Three implementations of a live wallpaper showing a spinning cube.

One very basic, one slightly more elaborate (selectable shape, settings panel), and one that uses renderscript.
This commit is contained in:
Marco Nelissen
2009-10-06 16:00:27 -07:00
parent 67d9bcdf5c
commit 42dbb8b92b
19 changed files with 1642 additions and 0 deletions

View File

@@ -0,0 +1,240 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.livecubes.cube1;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Handler;
import android.os.SystemClock;
import android.service.wallpaper.WallpaperService;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
/*
* This animated wallpaper draws a rotating wireframe cube.
*/
public class CubeWallpaper1 extends WallpaperService {
private final Handler mHandler = new Handler();
@Override
public void onCreate() {
super.onCreate();
}
@Override
public void onDestroy() {
super.onDestroy();
}
@Override
public Engine onCreateEngine() {
return new CubeEngine();
}
class CubeEngine extends Engine {
private final Paint mPaint = new Paint();
private float mOffset;
private float mTouchX = -1;
private float mTouchY = -1;
private long mStartTime;
private float mCenterX;
private float mCenterY;
private final Runnable mDrawCube = new Runnable() {
public void run() {
drawFrame();
}
};
private boolean mVisible;
CubeEngine() {
// Create a Paint to draw the lines for our cube
final Paint paint = mPaint;
paint.setColor(0xffffffff);
paint.setAntiAlias(true);
paint.setStrokeWidth(2);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStyle(Paint.Style.STROKE);
mStartTime = SystemClock.elapsedRealtime();
}
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
// By default we don't get touch events, so enable them.
setTouchEventsEnabled(true);
}
@Override
public void onDestroy() {
super.onDestroy();
mHandler.removeCallbacks(mDrawCube);
}
@Override
public void onVisibilityChanged(boolean visible) {
mVisible = visible;
if (visible) {
drawFrame();
} else {
mHandler.removeCallbacks(mDrawCube);
}
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
// store the center of the surface, so we can draw the cube in the right spot
mCenterX = width/2.0f;
mCenterY = height/2.0f;
drawFrame();
}
@Override
public void onSurfaceCreated(SurfaceHolder holder) {
super.onSurfaceCreated(holder);
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
mVisible = false;
mHandler.removeCallbacks(mDrawCube);
}
@Override
public void onOffsetsChanged(float xOffset, float yOffset, int xPixels, int yPixels) {
mOffset = xOffset;
drawFrame();
}
/*
* Store the position of the touch event so we can use it for drawing later
*/
@Override
public void onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_MOVE) {
mTouchX = event.getX();
mTouchY = event.getY();
} else {
mTouchX = -1;
mTouchY = -1;
}
super.onTouchEvent(event);
}
/*
* Draw one frame of the animation. This method gets called repeatedly
* by posting a delayed Runnable. You can do any drawing you want in
* here. This example draws a wireframe cube.
*/
void drawFrame() {
final SurfaceHolder holder = getSurfaceHolder();
Canvas c = null;
try {
c = holder.lockCanvas();
if (c != null) {
// draw something
drawCube(c);
drawTouchPoint(c);
}
} finally {
if (c != null) holder.unlockCanvasAndPost(c);
}
// Reschedule the next redraw
mHandler.removeCallbacks(mDrawCube);
if (mVisible) {
mHandler.postDelayed(mDrawCube, 1000 / 25);
}
}
/*
* Draw a wireframe cube by drawing 12 3 dimensional lines between
* adjacent corners of the cube
*/
void drawCube(Canvas c) {
c.save();
c.translate(mCenterX, mCenterY);
c.drawColor(0xff000000);
drawLine(c, -400, -400, -400, 400, -400, -400);
drawLine(c, 400, -400, -400, 400, 400, -400);
drawLine(c, 400, 400, -400, -400, 400, -400);
drawLine(c, -400, 400, -400, -400, -400, -400);
drawLine(c, -400, -400, 400, 400, -400, 400);
drawLine(c, 400, -400, 400, 400, 400, 400);
drawLine(c, 400, 400, 400, -400, 400, 400);
drawLine(c, -400, 400, 400, -400, -400, 400);
drawLine(c, -400, -400, 400, -400, -400, -400);
drawLine(c, 400, -400, 400, 400, -400, -400);
drawLine(c, 400, 400, 400, 400, 400, -400);
drawLine(c, -400, 400, 400, -400, 400, -400);
c.restore();
}
/*
* Draw a 3 dimensional line on to the screen
*/
void drawLine(Canvas c, int x1, int y1, int z1, int x2, int y2, int z2) {
long now = SystemClock.elapsedRealtime();
float xrot = ((float)(now - mStartTime)) / 1000;
float yrot = (0.5f - mOffset) * 2.0f;
float zrot = 0;
// 3D transformations
// rotation around X-axis
float newy1 = (float)(Math.sin(xrot) * z1 + Math.cos(xrot) * y1);
float newy2 = (float)(Math.sin(xrot) * z2 + Math.cos(xrot) * y2);
float newz1 = (float)(Math.cos(xrot) * z1 - Math.sin(xrot) * y1);
float newz2 = (float)(Math.cos(xrot) * z2 - Math.sin(xrot) * y2);
// rotation around Y-axis
float newx1 = (float)(Math.sin(yrot) * newz1 + Math.cos(yrot) * x1);
float newx2 = (float)(Math.sin(yrot) * newz2 + Math.cos(yrot) * x2);
newz1 = (float)(Math.cos(yrot) * newz1 - Math.sin(yrot) * x1);
newz2 = (float)(Math.cos(yrot) * newz2 - Math.sin(yrot) * x2);
// 3D-to-2D projection
float startX = newx1 / (4 - newz1 / 400);
float startY = newy1 / (4 - newz1 / 400);
float stopX = newx2 / (4 - newz2 / 400);
float stopY = newy2 / (4 - newz2 / 400);
c.drawLine(startX, startY, stopX, stopY, mPaint);
}
/*
* Draw a circle around the current touch point, if any.
*/
void drawTouchPoint(Canvas c) {
if (mTouchX >=0 && mTouchY >= 0) {
c.drawCircle(mTouchX, mTouchY, 80, mPaint);
}
}
}
}

