From 4233252af95fe9f12c47fdde92ea4718b3334108 Mon Sep 17 00:00:00 2001 From: Joe Fernandez Date: Thu, 14 Jun 2012 15:10:46 -0700 Subject: [PATCH] Sample code for OpenGL Android training class ( Original Id: Ib1650025a3c4b018c60d70ede3f25113660f68d8 ) Change-Id: I1d760b75d1f2bfe1ec90c71471867577bd146241 (cherry picked from commit 66f6fe66331469618b4edf1e1e163a28ba5dea44) --- samples/OpenGL/HelloOpenGLES10/.gitignore | 9 + .../HelloOpenGLES10/AndroidManifest.xml | 44 +++++ .../res/drawable/ic_launcher.png | Bin 0 -> 5237 bytes .../HelloOpenGLES10/res/layout/main.xml | 28 +++ .../HelloOpenGLES10/res/values/strings.xml | 20 +++ .../example/android/opengl/MyGLRenderer.java | 105 +++++++++++ .../android/opengl/MyGLSurfaceView.java | 82 +++++++++ .../android/opengl/OpenGLES10Activity.java | 55 ++++++ .../com/example/android/opengl/Square.java | 93 ++++++++++ .../com/example/android/opengl/Triangle.java | 85 +++++++++ samples/OpenGL/HelloOpenGLES20/.gitignore | 9 + .../HelloOpenGLES20/AndroidManifest.xml | 44 +++++ .../res/drawable/ic_launcher.png | Bin 0 -> 5237 bytes .../HelloOpenGLES20/res/layout/main.xml | 28 +++ .../HelloOpenGLES20/res/values/strings.xml | 22 +++ .../example/android/opengl/MyGLRenderer.java | 166 ++++++++++++++++++ .../android/opengl/MyGLSurfaceView.java | 85 +++++++++ .../android/opengl/OpenGLES20Activity.java | 54 ++++++ .../com/example/android/opengl/Square.java | 151 ++++++++++++++++ .../com/example/android/opengl/Triangle.java | 141 +++++++++++++++ 20 files changed, 1221 insertions(+) create mode 100644 samples/OpenGL/HelloOpenGLES10/.gitignore create mode 100644 samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml create mode 100644 samples/OpenGL/HelloOpenGLES10/res/drawable/ic_launcher.png create mode 100644 samples/OpenGL/HelloOpenGLES10/res/layout/main.xml create mode 100644 samples/OpenGL/HelloOpenGLES10/res/values/strings.xml create mode 100644 samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java create mode 100644 samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java create mode 100644 samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java create mode 100644 samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java create mode 100644 samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java create mode 100644 samples/OpenGL/HelloOpenGLES20/.gitignore create mode 100644 samples/OpenGL/HelloOpenGLES20/AndroidManifest.xml create mode 100644 samples/OpenGL/HelloOpenGLES20/res/drawable/ic_launcher.png create mode 100644 samples/OpenGL/HelloOpenGLES20/res/layout/main.xml create mode 100644 samples/OpenGL/HelloOpenGLES20/res/values/strings.xml create mode 100644 samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLRenderer.java create mode 100644 samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLSurfaceView.java create mode 100644 samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java create mode 100644 samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Square.java create mode 100644 samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Triangle.java diff --git a/samples/OpenGL/HelloOpenGLES10/.gitignore b/samples/OpenGL/HelloOpenGLES10/.gitignore new file mode 100644 index 000000000..ad7a3ead5 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/.gitignore @@ -0,0 +1,9 @@ +# Files ignored for git source control +# +# Add this file to source control so the following files +# are not tracked and added to git: +.project +.classpath +project.properties +bin/ +gen/ diff --git a/samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml b/samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml new file mode 100644 index 000000000..64097dadc --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml @@ -0,0 +1,44 @@ + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/res/drawable/ic_launcher.png b/samples/OpenGL/HelloOpenGLES10/res/drawable/ic_launcher.png new file mode 100644 index 0000000000000000000000000000000000000000..359047dfa4ed206e41e2354f9c6b307e713efe32 GIT binary patch literal 5237 zcmV-*6pHJKP)!xJWW@nmR0Ns^Wrk)72_X;&VM@qLNZyn;-h1m-)j4PH{!#b7fObo=TF+Xw z)_t{JRqgNW{e9m)=MZ*rJl6A%IHK!gcqM)U)>TjF8ytMTRLpN39jns9J?@oOe47l4 z1dw7d06;*nuu_+V$6Qs4K>#PCRHVFExV^duw#+4>?(j) z*AHP%*L5@qEpM#j?*@5nOq@HlBR^5M@^_J9)U!&MV7N?QAAfFbdJaGWPgRws)6~+R z-NrZmx0V*7Od$!{dkY1w*wll3j_1b``)C%NHS6N>yBU998+?y%)4SU2YA} zA%$NKSGVi)4!sVH=l1lla~XcBLKrfnO2~CXCa>$GlX_p?dYsM`3%)hidhs()bzlDL zr7zEG>kK#SwpW`1YyR;!pa1&-`0t?)V)3FnK7V~pCo%hYIQUj+f?7Oh#@-(|a?XKA zr;?n->{Mx?{fOYn3n4;UD5a5kBx9Z>DQ1SETOzUjjZ`HF0&e`i-6T<17qM|ec7?fBc z;0k&%hz+o?