From 5d1c91fb75468fb6daad8aa66de64c5d177f3158 Mon Sep 17 00:00:00 2001 From: Hak Matsuda Date: Thu, 26 Sep 2013 20:58:00 -0700 Subject: [PATCH] cleaned code, added pinch gesture detector, better opengl context handling, fixed issues Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2 --- .../Teapot/assets/Shaders/ShaderPlain.fsh | 2 +- .../android-17/samples/Teapot/jni/Android.mk | 13 +- .../Teapot/jni/NDKSupport/gestureDetector.cpp | 130 -- .../Teapot/jni/NDKSupport/gestureDetector.h | 76 - .../Teapot/jni/TeapotNativeActivity.cpp | 705 +++--- .../samples/Teapot/jni/TeapotRenderer.cpp | 13 +- .../samples/Teapot/jni/TeapotRenderer.h | 7 +- .../src/com/sample/helper/NDKHelper.java | 147 ++ .../com/sample/teapot/TeapotApplication.java | 85 - .../sample/teapot/TeapotNativeActivity.java | 7 +- .../samples/MoreTeapots/AndroidManifest.xml | 34 + .../assets/Shaders/ShaderPlain.fsh | 23 + .../assets/Shaders/ShaderPlainES3.fsh | 21 + .../assets/Shaders/VS_ShaderPlain.vsh | 34 + .../assets/Shaders/VS_ShaderPlainES3.vsh | 42 + .../samples/MoreTeapots/jni/Android.mk | 19 + .../samples/MoreTeapots/jni/Application.mk | 4 + .../jni/MoreTeapotsNativeActivity.cpp | 484 ++++ .../MoreTeapots/jni/MoreTeapotsRenderer.cpp | 556 +++++ .../MoreTeapots/jni/MoreTeapotsRenderer.h | 121 + .../samples/MoreTeapots/jni/teapot.inl | 2057 +++++++++++++++++ .../android-18/samples/MoreTeapots/lint.xml | 3 + .../samples/MoreTeapots/project.properties | 14 + .../res/drawable-hdpi/ic_launcher.png | Bin 0 -> 8203 bytes .../res/drawable-ldpi/ic_launcher.png | Bin 0 -> 2556 bytes .../res/drawable-mdpi/ic_launcher.png | Bin 0 -> 4064 bytes .../res/drawable-xhdpi/ic_launcher.png | Bin 0 -> 13541 bytes .../MoreTeapots/res/layout/widgets.xml | 17 + .../MoreTeapots/res/values-v11/styles.xml | 11 + .../MoreTeapots/res/values-v14/styles.xml | 12 + .../MoreTeapots/res/values/strings.xml | 5 + .../samples/MoreTeapots/res/values/styles.xml | 20 + .../src/com/sample/helper/NDKHelper.java | 147 ++ .../moreteapots/MoreTeapotsApplication.java | 37 + .../MoreTeapotsNativeActivity.java | 97 + ndk/sources/android/helper/Android.mk | 16 + ndk/sources/android/helper/GLContext.cpp | 302 +++ ndk/sources/android/helper/GLContext.h | 104 + .../android/helper}/JNIHelper.cpp | 78 +- .../android/helper}/JNIHelper.h | 37 +- .../android/helper/NDKHelper.h} | 9 +- .../android/helper/gestureDetector.cpp | 345 +++ ndk/sources/android/helper/gestureDetector.h | 143 ++ ndk/sources/android/helper/gl3stub.c | 343 +++ ndk/sources/android/helper/gl3stub.h | 500 ++++ ndk/sources/android/helper/interpolator.cpp | 169 ++ ndk/sources/android/helper/interpolator.h | 78 + .../android/helper}/perfMonitor.cpp | 7 +- .../android/helper}/perfMonitor.h | 12 + .../android/helper}/shader.cpp | 76 +- .../android/helper}/shader.h | 16 + .../android/helper}/tapCamera.cpp | 46 +- .../android/helper}/tapCamera.h | 26 +- .../android/helper}/vecmath.cpp | 2 - .../android/helper}/vecmath.h | 55 +- 55 files changed, 6544 insertions(+), 763 deletions(-) delete mode 100644 ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.cpp delete mode 100644 ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.h create mode 100644 ndk/platforms/android-17/samples/Teapot/src/com/sample/helper/NDKHelper.java create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/AndroidManifest.xml create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlain.fsh create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlainES3.fsh create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlain.vsh create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlainES3.vsh create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/jni/Android.mk create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/jni/Application.mk create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsNativeActivity.cpp create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.cpp create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.h create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/jni/teapot.inl create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/lint.xml create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/project.properties create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/res/drawable-hdpi/ic_launcher.png create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/res/drawable-ldpi/ic_launcher.png create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/res/drawable-mdpi/ic_launcher.png create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/res/drawable-xhdpi/ic_launcher.png create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/res/layout/widgets.xml create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/res/values-v11/styles.xml create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/res/values-v14/styles.xml create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/res/values/strings.xml create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/res/values/styles.xml create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/helper/NDKHelper.java create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsApplication.java create mode 100644 ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsNativeActivity.java create mode 100644 ndk/sources/android/helper/Android.mk create mode 100644 ndk/sources/android/helper/GLContext.cpp create mode 100644 ndk/sources/android/helper/GLContext.h rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/JNIHelper.cpp (76%) rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/JNIHelper.h (69%) rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport/NDKSupport.h => sources/android/helper/NDKHelper.h} (75%) create mode 100644 ndk/sources/android/helper/gestureDetector.cpp create mode 100644 ndk/sources/android/helper/gestureDetector.h create mode 100644 ndk/sources/android/helper/gl3stub.c create mode 100644 ndk/sources/android/helper/gl3stub.h create mode 100644 ndk/sources/android/helper/interpolator.cpp create mode 100644 ndk/sources/android/helper/interpolator.h rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/perfMonitor.cpp (93%) rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/perfMonitor.h (75%) rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/shader.cpp (58%) rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/shader.h (62%) rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/tapCamera.cpp (87%) rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/tapCamera.h (79%) rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/vecmath.cpp (99%) rename ndk/{platforms/android-17/samples/Teapot/jni/NDKSupport => sources/android/helper}/vecmath.h (95%) diff --git a/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ShaderPlain.fsh b/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ShaderPlain.fsh index d1222e7c6..172513882 100644 --- a/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ShaderPlain.fsh +++ b/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ShaderPlain.fsh @@ -21,7 +21,7 @@ void main() { #if USE_PHONG mediump vec3 halfVector = normalize(-vLight0 + position); - mediump float NdotH = max(dot(normal, halfVector), 0.0); + mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0); mediump float fPower = vMaterialSpecular.w; mediump float specular = pow(NdotH, fPower); diff --git a/ndk/platforms/android-17/samples/Teapot/jni/Android.mk b/ndk/platforms/android-17/samples/Teapot/jni/Android.mk index 65a56bdf0..eec31a6a7 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/Android.mk +++ b/ndk/platforms/android-17/samples/Teapot/jni/Android.mk @@ -5,21 +5,16 @@ include $(CLEAR_VARS) LOCAL_MODULE := NativeActivity LOCAL_SRC_FILES := TeapotNativeActivity.cpp \ TeapotRenderer.cpp \ -NDKSupport/JNIHelper.cpp \ -NDKSupport/shader.cpp \ -NDKSupport/vecmath.cpp \ -NDKSupport/gestureDetector.cpp \ -NDKSupport/perfMonitor.cpp \ -NDKSupport/tapCamera.cpp \ -LOCAL_C_INCLUDES := $(LOCAL_PATH)/NDKSupport +LOCAL_C_INCLUDES := LOCAL_CFLAGS := LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue +LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue helper include $(BUILD_SHARED_LIBRARY) +$(call import-module,android/helper) $(call import-module,android/native_app_glue) -$(call import-module,android/cpufeatures) \ No newline at end of file +$(call import-module,android/cpufeatures) diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.cpp b/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.cpp deleted file mode 100644 index d5d1d068c..000000000 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.cpp +++ /dev/null @@ -1,130 +0,0 @@ -/* - * Copyright 2013 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -//-------------------------------------------------------------------------------- -// gestureDetector.cpp -//-------------------------------------------------------------------------------- - -//-------------------------------------------------------------------------------- -// includes -//-------------------------------------------------------------------------------- -#include "gestureDetector.h" - -//-------------------------------------------------------------------------------- -// GestureDetector -//-------------------------------------------------------------------------------- -GestureDetector::GestureDetector() -{ - _fDpFactor = 1.f; -} - -void GestureDetector::setConfiguration(AConfiguration* config) -{ - _fDpFactor = 160.f / AConfiguration_getDensity(config); -} - -//-------------------------------------------------------------------------------- -// TapDetector -//-------------------------------------------------------------------------------- -bool TapDetector::detect(const AInputEvent* motion_event) -{ - if( AMotionEvent_getPointerCount(motion_event) > 1 ) - { - //Only support single touch - return false; - } - - int32_t iAction = AMotionEvent_getAction(motion_event); - unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK; - switch( flags ) - { - case AMOTION_EVENT_ACTION_DOWN: - _iDownPointerID = AMotionEvent_getPointerId(motion_event, 0); - _fDownX = AMotionEvent_getX(motion_event, 0); - _fDownY = AMotionEvent_getY(motion_event, 0); - break; - case AMOTION_EVENT_ACTION_UP: - { - int64_t eventTime = AMotionEvent_getEventTime(motion_event); - int64_t downTime = AMotionEvent_getDownTime(motion_event); - if( eventTime - downTime <= TAP_TIMEOUT ) - { - if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) ) - { - float fX = AMotionEvent_getX(motion_event, 0) - _fDownX; - float fY = AMotionEvent_getY(motion_event, 0) - _fDownY; - if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor ) - { - LOGI("TapDetector: Tap detected"); - return true; - } - } - } - break; - } - } - return false; -} - -//-------------------------------------------------------------------------------- -// DoubletapDetector -//-------------------------------------------------------------------------------- -bool DoubletapDetector::detect(const AInputEvent* motion_event) -{ - if( AMotionEvent_getPointerCount(motion_event) > 1 ) - { - //Only support single touch - return false; - } - - bool bDetectedTap = _tapDetector.detect(motion_event); - - int32_t iAction = AMotionEvent_getAction(motion_event); - unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK; - switch( flags ) - { - case AMOTION_EVENT_ACTION_DOWN: - { - int64_t eventTime = AMotionEvent_getEventTime(motion_event); - if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT ) - { - float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX; - float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY; - if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor ) - { - LOGI("DoubletapDetector: Doubletap detected"); - return true; - } - } - break; - } - case AMOTION_EVENT_ACTION_UP: - if( bDetectedTap ) - { - _lastTapTime = AMotionEvent_getEventTime(motion_event); - _fLastTapX = AMotionEvent_getX(motion_event, 0); - _fLastTapY = AMotionEvent_getY(motion_event, 0); - } - break; - } - return false; -} - -void DoubletapDetector::setConfiguration(AConfiguration* config) -{ - _fDpFactor = 160.f / AConfiguration_getDensity(config); - _tapDetector.setConfiguration(config); -} diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.h b/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.h deleted file mode 100644 index 525ce76cb..000000000 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.h +++ /dev/null @@ -1,76 +0,0 @@ -/* - * Copyright 2013 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -//-------------------------------------------------------------------------------- -// gestureDetector.h -//-------------------------------------------------------------------------------- - -#ifndef GESTUREDETECTOR_H_ -#define GESTUREDETECTOR_H_ - -#include -#include -#include -#include -#include "JNIHelper.h" - -//-------------------------------------------------------------------------------- -// Constants -//-------------------------------------------------------------------------------- -const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000; -const int32_t TAP_TIMEOUT = 180 * 1000000; -const int32_t DOUBLE_TAP_SLOP = 100; -const int32_t TOUCH_SLOP = 8; - -class GestureDetector -{ -protected: - float _fDpFactor; -public: - GestureDetector(); - virtual ~GestureDetector() {} - virtual void setConfiguration(AConfiguration* config); - - virtual bool detect(const AInputEvent* motion_event) = 0; -}; - -class TapDetector:public GestureDetector -{ - int32_t _iDownPointerID; - float _fDownX; - float _fDownY; -public: - TapDetector() {} - virtual ~TapDetector() {} - virtual bool detect(const AInputEvent* motion_event); -}; - -class DoubletapDetector:public GestureDetector -{ - TapDetector _tapDetector; - int64_t _lastTapTime; - float _fLastTapX; - float _fLastTapY; - -public: - DoubletapDetector() {} - virtual ~DoubletapDetector() {} - virtual bool detect(const AInputEvent* motion_event); - virtual void setConfiguration(AConfiguration* config); -}; - - -#endif /* GESTUREDETECTOR_H_ */ diff --git a/ndk/platforms/android-17/samples/Teapot/jni/TeapotNativeActivity.cpp b/ndk/platforms/android-17/samples/Teapot/jni/TeapotNativeActivity.cpp index 7d2957ccb..f8d8b107e 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/TeapotNativeActivity.cpp +++ b/ndk/platforms/android-17/samples/Teapot/jni/TeapotNativeActivity.cpp @@ -21,6 +21,7 @@ #include #include + #include #include @@ -30,173 +31,136 @@ #include #include -#include "NDKSupport/NDKSupport.h" #include "TeapotRenderer.h" +#include "NDKHelper.h" -/** - * Our saved state data. - */ -struct saved_state { - float angle; - int32_t x; - int32_t y; -}; -/** - * Shared state for our app. - */ +//------------------------------------------------------------------------- +//Shared state for our app. +//------------------------------------------------------------------------- +struct android_app; class engine { -public: - struct android_app* app; - - ASensorManager* sensorManager; - const ASensor* accelerometerSensor; - ASensorEventQueue* sensorEventQueue; - - int animating; - EGLDisplay display; - EGLSurface surface; - EGLContext context; - int32_t width; - int32_t height; - struct saved_state state; - - std::vector _vecPointers; - tapCamera _tapCamera; TeapotRenderer _renderer; + GLContext* _glContext; + + bool _bInitializedResources; + bool _bHasFocus; + DoubletapDetector _doubletapDetector; + PinchDetector _pinchDetector; + DragDetector _dragDetector; perfMonitor _monitor; + + tapCamera _tapCamera; + + android_app* _app; + + ASensorManager* _sensorManager; + const ASensor* _accelerometerSensor; + ASensorEventQueue* _sensorEventQueue; + + void updateFPS(float fFPS); + void showUI(); + void transformPosition( vec2& vec ); + +public: + static void handleCmd(struct android_app* app, int32_t cmd); + static int32_t handleInput( android_app* app, AInputEvent* event ); + + engine(); + ~engine(); + void setState(android_app* state); + int initDisplay(); + void loadResources(); + void unloadResources(); + void drawFrame(); + void termDisplay(); + void trimMemory(); + bool isReady(); + + void updatePosition( AInputEvent* event, int32_t iIndex, float& fX, float& fY); + + void initSensors(); + void processSensors( int32_t id ); + void suspendSensors(); + void resumeSensors(); }; - -void showUI(android_app* app) +//------------------------------------------------------------------------- +//Ctor +//------------------------------------------------------------------------- +engine::engine() : + _bInitializedResources( false ), + _bHasFocus( false ), + _app( NULL ), + _sensorManager( NULL ), + _accelerometerSensor( NULL ), + _sensorEventQueue( NULL ) { - JNIEnv *jni; - app->activity->vm->AttachCurrentThread(&jni, NULL); - - //Default class retrieval - jclass clazz = jni->GetObjectClass(app->activity->clazz); - jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V"); - jni->CallVoidMethod(app->activity->clazz, methodID); - - app->activity->vm->DetachCurrentThread(); - - return; + _glContext = GLContext::getInstance(); } - -void updateFPS(android_app* app, float fFPS) +//------------------------------------------------------------------------- +//Dtor +//------------------------------------------------------------------------- +engine::~engine() { - JNIEnv *jni; - app->activity->vm->AttachCurrentThread(&jni, NULL); +} - //Default class retrieval - jclass clazz = jni->GetObjectClass(app->activity->clazz); - jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V"); - jni->CallVoidMethod(app->activity->clazz, methodID, fFPS); +/** + * Load resources + */ +void engine::loadResources() +{ + _renderer.init(); + _renderer.bind(&_tapCamera); +} - app->activity->vm->DetachCurrentThread(); - - return; +/** + * Unload resources + */ +void engine::unloadResources() +{ + _renderer.unload(); } /** * Initialize an EGL context for the current display. */ -static int engine_init_display(struct engine* engine) { - // initialize OpenGL ES and EGL - - showUI(engine->app); - - const EGLint contextAttribs[] = { - EGL_CONTEXT_CLIENT_VERSION, 2, //Request opengl ES2.0 - EGL_NONE - }; - - EGLint w, h, dummy, format; - EGLint numConfigs; - EGLConfig config; - EGLSurface surface; - EGLContext context; - - EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); - - eglInitialize(display, 0, 0); - - /* - * Here specify the attributes of the desired configuration. - * Below, we select an EGLConfig with at least 8 bits per color - * component compatible with on-screen windows - */ - const EGLint attribs[] = { - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0 - EGL_SURFACE_TYPE, EGL_WINDOW_BIT, - EGL_BLUE_SIZE, 8, - EGL_GREEN_SIZE, 8, - EGL_RED_SIZE, 8, - EGL_DEPTH_SIZE, 24, - EGL_NONE - }; - eglChooseConfig(display, attribs, &config, 1, &numConfigs); - if( !numConfigs ) +int engine::initDisplay() +{ + if( !