emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "WindowSurface.h"
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#include "FBConfig.h"
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#include "FrameBuffer.h"
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#include <GLES/glext.h>
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#include "EGLDispatch.h"
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#include "GLDispatch.h"
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#include "GL2Dispatch.h"
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#include <stdio.h>
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#include <string.h>
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#include "GLErrorLog.h"
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WindowSurface::WindowSurface() :
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m_fbObj(0),
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m_depthRB(0),
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m_stencilRB(0),
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m_eglSurface(NULL),
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m_attachedColorBuffer(NULL),
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m_readContext(NULL),
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m_drawContext(NULL),
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m_width(0),
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m_height(0),
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m_pbufWidth(0),
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m_pbufHeight(0)
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{
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}
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WindowSurface::~WindowSurface()
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{
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s_egl.eglDestroySurface(FrameBuffer::getFB()->getDisplay(), m_eglSurface);
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}
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WindowSurface *WindowSurface::create(int p_config, int p_width, int p_height)
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{
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const FBConfig *fbconf = FBConfig::get(p_config);
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if (!fbconf) {
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return NULL;
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}
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// allocate space for the WindowSurface object
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WindowSurface *win = new WindowSurface();
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if (!win) {
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return NULL;
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}
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win->m_fbconf = fbconf;
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FrameBuffer *fb = FrameBuffer::getFB();
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const FrameBufferCaps &caps = fb->getCaps();
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//
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// Create a pbuffer to be used as the egl surface
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// for that window.
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//
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if (!win->resizePbuffer(p_width, p_height)) {
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delete win;
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return NULL;
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}
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win->m_width = p_width;
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win->m_height = p_height;
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return win;
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}
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//
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// flushColorBuffer - The function makes sure that the
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// previous attached color buffer is updated, if copy or blit should be done
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// in order to update it - it is being done here.
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//
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void WindowSurface::flushColorBuffer()
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{
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if (m_attachedColorBuffer.Ptr() != NULL) {
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//copyToColorBuffer();
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blitToColorBuffer();
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}
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}
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//
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// setColorBuffer - this function is called when a new color buffer needs to
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// be attached to the surface. The function doesn't make sure that the
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// previous attached color buffer is updated, this is done by flushColorBuffer
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//
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void WindowSurface::setColorBuffer(ColorBufferPtr p_colorBuffer)
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{
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m_attachedColorBuffer = p_colorBuffer;
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//
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// resize the window if the attached color buffer is of different
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// size
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//
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unsigned int cbWidth = m_attachedColorBuffer->getWidth();
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unsigned int cbHeight = m_attachedColorBuffer->getHeight();
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if (cbWidth != m_width || cbHeight != m_height) {
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if (m_pbufWidth && m_pbufHeight) {
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// if we use pbuffer, need to resize it
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resizePbuffer(cbWidth, cbHeight);
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}
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m_width = cbWidth;
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m_height = cbHeight;
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}
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}
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//
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// This function is called after the context and eglSurface is already
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// bound in the current thread (eglMakeCurrent has been called).
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// This function should take actions required on the other surface objects
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// when being bind/unbound
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//
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void WindowSurface::bind(RenderContextPtr p_ctx, SurfaceBindType p_bindType)
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{
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if (p_bindType == SURFACE_BIND_READ) {
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m_readContext = p_ctx;
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}
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else if (p_bindType == SURFACE_BIND_DRAW) {
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m_drawContext = p_ctx;
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}
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else if (p_bindType == SURFACE_BIND_READDRAW) {
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m_readContext = p_ctx;
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m_drawContext = p_ctx;
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}
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else {
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return; // bad param
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}
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}
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void WindowSurface::copyToColorBuffer()
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{
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if (!m_width && !m_height) return;
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if (m_attachedColorBuffer->getWidth() != m_width ||
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m_attachedColorBuffer->getHeight() != m_height) {
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// XXX: should never happen - how this needs to be handled?
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return;
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}
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void *data = m_xferBuffer.alloc(m_width * m_height * 4);
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if (!data) {
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fprintf(stderr,"WARNING: Failed to copy buffer data - OutOfMemory\n");
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return;
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}
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//
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// Make the surface current
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//
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EGLContext prevContext = s_egl.eglGetCurrentContext();
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EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
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EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!s_egl.eglMakeCurrent(fb->getDisplay(), m_eglSurface,
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m_eglSurface, m_drawContext->getEGLContext())) {
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return;
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}
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if (m_drawContext->isGL2()) {
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#ifdef WITH_GLES2
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s_gl2.glPixelStorei(GL_PACK_ALIGNMENT, 1);
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s_gl2.glReadPixels(0, 0, m_width, m_height,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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#else
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return; // should never happen, context cannot be GL2 in this case.