+KMG>1)PSqUSqTR@!luCa_YiGo3TkPUp^w8T}r$YFf$gPyy|ZYU`={9 z3c4MNG|FgE6ETxVuw_~St-lefEMgF+NTdzZD8wWJ0s<69@frs3IxH*_A4`(dIZhJT z)TwApTxD36oOSS>-?;UKV^n{)k!mFpfWRL3*Rxl@V_bS?f`4@I!*C2lX%(H}L=`CT z0BxGtLQ@`yX#0U)3`bO@9NHBjM^*Gw64K=(1QdKEK*p+u<&qTSoUzKhfO`4Wz>@z)uK^Aw6m!k{QPq@f~bd?t)6?} z1bJ=k7!E&fDxUmP-(QVQ?F@i8a-dv4%Gg64haX`yNv^E%Ea<=YJ4SdqH4e{1~Sk?qbu|M;*f zbqpYh(szvQ9ev=Amrj8q0@9+|SbxTQw)=Lr&Hm@e_hY2mXXchai5dBmusvCYf%>!X zK>#8PKtTjx&+y*EIR|SkT*`=|2>VPq0kb=fM~F#u|GG<9sj?zc-#-8BqmC*-%N5t% z3v1um65bJjO9}`JV*qzjs9O-*vCma1qq%z0=Thg*sPtm8u4CiyU5H^JCTU0mH2?_M zGn{jci{Y)p`kvomV&MR6*th{{opqpyh3Ux4m)!GykUSWKMk@t>>SyNTwj2L%XZ{Nn z>Xv_j0zm+HA-wSFCJ4n;tqux{Z<*M!+ghP`mh}};q{({$d;y{&M#518E{~{H2e(KJ+~I! z(QA0${wLzt8F#!r1DoX%bYVIIT!6Y1 zJctN_2;>9AahjEz5Cm@p&;a2*ykj`$0UrSH$QJ^n3By@S!UCJh5jS2|HIuruyXF34 zRDv0v?9yEOYVFWR0jftU~yzAQIFKu_~N!vxLSpD zIxEmBpAwnRC3gEyg%Yon(xeEA2t*11fhfB~8i^HvMIcQOp5dF9V>l7DZ+tS31TC`?6B2!P-{Ai`NS%8sfWFCh_# z2!sJ<26G0;dxnUBNT3Wrj-j+52u(2zc*4ieoxAxfi_hFMD8$Dt*t4hHU+Z6a>y4`) z-dgRJ&wT2GICjQeJ24|X4P=?_kA+q7QY|L{F) z>E#!CslTU!sFuPzhBSJAZ4?NAGFdr600O~tQ;`JDd9Vkv#1X>KptUV8Q)hHgp)4=n zf7k1aF8a|v_e`5zKCDz~Nuz3ARYohScS~Kpws!0=fL0XBO0`T-YycqYn}yY@ZV?g2 zlnDnM86|@t(hM=mC6W&G)j}8N_Fwtr#>s`2R4qD9xuZ_o&BU=o5&`up5LX5DnnxN7 z(!|510_PdtJ9u$`Fq8(A0!#>KLogu_1c1^6@0sdRitRngzWe^er2PiAMIqpkE7Xj4 zqSD0i@PNn2cHaUJ;)tnGEM^?Y2OX%5fOPNhi#0IY;la!zy_Gm@B#Lw#(Mo_^%= znu44{7-|HeMy{k$Y%?&%Kq&>KG_*4CK85oRio&-@sE4y2Y3h;2*%j9ragC&24JaC` z`!uzlS%RjYWaMg=C2{s!Ax`QU03w3c0Yn(2{;azYNJdU3mn!CrxI&4*JCC^T#}y}2 zA`QzFa=EsmQ0RGvftbU zQ>{c90A|-98)Xj4nT0b0yyJf8t%xIraRd)QQ&z*I6o?d@PmrXe$eT_q-0f@}wCCAq zEl$Ss8*j&&jkjWZGSHg|Kx;aNPWFa9~0$jGSbWOU>XjH6xDc0w(iTEtcE6dO3#5TC{ScvW=I(b=Nv*)M5VtC-7j0@OiMO};u|K_aA+ua&Wy|G z0O?p6>sL7#>4bE^@$`cedW&;pHYGbq)cE=gVUygN~?!_hF|0teV`9}~ml+s!M!x_o7(s*;* zCVc-VU&If8em*{M)JJgGyiZ}QGSUDFC<*}~u!v@1)yzPXBMKoDa!^zNBmjHLN~pCo z86Fi-BjwE?n=_NmIA?K7liV3M;v_;xTNl23?ow=ga}EA*-%{NFA9)Ej6(HYiJs85m`CL9ANNz_7Wfw>}W{H&o zhy)^>0cdZXg2B-WvL1};5P}FJQvqpeDFK{}*W_F4Q?l}yJ$-+C<-Fxs|HfnZ?SC!9 z1CQT|j+S@fx%Cg={YRgO&z2Z>i~diz*O?*BnAkIbU{QcAP}Z33z=$xNR5+KgfMs35xDG&i*Vb0Kg44zZ^zZ& zc>uXE4-p1))`B-&1MC}R(r5-n0MAaC)!S!3D{E#4D+*c5&ME_7bO-`vnhuJ0%rG^y z*MSI{U{o_J!WqGvFVAW?BdzlmMhBQRZ2?B+Z$U21!?_gN1W=^F4PGQ^jHW1{`Cb9o zLx~8DXBkZ|AhymqMH-oHxQxU~>&7f9WD8o#QYOvxW(yKUdVH3~XXbxdwyFjxt+lAv zZaWSag=@ z=8P$&K}1lbY?iX@ee4?s0wKUBJ964=H$0STaA3T?n~R$9CTTo$W*+}*eEXdRL>ghx z0ulvhz0Z>9A)>e;5?WE{3wn~(Mxl@k5Z8vY60)g)Z7AM`NMj7L0~nqG?*MV$0cj#* zg?t%+Zb&IZs~iSLH{&P2T8vGbH$W*3fW~XQxiirODk4xy!&-;m-f<)T^zbbx6J$2bI!+g&Q(Tb>mTpfw(MhPbbX*24YD+xC~pjzlg4B?I0>ZG1eo;$GZ-@3q)Ayc(TT%9uB8CcO9K>t$rJ4+!Ga!{2blb3*{mJ?rAx;e_@g zW=}sb8SURhsg02gkr06Qo;))H{@ois2J0*E-a_ku;$#FwS}J2z^z{y5!Tf{u-m?$! zW7XmPw~xK}Y|U*DV-zVxM2Z?xn6(ROnxdy?JIXW%Qzy=WHv^~-wPRiPJ(xPPjP?m_ zU@!3AH)Mt2y@NuFGk%)cvT4gxH~;vV!~gKarE2vv&(f8P@Ag++xft8kE4o&xvN3^V zhgKTPzIFc&iMV*lvDmVC6ReMr3kzh>qKs;xT2uwI^KCQwiCuxGcI>;nX1mYH6|D_I zV?e$kJ`M5;L7M=zY84}cF$$#|Dx-Bwp4xT+U;&*D<@0j8tMo%x5%Tg?~5R?T=3cv%@lt|5rbf!U~$$KWHR3?Xk zu&I|c5%P}XIIb@4XrJ=aC`y!W*}^Y88R7A}hVa+MJ05U+?`P+M8rvjM6j3edroqA2 zxm4Kuj7oLnm$`fxbar$}K3^bGfWT*$Wd5R*hEfJ52%w-LATTp*YNZ}ksTNg7J=bnd z-Pkqa!RO=D(kYB&|Wjqg0rvF8kum{NfucTYqrP z`5U%u**G!G6{S=zQMp`3K3_yWUyzoz^2Q(tmC>3+s5Oq`4(BY=)S@2MFgiNo;u?&k zg`0}`37-~9P0%vHiA@+H2!cEy8o#>wuOImB)G_Pj7yce!TXGVt#ORn z(=jFB*q2Zp6$}lGp?}+$um^#4QjKaSEI75c$z6AAYL348>#uKEccl>fFbuUZ0R$d} zZ~}6sT!$|qC`YPurgrtQ76=RC$YS~T-}$t1r_YJ6x+vSq`|xwOl@gGLU>BhcFBv~FMie-ahi$Rz-LINpu0Hu~Za`}LYEdk2y0hQVU6k7}mB|~9e!x(}I6ii4k;VvE0 z?|KG+Oj%0Bi3m(dlp;$c5Cu`1CM@ypLV(%bX9 zr_WVSKiJ10x1!vdPr`gLXF?@f1r%~#N8UkH?XgO1p%e>?-DLnfb z=86?7j~f~sKElT8lSw^&-{|PJ_Z)D@o-cw6^yvN1aY@hS38meM!r|M7s_XW%93Aak za$IUh=gpcu=jzR`4$^18^F8_11#h4-#Jd^}{s&{CB`(>qac=+s03~!qSaf7zbY(hY za%Ew3WdJfTF)=MLIW00WR4_R@Gcr0eGA%GSIxsM(l48sN001R)MObuXVRU6WZEs|0 vW_bWIFflPLFgYzTHdHV-Ix;spGd3+SH##sdcWUue00000NkvXXu0mjfB?gph literal 0 HcmV?d00001 diff --git a/samples/OpenGL/HelloOpenGLES10/res/layout/main.xml b/samples/OpenGL/HelloOpenGLES10/res/layout/main.xml new file mode 100644 index 000000000..7c7aee80d --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/res/layout/main.xml @@ -0,0 +1,28 @@ + + + + + + + \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/res/values/strings.xml b/samples/OpenGL/HelloOpenGLES10/res/values/strings.xml new file mode 100644 index 000000000..e4488894f --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/res/values/strings.xml @@ -0,0 +1,20 @@ + + + + Hello, OpenGL ES 1.0! + Hello OpenGL ES 1.0 + diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java new file mode 100644 index 000000000..96efb3858 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java @@ -0,0 +1,105 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; + +import android.opengl.GLSurfaceView; +import android.opengl.GLU; + +/** + * Provides drawing instructions for a GLSurfaceView object. This class + * must override the OpenGL ES drawing lifecycle methods: + *