View File

@@ -0,0 +1,296 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.livecubes.cube2;
import com.android.livecubes.R;
import android.content.SharedPreferences;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Handler;
import android.os.SystemClock;
import android.service.wallpaper.WallpaperService;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
/*
* This animated wallpaper draws a rotating wireframe shape. It is similar to
* example #1, but has a choice of 2 shapes, which are user selectable and
* defined in resources instead of in code.
*/
public class CubeWallpaper2 extends WallpaperService {
public static final String SHARED_PREFS_NAME="cube2settings";
static class ThreeDPoint {
float x;
float y;
float z;
}
static class ThreeDLine {
int startPoint;
int endPoint;
}
@Override
public void onCreate() {
super.onCreate();
}
@Override
public void onDestroy() {
super.onDestroy();
}
@Override
public Engine onCreateEngine() {
return new CubeEngine();
}
class CubeEngine extends Engine
implements SharedPreferences.OnSharedPreferenceChangeListener {
private final Handler mHandler = new Handler();
ThreeDPoint [] mOriginalPoints;
ThreeDPoint [] mRotatedPoints;
ThreeDLine [] mLines;
private final Paint mPaint = new Paint();
private float mOffset;
private float mTouchX = -1;
private float mTouchY = -1;
private long mStartTime;
private float mCenterX;
private float mCenterY;
private final Runnable mDrawCube = new Runnable() {
public void run() {
drawFrame();
}
};
private boolean mVisible;
private SharedPreferences mPrefs;
CubeEngine() {
// Create a Paint to draw the lines for our cube
final Paint paint = mPaint;
paint.setColor(0xffffffff);
paint.setAntiAlias(true);
paint.setStrokeWidth(2);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStyle(Paint.Style.STROKE);
mStartTime = SystemClock.elapsedRealtime();
mPrefs = CubeWallpaper2.this.getSharedPreferences(SHARED_PREFS_NAME, 0);
mPrefs.registerOnSharedPreferenceChangeListener(this);
onSharedPreferenceChanged(mPrefs, null);
}
public void onSharedPreferenceChanged(SharedPreferences prefs, String key) {
String shape = prefs.getString("cube2_shape", "cube");
// read the 3D model from the resource
readModel(shape);
}
private void readModel(String prefix) {
// Read the model definition in from a resource.
// get the resource identifiers for the arrays for the selected shape
int pid = getResources().getIdentifier(prefix + "points", "array", getPackageName());
int lid = getResources().getIdentifier(prefix + "lines", "array", getPackageName());
String [] p = getResources().getStringArray(pid);
int numpoints = p.length;
mOriginalPoints = new ThreeDPoint[numpoints];
mRotatedPoints = new ThreeDPoint[numpoints];
for (int i = 0; i < numpoints; i++) {
mOriginalPoints[i] = new ThreeDPoint();
mRotatedPoints[i] = new ThreeDPoint();
String [] coord = p[i].split(" ");
mOriginalPoints[i].x = Float.valueOf(coord[0]);
mOriginalPoints[i].y = Float.valueOf(coord[1]);
mOriginalPoints[i].z = Float.valueOf(coord[2]);
}
String [] l = getResources().getStringArray(lid);
int numlines = l.length;
mLines = new ThreeDLine[numlines];
for (int i = 0; i < numlines; i++) {
mLines[i] = new ThreeDLine();
String [] idx = l[i].split(" ");
