Merge "Sample code to illustrate how to use the accelerometer" into gingerbread
This commit is contained in:
committed by
Android (Google) Code Review
commit
4619318dd1
31
samples/AccelerometerPlay/Android.mk
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31
samples/AccelerometerPlay/Android.mk
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# Copyright (C) 2010 The Android Open Source Project
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||||||
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#
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||||||
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
# you may not use this file except in compliance with the License.
|
||||||
|
# You may obtain a copy of the License at
|
||||||
|
#
|
||||||
|
# http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
#
|
||||||
|
# Unless required by applicable law or agreed to in writing, software
|
||||||
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
# See the License for the specific language governing permissions and
|
||||||
|
# limitations under the License.
|
||||||
|
#
|
||||||
|
|
||||||
|
LOCAL_PATH:= $(call my-dir)
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|
include $(CLEAR_VARS)
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|
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LOCAL_MODULE_TAGS := samples
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|
# Only compile source java files in this apk.
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|
LOCAL_SRC_FILES := $(call all-java-files-under, src)
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LOCAL_PACKAGE_NAME := AccelerometerPlay
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|
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|
LOCAL_SDK_VERSION := current
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|
|
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|
include $(BUILD_PACKAGE)
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|
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|
# Use the following include to make our test apk.
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||||||
|
include $(call all-makefiles-under,$(LOCAL_PATH))
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||||||
38
samples/AccelerometerPlay/AndroidManifest.xml
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38
samples/AccelerometerPlay/AndroidManifest.xml
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|
<?xml version="1.0" encoding="utf-8"?>
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|
<!-- Copyright (C) 2010 The Android Open Source Project
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||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
|
-->
|
||||||
|
|
||||||
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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||||||
|
android:versionCode="1"
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|
android:versionName="1.0" package="com.example.android.accelerometerplay">
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|
<application android:icon="@drawable/icon" android:label="@string/app_name">
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|
<activity android:name=".AccelerometerPlayActivity"
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|
android:label="@string/app_name"
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|
android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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|
<intent-filter>
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|
<action android:name="android.intent.action.MAIN" />
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|
<category android:name="android.intent.category.LAUNCHER" />
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|
</intent-filter>
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|
</activity>
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|
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|
</application>
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|
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|
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|
<uses-sdk android:minSdkVersion="5"></uses-sdk>
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|
<uses-permission android:name="android.permission.VIBRATE"></uses-permission>
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|
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|
<uses-permission android:name="android.permission.WAKE_LOCK"></uses-permission>
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|
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|
</manifest>
|
||||||
0
samples/AccelerometerPlay/MODULE_LICENSE_APACHE2
Normal file
0
samples/AccelerometerPlay/MODULE_LICENSE_APACHE2
Normal file
190
samples/AccelerometerPlay/NOTICE
Normal file
190
samples/AccelerometerPlay/NOTICE
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|||||||
|
|
||||||
|
Copyright (c) 2005-2008, The Android Open Source Project
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
|
|
||||||
|
|
||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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|
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|
1. Definitions.
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|
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|
"License" shall mean the terms and conditions for use, reproduction,
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and distribution as defined by Sections 1 through 9 of this document.
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"Legal Entity" shall mean the union of the acting entity and all
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"control" means (i) the power, direct or indirect, to cause the
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(b) You must cause any modified files to carry prominent notices
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(c) You must retain, in the Source form of any Derivative Works
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excluding those notices that do not pertain to any part of
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(d) If the Work includes a "NOTICE" text file as part of its
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do not modify the License. You may add Your own attribution
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or as an addendum to the NOTICE text from the Work, provided
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that such additional attribution notices cannot be construed
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as modifying the License.