    + *
  • {@link android.opengl.GLSurfaceView.Renderer#onSurfaceCreated}
  • + *
  • {@link android.opengl.GLSurfaceView.Renderer#onDrawFrame}
  • + *
  • {@link android.opengl.GLSurfaceView.Renderer#onSurfaceChanged}
  • + *
+ */ +public class MyGLRenderer implements GLSurfaceView.Renderer { + + private Triangle mTriangle; + private Square mSquare; + private float mAngle; + + @Override + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + // Set the background frame color + gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + + mTriangle = new Triangle(); + mSquare = new Square(); + } + + @Override + public void onDrawFrame(GL10 gl) { + + // Draw background color + gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); + + // Set GL_MODELVIEW transformation mode + gl.glMatrixMode(GL10.GL_MODELVIEW); + gl.glLoadIdentity(); // reset the matrix to its default state + + // When using GL_MODELVIEW, you must set the view point + GLU.gluLookAt(gl, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f); + + // Draw square + mSquare.draw(gl); + + // Create a rotation for the triangle + + // Use the following code to generate constant rotation. + // Leave this code out when using TouchEvents. + // long time = SystemClock.uptimeMillis() % 4000L; + // float angle = 0.090f * ((int) time); + + gl.glRotatef(mAngle, 0.0f, 0.0f, 1.0f); + + // Draw triangle + mTriangle.draw(gl); + } + + @Override + public void onSurfaceChanged(GL10 gl, int width, int height) { + // Adjust the viewport based on geometry changes + // such as screen rotations + gl.glViewport(0, 0, width, height); + + // make adjustments for screen ratio + float ratio = (float) width / height; + gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode + gl.glLoadIdentity(); // reset the matrix to its default state + gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix + } + + /** + * Returns the rotation angle of the triangle shape (mTriangle). + * + * @return - A float representing the rotation angle. + */ + public float getAngle() { + return mAngle; + } + + /** + * Sets the rotation angle of the triangle shape (mTriangle). + */ + public void setAngle(float angle) { + mAngle = angle; + } +} \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java new file mode 100644 index 000000000..e9b2c8c93 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java @@ -0,0 +1,82 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.view.MotionEvent; + +/** + * A view container where OpenGL ES graphics can be drawn on screen. + * This view can also be used to capture touch events, such as a user + * interacting with drawn objects. + */ +public class MyGLSurfaceView extends GLSurfaceView { + + private final MyGLRenderer mRenderer; + + public MyGLSurfaceView(Context context) { + super(context); + + // Set the Renderer for drawing on the GLSurfaceView + mRenderer = new MyGLRenderer(); + setRenderer(mRenderer); + + // Render the view only when there is a change in the drawing data + setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); + } + + private final float TOUCH_SCALE_FACTOR = 180.0f / 320; + private float mPreviousX; + private float mPreviousY; + + @Override + public boolean onTouchEvent(MotionEvent e) { + // MotionEvent reports input details from the touch screen + // and other input controls. In this case, we are only + // interested in events where the touch position changed. + + float x = e.getX(); + float y = e.getY(); + + switch (e.getAction()) { + case MotionEvent.ACTION_MOVE: + + float dx = x - mPreviousX; + float dy = y - mPreviousY; + + // reverse direction of rotation above the mid-line + if (y > getHeight() / 2) { + dx = dx * -1 ; + } + + // reverse direction of rotation to left of the mid-line + if (x < getWidth() / 2) { + dy = dy * -1 ; + } + + mRenderer.setAngle( + mRenderer.getAngle() + + ((dx + dy) * TOUCH_SCALE_FACTOR)); // = 180.0f / 320 + requestRender(); + } + + mPreviousX = x; + mPreviousY = y; + return true; + } + +} diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java new file mode 100644 index 000000000..44abd20ff --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java @@ -0,0 +1,55 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.app.Activity; +import android.opengl.GLSurfaceView; +import android.os.Bundle; + +public class OpenGLES10Activity extends Activity { + + private GLSurfaceView mGLView; + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + // Create a GLSurfaceView instance and set it + // as the ContentView