_bInitializedResources ) { - //Fall back to 16bit depth buffer - const EGLint attribs[] = { - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0 - EGL_SURFACE_TYPE, EGL_WINDOW_BIT, - EGL_BLUE_SIZE, 8, - EGL_GREEN_SIZE, 8, - EGL_RED_SIZE, 8, - EGL_DEPTH_SIZE, 16, - EGL_NONE - }; - eglChooseConfig(display, attribs, &config, 1, &numConfigs); + _glContext->init( _app->window ); + loadResources(); + _bInitializedResources = true; } - if ( !numConfigs ) + else { - LOGW("Unable to retrieve EGL config"); - return -1; + // initialize OpenGL ES and EGL + if( EGL_SUCCESS != _glContext->resume( _app->window ) ) + { + unloadResources(); + loadResources(); + } } - /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is - * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). - * As soon as we picked a EGLConfig, we can safely reconfigure the - * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ - eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format); - - ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format); - - surface = eglCreateWindowSurface(display, config, engine->app->window, NULL); - context = eglCreateContext(display, config, NULL, contextAttribs); - - if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) { - LOGW("Unable to eglMakeCurrent"); - return -1; - } - - eglQuerySurface(display, surface, EGL_WIDTH, &w); - eglQuerySurface(display, surface, EGL_HEIGHT, &h); - - engine->display = display; - engine->context = context; - engine->surface = surface; - engine->width = w; - engine->height = h; - engine->state.angle = 0; + showUI(); // Initialize GL state. - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); - glFrontFace(GL_CW); - glViewport(0, 0, engine->width, engine->height); - engine->_tapCamera.setFlip(1.f, -1.f, -8.f); + //Note that screen size might have been changed + glViewport(0, 0, + _glContext->getScreenWidth(), + _glContext->getScreenHeight() ); + _renderer.updateViewport(); - engine->_renderer.init(); - engine->_renderer.bind(&engine->_tapCamera); + _tapCamera.setFlip(1.f, -1.f, -1.f); + _tapCamera.setPinchTransformFactor(2.f, 2.f, 8.f); return 0; } @@ -204,201 +168,108 @@ static int engine_init_display(struct engine* engine) { /** * Just the current frame in the display. */ -static void engine_draw_frame(struct engine* engine) { - if (engine->display == NULL) { - // No display. - return; - } - +void engine::drawFrame() +{ float fFPS; - bool b = engine->_monitor.update(fFPS); - if( b ) + if( _monitor.update(fFPS) ) { - updateFPS( engine->app, fFPS ); + updateFPS( fFPS ); } - - struct timeval Time; - gettimeofday( &Time, NULL ); - double dTime = Time.tv_sec + Time.tv_usec * 1.0/1000000.0 ; - - engine->_renderer.update(dTime); + double dTime = _monitor.getCurrentTime(); + _renderer.update(dTime); // Just fill the screen with a color. - glViewport(0, 0, engine->width, engine->height); glClearColor(0.5f, 0.5f, 0.5f, 1.f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - engine->_renderer.render(); + _renderer.render(); - eglSwapBuffers(engine->display, engine->surface); + // Swap + if( EGL_SUCCESS != _glContext->swap() ) + { + unloadResources(); + loadResources(); + } } /** * Tear down the EGL context currently associated with the display. */ -static void engine_term_display(struct engine* engine) { - - engine->_renderer.unload(); - - if (engine->display != EGL_NO_DISPLAY) { - eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (engine->context != EGL_NO_CONTEXT) { - eglDestroyContext(engine->display, engine->context); - } - if (engine->surface != EGL_NO_SURFACE) { - eglDestroySurface(engine->display, engine->surface); - } - eglTerminate(engine->display); - } - engine->animating = 0; - engine->display = EGL_NO_DISPLAY; - engine->context = EGL_NO_CONTEXT; - engine->surface = EGL_NO_SURFACE; -} - -int32_t findIndex( AInputEvent* event, int32_t iID ) +void engine::termDisplay() { - int32_t iCount = AMotionEvent_getPointerCount(event); - for( int32_t i = 0; i < iCount; ++i ) - { - if( iID == AMotionEvent_getPointerId(event, i) ) - return i; - } - return -1; + _glContext->suspend(); + } -void updatePosition( engine* engine, AInputEvent* event, int32_t iIndex, float& fX, float& fY) +void engine::trimMemory() { - engine->state.x = AMotionEvent_getX(event, iIndex); - engine->state.y = AMotionEvent_getY(event, iIndex); - - fX = 2.0f * engine->state.x / engine->width -1.f; - fY = 2.0f * engine->state.y / engine->height -1.f; + LOGI( "Trimming memory" ); + _glContext->invalidate(); } - /** * Process the next input event. */ -static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) { - struct engine* engine = (struct engine*)app->userData; - if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { - engine->animating = 1; +int32_t engine::handleInput( android_app* app, AInputEvent* event ) +{ + engine* eng = (engine*)app->userData; + if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) + { + GESTURE_STATE doubleTapState = eng->_doubletapDetector.detect(event); + GESTURE_STATE dragState = eng->_dragDetector.detect(event); + GESTURE_STATE pinchState = eng->_pinchDetector.detect(event); - int32_t iCount = AMotionEvent_getPointerCount(event); - int32_t iAction = AMotionEvent_getAction(event); - unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK; - float fX; - float fY; - float fX2; - float fY2; - switch( flags ) - { - case AMOTION_EVENT_ACTION_DOWN: - engine->_vecPointers.push_back(AMotionEvent_getPointerId(event, 0)); + //Double tap detector has a priority over other detectors + if( doubleTapState == GESTURE_STATE_ACTION ) + { + //Detect double tap + eng->_tapCamera.reset(true); + } + else + { + //Handle drag state + if( dragState & GESTURE_STATE_START ) + { + //Otherwise, start dragging + vec2 v; + eng->_dragDetector.getPointer( v ); + eng->transformPosition( v ); + eng->_tapCamera.beginDrag( v ); + } + else if( dragState & GESTURE_STATE_MOVE ) + { + vec2 v; + eng->_dragDetector.getPointer( v ); + eng->transformPosition( v ); + eng->_tapCamera.drag( v ); + } + else if( dragState & GESTURE_STATE_END ) + { + eng->_tapCamera.endDrag(); + } - //Single touch - if( engine->_doubletapDetector.detect(event) ) - { - //Detect double tap - engine->_tapCamera.reset(true); - } - else - { - //Otherwise, start dragging - updatePosition(engine, event, 0, fX, fY); - engine->_tapCamera.beginDrag( vec2( fX, fY ) ); - } - break; - case AMOTION_EVENT_ACTION_POINTER_DOWN: - { - int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; - engine->_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex)); - if( iCount == 2 ) - { - //Start pinch - //Start new pinch - int32_t iIndex = findIndex( event, engine->_vecPointers[0] ); - updatePosition(engine, event, iIndex, fX, fY); - iIndex = findIndex( event, engine->_vecPointers[1] ); - updatePosition(engine, event, iIndex, fX2, fY2); - engine->_tapCamera.beginPinch( vec2( fX, fY ), vec2( fX2, fY2 ) ); - } - } - break; - case AMOTION_EVENT_ACTION_UP: - //Update doubletap detector - engine->_doubletapDetector.detect(event); - - engine->_vecPointers.pop_back(); - engine->_tapCamera.endDrag(); - break; - case AMOTION_EVENT_ACTION_POINTER_UP: - { - int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; - int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex); - - std::vector::iterator it = engine->_vecPointers.begin(); - std::vector::iterator itEnd = engine->_vecPointers.end(); - int32_t i = 0; - for(;it!=itEnd;++it, ++i) - { - if( *it == iReleasedPointerID ) - { - engine->_vecPointers.erase(it); - break; - } - } - - if( i <= 1 ) - { - //Reset pinch or drag - if( iCount == 2 ) - { - //Start new drag - int32_t iIndex = findIndex( event, engine->_vecPointers.front() ); - updatePosition(engine, event, iIndex, fX, fY); - engine->_tapCamera.beginDrag( vec2( fX, fY ) ); - } - else - { - //Start new pinch - int32_t iIndex = findIndex( event, engine->_vecPointers[0] ); - updatePosition(engine, event, iIndex, fX, fY); - iIndex = findIndex( event, engine->_vecPointers[1] ); - updatePosition(engine, event, iIndex, fX2, fY2); - engine->_tapCamera.beginPinch( vec2( fX, fY ), vec2( fX2, fY2 ) ); - } - } - } - break; - case AMOTION_EVENT_ACTION_MOVE: - { - switch(iCount) - { - case 1: - { - //Single touch - int32_t iIndex = findIndex( event, engine->_vecPointers.front() ); - updatePosition(engine, event, iIndex, fX, fY); - engine->_tapCamera.drag( vec2( fX, fY ) ); - } - break; - default: - { - //Multi touch - int32_t iIndex = findIndex( event, engine->_vecPointers[0] ); - updatePosition(engine, event, iIndex, fX, fY); - iIndex = findIndex( event, engine->_vecPointers[1] ); - updatePosition(engine, event, iIndex, fX2, fY2); - engine->_tapCamera.pinch( vec2( fX, fY ), vec2( fX2, fY2 ) ); - } - break; - } - break; - } - case AMOTION_EVENT_ACTION_CANCEL: - break; - } - return 1; + //Handle pinch state + if( pinchState & GESTURE_STATE_START ) + { + //Start new pinch + vec2 v1; + vec2 v2; + eng->_pinchDetector.getPointers( v1, v2 ); + eng->transformPosition( v1 ); + eng->transformPosition( v2 ); + eng->_tapCamera.beginPinch( v1, v2 ); + } + else if( pinchState & GESTURE_STATE_MOVE ) + { + //Multi touch + //Start new pinch + vec2 v1; + vec2 v2; + eng->_pinchDetector.getPointers( v1, v2 ); + eng->transformPosition( v1 ); + eng->transformPosition( v2 ); + eng->_tapCamera.pinch( v1, v2 ); + } + } + return 1; } return 0; } @@ -406,130 +277,206 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) /** * Process the next main command. */ -static void engine_handle_cmd(struct android_app* app, int32_t cmd) { - struct engine* engine = (struct engine*)app->userData; +void engine::handleCmd(struct android_app* app, int32_t cmd) +{ + engine* eng = (engine*)app->userData; switch (cmd) { case APP_CMD_SAVE_STATE: - // The system has asked us to save our current state. Do so. - engine->app->savedState = malloc(sizeof(struct saved_state)); - *((struct saved_state*)engine->app->savedState) = engine->state; - engine->app->savedStateSize = sizeof(struct saved_state); break; case APP_CMD_INIT_WINDOW: // The window is being shown, get it ready. - if (engine->app->window != NULL) { - engine_init_display(engine); - engine_draw_frame(engine); - engine->animating = 1; + if (app->window != NULL) { + eng->initDisplay(); + eng->drawFrame(); } break; case APP_CMD_TERM_WINDOW: // The window is being hidden or closed, clean it up. - engine_term_display(engine); + eng->termDisplay(); + eng->_bHasFocus = false; + break; + case APP_CMD_STOP: break; case APP_CMD_GAINED_FOCUS: - // When our app gains focus, we start monitoring the accelerometer. - if (engine->accelerometerSensor != NULL) { - ASensorEventQueue_enableSensor(engine->sensorEventQueue, - engine->accelerometerSensor); - // We'd like to get 60 events per second (in us). - ASensorEventQueue_setEventRate(engine->sensorEventQueue, - engine->accelerometerSensor, (1000L/60)*1000); - } + eng->resumeSensors(); + //Start animation + eng->_bHasFocus = true; break; case APP_CMD_LOST_FOCUS: - // When our app loses focus, we stop monitoring the accelerometer. - // This is to avoid consuming battery while not being used. - if (engine->accelerometerSensor != NULL) { - ASensorEventQueue_disableSensor(engine->sensorEventQueue, - engine->accelerometerSensor); - } + eng->suspendSensors(); // Also stop animating. - engine->animating = 0; - engine_draw_frame(engine); + eng->_bHasFocus = false; + eng->drawFrame(); + break; + case APP_CMD_LOW_MEMORY: + //Free up GL resources + eng->trimMemory(); break; } } +//------------------------------------------------------------------------- +//Sensor handlers +//------------------------------------------------------------------------- +void engine::initSensors() +{ + _sensorManager = ASensorManager_getInstance(); + _accelerometerSensor = ASensorManager_getDefaultSensor( _sensorManager, + ASENSOR_TYPE_ACCELEROMETER); + _sensorEventQueue = ASensorManager_createEventQueue( _sensorManager, + _app->looper, LOOPER_ID_USER, NULL, NULL); +} + +void engine::processSensors( int32_t id ) +{ + // If a sensor has data, process it now. + if( id == LOOPER_ID_USER ) + { + if (_accelerometerSensor != NULL) + { + ASensorEvent event; + while (ASensorEventQueue_getEvents(_sensorEventQueue, + &event, 1) > 0) + { + } + } + } +} + +void engine::resumeSensors() +{ + // When our app gains focus, we start monitoring the accelerometer. + if (_accelerometerSensor != NULL) { + ASensorEventQueue_enableSensor(_sensorEventQueue, + _accelerometerSensor); + // We'd like to get 60 events per second (in us). + ASensorEventQueue_setEventRate(_sensorEventQueue, + _accelerometerSensor, (1000L/60)*1000); + } +} + +void engine::suspendSensors() +{ + // When our app loses focus, we stop monitoring the accelerometer. + // This is to avoid consuming battery while not being used. + if (_accelerometerSensor != NULL) { + ASensorEventQueue_disableSensor(_sensorEventQueue, + _accelerometerSensor); + } +} + + +//------------------------------------------------------------------------- +//Misc +//------------------------------------------------------------------------- +void engine::setState(android_app* state) +{ + _app = state; + _doubletapDetector.setConfiguration( _app->config ); + _dragDetector.setConfiguration( _app->config ); + _pinchDetector.setConfiguration( _app->config ); +} + +bool engine::isReady() +{ + if( _bHasFocus ) + return true; + + return false; +} + +void engine::transformPosition( vec2& vec ) +{ + vec = vec2( 2.0f, 2.0f ) * vec / vec2( _glContext->getScreenWidth(), _glContext->getScreenHeight() ) - vec2( 1.f, 1.f ); +} + +void engine::showUI() +{ + JNIEnv *jni; + _app->activity->vm->AttachCurrentThread(&jni, NULL); + + //Default class retrieval + jclass clazz = jni->GetObjectClass( _app->activity->clazz ); + jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V" ); + jni->CallVoidMethod( _app->activity->clazz, methodID ); + + _app->activity->vm->DetachCurrentThread(); + return; +} + +void engine::updateFPS(float fFPS) +{ + JNIEnv *jni; + _app->activity->vm->AttachCurrentThread(&jni, NULL); + + //Default class retrieval + jclass clazz = jni->GetObjectClass(_app->activity->clazz); + jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V"); + jni->CallVoidMethod(_app->activity->clazz, methodID, fFPS); + + _app->activity->vm->DetachCurrentThread(); + return; +} + +engine g_engine; + /** * This is the main entry point of a native application that is using * android_native_app_glue. It runs in its own thread, with its own * event loop for receiving input events and doing other things. */ -void android_main(struct android_app* state) { - engine engine; - - // Make sure glue isn't stripped. +void android_main(android_app* state) +{ app_dummy(); - state->userData = &engine; - state->onAppCmd = engine_handle_cmd; - state->onInputEvent = engine_handle_input; - engine.app = state; - engine._doubletapDetector.setConfiguration(state->config); + g_engine.setState( state ); //Init helper functions JNIHelper::init( state->activity ); + state->userData = &g_engine; + state->onAppCmd = engine::handleCmd; + state->onInputEvent = engine::handleInput; + +#ifdef USE_NDK_PROFILER + monstartup("libNativeActivity.so"); +#endif // Prepare to monitor accelerometer - engine.sensorManager = ASensorManager_getInstance(); - engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager, - ASENSOR_TYPE_ACCELEROMETER); - engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager, - state->looper, LOOPER_ID_USER, NULL, NULL); - - if (state->savedState != NULL) { - // We are starting with a previous saved state; restore from it. - engine.state = *(struct saved_state*)state->savedState; - } + g_engine.initSensors(); // loop waiting for stuff to do. - while (1) { // Read all pending events. - int ident; + int id; int events; - struct android_poll_source* source; + android_poll_source* source; // If not animating, we will block forever waiting for events. // If animating, we loop until all events are read, then continue // to draw the next frame of animation. - while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events, - (void**)&source)) >= 0) { - + while ((id = ALooper_pollAll( g_engine.isReady() ? 0 : -1, NULL, &events, + (void**)&source) ) >= 0) + { // Process this event. - if (source != NULL) { + if (source != NULL) source->process(state, source); - } - // If a sensor has data, process it now. - if (ident == LOOPER_ID_USER) { - if (engine.accelerometerSensor != NULL) { - ASensorEvent event; - while (ASensorEventQueue_getEvents(engine.sensorEventQueue, - &event, 1) > 0) { - } - } - } + g_engine.processSensors( id ); // Check if we are exiting. - if (state->destroyRequested != 0) { - engine_term_display(&engine); + if (state->destroyRequested != 0) + { + g_engine.termDisplay(); return; } } - if (engine.animating) { - // Done with events; draw next animation frame. - engine.state.angle += .01f; - if (engine.state.angle > 1) { - engine.state.angle = 0; - } - + if( g_engine.isReady() ) + { // Drawing is throttled to the screen update rate, so there // is no need to do timing here. - engine_draw_frame(&engine); + g_engine.drawFrame(); } } } diff --git a/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.cpp b/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.cpp index 457d62121..aa7c074a0 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.cpp +++ b/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.cpp @@ -85,6 +85,15 @@ void TeapotRenderer::init() delete[] p; + updateViewport(); + _mModel = mat4::translation(0, 0, -15.f); + + mat4 mat = mat4::rotationX(M_PI / 3); + _mModel = mat * _mModel; +} + +void TeapotRenderer::updateViewport() +{ //Init Projection matrices int32_t viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); @@ -95,10 +104,6 @@ void TeapotRenderer::init() bool bRotate = false; _mProjection = mat4::perspective(fAspect, 1.f, CAM_NEAR, CAM_FAR); - _mModel = mat4::translation(0, 0, -15.f); - - mat4 mat = mat4::rotationX(M_PI / 3); - _mModel = mat * _mModel; } void TeapotRenderer::unload() diff --git a/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.h b/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.h index f44b51f85..7d6d64676 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.h +++ b/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.h @@ -38,7 +38,10 @@ #include #include -#include "NDKSupport/NDKSupport.h" +#define CLASS_NAME "android/app/NativeActivity" +#define APPLICATION_CLASS_NAME "com/sample/teapot/TeapotApplication" + +#include "NDKHelper.