emulator: opengl: remove debug traces.
You can still re-enable them by uncommenting one line in development/tools/emulator/opengl/Android.mk Change-Id: Ie0a640b6f3359b437aba40b124da0892defb00ef
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@@ -33,6 +33,10 @@ EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender
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#
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#
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EMUGL_COMMON_CFLAGS := -DWITH_GLES2
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EMUGL_COMMON_CFLAGS := -DWITH_GLES2
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# Uncomment the following line if you want to enable debug traces
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# in the GLES emulation libraries.
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# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
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# Include common definitions used by all the modules included later
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# Include common definitions used by all the modules included later
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# in this build file. This contains the definition of all useful
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# in this build file. This contains the definition of all useful
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# emugl-xxxx functions.
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# emugl-xxxx functions.
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@@ -43,7 +43,7 @@ int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
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m_GL2library = osUtils::dynLibrary::open(libname);
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m_GL2library = osUtils::dynLibrary::open(libname);
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if (m_GL2library == NULL) {
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if (m_GL2library == NULL) {
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fprintf(stderr, "Couldn't find %s \n", libname);
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fprintf(stderr, "%s: Couldn't find %s \n", __FUNCTION__, libname);
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return -1;
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return -1;
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}
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}
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this->initDispatchByName(s_getProc, this);
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this->initDispatchByName(s_getProc, this);
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@@ -77,7 +77,7 @@ void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *f
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int nFormats;
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int nFormats;
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ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
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ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
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if (nFormats > count) {
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if (nFormats > count) {
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fprintf(stderr, "GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n");
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fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__);
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} else {
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} else {
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ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
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ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
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}
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}
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@@ -103,7 +103,7 @@ int RenderServer::Main()
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// insert the added thread to the list
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// insert the added thread to the list
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threads.insert(rt);
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threads.insert(rt);
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printf("Started new RenderThread\n");
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DBG("Started new RenderThread\n");
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}
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}
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//
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//
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@@ -19,11 +19,19 @@
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#if (HAVE_ANDROID_OS == 1)
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#if (HAVE_ANDROID_OS == 1)
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# include <cutils/log.h>
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# include <cutils/log.h>
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# define ERR(...) LOGE(__VA_ARGS__)
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# define ERR(...) LOGE(__VA_ARGS__)
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# define DBG(...) LOGD(__VA_ARGS__)
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# ifdef EMUGL_DEBUG
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# define DBG(...) LOGD(__VA_ARGS__)
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# else
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# define DBG(...) ((void)0)
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# endif
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#else
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#else
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# include <stdio.h>
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# include <stdio.h>
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# define ERR(...) fprintf(stderr, __VA_ARGS__)
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# define ERR(...) fprintf(stderr, __VA_ARGS__)
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# define DBG(...) fprintf(stderr, __VA_ARGS__)
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# ifdef EMUGL_DEBUG
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# define DBG(...) fprintf(stderr, __VA_ARGS__)
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# else
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# define DBG(...) ((void)0)
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# endif
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#endif
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#endif
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#endif
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#endif
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