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You may add Your own copyright statement to Your modifications and
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may provide additional or different license terms and conditions
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5. Submission of Contributions. Unless You explicitly state otherwise,
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7. Disclaimer of Warranty. Unless required by applicable law or
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END OF TERMS AND CONDITIONS
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BIN
samples/AccelerometerPlay/res/drawable-hdpi/ball.png
Normal file
BIN
samples/AccelerometerPlay/res/drawable-hdpi/ball.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
BIN
samples/AccelerometerPlay/res/drawable-hdpi/icon.png
Normal file
BIN
samples/AccelerometerPlay/res/drawable-hdpi/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.0 KiB |
BIN
samples/AccelerometerPlay/res/drawable-hdpi/wood.jpg
Normal file
BIN
samples/AccelerometerPlay/res/drawable-hdpi/wood.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 191 KiB |
BIN
samples/AccelerometerPlay/res/drawable-ldpi/icon.png
Normal file
BIN
samples/AccelerometerPlay/res/drawable-ldpi/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.7 KiB |
BIN
samples/AccelerometerPlay/res/drawable-mdpi/icon.png
Normal file
BIN
samples/AccelerometerPlay/res/drawable-mdpi/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.5 KiB |
22
samples/AccelerometerPlay/res/layout/main.xml
Normal file
22
samples/AccelerometerPlay/res/layout/main.xml
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Copyright (C) 2010 The Android Open Source Project
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
|
-->
|
||||||
|
|
||||||
|
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||||
|
android:orientation="vertical"
|
||||||
|
android:layout_width="fill_parent"
|
||||||
|
android:layout_height="fill_parent"
|
||||||
|
>
|
||||||
|
</LinearLayout>
|
||||||
19
samples/AccelerometerPlay/res/values/strings.xml
Normal file
19
samples/AccelerometerPlay/res/values/strings.xml
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Copyright (C) 2010 The Android Open Source Project
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
|
-->
|
||||||
|
|
||||||
|
<resources>
|
||||||
|
<string name="app_name">AccelerometerPlay</string>
|
||||||
|
</resources>
|
||||||
@@ -0,0 +1,450 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2010 The Android Open Source Project
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.example.android.accelerometerplay;
|
||||||
|
|
||||||
|
import android.app.Activity;
|
||||||
|
import android.content.Context;
|
||||||
|
import android.graphics.Bitmap;
|
||||||
|
import android.graphics.BitmapFactory;
|
||||||
|
import android.graphics.Canvas;
|
||||||
|
import android.graphics.BitmapFactory.Options;
|
||||||
|
import android.hardware.Sensor;
|
||||||
|
import android.hardware.SensorEvent;
|
||||||
|
import android.hardware.SensorEventListener;
|
||||||
|
import android.hardware.SensorManager;
|
||||||
|
import android.os.Bundle;
|
||||||
|
import android.os.PowerManager;
|
||||||
|
import android.os.PowerManager.WakeLock;
|
||||||
|
import android.util.DisplayMetrics;
|
||||||
|
import android.view.View;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is an example of using the accelerometer to integrate the device's
|
||||||
|
* acceleration to a position using the Verlet method. This is illustrated with
|
||||||
|
* a very simple particle system comprised of a few iron balls freely moving on
|
||||||
|
* an inclined wooden table. The inclination of the virtual table is controlled
|
||||||
|
* by the device's accelerometer.
|
||||||
|
*
|
||||||
|
* @see SensorManager
|
||||||
|
* @see SensorEvent
|
||||||
|
* @see Sensor
|
||||||
|
*/
|
||||||
|
|
||||||
|
public class AccelerometerPlayActivity extends Activity {
|
||||||
|
|
||||||
|
private SimulationView mSimulationView;
|
||||||
|
private SensorManager mSensorManager;
|
||||||
|
private PowerManager mPowerManager;
|
||||||
|
private WakeLock mWakeLock;
|
||||||
|
|
||||||
|
/** Called when the activity is first created. */
|
||||||
|
@Override
|
||||||
|
public void onCreate(Bundle savedInstanceState) {
|
||||||
|
super.onCreate(savedInstanceState);
|
||||||
|
|
||||||
|
// Get an instance of the SensorManager
|
||||||
|
mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
|
||||||
|
|
||||||
|
// Get an instance of the PowerManager
|
||||||
|
mPowerManager = (PowerManager) getSystemService(POWER_SERVICE);
|
||||||
|
|
||||||
|
// Create a bright wake lock
|
||||||
|
mWakeLock = mPowerManager.newWakeLock(
|
||||||
|
PowerManager.SCREEN_BRIGHT_WAKE_LOCK, getClass().getName());
|
||||||
|
|
||||||
|
// instantiate our simulation view and set it as the activity's content
|
||||||
|
mSimulationView = new SimulationView(this);
|
||||||
|
setContentView(mSimulationView);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onResume() {
|
||||||
|
super.onResume();
|
||||||
|
/*
|
||||||
|
* when the activity is resumed, we acquire a wake-lock so that the
|
||||||
|
* screen stays on, since the user will likely not be fiddling with the
|
||||||
|
* screen or buttons.