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) @@ -95,7 +98,7 @@ public: void update(float dTime); bool bind(tapCamera* camera); void unload(); - + void updateViewport(); }; #endif diff --git a/ndk/platforms/android-17/samples/Teapot/src/com/sample/helper/NDKHelper.java b/ndk/platforms/android-17/samples/Teapot/src/com/sample/helper/NDKHelper.java new file mode 100644 index 000000000..47f4b668e --- /dev/null +++ b/ndk/platforms/android-17/samples/Teapot/src/com/sample/helper/NDKHelper.java @@ -0,0 +1,147 @@ +package com.sample.helper; + +import java.io.File; +import java.io.FileInputStream; + +import javax.microedition.khronos.opengles.GL10; + +import android.content.Context; +import android.content.pm.ApplicationInfo; +import android.graphics.Bitmap; +import android.graphics.BitmapFactory; +import android.graphics.Matrix; +import android.opengl.GLUtils; +import android.util.Log; + + +public class NDKHelper { + private static Context context; + + public static void setCotext( Context c ) + { + Log.i("NDKHelper", "set context:" + c); + context = c; + } + + // + //Load Bitmap + //Java helper is useful decoding PNG, TIFF etc rather than linking libPng etc separately + // + private int nextPOT(int i) + { + int pot = 1; + while( pot < i ) pot <<= 1; + return pot; + } + + private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight) + { + if(bitmapToScale == null) + return null; + //get the original width and height + int width = bitmapToScale.getWidth(); + int height = bitmapToScale.getHeight(); + // create a matrix for the manipulation + Matrix matrix = new Matrix(); + + // resize the bit map + matrix.postScale(newWidth / width, newHeight / height); + + // recreate the new Bitmap and set it back + return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true); + } + + public void loadTexture(String path) + { + Bitmap bitmap = null; + try + { + String str = path; + if (!path.startsWith("/")) + { + str = "/" + path; + } + + File file = new File(context.getExternalFilesDir(null), str); + if( file.canRead() ) + { + bitmap = BitmapFactory.decodeStream(new FileInputStream(file)); + } + else + { + bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path)); + } + // Matrix matrix = new Matrix(); + // // resize the bit map + // matrix.postScale(-1F, 1F); + // + // // recreate the new Bitmap and set it back + // bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true); + + } + catch (Exception e) { + Log.w("NDKHelper", "Coundn't load a file:" + path); + } + + if( bitmap != null ) + { + GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); + } + return; + + } + + public Bitmap openBitmap(String path, boolean iScalePOT) + { + Bitmap bitmap = null; + try + { + bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path)); + if( iScalePOT ) + { + int originalWidth = getBitmapWidth(bitmap); + int originalHeight = getBitmapHeight(bitmap); + int width = nextPOT(originalWidth); + int height = nextPOT(originalHeight); + if( originalWidth != width || originalHeight != height ) + { + //Scale it + bitmap = scaleBitmap( bitmap, width, height ); + } + } + + } + catch (Exception e) { + Log.w("NDKHelper", "Coundn't load a file:" + path); + } + + return bitmap; + } + + public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); } + public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); } + + public void getBitmapPixels(Bitmap bmp, int[] pixels) + { + int w = bmp.getWidth(); + int h = bmp.getHeight(); + bmp.getPixels(pixels, 0, w, 0, 0, w, h); + } + + public void closeBitmap(Bitmap bmp) + { + bmp.recycle(); + } + + public static String getNativeLibraryDirectory(Context appContext) { + ApplicationInfo ai = context.getApplicationInfo(); + + Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir ); + + if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0 || + (ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) { + return ai.nativeLibraryDir; + } + return "/system/lib/"; + } +} diff --git a/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotApplication.java b/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotApplication.java index 1f7485e9f..4a80b6eee 100644 --- a/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotApplication.java +++ b/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotApplication.java @@ -15,9 +15,7 @@ import android.util.Log; import android.widget.Toast; public class TeapotApplication extends Application { - private static Context context; public void onCreate(){ - context=getApplicationContext(); Log.w("native-activity", "onCreate"); final PackageManager pm = getApplicationContext().getPackageManager(); @@ -30,87 +28,4 @@ public class TeapotApplication extends Application { final String applicationName = (String) (ai != null ? pm.getApplicationLabel(ai) : "(unknown)"); Toast.makeText(this, applicationName, Toast.LENGTH_SHORT).show(); } - - //Load Bitmap - private int nextPOT(int i) - { - int pot = 1; - while( pot < i ) pot <<= 1; - return pot; - } - - private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight) - { - if(bitmapToScale == null) - return null; - //get the original width and height - int width = bitmapToScale.getWidth(); - int height = bitmapToScale.getHeight(); - // create a matrix for the manipulation - Matrix matrix = new Matrix(); - - // resize the bit map - matrix.postScale(newWidth / width, newHeight / height); - - // recreate the new Bitmap and set it back - return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true); - } - - public void loadTexture(String path) - { - Bitmap bitmap = null; - try - { - bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path)); - } - catch (Exception e) { - Log.w("native-activity", "Coundn't load a file:" + path); - } - - GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); - return; - - } - - public Bitmap openBitmap(String path, boolean iScalePOT) - { - Bitmap bitmap = null; - try - { - bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path)); - if( iScalePOT ) - { - int originalWidth = getBitmapWidth(bitmap); - int originalHeight = getBitmapHeight(bitmap); - int width = nextPOT(originalWidth); - int height = nextPOT(originalHeight); - if( originalWidth != width || originalHeight != height ) - { - //Scale it - bitmap = scaleBitmap( bitmap, width, height ); - } - } - - } - catch (Exception e) { - Log.w("native-activity", "Coundn't load a file:" + path); - } - - return bitmap; - } - - public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); } - public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); } - - public void getBitmapPixels(Bitmap bmp, int[] pixels) - { - int w = bmp.getWidth(); - int h = bmp.getHeight(); - bmp.getPixels(pixels, 0, w, 0, 0, w, h); - } - - public void closeBitmap(Bitmap bmp) - { - bmp.recycle(); - } } diff --git a/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java b/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java index 4f2df5e2c..033beeb77 100644 --- a/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java +++ b/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java @@ -22,9 +22,12 @@ public class TeapotNativeActivity extends NativeActivity { //Hide toolbar int SDK_INT = android.os.Build.VERSION.SDK_INT; - if(SDK_INT >= 11 && SDK_INT < 14) { + if(SDK_INT >= 11 && SDK_INT < 14) + { getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN); - }else if(SDK_INT >= 14){ + } + else if(SDK_INT >= 14) + { getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_LOW_PROFILE); } diff --git a/ndk/platforms/android-18/samples/MoreTeapots/AndroidManifest.xml b/ndk/platforms/android-18/samples/MoreTeapots/AndroidManifest.xml new file mode 100644 index 000000000..b5c0473c7 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/AndroidManifest.xml @@ -0,0 +1,34 @@ + + + + + + + + + + + + + + + + + + diff --git a/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlain.fsh b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlain.fsh new file mode 100644 index 000000000..cf52e9da8 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlain.fsh @@ -0,0 +1,23 @@ +// +// ShaderPlain.fsh +// + +uniform lowp vec3 vMaterialAmbient; +uniform lowp vec4 vMaterialSpecular; + +varying lowp vec4 colorDiffuse; + +uniform highp vec3 vLight0; +varying mediump vec3 position; +varying mediump vec3 normal; + +void main() +{ + mediump vec3 halfVector = normalize(-vLight0 + position); + mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0); + mediump float fPower = vMaterialSpecular.w; + mediump float specular = pow(NdotH, fPower); + + lowp vec4 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 ); + gl_FragColor = colorDiffuse + colorSpecular; +} diff --git a/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlainES3.fsh b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlainES3.fsh new file mode 100644 index 000000000..e9fefc9f3 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlainES3.fsh @@ -0,0 +1,21 @@ +#version 300 es +precision mediump float; + +uniform lowp vec4 vMaterialSpecular; +uniform highp vec3 vLight0; + +in lowp vec4 colorDiffuse; +in vec3 position; +in vec3 normal; +out vec4 outColor; + +void main() +{ + mediump vec3 halfVector = normalize(-vLight0 + position); + mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0); + mediump float fPower = vMaterialSpecular.w; + mediump float specular = pow(NdotH, fPower); + + lowp vec4 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 ); + outColor = colorDiffuse + colorSpecular; +} diff --git a/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlain.vsh b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlain.vsh new file mode 100644 index 000000000..725b44fd8 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlain.vsh @@ -0,0 +1,34 @@ +// +// ShaderPlain.vsh +// + +attribute highp vec3 myVertex; +attribute highp vec3 myNormal; + +varying lowp vec4 colorDiffuse; + +varying mediump vec3 position; +varying mediump vec3 normal; + +uniform highp mat4 uMVMatrix; +uniform highp mat4 uPMatrix; + +uniform highp vec3 vLight0; + +uniform lowp vec4 vMaterialDiffuse; +uniform lowp vec3 vMaterialAmbient; +uniform lowp vec4 vMaterialSpecular; + +void main(void) +{ + highp vec4 p = vec4(myVertex,1); + gl_Position = uPMatrix * p; + + highp vec3 worldNormal = vec3(mat3(uMVMatrix[0].xyz, uMVMatrix[1].xyz, uMVMatrix[2].xyz) * myNormal); + highp vec3 ecPosition = p.xyz; + + colorDiffuse = dot( worldNormal, normalize(-vLight0+ecPosition) ) * vMaterialDiffuse + vec4( vMaterialAmbient, 1 ); + + normal = worldNormal; + position = ecPosition; +} diff --git a/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlainES3.vsh b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlainES3.vsh new file mode 100644 index 000000000..06197c74c --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlainES3.vsh @@ -0,0 +1,42 @@ +#version 300 es +precision mediump float; + +// +//Shader with phoneshading + geometry instancing support +//Parameters with %PARAM_NAME% will be replaced to actual parameter at compile time +// + +const int NUM_OBJECTS = %NUM_TEAPOT%; +layout(location=%LOCATION_VERTEX%) in highp vec3 myVertex; +layout(location=%LOCATION_NORMAL%) in highp vec3 myNormal; + +layout(std140) uniform ParamBlock { + mat4 uPMatrix[NUM_OBJECTS]; + mat4 uMVMatrix[NUM_OBJECTS]; + vec3 vMaterialDiffuse[NUM_OBJECTS]; +}; + +uniform highp vec3 vLight0; +uniform lowp vec3 vMaterialAmbient; +uniform lowp vec4 vMaterialSpecular; + +out lowp vec4 colorDiffuse; + +out mediump vec3 position; +out mediump vec3 normal; + +void main(void) +{ + highp vec4 p = vec4(myVertex,1); + gl_Position = uPMatrix[gl_InstanceID%ARB%] * p; + + highp vec3 worldNormal = vec3(mat3(uMVMatrix[gl_InstanceID%ARB%][0].xyz, + uMVMatrix[gl_InstanceID%ARB%][1].xyz, + uMVMatrix[gl_InstanceID%ARB%][2].xyz) * myNormal); + highp vec3 ecPosition = p.xyz; + + colorDiffuse = dot( worldNormal, normalize(-vLight0+ecPosition) ) * vec4(vMaterialDiffuse[gl_InstanceID%ARB%], 1.f) + vec4( vMaterialAmbient, 1 ); + + normal = worldNormal; + position = ecPosition; +} diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/Android.mk b/ndk/platforms/android-18/samples/MoreTeapots/jni/Android.mk new file mode 100644 index 000000000..651a2cfd3 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/Android.mk @@ -0,0 +1,19 @@ +LOCAL_PATH := $(call my-dir) + +include $(CLEAR_VARS) + +LOCAL_MODULE := NativeActivity +LOCAL_SRC_FILES := MoreTeapotsNativeActivity.cpp \ +MoreTeapotsRenderer.cpp \ + +LOCAL_C_INCLUDES := +LOCAL_CFLAGS := + +LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 +LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue helper + +include $(BUILD_SHARED_LIBRARY) + +$(call import-module,android/helper) +$(call import-module,android/native_app_glue) +$(call import-module,android/cpufeatures) \ No newline at end of file diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/Application.mk b/ndk/platforms/android-18/samples/MoreTeapots/jni/Application.mk new file mode 100644 index 000000000..39b678dc1 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/Application.mk @@ -0,0 +1,4 @@ +APP_PLATFORM := android-9 +APP_ABI := all + +APP_STL := stlport_static \ No newline at end of file diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsNativeActivity.cpp b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsNativeActivity.cpp new file mode 100644 index 000000000..3202a9259 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsNativeActivity.cpp @@ -0,0 +1,484 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//-------------------------------------------------------------------------------- +// Include files +//-------------------------------------------------------------------------------- +#include +#include + +#include +#include +#include + +#include +#include +#include +#include +#include + +#include "MoreTeapotsRenderer.h" + +const int32_t NUM_TEAPOTS_X = 8; +const int32_t NUM_TEAPOTS_Y = 8; +const int32_t NUM_TEAPOTS_Z = 6; + +//------------------------------------------------------------------------- +//Shared state for our app. +//------------------------------------------------------------------------- +struct android_app; +class engine { + MoreTeapotsRenderer _renderer; + + GLContext* _glContext; + + bool _bInitializedResources; + bool _bHasFocus; + + DoubletapDetector _doubletapDetector; + PinchDetector _pinchDetector; + DragDetector _dragDetector; + perfMonitor _monitor; + + tapCamera _tapCamera; + + android_app* _app; + + ASensorManager* _sensorManager; + const ASensor* _accelerometerSensor; + ASensorEventQueue* _sensorEventQueue; + + void updateFPS(float fFPS); + void showUI(); + void transformPosition( vec2& vec ); + +public: + static void handleCmd(struct android_app* app, int32_t cmd); + static int32_t handleInput( android_app* app, AInputEvent* event ); + + engine(); + ~engine(); + void setState(android_app* state); + int initDisplay(); + void loadResources(); + void unloadResources(); + void drawFrame(); + void termDisplay(); + void trimMemory(); + bool isReady(); + + void updatePosition( AInputEvent* event, int32_t iIndex, float& fX, float& fY); + + void initSensors(); + void processSensors( int32_t id ); + void suspendSensors(); + void resumeSensors(); +}; + +//------------------------------------------------------------------------- +//Ctor +//------------------------------------------------------------------------- +engine::engine() : + _bInitializedResources( false ), + _bHasFocus( false ), + _app( NULL ), + _sensorManager( NULL ), + _accelerometerSensor( NULL ), + _sensorEventQueue( NULL ) +{ + _glContext = GLContext::getInstance(); +} + +//------------------------------------------------------------------------- +//Dtor +//------------------------------------------------------------------------- +engine::~engine() +{ +} + +/** + * Load resources + */ +void engine::loadResources() +{ + _renderer.init(NUM_TEAPOTS_X, NUM_TEAPOTS_Y, NUM_TEAPOTS_Z); + _renderer.bind(&_tapCamera); +} + +/** + * Unload resources + */ +void engine::unloadResources() +{ + _renderer.unload(); +} + +/** + * Initialize an EGL context for the current display. + */ +int engine::initDisplay() +{ + if( !_bInitializedResources ) + { + _glContext->init( _app->window ); + loadResources(); + _bInitializedResources = true; + } + else + { + // initialize OpenGL ES and EGL + if( EGL_SUCCESS != _glContext->resume( _app->window ) ) + { + unloadResources(); + loadResources(); + } + } + + showUI(); + + // Initialize GL state. + glEnable(GL_CULL_FACE); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + + //Note that screen size might have been changed + glViewport(0, 0, + _glContext->getScreenWidth(), + _glContext->getScreenHeight() ); + _renderer.updateViewport(); + + _tapCamera.setFlip(1.f, -1.f, -1.f); + _tapCamera.setPinchTransformFactor(10.f, 10.f, 8.f); + + return 0; +} + +/** + * Just the current frame in the display. + */ +void engine::drawFrame() +{ + float fFPS; + if( _monitor.update(fFPS) ) + { + updateFPS( fFPS ); + } + double dTime = _monitor.getCurrentTime(); + _renderer.update(dTime); + + // Just fill the screen with a color. + glClearColor(0.5f, 0.5f, 0.5f, 1.f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + _renderer.render(); + + // Swap + if( EGL_SUCCESS != _glContext->swap() ) + { + unloadResources(); + loadResources(); + } +} + +/** + * Tear down the EGL context currently associated with the display. + */ +void engine::termDisplay() +{ + _glContext->suspend(); + +} + +void engine::trimMemory() +{ + LOGI( "Trimming memory" ); + _glContext->invalidate(); +} +/** + * Process the next input event. + */ +int32_t engine::handleInput( android_app* app, AInputEvent* event ) +{ + engine* eng = (engine*)app->userData; + if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) + { + GESTURE_STATE doubleTapState = eng->_doubletapDetector.detect(event); + GESTURE_STATE dragState = eng->_dragDetector.detect(event); + GESTURE_STATE pinchState = eng->_pinchDetector.detect(event); + + //Double tap detector has a priority over other detectors + if( doubleTapState == GESTURE_STATE_ACTION ) + { + //Detect double tap + eng->_tapCamera.reset(true); + } + else + { + //Handle drag state + if( dragState & GESTURE_STATE_START ) + { + //Otherwise, start dragging + vec2 v; + eng->_dragDetector.getPointer( v ); + eng->transformPosition( v ); + eng->_tapCamera.beginDrag( v ); + } + else if( dragState & GESTURE_STATE_MOVE ) + { + vec2 v; + eng->_dragDetector.getPointer( v ); + eng->transformPosition( v ); + eng->_tapCamera.drag( v ); + } + else if( dragState & GESTURE_STATE_END ) + { + eng->_tapCamera.endDrag(); + } + + //Handle pinch state + if( pinchState & GESTURE_STATE_START ) + { + //Start new pinch + vec2 v1; + vec2 v2; + eng->_pinchDetector.getPointers( v1, v2 ); + eng->transformPosition( v1 ); + eng->transformPosition( v2 ); + eng->_tapCamera.beginPinch( v1, v2 ); + } + else if( pinchState & GESTURE_STATE_MOVE ) + { + //Multi touch + //Start new pinch + vec2 v1; + vec2 v2; + eng->_pinchDetector.getPointers( v1, v2 ); + eng->transformPosition( v1 ); + eng->transformPosition( v2 ); + eng->_tapCamera.pinch( v1, v2 ); + } + } + return 1; + } + return 0; +} + +/** + * Process the next main command. + */ +void engine::handleCmd(struct android_app* app, int32_t cmd) +{ + engine* eng = (engine*)app->userData; + switch (cmd) { + case APP_CMD_SAVE_STATE: + break; + case APP_CMD_INIT_WINDOW: + // The window is being shown, get it ready. + if (app->window != NULL) { + eng->initDisplay(); + eng->drawFrame(); + } + break; + case APP_CMD_TERM_WINDOW: + // The window is being hidden or closed, clean it up. + eng->termDisplay(); + eng->_bHasFocus = false; + break; + case APP_CMD_STOP: + break; + case APP_CMD_GAINED_FOCUS: + eng->resumeSensors(); + //Start animation + eng->_bHasFocus = true; + break; + case APP_CMD_LOST_FOCUS: + eng->suspendSensors(); + // Also stop animating. + eng->_bHasFocus = false; + eng->drawFrame(); + break; + case APP_CMD_LOW_MEMORY: + //Free up GL resources + eng->trimMemory(); + break; + } +} + +//------------------------------------------------------------------------- +//Sensor handlers +//------------------------------------------------------------------------- +void engine::initSensors() +{ + _sensorManager = ASensorManager_getInstance(); + _accelerometerSensor = ASensorManager_getDefaultSensor( _sensorManager, + ASENSOR_TYPE_ACCELEROMETER); + _sensorEventQueue = ASensorManager_createEventQueue( _sensorManager, + _app->looper, LOOPER_ID_USER, NULL, NULL); +} + +void engine::processSensors( int32_t id ) +{ + // If a sensor has data, process it now. + if( id == LOOPER_ID_USER ) + { + if (_accelerometerSensor != NULL) + { + ASensorEvent event; + while (ASensorEventQueue_getEvents(_sensorEventQueue, + &event, 1) > 0) + { + } + } + } +} + +void engine::resumeSensors() +{ + // When our app gains focus, we start monitoring the accelerometer. + if (_accelerometerSensor != NULL) { + ASensorEventQueue_enableSensor(_sensorEventQueue, + _accelerometerSensor); + // We'd like to get 60 events per second (in us). + ASensorEventQueue_setEventRate(_sensorEventQueue, + _accelerometerSensor, (1000L/60)*1000); + } +} + +void engine::suspendSensors() +{ + // When our app loses focus, we stop monitoring the accelerometer. + // This is to avoid consuming battery while not being used. + if (_accelerometerSensor != NULL) { + ASensorEventQueue_disableSensor(_sensorEventQueue, + _accelerometerSensor); + } +} + + +//------------------------------------------------------------------------- +//Misc +//------------------------------------------------------------------------- +void engine::setState(android_app* state) +{ + _app = state; + _doubletapDetector.setConfiguration( _app->config ); + _dragDetector.setConfiguration( _app->config ); + _pinchDetector.setConfiguration( _app->config ); +} + +bool engine::isReady() +{ + if( _bHasFocus ) + return true; + + return false; +} + +void engine::transformPosition( vec2& vec ) +{ + vec = vec2( 2.0f, 2.0f ) * vec / vec2( _glContext->getScreenWidth(), _glContext->getScreenHeight() ) - vec2( 1.f, 1.f ); +} + +void engine::showUI() +{ + JNIEnv *jni; + _app->activity->vm->AttachCurrentThread(&jni, NULL); + + //Default class retrieval + jclass clazz = jni->GetObjectClass( _app->activity->clazz ); + jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V" ); + jni->CallVoidMethod( _app->activity->clazz, methodID ); + + _app->activity->vm->DetachCurrentThread(); + return; +} + +void engine::updateFPS(float fFPS) +{ + JNIEnv *jni; + _app->activity->vm->AttachCurrentThread(&jni, NULL); + + //Default class retrieval + jclass clazz = jni->GetObjectClass(_app->activity->clazz); + jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V"); + jni->CallVoidMethod(_app->activity->clazz, methodID, fFPS); + + _app->activity->vm->DetachCurrentThread(); + return; +} + +engine g_engine; + +/** + * This is the main entry point of a native application that is using + * android_native_app_glue. It runs in its own thread, with its own + * event loop for receiving input events and doing other things. + */ +void android_main(android_app* state) +{ + app_dummy(); + + g_engine.setState( state ); + + //Init helper functions + JNIHelper::init( state->activity ); + + state->userData = &g_engine; + state->onAppCmd = engine::handleCmd; + state->onInputEvent = engine::handleInput; + +#ifdef USE_NDK_PROFILER + monstartup("libNativeActivity.so"); +#endif + + // Prepare to monitor accelerometer + g_engine.initSensors(); + + // loop waiting for stuff to do. + while (1) { + // Read all pending events. + int id; + int events; + android_poll_source* source; + + // If not animating, we will block forever waiting for events. + // If animating, we loop until all events are read, then continue + // to draw the next frame of animation. + while ((id = ALooper_pollAll( g_engine.isReady() ? 