Merge "Load ES3 functions with eglGetProcAddress, not dlsym" into jb-mr2-dev
This commit is contained in:
@@ -30,4 +30,4 @@ OpenGL ES 2.0 path:
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[*1] The only dependency on API level 11 is the call to
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setEGLContextClientVersion in GLES3JNIView. With a custom
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EGLConfigChooser and EGLContextFactory the sample would be compatible
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with older API levels.
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with older API levels.
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@@ -15,120 +15,114 @@
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*/
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#include "gl3stub.h"
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#include <dlfcn.h>
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GLboolean gl3stubInit() {
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void* so = dlopen("libGLESv3.so", RTLD_NOW | RTLD_GLOBAL);
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if (!so)
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return GL_FALSE;
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#define DLSYM(s) s = dlsym(so, #s)
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DLSYM(glReadBuffer);
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DLSYM(glDrawRangeElements);
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DLSYM(glTexImage3D);
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DLSYM(glTexSubImage3D);
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DLSYM(glCopyTexSubImage3D);
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DLSYM(glCompressedTexImage3D);
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DLSYM(glCompressedTexSubImage3D);
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DLSYM(glGenQueries);
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DLSYM(glDeleteQueries);
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DLSYM(glIsQuery);
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DLSYM(glBeginQuery);
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DLSYM(glEndQuery);
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DLSYM(glGetQueryiv);
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DLSYM(glGetQueryObjectuiv);
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DLSYM(glUnmapBuffer);
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DLSYM(glGetBufferPointerv);
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DLSYM(glDrawBuffers);
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DLSYM(glUniformMatrix2x3fv);
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DLSYM(glUniformMatrix3x2fv);
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DLSYM(glUniformMatrix2x4fv);
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DLSYM(glUniformMatrix4x2fv);
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DLSYM(glUniformMatrix3x4fv);
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DLSYM(glUniformMatrix4x3fv);
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DLSYM(glBlitFramebuffer);
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DLSYM(glRenderbufferStorageMultisample);
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DLSYM(glFramebufferTextureLayer);
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DLSYM(glMapBufferRange);
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DLSYM(glFlushMappedBufferRange);
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DLSYM(glBindVertexArray);
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DLSYM(glDeleteVertexArrays);
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DLSYM(glGenVertexArrays);
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DLSYM(glIsVertexArray);
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DLSYM(glGetIntegeri_v);
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DLSYM(glBeginTransformFeedback);
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DLSYM(glEndTransformFeedback);
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DLSYM(glBindBufferRange);
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DLSYM(glBindBufferBase);
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DLSYM(glTransformFeedbackVaryings);
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DLSYM(glGetTransformFeedbackVarying);
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DLSYM(glVertexAttribIPointer);
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DLSYM(glGetVertexAttribIiv);
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DLSYM(glGetVertexAttribIuiv);
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DLSYM(glVertexAttribI4i);
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DLSYM(glVertexAttribI4ui);
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DLSYM(glVertexAttribI4iv);
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DLSYM(glVertexAttribI4uiv);
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DLSYM(glGetUniformuiv);
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DLSYM(glGetFragDataLocation);
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DLSYM(glUniform1ui);
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DLSYM(glUniform2ui);
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DLSYM(glUniform3ui);
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DLSYM(glUniform4ui);
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DLSYM(glUniform1uiv);
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DLSYM(glUniform2uiv);
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DLSYM(glUniform3uiv);
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DLSYM(glUniform4uiv);
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DLSYM(glClearBufferiv);
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DLSYM(glClearBufferuiv);
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DLSYM(glClearBufferfv);
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DLSYM(glClearBufferfi);
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DLSYM(glGetStringi);
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DLSYM(glCopyBufferSubData);
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DLSYM(glGetUniformIndices);
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DLSYM(glGetActiveUniformsiv);
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DLSYM(glGetUniformBlockIndex);
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DLSYM(glGetActiveUniformBlockiv);
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DLSYM(glGetActiveUniformBlockName);
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DLSYM(glUniformBlockBinding);
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DLSYM(glDrawArraysInstanced);
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DLSYM(glDrawElementsInstanced);
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DLSYM(glFenceSync);
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DLSYM(glIsSync);
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DLSYM(glDeleteSync);
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DLSYM(glClientWaitSync);
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DLSYM(glWaitSync);
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DLSYM(glGetInteger64v);
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DLSYM(glGetSynciv);
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DLSYM(glGetInteger64i_v);
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DLSYM(glGetBufferParameteri64v);
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DLSYM(glGenSamplers);
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DLSYM(glDeleteSamplers);
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DLSYM(glIsSampler);
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DLSYM(glBindSampler);
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DLSYM(glSamplerParameteri);
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DLSYM(glSamplerParameteriv);
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DLSYM(glSamplerParameterf);
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DLSYM(glSamplerParameterfv);
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DLSYM(glGetSamplerParameteriv);
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DLSYM(glGetSamplerParameterfv);
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DLSYM(glVertexAttribDivisor);
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DLSYM(glBindTransformFeedback);
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DLSYM(glDeleteTransformFeedbacks);
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DLSYM(glGenTransformFeedbacks);
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DLSYM(glIsTransformFeedback);
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DLSYM(glPauseTransformFeedback);
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DLSYM(glResumeTransformFeedback);
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DLSYM(glGetProgramBinary);
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DLSYM(glProgramBinary);
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DLSYM(glProgramParameteri);
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DLSYM(glInvalidateFramebuffer);
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DLSYM(glInvalidateSubFramebuffer);
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DLSYM(glTexStorage2D);
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DLSYM(glTexStorage3D);
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DLSYM(glGetInternalformativ);