|
||||||
|
*/
|
||||||
|
mWakeLock.acquire();
|
||||||
|
|
||||||
|
// Start the simulation
|
||||||
|
mSimulationView.startSimulation();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onPause() {
|
||||||
|
super.onPause();
|
||||||
|
/*
|
||||||
|
* When the activity is paused, we make sure to stop the simulation,
|
||||||
|
* release our sensor resources and wake locks
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Stop the simulation
|
||||||
|
mSimulationView.stopSimulation();
|
||||||
|
|
||||||
|
// and release our wake-lock
|
||||||
|
mWakeLock.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
class SimulationView extends View implements SensorEventListener {
|
||||||
|
// diameter of the balls in meters
|
||||||
|
private static final float sBallDiameter = 0.004f;
|
||||||
|
private static final float sBallDiameter2 = sBallDiameter
|
||||||
|
* sBallDiameter;
|
||||||
|
|
||||||
|
// friction of the virtual table and air
|
||||||
|
private static final float sFriction = 0.1f;
|
||||||
|
|
||||||
|
private Sensor mAccelerometer;
|
||||||
|
private long mLastT;
|
||||||
|
private float mLastDeltaT;
|
||||||
|
|
||||||
|
private float mXDpi;
|
||||||
|
private float mYDpi;
|
||||||
|
private float mMetersToPixelsX;
|
||||||
|
private float mMetersToPixelsY;
|
||||||
|
private Bitmap mBitmap;
|
||||||
|
private Bitmap mWood;
|
||||||
|
private float mXOrigin;
|
||||||
|
private float mYOrigin;
|
||||||
|
private float mSensorX;
|
||||||
|
private float mSensorY;
|
||||||
|
private long mSensorTimeStamp;
|
||||||
|
private long mCpuTimeStamp;
|
||||||
|
private float mHorizontalBound;
|
||||||
|
private float mVerticalBound;
|
||||||
|
private final ParticleSystem mParticleSystem = new ParticleSystem();
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Each of our particle holds its previous and current position, its
|
||||||
|
* acceleration. for added realism each particle has its own friction
|
||||||
|
* coefficient.
|
||||||
|
*/
|
||||||
|
class Particle {
|
||||||
|
private float mPosX;
|
||||||
|
private float mPosY;
|
||||||
|
private float mAccelX;
|
||||||
|
private float mAccelY;
|
||||||
|
private float mLastPosX;
|
||||||
|
private float mLastPosY;
|
||||||
|
private float mOneMinusFriction;
|
||||||
|
|
||||||
|
Particle() {
|
||||||
|
// make each particle a bit different by randomizing its
|
||||||
|
// coefficient of friction
|
||||||
|
final float r = ((float) Math.random() - 0.5f) * 0.2f;
|
||||||
|
mOneMinusFriction = 1.0f - sFriction + r;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void computePhysics(float sx, float sy, float dT, float dTC) {
|
||||||
|
// Force of gravity applied to our virtual object
|
||||||
|
final float m = 1000.0f; // mass of our virtual object
|
||||||
|
final float gx = -sx * m;
|
||||||
|
final float gy = -sy * m;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* <20>F = mA <=> A = <20>F / m
|
||||||
|
*
|
||||||
|
* We could simplify the code by completely eliminating "m" (the
|
||||||
|
* mass) from all the equations, but it would hide the concepts
|
||||||
|
* from this sample code.
