emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
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91
tools/emulator/opengl/shared/OpenglCodecCommon/TcpStream.cpp
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91
tools/emulator/opengl/shared/OpenglCodecCommon/TcpStream.cpp
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "TcpStream.h"
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#include <cutils/sockets.h>
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#ifndef _WIN32
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#else
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#include <ws2tcpip.h>
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#endif
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TcpStream::TcpStream(size_t bufSize) :
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SocketStream(bufSize)
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{
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}
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TcpStream::TcpStream(int sock, size_t bufSize) :
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SocketStream(sock, bufSize)
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{
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// disable Nagle algorithm to improve bandwidth of small
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// packets which are quite common in our implementation.
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#ifdef _WIN32
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DWORD flag;
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#else
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int flag;
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#endif
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flag = 1;
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setsockopt( sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&flag, sizeof(flag) );
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}
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int TcpStream::listen(unsigned short port)
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{
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m_sock = socket_loopback_server(port, SOCK_STREAM);
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if (!valid()) return int(ERR_INVALID_SOCKET);
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return 0;
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}
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SocketStream * TcpStream::accept()
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{
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int clientSock = -1;
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while (true) {
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struct sockaddr_in addr;
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socklen_t len = sizeof(addr);
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clientSock = ::accept(m_sock, (sockaddr *)&addr, &len);
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if (clientSock < 0 && errno == EINTR) {
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continue;
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}
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break;
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}
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TcpStream *clientStream = NULL;
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if (clientSock >= 0) {
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clientStream = new TcpStream(clientSock, m_bufsize);
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}
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return clientStream;
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}
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int TcpStream::connect(unsigned short port)
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{
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return connect("127.0.0.1",port);
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}
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int TcpStream::connect(const char* hostname, unsigned short port)
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{
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m_sock = socket_network_client(hostname, port, SOCK_STREAM);
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if (!valid()) return -1;
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return 0;
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}
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