emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
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@@ -0,0 +1,76 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderContext.h"
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#include "FBConfig.h"
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#include "FrameBuffer.h"
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#include "EGLDispatch.h"
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#include "GLDispatch.h"
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RenderContext *RenderContext::create(int p_config,
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RenderContextPtr p_shareContext,
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bool p_isGL2)
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{
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const FBConfig *fbconf = FBConfig::get(p_config);
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if (!fbconf) {
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return NULL;
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}
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RenderContext *c = new RenderContext();
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if (!c) {
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return NULL;
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}
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EGLContext share = EGL_NO_CONTEXT;
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if (p_shareContext.Ptr() != NULL) {
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share = p_shareContext->getEGLContext();
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}
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GLint glContextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 1,
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EGL_NONE
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};
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if (p_isGL2) {
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glContextAttribs[1] = 2;
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c->m_isGL2 = true;
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}
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c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(),
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fbconf->getEGLConfig(), share,
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glContextAttribs);
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if (c->m_ctx == EGL_NO_CONTEXT) {
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delete c;
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return NULL;
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}
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c->m_config = p_config;
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return c;
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}
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RenderContext::RenderContext() :
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m_ctx(EGL_NO_CONTEXT),
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m_config(0),
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m_isGL2(false)
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{
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}
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RenderContext::~RenderContext()
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{
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if (m_ctx != EGL_NO_CONTEXT) {
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s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
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}
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}
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