emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef WITH_GLES2
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#include "GL2Dispatch.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "osDynLibrary.h"
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gl2_decoder_context_t s_gl2;
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int s_gl2_enabled;
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static osUtils::dynLibrary *s_gles2_lib = NULL;
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#ifdef _WIN32
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#define DEFAULT_GLES_V2_LIB "libGLES_V2_translator"
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#elif defined(__APPLE__)
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#define DEFAULT_GLES_V2_LIB "libGLES_V2_translator.dylib"
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#else
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#define DEFAULT_GLES_V2_LIB "libGLES_V2_translator.so"
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#endif
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//
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// This function is called only once during initialiation before
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// any thread has been created - hence it should NOT be thread safe.
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//
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bool init_gl2_dispatch()
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{
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const char *libName = getenv("ANDROID_GLESv2_LIB");
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if (!libName) libName = DEFAULT_GLES_V2_LIB;
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//
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// Load the GLES library
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//
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s_gles2_lib = osUtils::dynLibrary::open(libName);
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if (!s_gles2_lib) return false;
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//
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// init the GLES dispatch table
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//
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s_gl2.initDispatchByName( gl2_dispatch_get_proc_func, NULL );
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s_gl2_enabled = true;
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return true;
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}
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//
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// This function is called only during initialiation before
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// any thread has been created - hence it should NOT be thread safe.
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//
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void *gl2_dispatch_get_proc_func(const char *name, void *userData)
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{
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if (!s_gles2_lib) {
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return NULL;
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}
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return (void *)s_gles2_lib->findSymbol(name);
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}
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#endif
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