0 : -1, NULL, &events, + (void**)&source) ) >= 0) + { + // Process this event. + if (source != NULL) + source->process(state, source); + + g_engine.processSensors( id ); + + // Check if we are exiting. + if (state->destroyRequested != 0) + { + g_engine.termDisplay(); + return; + } + } + + if( g_engine.isReady() ) + { + // Drawing is throttled to the screen update rate, so there + // is no need to do timing here. + g_engine.drawFrame(); + } + } +} + diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.cpp b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.cpp new file mode 100644 index 000000000..4a4fb2c53 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.cpp @@ -0,0 +1,556 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//-------------------------------------------------------------------------------- +// MoreTeapotsRenderer.cpp +// Render teapots +//-------------------------------------------------------------------------------- + +//-------------------------------------------------------------------------------- +// Include files +//-------------------------------------------------------------------------------- +#include "MoreTeapotsRenderer.h" + +//-------------------------------------------------------------------------------- +// Teapot model data +//-------------------------------------------------------------------------------- +#include "teapot.inl" + +//-------------------------------------------------------------------------------- +// Ctor +//-------------------------------------------------------------------------------- +MoreTeapotsRenderer::MoreTeapotsRenderer() : _bGeometryInstancingSupport( false ) +{ + +} + +//-------------------------------------------------------------------------------- +// Dtor +//-------------------------------------------------------------------------------- +MoreTeapotsRenderer::~MoreTeapotsRenderer() { + unload(); +} + +//-------------------------------------------------------------------------------- +// Init +//-------------------------------------------------------------------------------- +void MoreTeapotsRenderer::init( const int32_t numX, const int32_t numY, const int32_t numZ ) +{ + if( GLContext::getInstance()->getGLVersion() >= 3.0 ) + { + _bGeometryInstancingSupport = true; + } + else if( GLContext::getInstance()->checkExtension("GL_NV_draw_instanced") + && GLContext::getInstance()->checkExtension("GL_NV_uniform_buffer_object") ) + { + LOGI( "Supported via extension!" ); + //_bGeometryInstancingSupport = true; + //_bARBSupport = true; //Need to patch shaders + //Currently this has been disabled + } + + //Settings + glFrontFace (GL_CCW); + + //Create Index buffer + _iNumIndices = sizeof(teapotIndices) / sizeof(teapotIndices[0]); + glGenBuffers(1, &_ibo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, + sizeof( teapotIndices ) , teapotIndices, + GL_STATIC_DRAW); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + //Create VBO + _iNumVertices = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3; + int32_t iStride = sizeof(TEAPOT_VERTEX); + int32_t iIndex = 0; + TEAPOT_VERTEX* p = new TEAPOT_VERTEX[_iNumVertices]; + for( int32_t i = 0; i < _iNumVertices; ++i ) + { + p[i].fPos[0] = teapotPositions[iIndex]; + p[i].fPos[1] = teapotPositions[iIndex+1]; + p[i].fPos[2] = teapotPositions[iIndex+2]; + + p[i].fNormal[0] = teapotNormals[iIndex]; + p[i].fNormal[1] = teapotNormals[iIndex+1]; + p[i].fNormal[2] = teapotNormals[iIndex+2]; + iIndex += 3; + } + glGenBuffers(1, &_vbo); + glBindBuffer(GL_ARRAY_BUFFER, _vbo); + glBufferData(GL_ARRAY_BUFFER, iStride * _iNumVertices, + p, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + delete[] p; + + //Init Projection matrices + _iX = numX; + _iY = numY; + _iZ = numZ; + _mModels.reserve( _iX * _iY * _iZ ); + + updateViewport(); + + float fTotalWidth = 500.f; + float fGapX = fTotalWidth / (_iX - 1); + float fGapY = fTotalWidth / (_iY - 1); + float fGapZ = fTotalWidth / (_iZ - 1); + float fOffsetX = -fTotalWidth/ 2.f; + float fOffsetY = -fTotalWidth/ 2.f; + float fOffsetZ = -fTotalWidth/ 2.f; + + for( int32_t iX = 0; iX < _iX; ++iX ) + for( int32_t iY = 0; iY < _iY; ++iY ) + for( int32_t iZ = 0; iZ < _iZ; ++iZ ) + { + _mModels.push_back( mat4::translation( iX * fGapX + fOffsetX, + iY * fGapY + fOffsetY, + iZ * fGapZ + fOffsetZ) ); + _mColors.push_back( + vec3( random() / float(RAND_MAX * 1.1), + random() / float(RAND_MAX * 1.1), + random() / float(RAND_MAX * 1.1) + ) ); + + float fX = random() / float(RAND_MAX) - 0.5f; + float fY = random() / float(RAND_MAX) - 0.5f; + _mVecRotation.push_back( + vec2( fX * 0.05f, fY * 0.05f ) ); + _mCurrentRotation.push_back( + vec2( fX * M_PI, fY * M_PI ) ); + } + + if( _bGeometryInstancingSupport ) + { + // + //Create parameter dictionary for shader patch + std::map< std::string, std::string> param; + param[ std::string( "%NUM_TEAPOT%" ) ] = toString( _iX * _iY * _iZ ); + param[ std::string( "%LOCATION_VERTEX%" ) ] = toString( ATTRIB_VERTEX ); + param[ std::string( "%LOCATION_NORMAL%" ) ] = toString( ATTRIB_NORMAL ); + if( _bARBSupport ) + param[ std::string( "%ARB%" ) ] = std::string( "ARB" ); + else + param[ std::string( "%ARB%" ) ] = std::string( "" ); + + //Load shader + bool b = loadShadersES3( &_shaderParam, "Shaders/VS_ShaderPlainES3.vsh", "Shaders/ShaderPlainES3.fsh", param ); + if( b ) + { + // + //Create uniform buffer + // + GLuint bindingPoint = 1; + GLuint blockIndex; + blockIndex = glGetUniformBlockIndex( _shaderParam._program, "ParamBlock" ); + glUniformBlockBinding( _shaderParam._program, blockIndex, bindingPoint ); + + //Retrieve array stride value + int32_t iNumIndices; + glGetActiveUniformBlockiv( _shaderParam._program, blockIndex, + GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &iNumIndices ); + GLint i[iNumIndices]; + GLint stride[iNumIndices]; + glGetActiveUniformBlockiv( _shaderParam._program, blockIndex, + GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, i ); + glGetActiveUniformsiv( _shaderParam._program, iNumIndices, (GLuint*)i, GL_UNIFORM_ARRAY_STRIDE, stride ); + + _uboMatrixStride = stride[ 0 ] / sizeof(float); + _uboVectorStride = stride[ 2 ] / sizeof(float); + + glGenBuffers(1, &_ubo); + glBindBuffer(GL_UNIFORM_BUFFER, _ubo); + glBindBufferBase(GL_UNIFORM_BUFFER, bindingPoint, _ubo); + + //Store color value which wouldn't be updated every frame + int32_t iSize = _iX * _iY * _iZ * + (_uboMatrixStride+_uboMatrixStride+_uboVectorStride); //mat4 + mat4 + vec3 + 1 stride + float* pBuffer = new float[iSize]; + float* pColor = pBuffer + _iX * _iY * _iZ * _uboMatrixStride*2; + for( int32_t i = 0; i < _iX * _iY * _iZ; ++i ) + { + memcpy(pColor, &_mColors[ i ], 3 * sizeof(float)); + pColor += _uboVectorStride; //Assuming std140 layout which is 4 DWORD stride for vectors + } + + glBufferData(GL_UNIFORM_BUFFER, iSize * sizeof(float), pBuffer, GL_DYNAMIC_DRAW); + delete[] pBuffer; + } + else + { + LOGI("Shader compilation failed!! Falls back to ES2.0 pass"); //This happens some devices. + _bGeometryInstancingSupport = false; + //Load shader for GLES2.0 + loadShaders( &_shaderParam, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" ); + } + } + else + { + //Load shader for GLES2.0 + loadShaders( &_shaderParam, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" ); + } +} + +void MoreTeapotsRenderer::updateViewport() +{ + int32_t viewport[4]; + glGetIntegerv(GL_VIEWPORT, viewport); + float fAspect = (float)viewport[2] / (float)viewport[3]; + + const float CAM_NEAR = 5.f; + const float CAM_FAR = 10000.f; + bool bRotate = false; + _mProjection = mat4::perspective(fAspect, 1.f, + CAM_NEAR, CAM_FAR); +} + +//-------------------------------------------------------------------------------- +// Unload +//-------------------------------------------------------------------------------- +void MoreTeapotsRenderer::unload() +{ + if (_vbo) + { + glDeleteBuffers(1, &_vbo); + _vbo = 0; + } + if (_ubo) + { + glDeleteBuffers(1, &_ubo); + _ubo = 0; + } + if (_ibo) + { + glDeleteBuffers(1, &_ibo); + _ibo = 0; + } + if (_shaderParam._program ) + { + glDeleteProgram(_shaderParam._program); + _shaderParam._program = 0; + } +} + +//-------------------------------------------------------------------------------- +// Update +//-------------------------------------------------------------------------------- +void MoreTeapotsRenderer::update(float fTime) +{ + const float CAM_X = 0.f; + const float CAM_Y = 0.f; + const float CAM_Z = 2000.f; + + _mView = mat4::lookAt(vec3(CAM_X, CAM_Y, CAM_Z), + vec3(0.f, 0.f, 0.f), vec3(0.f, 1.f, 0.f)); + + if( _camera ) + { + _camera->update(); + _mView = _camera->getTransformMatrix() * _mView * _camera->getRotationMatrix(); + } +} + +//-------------------------------------------------------------------------------- +// Render +//-------------------------------------------------------------------------------- +void MoreTeapotsRenderer::render() +{ + + // Bind the VBO + glBindBuffer(GL_ARRAY_BUFFER, _vbo); + + int32_t iStride = sizeof(TEAPOT_VERTEX); + // Pass the vertex data + glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, + BUFFER_OFFSET( 0 )); + glEnableVertexAttribArray(ATTRIB_VERTEX); + + glVertexAttribPointer(ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride, + BUFFER_OFFSET( 3 * sizeof(GLfloat) )); + glEnableVertexAttribArray(ATTRIB_NORMAL); + + // Bind the IB + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo); + + glUseProgram(_shaderParam._program); + + TEAPOT_MATERIALS material = { + {1.0f, 1.0f, 1.0f, 10.f}, + {0.1f, 0.1f, 0.1f}, + }; + + //Update uniforms + // + //using glUniform3fv here was troublesome.. + // + glUniform4f(_shaderParam._uiMaterialSpecular, + material.specular_color[0], + material.specular_color[1], + material.specular_color[2], + material.specular_color[3]); + glUniform3f(_shaderParam._uiMaterialAmbient, + material.ambient_color[0], + material.ambient_color[1], + material.ambient_color[2]); + + glUniform3f(_shaderParam._uiLight0, 100.f, -200.f, -600.f); + + if( _bGeometryInstancingSupport ) + { + // + //Geometry instancing, new feature in GLES3.0 + // + + //Update UBO + glBindBuffer(GL_UNIFORM_BUFFER, _ubo); + float* p = (float*)glMapBufferRange(GL_UNIFORM_BUFFER, + 0, _iX * _iY * _iZ * (_uboMatrixStride * 2) * sizeof(float), + GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT); + float* pMVPMat = p; + float* pMVMat = p + _iX * _iY * _iZ * _uboMatrixStride; + for( int32_t i = 0; i < _iX * _iY * _iZ; ++i ) + { + //Rotation + float fX, fY; + _mCurrentRotation[ i ] += _mVecRotation[ i ]; + _mCurrentRotation[ i ].value( fX, fY ); + mat4 mRotation = mat4::rotationX( fX ) * mat4::rotationY( fY ); + + // Feed Projection and Model View matrices to the shaders + mat4 mV = _mView * _mModels[ i ] * mRotation; + mat4 mVP = _mProjection * mV; + + memcpy(pMVPMat, mVP.ptr(), sizeof(mV) ); + pMVPMat += _uboMatrixStride; + + memcpy(pMVMat, mV.ptr(), sizeof(mV) ); + pMVMat += _uboMatrixStride; + } + glUnmapBuffer(GL_UNIFORM_BUFFER); + + //Instanced rendering + glDrawElementsInstanced(GL_TRIANGLES, _iNumIndices, GL_UNSIGNED_SHORT, + BUFFER_OFFSET(0), _iX * _iY * _iZ); + + } + else + { + //Regular rendering pass + for( int32_t i = 0; i < _iX * _iY * _iZ; ++i ) + { + //Set diffuse + float fX, fY, fZ; + _mColors[ i ].value( fX, fY, fZ ); + glUniform4f(_shaderParam._uiMaterialDiffuse, fX, fY, fZ, + 1.f); + + //Rotation + _mCurrentRotation[ i ] += _mVecRotation[ i ]; + _mCurrentRotation[ i ].value( fX, fY ); + mat4 mRotation = mat4::rotationX( fX ) * mat4::rotationY( fY ); + + // Feed Projection and Model View matrices to the shaders + mat4 mV = _mView * _mModels[ i ] * mRotation; + mat4 mVP = _mProjection * mV; + glUniformMatrix4fv(_shaderParam._uiMatrixP, 1, GL_FALSE, + mVP.ptr()); + glUniformMatrix4fv(_shaderParam._uiMatrixView, 1, GL_FALSE, + mV.ptr()); + + glDrawElements(GL_TRIANGLES, _iNumIndices, GL_UNSIGNED_SHORT, + BUFFER_OFFSET(0)); + + } + } + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +} + +//-------------------------------------------------------------------------------- +// LoadShaders +//-------------------------------------------------------------------------------- +bool MoreTeapotsRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh) +{ + // + //Shader load for GLES2 + //In GLES2.0, shader attribute locations need to be explicitly specified before linking + // + GLuint program; + GLuint vertShader, fragShader; + char *vertShaderPathname, *fragShaderPathname; + + // Create shader program + program = glCreateProgram(); + LOGI("Created Shader %d", program); + + // Create and compile vertex shader + if (!shader::compileShader(&vertShader, GL_VERTEX_SHADER, strVsh)) { + LOGI("Failed to compile vertex shader"); + glDeleteProgram(program); + return false; + } + + // Create and compile fragment shader + if (!shader::compileShader(&fragShader, GL_FRAGMENT_SHADER, strFsh)) { + LOGI("Failed to compile fragment shader"); + glDeleteProgram(program); + return false; + } + + // Attach vertex shader to program + glAttachShader(program, vertShader); + + // Attach fragment shader to program + glAttachShader(program, fragShader); + + // Bind attribute locations + // this needs to be done prior to linking + glBindAttribLocation(program, ATTRIB_VERTEX, "myVertex"); + glBindAttribLocation(program, ATTRIB_NORMAL, "myNormal"); + + // Link program + if (!shader::linkProgram(program)) { + LOGI("Failed to link program: %d", program); + + if (vertShader) { + glDeleteShader(vertShader); + vertShader = 0; + } + if (fragShader) { + glDeleteShader(fragShader); + fragShader = 0; + } + if (program) { + glDeleteProgram(program); + } + return false; + } + + // Get uniform locations + params->_uiMatrixP = glGetUniformLocation(program, "uPMatrix"); + params->_uiMatrixView = glGetUniformLocation(program, "uMVMatrix"); + + params->_uiLight0 = glGetUniformLocation(program, "vLight0"); + params->_uiMaterialDiffuse = glGetUniformLocation(program, + "vMaterialDiffuse"); + params->_uiMaterialAmbient = glGetUniformLocation(program, + "vMaterialAmbient"); + params->_uiMaterialSpecular = glGetUniformLocation(program, + "vMaterialSpecular"); + + // Release vertex and fragment shaders + if (vertShader) + glDeleteShader(vertShader); + if (fragShader) + glDeleteShader(fragShader); + + params->_program = program; + return true; +} + +bool MoreTeapotsRenderer::loadShadersES3(SHADER_PARAMS* params, + const char* strVsh, const char* strFsh, + std::map&shaderParams ) +{ + // + //Shader load for GLES3 + //In GLES3.0, shader attribute index can be described in a shader code directly with layout() attribute + // + GLuint program; + GLuint vertShader, fragShader; + char *vertShaderPathname, *fragShaderPathname; + + // Create shader program + program = glCreateProgram(); + LOGI("Created Shader %d", program); + + // Create and compile vertex shader + if (!shader::compileShader(&vertShader, GL_VERTEX_SHADER, strVsh, shaderParams)) { + LOGI("Failed to compile vertex shader"); + glDeleteProgram(program); + return false; + } + + // Create and compile fragment shader + if (!shader::compileShader(&fragShader, GL_FRAGMENT_SHADER, strFsh, shaderParams)) { + LOGI("Failed to compile fragment shader"); + glDeleteProgram(program); + return false; + } + + // Attach vertex shader to program + glAttachShader(program, vertShader); + + // Attach fragment shader to program + glAttachShader(program, fragShader); + + // Link program + if (!shader::linkProgram(program)) { + LOGI("Failed to link program: %d", program); + + if (vertShader) { + glDeleteShader(vertShader); + vertShader = 0; + } + if (fragShader) { + glDeleteShader(fragShader); + fragShader = 0; + } + if (program) { + glDeleteProgram(program); + } + + return false; + } + + // Get uniform locations + params->_uiLight0 = glGetUniformLocation(program, "vLight0"); + params->_uiMaterialAmbient = glGetUniformLocation(program, + "vMaterialAmbient"); + params->_uiMaterialSpecular = glGetUniformLocation(program, + "vMaterialSpecular"); + + // Release vertex and fragment shaders + if (vertShader) + glDeleteShader(vertShader); + if (fragShader) + glDeleteShader(fragShader); + + params->_program = program; + return true; +} + +//-------------------------------------------------------------------------------- +// Bind +//-------------------------------------------------------------------------------- +bool MoreTeapotsRenderer::bind(tapCamera* camera) +{ + _camera = camera; + return true; +} + +//-------------------------------------------------------------------------------- +// Helper functions +//-------------------------------------------------------------------------------- +std::string MoreTeapotsRenderer::toString( const int32_t i ) +{ + char str[64]; + snprintf( str, sizeof( str ), "%d", i ); + return std::string( str ); +} + diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.h b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.h new file mode 100644 index 000000000..1cc8aa74a --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.h @@ -0,0 +1,121 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//-------------------------------------------------------------------------------- +// MoreTeapotsRenderer.h +// Renderer for teapots +//-------------------------------------------------------------------------------- +#ifndef _MoreTeapotsRenderer_H +#define _MoreTeapotsRenderer_H + +//-------------------------------------------------------------------------------- +// Include files +//-------------------------------------------------------------------------------- +#include +#include + +#include + +#include +#include + +#include +#include +#include +#include +#include + +#define CLASS_NAME "android/app/NativeActivity" +#define APPLICATION_CLASS_NAME "com/sample/moreteapotss/MoreTeapotsApplication" + +#include "NDKHelper.h" + +#define BUFFER_OFFSET(i) ((char *)NULL + (i)) + +struct TEAPOT_VERTEX +{ + float fPos[3]; + float fNormal[3]; +}; + +enum SHADER_ATTRIBUTES { + ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV +}; + +struct SHADER_PARAMS +{ + GLuint _program; + GLuint _uiLight0; + GLuint _uiMaterialDiffuse; + GLuint _uiMaterialAmbient; + GLuint _uiMaterialSpecular; + + GLuint _uiMatrixP; + GLuint _uiMatrixView; +}; + +struct TEAPOT_MATERIALS +{ + float specular_color[ 4 ]; + float