mLines[i].startPoint = Integer.valueOf(idx[0]);
mLines[i].endPoint = Integer.valueOf(idx[1]);
}
}
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
setTouchEventsEnabled(true);
}
@Override
public void onDestroy() {
super.onDestroy();
mHandler.removeCallbacks(mDrawCube);
}
@Override
public void onVisibilityChanged(boolean visible) {
mVisible = visible;
if (visible) {
drawFrame();
} else {
mHandler.removeCallbacks(mDrawCube);
}
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
// store the center of the surface, so we can draw the cube in the right spot
mCenterX = width/2.0f;
mCenterY = height/2.0f;
drawFrame();
}
@Override
public void onSurfaceCreated(SurfaceHolder holder) {
super.onSurfaceCreated(holder);
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
mVisible = false;
mHandler.removeCallbacks(mDrawCube);
}
@Override
public void onOffsetsChanged(float xOffset, float yOffset, int xPixels, int yPixels) {
mOffset = xOffset;
drawFrame();
}
/*
* Store the position of the touch event so we can use it for drawing later
*/
@Override
public void onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_MOVE) {
mTouchX = event.getX();
mTouchY = event.getY();
} else {
mTouchX = -1;
mTouchY = -1;
}
super.onTouchEvent(event);
}
/*
* Draw one frame of the animation. This method gets called repeatedly
* by posting a delayed Runnable. You can do any drawing you want in
* here. This example draws a wireframe cube.
*/
void drawFrame() {
final SurfaceHolder holder = getSurfaceHolder();
final Rect frame = holder.getSurfaceFrame();
final int width = frame.width();
final int height = frame.height();
Canvas c = null;
try {
c = holder.lockCanvas();
if (c != null) {
// draw something
drawCube(c);
drawTouchPoint(c);
}
} finally {
if (c != null) holder.unlockCanvasAndPost(c);
}
mHandler.removeCallbacks(mDrawCube);
if (mVisible) {
mHandler.postDelayed(mDrawCube, 1000 / 25);
}
}
void drawCube(Canvas c) {
c.save();
c.translate(mCenterX, mCenterY);
c.drawColor(0xff000000);
long now = SystemClock.elapsedRealtime();
float xrot = ((float)(now - mStartTime)) / 1000;
float yrot = (0.5f - mOffset) * 2.0f;
rotateAndProjectPoints(xrot, yrot);
drawLines(c);
c.restore();
}
void rotateAndProjectPoints(float xrot, float yrot) {
int n = mOriginalPoints.length;
for (int i = 0; i < n; i++) {
// rotation around X-axis
ThreeDPoint p = mOriginalPoints[i];
float x = p.x;
float y = p.y;
float z = p.z;
float newy = (float)(Math.sin(xrot) * z + Math.cos(xrot) * y);
float newz = (float)(Math.cos(xrot) * z - Math.sin(xrot) * y);
// rotation around Y-axis
float newx = (float)(Math.sin(yrot) * newz + Math.cos(yrot) * x);
newz = (float)(Math.cos(yrot) * newz - Math.sin(yrot) * x);
// 3D-to-2D projection
float screenX = newx / (4 - newz / 400);
float screenY = newy / (4 - newz / 400);
mRotatedPoints[i].x = screenX;
mRotatedPoints[i].y = screenY;
mRotatedPoints[i].z = 0;
}
}
void drawLines(Canvas c) {
int n = mLines.length;
for (int i = 0; i < n; i++) {
ThreeDLine l = mLines[i];
ThreeDPoint start = mRotatedPoints[l.startPoint];
ThreeDPoint end = mRotatedPoints[l.endPoint];
c.drawLine(start.x, start.y, end.x, end.y, mPaint);
}
}
void drawTouchPoint(Canvas c) {
if (mTouchX >=0 && mTouchY >= 0) {
c.drawCircle(mTouchX, mTouchY, 80, mPaint);
}
}
}
}