for this Activity. + mGLView = new MyGLSurfaceView(this); + setContentView(mGLView); + } + + @Override + protected void onPause() { + // The following call pauses the rendering thread. + // If your OpenGL application is memory intensive, + // you should consider de-allocating objects that + // consume significant memory here. + super.onPause(); + mGLView.onPause(); + } + + @Override + protected void onResume() { + // The following call resumes a paused rendering thread. + // If you de-allocated graphic objects for onPause() + // this is a good place to re-allocate them. + super.onResume(); + mGLView.onResume(); + } + +} \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java new file mode 100644 index 000000000..85f3a4a2a --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; +import java.nio.ShortBuffer; + +import javax.microedition.khronos.opengles.GL10; + +/** + * A two-dimensional square for use as a drawn object in OpenGL ES 1.0/1.1. + */ +public class Square { + + private final FloatBuffer vertexBuffer; + private final ShortBuffer drawListBuffer; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float squareCoords[] = { + -0.5f, 0.5f, 0.0f, // top left + -0.5f, -0.5f, 0.0f, // bottom left + 0.5f, -0.5f, 0.0f, // bottom right + 0.5f, 0.5f, 0.0f }; // top right + + private final short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices + + float color[] = { 0.2f, 0.709803922f, 0.898039216f, 1.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Square() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (# of coordinate values * 4 bytes per float) + squareCoords.length * 4); + bb.order(ByteOrder.nativeOrder()); + vertexBuffer = bb.asFloatBuffer(); + vertexBuffer.put(squareCoords); + vertexBuffer.position(0); + + // initialize byte buffer for the draw list + ByteBuffer dlb = ByteBuffer.allocateDirect( + // (# of coordinate values * 2 bytes per short) + drawOrder.length * 2); + dlb.order(ByteOrder.nativeOrder()); + drawListBuffer = dlb.asShortBuffer(); + drawListBuffer.put(drawOrder); + drawListBuffer.position(0); + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param gl - The OpenGL ES context in which to draw this shape. + */ + public void draw(GL10 gl) { + // Since this shape uses vertex arrays, enable them + gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); + + // draw the shape + gl.glColor4f( // set color + color[0], color[1], + color[2], color[3]); + gl.glVertexPointer( // point to vertex data: + COORDS_PER_VERTEX, + GL10.GL_FLOAT, 0, vertexBuffer); + gl.glDrawElements( // draw shape: + GL10.GL_TRIANGLES, + drawOrder.length, GL10.GL_UNSIGNED_SHORT, + drawListBuffer); + + // Disable vertex array drawing to avoid + // conflicts with shapes that don't use it + gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); + } +} \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java new file mode 100644 index 000000000..e207f9281 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java @@ -0,0 +1,85 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +import javax.microedition.khronos.opengles.GL10; + +/** + * A two-dimensional triangle for use as a drawn object in OpenGL ES 1.0/1.1. + */ +public class Triangle { + + private final FloatBuffer vertexBuffer; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float triangleCoords[] = { + // in counterclockwise order: + 0.0f, 0.622008459f, 0.0f,// top + -0.5f, -0.311004243f, 0.0f,// bottom left + 0.5f, -0.311004243f, 0.0f // bottom right + }; + + float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 0.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Triangle() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (number of coordinate values * 4 bytes per float) + triangleCoords.length * 4); + // use the device hardware's native byte order + bb.order(ByteOrder.nativeOrder()); + + // create a floating point buffer from the ByteBuffer + vertexBuffer = bb.asFloatBuffer(); + // add the coordinates to the FloatBuffer + vertexBuffer.put(triangleCoords); + // set the buffer to read the first coordinate + vertexBuffer.position(0); + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param gl - The OpenGL ES context in which to draw this shape. + */ + public void draw(GL10 gl) { + // Since this shape uses vertex arrays, enable them + gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); + + // draw the shape + gl.glColor4f( // set color: + color[0], color[1], + color[2], color[3]); + gl.glVertexPointer( // point to vertex data: + COORDS_PER_VERTEX, + GL10.GL_FLOAT, 0, vertexBuffer); + gl.glDrawArrays( // draw shape: + GL10.GL_TRIANGLES, 0, + triangleCoords.length / COORDS_PER_VERTEX); + + // Disable vertex array drawing to avoid + // conflicts with shapes that don't use it + gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); + } +} diff --git a/samples/OpenGL/HelloOpenGLES20/.gitignore b/samples/OpenGL/HelloOpenGLES20/.gitignore new file mode 100644 index 000000000..ad7a3ead5 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/.gitignore @@ -0,0 +1,9 @@ +# Files ignored for git source control +# +# Add this file to source control so the following files +# are not tracked and added to git: +.project +.classpath +project.properties +bin/ +gen/ diff --git a/samples/OpenGL/HelloOpenGLES20/AndroidManifest.xml b/samples/OpenGL/HelloOpenGLES20/AndroidManifest.xml new file mode 100644 index 000000000..af9a6bd05 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/AndroidManifest.xml @@ -0,0 +1,44 @@ + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/res/drawable/ic_launcher.png b/samples/OpenGL/HelloOpenGLES20/res/drawable/ic_launcher.png new file mode 100644 index 0000000000000000000000000000000000000000..359047dfa4ed206e41e2354f9c6b307e713efe32 GIT binary patch literal 5237 zcmV-*6pHJKP)!xJWW@nmR0Ns^Wrk)72_X;&VM@qLNZyn;-h1m-)j4PH{!#b7fObo=TF+Xw z)_t{JRqgNW{e9m)=MZ*rJl6A%IHK!gcqM)U)>TjF8ytMTRLpN39jns9J?@oOe47l4 z1dw7d06;*nuu_+V$6Qs4K>#PCRHVFExV^duw#+4>?(j) z*AHP%*L5@qEpM#j?*@5nOq@HlBR^5M@^_J9)U!&MV7N?QAAfFbdJaGWPgRws)6~+R z-NrZmx0V*7Od$!{dkY1w*wll3j_1b``)C%NHS6N>yBU998+?y%)4SU2YA} zA%$NKSGVi)4!sVH=l1lla~XcBLKrfnO2~CXCa>$GlX_p?dYsM`3%)hidhs()bzlDL zr7zEG>kK#SwpW`1YyR;!pa1&-`0t?)V)3FnK7V~pCo%hYIQUj+f?7Oh#@-(|a?XKA zr;?n->{Mx?{fOYn3n4;UD5a5kBx9Z>DQ1SETOzUjjZ`HF0&e`i-6T<17qM|ec7?fBc z;0k&%hz+o?+KMG>1)PSqUSqTR@!luCa_YiGo3TkPUp^w8T}r$YFf$gPyy|ZYU`={9 z3c4MNG|FgE6ETxVuw_~St-lefEMgF+NTdzZD8wWJ0s<69@frs3IxH*_A4`(dIZhJT z)TwApTxD36oOSS>-?;UKV^n{)k!mFpfWRL3*Rxl@V_bS?f`4@I!*C2lX%(H}L=`CT z0BxGtLQ@`yX#0U)3`bO@9NHBjM^*Gw64K=(1QdKEK*p+u<&qTSoUzKhfO`4Wz>@z)uK^Aw6m!k{QPq@f~bd?t)6?} z1bJ=k7!E&fDxUmP-(QVQ?F@i8a-dv4%Gg64haX`yNv^E%Ea<=YJ4SdqH4e{1~Sk?qbu|M;*f zbqpYh(szvQ9ev=Amrj8q0@9+|SbxTQw)=Lr&Hm@e_hY2mXXchai5dBmusvCYf%>!X zK>#8PKtTjx&+y*EIR|SkT*`=|2>VPq0kb=fM~F#u|GG<9sj?zc-#-8BqmC*-%N5t% z3v1um65bJjO9}`JV*qzjs9O-*vCma1qq%z0=Thg*sPtm8u4CiyU5H^JCTU0mH2?_M zGn{jci{Y)p`kvomV&MR6*th{{opqpyh3Ux4m)!GykUSWKMk@t>>SyNTwj2L%XZ{Nn z>Xv_j0zm+HA-wSFCJ4n;tqux{Z<*M!+ghP`mh}};q{({$d;y{&M#518E{~{H2e(KJ+~I! z(QA0${wLzt8F#!r1DoX%bYVIIT!6Y1 zJctN_2;>9AahjEz5Cm@p&;a2*ykj`$0UrSH$QJ^n3By@S!UCJh5jS2|HIuruyXF34 zRDv0v?9yEOYVFWR0jftU~yzAQIFKu_~N!vxLSpD zIxEmBpAwnRC3gEyg%Yon(xeEA2t*11fhfB~8i^HvMIcQOp5dF9V>l7DZ+tS31TC`?6B2!P-{Ai`NS%8sfWFCh_# z2!sJ<26G0;dxnUBNT3Wrj-j+52u(2zc*4ieoxAxfi_hFMD8$Dt*t4hHU+Z6a>y4`) z-dgRJ&wT2GICjQeJ24|X4P=?_kA+q7QY|L{F) z>E#!CslTU!sFuPzhBSJAZ4?NAGFdr600O~tQ;`JDd9Vkv#1X>KptUV8Q)hHgp)4=n zf7k1aF8a|v_e`5zKCDz~Nuz3ARYohScS~Kpws!0=fL0XBO0`T-YycqYn}yY@ZV?g2 zlnDnM86|@t(hM=mC6W&G)j}8N_Fwtr#>s`2R4qD9xuZ_o&BU=o5&`up5LX5DnnxN7 z(!|510_PdtJ9u$`Fq8(A0!#>KLogu_1c1^6@0sdRitRngzWe^er2PiAMIqpkE7Xj4 zqSD0i@PNn2cHaUJ;)tnGEM^?Y2OX%5fOPNhi#0IY;la!zy_Gm@B#Lw#(Mo_^%= znu44{7-|HeMy{k$Y%?&%Kq&>KG_*4CK85oRio&-@sE4y2Y3h;2*%j9ragC&24JaC` z`!uzlS%RjYWaMg=C2{s!Ax`QU03w3c0Yn(2{;azYNJdU3mn!CrxI&4*JCC^T#}y}2 zA`QzFa=EsmQ0RGvftbU zQ>{c90A|-98)Xj4nT0b0yyJf8t%xIraRd)QQ&z*I6o?d@PmrXe$eT_q-0f@}wCCAq zEl$Ss8*j&&jkjWZGSHg|Kx;aNPWFa9~0$jGSbWOU>XjH6xDc0w(iTEtcE6dO3#5TC{ScvW=I(b=Nv*)M5VtC-7j0@OiMO};u|K_aA+ua&Wy|G z0O?p6>sL7#>4bE^@$`cedW&;pHYGbq)cE=gVUygN~?!_hF|0teV`9}~ml+s!M!x_o7(s*;* zCVc-VU&If8em*{M)JJgGyiZ}QGSUDFC<*}~u!v@1)yzPXBMKoDa!^zNBmjHLN~pCo z86Fi-BjwE?n=_NmIA?K7liV3M;v_;xTNl23?ow=ga}EA*-%{NFA9)Ej6(HYiJs85m`CL9ANNz_7Wfw>}W{H&o zhy)^>0cdZXg2B-WvL1};5P}FJQvqpeDFK{}*W_F4Q?l}yJ$-+C<-Fxs|HfnZ?SC!9 z1CQT|j+S@fx%Cg={YRgO&z2Z>i~diz*O?*BnAkIbU{QcAP}Z33z=$xNR5+KgfMs35xDG&i*Vb0Kg44zZ^zZ& zc>uXE4-p1))`B-&1MC}R(r5-n0MAaC)!S!3D{E#4D+*c5&ME_7bO-`vnhuJ0%rG^y z*MSI{U{o_J!WqGvFVAW?BdzlmMhBQRZ2?B+Z$U21!?_gN1W=^F4PGQ^jHW1{`Cb9o zLx~8DXBkZ|AhymqMH-oHxQxU~>&7f9WD8o#QYOvxW(yKUdVH3~XXbxdwyFjxt+lAv zZaWSag=@ z=8P$&K}1lbY?iX@ee4?s0wKUBJ964=H$0STaA3T?n~R$9CTTo$W*+}*eEXdRL>ghx z0ulvhz0Z>9A)>e;5?WE{3wn~(Mxl@k5Z8vY60)g)Z7AM`NMj7L0~nqG?*MV$0cj#* zg?t%+Zb&IZs~iSLH{&P2T8vGbH$W*3fW~XQxiirODk4xy!&-;m-f<)T^zbbx6J$2bI!+g&Q(Tb>mTpfw(MhPbbX*24YD+xC~pjzlg4B?I0>ZG1eo;$GZ-@3q)Ayc(TT%9uB8CcO9K>t$rJ4+!Ga!{2blb3*{mJ?rAx;e_@g zW=}sb8SURhsg02gkr06Qo;))H{@ois2J0*E-a_ku;$#FwS}J2z^z{y5!Tf{u-m?$! zW7XmPw~xK}Y|U*DV-zVxM2Z?xn6(ROnxdy?JIXW%Qzy=WHv^~-wPRiPJ(xPPjP?m_ zU@!3AH)Mt2y@NuFGk%)cvT4gxH~;vV!~gKarE2vv&(f8P@Ag++xft8kE4o&xvN3^V zhgKTPzIFc&iMV*lvDmVC6ReMr3kzh>qKs;xT2uwI^KCQwiCuxGcI>;nX1mYH6|D_I zV?e$kJ`M5;L7M=zY84}cF$$#|Dx-Bwp4xT+U;&*D<@0j8tMo%x5%Tg?~5R?T=3cv%@lt|5rbf!U~$$KWHR3?Xk zu&I|c5%P}XIIb@4XrJ=aC`y!W*}^Y88R7A}hVa+MJ05U+?