|
||||||
|
*/
|
||||||
|
final float invm = 1.0f / m;
|
||||||
|
final float ax = gx * invm;
|
||||||
|
final float ay = gy * invm;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Time-corrected Verlet integration
|
||||||
|
*
|
||||||
|
* The position Verlet integrator is defined as
|
||||||
|
*
|
||||||
|
* x(t+<2B>t) = x(t) + x(t) - x(t-<2D>t) + a(t)<29>t<EFBFBD>2
|
||||||
|
*
|
||||||
|
* However, the above equation doesn't handle variable <20>t very
|
||||||
|
* well, a time-corrected version is needed:
|
||||||
|
*
|
||||||
|
* x(t+<2B>t) = x(t) + (x(t) - x(t-<2D>t)) * (<28>t/<2F>t_prev) + a(t)<29>t<EFBFBD>2
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* We also add a simple friction term (f) to the equation:
|
||||||
|
*
|
||||||
|
* x(t+<2B>t) = x(t) + (1-f) * (x(t) - x(t-<2D>t)) * (<28>t/<2F>t_prev) +
|
||||||
|
* a(t)<29>t<EFBFBD>2
|
||||||
|
*/
|
||||||
|
final float dTdT = dT * dT;
|
||||||
|
final float x = mPosX + mOneMinusFriction * dTC
|
||||||
|
* (mPosX - mLastPosX) + mAccelX * dTdT;
|
||||||
|
final float y = mPosY + mOneMinusFriction * dTC
|
||||||
|
* (mPosY - mLastPosY) + mAccelY * dTdT;
|
||||||
|
mLastPosX = mPosX;
|
||||||
|
mLastPosY = mPosY;
|
||||||
|
mPosX = x;
|
||||||
|
mPosY = y;
|
||||||
|
mAccelX = ax;
|
||||||
|
mAccelY = ay;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Resolving constraints and collisions with the Verlet integrator
|
||||||
|
* can be very simple, we simply need to move a colliding or
|
||||||
|
* constrained particle in such way that the constraint is
|
||||||
|
* satisfied.
|
||||||
|
*/
|
||||||
|
public void resolveCollisionWithBounds() {
|
||||||
|
final float xmax = mHorizontalBound;
|
||||||
|
final float ymax = mVerticalBound;
|
||||||
|
final float x = mPosX;
|
||||||
|
final float y = mPosY;
|
||||||
|
if (x > xmax) {
|
||||||
|
mPosX = xmax;
|
||||||
|
} else if (x < -xmax) {
|
||||||
|
mPosX = -xmax;
|
||||||
|
}
|
||||||
|
if (y > ymax) {
|
||||||
|
mPosY = ymax;
|
||||||
|
} else if (y < -ymax) {
|
||||||
|
mPosY = -ymax;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* A particle system is just a collection of particles
|
||||||
|
*/
|
||||||
|
class ParticleSystem {
|
||||||
|
static final int NUM_PARTICLES = 15;
|
||||||
|
private Particle mBalls[] = new Particle[NUM_PARTICLES];
|
||||||
|
|
||||||
|
ParticleSystem() {
|
||||||
|
/*
|
||||||
|
* Initially our particles have no speed or acceleration
|
||||||
|
*/
|
||||||
|
for (int i = 0; i < mBalls.length; i++) {
|
||||||
|
mBalls[i] = new Particle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Update the position of each particle in the system using the
|
||||||
|
* Verlet integrator.
|
||||||
|
*/
|
||||||
|
private void updatePositions(float sx, float sy, long timestamp) {
|
||||||
|
final long t = timestamp;
|
||||||
|
if (mLastT != 0) {
|
||||||
|
final float dT = (float) (t - mLastT)
|
||||||
|
* (1.0f / 1000000000.0f);
|
||||||
|
if (mLastDeltaT != 0) {
|
||||||
|
final float dTC = dT / mLastDeltaT;
|
||||||
|
final int count = mBalls.length;
|
||||||
|
for (int i = 0; i < count; i++) {
|
||||||
|
Particle ball = mBalls[i];
|
||||||
|
ball.computePhysics(sx, sy, dT, dTC);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mLastDeltaT = dT;
|
||||||
|
}
|
||||||
|
mLastT = t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Performs one iteration of the simulation. First updating the
|
||||||
|
* position of all the particles and resolving the constraints and
|
||||||
|
* collisions.
