emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __WIN32_PIPE_STREAM_H
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#define __WIN32_PIPE_STREAM_H
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#include "SocketStream.h"
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#include <windows.h>
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class Win32PipeStream : public SocketStream {
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public:
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explicit Win32PipeStream(size_t bufsize = 10000);
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virtual ~Win32PipeStream();
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virtual int listen(unsigned short port);
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virtual SocketStream *accept();
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virtual int connect(unsigned short port);
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virtual int commitBuffer(size_t size);
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virtual const unsigned char *readFully(void *buf, size_t len);
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virtual const unsigned char *read(void *buf, size_t *inout_len);
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private:
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Win32PipeStream(HANDLE pipe, size_t bufSize);
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HANDLE m_pipe;
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int m_port;
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};
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#endif
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