`P+M8rvjM6j3edroqA2 zxm4Kuj7oLnm$`fxbar$}K3^bGfWT*$Wd5R*hEfJ52%w-LATTp*YNZ}ksTNg7J=bnd z-Pkqa!RO=D(kYB&|Wjqg0rvF8kum{NfucTYqrP z`5U%u**G!G6{S=zQMp`3K3_yWUyzoz^2Q(tmC>3+s5Oq`4(BY=)S@2MFgiNo;u?&k zg`0}`37-~9P0%vHiA@+H2!cEy8o#>wuOImB)G_Pj7yce!TXGVt#ORn z(=jFB*q2Zp6$}lGp?}+$um^#4QjKaSEI75c$z6AAYL348>#uKEccl>fFbuUZ0R$d} zZ~}6sT!$|qC`YPurgrtQ76=RC$YS~T-}$t1r_YJ6x+vSq`|xwOl@gGLU>BhcFBv~FMie-ahi$Rz-LINpu0Hu~Za`}LYEdk2y0hQVU6k7}mB|~9e!x(}I6ii4k;VvE0 z?|KG+Oj%0Bi3m(dlp;$c5Cu`1CM@ypLV(%bX9 zr_WVSKiJ10x1!vdPr`gLXF?@f1r%~#N8UkH?XgO1p%e>?-DLnfb z=86?7j~f~sKElT8lSw^&-{|PJ_Z)D@o-cw6^yvN1aY@hS38meM!r|M7s_XW%93Aak za$IUh=gpcu=jzR`4$^18^F8_11#h4-#Jd^}{s&{CB`(>qac=+s03~!qSaf7zbY(hY za%Ew3WdJfTF)=MLIW00WR4_R@Gcr0eGA%GSIxsM(l48sN001R)MObuXVRU6WZEs|0 vW_bWIFflPLFgYzTHdHV-Ix;spGd3+SH##sdcWUue00000NkvXXu0mjfB?gph literal 0 HcmV?d00001 diff --git a/samples/OpenGL/HelloOpenGLES20/res/layout/main.xml b/samples/OpenGL/HelloOpenGLES20/res/layout/main.xml new file mode 100644 index 000000000..7c7aee80d --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/res/layout/main.xml @@ -0,0 +1,28 @@ + + + + + + + \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/res/values/strings.xml b/samples/OpenGL/HelloOpenGLES20/res/values/strings.xml new file mode 100644 index 000000000..2b0821678 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/res/values/strings.xml @@ -0,0 +1,22 @@ + + + + + Hello, OpenGL ES 2.0! + Hello OpenGL ES 2.0 + + \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLRenderer.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLRenderer.java new file mode 100644 index 000000000..71f5b284e --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLRenderer.java @@ -0,0 +1,166 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; + +import android.opengl.GLES20; +import android.opengl.GLSurfaceView; +import android.opengl.Matrix; +import android.util.Log; + +/** + * Provides drawing instructions for a GLSurfaceView object. This class + * must override the OpenGL ES drawing lifecycle methods: + *
    + *
  • {@link android.opengl.GLSurfaceView.Renderer#onSurfaceCreated}
  • + *
  • {@link android.opengl.GLSurfaceView.Renderer#onDrawFrame}
  • + *
  • {@link android.opengl.GLSurfaceView.Renderer#onSurfaceChanged}
  • + *
+ */ +public class MyGLRenderer implements GLSurfaceView.Renderer { + + private static final String TAG = "MyGLRenderer"; + private Triangle mTriangle; + private Square mSquare; + + // mMVPMatrix is an abbreviation for "Model View Projection Matrix" + private final float[] mMVPMatrix = new float[16]; + private final float[] mProjectionMatrix = new float[16]; + private final float[] mViewMatrix = new float[16]; + private final float[] mRotationMatrix = new float[16]; + + private float mAngle; + + @Override + public void onSurfaceCreated(GL10 unused, EGLConfig config) { + + // Set the background frame color + GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + + mTriangle = new Triangle(); + mSquare = new Square(); + } + + @Override + public void onDrawFrame(GL10 unused) { + float[] scratch = new float[16]; + + // Draw background color + GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); + + // Set the camera position (View matrix) + Matrix.setLookAtM(mViewMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f); + + // Calculate the projection and view transformation + Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mViewMatrix, 0); + + // Draw square + mSquare.draw(mMVPMatrix); + + // Create a rotation for the triangle + + // Use the following code to generate constant rotation. + // Leave this code out when using TouchEvents. + // long time = SystemClock.uptimeMillis() % 4000L; + // float angle = 0.090f * ((int) time); + + Matrix.setRotateM(mRotationMatrix, 0, mAngle, 0, 0, 1.0f); + + // Combine the rotation matrix with the projection and camera view + // Note that the mMVPMatrix factor *must be first* in order + // for the matrix multiplication product to be correct. + Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0); + + // Draw triangle + mTriangle.draw(scratch); + } + + @Override + public void onSurfaceChanged(GL10 unused, int width, int height) { + // Adjust the viewport based on geometry changes, + // such as screen rotation + GLES20.glViewport(0, 0, width, height); + + float ratio = (float) width / height; + + // this projection matrix is applied to object coordinates + // in the onDrawFrame() method + Matrix.frustumM(mProjectionMatrix, 0, -ratio, ratio, -1, 1, 3, 7); + + } + + /** + * Utility method for compiling a OpenGL shader. + * + *

Note: When developing shaders, use the checkGlError() + * method to debug shader coding errors.

