emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
This commit is contained in:
100
tools/emulator/opengl/host/include/libOpenglRender/IOStream.h
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tools/emulator/opengl/host/include/libOpenglRender/IOStream.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __IO_STREAM_H__
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#define __IO_STREAM_H__
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#include <stdlib.h>
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#include <stdio.h>
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#include "ErrorLog.h"
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class IOStream {
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public:
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IOStream(size_t bufSize) {
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m_buf = NULL;
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m_bufsize = bufSize;
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m_free = 0;
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}
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virtual void *allocBuffer(size_t minSize) = 0;
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virtual int commitBuffer(size_t size) = 0;
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virtual const unsigned char *readFully( void *buf, size_t len) = 0;
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virtual const unsigned char *read( void *buf, size_t *inout_len) = 0;
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virtual ~IOStream() {
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// NOTE: m_buf is 'owned' by the child class thus we expect it to be released by it
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}
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unsigned char *alloc(size_t len) {
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if (m_buf && len > m_free) {
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if (flush() < 0) {
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ERR("Failed to flush in alloc\n");
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return NULL; // we failed to flush so something is wrong
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}
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}
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if (!m_buf || len > m_bufsize) {
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int allocLen = m_bufsize < len ? len : m_bufsize;
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m_buf = (unsigned char *)allocBuffer(allocLen);
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if (!m_buf) {
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ERR("Alloc (%u bytes) failed\n", allocLen);
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return NULL;
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}
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m_bufsize = m_free = allocLen;
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}
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unsigned char *ptr;
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ptr = m_buf + (m_bufsize - m_free);
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m_free -= len;
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return ptr;
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}
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int flush() {
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if (!m_buf || m_free == m_bufsize) return 0;
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int stat = commitBuffer(m_bufsize - m_free);
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m_buf = NULL;
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m_free = 0;
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return stat;
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}
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const unsigned char *readback(void *buf, size_t len) {
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flush();
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return readFully(buf, len);
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}
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private:
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unsigned char *m_buf;
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size_t m_bufsize;
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size_t m_free;
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};
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//
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// When a client opens a connection to the renderer, it should
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// send unsigned int value indicating the "clientFlags".
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// The following are the bitmask of the clientFlags.
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// currently only one bit is used which flags the server
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// it should exit.
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//
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#define IOSTREAM_CLIENT_EXIT_SERVER 1
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#endif
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104
tools/emulator/opengl/host/include/libOpenglRender/render_api.h
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tools/emulator/opengl/host/include/libOpenglRender/render_api.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _OPENGL_RENDERER_RENDER_API_H
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#define _OPENGL_RENDERER_RENDER_API_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "render_api_platform_types.h"
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// initLibrary - initialize the library and tries to load the corresponding
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// GLES translator libraries. This function must be called before anything
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// else to ensure that everything works. If it returns an error, then
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// you cannot use the library at all (this can happen under certain
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// environments where the desktop GL libraries are not available)
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//
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// returns true if the library could be initialized successfully;
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//
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bool initLibrary(void);
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// list of constants to be passed to setStreamMode, which determines
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// which
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#define STREAM_MODE_DEFAULT 0
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#define STREAM_MODE_TCP 1
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#define STREAM_MODE_UNIX 2
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#define STREAM_MODE_PIPE 3
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// Change the stream mode. This must be called before initOpenGLRenderer
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int setStreamMode(int mode);
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//
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// initOpenGLRenderer - initialize the OpenGL renderer process.
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// portNum is the tcp port number the renderer is listening to.
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// width and height are the framebuffer dimensions that will be
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// reported to the guest display driver.
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//
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// returns true if renderer has been started successfully;
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//
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// This function is *NOT* thread safe and should be called first
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// to initialize the renderer after initLibrary().
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//
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bool initOpenGLRenderer(int width, int height, int portNum);
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//
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// createOpenGLSubwindow -
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// Create a native subwindow which is a child of 'window'
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// to be used for framebuffer display.
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// Framebuffer will not get displayed if a subwindow is not
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// created.
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// x,y,width,height are the dimensions of the rendering subwindow.
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// zRot is the rotation to apply on the framebuffer display image.
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//
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bool createOpenGLSubwindow(FBNativeWindowType window,
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int x, int y, int width, int height, float zRot);
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//
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// destroyOpenGLSubwindow -
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// destroys the created native subwindow. Once destroyed,
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// Framebuffer content will not be visible until a new
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// subwindow will be created.
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//
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bool destroyOpenGLSubwindow();
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//
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// setOpenGLDisplatRotation -
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// set the framebuffer display image rotation in units
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// of degrees around the z axis
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//
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void setOpenGLDisplayRotation(float zRot);
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//
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// repaintOpenGLDisplay -
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// causes the OpenGL subwindow to get repainted with the
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// latest framebuffer content.
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//
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void repaintOpenGLDisplay();
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//
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// stopOpenGLRenderer - stops the OpenGL renderer process.
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// This functions is *NOT* thread safe and should be called
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// only if previous initOpenGLRenderer has returned true.
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//
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bool stopOpenGLRenderer();
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,25 @@
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#ifndef _RENDER_API_PLATFORM_TYPES_H
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#define _RENDER_API_PLATFORM_TYPES_H
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#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
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#include <windows.h>
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typedef HDC FBNativeDisplayType;
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typedef HWND FBNativeWindowType;
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#elif defined(__linux__)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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typedef Window FBNativeWindowType;
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#elif defined(__APPLE__)
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typedef void* FBNativeWindowType;
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#else
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#warning "Unsupported platform"
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#endif
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#endif // of _RENDER_API_PLATFORM_TYPES_H
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