View File

@@ -0,0 +1,54 @@
/*
* Copyright (C) 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package com.android.livecubes.cube2;
import com.android.livecubes.R;
import android.content.SharedPreferences;
import android.os.Bundle;
import android.service.wallpaper.WallpaperSettingsActivity;
public class CubeWallpaper2Settings extends WallpaperSettingsActivity
implements SharedPreferences.OnSharedPreferenceChangeListener {
@Override
protected void onCreate(Bundle icicle) {
super.onCreate(icicle);
getPreferenceManager().setSharedPreferencesName(
CubeWallpaper2.SHARED_PREFS_NAME);
addPreferencesFromResource(R.xml.cube2_settings);
getPreferenceManager().getSharedPreferences().registerOnSharedPreferenceChangeListener(
this);
}
@Override
protected void onResume() {
super.onResume();
}
@Override
protected void onDestroy() {
getPreferenceManager().getSharedPreferences().unregisterOnSharedPreferenceChangeListener(
this);
super.onDestroy();
}
public void onSharedPreferenceChanged(SharedPreferences sharedPreferences,
String key) {
//(new BackupManager(this)).dataChanged();
}
}

View File

@@ -0,0 +1,242 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.livecubes.cube3;
import com.android.livecubes.R;
import com.android.livecubes.RenderScriptScene;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.Primitive;
import android.renderscript.ProgramRaster;
import android.renderscript.ProgramVertex;
import android.renderscript.ScriptC;
import android.renderscript.SimpleMesh;
import android.renderscript.Type;
import android.renderscript.Element.Builder;
import java.util.TimeZone;
/*
* This example draws a shape whose definition is read from resources (though
* it's not user selectable like in example #2), but does the drawing using
* RenderScript.
*/
class Cube3RS extends RenderScriptScene {
static class ThreeDPoint {
public float x;
public float y;
public float z;
}
static class ThreeDLine {
int startPoint;
int endPoint;
}
static class WorldState {
public float yRotation;
public float mCenterX;
public float mCenterY;
}
ThreeDPoint [] mOriginalPoints;
ThreeDLine [] mLines;
WorldState mWorldState = new WorldState();
private Type mStateType;
private Allocation mState;
private SimpleMesh mCubeMesh;
private Allocation mPointAlloc;
private float [] mPointData;
private Allocation mLineIdxAlloc;
private short [] mIndexData;
private ProgramVertex mPVBackground;
private ProgramVertex.MatrixAllocation mPVAlloc;
private int mWidth;
private int mHeight;
private static final int RSID_STATE = 0;
private static final int RSID_POINTS = 1;
private static final int RSID_LINES = 2;
private static final int RSID_PROGRAMVERTEX = 3;
Cube3RS(int width, int height) {
super(width, height);
mWidth = width;
mHeight = height;
}
@Override
public void resize(int width, int height) {
super.resize(width, height);
mWidth = width;
mHeight = height;
}
@Override
protected ScriptC createScript() {
// Read the model in to our point/line objects
readModel();
// Create a renderscript type from a java class. The specified name doesn't
// really matter; the name by which we refer to the object in RenderScript
// will be specified later.
mStateType = Type.createFromClass(mRS, WorldState.class, 1, "WorldState");
// Create an allocation from the type we just created.
mState = Allocation.createTyped(mRS, mStateType);
// set our java object as the data for the renderscript allocation
mWorldState.yRotation = (-0.5f) * 2 * 180 / (float) Math.PI;
mState.data(mWorldState);
/*
* Now put our model in to a form that renderscript can work with:
* - create a buffer of floats that are the coordinates for the points that define the cube
* - create a buffer of integers that are the indices of the points that form lines
* - combine the two in to a mesh
*/
// First set up the coordinate system and such
ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null);
mPVBackground = pvb.create();
mPVBackground.setName("PVBackground");