ambient_color[ 3 ]; +}; + +class MoreTeapotsRenderer +{ + int32_t _iNumIndices; + int32_t _iNumVertices; + GLuint _ibo; + GLuint _vbo; + GLuint _ubo; + + SHADER_PARAMS _shaderParam; + bool loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh); + bool loadShadersES3(SHADER_PARAMS* params, + const char* strVsh, const char* strFsh, + std::map&shaderParameters ); + + + mat4 _mProjection; + mat4 _mView; + std::vector _mModels; + std::vector _mColors; + std::vector _mVecRotation; + std::vector _mCurrentRotation; + + tapCamera* _camera; + + int32_t _iX; + int32_t _iY; + int32_t _iZ; + int32_t _uboMatrixStride; + int32_t _uboVectorStride; + bool _bGeometryInstancingSupport; + bool _bARBSupport; + + std::string toString( const int32_t i ); +public: + MoreTeapotsRenderer(); + virtual ~MoreTeapotsRenderer(); + void init( const int32_t numX, const int32_t numY, const int32_t numZ ); + void render(); + void update(float dTime); + bool bind(tapCamera* camera); + void unload(); + void updateViewport(); +}; + +#endif + diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/teapot.inl b/ndk/platforms/android-18/samples/MoreTeapots/jni/teapot.inl new file mode 100644 index 000000000..7f42b88ec --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/teapot.inl @@ -0,0 +1,2057 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// +// Teapot.inl +// Derived from WebGL sample +// https://github.com/KhronosGroup/WebGL/blob/master/sdk/demos/google/shiny-teapot/teapot-streams.js +// + +float teapotPositions[] = { 17.83489990234375, 0, 30.573999404907227, 16.452699661254883, -7.000179767608643, 30.573999404907227, + 16.223100662231445, -6.902520179748535, 31.51460075378418, 17.586000442504883, 0, 31.51460075378418, + 16.48940086364746, -7.015810012817383, 31.828100204467773, 17.87470054626465, 0, 31.828100204467773, + 17.031099319458008, -7.246280193328857, 31.51460075378418, 18.46190071105957, 0, 31.51460075378418, + 17.62779998779297, -7.500199794769287, 30.573999404907227, 19.108800888061523, 0, 30.573999404907227, + 12.662699699401855, -12.662699699401855, 30.573999404907227, 12.486100196838379, -12.486100196838379, 31.51460075378418, + 12.690999984741211, -12.690999984741211, 31.828100204467773, 13.10789966583252, -13.10789966583252, 31.51460075378418, + 13.56719970703125, -13.56719970703125, 30.573999404907227, 7.000179767608643, -16.452699661254883, 30.573999404907227, + 6.902520179748535, -16.223100662231445, 31.51460075378418, 7.015810012817383, -16.48940086364746, 31.828100204467773, + 7.246280193328857, -17.031099319458008, 31.51460075378418, 7.500199794769287, -17.62779998779297, 30.573999404907227, + 0, -17.83489990234375, 30.573999404907227, 0, -17.586000442504883, 31.51460075378418, + 0, -17.87470054626465, 31.828100204467773, 0, -18.46190071105957, 31.51460075378418, + 0, -19.108800888061523, 30.573999404907227, 0, -17.83489990234375, 30.573999404907227, + -7.483870029449463, -16.452699661254883, 30.573999404907227, -7.106579780578613, -16.223100662231445, 31.51460075378418, + 0, -17.586000442504883, 31.51460075378418, -7.07627010345459, -16.48940086364746, 31.828100204467773, + 0, -17.87470054626465, 31.828100204467773, -7.25383996963501, -17.031099319458008, 31.51460075378418, + 0, -18.46190071105957, 31.51460075378418, -7.500199794769287, -17.62779998779297, 30.573999404907227, + 0, -19.108800888061523, 30.573999404907227, -13.092700004577637, -12.662699699401855, 30.573999404907227, + -12.667499542236328, -12.486100196838379, 31.51460075378418, -12.744799613952637, -12.690999984741211, 31.828100204467773, + -13.11460018157959, -13.10789966583252, 31.51460075378418, -13.56719970703125, -13.56719970703125, 30.573999404907227, + -16.61389923095703, -7.000179767608643, 30.573999404907227, -16.291099548339844, -6.902520179748535, 31.51460075378418, + -16.50950050354004, -7.015810012817383, 31.828100204467773, -17.033599853515625, -7.246280193328857, 31.51460075378418, + -17.62779998779297, -7.500199794769287, 30.573999404907227, -17.83489990234375, 0, 30.573999404907227, + -17.586000442504883, 0, 31.51460075378418, -17.87470054626465, 0, 31.828100204467773, + -18.46190071105957, 0, 31.51460075378418, -19.108800888061523, 0, 30.573999404907227, + -17.83489990234375, 0, 30.573999404907227, -16.452699661254883, 7.000179767608643, 30.573999404907227, + -16.223100662231445, 6.902520179748535, 31.51460075378418, -17.586000442504883, 0, 31.51460075378418, + -16.48940086364746, 7.015810012817383, 31.828100204467773, -17.87470054626465, 0, 31.828100204467773, + -17.031099319458008, 7.246280193328857, 31.51460075378418, -18.46190071105957, 0, 31.51460075378418, + -17.62779998779297, 7.500199794769287, 30.573999404907227, -19.108800888061523, 0, 30.573999404907227, + -12.662699699401855, 12.662699699401855, 30.573999404907227, -12.486100196838379, 12.486100196838379, 31.51460075378418, + -12.690999984741211, 12.690999984741211, 31.828100204467773, -13.10789966583252, 13.10789966583252, 31.51460075378418, + -13.56719970703125, 13.56719970703125, 30.573999404907227, -7.000179767608643, 16.452699661254883, 30.573999404907227, + -6.902520179748535, 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b/ndk/platforms/android-18/samples/MoreTeapots/res/values-v11/styles.xml @@ -0,0 +1,11 @@ + + + + + + \ No newline at end of file diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/values-v14/styles.xml b/ndk/platforms/android-18/samples/MoreTeapots/res/values-v14/styles.xml new file mode 100644 index 000000000..f20e01501 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/res/values-v14/styles.xml @@ -0,0 +1,12 @@ + + + + + + \ No newline at end of file diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/values/strings.xml b/ndk/platforms/android-18/samples/MoreTeapots/res/values/strings.xml new file mode 100644 index 000000000..c6620a9b1 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/res/values/strings.xml @@ -0,0 +1,5 @@ + + + More Teapots + + \ No newline at end of file diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/values/styles.xml b/ndk/platforms/android-18/samples/MoreTeapots/res/values/styles.xml new file mode 100644 index 000000000..4a10ca492 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/res/values/styles.xml @@ -0,0 +1,20 @@ + + + + + + + + + \ No newline at end of file diff --git a/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/helper/NDKHelper.java b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/helper/NDKHelper.java new file mode 100644 index 000000000..47f4b668e --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/helper/NDKHelper.java @@ -0,0 +1,147 @@ +package com.sample.helper; + +import java.io.File; +import java.io.FileInputStream; + +import javax.microedition.khronos.opengles.GL10; + +import android.content.Context; +import android.content.pm.ApplicationInfo; +import android.graphics.Bitmap; +import android.graphics.BitmapFactory; +import android.graphics.Matrix; +import android.opengl.GLUtils; +import android.util.Log; + + +public class NDKHelper { + private static Context context; + + public static void setCotext( Context c ) + { + Log.i("NDKHelper", "set context:" + c); + context = c; + } + + // + //Load Bitmap + //Java helper is useful decoding PNG, TIFF etc rather than linking libPng etc separately + // + private int nextPOT(int i) + { + int pot = 1; + while( pot < i ) pot <<= 1; + return pot; + } + + private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight) + { + if(bitmapToScale == null) + return null; + //get the original width and height + int width = bitmapToScale.getWidth(); + int height = bitmapToScale.getHeight(); + // create a matrix for the manipulation + Matrix matrix = new Matrix(); + + // resize the bit map + matrix.postScale(newWidth / width, newHeight / height); + + // recreate the new Bitmap and set it back + return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true); + } + + public void loadTexture(String path) + { + Bitmap bitmap = null; + try + { + String str = path; + if (!path.startsWith("/")) + { + str = "/" + path; + } + + File file = new File(context.getExternalFilesDir(null), str); + if( file.canRead() ) + { + bitmap = BitmapFactory.decodeStream(new FileInputStream(file)); + } + else + { + bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path)); + } + // Matrix matrix = new Matrix(); + // // resize the bit map + // matrix.postScale(-1F, 1F); + // + // // recreate the new Bitmap and set it back + // bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true); + + } + catch (Exception e) { + Log.w("NDKHelper", "Coundn't load a file:" + path); + } + + if( bitmap != null ) + { + GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); + } + return; + + } + + public Bitmap openBitmap(String path, boolean iScalePOT) + { + Bitmap bitmap = null; + try + { + bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path)); + if( iScalePOT ) + { + int originalWidth = getBitmapWidth(bitmap); + int originalHeight = getBitmapHeight(bitmap); + int width = nextPOT(originalWidth); + int height = nextPOT(originalHeight); + if( originalWidth != width || originalHeight != height ) + { + //Scale it + bitmap = scaleBitmap( bitmap, width, height ); + } + } + + } + catch (Exception e) { + Log.w("NDKHelper", "Coundn't load a file:" + path); + } + + return bitmap; + } + + public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); } + public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); } + + public void getBitmapPixels(Bitmap bmp, int[] pixels) + { + int w = bmp.getWidth(); + int h = bmp.getHeight(); + bmp.getPixels(pixels, 0, w, 0, 0, w, h); + } + + public void closeBitmap(Bitmap bmp) + { + bmp.recycle(); + } + + public static String getNativeLibraryDirectory(Context appContext) { + ApplicationInfo ai = context.getApplicationInfo(); + + Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir ); + + if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0 || + (ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) { + return ai.nativeLibraryDir; + } + return "/system/lib/"; + } +} diff --git a/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsApplication.java b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsApplication.java new file mode 100644 index 000000000..4eed7cecd --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsApplication.java @@ -0,0 +1,37 @@ +package com.sample.moreteapots; + +import javax.microedition.khronos.opengles.GL10; + +import com.sample.helper.NDKHelper; + +import android.app.Application; +import android.content.Context; +import android.content.pm.ApplicationInfo; +import android.content.pm.PackageManager; +import android.content.pm.PackageManager.NameNotFoundException; +import android.graphics.Bitmap; +import android.graphics.BitmapFactory; +import android.graphics.Matrix; +import android.opengl.GLUtils; +import android.util.Log; +import android.widget.Toast; + +public class MoreTeapotsApplication extends Application { + private static Context context; + public void onCreate(){ + context=getApplicationContext(); + NDKHelper.setCotext(context); + Log.w("native-activity", "onCreate"); + + final PackageManager pm = getApplicationContext().getPackageManager(); + ApplicationInfo ai; + try { + ai = pm.getApplicationInfo( this.getPackageName(), 0); + } catch (final NameNotFoundException e) { + ai = null; + } + final String applicationName = (String) (ai != null ? pm.getApplicationLabel(ai) : "(unknown)"); + Toast.makeText(this, applicationName, Toast.LENGTH_SHORT).show(); + } + +} diff --git a/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsNativeActivity.java b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsNativeActivity.java new file mode 100644 index 000000000..5b22232a8 --- /dev/null +++ b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsNativeActivity.java @@ -0,0 +1,97 @@ +package com.sample.moreteapots; + +import android.app.NativeActivity; +import android.os.Bundle; +import android.view.Gravity; +import android.view.LayoutInflater; +import android.view.View; +import android.view.ViewGroup.MarginLayoutParams; +import android.view.WindowManager.LayoutParams; +import android.widget.LinearLayout; +import android.widget.PopupWindow; +import android.widget.TextView; + +public class MoreTeapotsNativeActivity extends NativeActivity { + @Override + protected void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + } + + protected void onResume() { + super.onResume(); + + //Hide toolbar + int SDK_INT = android.os.Build.VERSION.SDK_INT; + if(SDK_INT >= 11 && SDK_INT < 14) { + getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN); + }else if(SDK_INT >= 14){ + getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_LOW_PROFILE); + } + + } + + protected void onPause() + { + super.onPause(); + if (_popupWindow != null) { + + _popupWindow.dismiss(); + _popupWindow = null; + } + } + + // Our popup window, you will call it from your C/C++ code later + + MoreTeapotsNativeActivity _activity; + PopupWindow _popupWindow; + TextView _label; + + public void showUI() + { + if( _popupWindow != null ) + return; + + _activity = this; + + this.runOnUiThread(new Runnable() { + @Override + public void run() { + LayoutInflater layoutInflater + = (LayoutInflater)getBaseContext() + .getSystemService(LAYOUT_INFLATER_SERVICE); + View popupView = layoutInflater.inflate(R.layout.widgets, null); + _popupWindow = new PopupWindow( + popupView, + LayoutParams.WRAP_CONTENT, + LayoutParams.WRAP_CONTENT); + + LinearLayout mainLayout = new LinearLayout(_activity); + MarginLayoutParams params = new MarginLayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); + params.setMargins(0, 0, 0, 0); + _activity.setContentView(mainLayout, params); + + // Show our UI over NativeActivity window + _popupWindow.showAtLocation(mainLayout, Gravity.TOP | Gravity.LEFT, 10, 10); + _popupWindow.update(); + + _label = (TextView)popupView.findViewById(R.id.textViewFPS); + + }}); + } + + public void updateFPS(final float fFPS) + { + if( _label == null ) + return; + + _activity = this; + this.runOnUiThread(new Runnable() { + @Override + public void run() { + _label.setText(String.format("%2.2f FPS", fFPS)); + + }}); + } +} + + diff --git a/ndk/sources/android/helper/Android.mk b/ndk/sources/android/helper/Android.mk new file mode 100644 index 000000000..a5c3be4e6 --- /dev/null +++ b/ndk/sources/android/helper/Android.mk @@ -0,0 +1,16 @@ +LOCAL_PATH:= $(call my-dir) + +include $(CLEAR_VARS) + +LOCAL_MODULE:= helper +LOCAL_SRC_FILES:= JNIHelper.cpp interpolator.cpp tapCamera.cpp gestureDetector.cpp perfMonitor.cpp vecmath.cpp GLContext.cpp shader.cpp gl3stub.c + +LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) +LOCAL_EXPORT_LDLIBS := -llog -landroid -lEGL -lGLESv2 + +LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue + +include $(BUILD_STATIC_LIBRARY) + +#$(call import-module,android/native_app_glue) +#$(call import-module,android/cpufeatures) \ No newline at end of file diff --git a/ndk/sources/android/helper/GLContext.cpp b/ndk/sources/android/helper/GLContext.cpp new file mode 100644 index 000000000..4595456e8 --- /dev/null +++ b/ndk/sources/android/helper/GLContext.cpp @@ -0,0 +1,302 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//-------------------------------------------------------------------------------- +// GLContext.cpp +//-------------------------------------------------------------------------------- + +//-------------------------------------------------------------------------------- +// includes +//-------------------------------------------------------------------------------- +#include +#include "GLContext.h" +#include "gl3stub.h" + +//-------------------------------------------------------------------------------- +// eGLContext +//-------------------------------------------------------------------------------- + +//-------------------------------------------------------------------------------- +// Ctor +//-------------------------------------------------------------------------------- +GLContext::GLContext() : _display(EGL_NO_DISPLAY), + _surface(EGL_NO_SURFACE), + _context(EGL_NO_CONTEXT), + _iWidth( 0 ), + _iHeight( 0 ), + _bES3Support( false ), + _bEGLContextInitialized( false ), + _bGLESInitialized( false ) +{ +} + +void GLContext::initGLES() +{ + if( _bGLESInitialized ) + return; + // + //Initialize OpenGL ES 3 if available + // + const char* versionStr = (const char*)glGetString(GL_VERSION); + if (strstr(versionStr, "OpenGL ES 3.") + && gl3stubInit()) + { + _bES3Support = true; + _fGLVersion = 3.0f; + } + else + { + _fGLVersion = 2.0f; + } + + _bGLESInitialized = true; +} + +//-------------------------------------------------------------------------------- +// Dtor +//-------------------------------------------------------------------------------- +GLContext::~GLContext() +{ + terminate(); +} + +bool GLContext::init( ANativeWindow* window ) +{ + if( _bEGLContextInitialized ) + return true; + + // + //Initialize EGL + // + _window = window; + initEGLSurface(); + initEGLContext(); + initGLES(); + + _bEGLContextInitialized = true; + + return true; +} + +bool GLContext::initEGLSurface() +{ + _display = eglGetDisplay( EGL_DEFAULT_DISPLAY ); + eglInitialize( _display, 0, 0 ); + + /* + * Here specify the attributes of the desired configuration. + * Below, we select an EGLConfig with at least 8 bits per color + * component compatible with on-screen windows + */ + const EGLint attribs[] = { + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0 + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_BLUE_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_RED_SIZE, 8, + EGL_DEPTH_SIZE, 24, + EGL_NONE + }; + _iColorSize = 8; + _iDepthSize = 24; + + EGLint numConfigs; + eglChooseConfig( _display, attribs, &_config, 1, &numConfigs ); + + if( !numConfigs ) + { + //Fall back to 16bit depth buffer + const EGLint attribs[] = { + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0 + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_BLUE_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_RED_SIZE, 8, + EGL_DEPTH_SIZE, 16, + EGL_NONE + }; + eglChooseConfig( _display, attribs, &_config, 1, &numConfigs ); + _iDepthSize = 16; + } + + if ( !numConfigs ) + { + LOGW("Unable to retrieve EGL config"); + return false; + } + + _surface = eglCreateWindowSurface( _display, _config, _window, NULL ); + eglQuerySurface(_display, _surface, EGL_WIDTH, &_iWidth); + eglQuerySurface(_display, _surface, EGL_HEIGHT, &_iHeight); + + /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is + * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). + * As soon as we picked a EGLConfig, we can safely reconfigure the + * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ + EGLint format; + eglGetConfigAttrib(_display, _config, EGL_NATIVE_VISUAL_ID, &format); + ANativeWindow_setBuffersGeometry( _window, 0, 0, format); + + return true; +} + +bool GLContext::initEGLContext() +{ + const EGLint contextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, //Request opengl ES2.0 + EGL_NONE + }; + _context = eglCreateContext( _display, _config, NULL, contextAttribs ); + + if( eglMakeCurrent(_display, _surface, _surface, _context) == EGL_FALSE ) + { + LOGW("Unable to eglMakeCurrent"); + return false; + } + + _bContextValid = true; + return true; +} + +EGLint GLContext::swap() +{ + bool b = eglSwapBuffers( _display, _surface); + if( !b ) + { + EGLint err = eglGetError(); + if( err == EGL_BAD_SURFACE ) + { + //Recreate surface + initEGLSurface(); + } + else if( err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT ) + { + //Context has been lost!! + _bContextValid = false; + terminate(); + initEGLContext(); + } + return err; + } + return EGL_SUCCESS; +} + +void GLContext::terminate() +{ + if( _display != EGL_NO_DISPLAY ) + { + eglMakeCurrent( _display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT ); + if ( _context != EGL_NO_CONTEXT ) + { + eglDestroyContext( _display, _context ); + } + + if( _surface != EGL_NO_SURFACE ) + { + eglDestroySurface( _display, _surface ); + } + eglTerminate( _display ); + } + + _display = EGL_NO_DISPLAY; + _context = EGL_NO_CONTEXT; + _surface = EGL_NO_SURFACE; + _bContextValid = false; + +} + +EGLint GLContext::resume(ANativeWindow* window) +{ + if( _bEGLContextInitialized == false ) + { + init( window ); + return EGL_SUCCESS; + } + + int32_t iOriginalWidth = _iWidth; + int32_t iOriginalHeight = _iHeight; + + //Create surface + _window = window; + _surface = eglCreateWindowSurface( _display, _config, _window, NULL ); + eglQuerySurface(_display, _surface, EGL_WIDTH, &_iWidth); + eglQuerySurface(_display, _surface, EGL_HEIGHT, &_iHeight); + + if( _iWidth != iOriginalWidth || _iHeight != iOriginalHeight ) + { + //Screen resized + LOGI("Screen resized"); + } + + if( eglMakeCurrent(_display, _surface, _surface, _context) == EGL_TRUE ) + return EGL_SUCCESS; + + EGLint err = eglGetError(); + LOGW("Unable to eglMakeCurrent %d", err); + + if( err == EGL_CONTEXT_LOST ) + { + //Recreate context + LOGI("Re-creating egl context"); + initEGLContext(); + } + else + { + //Recreate surface + terminate(); + initEGLSurface(); + initEGLContext(); + } + + return err; + +} + +void GLContext::suspend() +{ + if( _surface != EGL_NO_SURFACE ) + { + eglDestroySurface( _display, _surface ); + _surface = EGL_NO_SURFACE; + } +} + +bool GLContext::invalidate() +{ + terminate(); + + _bEGLContextInitialized = false; + return true; +} + + +bool GLContext::checkExtension( const char* extension ) +{ + if( extension == NULL ) + return false; + + std::string extensions = std::string( (char*)glGetString(GL_EXTENSIONS) ); + std::string str = std::string( extension ); + str.append( " " ); + + size_t pos = 0; + if( extensions.find( extension, pos ) != std::string::npos ) + { + return true; + } + + return false; +} diff --git a/ndk/sources/android/helper/GLContext.h b/ndk/sources/android/helper/GLContext.h new file mode 100644 index 000000000..29692f283 --- /dev/null +++ b/ndk/sources/android/helper/GLContext.h @@ -0,0 +1,104 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//-------------------------------------------------------------------------------- +// glContext.h +//-------------------------------------------------------------------------------- + +#ifndef GLCONTEXT_H_ +#define GLCONTEXT_H_ + +#include +#include +#include +#include +#include "JNIHelper.h" + +//-------------------------------------------------------------------------------- +// Constants +//-------------------------------------------------------------------------------- + +//-------------------------------------------------------------------------------- +// Class +//-------------------------------------------------------------------------------- + +/****************************************************************** + * OpenGL context handler + * The class handles OpenGL and EGL context based on Android activity life cycle + * The caller needs to call corresponding methods for each activity life cycle events as it's done in sample codes. + * + * Also the class initializes OpenGL ES3 when the compatible driver is installed in the device. + * getGLVersion() returns 3.0~ when the device supports OpenGLES3.0 + */ +class GLContext +{ +private: + //ELG configurations + ANativeWindow* _window; + EGLDisplay _display; + EGLSurface _surface; + EGLContext _context; + EGLConfig _config; + + //Screen parameters + int32_t _iWidth; + int32_t _iHeight; + int32_t _iColorSize; + int32_t _iDepthSize; + + //Flags + bool _bGLESInitialized; + bool _bEGLContextInitialized; + bool _bES3Support; + float _fGLVersion; + + void initGLES(); + bool _bContextValid; + void terminate(); + bool initEGLSurface(); + bool initEGLContext(); +public: + static GLContext* getInstance() + { + //Singleton + static GLContext instance; + + return &instance; + } + + GLContext( GLContext const& ); + void operator=( GLContext const& ); + + GLContext(); + virtual ~GLContext(); + + bool init( ANativeWindow* window ); + EGLint swap(); + bool invalidate(); + + void suspend(); + EGLint resume(ANativeWindow* window); + + int32_t getScreenWidth() { return _iWidth; } + int32_t getScreenHeight() { return _iHeight; } + + int32_t getBufferColorSize() { return _iColorSize; } + int32_t getBufferDepthSize() { return _iDepthSize; } + float getGLVersion() { return _fGLVersion; } + bool checkExtension( const char* extension ); +}; + +#endif /* GLCONTEXT_H_ */ diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.cpp b/ndk/sources/android/helper/JNIHelper.cpp similarity index 76% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.cpp rename to ndk/sources/android/helper/JNIHelper.cpp index 86bf14418..a17f5aa59 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.cpp +++ b/ndk/sources/android/helper/JNIHelper.cpp @@ -16,6 +16,9 @@ #include "JNIHelper.h" +#define CLASS_NAME "android/app/NativeActivity" +#define APPLICATION_CLASS_NAME "com/sample/helper/NDKHelper" + //--------------------------------------------------------------------------- //JNI Helper functions //--------------------------------------------------------------------------- @@ -23,6 +26,7 @@ ANativeActivity* JNIHelper::_activity; jobject JNIHelper::_objJNIHelper; jclass JNIHelper::_clsJNIHelper; +std::string JNIHelper::_appName; jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity, const char* className) { @@ -41,10 +45,33 @@ jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity, return classRetrieved; } +//--------------------------------------------------------------------------- +//Init +//--------------------------------------------------------------------------- +void JNIHelper::init( ANativeActivity* activity ) +{ + _activity = activity; + + JNIEnv *env; + _activity->vm->AttachCurrentThread(&env, NULL); + + //Retrieve app name + jclass android_content_Context = env->GetObjectClass(_activity->clazz); + jmethodID midGetPackageName = env->GetMethodID(android_content_Context, "getPackageName", "()Ljava/lang/String;"); + + jstring packageName= (jstring)env->CallObjectMethod(_activity->clazz, midGetPackageName); + const char* appname = env->GetStringUTFChars(packageName, NULL); + _appName = std::string(appname); + + _activity->vm->DetachCurrentThread(); + +}; + //--------------------------------------------------------------------------- //readFile //--------------------------------------------------------------------------- -bool JNIHelper::readFile(const char* fileName, std::vector& buffer) { +bool JNIHelper::readFile(const char* fileName, std::vector& buffer) +{ if (_activity == NULL) { return false; } @@ -101,13 +128,13 @@ bool JNIHelper::readFile(const char* fileName, std::vector& buffer) { } } -jstring JNIHelper::getExternalFilesDir(JNIEnv *env) { +jstring JNIHelper::getExternalFilesDir(JNIEnv *env) +{ if (_activity == NULL) { return NULL; } - // getExternalFilesDir() - java - jclass cls_Env = env->FindClass("android/app/NativeActivity"); + jclass cls_Env = env->FindClass(CLASS_NAME); jmethodID mid = env->GetMethodID(cls_Env, "getExternalFilesDir", "(Ljava/lang/String;)Ljava/io/File;"); jobject obj_File = env->CallObjectMethod(_activity->clazz, mid, NULL); @@ -118,7 +145,8 @@ jstring JNIHelper::getExternalFilesDir(JNIEnv *env) { return obj_Path; } -uint32_t JNIHelper::loadTexture(const char* fileName) { +uint32_t JNIHelper::loadTexture(const char* fileName) +{ if (_activity == NULL) { return 0; } @@ -138,12 +166,12 @@ uint32_t JNIHelper::loadTexture(const char* fileName) { _objJNIHelper = env->NewGlobalRef(_objJNIHelper); } - /* Ask the PNG manager for a bitmap */ - mid = env->GetMethodID(_clsJNIHelper, "openBitmap", - "(Ljava/lang/String;Z)Landroid/graphics/Bitmap;"); - jstring name = env->NewStringUTF(fileName); #if 0 + /* Ask the PNG manager for a bitmap */ + mid = env->GetMethodID(_clsJNIHelper, "openBitmap", + "(Ljava/lang/String;Z)Landroid/graphics/Bitmap;"); + jobject png = env->CallObjectMethod(_objJNIHelper, mid, name, true); env->DeleteLocalRef(name); env->NewGlobalRef(png); @@ -208,3 +236,35 @@ uint32_t JNIHelper::loadTexture(const char* fileName) { } +std::string JNIHelper::convertString( const char* str, const char* encode ) +{ + if (_activity == NULL) + { + return std::string(""); + } + + JNIEnv *env; + + _activity->vm->AttachCurrentThread(&env, NULL); + + int32_t iLength = strlen( (const char*)str ); + + jbyteArray array = env->NewByteArray( iLength ); + env->SetByteArrayRegion( array, 0, iLength, (const signed char*)str ); + + jstring strEncode = env->NewStringUTF( encode ); + + jclass cls = env->FindClass("java/lang/String"); + jmethodID ctor = env->GetMethodID(cls, "", + "([BLjava/lang/String;)V"); + jstring object = (jstring)env->NewObject( cls, ctor, array, strEncode ); + + const char *cparam = env->GetStringUTFChars( object, NULL ); + + std::string s = std::string(cparam); + + env->ReleaseStringUTFChars( object, cparam ); + _activity->vm->DetachCurrentThread(); + + return s; +} diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.h b/ndk/sources/android/helper/JNIHelper.h similarity index 69% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.h rename to ndk/sources/android/helper/JNIHelper.h index ebb2d91fa..253ce6aff 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.h +++ b/ndk/sources/android/helper/JNIHelper.h @@ -22,6 +22,7 @@ #include #include #include +#include #include #include @@ -30,27 +31,29 @@ #include #include - -#define APP_NAME "native-activity" -#define CLASS_NAME "android/app/NativeActivity" -#define APPLICATION_CLASS_NAME "com/sample/mmdPlay/NDKSupport" - - -#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, APP_NAME, __VA_ARGS__)) -#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, APP_NAME, __VA_ARGS__)) -#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, APP_NAME, __VA_ARGS__)) +#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, JNIHelper::getAppName(), __VA_ARGS__)) +#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, JNIHelper::getAppName(), __VA_ARGS__)) +#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, JNIHelper::getAppName(), __VA_ARGS__)) jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity, const char* className); +/****************************************************************** + * Helpers to invoke Java methods + * To use this class, add NDKHelper.java as a corresponding helpers in Java side + */ class JNIHelper { +private: static ANativeActivity* _activity; static jobject _objJNIHelper; static jclass _clsJNIHelper; static jstring getExternalFilesDir( JNIEnv *env ); + + static std::string _appName; public: - JNIHelper() { + JNIHelper() + { }; ~JNIHelper() { JNIEnv *env; @@ -62,14 +65,16 @@ public: _activity->vm->DetachCurrentThread(); }; - static void init( ANativeActivity* activity ) - { - _activity = activity; - - }; - + static void init( ANativeActivity* activity ); static bool readFile( const char* fileName, std::vector& buffer ); static uint32_t loadTexture(const char* fileName ); + static std::string convertString( const char* str, const char* encode ); + + static const char* getAppName() { + return _appName.c_str(); + }; + + }; diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/NDKSupport.h b/ndk/sources/android/helper/NDKHelper.h similarity index 75% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/NDKSupport.h rename to ndk/sources/android/helper/NDKHelper.h index 95d676a12..da7dc615e 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/NDKSupport.h +++ b/ndk/sources/android/helper/NDKHelper.h @@ -17,11 +17,18 @@ #ifndef _NDKSUPPORT_H #define _NDKSUPPORT_H +/****************************************************************** + * NDK support helpers + * + */ +#include "gl3stub.h" //GLES3 stubs +#include "GLContext.h" //EGL & OpenGL manager #include "shader.h" //Shader compiler support #include "vecmath.h" //Vector math support, C++ implementation n current version #include "tapCamera.h" //Tap/Pinch camera control #include "JNIHelper.h" //JNI support -#include "gestureDetector.h" //Tap/Doubletap detector +#include "gestureDetector.h" //Tap/Doubletap/Pinch detector #include "perfMonitor.h" //FPS counter +#include "interpolator.h" //Interpolator #endif diff --git a/ndk/sources/android/helper/gestureDetector.cpp b/ndk/sources/android/helper/gestureDetector.cpp new file mode 100644 index 000000000..59255b043 --- /dev/null +++ b/ndk/sources/android/helper/gestureDetector.cpp @@ -0,0 +1,345 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//-------------------------------------------------------------------------------- +// gestureDetector.cpp +//-------------------------------------------------------------------------------- + +//-------------------------------------------------------------------------------- +// includes +//-------------------------------------------------------------------------------- +#include "gestureDetector.h" + +//-------------------------------------------------------------------------------- +// GestureDetector +//-------------------------------------------------------------------------------- +GestureDetector::GestureDetector() +{ + _fDpFactor = 1.f; +} + +void GestureDetector::setConfiguration(AConfiguration* config) +{ + _fDpFactor = 160.f / AConfiguration_getDensity(config); +} + +//-------------------------------------------------------------------------------- +// TapDetector +//-------------------------------------------------------------------------------- +GESTURE_STATE TapDetector::detect(const AInputEvent* motion_event) +{ + if( AMotionEvent_getPointerCount(motion_event) > 1 ) + { + //Only support single touch + return false; + } + + int32_t iAction = AMotionEvent_getAction(motion_event); + unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK; + switch( flags ) + { + case AMOTION_EVENT_ACTION_DOWN: + _iDownPointerID = AMotionEvent_getPointerId(motion_event, 0); + _fDownX = AMotionEvent_getX(motion_event, 0); + _fDownY = AMotionEvent_getY(motion_event, 0); + break; + case AMOTION_EVENT_ACTION_UP: + { + int64_t eventTime = AMotionEvent_getEventTime(motion_event); + int64_t downTime = AMotionEvent_getDownTime(motion_event); + if( eventTime - downTime <= TAP_TIMEOUT ) + { + if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) ) + { + float fX = AMotionEvent_getX(motion_event, 0) - _fDownX; + float fY = AMotionEvent_getY(motion_event, 0) - _fDownY; + if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor ) + { + LOGI("TapDetector: Tap detected"); + return GESTURE_STATE_ACTION; + } + } + } + break; + } + } + return GESTURE_STATE_NONE; +} + +//-------------------------------------------------------------------------------- +// DoubletapDetector +//-------------------------------------------------------------------------------- +GESTURE_STATE DoubletapDetector::detect(const AInputEvent* motion_event) +{ + if( AMotionEvent_getPointerCount(motion_event) > 1 ) + { + //Only support single double tap + return false; + } + + bool bDetectedTap = _tapDetector.detect(motion_event); + + int32_t iAction = AMotionEvent_getAction(motion_event); + unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK; + switch( flags ) + { + case AMOTION_EVENT_ACTION_DOWN: + { + int64_t eventTime = AMotionEvent_getEventTime(motion_event); + if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT ) + { + float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX; + float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY; + if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor ) + { + LOGI("DoubletapDetector: Doubletap detected"); + return GESTURE_STATE_ACTION; + } + } + break; + } + case AMOTION_EVENT_ACTION_UP: + if( bDetectedTap ) + { + _lastTapTime = AMotionEvent_getEventTime(motion_event); + _fLastTapX = AMotionEvent_getX(motion_event, 0); + _fLastTapY = AMotionEvent_getY(motion_event, 0); + } + break; + } + return GESTURE_STATE_NONE; +} + +void DoubletapDetector::setConfiguration(AConfiguration* config) +{ + _fDpFactor = 160.f / AConfiguration_getDensity(config); + _tapDetector.setConfiguration(config); +} + +//-------------------------------------------------------------------------------- +// PinchDetector +//-------------------------------------------------------------------------------- + +int32_t PinchDetector::findIndex( const AInputEvent* event, int32_t iID ) +{ + int32_t iCount = AMotionEvent_getPointerCount(event); + for( uint32_t i = 0; i < iCount; ++i ) + { + if( iID == AMotionEvent_getPointerId(event, i) ) + return i; + } + return -1; +} + + +GESTURE_STATE PinchDetector::detect(const AInputEvent* event) +{ + GESTURE_STATE ret = GESTURE_STATE_NONE; + int32_t iAction = AMotionEvent_getAction(event); + uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK; + _event = event; + + int32_t iCount = AMotionEvent_getPointerCount(event); + switch( flags ) + { + case AMOTION_EVENT_ACTION_DOWN: + _vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) ); + break; + case AMOTION_EVENT_ACTION_POINTER_DOWN: + { + int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + _vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex)); + if( iCount == 2 ) + { + //Start new pinch + ret = GESTURE_STATE_START; + } + } + break; + case AMOTION_EVENT_ACTION_UP: + _vecPointers.pop_back(); + break; + case AMOTION_EVENT_ACTION_POINTER_UP: + { + int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex); + + std::vector::iterator it = _vecPointers.begin(); + std::vector::iterator itEnd = _vecPointers.end(); + int32_t i = 0; + for(;it!=itEnd;++it, ++i) + { + if( *it == iReleasedPointerID ) + { + _vecPointers.erase(it); + break; + } + } + + if( i <= 1 ) + { + //Reset pinch or drag + if( iCount != 2 ) + { + //Start new pinch + ret = GESTURE_STATE_START | GESTURE_STATE_END; + } + } + } + break; + case AMOTION_EVENT_ACTION_MOVE: + switch(iCount) + { + case 1: + break; + default: + //Multi touch + ret = GESTURE_STATE_MOVE; + break; + } + break; + case AMOTION_EVENT_ACTION_CANCEL: + break; + } + + + return ret; +} + +bool PinchDetector::getPointers( vec2& v1, vec2& v2 ) +{ + if( _vecPointers.size() < 2 ) + return false; + + int32_t iIndex = findIndex( _event, _vecPointers[0] ); + if( iIndex == -1 ) + return false; + + float fX = AMotionEvent_getX( _event, iIndex); + float fY = AMotionEvent_getY( _event, iIndex); + + iIndex = findIndex( _event, _vecPointers[1] ); + if( iIndex == -1 ) + return false; + + float fX2 = AMotionEvent_getX( _event, iIndex); + float fY2 = AMotionEvent_getY( _event, iIndex); + + v1 = vec2( fX, fY ); + v2 = vec2( fX2, fY2 ); + + return true; +} + +//-------------------------------------------------------------------------------- +// DragDetector +//-------------------------------------------------------------------------------- + +int32_t DragDetector::findIndex( const AInputEvent* event, int32_t iID ) +{ + int32_t iCount = AMotionEvent_getPointerCount(event); + for( uint32_t i = 0; i < iCount; ++i ) + { + if( iID == AMotionEvent_getPointerId(event, i) ) + return i; + } + return -1; +} + + +GESTURE_STATE DragDetector::detect(const AInputEvent* event) +{ + GESTURE_STATE ret = GESTURE_STATE_NONE; + int32_t iAction = AMotionEvent_getAction(event); + int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK; + _event = event; + + int32_t iCount = AMotionEvent_getPointerCount(event); + switch( flags ) + { + case AMOTION_EVENT_ACTION_DOWN: + _vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) ); + ret = GESTURE_STATE_START; + break; + case AMOTION_EVENT_ACTION_POINTER_DOWN: + _vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex)); + break; + case AMOTION_EVENT_ACTION_UP: + _vecPointers.pop_back(); + ret = GESTURE_STATE_END; + break; + case AMOTION_EVENT_ACTION_POINTER_UP: + { + int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex); + + std::vector::iterator it = _vecPointers.begin(); + std::vector::iterator itEnd = _vecPointers.end(); + int32_t i = 0; + for(;it!