|
||||||
|
*/
|
||||||
|
public void update(float sx, float sy, long now) {
|
||||||
|
// update the system's positions
|
||||||
|
updatePositions(sx, sy, now);
|
||||||
|
|
||||||
|
// We do no more than a limited number of iterations
|
||||||
|
final int NUM_MAX_ITERATIONS = 10;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Resolve collisions, each particle is tested against every
|
||||||
|
* other particle for collision. If a collision is detected the
|
||||||
|
* particle is moved away using a virtual spring of infinite
|
||||||
|
* stiffness.
|
||||||
|
*/
|
||||||
|
boolean more = true;
|
||||||
|
final int count = mBalls.length;
|
||||||
|
for (int k = 0; k < NUM_MAX_ITERATIONS && more; k++) {
|
||||||
|
more = false;
|
||||||
|
for (int i = 0; i < count; i++) {
|
||||||
|
Particle curr = mBalls[i];
|
||||||
|
for (int j = i + 1; j < count; j++) {
|
||||||
|
Particle ball = mBalls[j];
|
||||||
|
float dx = ball.mPosX - curr.mPosX;
|
||||||
|
float dy = ball.mPosY - curr.mPosY;
|
||||||
|
float dd = dx * dx + dy * dy;
|
||||||
|
// Check for collisions
|
||||||
|
if (dd <= sBallDiameter2) {
|
||||||
|
/*
|
||||||
|
* add a little bit of entropy, after nothing is
|
||||||
|
* perfect in the universe.
|
||||||
|
*/
|
||||||
|
dx += ((float) Math.random() - 0.5f) * 0.0001f;
|
||||||
|
dy += ((float) Math.random() - 0.5f) * 0.0001f;
|
||||||
|
dd = dx * dx + dy * dy;
|
||||||
|
// simulate the spring
|
||||||
|
final float d = (float) Math.sqrt(dd);
|
||||||
|
final float c = (0.5f * (sBallDiameter - d))
|
||||||
|
/ d;
|
||||||
|
curr.mPosX -= dx * c;
|
||||||
|
curr.mPosY -= dy * c;
|
||||||
|
ball.mPosX += dx * c;
|
||||||
|
ball.mPosY += dy * c;
|
||||||
|
more = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
* Finally make sure the particle doesn't intersects
|
||||||
|
* with the walls.
|
||||||
|
*/
|
||||||
|
curr.resolveCollisionWithBounds();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getParticleCount() {
|
||||||
|
return mBalls.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getPosX(int i) {
|
||||||
|
return mBalls[i].mPosX;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getPosY(int i) {
|
||||||
|
return mBalls[i].mPosY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void startSimulation() {
|
||||||
|
/*
|
||||||
|
* It is not necessary to get accelerometer events at a very high
|
||||||
|
* rate, by using a slower rate (SENSOR_DELAY_UI), we get an
|
||||||
|
* automatic low-pass filter, which "extracts" the gravity component
|
||||||
|
* of the acceleration. As an added benefit, we use less power and
|
||||||
|
* CPU resources.
