return GL_TEXTURE_2D;
|
||||
} else {
|
||||
return allDisabled;
|
||||
}
|
||||
}
|
||||
|
||||
int GLClientState::compareTexId(const void* pid, const void* prec)
|
||||
{
|
||||
const GLuint* id = (const GLuint*)pid;
|
||||
const TextureRec* rec = (const TextureRec*)prec;
|
||||
return (GLint)(*id) - (GLint)rec->id;
|
||||
}
|
||||
|
||||
GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
|
||||
GLboolean* firstUse)
|
||||
{
|
||||
GLboolean first = GL_FALSE;
|
||||
TextureRec* texrec = NULL;
|
||||
if (texture != 0) {
|
||||
if (m_tex.textures) {
|
||||
texrec = (TextureRec*)bsearch(&texture, m_tex.textures,
|
||||
m_tex.numTextures, sizeof(TextureRec), compareTexId);
|
||||
}
|
||||
if (!texrec) {
|
||||
if (!(texrec = addTextureRec(texture, target))) {
|
||||
return GL_OUT_OF_MEMORY;
|
||||
}
|
||||
first = GL_TRUE;
|
||||
}
|
||||
if (target != texrec->target) {
|
||||
return GL_INVALID_OPERATION;
|
||||
}
|
||||
}
|
||||
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D:
|
||||
m_tex.activeUnit->texture[TEXTURE_2D] = texture;
|
||||
break;
|
||||
case GL_TEXTURE_EXTERNAL_OES:
|
||||
m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture;
|
||||
break;
|
||||
}
|
||||
|
||||
if (firstUse) {
|
||||
*firstUse = first;
|
||||
}
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id,
|
||||
GLenum target)
|
||||
{
|
||||
if (m_tex.numTextures == m_tex.allocTextures) {
|
||||
const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
|
||||
|
||||
GLuint newAlloc;
|
||||
if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
|
||||
newAlloc = MAX(4, 2 * m_tex.allocTextures);
|
||||
} else {
|
||||
if (m_tex.allocTextures == MAX_TEXTURES) {
|
||||
return NULL;
|
||||
}
|
||||
newAlloc = MAX_TEXTURES;
|
||||
}
|
||||
|
||||
TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures,
|
||||
newAlloc * sizeof(TextureRec));
|
||||
if (!newTextures) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
m_tex.textures = newTextures;
|
||||
m_tex.allocTextures = newAlloc;
|
||||
}
|
||||
|
||||
TextureRec* tex = m_tex.textures + m_tex.numTextures;
|
||||
TextureRec* prev = tex - 1;
|
||||
while (tex != m_tex.textures && id < prev->id) {
|
||||
*tex-- = *prev--;
|
||||
}
|
||||
tex->id = id;
|
||||
tex->target = target;
|
||||
m_tex.numTextures++;
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
GLuint GLClientState::getBoundTexture(GLenum target) const
|
||||
{
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D:
|
||||
return m_tex.activeUnit->texture[TEXTURE_2D];
|
||||
case GL_TEXTURE_EXTERNAL_OES:
|
||||
return m_tex.activeUnit->texture[TEXTURE_EXTERNAL];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void GLClientState::deleteTextures(GLsizei n, const GLuint* textures)
|
||||
{
|
||||
// Updating the textures array could be made more efficient when deleting
|
||||
// several textures:
|
||||
// - compacting the array could be done in a single pass once the deleted
|
||||
// textures are marked, or
|
||||
// - could swap deleted textures to the end and re-sort.
|
||||
TextureRec* texrec;
|
||||
for (const GLuint* texture = textures; texture != textures + n; texture++) {
|
||||
texrec = (TextureRec*)bsearch(texture, m_tex.textures,
|
||||
m_tex.numTextures, sizeof(TextureRec), compareTexId);
|
||||
if (texrec) {
|
||||
const TextureRec* end = m_tex.textures + m_tex.numTextures;
|
||||
memmove(texrec, texrec + 1,
|
||||
(end - texrec + 1) * sizeof(TextureRec));
|
||||
m_tex.numTextures--;
|
||||
|
||||
for (TextureUnit* unit = m_tex.unit;
|
||||
unit != m_tex.unit + MAX_TEXTURE_UNITS;
|
||||
unit++)
|
||||
{
|
||||
if (unit->texture[TEXTURE_2D] == *texture) {
|
||||
unit->texture[TEXTURE_2D] = 0;
|
||||
} else if (unit->texture[TEXTURE_EXTERNAL] == *texture) {
|
||||
unit->texture[TEXTURE_EXTERNAL] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,6 +70,10 @@ public:
|
||||
int pack_alignment;
|
||||
} PixelStoreState;
|
||||
|
||||
enum {
|
||||
MAX_TEXTURE_UNITS = 32,
|
||||
};
|
||||
|
||||
public:
|
||||
GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES);
|
||||
~GLClientState();
|
||||
@@ -123,6 +127,53 @@ public:
|
||||
void setCurrentProgram(GLint program) { m_currentProgram = program; }
|
||||
GLint currentProgram() const { return m_currentProgram; }
|
||||
|
||||
/* OES_EGL_image_external
|
||||
*
|
||||
* These functions manipulate GL state which interacts with the
|
||||
* OES_EGL_image_external extension, to support client-side emulation on
|
||||
* top of host implementations that don't have it.