+ * + * @param type - Vertex or fragment shader type. + * @param shaderCode - String containing the shader code. + * @return - Returns an id for the shader. + */ + public static int loadShader(int type, String shaderCode){ + + // create a vertex shader type (GLES20.GL_VERTEX_SHADER) + // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) + int shader = GLES20.glCreateShader(type); + + // add the source code to the shader and compile it + GLES20.glShaderSource(shader, shaderCode); + GLES20.glCompileShader(shader); + + return shader; + } + + /** + * Utility method for debugging OpenGL calls. Provide the name of the call + * just after making it: + * + *
+    * mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
+    * MyGLRenderer.checkGlError("glGetUniformLocation");
+ * + * If the operation is not successful, the check throws an error. + * + * @param glOperation - Name of the OpenGL call to check. + */ + public static void checkGlError(String glOperation) { + int error; + while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { + Log.e(TAG, glOperation + ": glError " + error); + throw new RuntimeException(glOperation + ": glError " + error); + } + } + + /** + * Returns the rotation angle of the triangle shape (mTriangle). + * + * @return - A float representing the rotation angle. + */ + public float getAngle() { + return mAngle; + } + + /** + * Sets the rotation angle of the triangle shape (mTriangle). + */ + public void setAngle(float angle) { + mAngle = angle; + } + +} \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLSurfaceView.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLSurfaceView.java new file mode 100644 index 000000000..3782e17e9 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLSurfaceView.java @@ -0,0 +1,85 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.view.MotionEvent; + +/** + * A view container where OpenGL ES graphics can be drawn on screen. + * This view can also be used to capture touch events, such as a user + * interacting with drawn objects. + */ +public class MyGLSurfaceView extends GLSurfaceView { + + private final MyGLRenderer mRenderer; + + public MyGLSurfaceView(Context context) { + super(context); + + // Create an OpenGL ES 2.0 context. + setEGLContextClientVersion(2); + + // Set the Renderer for drawing on the GLSurfaceView + mRenderer = new MyGLRenderer(); + setRenderer(mRenderer); + + // Render the view only when there is a change in the drawing data + setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); + } + + private final float TOUCH_SCALE_FACTOR = 180.0f / 320; + private float mPreviousX; + private float mPreviousY; + + @Override + public boolean onTouchEvent(MotionEvent e) { + // MotionEvent reports input details from the touch screen + // and other input controls. In this case, you are only + // interested in events where the touch position changed. + + float x = e.getX(); + float y = e.getY(); + + switch (e.getAction()) { + case MotionEvent.ACTION_MOVE: + + float dx = x - mPreviousX; + float dy = y - mPreviousY; + + // reverse direction of rotation above the mid-line + if (y > getHeight() / 2) { + dx = dx * -1 ; + } + + // reverse direction of rotation to left of the mid-line + if (x < getWidth() / 2) { + dy = dy * -1 ; + } + + mRenderer.setAngle( + mRenderer.getAngle() + + ((dx + dy) * TOUCH_SCALE_FACTOR)); // = 180.0f / 320 + requestRender(); + } + + mPreviousX = x; + mPreviousY = y; + return true; + } + +} diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java new file mode 100644 index 000000000..ab0f4406e --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java @@ -0,0 +1,54 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.app.Activity; +import android.opengl.GLSurfaceView; +import android.os.Bundle; + +public class OpenGLES20Activity extends Activity { + + private GLSurfaceView mGLView; + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + // Create a GLSurfaceView instance and set it + // as the ContentView for this Activity + mGLView = new MyGLSurfaceView(this); + setContentView(mGLView); + } + + @Override + protected void onPause() { + super.onPause(); + // The following call pauses the rendering thread. + // If your OpenGL application is memory intensive, + // you should consider de-allocating objects that + // consume significant memory here. + mGLView.onPause(); + } + + @Override + protected void onResume() { + super.onResume(); + // The following call resumes a paused rendering thread. + // If you de-allocated graphic objects for onPause() + // this is a good place to re-allocate them. + mGLView.onResume(); + } +} \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Square.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Square.java new file mode 100644 index 000000000..87c09daad --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Square.java @@ -0,0 +1,151 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; +import java.nio.ShortBuffer; + +import android.opengl.GLES20; + +/** + * A two-dimensional square for use as a drawn object in OpenGL ES 2.0. + */ +public class Square { + + private final String vertexShaderCode = + // This matrix member variable provides a hook to manipulate + // the coordinates of the objects that use this vertex shader + "uniform mat4 uMVPMatrix;" + + "attribute vec4 vPosition;" + + "void main() {" + + // The matrix must be included as a modifier of gl_Position. + // Note that the uMVPMatrix factor *must be first* in order + // for the matrix multiplication product to be correct. + " gl_Position = uMVPMatrix * vPosition;" + + "}"; + + private final String fragmentShaderCode = + "precision mediump float;" + + "uniform vec4 vColor;" + + "void main() {" + + " gl_FragColor = vColor;" + + "}"; + + private final FloatBuffer vertexBuffer; + private final ShortBuffer drawListBuffer; + private final int mProgram; + private int mPositionHandle; + private int mColorHandle; + private int mMVPMatrixHandle; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float squareCoords[] = { + -0.5f, 0.5f, 0.0f, // top left + -0.5f, -0.5f, 0.0f, // bottom left + 0.5f, -0.5f, 0.0f, // bottom right + 0.5f, 0.5f, 0.0f }; // top right + + private final short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices + + private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex + + float color[] = { 0.2f, 0.709803922f, 0.898039216f, 1.