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#undef DLSYM
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#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s)
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FIND_PROC(glReadBuffer);
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FIND_PROC(glDrawRangeElements);
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FIND_PROC(glTexImage3D);
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FIND_PROC(glTexSubImage3D);
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FIND_PROC(glCopyTexSubImage3D);
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FIND_PROC(glCompressedTexImage3D);
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FIND_PROC(glCompressedTexSubImage3D);
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FIND_PROC(glGenQueries);
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FIND_PROC(glDeleteQueries);
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FIND_PROC(glIsQuery);
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FIND_PROC(glBeginQuery);
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FIND_PROC(glEndQuery);
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FIND_PROC(glGetQueryiv);
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FIND_PROC(glGetQueryObjectuiv);
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FIND_PROC(glUnmapBuffer);
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FIND_PROC(glGetBufferPointerv);
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FIND_PROC(glDrawBuffers);
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FIND_PROC(glUniformMatrix2x3fv);
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FIND_PROC(glUniformMatrix3x2fv);
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FIND_PROC(glUniformMatrix2x4fv);
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FIND_PROC(glUniformMatrix4x2fv);
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FIND_PROC(glUniformMatrix3x4fv);
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FIND_PROC(glUniformMatrix4x3fv);
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FIND_PROC(glBlitFramebuffer);
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FIND_PROC(glRenderbufferStorageMultisample);
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FIND_PROC(glFramebufferTextureLayer);
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FIND_PROC(glMapBufferRange);
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FIND_PROC(glFlushMappedBufferRange);
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FIND_PROC(glBindVertexArray);
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FIND_PROC(glDeleteVertexArrays);
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FIND_PROC(glGenVertexArrays);
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FIND_PROC(glIsVertexArray);
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FIND_PROC(glGetIntegeri_v);
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FIND_PROC(glBeginTransformFeedback);
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FIND_PROC(glEndTransformFeedback);
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FIND_PROC(glBindBufferRange);
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FIND_PROC(glBindBufferBase);
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FIND_PROC(glTransformFeedbackVaryings);
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FIND_PROC(glGetTransformFeedbackVarying);
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FIND_PROC(glVertexAttribIPointer);
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FIND_PROC(glGetVertexAttribIiv);
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FIND_PROC(glGetVertexAttribIuiv);
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FIND_PROC(glVertexAttribI4i);
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FIND_PROC(glVertexAttribI4ui);
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FIND_PROC(glVertexAttribI4iv);
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FIND_PROC(glVertexAttribI4uiv);
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FIND_PROC(glGetUniformuiv);
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FIND_PROC(glGetFragDataLocation);
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FIND_PROC(glUniform1ui);
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FIND_PROC(glUniform2ui);
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FIND_PROC(glUniform3ui);
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FIND_PROC(glUniform4ui);
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FIND_PROC(glUniform1uiv);
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FIND_PROC(glUniform2uiv);
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FIND_PROC(glUniform3uiv);
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FIND_PROC(glUniform4uiv);
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FIND_PROC(glClearBufferiv);
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FIND_PROC(glClearBufferuiv);
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FIND_PROC(glClearBufferfv);
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FIND_PROC(glClearBufferfi);
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FIND_PROC(glGetStringi);
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FIND_PROC(glCopyBufferSubData);
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FIND_PROC(glGetUniformIndices);
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FIND_PROC(glGetActiveUniformsiv);
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FIND_PROC(glGetUniformBlockIndex);
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FIND_PROC(glGetActiveUniformBlockiv);
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FIND_PROC(glGetActiveUniformBlockName);
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FIND_PROC(glUniformBlockBinding);
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FIND_PROC(glDrawArraysInstanced);
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FIND_PROC(glDrawElementsInstanced);
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FIND_PROC(glFenceSync);
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FIND_PROC(glIsSync);
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FIND_PROC(glDeleteSync);
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FIND_PROC(glClientWaitSync);
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FIND_PROC(glWaitSync);
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FIND_PROC(glGetInteger64v);
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FIND_PROC(glGetSynciv);
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FIND_PROC(glGetInteger64i_v);
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FIND_PROC(glGetBufferParameteri64v);
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FIND_PROC(glGenSamplers);
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FIND_PROC(glDeleteSamplers);
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FIND_PROC(glIsSampler);
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FIND_PROC(glBindSampler);
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FIND_PROC(glSamplerParameteri);
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FIND_PROC(glSamplerParameteriv);
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FIND_PROC(glSamplerParameterf);
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FIND_PROC(glSamplerParameterfv);
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FIND_PROC(glGetSamplerParameteriv);
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FIND_PROC(glGetSamplerParameterfv);
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FIND_PROC(glVertexAttribDivisor);
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FIND_PROC(glBindTransformFeedback);
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FIND_PROC(glDeleteTransformFeedbacks);
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FIND_PROC(glGenTransformFeedbacks);
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FIND_PROC(glIsTransformFeedback);
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FIND_PROC(glPauseTransformFeedback);
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FIND_PROC(glResumeTransformFeedback);
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FIND_PROC(glGetProgramBinary);
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FIND_PROC(glProgramBinary);
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FIND_PROC(glProgramParameteri);
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FIND_PROC(glInvalidateFramebuffer);
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FIND_PROC(glInvalidateSubFramebuffer);
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FIND_PROC(glTexStorage2D);
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FIND_PROC(glTexStorage3D);
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FIND_PROC(glGetInternalformativ);
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#undef FIND_PROC
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if (!glReadBuffer ||
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!glDrawRangeElements ||
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@@ -235,7 +229,6 @@ GLboolean gl3stubInit() {
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!glTexStorage3D ||
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!glGetInternalformativ)
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{
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dlclose(so);
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return GL_FALSE;
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}
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