mPVAlloc = new ProgramVertex.MatrixAllocation(mRS);
mPVBackground.bindAllocation(mPVAlloc);
mPVAlloc.setupProjectionNormalized(mWidth, mHeight);
// Start creating the mesh
final SimpleMesh.Builder meshBuilder = new SimpleMesh.Builder(mRS);
// Create the Element for the points
Builder elementBuilder = new Builder(mRS);
// By specifying a prefix, even an empty one, the members will be accessible
// in the renderscript. If we just called addFloatXYZ(), the members would be
// unnamed in the renderscript struct definition.
elementBuilder.addFloatXYZ("");
final Element vertexElement = elementBuilder.create();
final int vertexSlot = meshBuilder.addVertexType(vertexElement, mOriginalPoints.length);
// Specify the type and number of indices we need. We'll allocate them later.
meshBuilder.setIndexType(Element.INDEX_16(mRS), mLines.length * 2);
// This will be a line mesh
meshBuilder.setPrimitive(Primitive.LINE);
// Create the Allocation for the vertices
mCubeMesh = meshBuilder.create();
mCubeMesh.setName("CubeMesh");
mPointAlloc = mCubeMesh.createVertexAllocation(vertexSlot);
mPointAlloc.setName("PointBuffer");
// Create the Allocation for the indices
mLineIdxAlloc = mCubeMesh.createIndexAllocation();
// Bind the allocations to the mesh
mCubeMesh.bindVertexAllocation(mPointAlloc, 0);
mCubeMesh.bindIndexAllocation(mLineIdxAlloc);
/*
* put the vertex and index data in their respective buffers
*/
// one float each for x, y and z, and the 4th float will hold rgba
mPointData = new float[mOriginalPoints.length * 3];
for(int i = 0; i < mOriginalPoints.length; i ++) {
mPointData[i*3] = mOriginalPoints[i].x;
mPointData[i*3+1] = mOriginalPoints[i].y;
mPointData[i*3+2] = mOriginalPoints[i].z;
}
mIndexData = new short[mLines.length * 2];
for(int i = 0; i < mLines.length; i++) {
mIndexData[i * 2] = (short)(mLines[i].startPoint);
mIndexData[i * 2 + 1] = (short)(mLines[i].endPoint);
}
/*
* upload the vertex and index data
*/
mPointAlloc.data(mPointData);
mPointAlloc.uploadToBufferObject();
mLineIdxAlloc.data(mIndexData);
mLineIdxAlloc.uploadToBufferObject();
// Time to create the script
ScriptC.Builder sb = new ScriptC.Builder(mRS);
// Specify the name by which to refer to the WorldState object in the
// renderscript.
sb.setType(mStateType, "State", RSID_STATE);
sb.setType(mCubeMesh.getVertexType(0), "Points", RSID_POINTS);
// this crashes when uncommented
//sb.setType(mCubeMesh.getIndexType(), "Lines", RSID_LINES);
// Set the render script that will make use of the objects we defined above
sb.setScript(mResources, R.raw.cube);
sb.setRoot(true);
ScriptC script = sb.create();
script.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
script.setTimeZone(TimeZone.getDefault().getID());
script.bindAllocation(mState, RSID_STATE);
script.bindAllocation(mPointAlloc, RSID_POINTS);
script.bindAllocation(mLineIdxAlloc, RSID_LINES);
script.bindAllocation(mPVAlloc.mAlloc, RSID_PROGRAMVERTEX);
return script;
}
@Override
public void setOffset(float xOffset, float yOffset, int xPixels, int yPixels) {
// update our state, then push it to the renderscript
mWorldState.yRotation = (xOffset - 0.5f) * 2 * 180 / (float) Math.PI;
mState.data(mWorldState);
}
/*
* Read the model definition from the resource.
*/
private void readModel() {
String [] p = mResources.getStringArray(R.array.cubepoints);
int numpoints = p.length;
mOriginalPoints = new ThreeDPoint[numpoints];
for (int i = 0; i < numpoints; i++) {
mOriginalPoints[i] = new ThreeDPoint();
String [] coord = p[i].split(" ");
mOriginalPoints[i].x = Float.valueOf(coord[0]);
mOriginalPoints[i].y = Float.valueOf(coord[1]);
mOriginalPoints[i].z = Float.valueOf(coord[2]);
}
String [] l = mResources.getStringArray(R.array.cubelines);
int numlines = l.length;
mLines = new ThreeDLine[numlines];
for (int i = 0; i < numlines; i++) {
mLines[i] = new ThreeDLine();
String [] idx = l[i].split(" ");
mLines[i].startPoint = Integer.valueOf(idx[0]);
mLines[i].endPoint = Integer.valueOf(idx[1]);
}
}
}