|
||||||
|
*/
|
||||||
|
mSensorManager.registerListener(this, mAccelerometer,
|
||||||
|
SensorManager.SENSOR_DELAY_UI);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void stopSimulation() {
|
||||||
|
mSensorManager.unregisterListener(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public SimulationView(Context context) {
|
||||||
|
super(context);
|
||||||
|
mAccelerometer = mSensorManager
|
||||||
|
.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
|
||||||
|
|
||||||
|
DisplayMetrics metrics = new DisplayMetrics();
|
||||||
|
getWindowManager().getDefaultDisplay().getMetrics(metrics);
|
||||||
|
mXDpi = metrics.xdpi;
|
||||||
|
mYDpi = metrics.ydpi;
|
||||||
|
mMetersToPixelsX = mXDpi / 0.0254f;
|
||||||
|
mMetersToPixelsY = mYDpi / 0.0254f;
|
||||||
|
|
||||||
|
// rescale the ball so it's about 0.5 cm on screen
|
||||||
|
Bitmap ball = BitmapFactory.decodeResource(getResources(),
|
||||||
|
R.drawable.ball);
|
||||||
|
final int dstWidth = (int) (sBallDiameter * mMetersToPixelsX + 0.5f);
|
||||||
|
final int dstHeight = (int) (sBallDiameter * mMetersToPixelsY + 0.5f);
|
||||||
|
mBitmap = Bitmap
|
||||||
|
.createScaledBitmap(ball, dstWidth, dstHeight, true);
|
||||||
|
|
||||||
|
Options opts = new Options();
|
||||||
|
opts.inDither = true;
|
||||||
|
opts.inPreferredConfig = Bitmap.Config.RGB_565;
|
||||||
|
mWood = BitmapFactory.decodeResource(getResources(),
|
||||||
|
R.drawable.wood, opts);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
|
||||||
|
// compute the origin of the screen relative to the origin of
|
||||||
|
// the bitmap
|
||||||
|
mXOrigin = (w - mBitmap.getWidth()) * 0.5f;
|
||||||
|
mYOrigin = (h - mBitmap.getHeight()) * 0.5f;
|
||||||
|
mHorizontalBound = ((w / mMetersToPixelsX - sBallDiameter) * 0.5f);
|
||||||
|
mVerticalBound = ((h / mMetersToPixelsY - sBallDiameter) * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onSensorChanged(SensorEvent event) {
|
||||||
|
if (event.sensor.getType() != Sensor.TYPE_ACCELEROMETER)
|
||||||
|
return;
|
||||||
|
/*
|
||||||
|
* record the accelerometer data, the event's timestamp as well as
|
||||||
|
* the current time. The latter is needed so we can calculate the
|
||||||
|
* "present" time during rendering.
|
||||||
|
*/
|
||||||
|
mSensorX = event.values[0];
|
||||||
|
mSensorY = event.values[1];
|
||||||
|
mSensorTimeStamp = event.timestamp;
|
||||||
|
mCpuTimeStamp = System.nanoTime();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onDraw(Canvas canvas) {
|
||||||
|
|
||||||
|
/*
|
||||||
|
* draw the background
|
||||||
|
*/
|
||||||
|
|
||||||
|
canvas.drawBitmap(mWood, 0, 0, null);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* compute the new position of our object, based on accelerometer
|
||||||
|
* data and present time.
|
||||||
|
*/
|
||||||
|
|
||||||
|
final ParticleSystem particleSystem = mParticleSystem;
|
||||||
|
final long now = mSensorTimeStamp
|
||||||
|
+ (System.nanoTime() - mCpuTimeStamp);
|
||||||
|
final float sx = mSensorX;
|
||||||
|
final float sy = mSensorY;
|
||||||
|
|
||||||
|
particleSystem.update(sx, sy, now);
|
||||||
|
|
||||||
|
final float xc = mXOrigin;
|
||||||
|
final float yc = mYOrigin;
|
||||||
|
final float xs = mMetersToPixelsX;
|
||||||
|
final float ys = mMetersToPixelsY;
|
||||||
|
final Bitmap bitmap = mBitmap;
|
||||||
|
final int count = particleSystem.getParticleCount();
|
||||||
|
for (int i = 0; i < count; i++) {
|
||||||
|
/*
|
||||||
|
* We transform the canvas so that the coordinate system matches
|
||||||
|
* the sensors coordinate system with the origin in the center
|
||||||
|
* of the screen and the unit is the meter.
|
||||||
|
*/
|
||||||
|
|
||||||
|
final float x = xc + particleSystem.getPosX(i) * xs;
|
||||||
|
final float y = yc - particleSystem.getPosY(i) * ys;
|
||||||
|
canvas.drawBitmap(bitmap, x, y, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
// and make sure to redraw asap
|
||||||
|
invalidate();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user