Fix mac build
Change-Id: Ic0ada31663beadbff06ac18ca4c5960c869b0ec8
This commit is contained in:
@@ -18,27 +18,21 @@ include $(BUILD_STATIC_LIBRARY)
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### OpenglOsUtils host ##############################################
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include $(CLEAR_VARS)
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ifeq ($(HOST_OS),linux)
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ifneq ($(HOST_OS),windows)
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LOCAL_SRC_FILES := \
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osProcessUnix.cpp \
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osThreadUnix.cpp \
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osDynLibrary.cpp
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else # !linux
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ifeq ($(HOST_OS),windows)
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else # windows
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LOCAL_SRC_FILES := \
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osProcessWin.cpp \
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osThreadWin.cpp \
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osDynLibrary.cpp
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else # !windows
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LOCAL_SRC_FILES :=
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endif # windows
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endif # linux
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ifneq (,$(LOCAL_SRC_FILES)) # do not build if host platform not supported
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@@ -18,8 +18,6 @@
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#ifdef _WIN32
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#include <windows.h>
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#elif !defined(__linux__)
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#error "Unsupported platform"
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#endif
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namespace osUtils {
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@@ -34,7 +32,7 @@ public:
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{
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#ifdef _WIN32
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return m_proc.dwProcessId;
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#elif defined(__linux__)
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#else
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return(m_pid);
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#endif
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}
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@@ -48,7 +46,7 @@ private:
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private:
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#ifdef _WIN32
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PROCESS_INFORMATION m_proc;
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#elif defined(__linux__)
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#else
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int m_pid;
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#endif
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};
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