|
||||
*
|
||||
* Most of these calls should only be used with TEXTURE_2D or
|
||||
* TEXTURE_EXTERNAL_OES texture targets; TEXTURE_CUBE_MAP or other extension
|
||||
* targets should bypass this. An exception is bindTexture(), which should
|
||||
* see all glBindTexture() calls for any target.
|
||||
*/
|
||||
|
||||
// glActiveTexture(GL_TEXTURE0 + i)
|
||||
// Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
|
||||
GLenum setActiveTextureUnit(GLenum texture);
|
||||
|
||||
// glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
|
||||
void enableTextureTarget(GLenum target);
|
||||
|
||||
// glDisable(GL_TEXTURE_(2D|EXTERNAL_OES))
|
||||
void disableTextureTarget(GLenum target);
|
||||
|
||||
// Implements the target priority logic:
|
||||
// * Return GL_TEXTURE_EXTERNAL_OES if enabled, else
|
||||
// * Return GL_TEXTURE_2D if enabled, else
|
||||
// * Return the allDisabled value.
|
||||
// For some cases passing GL_TEXTURE_2D for allDisabled makes callee code
|
||||
// simpler; for other cases passing a recognizable enum like GL_ZERO or
|
||||
// GL_INVALID_ENUM is appropriate.
|
||||
GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
|
||||
|
||||
// glBindTexture(GL_TEXTURE_*, ...)
|
||||
// Set the target binding of the active texture unit to texture. Returns
|
||||
// GL_NO_ERROR on success or GL_INVALID_OPERATION if the texture has
|
||||
// previously been bound to a different target. If firstUse is not NULL,
|
||||
// it is set to indicate whether this is the first use of the texture.
|
||||
// For accurate error detection, bindTexture should be called for *all*
|
||||
// targets, not just 2D and EXTERNAL_OES.
|
||||
GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
|
||||
|
||||
// Return the texture currently bound to GL_TEXTURE_(2D|EXTERNAL_OES).
|
||||
GLuint getBoundTexture(GLenum target) const;
|
||||
|
||||
// glDeleteTextures(...)
|
||||
// Remove references to the to-be-deleted textures.
|
||||
void deleteTextures(GLsizei n, const GLuint* textures);
|
||||
|
||||
private:
|
||||
PixelStoreState m_pixelStore;
|
||||
VertexAttribState *m_states;
|
||||
@@ -133,6 +184,32 @@ private:
|
||||
GLint m_currentProgram;
|
||||
|
||||
bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
|
||||
|
||||
enum TextureTarget {
|
||||
TEXTURE_2D = 0,
|
||||
TEXTURE_EXTERNAL = 1,
|
||||
TEXTURE_TARGET_COUNT
|
||||
};
|
||||
struct TextureUnit {
|
||||
unsigned int enables;
|
||||
GLuint texture[TEXTURE_TARGET_COUNT];
|
||||
};
|
||||
struct TextureRec {
|
||||
GLuint id;
|
||||
GLenum target;
|
||||
};
|
||||
struct TextureState {
|
||||
TextureUnit unit[MAX_TEXTURE_UNITS];
|
||||
TextureUnit* activeUnit;
|
||||
TextureRec* textures;
|
||||
GLuint numTextures;
|
||||
GLuint allocTextures;
|
||||
};
|
||||
TextureState m_tex;
|
||||
|
||||
static int compareTexId(const void* pid, const void* prec);
|
||||
TextureRec* addTextureRec(GLuint id, GLenum target);
|
||||
|
||||
public:
|
||||
void getClientStatePointer(GLenum pname, GLvoid** params);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user