emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
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60
tools/emulator/opengl/host/libs/libOpenglRender/FBConfig.h
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60
tools/emulator/opengl/host/libs/libOpenglRender/FBConfig.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _LIBRENDER_FBCONFIG_H
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#define _LIBRENDER_FBCONFIG_H
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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class FrameBuffer;
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enum InitConfigStatus {
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INIT_CONFIG_FAILED = 0,
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INIT_CONFIG_PASSED = 1
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};
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class FBConfig
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{
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public:
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static InitConfigStatus initConfigList(FrameBuffer *fb);
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static const FBConfig *get(int p_config);
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static int getNumConfigs();
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static int getNumAttribs() { return s_numConfigAttribs; }
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static void packConfigsInfo(GLuint *buffer);
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static int chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size);
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~FBConfig();
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EGLConfig getEGLConfig() const { return m_eglConfig; }
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GLuint getDepthSize() const { return (m_attribValues ? m_attribValues[0] : 0); }
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GLuint getStencilSize() const { return (m_attribValues ? m_attribValues[1] : 0); }
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GLuint getRenderableType() const { return (m_attribValues ? m_attribValues[2] : 0); }
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GLuint getSurfaceType() const { return (m_attribValues ? m_attribValues[3] : 0); }
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private:
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FBConfig(EGLDisplay p_eglDpy, EGLConfig p_eglCfg);
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private:
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static FBConfig **s_fbConfigs;
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static int s_numConfigs;
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static const int s_numConfigAttribs;
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static const GLuint s_configAttribs[];
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private:
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EGLConfig m_eglConfig;
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GLint *m_attribValues;
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};
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#endif
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