=itEnd;++it, ++i) + { + if( *it == iReleasedPointerID ) + { + _vecPointers.erase(it); + break; + } + } + + if( i <= 1 ) + { + //Reset pinch or drag + if( iCount == 2 ) + { + ret = GESTURE_STATE_START; + } + } + break; + } + case AMOTION_EVENT_ACTION_MOVE: + switch(iCount) + { + case 1: + //Drag + ret = GESTURE_STATE_MOVE; + break; + default: + break; + } + break; + case AMOTION_EVENT_ACTION_CANCEL: + break; + } + + return ret; +} + +bool DragDetector::getPointer( vec2& v ) +{ + if( _vecPointers.size() < 1 ) + return false; + + int32_t iIndex = findIndex( _event, _vecPointers[0] ); + if( iIndex == -1 ) + return false; + + float fX = AMotionEvent_getX( _event, iIndex); + float fY = AMotionEvent_getY( _event, iIndex); + + v = vec2( fX, fY ); + + return true; +} + diff --git a/ndk/sources/android/helper/gestureDetector.h b/ndk/sources/android/helper/gestureDetector.h new file mode 100644 index 000000000..f3c8942ce --- /dev/null +++ b/ndk/sources/android/helper/gestureDetector.h @@ -0,0 +1,143 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//-------------------------------------------------------------------------------- +// gestureDetector.h +//-------------------------------------------------------------------------------- + +#ifndef GESTUREDETECTOR_H_ +#define GESTUREDETECTOR_H_ + +#include + +#include +#include +#include +#include +#include "JNIHelper.h" +#include "vecmath.h" + +//-------------------------------------------------------------------------------- +// Constants +//-------------------------------------------------------------------------------- +const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000; +const int32_t TAP_TIMEOUT = 180 * 1000000; +const int32_t DOUBLE_TAP_SLOP = 100; +const int32_t TOUCH_SLOP = 8; + +#define GESTURE_STATE_NONE (0) +#define GESTURE_STATE_START (1) +#define GESTURE_STATE_MOVE (2) +#define GESTURE_STATE_END (4) +#define GESTURE_STATE_ACTION (GESTURE_STATE_START | GESTURE_STATE_END) +typedef int32_t GESTURE_STATE; + +/****************************************************************** + * Base class of Gesture Detectors + * GestureDetectors handles input events and detect gestures + * Note that different detectors may detect gestures with an event at + * same time. The caller needs to manage gesture priority accordingly + * + */ +class GestureDetector +{ +protected: + float _fDpFactor; +public: + GestureDetector(); + virtual ~GestureDetector() {} + virtual void setConfiguration(AConfiguration* config); + + virtual GESTURE_STATE detect(const AInputEvent* motion_event) = 0; +}; + +/****************************************************************** + * Tap gesture detector + * Returns GESTURE_STATE_ACTION when a tap gesture is detected + * + */ +class TapDetector : public GestureDetector +{ +private: + int32_t _iDownPointerID; + float _fDownX; + float _fDownY; +public: + TapDetector() {} + virtual ~TapDetector() {} + virtual GESTURE_STATE detect(const AInputEvent* motion_event); +}; + +/****************************************************************** + * Pinch gesture detector + * Returns GESTURE_STATE_ACTION when a double-tap gesture is detected + * + */ +class DoubletapDetector : public GestureDetector +{ +private: + TapDetector _tapDetector; + int64_t _lastTapTime; + float _fLastTapX; + float _fLastTapY; + +public: + DoubletapDetector() {} + virtual ~DoubletapDetector() {} + virtual GESTURE_STATE detect(const AInputEvent* motion_event); + virtual void setConfiguration(AConfiguration* config); +}; + +/****************************************************************** + * Double gesture detector + * Returns pinch gesture state when a pinch gesture is detected + * The class handles multiple touches more than 2 + * When the finger 1,2,3 are tapped and then finger 1 is released, + * the detector start new pinch gesture with finger 2 & 3. + */ +class PinchDetector : public GestureDetector +{ +private: + int32_t findIndex( const AInputEvent* event, int32_t iID ); + const AInputEvent* _event; + std::vector _vecPointers; + +public: + PinchDetector() {} + virtual ~PinchDetector() {} + virtual GESTURE_STATE detect(const AInputEvent* event); + bool getPointers( vec2& v1, vec2& v2 ); +}; + +/****************************************************************** + * Drag gesture detector + * Returns drag gesture state when a drag-tap gesture is detected + * + */ +class DragDetector : public GestureDetector +{ +private: + int32_t findIndex( const AInputEvent* event, int32_t iID ); + const AInputEvent* _event; + std::vector _vecPointers; +public: + DragDetector() {} + virtual ~DragDetector() {} + virtual GESTURE_STATE detect(const AInputEvent* event); + bool getPointer( vec2& v ); +}; + +#endif /* GESTUREDETECTOR_H_ */ diff --git a/ndk/sources/android/helper/gl3stub.c b/ndk/sources/android/helper/gl3stub.c new file mode 100644 index 000000000..0f0a40c01 --- /dev/null +++ b/ndk/sources/android/helper/gl3stub.c @@ -0,0 +1,343 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include +#include "gl3stub.h" + +GLboolean gl3stubInit() { + #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s); + FIND_PROC(glReadBuffer); + FIND_PROC(glDrawRangeElements); + FIND_PROC(glTexImage3D); + FIND_PROC(glTexSubImage3D); + FIND_PROC(glCopyTexSubImage3D); + FIND_PROC(glCompressedTexImage3D); + FIND_PROC(glCompressedTexSubImage3D); + FIND_PROC(glGenQueries); + FIND_PROC(glDeleteQueries); + FIND_PROC(glIsQuery); + FIND_PROC(glBeginQuery); + FIND_PROC(glEndQuery); + FIND_PROC(glGetQueryiv); + FIND_PROC(glGetQueryObjectuiv); + FIND_PROC(glUnmapBuffer); + FIND_PROC(glGetBufferPointerv); + FIND_PROC(glDrawBuffers); + FIND_PROC(glUniformMatrix2x3fv); + FIND_PROC(glUniformMatrix3x2fv); + FIND_PROC(glUniformMatrix2x4fv); + FIND_PROC(glUniformMatrix4x2fv); + FIND_PROC(glUniformMatrix3x4fv); + FIND_PROC(glUniformMatrix4x3fv); + FIND_PROC(glBlitFramebuffer); + FIND_PROC(glRenderbufferStorageMultisample); + FIND_PROC(glFramebufferTextureLayer); + FIND_PROC(glMapBufferRange); + FIND_PROC(glFlushMappedBufferRange); + FIND_PROC(glBindVertexArray); + FIND_PROC(glDeleteVertexArrays); + FIND_PROC(glGenVertexArrays); + FIND_PROC(glIsVertexArray); + FIND_PROC(glGetIntegeri_v); + FIND_PROC(glBeginTransformFeedback); + FIND_PROC(glEndTransformFeedback); + FIND_PROC(glBindBufferRange); + FIND_PROC(glBindBufferBase); + FIND_PROC(glTransformFeedbackVaryings); + FIND_PROC(glGetTransformFeedbackVarying); + FIND_PROC(glVertexAttribIPointer); + FIND_PROC(glGetVertexAttribIiv); + FIND_PROC(glGetVertexAttribIuiv); + FIND_PROC(glVertexAttribI4i); + FIND_PROC(glVertexAttribI4ui); + FIND_PROC(glVertexAttribI4iv); + FIND_PROC(glVertexAttribI4uiv); + FIND_PROC(glGetUniformuiv); + FIND_PROC(glGetFragDataLocation); + FIND_PROC(glUniform1ui); + FIND_PROC(glUniform2ui); + FIND_PROC(glUniform3ui); + FIND_PROC(glUniform4ui); + FIND_PROC(glUniform1uiv); + FIND_PROC(glUniform2uiv); + FIND_PROC(glUniform3uiv); + FIND_PROC(glUniform4uiv); + FIND_PROC(glClearBufferiv); + FIND_PROC(glClearBufferuiv); + FIND_PROC(glClearBufferfv); + FIND_PROC(glClearBufferfi); + FIND_PROC(glGetStringi); + FIND_PROC(glCopyBufferSubData); + FIND_PROC(glGetUniformIndices); + FIND_PROC(glGetActiveUniformsiv); + FIND_PROC(glGetUniformBlockIndex); + FIND_PROC(glGetActiveUniformBlockiv); + FIND_PROC(glGetActiveUniformBlockName); + FIND_PROC(glUniformBlockBinding); + FIND_PROC(glDrawArraysInstanced); + FIND_PROC(glDrawElementsInstanced); + FIND_PROC(glFenceSync); + FIND_PROC(glIsSync); + FIND_PROC(glDeleteSync); + FIND_PROC(glClientWaitSync); + FIND_PROC(glWaitSync); + FIND_PROC(glGetInteger64v); + FIND_PROC(glGetSynciv); + FIND_PROC(glGetInteger64i_v); + FIND_PROC(glGetBufferParameteri64v); + FIND_PROC(glGenSamplers); + FIND_PROC(glDeleteSamplers); + FIND_PROC(glIsSampler); + FIND_PROC(glBindSampler); + FIND_PROC(glSamplerParameteri); + FIND_PROC(glSamplerParameteriv); + FIND_PROC(glSamplerParameterf); + FIND_PROC(glSamplerParameterfv); + FIND_PROC(glGetSamplerParameteriv); + FIND_PROC(glGetSamplerParameterfv); + FIND_PROC(glVertexAttribDivisor); + FIND_PROC(glBindTransformFeedback); + FIND_PROC(glDeleteTransformFeedbacks); + FIND_PROC(glGenTransformFeedbacks); + FIND_PROC(glIsTransformFeedback); + FIND_PROC(glPauseTransformFeedback); + FIND_PROC(glResumeTransformFeedback); + FIND_PROC(glGetProgramBinary); + FIND_PROC(glProgramBinary); + FIND_PROC(glProgramParameteri); + FIND_PROC(glInvalidateFramebuffer); + FIND_PROC(glInvalidateSubFramebuffer); + FIND_PROC(glTexStorage2D); + FIND_PROC(glTexStorage3D); + FIND_PROC(glGetInternalformativ); + #undef FIND_PROC + + if (!glReadBuffer || + !glDrawRangeElements || + !glTexImage3D || + !glTexSubImage3D || + !glCopyTexSubImage3D || + !glCompressedTexImage3D || + !glCompressedTexSubImage3D || + !glGenQueries || + !glDeleteQueries || + !glIsQuery || + !glBeginQuery || + !glEndQuery || + !glGetQueryiv || + !glGetQueryObjectuiv || + !glUnmapBuffer || + !glGetBufferPointerv || + !glDrawBuffers || + !glUniformMatrix2x3fv || + !glUniformMatrix3x2fv || + !glUniformMatrix2x4fv || + !glUniformMatrix4x2fv || + !glUniformMatrix3x4fv || + !glUniformMatrix4x3fv || + !glBlitFramebuffer || + !glRenderbufferStorageMultisample || + !glFramebufferTextureLayer || + !glMapBufferRange || + !glFlushMappedBufferRange || + !glBindVertexArray || + !glDeleteVertexArrays || + !glGenVertexArrays || + !glIsVertexArray || + !glGetIntegeri_v || + !glBeginTransformFeedback || + !glEndTransformFeedback || + !glBindBufferRange || + !glBindBufferBase || + !glTransformFeedbackVaryings || + !glGetTransformFeedbackVarying || + !glVertexAttribIPointer || + !glGetVertexAttribIiv || + !glGetVertexAttribIuiv || + !glVertexAttribI4i || + !glVertexAttribI4ui || + !glVertexAttribI4iv || + !glVertexAttribI4uiv || + !glGetUniformuiv || + !glGetFragDataLocation || + !glUniform1ui || + !glUniform2ui || + !glUniform3ui || + !glUniform4ui || + !glUniform1uiv || + !glUniform2uiv || + !glUniform3uiv || + !glUniform4uiv || + !glClearBufferiv || + !glClearBufferuiv || + !glClearBufferfv || + !glClearBufferfi || + !glGetStringi || + !glCopyBufferSubData || + !glGetUniformIndices || + !glGetActiveUniformsiv || + !glGetUniformBlockIndex || + !glGetActiveUniformBlockiv || + !glGetActiveUniformBlockName || + !glUniformBlockBinding || + !glDrawArraysInstanced || + !glDrawElementsInstanced || + !glFenceSync || + !glIsSync || + !glDeleteSync || + !glClientWaitSync || + !glWaitSync || + !glGetInteger64v || + !glGetSynciv || + !glGetInteger64i_v || + !glGetBufferParameteri64v || + !glGenSamplers || + !glDeleteSamplers || + !glIsSampler || + !glBindSampler || + !glSamplerParameteri || + !glSamplerParameteriv || + !glSamplerParameterf || + !glSamplerParameterfv || + !glGetSamplerParameteriv || + !glGetSamplerParameterfv || + !glVertexAttribDivisor || + !glBindTransformFeedback || + !glDeleteTransformFeedbacks || + !glGenTransformFeedbacks || + !glIsTransformFeedback || + !glPauseTransformFeedback || + !glResumeTransformFeedback || + !glGetProgramBinary || + !glProgramBinary || + !glProgramParameteri || + !glInvalidateFramebuffer || + !glInvalidateSubFramebuffer || + !glTexStorage2D || + !glTexStorage3D || + !glGetInternalformativ) + { + return GL_FALSE; + } + + return GL_TRUE; +} + +/* Function pointer definitions */ +GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode); +GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids); +GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids); +GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id); +GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id); +GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target); +GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params); +GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params); +GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target); +GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params); +GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs); +GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array); +GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays); +GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays); +GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array); +GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data); +GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode); +GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void); +GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); +GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params); +GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params); +GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v); +GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v); +GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params); +GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name); +GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0); +GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1); +GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value); +GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index); +GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); +GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName); +GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); +GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); +GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync); +GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync); +GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params); +GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data); +GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params); +GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers); +GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers); +GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler); +GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler); +GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param); +GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param); +GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params); +GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params); +GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor); +GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id); +GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids); +GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids); +GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id); +GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void); +GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void); +GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); +GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value); +GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); diff --git a/ndk/sources/android/helper/gl3stub.h b/ndk/sources/android/helper/gl3stub.h new file mode 100644 index 000000000..a6ca63612 --- /dev/null +++ b/ndk/sources/android/helper/gl3stub.h @@ -0,0 +1,500 @@ +#ifndef __gl3_h_ +#define __gl3_h_ + +/* + * stub gl3.h for dynamic loading, based on: + * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ + * + * Changes: + * - Added #include + * - Removed duplicate OpenGL ES 2.0 declarations + * - Converted OpenGL ES 3.0 function prototypes to function pointer + * declarations + * - Added gl3stubInit() declaration + */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* + * This files is for apps that want to use ES3 if present, + * but continue to work on pre-API-18 devices. They can't just link to -lGLESv3 since + * that library doesn't exist on pre-API-18 devices. + * The function dynamically check if OpenGLES3.0 APIs are present and fill in if there are. + * Also the header defines some extra variables for OpenGLES3.0. + * + */ + +/* Call this function before calling any OpenGL ES 3.0 functions. It will + * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE + * otherwise. */ +GLboolean gl3stubInit(); + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES 3.0 */ + +typedef unsigned short GLhalf; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; + +/*------------------------------------------------------------------------- + * Token definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_3_0 1 + +/* OpenGL ES 3.0 */ + +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER +#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +/*------------------------------------------------------------------------- + * Entrypoint definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES 3.0 */ + +extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode); +extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids); +extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id); +extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id); +extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target); +extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params); +extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params); +extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target); +extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params); +extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length); +extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array); +extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays); +extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array); +extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data); +extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode); +extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void); +extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer); +extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); +extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params); +extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v); +extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params); +extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name); +extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0); +extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1); +extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2); +extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value); +extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index); +extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); +extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName); +extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); +extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); +extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync); +extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync); +extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); +extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); +extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params); +extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data); +extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params); +extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers); +extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler); +extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler); +extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param); +extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param); +extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param); +extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param); +extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params); +extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor); +extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id); +extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids); +extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id); +extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void); +extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void); +extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); +extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value); +extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/ndk/sources/android/helper/interpolator.cpp