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#endif
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}
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else {
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s_gl.glPixelStorei(GL_PACK_ALIGNMENT, 1);
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s_gl.glReadPixels(0, 0, m_width, m_height,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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}
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//
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// XXX: for some reason flipping the image is not required on
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// Mac. Need to find the reason, currently unkbown.
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//
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#ifndef __APPLE__
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#define FLIP_BUFFER 1
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#endif
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#if FLIP_BUFFER
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//We need to flip the pixels
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int bpp = 4;
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void *tmpBuf = m_xUpdateBuf.alloc(m_width * m_height * bpp);
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int dst_line_len = m_width * bpp;
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int src_line_len = m_width * bpp;
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char *src = (char *)data;
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char *dst = (char*)tmpBuf + (m_height-1)*dst_line_len;
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for (uint32_t y=0; y<m_height; y++) {
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memcpy(dst, src, dst_line_len);
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src += src_line_len;
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dst -= dst_line_len;
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}
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// update the attached color buffer with the fliped readback pixels
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m_attachedColorBuffer->update(GL_RGBA, GL_UNSIGNED_BYTE, tmpBuf);
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#else
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// update the attached color buffer with the readback pixels
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m_attachedColorBuffer->update(GL_RGBA, GL_UNSIGNED_BYTE, data);
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#endif
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// restore current context/surface
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s_egl.eglMakeCurrent(fb->getDisplay(), prevDrawSurf,
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prevReadSurf, prevContext);
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}
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void WindowSurface::blitToColorBuffer()
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{
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if (!m_width && !m_height) return;
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if (m_attachedColorBuffer->getWidth() != m_width ||
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m_attachedColorBuffer->getHeight() != m_height) {
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// XXX: should never happen - how this needs to be handled?
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return;
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}
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//
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// Make the surface current
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//
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EGLContext prevContext = s_egl.eglGetCurrentContext();
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EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
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EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!s_egl.eglMakeCurrent(fb->getDisplay(), m_eglSurface,
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m_eglSurface, m_drawContext->getEGLContext())) {
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return;
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}
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m_attachedColorBuffer->blitFromCurrentReadBuffer();
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// restore current context/surface
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s_egl.eglMakeCurrent(fb->getDisplay(), prevDrawSurf,
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prevReadSurf, prevContext);
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}
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bool WindowSurface::resizePbuffer(unsigned int p_width, unsigned int p_height)
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{
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if (m_eglSurface &&
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m_pbufWidth == p_width &&
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m_pbufHeight == p_height) {
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// no need to resize
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return true;
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}
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FrameBuffer *fb = FrameBuffer::getFB();
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EGLContext prevContext = s_egl.eglGetCurrentContext();
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EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
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EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
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EGLSurface prevPbuf = m_eglSurface;
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bool needRebindContext = m_eglSurface &&
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(prevReadSurf == m_eglSurface ||
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prevDrawSurf == m_eglSurface);
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if (needRebindContext) {
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s_egl.eglMakeCurrent(fb->getDisplay(), EGL_NO_SURFACE,
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EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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//
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// Destroy previous surface
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//
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if (m_eglSurface) {
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s_egl.eglDestroySurface(fb->getDisplay(), m_eglSurface);
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m_eglSurface = NULL;
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}
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const FrameBufferCaps &caps = fb->getCaps();
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//
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// Create pbuffer surface.
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//
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EGLint pbufAttribs[5];
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pbufAttribs[0] = EGL_WIDTH;
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pbufAttribs[1] = p_width;
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pbufAttribs[2] = EGL_HEIGHT;
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pbufAttribs[3] = p_height;
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pbufAttribs[4] = EGL_NONE;
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m_eglSurface = s_egl.eglCreatePbufferSurface(fb->getDisplay(),
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m_fbconf->getEGLConfig(),
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pbufAttribs);
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if (m_eglSurface == EGL_NO_SURFACE) {
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fprintf(stderr, "Renderer error: failed to create/resize pbuffer!!\n");
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return false;
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}
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m_pbufWidth = p_width;
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m_pbufHeight = p_height;
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if (needRebindContext) {
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s_egl.eglMakeCurrent(fb->getDisplay(),
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(prevDrawSurf==prevPbuf) ? m_eglSurface : prevDrawSurf,
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(prevReadSurf==prevPbuf) ? m_eglSurface : prevReadSurf,
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prevContext);
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}
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return true;
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}
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