View File

@@ -0,0 +1,28 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.livecubes.cube3;
import com.android.livecubes.RenderScriptWallpaper;
public class CubeWallpaper3 extends RenderScriptWallpaper<Cube3RS> {
@Override
protected Cube3RS createScene(int width, int height) {
return new Cube3RS(width, height);
}
}

View File

@@ -0,0 +1,86 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.livecubes;
import android.content.res.Resources;
import android.renderscript.RenderScript;
import android.renderscript.ScriptC;
public abstract class RenderScriptScene {
protected int mWidth;
protected int mHeight;
protected boolean mPreview;
protected Resources mResources;
protected RenderScript mRS;
protected ScriptC mScript;
public RenderScriptScene(int width, int height) {
mWidth = width;
mHeight = height;
}
public void init(RenderScript rs, Resources res, boolean isPreview) {
mRS = rs;
mResources = res;
mPreview = isPreview;
mScript = createScript();
}
public boolean isPreview() {
return mPreview;
}
public int getWidth() {
return mWidth;
}
public int getHeight() {
return mHeight;
}
public Resources getResources() {
return mResources;
}
public RenderScript getRS() {
return mRS;
}
public ScriptC getScript() {
return mScript;
}
protected abstract ScriptC createScript();
public void stop() {
mRS.contextBindRootScript(null);
}
public void start() {
mRS.contextBindRootScript(mScript);
}
public void resize(int width, int height) {
mWidth = width;
mHeight = height;
}
@SuppressWarnings({"UnusedDeclaration"})
public void setOffset(float xOffset, float yOffset, int xPixels, int yPixels) {
}
}

View File

@@ -0,0 +1,106 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.livecubes;
import android.service.wallpaper.WallpaperService;
import android.renderscript.RenderScript;
import android.view.SurfaceHolder;
import android.view.Surface;
public abstract class RenderScriptWallpaper<T extends RenderScriptScene> extends WallpaperService {
public Engine onCreateEngine() {
return new RenderScriptEngine();
}
protected abstract T createScene(int width, int height);
private class RenderScriptEngine extends Engine {
private RenderScript mRs;
private T mRenderer;
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
setTouchEventsEnabled(false);
surfaceHolder.setSizeFromLayout();
}
@Override
public void onDestroy() {
super.onDestroy();
destroyRenderer();
}
private void destroyRenderer() {
if (mRenderer != null) {
mRenderer.stop();
mRenderer = null;
}
if (mRs != null) {
mRs.destroy();
mRs = null;
}
}
@Override
public void onVisibilityChanged(boolean visible) {
super.onVisibilityChanged(visible);
if (mRenderer != null) {
if (visible) {
mRenderer.start();
} else {
mRenderer.stop();
}
}
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
if (mRenderer == null) {
mRenderer = createScene(width, height);
mRenderer.init(mRs, getResources(), isPreview());
mRenderer.start();
} else {
mRenderer.resize(width, height);
}
}
@Override
public void onOffsetsChanged(float xOffset, float yOffset, int xPixels, int yPixels) {
mRenderer.setOffset(xOffset, yOffset, xPixels, yPixels);
}
@Override
public void onSurfaceCreated(SurfaceHolder holder) {
super.onSurfaceCreated(holder);
Surface surface = null;
while (surface == null) {
surface = holder.getSurface();
}
mRs = new RenderScript(surface, false, false);
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
destroyRenderer();
}
}
}