b/ndk/sources/android/helper/interpolator.cpp new file mode 100644 index 000000000..137b64f42 --- /dev/null +++ b/ndk/sources/android/helper/interpolator.cpp @@ -0,0 +1,169 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "interpolator.h" +#include +#include "interpolator.h" + + +//------------------------------------------------- +//Ctor +//------------------------------------------------- +interpolator::interpolator() +{ + m_listParams.clear(); +} + +//------------------------------------------------- +//Dtor +//------------------------------------------------- +interpolator::~interpolator() +{ + m_listParams.clear(); +} + +void interpolator::clear() +{ + m_listParams.clear(); +} + +interpolator& interpolator::set(float start,float dest, INTERPOLATOR_TYPE type, double duration) +{ + //init the parameters for the interpolation process + _dStartTime = perfMonitor::getCurrentTime(); + _dDestTime = _dStartTime + duration; + _type = type; + + _fStartValue = start; + _fDestValue = dest; + return *this; +} + +interpolator& interpolator::add(const float dest, + INTERPOLATOR_TYPE type, double duration) +{ + interpolatorParam param; + param.fDestValue = dest; + param.type = type; + param.dDuration = duration; + m_listParams.push_back( param ); + return *this; +} + +bool interpolator::update( const double currentTime, float& p ) +{ + bool bContinue; + if( currentTime >= _dDestTime ) + { + p = _fDestValue; + if( m_listParams.size () ) + { + interpolatorParam& item = m_listParams.front(); + set(_fDestValue, item.fDestValue, item.type, item.dDuration ); + m_listParams.pop_front(); + + bContinue = true; + } + else + { + bContinue = false; + } + } + else + { + float t = (float)(currentTime - _dStartTime); + float d = (float)(_dDestTime - _dStartTime); + float b = _fStartValue; + float c = _fDestValue - _fStartValue; + p = getFormula(_type, t, b, d, c); + + bContinue = true; + } + return bContinue; +} + +float interpolator::getFormula(INTERPOLATOR_TYPE type, float t, float b, float d, float c) +{ + float t1; + switch( type ) + { + case INTERPOLATOR_TYPE_LINEAR: + // simple linear interpolation - no easing + return (c * t / d + b); + + case INTERPOLATOR_TYPE_EASEINQUAD: + // quadratic (t^2) easing in - accelerating from zero velocity + t1 = t / d; + return (c * t1 * t1 + b); + + case INTERPOLATOR_TYPE_EASEOUTQUAD: + // quadratic (t^2) easing out - decelerating to zero velocity + t1 = t / d; + return (-c * t1 * (t1-2) + b); + + case INTERPOLATOR_TYPE_EASEINOUTQUAD: + // quadratic easing in/out - acceleration until halfway, then deceleration + t1 = t / d / 2; + if (t1 < 1) + return ( c/2 * t1 * t1 + b); + else + { + t1 = t1 -1; + return (-c/2 * (t1 * (t1-2) - 1) + b); + } + case INTERPOLATOR_TYPE_EASEINCUBIC: + // cubic easing in - accelerating from zero velocity + t1 = t / d; + return (c * t1 * t1 * t1 + b); + + case INTERPOLATOR_TYPE_EASEOUTCUBIC: + // cubic easing in - accelerating from zero velocity + t1 = t / d - 1; + return (c * (t1 * t1 * t1 + 1) + b); + + case INTERPOLATOR_TYPE_EASEINOUTCUBIC: + // cubic easing in - accelerating from zero velocity + t1 = t / d / 2; + + if ( t1 < 1) + return (c/2 * t1 * t1 * t1 + b); + else + { + t1 -= 2; + return (c/2 * (t1 * t1 * t1 + 2 ) + b); + } + case INTERPOLATOR_TYPE_EASEINQUART: + // quartic easing in - accelerating from zero velocity + t1 = t / d; + return (c * t1 * t1 * t1 * t1 + b); + + case INTERPOLATOR_TYPE_EASEINEXPO: + // exponential (2^t) easing in - accelerating from zero velocity + if (t==0) + return b; + else + return (c*powf(2,(10*(t/d-1)))+b); + + case INTERPOLATOR_TYPE_EASEOUTEXPO: + // exponential (2^t) easing out - decelerating to zero velocity + if (t==d) + return (b+c); + else + return (c * (-powf(2,-10*t/d)+1)+b); + default: + return 0; + } +} diff --git a/ndk/sources/android/helper/interpolator.h b/ndk/sources/android/helper/interpolator.h new file mode 100644 index 000000000..66e887ba6 --- /dev/null +++ b/ndk/sources/android/helper/interpolator.h @@ -0,0 +1,78 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef INTERPOLATOR_H_ +#define INTERPOLATOR_H_ + +#include +#include +#include +#include "JNIHelper.h" +#include "perfMonitor.h" +#include + +enum INTERPOLATOR_TYPE +{ + INTERPOLATOR_TYPE_LINEAR, + INTERPOLATOR_TYPE_EASEINQUAD, + INTERPOLATOR_TYPE_EASEOUTQUAD, + INTERPOLATOR_TYPE_EASEINOUTQUAD, + INTERPOLATOR_TYPE_EASEINCUBIC, + INTERPOLATOR_TYPE_EASEOUTCUBIC, + INTERPOLATOR_TYPE_EASEINOUTCUBIC, + INTERPOLATOR_TYPE_EASEINQUART, + INTERPOLATOR_TYPE_EASEINEXPO, + INTERPOLATOR_TYPE_EASEOUTEXPO, +}; + +struct interpolatorParam { + float fDestValue; + INTERPOLATOR_TYPE type; + double dDuration; +}; + +/****************************************************************** + * Interpolates values with several interpolation methods + */ +class interpolator { +private: + double _dStartTime; + double _dDestTime; + INTERPOLATOR_TYPE _type; + + float _fStartValue; + float _fDestValue; + std::list< interpolatorParam > m_listParams; + + float getFormula(INTERPOLATOR_TYPE type, float t, float b, float d, float c); +public: + interpolator(); + ~interpolator(); + + interpolator& set(const float start, + const float dest, + INTERPOLATOR_TYPE type, double duration); + + interpolator& add(const float dest, + INTERPOLATOR_TYPE type, double duration); + + bool update( const double currentTime, float& p ); + + void clear(); +}; + + +#endif /* INTERPOLATOR_H_ */ diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.cpp b/ndk/sources/android/helper/perfMonitor.cpp similarity index 93% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.cpp rename to ndk/sources/android/helper/perfMonitor.cpp index 954238291..bc4f337d1 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.cpp +++ b/ndk/sources/android/helper/perfMonitor.cpp @@ -16,11 +16,14 @@ #include "perfMonitor.h" -perfMonitor::perfMonitor():_dLastTick(0.f), _tvLastSec(0), _tickindex(0), _ticksum(0) +perfMonitor::perfMonitor(): + _dLastTick(0.f), + _tvLastSec(0), + _tickindex(0), + _ticksum(0) { for(int32_t i = 0; i < NUM_SAMPLES; ++i ) _ticklist[i] = 0; - } perfMonitor::~perfMonitor() { diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.h b/ndk/sources/android/helper/perfMonitor.h similarity index 75% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.h rename to ndk/sources/android/helper/perfMonitor.h index f177ff012..c57f45bc2 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.h +++ b/ndk/sources/android/helper/perfMonitor.h @@ -24,7 +24,11 @@ const int32_t NUM_SAMPLES = 100; +/****************************************************************** + * Helper class for a performance monitoring and get current tick time + */ class perfMonitor { +private: float _fCurrentFPS; time_t _tvLastSec; @@ -39,6 +43,14 @@ public: virtual ~perfMonitor(); bool update(float &fFPS); + + static double getCurrentTime() + { + struct timeval Time; + gettimeofday( &Time, NULL ); + double dTime = Time.tv_sec + Time.tv_usec * 1.0/1000000.0; + return dTime; + } }; #endif /* PERFMONITOR_H_ */ diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.cpp b/ndk/sources/android/helper/shader.cpp similarity index 58% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.cpp rename to ndk/sources/android/helper/shader.cpp index c97074b19..f361a7ad7 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.cpp +++ b/ndk/sources/android/helper/shader.cpp @@ -20,10 +20,8 @@ #define DEBUG (1) bool shader::compileShader(GLuint *shader, const GLenum type, - const char *strFileName) { - GLint status; - const GLchar *source; - + const char *strFileName, const std::map& mapParameters) +{ std::vector data; bool b = JNIHelper::readFile(strFileName, data); if (!b) @@ -32,13 +30,31 @@ bool shader::compileShader(GLuint *shader, const GLenum type, return false; } - source = (GLchar *) &data[0]; - if (!source) { - LOGI("Failed to load vertex shader:%s", strFileName); - return false; + //Fill-in parameters + std::string str(data.begin(), data.end()); + std::map::const_iterator it = mapParameters.begin(); + std::map::const_iterator itEnd = mapParameters.end(); + while( it != itEnd ) + { + size_t pos = 0; + while( (pos = str.find( it->first, pos )) != std::string::npos ) + { + str.replace( pos, it->first.length(), it->second ); + pos += it->second.length(); + } + it++; } - int32_t iSize = data.size(); + std::vector v( str.begin(), str.end() ); + str.clear(); + return shader::compileShader( shader, type, v ); +} + +bool shader::compileShader(GLuint *shader, const GLenum type, + const GLchar *source, const int32_t iSize) +{ + if( source == NULL || iSize <= 0 ) + return false; *shader = glCreateShader(type); glShaderSource(*shader, 1, &source, &iSize); //Not specifying 3rd parameter (size) could be troublesome.. @@ -56,30 +72,54 @@ bool shader::compileShader(GLuint *shader, const GLenum type, } #endif + GLint status; glGetShaderiv(*shader, GL_COMPILE_STATUS, &status); if (status == 0) { glDeleteShader(*shader); return false; } - data.clear(); return true; } +bool shader::compileShader(GLuint *shader, const GLenum type, + std::vector& data) +{ + if( !data.size() ) + return false; + + const GLchar *source = (GLchar *) &data[0]; + int32_t iSize = data.size(); + return shader::compileShader( shader, type, source, iSize ); +} + +bool shader::compileShader(GLuint *shader, const GLenum type, + const char *strFileName) { + std::vector data; + bool b = JNIHelper::readFile(strFileName, data); + if (!b) + { + LOGI("Can not open a file:%s", strFileName); + return false; + } + + return shader::compileShader( shader, type, data ); +} + bool shader::linkProgram(const GLuint prog) { GLint status; glLinkProgram(prog); #if defined(DEBUG) -// GLint logLength; -// glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength); -// if (logLength > 0) { -// GLchar *log = (GLchar *) malloc(logLength); -// glGetProgramInfoLog(prog, logLength, &logLength, log); -// LOGI("Program link log:\n%s", log); -// free(log); -// } + GLint logLength; + glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength); + if (logLength > 0) { + GLchar *log = (GLchar *) malloc(logLength); + glGetProgramInfoLog(prog, logLength, &logLength, log); + LOGI("Program link log:\n%s", log); + free(log); + } #endif glGetProgramiv(prog, GL_LINK_STATUS, &status); diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.h b/ndk/sources/android/helper/shader.h similarity index 62% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.h rename to ndk/sources/android/helper/shader.h index 0e5db6520..3cdfeb4cd 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.h +++ b/ndk/sources/android/helper/shader.h @@ -21,6 +21,8 @@ #include #include +#include +#include #include #include @@ -33,10 +35,24 @@ #include "JNIHelper.h" +/****************************************************************** + * Shader compiler helper + * + * compileShader() with std::map helps patching on a shader on the fly. + * For a example, + * map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader code to %VALUE" + * + */ class shader { public: + static bool compileShader(GLuint *shader, const GLenum type, + std::vector& data); + static bool compileShader(GLuint *shader, const GLenum type, + const GLchar *source, const int32_t iSize); static bool compileShader(GLuint *shader, const GLenum type, const char *strFileName); + static bool compileShader(GLuint *shader, const GLenum type, + const char *strFileName, const std::map& mapParameters); static bool linkProgram(const GLuint prog); static bool validateProgram(const GLuint prog); }; diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.cpp b/ndk/sources/android/helper/tapCamera.cpp similarity index 87% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.cpp rename to ndk/sources/android/helper/tapCamera.cpp index 8cae60be2..0b0f94b02 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.cpp +++ b/ndk/sources/android/helper/tapCamera.cpp @@ -34,13 +34,34 @@ const float MOMENTUM_FACTOR_THRESHOLD = 0.001f; //---------------------------------------------------------- // Ctor //---------------------------------------------------------- -tapCamera::tapCamera():_bDragging(false), _bMomentum(false), _fBallRadius( 0.75f ) +tapCamera::tapCamera(): + _bDragging(false), + _bPinching( false ), + _bMomentum(false), + _fBallRadius( 0.75f ), + _fPinchStartDistanceSQ( 0.f ), + _fRotation( 0.f ), + _fRotationStart( 0.f ), + _fRotationNow( 0.f ), + _fMomentumSteps( 0.f ), + _fFlipZ( 0.f ) { //Init offset initParameters(); _vFlip = vec2( 1.f, -1.f ); _fFlipZ = -1.f; + _vPinchTransformFactor = vec3( 1.f, 1.f, 1.f ); + + _vBallCenter = vec2( 0, 0 ); + _vBallNow = vec2( 0, 0 ); + _vBallDown = vec2( 0, 0 ); + + _vecPinchStart = vec2( 0, 0 ); + _vecPinchStartCenter = vec2( 0, 0 ); + + _vFlip = vec2( 0, 0 ); + } void tapCamera::initParameters() @@ -49,8 +70,14 @@ void tapCamera::initParameters() _vecOffset = vec3(); _vecOffsetNow = vec3(); - _qBallNow = quaternion(); _qBallRot = quaternion(); + _qBallNow = quaternion(); + _qBallNow.toMatrix(_mRotation); + _fRotation = 0.f; + + _vDragDelta = vec2(); + _vecOffsetDelta = vec3(); + _bMomentum = false; } @@ -99,7 +126,8 @@ void tapCamera::update() vec3 vec = _vecOffset + _vecOffsetNow; vec3 vecTmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ); - vec *= vecTmp; + + vec *= vecTmp * _vPinchTransformFactor; _mTransform = mat4::translation(vec); } @@ -117,6 +145,8 @@ mat4& tapCamera::getTransformMatrix() void tapCamera::reset(const bool bAnimate) { initParameters(); + update(); + } //---------------------------------------------------------- @@ -207,7 +237,6 @@ void tapCamera::endPinch() _fRotationNow = 0; endDrag(); - } void tapCamera::pinch(const vec2& v1, const vec2& v2) @@ -224,9 +253,16 @@ void tapCamera::pinch(const vec2& v1, const vec2& v2) float fDistanceSQ = fXDiff * fXDiff + fYDiff * fYDiff; + float f = _fPinchStartDistanceSQ / fDistanceSQ; + if( f < 1.f) + f = -1.f / f + 1.0f; + else + f = f - 1.f; + if( isnan(f) ) f = 0.f; + vec = (v1 + v2) / 2.f - _vecPinchStartCenter; _vecOffsetNow = vec3( vec, - _fFlipZ * (_fPinchStartDistanceSQ / fDistanceSQ - 1.f) ); + _fFlipZ * f ); //Update momentum factor _vecOffsetDelta = _vecOffsetDelta * MOMENTUM_FACTOR + (_vecOffsetNow - _vecOffsetLast); diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.h b/ndk/sources/android/helper/tapCamera.h similarity index 79% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.h rename to ndk/sources/android/helper/tapCamera.h index 9a8fdca49..0c013c54d 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.h +++ b/ndk/sources/android/helper/tapCamera.h @@ -14,10 +14,6 @@ * limitations under the License. */ -//---------------------------------------------------------- -// tapCamera.h -// Camera control with tap -//---------------------------------------------------------- #pragma once #include #include @@ -25,14 +21,23 @@ #include "JNIHelper.h" #include "vecmath.h" +#include "interpolator.h" +/****************************************************************** + * Camera control helper class with a tap gesture + * This class is mainly used for 3D space camera control in samples. + * + */ class tapCamera { +private: //Trackball vec2 _vBallCenter; float _fBallRadius; - quaternion _qBallNow, _qBallDown; - vec2 _vBallNow, _vBallDown; + quaternion _qBallNow; + quaternion _qBallDown; + vec2 _vBallNow; + vec2 _vBallDown; quaternion _qBallRot; bool _bDragging; @@ -69,6 +74,9 @@ class tapCamera vec3 pointOnSphere(vec2& point); void ballUpdate(); void initParameters(); + + vec3 _vPinchTransformFactor; + public: tapCamera(); virtual ~tapCamera(); @@ -89,6 +97,12 @@ public: _vFlip = vec2( fX, fY ); _fFlipZ = fZ; } + + void setPinchTransformFactor(const float fX, const float fY, const float fZ) + { + _vPinchTransformFactor = vec3( fX, fY, fZ); + } + void reset(const bool bAnimate); }; diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.cpp b/ndk/sources/android/helper/vecmath.cpp similarity index 99% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.cpp rename to ndk/sources/android/helper/vecmath.cpp index d34230873..1008523dc 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.cpp +++ b/ndk/sources/android/helper/vecmath.cpp @@ -20,7 +20,6 @@ #include "vecmath.h" - //-------------------------------------------------------------------------------- // vec3 //-------------------------------------------------------------------------------- @@ -150,7 +149,6 @@ mat4 mat4::inverse() //-------------------------------------------------------------------------------- // Misc //-------------------------------------------------------------------------------- - mat4 mat4::rotationX( const float fAngle) { diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.h b/ndk/sources/android/helper/vecmath.h similarity index 95% rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.h rename to ndk/sources/android/helper/vecmath.h index 8fcfca086..a959dff6e 100644 --- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.h +++ b/ndk/sources/android/helper/vecmath.h @@ -20,16 +20,28 @@ #include #include "JNIHelper.h" +/****************************************************************** + * Helper class for vector math operations + * Currently all implementations are in pure C++. + * Each class is an opaque class so caller does not have a direct access + * to each element. This is for an ease of future optimization to use vector operations. + * + */ + class vec2; class vec3; class vec4; class mat4; -//-------------------------------------------------------------------------------- -// vec2 -//-------------------------------------------------------------------------------- + +/****************************************************************** + * 2 elements vector class + * + */ class vec2 { +private: float x,y; + public: friend class vec3; friend class vec4; @@ -220,12 +232,15 @@ public: } }; -//-------------------------------------------------------------------------------- -// vec3 -//-------------------------------------------------------------------------------- +/****************************************************************** + * 3 elements vector class + * + */ class vec3 { +private: float x,y,z; + public: friend class vec4; friend class mat4; @@ -450,12 +465,15 @@ public: } }; -//-------------------------------------------------------------------------------- -// vec4 -//-------------------------------------------------------------------------------- +/****************************************************************** + * 4 elements vector class + * + */ class vec4 { +private: float x,y,z,w; + public: friend class vec3; friend class mat4; @@ -690,12 +708,15 @@ public: } }; -//-------------------------------------------------------------------------------- -// mat4 -//-------------------------------------------------------------------------------- +/****************************************************************** + * 4x4 matrix + * + */ class mat4 { +private: float f[16]; + public: friend class vec3; friend class vec4; @@ -862,7 +883,6 @@ public: void dump() { - int32_t i = 0; LOGI("%f %f %f %f", f[0], f[1], f[2], f[3]); LOGI("%f %f %f %f", f[4], f[5], f[6], f[7]); LOGI("%f %f %f %f", f[8], f[9], f[10], f[11]); @@ -870,12 +890,15 @@ public: } }; -//-------------------------------------------------------------------------------- -// quaternion -//-------------------------------------------------------------------------------- +/****************************************************************** + * quaternion class + * + */ class quaternion { +private: float x,y,z,w; + public: friend class vec3; friend class vec4;