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Square() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (# of coordinate values * 4 bytes per float) + squareCoords.length * 4); + bb.order(ByteOrder.nativeOrder()); + vertexBuffer = bb.asFloatBuffer(); + vertexBuffer.put(squareCoords); + vertexBuffer.position(0); + + // initialize byte buffer for the draw list + ByteBuffer dlb = ByteBuffer.allocateDirect( + // (# of coordinate values * 2 bytes per short) + drawOrder.length * 2); + dlb.order(ByteOrder.nativeOrder()); + drawListBuffer = dlb.asShortBuffer(); + drawListBuffer.put(drawOrder); + drawListBuffer.position(0); + + // prepare shaders and OpenGL program + int vertexShader = MyGLRenderer.loadShader( + GLES20.GL_VERTEX_SHADER, + vertexShaderCode); + int fragmentShader = MyGLRenderer.loadShader( + GLES20.GL_FRAGMENT_SHADER, + fragmentShaderCode); + + mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program + GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program + GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program + GLES20.glLinkProgram(mProgram); // create OpenGL program executables + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param mvpMatrix - The Model View Project matrix in which to draw + * this shape. + */ + public void draw(float[] mvpMatrix) { + // Add program to OpenGL environment + GLES20.glUseProgram(mProgram); + + // get handle to vertex shader's vPosition member + mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); + + // Enable a handle to the triangle vertices + GLES20.glEnableVertexAttribArray(mPositionHandle); + + // Prepare the triangle coordinate data + GLES20.glVertexAttribPointer( + mPositionHandle, COORDS_PER_VERTEX, + GLES20.GL_FLOAT, false, + vertexStride, vertexBuffer); + + // get handle to fragment shader's vColor member + mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); + + // Set color for drawing the triangle + GLES20.glUniform4fv(mColorHandle, 1, color, 0); + + // get handle to shape's transformation matrix + mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); + MyGLRenderer.checkGlError("glGetUniformLocation"); + + // Apply the projection and view transformation + GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); + MyGLRenderer.checkGlError("glUniformMatrix4fv"); + + // Draw the square + GLES20.glDrawElements( + GLES20.GL_TRIANGLES, drawOrder.length, + GLES20.GL_UNSIGNED_SHORT, drawListBuffer); + + // Disable vertex array + GLES20.glDisableVertexAttribArray(mPositionHandle); + } + +} \ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Triangle.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Triangle.java new file mode 100644 index 000000000..8359b45e1 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Triangle.java @@ -0,0 +1,141 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +import android.opengl.GLES20; + +/** + * A two-dimensional triangle for use as a drawn object in OpenGL ES 2.0. + */ +public class Triangle { + + private final String vertexShaderCode = + // This matrix member variable provides a hook to manipulate + // the coordinates of the objects that use this vertex shader + "uniform mat4 uMVPMatrix;" + + "attribute vec4 vPosition;" + + "void main() {" + + // the matrix must be included as a modifier of gl_Position + // Note that the uMVPMatrix factor *must be first* in order + // for the matrix multiplication product to be correct. + " gl_Position = uMVPMatrix * vPosition;" + + "}"; + + private final String fragmentShaderCode = + "precision mediump float;" + + "uniform vec4 vColor;" + + "void main() {" + + " gl_FragColor = vColor;" + + "}"; + + private final FloatBuffer vertexBuffer; + private final int mProgram; + private int mPositionHandle; + private int mColorHandle; + private int mMVPMatrixHandle; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float triangleCoords[] = { + // in counterclockwise order: + 0.0f, 0.622008459f, 0.0f, // top + -0.5f, -0.311004243f, 0.0f, // bottom left + 0.5f, -0.311004243f, 0.0f // bottom right + }; + private final int vertexCount = triangleCoords.length / COORDS_PER_VERTEX; + private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex + + float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 0.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Triangle() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (number of coordinate values * 4 bytes per float) + triangleCoords.length * 4); + // use the device hardware's native byte order + bb.order(ByteOrder.nativeOrder()); + + // create a floating point buffer from the ByteBuffer + vertexBuffer = bb.asFloatBuffer(); + // add the coordinates to the FloatBuffer + vertexBuffer.put(triangleCoords); + // set the buffer to read the first coordinate + vertexBuffer.position(0); + + // prepare shaders and OpenGL program + int vertexShader = MyGLRenderer.loadShader( + GLES20.GL_VERTEX_SHADER, vertexShaderCode); + int fragmentShader = MyGLRenderer.loadShader( + GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); + + mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program + GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program + GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program + GLES20.glLinkProgram(mProgram); // create OpenGL program executables + + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param mvpMatrix - The Model View Project matrix in which to draw + * this shape. + */ + public void draw(float[] mvpMatrix) { + // Add program to OpenGL environment + GLES20.glUseProgram(mProgram); + + // get handle to vertex shader's vPosition member + mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); + + // Enable a handle to the triangle vertices + GLES20.glEnableVertexAttribArray(mPositionHandle); + + // Prepare the triangle coordinate data + GLES20.glVertexAttribPointer( + mPositionHandle, COORDS_PER_VERTEX, + GLES20.GL_FLOAT, false, + vertexStride, vertexBuffer); + + // get handle to fragment shader's vColor member + mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); + + // Set color for drawing the triangle + GLES20.glUniform4fv(mColorHandle, 1, color, 0); + + // get handle to shape's transformation matrix + mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); + MyGLRenderer.checkGlError("glGetUniformLocation"); + + // Apply the projection and view transformation + GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); + MyGLRenderer.checkGlError("glUniformMatrix4fv"); + + // Draw the triangle + GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount); + + // Disable vertex array + GLES20.glDisableVertexAttribArray(mPositionHandle); + } + +}